Page MenuHomeWildfire Games
Feed All Stories

Jan 25 2021

Silier published D3480: Add private and public icons to the game list for review.
Jan 25 2021, 10:25 PM
wraitii added a comment to rP24779: Increase outpost base vision to 10.

The idea of D2986/rP24021 was that outposts have only enough vision range to show themselves.

Jan 25 2021, 10:24 PM
wraitii added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

Is the current situation worse than in previous alphas?

With regards to micro, yes, considerably. Just try it yourself: make 30 cav, use a default formation, and your units will move efficiently and without colliding into each other. Without default formations, stragglers always ended up slower and behind, and could be targeted. This is no longer the case. It basically makes it possible to really mass ranged cavalry, which wasn't really practical before.

D3402/rP24708 already reduced cavalry speed; wasn't that enough?

I judge no. Cavalry remains too fast, and particularly the run multiplier makes escaping very easy.

And could you elaborate how and why you decided on exactly these proposed changes to address the problem?

Jan 25 2021, 10:24 PM
Nescio added a comment to rP24779: Increase outpost base vision to 10.

The idea of D2986/rP24021 was that outposts have only enough vision range to show themselves, but not to reveal their surroundings; posting a soldier would do that.

Jan 25 2021, 10:21 PM
Nescio added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

Is the current situation worse than in previous alphas?
D3402/rP24708 already reduced cavalry speed; wasn't that enough?
And could you elaborate how and why you decided on exactly these proposed changes to address the problem?

Jan 25 2021, 10:18 PM
Nescio requested changes to D3466: [gameplay] Make wall turrets upgrade into proper towers..

This is undesirable. Wall towers are fundamentally different things than free-standing towers, despite their name. The latter shoots arrows by default and is relatively easy to destroy or capture, whereas the former is part of city walls, the purpose of which is to block movement and be hard to destroy.
I'm in favour of removing the <Attack> (and <BuildingAI>) from wall towers and giving them unit slots (turret points), hence D2769, but before that can be done, some actors have to be changed first.

Jan 25 2021, 10:06 PM
wraitii abandoned D3465: [gameplay] Nerf wall towers.
  • When attempting to breach city walls, one targets the weakest section. If wall towers were to have less health, then those would be targetted instead of gates or long segments, despite the latter having larger footprints and thus larger openings.

This isn't true in 0 A.D., because you can set up your walls so that destroying the tower doesn't actually open a hole at all, and it's only marginally more expensive.

  • Rebuilding a short, medium, or long segment in game is quite easy, but rebuilding a destroyed wall tower is rather annoying, you basically need to demolish the adjecent pieces too,
Jan 25 2021, 10:04 PM
wraitii added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

What exactly is the problem? All cavalry? Only ranged cavalry? Or ranged troops in general?

Cavalry in general became much more mobile with formation-walking, and much easier to micro. This particularly affects ranged cavalry, since it can be used to 'kite' damage. Which iv why...

Have you considered simply lowering cavalry health, making them easier to kill, or attack damage, which is currently a bit higher than that of their infantry counterparts?

... this won't work, since the cavalry is disproportionately strong. The problem is that they can be micro-ed to not take damage at all, and once massed becomes basically impossible to kill, unless you at least equal their range. Which is problematic since cavalry archers outrage everything else but infantry archers, which are naturally less mobile, and less resistant. The only option is melee cavalry, but that isn't necessarily easy to tech into compared to Citizen Solder ranged cavalry.
The problem exists to a lesser extent with cavalry javelineers, but those at least can more or less be kept at bay with any ranged unit.

Jan 25 2021, 10:02 PM
Nescio requested changes to D3465: [gameplay] Nerf wall towers.

Wall towers have more health than other wall pieces for good reasons:

  • They're the thickest and strongest points, protecting nearby sections (e.g. those of Lugo).
  • When attempting to breach city walls, one targets the weakest section. If wall towers were to have less health, then those would be targetted instead of gates or long segments, despite the latter having larger footprints and thus larger openings.
  • Rebuilding a short, medium, or long segment in game is quite easy, but rebuilding a destroyed wall tower is rather annoying, you basically need to demolish the adjecent pieces too,
Jan 25 2021, 9:59 PM
Nescio added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

What exactly is the problem? All cavalry? Only ranged cavalry? Or ranged troops in general?
Have you considered simply lowering cavalry health, making them easier to kill, or attack damage, which is currently a bit higher than that of their infantry counterparts?

Jan 25 2021, 9:46 PM
Nescio retitled D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase from [A24] Ranged cavalry balance debuff / cavalry speed reduction to [gameplay] A24 Ranged cavalry balance debuff / cavalry speed reduction.
Jan 25 2021, 9:41 PM
Nescio retitled D3466: [gameplay] Make wall turrets upgrade into proper towers. from Make wall turrets upgrade into proper towers. to [gameplay] Make wall turrets upgrade into proper towers..
Jan 25 2021, 9:40 PM
wraitii added a comment to rP24787: Alpha 24 name: Xšayaṛša.

Out of curiosity, why exactly was this name chosen? Simply because it's not Greek? The Persians do not particularly stand out this alpha, they didn't even get a proper wonder (unlike the Gauls).

Jan 25 2021, 9:39 PM
Nescio retitled D3465: [gameplay] Nerf wall towers from Nerf wall towers to [gameplay] Nerf wall towers.
Jan 25 2021, 9:39 PM
Nescio added a comment to rP24787: Alpha 24 name: Xšayaṛša.

Out of curiosity, why exactly was this name chosen? Simply because it's not Greek? The Persians do not particularly stand out this alpha, they didn't even get a proper wonder (unlike the Gauls).

Jan 25 2021, 9:30 PM
irishninja requested review of D3479: Add dynamic game balancing capability to RL endpoint.
Jan 25 2021, 9:22 PM
Vulcan added a comment to D3478: Add "Invalid signature" reason to modio.

Build is green

Jan 25 2021, 8:52 PM
Silier updated the diff for D3478: Add "Invalid signature" reason to modio.

more correct place

Jan 25 2021, 8:47 PM
Vulcan added a comment to D3478: Add "Invalid signature" reason to modio.

Build has FAILED

Jan 25 2021, 8:42 PM
Vulcan added a comment to D3478: Add "Invalid signature" reason to modio.

Build has FAILED

Jan 25 2021, 8:37 PM
Vulcan added a comment to D3478: Add "Invalid signature" reason to modio.

Build has FAILED

Jan 25 2021, 8:36 PM
wraitii added a comment to D3478: Add "Invalid signature" reason to modio.

This isn't shown anywhere?

Jan 25 2021, 8:35 PM
Silier published D3478: Add "Invalid signature" reason to modio for review.
Jan 25 2021, 8:32 PM
Vulcan added a comment to D3467: Limit possibility of brute force attacks when guessing password.

Build is green

Jan 25 2021, 8:30 PM
Vulcan added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

Build is green

Jan 25 2021, 8:23 PM
wraitii updated the diff for D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.
  • All CS cavalry 18 build time
  • All cavalry speed reduced from x2 to x1.8, and reduced run multiplier.
  • Speed tech cost 400F/200W
Jan 25 2021, 8:16 PM
wraitii added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

Not really. We had two +10% cavalry speed technologies, now only one +10%. Before we had a +20% health increase for all cavalry, now it affects only champion cavalry and a new one with +10% health.

Fair points. The speed technologies were quite expensive though.

500F / 500W / 150M

Jan 25 2021, 8:14 PM
Vulcan added a comment to D3467: Limit possibility of brute force attacks when guessing password.

Build is green

Jan 25 2021, 8:14 PM
Silier added a comment to D3467: Limit possibility of brute force attacks when guessing password.

password came from javascript, so was CStr already

Jan 25 2021, 8:12 PM
Stan raised a concern with rP24685: [gameplay] Make siege engines uncapturable.

So we don't forget.

Jan 25 2021, 8:12 PM
s0600204 added a comment to rP24685: [gameplay] Make siege engines uncapturable.

It's a bit late now (seeing we're in String Freeze), but at some point the aura "Inspired Defense" (simulation/data/auras/units/heroes/hero_garrison.json) will need updating to reflect this change.

Jan 25 2021, 8:11 PM
Stan added a comment to D3467: Limit possibility of brute force attacks when guessing password.

And I suppose password is using CStr everywhere else?

Jan 25 2021, 8:10 PM
Vulcan added a comment to D3467: Limit possibility of brute force attacks when guessing password.

Build is green

Jan 25 2021, 8:10 PM
Silier added a comment to D3467: Limit possibility of brute force attacks when guessing password.

iq is using std::string, converting it to CStr just for this is bad from my point of view

Jan 25 2021, 8:09 PM
Feldfeld added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

Not really. We had two +10% cavalry speed technologies, now only one +10%. Before we had a +20% health increase for all cavalry, now it affects only champion cavalry and a new one with +10% health.

Fair points. The speed technologies were quite expensive though.

Jan 25 2021, 8:08 PM
Stan added a comment to D3467: Limit possibility of brute force attacks when guessing password.

Do you have to use std::string for the username? Can't you use CStr instead?

Jan 25 2021, 8:05 PM
Silier updated the diff for D3467: Limit possibility of brute force attacks when guessing password.

try to fix macos

Jan 25 2021, 8:02 PM
Stan added inline comments to D3467: Limit possibility of brute force attacks when guessing password.
Jan 25 2021, 8:02 PM
Vulcan added a comment to D3467: Limit possibility of brute force attacks when guessing password.

Build has FAILED

Jan 25 2021, 7:56 PM
Silier updated the diff for D3467: Limit possibility of brute force attacks when guessing password.

const
remove log, not really needed

Jan 25 2021, 7:54 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

In general the ranged cavalry was very nerfed compared to the a23. Now you need stables for mass training, range and attack is reduced, spear cavalry has its bonus increased and sword cavalry is more effective against ranged units, including cavalry of course.

To compensate there are 2 new technologies for cavalry (speed and health) whereas infantry doesn't get any of this. Also now forge technologies that affect cavalry also affects infantry so it makes it a bit easier for cav player since sometimes they will want to fight with infantry too.

Jan 25 2021, 7:33 PM
Feldfeld added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

In general the ranged cavalry was very nerfed compared to the a23. Now you need stables for mass training, range and attack is reduced, spear cavalry has its bonus increased and sword cavalry is more effective against ranged units, including cavalry of course.

To compensate there are 2 new technologies for cavalry (speed and health) whereas infantry doesn't get any of this. Also now forge technologies that affect cavalry also affects infantry so it makes it a bit easier for cav player since sometimes they will want to fight with infantry too.
The train time of cavalry has been relatively reduced compared to infantry (+2 seconds for infantry when they were at 10, +1 second for cavalry when they were at 15 iirc) so it makes them easier to mass. Also persian for example has 2 technologies that reduces train time by 10% for archer cav
Range is reduced but spread as well so they are more accurate.
The formation change makes it easier to hit and run.

Jan 25 2021, 7:16 PM
wraitii added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.
In D3476#153293, @borg- wrote:

In general the ranged cavalry was very nerfed compared to the a23. Now you need stables for mass training, range and attack is reduced, spear cavalry has its bonus increased and sword cavalry is more effective against ranged units, including cavalry of course.

yes, but formation movement is a strong buff IMO, though I guess not really against melee cavalry (but that's mostly relevant in town+ phase).

Jan 25 2021, 6:39 PM
Itms committed rP24789: Fix svn:ignore path after r24286..
Fix svn:ignore path after r24286.
Jan 25 2021, 6:37 PM
Itms closed D3470: Fix svn:ignore path after r24286.
Jan 25 2021, 6:37 PM
wraitii added a comment to D3470: Fix svn:ignore path after r24286.

(the rename was because 2017 refers to Visual Studio, vc should be '141' instead)

Jan 25 2021, 6:35 PM
Itms committed rP24788: New public key for A24 mods..
New public key for A24 mods.
Jan 25 2021, 6:31 PM
Itms closed D3471: New public key for A24 mods.
Jan 25 2021, 6:31 PM
wraitii committed rP24787: Alpha 24 name: Xšayaṛša.
Alpha 24 name: Xšayaṛša
Jan 25 2021, 6:31 PM
wraitii closed D3474: Alpha 24 name: Xšayaṛša.
Jan 25 2021, 6:31 PM
borg- updated subscribers of D3458: [gameplay] Balance levy infantry/cavalry techs..

@wraitii any opnion?

Jan 25 2021, 6:19 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

In general the ranged cavalry was very nerfed compared to the a23. Now you need stables for mass training, range and attack is reduced, spear cavalry has its bonus increased and sword cavalry is more effective against ranged units, including cavalry of course.
I think these changes are very aggressive.
I think we can keep the range and training time as how is it, just lowering the general cavalry speed so that units like spearman have more chances and increase the price of movement technology, but keeping it at p1.

Jan 25 2021, 6:17 PM
wraitii added a comment to D2881: Update ObjectToIDMap before upgrading SpiderMonkey to 52.

(Refs https://code.wildfiregames.com/rP24563)

Jan 25 2021, 6:15 PM
Itms abandoned D2881: Update ObjectToIDMap before upgrading SpiderMonkey to 52.

Superseded by SM upgrades.

Jan 25 2021, 6:11 PM
Silier added a comment to D3471: New public key for A24 mods.

yes, that's because mods are not signed with this key, so they are invalid

Jan 25 2021, 5:56 PM
Stan accepted D3471: New public key for A24 mods.

After this change the downloadable mod list is empty. I suppose the people who have mods installed might find it weird not to be able to use their downloaded mods anymore but that's out of scope.

Jan 25 2021, 5:51 PM
Silier added inline comments to D3473: Lobbybots: update readme to reflect mod_ipstamp being optional.
Jan 25 2021, 5:50 PM
wraitii added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.
In D3476#153277, @borg- wrote:

Cavalry javelin and Archer with less range than infantry? No make Sense.

Jan 25 2021, 5:43 PM
wraitii committed rP24786: Fix persian cav archer being a Chariot..
Fix persian cav archer being a Chariot.
Jan 25 2021, 5:36 PM
wraitii closed D3477: Fix persian cav archer being a Chariot..
Jan 25 2021, 5:36 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

Cavalry javelin and Archer with less range than infantry? No make Sense.
I dont agree with more expansíve range cav and tech p2.
I agree with Nerf move speed.

Jan 25 2021, 5:36 PM
Stan accepted D3477: Fix persian cav archer being a Chariot..

Looks alright.

Jan 25 2021, 5:31 PM
wraitii requested review of D3477: Fix persian cav archer being a Chariot..
Jan 25 2021, 5:28 PM
wraitii added inline comments to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.
Jan 25 2021, 5:19 PM
wraitii requested review of D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.
Jan 25 2021, 5:17 PM
Stan accepted D3474: Alpha 24 name: Xšayaṛša.

Looks good, refs D1705

Jan 25 2021, 4:43 PM
OptimusShepard accepted D3474: Alpha 24 name: Xšayaṛša.

Would have been nice, if you explained, that this is the old Persian form of "Xerxes". Xšayaṛša isn't really known ;)

Jan 25 2021, 4:41 PM
Silier accepted D3474: Alpha 24 name: Xšayaṛša.
Jan 25 2021, 4:40 PM
asterix accepted D3474: Alpha 24 name: Xšayaṛša.

I completely agree, we should also ping everyone here too.

Jan 25 2021, 4:38 PM
DynamoFox requested review of D3475: General improvements to 0ad.desktop.
Jan 25 2021, 4:25 PM
wraitii requested review of D3474: Alpha 24 name: Xšayaṛša.
Jan 25 2021, 3:42 PM
wraitii requested review of D3473: Lobbybots: update readme to reflect mod_ipstamp being optional.
Jan 25 2021, 1:57 PM
Stan added a comment to D3466: [gameplay] Make wall turrets upgrade into proper towers..

Need to keep in mind this breaks reconnecting walls (wallsets have only one tower template) D1190 for another improvement.

Jan 25 2021, 1:36 PM
wraitii retitled D3472: [WIP] Improve the selection details UI from Improve the selection details UI to [WIP] Improve the selection details UI.
Jan 25 2021, 1:30 PM
wraitii added a comment to D3472: [WIP] Improve the selection details UI.
In D3472#153191, @Stan wrote:

Also the texture in the back is scrambled, and maybe too noisy for clarity

Yeah this is obviously WIP and needs new icons and stuff.

Jan 25 2021, 1:30 PM
Stan updated subscribers of D3472: [WIP] Improve the selection details UI.

I would put the death button on the right

Jan 25 2021, 1:16 PM
wraitii added inline comments to D3472: [WIP] Improve the selection details UI.
Jan 25 2021, 12:38 PM
wraitii added inline comments to D3472: [WIP] Improve the selection details UI.
Jan 25 2021, 12:34 PM
wraitii requested review of D3472: [WIP] Improve the selection details UI.
Jan 25 2021, 12:14 PM
wraitii committed rP24785: Fix NOPCH builds..
Fix NOPCH builds.
Jan 25 2021, 12:12 PM
wraitii closed D3469: Fix NOPCH builds..
Jan 25 2021, 12:12 PM
Freagarach added inline comments to D3467: Limit possibility of brute force attacks when guessing password.
Jan 25 2021, 11:12 AM
Itms requested review of D3471: New public key for A24 mods.
Jan 25 2021, 10:41 AM
Stan accepted D3470: Fix svn:ignore path after r24286.

Indeed correct, I missed it because I updated my scripts and failed to notice wraitii renamed it to vs2017 unlike the previous times.

Jan 25 2021, 10:37 AM
Itms requested review of D3470: Fix svn:ignore path after r24286.
Jan 25 2021, 10:35 AM
Itms raised a concern with rP24286: Drop support for compiling with Visual Studio 2015.

This change needs D3470 🙂

Jan 25 2021, 10:14 AM
wraitii requested review of D3469: Fix NOPCH builds..
Jan 25 2021, 9:50 AM
Vulcan added a comment to D1718: Decay/regenerate option for resources..

Build is green

Jan 25 2021, 9:36 AM
Freagarach updated the diff for D1718: Decay/regenerate option for resources..

Rebased, some slight refactoring.

Jan 25 2021, 9:29 AM
autobuild committed rP24784: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jan 25 2021, 9:21 AM
Stan added inline comments to D3468: Don't initialise null values in cmpGarrisonHolder..
Jan 25 2021, 8:24 AM
Stan added a comment to D3468: Don't initialise null values in cmpGarrisonHolder..

Think you forgot tests :)

Jan 25 2021, 8:23 AM
Vulcan added a comment to D3468: Don't initialise null values in cmpGarrisonHolder..

Build is green

Jan 25 2021, 8:23 AM
Freagarach updated the diff for D3468: Don't initialise null values in cmpGarrisonHolder..

Logic error.

Jan 25 2021, 8:18 AM
Freagarach requested review of D3468: Don't initialise null values in cmpGarrisonHolder..
Jan 25 2021, 7:57 AM
Vulcan added a comment to D2056: Resupport more garrisoned slots per entity..

Build is green

Jan 25 2021, 7:38 AM
Freagarach updated the diff for D2056: Resupport more garrisoned slots per entity..

Check for cmpGarrisonable before using it.

Jan 25 2021, 7:31 AM

Jan 24 2021

wowgetoffyourcellphone added a comment to D2182: Support training of groups of units..

I could see this being very useful in differentiating some civs. Perhaps Romans, for example, only trains soldiers in these groups. Or maybe Champions train in groups. A group can include an officer (2x health, attack aura) and a bannerman (3x health, speed and health aura).

Jan 24 2021, 11:10 PM
Stan added a comment to D3437: Move SSE.h to a better place.

Maybe although if there are a lot more files might make more sense

Jan 24 2021, 11:10 PM
OptimusShepard added a comment to D3437: Move SSE.h to a better place.

Seems like a more useful place. But maybe you should rename the files to simd.cpp/h for more general use and preparation for future usage of AVX/AVX2?

Jan 24 2021, 11:03 PM