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Sep 8 2020

Silier accepted rP23925: Improve ship pickup..
Sep 8 2020, 7:29 PM
Silier added inline comments to D2755: Don't store the gatherers per player..
Sep 8 2020, 4:17 PM
bb accepted rP23925: Improve ship pickup..
Sep 8 2020, 3:50 PM
wraitii committed rP24029: Fix formation walking following "improved ship pickup"/rP23925.
Fix formation walking following "improved ship pickup"/rP23925
Sep 8 2020, 3:49 PM
wraitii closed D3006: Fix formation walking following "improved ship pickup" rP23925.
Sep 8 2020, 3:49 PM
Silier added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 8 2020, 2:19 PM
bb added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 8 2020, 2:05 PM
bb accepted D2755: Don't store the gatherers per player..

The only reason I can see (now) to keep the per player storage is when ordering a unit to gather somewhere, where also enemies are gathering, the unit maybe should kill the enemies before gathering. However this can be considered player responsibility too, sine he should be able too see the enemies in this case. If he can't see them (very large resourcesupply ent or so), it is fine this way. So probably behavior we don't need want.

Sep 8 2020, 1:23 PM
bb accepted D3006: Fix formation walking following "improved ship pickup" rP23925.

All cases of CMessageMotionUpdate::OBSTRUCTED got the treatment
Both issues seem fixed.

Sep 8 2020, 11:56 AM
Vulcan added a comment to D2801: [gameplay] enable stable for all civilizations.

Successful build - Chance fights ever on the side of the prudent.

Sep 8 2020, 11:32 AM
Nescio updated the diff for D2801: [gameplay] enable stable for all civilizations.
  • rebased
  • since the gui now supports more than 24 icons (rP24028), this patch is now committable
Sep 8 2020, 11:26 AM
Nescio abandoned D2806: [gui] add extra row to right selection panel.

Since the alternative (D2875) has been committed (rP24028), this one (D2806) is no longer necessary.

Sep 8 2020, 10:51 AM
Nescio updated subscribers of D2875: [gui] shrink selection panel icons.

Thank you, @Angen, for committing this! I'm sure @wowgetoffyourcellphone, @borg-, and others appreciate it too.

Sep 8 2020, 10:50 AM
wraitii requested review of D3006: Fix formation walking following "improved ship pickup" rP23925.
Sep 8 2020, 10:06 AM
wraitii added a comment to D2875: [gui] shrink selection panel icons.

Thanks for taking care of this @Angen :)

Sep 8 2020, 8:40 AM

Sep 7 2020

Silier requested review of D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 7 2020, 7:53 PM
Silier updated the diff for D2652: Do not allow upgrading when entity is producing and vice versa..

inline :)
commas

Sep 7 2020, 7:52 PM
Silier committed rP24028: Shrink selection panel icons.
Shrink selection panel icons
Sep 7 2020, 7:37 PM
Silier closed D2875: [gui] shrink selection panel icons.
Sep 7 2020, 7:36 PM
Silier committed rP24027: [Petra] update usage of Elephant class.
[Petra] update usage of Elephant class
Sep 7 2020, 7:25 PM
Silier closed D2964: [ai/petra] improve elephant class usage.
Sep 7 2020, 7:25 PM
bb requested review of D3005: Range safe buildingAI.
Sep 7 2020, 6:32 PM
bb requested changes to D2759: Update range queries to account for entity size.

Considering whether returning to many entities can cause a problem. These are the affected components:
BuildingAI: arrows can fire out of range now. Probably can get away with checking the proper range in the buildingAI (slightly bad that we compute the range twice, with increasing precision)
Auras: probably who cares in this case
Gate: ^^
buildrestiction: ranges got a bit modified => no problem, since the ranges are large compared to the obstructions, small nerf for fortresses and some other structures (they need to be placed further apart)
AlertRaiser: ranges modified => same story as buildrestrictions (small obstruction, large range).
unitAI => nothing really changes, we just respond to more entities, but we still move in range
Attacking/delayedDamaged => fixed by D2963
Trigger: Changed as they should.

Sep 7 2020, 5:28 PM
Vulcan added a comment to D2947: Address concerns in rP23917.

Successful build - Chance fights ever on the side of the prudent.

Sep 7 2020, 4:57 PM
irishninja updated the diff for D2947: Address concerns in rP23917.
  • Add newline (and reorder)
Sep 7 2020, 4:45 PM
bb added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 7 2020, 3:07 PM
Silier added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Sep 7 2020, 2:59 PM
bb accepted D2652: Do not allow upgrading when entity is producing and vice versa..

stylistic issues can be fixed while committing

Sep 7 2020, 2:42 PM
Silier added a comment to rP23925: Improve ship pickup..

I did build of rP23924 and then rP23925. It was not present before this commit.

Sep 7 2020, 10:38 AM
wraitii added a comment to D2998: Do not hardcode attacktypes in the engine/Atlas.

For what it's worth, javascript uses UTF-16 strings, so it's probably faster to use CStrW when interacting with JS code (fewer conversions). That being said, performance is not the utmost concern here, so using utf-8 strings is probably neater.

Sep 7 2020, 9:55 AM
wraitii added a comment to rP23925: Improve ship pickup..

Hm, these reports are odd indeed, I'll investigate.

Sep 7 2020, 9:51 AM
autobuild committed rP24026: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Sep 7 2020, 9:47 AM
Silier added a comment to D3004: Do not display right click tooltip when it is not supported right now.

sure, if that diff makes it to a24, it would be great

Sep 7 2020, 8:29 AM
Stan added inline comments to D2947: Address concerns in rP23917.
Sep 7 2020, 7:36 AM
Vulcan added a comment to D2947: Address concerns in rP23917.

Successful build - Chance fights ever on the side of the prudent.

Sep 7 2020, 2:28 AM
irishninja updated the diff for D2947: Address concerns in rP23917.
  • Formatting fixes, code cleanup
Sep 7 2020, 2:20 AM
irishninja added a comment to D2947: Address concerns in rP23917.

Thanks for the review! I am pushing an updated version now.

Sep 7 2020, 2:20 AM

Sep 6 2020

bb added a comment to D2657: Allow modders to let buildings spawn buildings..

This patch allows buildings to be build too close to other buildings, outside territory and everything else that buildRestrictions forbids. We should somehow reuse that code here too.

Sep 6 2020, 9:44 PM
bb added a comment to D3004: Do not display right click tooltip when it is not supported right now.

Don't feel this is the correct way of approaching the issue. I rather have the buttons enabled for the right click.

Sep 6 2020, 9:05 PM
bb added a comment to rP24025: Fix broken translations of rP24022.

Noted by elexis

Sep 6 2020, 8:38 PM
bb committed rP24025: Fix broken translations of rP24022.
Fix broken translations of rP24022
Sep 6 2020, 8:37 PM
bb added a comment to D3002: [Petra/Ai] Use parabolic range calculation when checking range of ranged attacks using elevation bonus from templates.

Shouldn't we do something similar for all attackRange queries in the ai?

Sep 6 2020, 5:38 PM
Silier accepted D2875: [gui] shrink selection panel icons.
Sep 6 2020, 5:01 PM
Nescio updated the diff for D2875: [gui] shrink selection panel icons.
  • fix generic name and player colour band conflict spotted by @Angen (there was indeed a 2 pixel overlap)
Sep 6 2020, 4:53 PM
Silier requested review of D3004: Do not display right click tooltip when it is not supported right now.
Sep 6 2020, 4:45 PM
Silier added a comment to D2875: [gui] shrink selection panel icons.

e.g. trees, braces are a bit inside the banner

Sep 6 2020, 4:38 PM
Nescio added a comment to D2875: [gui] shrink selection panel icons.

action buttons in midle panel could be moved a bit lower,

See the summary:

Command icons (middle panel) have their centre vertically aligned with the bottom row of the left and right selection panels.

In a previous version I put them at the bottom, but it turned out it looks better if their centres are vertically aligned.

Also player/civilisation bar is too close to entity name in brackets, for some entities it overlaps a bit.

Which ones?

Sep 6 2020, 4:35 PM
Nescio requested review of D3003: sloppyness → sloppiness.
Sep 6 2020, 4:32 PM
Silier added a comment to D2875: [gui] shrink selection panel icons.

action buttons in midle panel could be moved a bit lower,
Also player/civilisation bar is too close to entity name in brackets, for some entities it overlaps a bit. Does not happen in a23b.

Sep 6 2020, 4:19 PM
Nescio added inline comments to D3001: Clean Formation.js.
Sep 6 2020, 4:19 PM
Silier committed rP24024: Clean Formation.js.
Clean Formation.js
Sep 6 2020, 4:09 PM
Silier closed D3001: Clean Formation.js.
Sep 6 2020, 4:09 PM
Silier added inline comments to D3001: Clean Formation.js.
Sep 6 2020, 4:01 PM
Silier requested review of D3002: [Petra/Ai] Use parabolic range calculation when checking range of ranged attacks using elevation bonus from templates.
Sep 6 2020, 3:58 PM
Nescio added inline comments to D3001: Clean Formation.js.
Sep 6 2020, 3:57 PM
Nescio added inline comments to D3001: Clean Formation.js.
Sep 6 2020, 3:53 PM
Silier added inline comments to D3001: Clean Formation.js.
Sep 6 2020, 3:44 PM
Nescio added inline comments to D3001: Clean Formation.js.
Sep 6 2020, 3:38 PM
Silier updated subscribers of D3001: Clean Formation.js.
Sep 6 2020, 3:25 PM
Silier updated the diff for D3001: Clean Formation.js.
Sep 6 2020, 3:24 PM
Silier updated subscribers of D3001: Clean Formation.js.
Sep 6 2020, 3:11 PM
Nescio updated the diff for D2875: [gui] shrink selection panel icons.
  • address player name colour mistake spotted by @Angen:

Sep 6 2020, 3:03 PM
Nescio added inline comments to D3001: Clean Formation.js.
Sep 6 2020, 2:59 PM
Silier updated the diff for D3001: Clean Formation.js.
Sep 6 2020, 1:58 PM
Silier added a comment to D2875: [gui] shrink selection panel icons.

Sep 6 2020, 1:45 PM
Nescio added inline comments to D3001: Clean Formation.js.
Sep 6 2020, 1:42 PM
Silier requested changes to D2875: [gui] shrink selection panel icons.
Sep 6 2020, 1:41 PM
Silier planned changes to D3001: Clean Formation.js.
Sep 6 2020, 1:32 PM
Silier updated the diff for D3001: Clean Formation.js.

more comments

Sep 6 2020, 1:30 PM
Silier added inline comments to D3001: Clean Formation.js.
Sep 6 2020, 1:28 PM
Vulcan added a comment to D1977: Cheer after no enemy entities left in range.

Successful build - Chance fights ever on the side of the prudent.

Sep 6 2020, 1:20 PM
Silier updated the diff for D1977: Cheer after no enemy entities left in range.

rebase + animal state

Sep 6 2020, 1:14 PM
Vulcan added a comment to D2998: Do not hardcode attacktypes in the engine/Atlas.

Successful build - Chance fights ever on the side of the prudent.

Sep 6 2020, 1:08 PM
Nescio added inline comments to D3001: Clean Formation.js.
Sep 6 2020, 1:04 PM
bb updated the diff for D2998: Do not hardcode attacktypes in the engine/Atlas.
Sep 6 2020, 1:02 PM
Silier added a reviewer for D3001: Clean Formation.js: Restricted Owners Package.
Sep 6 2020, 12:58 PM
Silier abandoned D2414: Do not send Screen height, width to shader if not needed [On Hold].
Sep 6 2020, 12:56 PM
bb added a comment to D2661: Get attack effects from JSON..

Make sure you consider rP23994 when committing

Sep 6 2020, 12:52 PM
Silier updated the diff for D3001: Clean Formation.js.
Sep 6 2020, 12:45 PM
vladislavbelov added inline comments to D2947: Address concerns in rP23917.
Sep 6 2020, 12:41 PM
vladislavbelov added inline comments to D2998: Do not hardcode attacktypes in the engine/Atlas.
Sep 6 2020, 12:39 PM
Silier raised a concern with rP23925: Improve ship pickup..

Form formation at the start, it will never-ever move.
Formation controller is blocked by cc obstruction while stucked in it.

Sep 6 2020, 12:38 PM
Silier planned changes to D3001: Clean Formation.js.

more jenkins

Sep 6 2020, 12:37 PM
Silier requested review of D3001: Clean Formation.js.
Sep 6 2020, 12:35 PM
vladislavbelov added inline comments to D2947: Address concerns in rP23917.
Sep 6 2020, 12:30 PM
Vulcan added a comment to D2998: Do not hardcode attacktypes in the engine/Atlas.

Successful build - Chance fights ever on the side of the prudent.

Sep 6 2020, 12:08 PM
bb updated the diff for D2998: Do not hardcode attacktypes in the engine/Atlas.
Sep 6 2020, 12:00 PM
Nescio updated the diff for D2951: [gameplay] merge wonder population auras.
  • correct tooltip
Sep 6 2020, 11:23 AM
Nescio updated the diff for D2951: [gameplay] merge wonder population auras.
  • change population cap from flat +50 to relative +20%, per @badosu and @borg-
Sep 6 2020, 11:20 AM
Silier committed rP24023: [UnitAI] inline last if in ShouldChaseTargetedEntity.
[UnitAI] inline last if in ShouldChaseTargetedEntity
Sep 6 2020, 11:19 AM
Nescio updated the diff for D2992: [gameplay] remove structure <Loot/xp>.
  • include special_hellenistic_metropolis.json
  • include maur_tower_double.xml
Sep 6 2020, 11:07 AM
Silier accepted D2732: Allow to guard a guard..

Looks and works good.
IMO one should create diff to get guarding units closer if possible so they mostly ends up in guarding range then mostly not.

Sep 6 2020, 11:06 AM
Silier accepted D2989: Reuse "APPROACHING"-state in formation combat..

nice find

Sep 6 2020, 10:45 AM
Silier accepted D2964: [ai/petra] improve elephant class usage.

Ai works without errors.
As I think it would be good to make use of support elephant aura while building, mobile dropsite is more valuable moreover since ai has only one worker elephant.
Removing Champion class from siege unit check is ok-ish, as champion melee elephants are only melee elephant svn currently has.
Rest removals and changes to Unit class are ok.
I do not like unrelated style changes but idc too much.
Thank you for the patch.

Sep 6 2020, 10:38 AM
Silier resigned from D2998: Do not hardcode attacktypes in the engine/Atlas.
Sep 6 2020, 10:01 AM
Nescio requested review of D3000: [work in progress] clean up and improve consistency in structure templates.
Sep 6 2020, 1:18 AM
Nescio requested review of D2999: [gameplay] make unlock_shared_dropsites independent from unlock_shared_los.
Sep 6 2020, 1:12 AM
vladislavbelov added inline comments to D2998: Do not hardcode attacktypes in the engine/Atlas.
Sep 6 2020, 12:16 AM
Vulcan added a comment to D2998: Do not hardcode attacktypes in the engine/Atlas.

Successful build - Chance fights ever on the side of the prudent.

Sep 6 2020, 12:07 AM
bb updated the diff for D2998: Do not hardcode attacktypes in the engine/Atlas.

Use Cstr, nuke boost

Sep 6 2020, 12:01 AM