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Feb 17 2021

Stan edited P209 Stan's clang build script on linux.
Feb 17 2021, 6:56 PM
nwtour added a comment to D3575: Fix assert in topology.cpp.
In D3575#156310, @Stan wrote:

Well your patch does it anyway :)

Feb 17 2021, 6:49 PM
Vulcan added a comment to D2440: Per-Unit Discrete LOD using actor quality levels.

Successful build - Chance fights ever on the side of the prudent.

Feb 17 2021, 6:22 PM
Imarok updated the Trac tickets for D3575: Fix assert in topology.cpp.
Feb 17 2021, 6:19 PM
Stan added a comment to D3575: Fix assert in topology.cpp.

Well your patch does it anyway :)
And not for all only for x86_x64::Family() == 6 if IA32 is detected

Feb 17 2021, 6:15 PM
nwtour added a comment to D3575: Fix assert in topology.cpp.
In D3575#156260, @Stan wrote:

Hey thanks for the patch ! You might want to move that into the check for IsHyperThreading capable.

Feb 17 2021, 6:11 PM
Vulcan added a comment to D2440: Per-Unit Discrete LOD using actor quality levels.

Successful build - Chance fights ever on the side of the prudent.

Feb 17 2021, 6:10 PM
Vulcan added a comment to D2440: Per-Unit Discrete LOD using actor quality levels.

Successful build - Chance fights ever on the side of the prudent.

Feb 17 2021, 6:09 PM
wraitii updated the summary of D2440: Per-Unit Discrete LOD using actor quality levels.
Feb 17 2021, 6:06 PM
wraitii updated the diff for D2440: Per-Unit Discrete LOD using actor quality levels.

(with stan's permission).

Feb 17 2021, 6:02 PM
wraitii commandeered D2440: Per-Unit Discrete LOD using actor quality levels.
Feb 17 2021, 5:54 PM
Stan added inline comments to D3575: Fix assert in topology.cpp.
Feb 17 2021, 1:30 PM
Nescio requested review of D3576: introduce template_unit_siege_flamethrower.xml.
Feb 17 2021, 12:49 PM
wraitii added inline comments to D3551: Fix water wind speed computation.
Feb 17 2021, 10:11 AM
Stan added inline comments to D3551: Fix water wind speed computation.
Feb 17 2021, 10:09 AM
wraitii added a comment to D3554: JS Interface Profiler2.

I feel like you might have an easier time with "Enable"/"Disable" instead of Toggle, but otherwise this looks OK :)

Feb 17 2021, 10:02 AM
wraitii accepted D3570: Add victory triggers l10n.

Jeez we've forgotten a lot of stuff in messages.json . Refs D3535 (should be merged independently to close the revision)

Feb 17 2021, 9:59 AM
wraitii accepted D3574: Prevent using privileged ports on *nix from the GUI.

Should be merged once A24 is released :)

Feb 17 2021, 9:58 AM
wraitii added inline comments to D3575: Fix assert in topology.cpp.
Feb 17 2021, 9:55 AM

Feb 16 2021

Stan added a comment to D3575: Fix assert in topology.cpp.

Hey thanks for the patch ! You might want to move that into the check for IsHyperThreading capable.

Feb 16 2021, 9:49 PM
nwtour requested review of D3575: Fix assert in topology.cpp.
Feb 16 2021, 9:36 PM
Freagarach added a comment to D3113: [WIP] Allow impact sounds depending on classes.

I agree, but that is not what the code says ;)

Feb 16 2021, 9:03 PM
Silier added a comment to D3113: [WIP] Allow impact sounds depending on classes.
  • The projectile tries to hit an invulnerable target next to a vulnerable -> The former plays the blocked sound whilst the latter plays the hit sound.
Feb 16 2021, 7:02 PM
Silier added a comment to D2161: Also account for elevation for melee units..

so if they dont use parabolic query, then query they use is wrong compared to the range checks in js

Feb 16 2021, 6:59 PM
Silier added a reviewer for D3475: General improvements to 0ad.desktop: Restricted Owners Package.
Feb 16 2021, 6:55 PM
Imarok added a member for Contributors: DynamoFox.
Feb 16 2021, 5:27 PM
DynamoFox updated the diff for D3574: Prevent using privileged ports on *nix from the GUI.
  • Added nickname to credits
Feb 16 2021, 5:11 PM
Stan added a comment to D3574: Prevent using privileged ports on *nix from the GUI.

Can you add yourself to the credits? :)

Feb 16 2021, 5:02 PM
Silier added a reviewer for D3574: Prevent using privileged ports on *nix from the GUI: Restricted Owners Package.
Feb 16 2021, 2:40 PM
DynamoFox updated the diff for D3574: Prevent using privileged ports on *nix from the GUI.
Feb 16 2021, 2:24 PM
DynamoFox updated the diff for D3574: Prevent using privileged ports on *nix from the GUI.
  • Added TODO
Feb 16 2021, 2:22 PM
DynamoFox requested review of D3574: Prevent using privileged ports on *nix from the GUI.
Feb 16 2021, 2:21 PM
Stan added a comment to D3475: General improvements to 0ad.desktop.

For me it's A25 material. I will ask maintainers about it but so far the people I asked were really mitigated about it.

Feb 16 2021, 1:11 PM
wraitii added a comment to D3475: General improvements to 0ad.desktop.

For my end, I think distributions/maintainers are free to patch if they want to (this seems something they could be concerned with). Not planning to merge this for A24.

Feb 16 2021, 1:10 PM
Stan added a comment to D3572: Fix variant loading order.

Sure. :)

Feb 16 2021, 12:56 PM
Imarok added a comment to D3572: Fix variant loading order.

Could you add tests for this bug? (So that we prevent regressions ;)
Ofc not for A24.

Feb 16 2021, 12:55 PM
asterix added a comment to D3475: General improvements to 0ad.desktop.

any news or decision?

Feb 16 2021, 12:44 PM
wraitii committed rP24930: i18n issues: Spanish manual & gamesetup tips text..
i18n issues: Spanish manual & gamesetup tips text.
Feb 16 2021, 11:59 AM
wraitii closed D3573: [A24] i18n issues: Spanish manual & gamesetup tips text..
Feb 16 2021, 11:59 AM
Stan committed rP24929: Fix variant loading order.
Fix variant loading order
Feb 16 2021, 11:52 AM
Stan closed D3572: Fix variant loading order.
Feb 16 2021, 11:51 AM
Langbart added a comment to D3573: [A24] i18n issues: Spanish manual & gamesetup tips text..

I no longer get error codes for Spanish (or any other language) when I open the "Manual".

Feb 16 2021, 11:47 AM
Stan added a comment to D3573: [A24] i18n issues: Spanish manual & gamesetup tips text..

D3520 says it's complete

Feb 16 2021, 11:27 AM
Freagarach added inline comments to D3573: [A24] i18n issues: Spanish manual & gamesetup tips text..
Feb 16 2021, 11:17 AM
wraitii requested review of D3573: [A24] i18n issues: Spanish manual & gamesetup tips text..
Feb 16 2021, 11:15 AM
wraitii accepted D3572: Fix variant loading order.

This is a correct fix for the issue at hand. As written in the updated summary, we probably should check that there are no variant name collisions (not that having _no_ name at all works still), but that's further work.

Feb 16 2021, 10:49 AM
wraitii updated the summary of D3572: Fix variant loading order.
Feb 16 2021, 10:48 AM
lyv added a comment to D1338: Add a RC file for pyrogenesis.

Obviously it won't work if the game compiles on Windows with multiple compilers.

Feb 16 2021, 10:45 AM
Stan requested review of D3572: Fix variant loading order.
Feb 16 2021, 9:57 AM
Stan added a comment to D1338: Add a RC file for pyrogenesis.

Sorry, what do you call the manifest file?
Defining it in premake might be a good idea. I could set those define there yes I suppose.

Feb 16 2021, 8:42 AM
Freagarach accepted D3569: The `SetCameraTarget` script function should not change the orientation.

True and we don't explicitly query y earlier. So it is indeed okay.

Feb 16 2021, 6:45 AM
lyv added a comment to D1338: Add a RC file for pyrogenesis.

Shouldn't some/most/all of this be in the manifest file? In that case, you can set these stuff in premake.

Feb 16 2021, 4:58 AM

Feb 15 2021

Imarok added a comment to D3569: The `SetCameraTarget` script function should not change the orientation.

Nice :)

Just one question, shouldn't you use the function above?

Feb 15 2021, 9:39 PM
Freagarach added a comment to D3569: The `SetCameraTarget` script function should not change the orientation.

Just one question, shouldn't you use the function above?

Feb 15 2021, 9:00 PM
Nescio added inline comments to D3571: Bump version to A25.
Feb 15 2021, 8:36 PM
asterix removed a reviewer for D1338: Add a RC file for pyrogenesis: asterix.

sorry then

Feb 15 2021, 8:03 PM
Imarok added a comment to D3569: The `SetCameraTarget` script function should not change the orientation.

Are there more occurences that use this function?

Feb 15 2021, 7:59 PM
Stan added a comment to D1338: Add a RC file for pyrogenesis.

"Rebase Will commit after release and updating to A25"

Feb 15 2021, 7:54 PM
asterix requested changes to D1338: Add a RC file for pyrogenesis.
Feb 15 2021, 7:47 PM
Vulcan added a comment to D3571: Bump version to A25.

Successful build - Chance fights ever on the side of the prudent.

Feb 15 2021, 7:20 PM
Vulcan added a comment to D3571: Bump version to A25.

Successful build - Chance fights ever on the side of the prudent.

Feb 15 2021, 7:19 PM
Stan updated the diff for D3571: Bump version to A25.

. instead of ...

Feb 15 2021, 7:11 PM
Vulcan added a comment to D1338: Add a RC file for pyrogenesis.

Successful build - Chance fights ever on the side of the prudent.

Feb 15 2021, 7:04 PM
Vulcan added a comment to D1338: Add a RC file for pyrogenesis.

Successful build - Chance fights ever on the side of the prudent.

Feb 15 2021, 7:03 PM
Stan updated the diff for D1338: Add a RC file for pyrogenesis.

Rebase Will commit after release and updating to A25

Feb 15 2021, 6:53 PM
Freagarach added inline comments to D3571: Bump version to A25.
Feb 15 2021, 5:54 PM
Stan added a comment to D3570: Add victory triggers l10n.

Nice, thanks for the patch

Feb 15 2021, 5:34 PM
Vulcan added a comment to D3571: Bump version to A25.

Successful build - Chance fights ever on the side of the prudent.

Feb 15 2021, 4:30 PM
Vulcan added a comment to D3571: Bump version to A25.

Successful build - Chance fights ever on the side of the prudent.

Feb 15 2021, 4:28 PM
Stan updated the diff for D3571: Bump version to A25.

Fix notes

Feb 15 2021, 4:24 PM
Stan requested review of D3571: Bump version to A25.
Feb 15 2021, 4:10 PM
Silier added a comment to rP24795: Add private and public icons to the game list.

Refs: #4763

Feb 15 2021, 2:56 PM
Silier added a comment to rP24775: Net Server: Verify password in Authenticate.

Refs: #4763

Feb 15 2021, 2:52 PM
Silier added a comment to rP24728: Hide ip and port from users until they want to join, add optional password.

Fixes: #4763

Feb 15 2021, 2:51 PM
Langbart added a comment to D3569: The `SetCameraTarget` script function should not change the orientation.

Rotate the view and change the zoom. Then click on the attack notification of a building or a dead unit. The orientation and zoom should not change.

Feb 15 2021, 2:35 PM
nwtour updated the diff for D3570: Add victory triggers l10n.

Full context

Feb 15 2021, 2:02 PM
Freagarach added a comment to D3570: Add victory triggers l10n.

Yeah, although we usually use full context, e.g. =9999 ;) Or any arbitrary high number.

Feb 15 2021, 1:45 PM
nwtour added a comment to D3570: Add victory triggers l10n.

Thanks for the patch! You don't need to modify the *.pot files, since that will be automatically generated.

Feb 15 2021, 1:24 PM
nwtour updated the diff for D3570: Add victory triggers l10n.
Feb 15 2021, 1:18 PM
wraitii added a comment to D3535: Fix hotkey/map/reference strings not being translated..

Also reference/ needs to be added.

Feb 15 2021, 11:11 AM
wraitii added a comment to rP24726: Add a "Catafalque Bonuses" page.

Same problem as D3535 -> a new directory was added, but wasn't added to messages.json.
I'll fix that alongside D3535

Feb 15 2021, 11:11 AM
Silier added a comment to rP24726: Add a "Catafalque Bonuses" page.

it looks like translatable attribute catafaulque bonuses is not picked up by translation scripts #6026

Feb 15 2021, 10:53 AM
Freagarach added a comment to D3569: The `SetCameraTarget` script function should not change the orientation.

One thing I dislike is the target/position thing. IMHO A target is an entity and not a location. But out of scope ;)

Feb 15 2021, 10:38 AM
Stan added a comment to D3569: The `SetCameraTarget` script function should not change the orientation.

Seems to be only three

Feb 15 2021, 10:34 AM
Freagarach added a comment to D3569: The `SetCameraTarget` script function should not change the orientation.

Are there more occurences that use this function?

Feb 15 2021, 10:29 AM
Freagarach set the repository for D3570: Add victory triggers l10n to rP 0 A.D. Public Repository.
Feb 15 2021, 6:51 AM
Freagarach added a comment to D3570: Add victory triggers l10n.

Thanks for the patch! You don't need to modify the *.pot files, since that will be automatically generated.
Also, could you upload your patch with context, please?

Feb 15 2021, 6:50 AM
nwtour requested review of D3570: Add victory triggers l10n.
Feb 15 2021, 12:15 AM

Feb 14 2021

Imarok requested review of D3569: The `SetCameraTarget` script function should not change the orientation.
Feb 14 2021, 7:05 PM
Vulcan added a comment to D3342: simulation templates: purge unnecessary attack lines.

Successful build - Chance fights ever on the side of the prudent.

Feb 14 2021, 7:00 PM
Vulcan added a comment to D3342: simulation templates: purge unnecessary attack lines.

Successful build - Chance fights ever on the side of the prudent.

Feb 14 2021, 6:54 PM
Vulcan added a comment to D3342: simulation templates: purge unnecessary attack lines.

Successful build - Chance fights ever on the side of the prudent.

Feb 14 2021, 6:49 PM
Imarok added a comment to D3566: Fix attack notifications with buildings.

Yes, it works. Now its the same for when someone attacks my units. Thanks for noticing and fixing it.
Clicking on the notification takes me to the action hotspot, it changes my camera perspective to the way it was when spawning into the game, if you never change the camera perspective or you press "R" (camera.reset) before clicking on the notification, you won't notice it. It is the same when some of my units are attacked.

Haven't noticed any bad effects otherwise.

Hmm, Good point about the change of the camera perspective. Wanna create a ticket for that?

Feb 14 2021, 6:32 PM
Imarok added inline comments to rP7930: # Redesigned the camera control system..
Feb 14 2021, 6:18 PM
Imarok added a comment to D3566: Fix attack notifications with buildings.

Yes, it works. Now its the same for when someone attacks my units. Thanks for noticing and fixing it.
Clicking on the notification takes me to the action hotspot, it changes my camera perspective to the way it was when spawning into the game, if you never change the camera perspective or you press "R" (camera.reset) before clicking on the notification, you won't notice it. It is the same when some of my units are attacked.

Haven't noticed any bad effects otherwise.

Feb 14 2021, 5:50 PM
Vulcan added a comment to D3342: simulation templates: purge unnecessary attack lines.

Successful build - Chance fights ever on the side of the prudent.

Feb 14 2021, 5:15 PM
Nescio updated the diff for D3342: simulation templates: purge unnecessary attack lines.
  • purge trailing .0 from <Projectile> speed, spread, and gravity lines
Feb 14 2021, 5:11 PM
Vulcan added a comment to D3342: simulation templates: purge unnecessary attack lines.

Successful build - Chance fights ever on the side of the prudent.

Feb 14 2021, 4:41 PM
Nescio planned changes to D2886: introduce crossbowman templates.
Feb 14 2021, 4:40 PM
Nescio updated the diff for D3342: simulation templates: purge unnecessary attack lines.
  • animal attack range
Feb 14 2021, 4:38 PM