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Feb 24 2021

borg- added a comment to D3599: [gameplay] tweak elephant archer again.

I will test it, but being a strong unit is not enough for a nerf. They are relatively expensive and need elephant stables, so it is just that they are strong, what cannot be op, enough to win all games, like slings in the alpha23 for example.

Feb 24 2021, 9:49 PM
Nescio added a comment to D3599: [gameplay] tweak elephant archer again.
In D3599#156997, @borg- wrote:

Having to build ele stables is a fair drawback, but they are _strong_ units.
Having them take 2/3 pop would make sense IMO given how bulky they are.
I'm not sure about the HP increase - I think they also have higher armor - need to check consistency with other eles and with cav.

−50% damage with +50% health makes them effectively 25% weaker (0.5×1.5=0.75).
One should also keep in mind elephants can't gather and cavalry moves much faster.

Feb 24 2021, 9:46 PM
borg- added a comment to D3602: [gameplay] tweak theatre aura.

Kinda makes sense: Strengthening own culture.

Feb 24 2021, 9:36 PM
Nescio added a comment to D3599: [gameplay] tweak elephant archer again.

I'm not sure about the HP increase - I think they also have higher armor - need to check consistency with other eles and with cav.

Health and resistances:

basic infantry             :  50 ;  1 ,  1 , 10
basic infantry spearman    : 100 ;  5 ,  5 , 15
basic cavalry archer       : 100 ;  3 ,  1 , 15
basic cavalry spearman     : 160 ;  4 ,  3 , 15
elephant archer            : 200 ;  4 ,  3 , 15
Feb 24 2021, 9:36 PM
Freagarach updated the summary of D3603: Water-Patch.
Feb 24 2021, 9:22 PM
Freagarach added a comment to D3602: [gameplay] tweak theatre aura.

Kinda makes sense: Strengthening own culture.

Feb 24 2021, 9:19 PM
Freagarach added a comment to D3601: [gameplay] lower city phase territory increase.

really hard to destroy.

(Without siege, like pretty much any structure.)

Feb 24 2021, 9:16 PM
wraitii added a comment to D3599: [gameplay] tweak elephant archer again.
In D3599#156997, @borg- wrote:

I haven't played with mauryans or against, but I can't say if I will be op or not, although I'm almost sure not.

If possible, I'd like you to check. Having to build ele stables is a fair drawback, but they are _strong_ units.

Feb 24 2021, 9:13 PM
wraitii added a comment to D3601: [gameplay] lower city phase territory increase.

Conceptually, I'd rather agree with this (maybe even suggest lowering territory radius a bit more all over). I think expanding is not _so_ needed right now on some maps, because a city-phase CC will give a lot of terrain. If there are additional mines in the territory, you're pretty much good to go.

Feb 24 2021, 9:10 PM
DanW58 updated the summary of D3603: Water-Patch.
Feb 24 2021, 9:06 PM
DanW58 requested review of D3603: Water-Patch.
Feb 24 2021, 9:03 PM
Nescio updated the summary of D3601: [gameplay] lower city phase territory increase.
Feb 24 2021, 8:59 PM
Nescio added a comment to D3563: [gameplay] Make theater cheaper.
In D3563#156369, @borg- wrote:

Any opnion @Nescio ?

D3602

Feb 24 2021, 8:57 PM
borg- updated subscribers of D3601: [gameplay] lower city phase territory increase.

I would like the opinion of @ValihrAnt and @Feldfeld

Feb 24 2021, 8:55 PM
Nescio requested review of D3602: [gameplay] tweak theatre aura.
Feb 24 2021, 8:55 PM
borg- added a comment to D3599: [gameplay] tweak elephant archer again.

I haven't played with mauryans or against, but I can't say if I will be op or not, although I'm almost sure not. However, the current health and attack are bad. The attack must be the same as other archers and the health must be greater than the cavalry, so this patch seems good to me.
The cost I would keep as is or 150 food 100 wood.

Feb 24 2021, 8:55 PM
borg- accepted D3600: [gameplay] unify structure foundation resistances.

Foundations with different values don't really make sense. The patch does not change the balance and introduces a pattern. I don't see anything negative.

Feb 24 2021, 8:51 PM
Nescio requested review of D3601: [gameplay] lower city phase territory increase.
Feb 24 2021, 8:40 PM
Nescio requested review of D3600: [gameplay] unify structure foundation resistances.
Feb 24 2021, 8:06 PM
Nescio requested review of D3599: [gameplay] tweak elephant archer again.
Feb 24 2021, 7:35 PM
Vulcan added a comment to D3595: disable wicker baskets on polar sea.

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2021, 6:28 PM
Vulcan added a comment to D3595: disable wicker baskets on polar sea.

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2021, 6:27 PM
Silier added a comment to rP23939: Switch Medium and Normal map sizes..

yes I know :) just players who used to set up Normal could be confused why their map is smaller as used to be :)

Feb 24 2021, 6:26 PM
Nescio requested review of D3598: correct Arthashshastra quotes.
Feb 24 2021, 6:25 PM
Nescio updated the diff for D3595: disable wicker baskets on polar sea.
  • don't copy and paste .json, as spotted by @wraitii
Feb 24 2021, 6:23 PM
Nescio requested review of D3597: allow training starting units at any civic centre.
Feb 24 2021, 5:50 PM
Nescio added a comment to D3594: have civ specific palisade wallsets.

It is small, though it's still an improvement over the current situation.

Feb 24 2021, 5:45 PM
Nescio added a comment to rP23939: Switch Medium and Normal map sizes..

To be clear, the default hasn't changed, nor have any maps sizes; the only change is that their name strings are corrected.

Feb 24 2021, 5:44 PM
Silier added inline comments to D3592: Do not allow to start pyrogenesis with incompatible mods.
Feb 24 2021, 5:15 PM
Silier added a comment to D3592: Do not allow to start pyrogenesis with incompatible mods.

if he did what I think, no
that's another diff I have in mind to fix checking mods compatibility on connecting to server because now direct connection ignores that so I could add flag for gui mods there

Feb 24 2021, 5:04 PM
Stan updated subscribers of D3592: Do not allow to start pyrogenesis with incompatible mods.

Also won't this break @nani's autociv workaround for undetectable mods?

Feb 24 2021, 5:00 PM
Freagarach added a comment to D2053: Implement wrapper around displaying numbers in gui.

Also #6063:

function formatNumber(amount)
{
	let result = amount;
	if (amount > 1000000)
		result = Math.floor(amount / 1000000) + translateWithContext("symbol to identify a million", "M");
	else if (amount > 10000)
		result = Math.floor(amount / 1000) + translateWithContext("symbol to identify a thousand", "k");
	return result;
}
Feb 24 2021, 4:52 PM
nani added a comment to rP23939: Switch Medium and Normal map sizes..

Maybe change default map size for random maps to "Medium" then?

Feb 24 2021, 4:34 PM
Vulcan added a comment to D3596: Translate hotkeys & customise categories..

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2021, 3:54 PM
Vulcan added a comment to D3596: Translate hotkeys & customise categories..

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2021, 3:53 PM
wraitii updated the diff for D3596: Translate hotkeys & customise categories..

Fix JSON

Feb 24 2021, 3:49 PM
Freagarach added a comment to D3594: have civ specific palisade wallsets.

It is kind of a very small improvement when the name on the map is still generic.

Feb 24 2021, 2:46 PM
Silier added a comment to rP23939: Switch Medium and Normal map sizes..

guess this is reason of comments that a24 had small maps?

Feb 24 2021, 2:30 PM
Freagarach added inline comments to D3596: Translate hotkeys & customise categories..
Feb 24 2021, 2:17 PM
Feldfeld added a comment to D2830: Alpine Mountains random map.

where one player can be basically entirely surrounded by mountains except for a minor passage near the border, things like that

It is in my plans to add a constraint so that the flood fill passage can't be near the border because indeed that can hurt gameplay.
I will also try to guarantee bigger passages but I don't know to which extent I can go without making the loading time too long.

Feb 24 2021, 2:12 PM
Freagarach updated subscribers of D3596: Translate hotkeys & customise categories..

The texts can be improved a bit (e.g. periods at end of sentences), I'll look into that later (also pinging @Nescio for that).

Feb 24 2021, 2:02 PM
wraitii added a comment to D2830: Alpine Mountains random map.

The generation has some fairly bad edge cases, where one player can be basically entirely surrounded by mountains except for a minor passage near the border, things like that. You can also run into maps where some bit is just inaccessible because mountain ranges enclose it.

Feb 24 2021, 1:45 PM
Vulcan added a comment to D3596: Translate hotkeys & customise categories..

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2021, 1:40 PM
wraitii added a comment to D2830: Alpine Mountains random map.
Feb 24 2021, 1:39 PM
Vulcan added a comment to D3596: Translate hotkeys & customise categories..

Successful build - Chance fights ever on the side of the prudent.

Feb 24 2021, 1:39 PM
wraitii updated the diff for D3596: Translate hotkeys & customise categories..

Minor cleanup

Feb 24 2021, 1:35 PM
Stan updated subscribers of D3592: Do not allow to start pyrogenesis with incompatible mods.
Feb 24 2021, 12:25 PM
Silier added inline comments to D3592: Do not allow to start pyrogenesis with incompatible mods.
Feb 24 2021, 12:03 PM
wraitii requested review of D3596: Translate hotkeys & customise categories..
Feb 24 2021, 12:01 PM
wraitii added inline comments to D3595: disable wicker baskets on polar sea.
Feb 24 2021, 9:39 AM
Nescio requested review of D3595: disable wicker baskets on polar sea.
Feb 24 2021, 12:27 AM
Nescio updated the summary of D3594: have civ specific palisade wallsets.
Feb 24 2021, 12:08 AM
Nescio requested review of D3594: have civ specific palisade wallsets.
Feb 24 2021, 12:04 AM

Feb 23 2021

Langbart updated the diff for D3584: Adding cheat codes to the manual.

Fixed small bug with double-named subject and revised layout to better match the manual

Feb 23 2021, 9:02 PM
Vulcan added a comment to D3280: Let entities garrison using cmpGarrisonable..

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2021, 8:18 PM
Vulcan added a comment to D3280: Let entities garrison using cmpGarrisonable..

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2021, 8:17 PM
Freagarach updated the diff for D3280: Let entities garrison using cmpGarrisonable..

Update UnitAI.

Feb 23 2021, 8:13 PM
s0600204 accepted D3590: Patch SM78.6 for Rust 1.50.

Works for me (ArchLinux with rust 1.50)

Feb 23 2021, 6:52 PM
Freagarach added inline comments to D3303: Split treasures from ResourceSupply..
Feb 23 2021, 5:52 PM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2021, 5:47 PM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2021, 5:46 PM
Freagarach updated the diff for D3303: Split treasures from ResourceSupply..

Fix error in PetraAI nomad.

Feb 23 2021, 5:41 PM
Nescio updated the summary of D2234: move palisades from other/ to structures/.
Feb 23 2021, 5:27 PM
Nescio updated the summary of D2234: move palisades from other/ to structures/.
Feb 23 2021, 5:03 PM
Silier added inline comments to D3592: Do not allow to start pyrogenesis with incompatible mods.
Feb 23 2021, 1:30 PM
Vulcan added a comment to D3590: Patch SM78.6 for Rust 1.50.

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2021, 11:24 AM
Freagarach added inline comments to D3472: [WIP] Improve the selection details UI.
Feb 23 2021, 10:25 AM
Vulcan added a comment to D3590: Patch SM78.6 for Rust 1.50.

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2021, 10:18 AM
Freagarach added a comment to D2772: Prevent Upgrading units from moving.

As discussed with @wraitii the other day (I don't remember what day it was) we might actually just want to have a FSM state for upgrading.

Feb 23 2021, 10:14 AM
wraitii updated the diff for D3590: Patch SM78.6 for Rust 1.50.

Actually functional™

Feb 23 2021, 9:50 AM
Vulcan added a comment to D2646: Remove special Animal state..

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2021, 8:16 AM
Vulcan added a comment to D2646: Remove special Animal state..

Successful build - Chance fights ever on the side of the prudent.

Feb 23 2021, 8:14 AM
Freagarach updated the diff for D2646: Remove special Animal state..

Rebased.

Feb 23 2021, 8:08 AM
Freagarach resigned from D11: Implement Single-Player (SP) campaign interface.

Is it intended that PetraAI plays as the enemy in the tutorial?

Feb 23 2021, 7:37 AM

Feb 22 2021

Silier planned changes to D3037: Add gui scale to options.

need way how to recover without editing config again

Feb 22 2021, 11:51 PM
Vulcan added a comment to D3592: Do not allow to start pyrogenesis with incompatible mods.

Successful build - Chance fights ever on the side of the prudent.

Feb 22 2021, 11:45 PM
Silier retitled D3592: Do not allow to start pyrogenesis with incompatible mods from [WIP] Check mod compatibility when setting mods in engine and recover when starting with invalid mods to Do not allow to start pyrogenesis with incompatible mods.
Feb 22 2021, 11:40 PM
Vulcan added a comment to D3592: Do not allow to start pyrogenesis with incompatible mods.

Successful build - Chance fights ever on the side of the prudent.

Feb 22 2021, 11:35 PM
Vulcan added a comment to D3592: Do not allow to start pyrogenesis with incompatible mods.

Successful build - Chance fights ever on the side of the prudent.

Feb 22 2021, 11:33 PM
Silier planned changes to D3592: Do not allow to start pyrogenesis with incompatible mods.

change to unordered_maps

Feb 22 2021, 11:26 PM
Silier updated the diff for D3592: Do not allow to start pyrogenesis with incompatible mods.

various changes and improvements to logic

Feb 22 2021, 11:26 PM
Feldfeld updated the diff for D2830: Alpine Mountains random map.

Rebased

Feb 22 2021, 8:14 PM
Silier added a comment to rP24172: Do not attempt to gather when full on that resource..

Woodcutting behavior is sometimes "weird".

Feb 22 2021, 2:01 PM
Stan updated subscribers of rP22905: standardized hero aura descriptions.
Feb 22 2021, 11:23 AM
wraitii added a comment to D3585: Fix *nix tarballs to extract in a subfolder..
In D3585#156768, @Stan wrote:

Looks alright, shouldn't you ignore the test.cpp files too? I remember someone mentioning it.

Feb 22 2021, 10:31 AM
Stan added a comment to D3585: Fix *nix tarballs to extract in a subfolder..

Looks alright, shouldn't you ignore the test.cpp files too? I remember someone mentioning it.

Feb 22 2021, 10:30 AM
autobuild committed rP24938: [Windows] Automated build..
[Windows] Automated build.
Feb 22 2021, 7:24 AM

Feb 21 2021

Stan edited P241 Stan's build script on linux.
Feb 21 2021, 11:48 PM
Vulcan added a comment to D3592: Do not allow to start pyrogenesis with incompatible mods.

Successful build - Chance fights ever on the side of the prudent.

Feb 21 2021, 10:59 PM
Vulcan added a comment to D3592: Do not allow to start pyrogenesis with incompatible mods.

Successful build - Chance fights ever on the side of the prudent.

Feb 21 2021, 10:47 PM
Vulcan added a comment to D3592: Do not allow to start pyrogenesis with incompatible mods.

Successful build - Chance fights ever on the side of the prudent.

Feb 21 2021, 10:47 PM
Silier planned changes to D3592: Do not allow to start pyrogenesis with incompatible mods.

change to unordered_maps

Feb 21 2021, 10:40 PM
Silier updated the diff for D3592: Do not allow to start pyrogenesis with incompatible mods.

command support
report to gui when cant set mods
some code movement

Feb 21 2021, 10:39 PM
Silier added a comment to D3593: Save user config file per alpha version.

but reset which settings
should there be some file within release to say which needs to be reset ?
what about mods editing user.cfg settings in previous release, should these changes carry on?

Feb 21 2021, 8:07 PM
wraitii added a comment to D3593: Save user config file per alpha version.

user needs to do all settings again with new version

Feb 21 2021, 8:06 PM
Vulcan added a comment to D3592: Do not allow to start pyrogenesis with incompatible mods.

Successful build - Chance fights ever on the side of the prudent.

Feb 21 2021, 7:31 PM
Vulcan added a comment to D3592: Do not allow to start pyrogenesis with incompatible mods.

Successful build - Chance fights ever on the side of the prudent.

Feb 21 2021, 7:22 PM
Stan added inline comments to D3592: Do not allow to start pyrogenesis with incompatible mods.
Feb 21 2021, 7:22 PM
Vulcan added a comment to D3592: Do not allow to start pyrogenesis with incompatible mods.

Successful build - Chance fights ever on the side of the prudent.

Feb 21 2021, 7:22 PM
Silier updated the diff for D3592: Do not allow to start pyrogenesis with incompatible mods.

const, renaming, cleaning

Feb 21 2021, 7:16 PM