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Nov 19 2020

Freagarach updated the diff for D2646: Remove special Animal state..

Saving some work.

Nov 19 2020, 7:15 PM
Freagarach added inline comments to D2646: Remove special Animal state..
Nov 19 2020, 7:14 PM
Vulcan added a comment to D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 7:13 PM
Silier requested changes to D2646: Remove special Animal state..
Nov 19 2020, 7:10 PM
Vulcan added a comment to D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 7:08 PM
Stan added inline comments to D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..
Nov 19 2020, 7:02 PM
Vulcan added a comment to D2646: Remove special Animal state..

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 6:56 PM
Stan updated the diff for D3109: Fix tab buttons not playing sounds.

Fix comment

Nov 19 2020, 6:51 PM
Stan updated the diff for D3109: Fix tab buttons not playing sounds.

Fix C++ code instead

Nov 19 2020, 6:50 PM
wraitii updated the summary of D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..
Nov 19 2020, 6:38 PM
wraitii updated the diff for D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..

Stan's comments, clean up includes.

Nov 19 2020, 6:32 PM
Nescio removed a reviewer for D2886: introduce crossbowman templates: Restricted Owners Package.
Nov 19 2020, 6:29 PM
Freagarach retitled D2886: introduce crossbowman templates from introduce crossbowman templates to [gameplay] introduce crossbowman templates.
Nov 19 2020, 6:19 PM
Freagarach added a reviewer for D2886: introduce crossbowman templates: Balancing.

Sure, lets wait then ^^

Nov 19 2020, 6:19 PM
Nescio added a comment to D2886: introduce crossbowman templates.

Thanks but no thanks: doing that kind of defeats the purpose of this patch, because then mods with crossbowmen (e.g. Han China) still need to include these templates to define some reasonable values. Having crossbowmen with only one-sixth the damage per second as archers doesn't make much sense.
Going the other way around is more reasonable (i.e. changing the values first, introducing separate templates afterwards), but then we encounter the same limitation, and it would be more work (maintaining two patches), hence why I did it all in a single patch.

Nov 19 2020, 6:17 PM
Stan added inline comments to D2646: Remove special Animal state..
Nov 19 2020, 5:52 PM
Vulcan added a comment to D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 5:50 PM
Freagarach updated the diff for D2646: Remove special Animal state..

Can I start tinkering with template values now?

Nov 19 2020, 5:39 PM
wraitii added inline comments to D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..
Nov 19 2020, 5:38 PM
Stan added inline comments to D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..
Nov 19 2020, 5:33 PM
Freagarach added a comment to D2886: introduce crossbowman templates.

If you make sure the values don't change, I can commit the addition of the templates and you can make a separate diff for the values to be reviewed by the balancing department.

Nov 19 2020, 5:27 PM
Nescio added a comment to D2996: [gameplay] Move bireme to village phase and balance..

Or maybe keep the bireme as is and introduce a new, much weaker (e.g. 400 health, 1 arrow, 10 garrison capacity) village-phase ship for all civs.

Nov 19 2020, 5:25 PM
Vulcan added a comment to D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 5:21 PM
borg- added a comment to D2996: [gameplay] Move bireme to village phase and balance..

Why don't we move the gaules / brit trireme to village phase? the original idea of ​​the brit / gaul trireme was to have more hit points and less attack. We put it in phase two and reduce the attack a little bit, I think it's fair.

Nov 19 2020, 5:14 PM
wraitii updated the diff for D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..

Minor tweaks. I feel liks this is about as clean as it gets unless I start doing weird things.

Nov 19 2020, 5:13 PM
Vulcan added a comment to D1762: [gameplay] give Fortress a territory root.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 5:11 PM
Nescio requested changes to D2996: [gameplay] Move bireme to village phase and balance..
  • brit, gaul, iber need a bireme
Nov 19 2020, 5:05 PM
Stan added inline comments to rP24215: Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific..
Nov 19 2020, 5:00 PM
ValihrAnt added a comment to D2996: [gameplay] Move bireme to village phase and balance..

Some civilizations do not have bireme it does not seem like a problem with the patch, this makes players make better decisions about which civilization to choose on water maps, maybe brit/gauls not a better choose.

I very much dislike that some civs can have an automatic civ lose situation.
I did a test game with ffm (Britons) vs me (Carthaginians) on Islands. Obviously I was able to get a big mass of ships before he reached P2. While he probably could've fought back if I left my ships ungarrisoned there was no chance with just 2 being fully garrisoned and a bunch of empty ships around them soaking damage. Another little problem is that if I wanted to I could keep him from fighting back at all, that is by putting 3 biremes around a dock I can deny his warship from ever being released.
With this change Gauls and Britons will become nearly useless on water, while I think Iberians could be fine due to having the fireship. So, either biremes need to be nerfed further or the Celtic civilizations could receive some sort of early game buff on water.

Nov 19 2020, 4:56 PM
Nescio updated the diff for D1762: [gameplay] give Fortress a territory root.
Nov 19 2020, 4:32 PM
Vulcan added a comment to D2672: [art/actors] move siege tower and ram actors from structures to units.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 4:30 PM
Stan committed rP24218: Add a hashing function for CStr8 & CStrW.
Add a hashing function for CStr8 & CStrW
Nov 19 2020, 4:26 PM
Stan closed D3106: Add a hashing function for CStr8 & CStrW.
Nov 19 2020, 4:25 PM
ValihrAnt added a comment to D1762: [gameplay] give Fortress a territory root.

If territory root were to be enabled for the fortress then I think the territory radius should be lowered. That way it will still let players keep the buildings nearby the fortress, but will make it much harder to go on without a new Civic center. I think it will still be frequent that players will not lose hold of a majority of their buildings as the buildings will just chain territory and thus the territory root, but will make it a bit more unlikely.

Nov 19 2020, 4:20 PM
Nescio added a comment to rP24217: Update range queries to account for entity size..

If I understand correctly, this is the distance at which the gate opens or closes when friendly units approach or leave.
The distance parallel to the wall is unimportant, what matters is the distance perpendicular to it. The thickest gate (ptol) has a footprint depth of 12, so the gate range reduction ought to be at most half that.

the obstruction circle

[EDIT] What does that mean exactly?
Also, the palisade gate is much smaller than the other gates.

Nov 19 2020, 4:06 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 4:04 PM
Harbormaster failed to build B13803: rP24217: Update range queries to account for entity size. for rP24217: Update range queries to account for entity size.!
Nov 19 2020, 4:02 PM
bb added a comment to rP24217: Update range queries to account for entity size..

To get to the original situation, one should add the size (== half diagonal length) of the gate to the range. As gates tend to be rather long and thus have a large size, the reduction was done to make gates close in roughly the same situations. Now if you take the brit gate: 37x8, you get half diagonal of (just under )19, so in fact the range got slightly bigger there (similar values are true for the other gates).

Nov 19 2020, 3:59 PM
wraitii added a comment to rP24217: Update range queries to account for entity size..

Why the severe <Gate/PassRange> reduction?

Nov 19 2020, 3:54 PM
Nescio added a comment to rP24217: Update range queries to account for entity size..

Why the severe <Gate/PassRange> reduction?

Nov 19 2020, 3:50 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 3:47 PM
Nescio updated the diff for D2815: [gameplay] give all civs rams.
  • rebased
Nov 19 2020, 3:43 PM
Nescio updated the diff for D2672: [art/actors] move siege tower and ram actors from structures to units.
  • rebased
Nov 19 2020, 3:28 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 3:28 PM
Vulcan added a comment to D2992: [gameplay] remove structure <Loot/xp>.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 3:18 PM
wraitii committed rP24217: Update range queries to account for entity size..
Update range queries to account for entity size.
Nov 19 2020, 3:08 PM
wraitii closed D2759: Update range queries to account for entity size.
Nov 19 2020, 3:08 PM
Stan updated the diff for D3106: Add a hashing function for CStr8 & CStrW.

Include the file for the struct

Nov 19 2020, 3:03 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 3:02 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 2:55 PM
Vulcan added a comment to D2843: [gameplay] kush: tweak Amun temple, deprecate upgrade_rank_elite_healer.json technology.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 2:40 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 2:31 PM
Vulcan added a comment to D2688: [art/actors] move a few unit actors and icons.

Build was aborted.

Nov 19 2020, 2:27 PM
Stan updated the diff for D3106: Add a hashing function for CStr8 & CStrW.

Try to include std::pair

Nov 19 2020, 2:25 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 2:20 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 2:20 PM
Nescio updated the diff for D2494: [gameplay] overhaul artillery attacks.
  • rebased
Nov 19 2020, 2:14 PM
Vulcan added a comment to D2950: [gameplay] keep population for houses.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 2:08 PM
Nescio updated the diff for D2993: [gameplay] add visible garrison points to rome siege wall tower.
  • rebased
Nov 19 2020, 1:59 PM
Nescio updated the diff for D2992: [gameplay] remove structure <Loot/xp>.
  • rebased
Nov 19 2020, 1:52 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 1:50 PM
Vulcan added a comment to D2688: [art/actors] move a few unit actors and icons.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 1:36 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 1:35 PM
Vulcan added a comment to D2801: [gameplay] enable stable for all civilizations.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 1:25 PM
Vulcan added a comment to D2843: [gameplay] kush: tweak Amun temple, deprecate upgrade_rank_elite_healer.json technology.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 1:25 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 1:24 PM
Nescio updated the diff for D2972: [gameplay] Increase hack damage of pikemen.
  • updated
Nov 19 2020, 1:22 PM
Stan updated the diff for D3106: Add a hashing function for CStr8 & CStrW.

m_Sprites needs to be ordered

Nov 19 2020, 1:14 PM
Vulcan added a comment to D2866: [gameplay] tweak human training times.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 1:14 PM
Nescio updated the diff for D2801: [gameplay] enable stable for all civilizations.

*rebased

Nov 19 2020, 1:08 PM
Vulcan added a comment to D2950: [gameplay] keep population for houses.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 1:04 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 1:04 PM
Nescio updated the diff for D2843: [gameplay] kush: tweak Amun temple, deprecate upgrade_rank_elite_healer.json technology.
  • rebased
Nov 19 2020, 12:51 PM
Stan updated the diff for D3106: Add a hashing function for CStr8 & CStrW.

Includes

Nov 19 2020, 12:49 PM
Vulcan added a comment to D2688: [art/actors] move a few unit actors and icons.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 12:45 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 12:45 PM
Vulcan added a comment to D2863: [gameplay] deprecate stoas and stoa champions.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 12:44 PM
Vulcan added a comment to D2886: introduce crossbowman templates.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 12:43 PM
Nescio updated the diff for D2866: [gameplay] tweak human training times.
  • rebased
Nov 19 2020, 12:43 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 12:42 PM
Vulcan added a comment to D2886: introduce crossbowman templates.

Build was aborted.

Nov 19 2020, 12:38 PM
Nescio updated the diff for D2950: [gameplay] keep population for houses.
  • rebased
Nov 19 2020, 12:35 PM
Harbormaster failed to build B13782: rP24216: Move civ-specific templates to subfolders. for rP24216: Move civ-specific templates to subfolders.!
Nov 19 2020, 12:34 PM
Stan updated the diff for D3106: Add a hashing function for CStr8 & CStrW.

Forgot to rebase after the gui changes

Nov 19 2020, 12:30 PM
Nescio updated the diff for D2939: [gameplay] delete armor_hero_01 technology.
  • rebased
Nov 19 2020, 12:27 PM
Nescio updated the diff for D2688: [art/actors] move a few unit actors and icons.
  • rebased
Nov 19 2020, 12:21 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 12:18 PM
Vulcan added a comment to D2886: introduce crossbowman templates.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 12:10 PM
Stan updated the diff for D3106: Add a hashing function for CStr8 & CStrW.

Add missing include

Nov 19 2020, 12:07 PM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 12:00 PM
Nescio updated the diff for D2863: [gameplay] deprecate stoas and stoa champions.
  • rebased
Nov 19 2020, 11:54 AM
Vulcan added a comment to D3106: Add a hashing function for CStr8 & CStrW.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 19 2020, 11:54 AM
Freagarach closed D2952: Move {civ}_*.xml → {civ}/*.xml in templates..
Nov 19 2020, 11:51 AM
Nescio added a comment to rP24215: Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific..

Also, when running the checkrefs.pl script, I get:

Loading GUI XML...
Unexpected GUI XML root element 'page':
$VAR1 = {
          'page' => {
                      'include' => [
                                     'common/modern/setup.xml',
                                     'common/modern/styles.xml',
                                     'common/modern/sprites.xml',
                                     'common/setup.xml',
                                     'common/sprites.xml',
                                     'common/styles.xml',
                                     'common/global.xml',
                                     'hotkeys/sprites.xml',
                                     'hotkeys/hotkeys.xml'
                                   ]
                    }
        };
Nov 19 2020, 11:44 AM
Nescio updated the diff for D2886: introduce crossbowman templates.
  • rebased
Nov 19 2020, 11:41 AM
Stan updated the diff for D3106: Add a hashing function for CStr8 & CStrW.

Fix notes,

Nov 19 2020, 11:40 AM
Freagarach committed rP24216: Move civ-specific templates to subfolders..
Move civ-specific templates to subfolders.
Nov 19 2020, 11:22 AM
Nescio removed a reviewer for D2863: [gameplay] deprecate stoas and stoa champions: Silier.
Nov 19 2020, 11:18 AM
Vulcan added a comment to D2759: Update range queries to account for entity size.

Successful build - Chance fights ever on the side of the prudent.

Nov 19 2020, 11:10 AM
Nescio added a comment to rP24215: Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific..

Concerning the in-game manual, previously it was:


Now it is:

I may be biased, but I think the old + and or are better readable than the new + and , . Moreover, the new version has but LeftBracket, whereas the previous version displayed ↑ (Up) and [ (Left Bracket), which I think was clearer.
Ideally, though, the manual ought to use columns, with the key combination nicely aligned in one and the description in another.

Nov 19 2020, 11:09 AM