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Apr 6 2021

Vulcan added a comment to D3801: Allow arbitrary composition in template names..

Build is unstable, some tests have failed - The Moirai have given mortals hearts that can endure.

Apr 6 2021, 10:41 AM
Vulcan added a comment to D3801: Allow arbitrary composition in template names..

Successful build - Chance fights ever on the side of the prudent.

Apr 6 2021, 10:29 AM
Vulcan added a comment to D3801: Allow arbitrary composition in template names..

Build failure - The Moirai have given mortals hearts that can endure.

Apr 6 2021, 10:23 AM
wraitii updated the diff for D3801: Allow arbitrary composition in template names..

Leaner diff again. This goes back to just allowing an arbitrary template, and allows that template to specify a parent.

Apr 6 2021, 10:20 AM
Vulcan added a comment to D3804: Use transform for finishing construction..

Successful build - Chance fights ever on the side of the prudent.

Apr 6 2021, 8:02 AM
Vulcan added a comment to D3804: Use transform for finishing construction..

Successful build - Chance fights ever on the side of the prudent.

Apr 6 2021, 8:00 AM
Freagarach added inline comments to D3804: Use transform for finishing construction..
Apr 6 2021, 7:47 AM
Freagarach updated the diff for D3804: Use transform for finishing construction..

Query statistics tracker before transforming.

Apr 6 2021, 7:47 AM
wraitii added a comment to D3801: Allow arbitrary composition in template names..

Interesting. Essentially a way to apply stats without having to use weird auto-Techs. Also, a way to grab stats from multiple parent templates, essentially. Yes?

Apr 6 2021, 7:31 AM
autobuild committed rP25194: [Windows] Automated build..
[Windows] Automated build.
Apr 6 2021, 7:27 AM
wowgetoffyourcellphone added a comment to D3738: [gameplay] Athen elite hoplite can promote to champion hoplite.

Honestly, while Athenian hoplites weren't bad soldiers (probably pretty decent for their time), they didn't fare very well when matched against other Greek hoplites from Thebes or Sparta. I'd rather this "Fourth Rank" idea go to the Roman Swordsman. The fourth rank being either the Extraordinarius, or (much cooler) a new Republican Centurion unit.

Apr 6 2021, 7:23 AM
wowgetoffyourcellphone added a comment to D3755: [gameplay] +2 pierce resistance for javelineers.

Higher pierce armor also makes them stronger vs. spearmen and pikemen, who still inconceivably use pierce attack. Something to think about.

Apr 6 2021, 7:15 AM
wowgetoffyourcellphone added a comment to D3778: [gameplay] remove fortress and tower entity limits.

What if we make subsequent towers and forts get more expensive? First ones, rather cheap, but eventually they don't become cost effective. Just an alternate idea.

Apr 6 2021, 7:11 AM
wowgetoffyourcellphone added a comment to D3801: Allow arbitrary composition in template names..

Interesting. Essentially a way to apply stats without having to use weird auto-Techs. Also, a way to grab stats from multiple parent templates, essentially. Yes?

Apr 6 2021, 7:02 AM

Apr 5 2021

DanW58 added a comment to D3603: Water-Patch.

@nani and @gameboy Friends, I totally agree it's a pity to have done so much work on these shaders and let it all go to dust; but it's really pointless to try to continue with it, with all the hate I got, and the monkey-wrenching. The fact is my contributions are not wanted. Period. If you look at the comments on this patch, back to the beginning, note what I'm being asked for: separate patches for each feature... !!! Like, how much time was I supposed to spend on this? It would take me weeks of work to separate this into 3 separate shaders, individually debugged and diffed. It's insane.
Notice also how many thoughts, reports and ideas I presented here, about blurring, about shadows; and I got no reply. Silent treatment is what it is.
So, if my work is never going to be accepted, there's no point in continuing. I stopped the C++ work I was doing too, for the same reason.
And I also stopped looking at the wildfire engine for my own purposes, since I would probably not get any help with modding it.
And so I also stopped playing 0ad, for good measure.
Divorce.

Apr 5 2021, 9:52 PM
Vulcan added a comment to D3801: Allow arbitrary composition in template names..

Build failure - The Moirai have given mortals hearts that can endure.

Apr 5 2021, 7:37 PM
Vulcan added a comment to D3801: Allow arbitrary composition in template names..

Build failure - The Moirai have given mortals hearts that can endure.

Apr 5 2021, 7:31 PM
Vulcan added a comment to D3801: Allow arbitrary composition in template names..

Build failure - The Moirai have given mortals hearts that can endure.

Apr 5 2021, 7:27 PM
wraitii updated the diff for D3801: Allow arbitrary composition in template names..

Bigger update -> this introduces a "ParamNodeLayer" wrapper that's intended to allow loading more than XML as a paramnode layer, and might make it a bit easier to act on layers directly.

Apr 5 2021, 7:21 PM
wraitii added a comment to D3804: Use transform for finishing construction..

Sounds like a plan.

Apr 5 2021, 5:56 PM
ValihrAnt accepted D3758: [gameplay] differentiate movement speeds of ranged cavalry.

Agree with this.

I have never been in favor of different speeds for common units, for me ranged/melee must have the same speed, varying only in some cases. Anyway, it is a more pleasant situation that D3735 about camel rush.

I don't think there's a need to have all common units types have the same speed. In my opinion the more range a unit has, the slower movement speed it should have. That avoids endless hit and run opportunities by archers or slingers.
I think it's one of the main reasons why so many complain about archers in this release, as they can safely pick the fight, get a few free shots in and if they realise that it won't be favourable just run away. And unless the enemy was massing cav they can't be caught up to.

Apr 5 2021, 11:10 AM
ValihrAnt added a comment to D3779: [gameplay] unify wood gather rates.

I'd rather have the wood gather rate matched to infantry not citizens.

I think it is unrealistic for men/women to have the same gather rates. Cutting down trees requires a lot of strength. Mining is requires a lot of strength. History shows that men were mostly in the woods/mines while women were mostly in the fields.

While it might be unrealistic, I think citizens/women having a better gather rate than men would make for better gameplay. Currently booming = turtling. That way greedy players going for a fast boom would atleast leave themselves more vulnerable and encourage aggression from other players, making the meta more than just full boom.

Apr 5 2021, 10:47 AM
ValihrAnt added a comment to D3781: [gameplay] Balance stonethrower.

Definitely agree that the stonethrowers require a buff. They're currently much too vulnerable for how expensive they are and for their damage output. Increasing range should make it riskier for the opponent to try and snipe the stonethrowers. I also like that hp is increased instead of armor as it means that ranged units will still be capable of destroying them, but not as efficiently as melee units, hopefully making it less frustrating for newer players.

Apr 5 2021, 10:40 AM
autobuild committed rP25193: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Apr 5 2021, 9:23 AM
Freagarach requested review of D3804: Use transform for finishing construction..
Apr 5 2021, 9:06 AM
Freagarach requested review of D3803: Some cleaning in cmpFoundation..
Apr 5 2021, 8:15 AM
Freagarach committed rP25192: Allow to specify subunits on creation..
Allow to specify subunits on creation.
Apr 5 2021, 7:24 AM
Freagarach closed D1958: Turrets and/or sub-units..
Apr 5 2021, 7:24 AM
Freagarach added inline comments to D3792: Store foundation build time multiplier in template..
Apr 5 2021, 7:01 AM
Freagarach added inline comments to D3802: Only move stuff from foundation upon trying to commit..
Apr 5 2021, 6:59 AM

Apr 4 2021

nani changed the visibility for P249 Code to profile all javascript simulation components and helper classes methods. Need to be loaded after all the other files..
Apr 4 2021, 9:25 PM
nani created P249 Code to profile all javascript simulation components and helper classes methods. Need to be loaded after all the other files..
Apr 4 2021, 9:24 PM
Silier added inline comments to D3802: Only move stuff from foundation upon trying to commit..
Apr 4 2021, 3:31 PM
Stan added inline comments to D3802: Only move stuff from foundation upon trying to commit..
Apr 4 2021, 3:26 PM
Freagarach requested review of D3802: Only move stuff from foundation upon trying to commit..
Apr 4 2021, 11:09 AM
Silier added inline comments to D3792: Store foundation build time multiplier in template..
Apr 4 2021, 11:01 AM
Vulcan added a comment to D3792: Store foundation build time multiplier in template..

Successful build - Chance fights ever on the side of the prudent.

Apr 4 2021, 9:59 AM
Vulcan added a comment to D3792: Store foundation build time multiplier in template..

Successful build - Chance fights ever on the side of the prudent.

Apr 4 2021, 9:57 AM
Freagarach updated subscribers of D3792: Store foundation build time multiplier in template..
Apr 4 2021, 9:51 AM
Freagarach updated the diff for D3792: Store foundation build time multiplier in template..

Fix tests, prevent frequent calculation of mere constant.

Apr 4 2021, 9:50 AM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Successful build - Chance fights ever on the side of the prudent.

Apr 4 2021, 9:18 AM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Successful build - Chance fights ever on the side of the prudent.

Apr 4 2021, 9:15 AM
Freagarach updated the diff for D1958: Turrets and/or sub-units..

Removed template changes before committing.

Apr 4 2021, 9:04 AM
Freagarach committed rP25191: Add Upkeep component..
Add Upkeep component.
Apr 4 2021, 8:53 AM
Freagarach closed D1323: Add Upkeep component..
Apr 4 2021, 8:53 AM
Freagarach committed rP25190: Don't pass owner to initialise a foundation..
Don't pass owner to initialise a foundation.
Apr 4 2021, 8:39 AM
Freagarach closed D3795: Don't pass owner to initialise a foundation..
Apr 4 2021, 8:38 AM
Freagarach committed rP25189: Use interval instead of timeout for healing in GarrisonHolder..
Use interval instead of timeout for healing in GarrisonHolder.
Apr 4 2021, 8:33 AM
Freagarach closed D3791: Use interval instead of timeout in GarrisonHolder..
Apr 4 2021, 8:33 AM
Freagarach added a comment to rP25188: Fix garrison rally point when unloading..

(Sorry for the typo in your name, @Langbart.)

Apr 4 2021, 8:02 AM
Freagarach committed rP25188: Fix garrison rally point when unloading..
Fix garrison rally point when unloading.
Apr 4 2021, 7:58 AM
Freagarach closed D3794: Fix garrison rally point from unloading..
Apr 4 2021, 7:58 AM
Freagarach added inline comments to D3796: Fix foundation committing after the pushing diff.
Apr 4 2021, 7:49 AM
wraitii added inline comments to D3796: Fix foundation committing after the pushing diff.
Apr 4 2021, 7:47 AM
Freagarach added a comment to D3799: Check for replay compatibility when opening summary screen.

The problem with still showing the summary data is that a mod may change stuff to the level that an infinite stream of errors emerge. Or even block the ability to return to the replay menu. So as much as I would like to show the summary, I don't think it should be done.

Apr 4 2021, 7:40 AM
Freagarach added a reviewer for D3798: Queueing tech research from structure in selection with lowest queue count: Restricted Owners Package.
Apr 4 2021, 7:34 AM
Freagarach added inline comments to D3796: Fix foundation committing after the pushing diff.
Apr 4 2021, 7:30 AM
autobuild committed rP25187: [Windows] Automated build..
[Windows] Automated build.
Apr 4 2021, 7:28 AM
nani awarded D3787: Implement an actor quality setting, with option. a Love token.
Apr 4 2021, 2:51 AM
Langbart added a comment to D3798: Queueing tech research from structure in selection with lowest queue count.

It works and I find it useful. Thanks. In the GIF below I had four forges selected and started exploring all 4 items. This worked well. If I only selected 3 forges and explored 4 items, the order was slightly off, once I selected the fourth, it still explored all the things I had selected in the correct order, I just noticed this little visually awkward side effect. When two forges are selected, it does it twice.

Apr 4 2021, 1:12 AM

Apr 3 2021

Langbart added a comment to D3799: Check for replay compatibility when opening summary screen.

Q: Who ever reviewing this: should it actually allow to see summary and check for compatibility there even if some statistics may be missing?

Apr 3 2021, 11:52 PM
vladislavbelov added a comment to D3787: Implement an actor quality setting, with option..

Are you referring to the actor format? the code?

The code.

Apr 3 2021, 10:21 PM
vladislavbelov added inline comments to D2938: GL_ARB instancing to reduce draw calls.
Apr 3 2021, 10:20 PM
wraitii committed rP25186: Further hotkey work: clear hotkeys when an input box/the console gets focus..
Further hotkey work: clear hotkeys when an input box/the console gets focus.
Apr 3 2021, 10:13 PM
wraitii closed D3797: Further hotkey work: clear hotkeys when an input box gets focus..
Apr 3 2021, 10:13 PM
wraitii added a comment to D3787: Implement an actor quality setting, with option..

It seems or model infrastructure is overcomplicated and too coupled.

Apr 3 2021, 8:54 PM
wraitii added inline comments to D2938: GL_ARB instancing to reduce draw calls.
Apr 3 2021, 8:53 PM
vladislavbelov added a comment to D3787: Implement an actor quality setting, with option..

It seems or model infrastructure is overcomplicated and too coupled.

Apr 3 2021, 8:37 PM
vladislavbelov added inline comments to D2938: GL_ARB instancing to reduce draw calls.
Apr 3 2021, 6:46 PM
Vulcan added a comment to D3801: Allow arbitrary composition in template names..

Build failure - The Moirai have given mortals hearts that can endure.

Apr 3 2021, 6:19 PM
Vulcan added a comment to D3801: Allow arbitrary composition in template names..

Build failure - The Moirai have given mortals hearts that can endure.

Apr 3 2021, 6:19 PM
Vulcan added a comment to D3801: Allow arbitrary composition in template names..

Build failure - The Moirai have given mortals hearts that can endure.

Apr 3 2021, 6:18 PM
wraitii updated the summary of D3801: Allow arbitrary composition in template names..
Apr 3 2021, 6:16 PM
wraitii updated the diff for D3801: Allow arbitrary composition in template names..

Make it easier to load an arbitrary number of 'compositing/filtering' templates.
To keep the loading efficient, it's good to have intermediate 'full paramnodes' to refer to as parent. I'm of a mind to completely split the parent & the compositor logic to make it more natural.

Apr 3 2021, 6:14 PM
wraitii planned changes to D3800: Allow inclusions in CParamNode..

will focus on D3801 first

Apr 3 2021, 5:02 PM
wraitii requested review of D3801: Allow arbitrary composition in template names..
Apr 3 2021, 4:58 PM
Imarok resigned from rP25169: Do not trigger "HotkeyPress" events when releasing a key..

Seems to be fixed by rP25176 ๐Ÿ‘

Apr 3 2021, 4:19 PM
Imarok added inline comments to rP25182: Add a simple 'pushing' logic to unit motion to improve movement..
Apr 3 2021, 4:06 PM
wraitii requested review of D3800: Allow inclusions in CParamNode..
Apr 3 2021, 3:45 PM
wraitii abandoned D2915: [wip] General system for file inclusions in XML files / Generalize paramnode capabilities.

In truth, this is too complex. It works well as a data metaparser, but that's not really what we need. See D3800 for a lighter, more usable rewrite.

Apr 3 2021, 3:38 PM
wraitii added a comment to D3500: Don't hardcode the "0ad" resource into lobby XMPP & hosting.
In D3500#164930, @Angen wrote:

but you still hardcode "0ad"

Apr 3 2021, 2:42 PM
Silier added a comment to D3500: Don't hardcode the "0ad" resource into lobby XMPP & hosting.

but you still hardcode "0ad"

Apr 3 2021, 1:38 PM
Vulcan added a comment to D3799: Check for replay compatibility when opening summary screen.

Successful build - Chance fights ever on the side of the prudent.

Apr 3 2021, 1:33 PM
Vulcan added a comment to D3799: Check for replay compatibility when opening summary screen.

Successful build - Chance fights ever on the side of the prudent.

Apr 3 2021, 1:31 PM
Silier published D3799: Check for replay compatibility when opening summary screen for review.
Apr 3 2021, 1:25 PM
Vulcan added a comment to D3797: Further hotkey work: clear hotkeys when an input box gets focus..

Successful build - Chance fights ever on the side of the prudent.

Apr 3 2021, 11:59 AM
Vulcan added a comment to D3797: Further hotkey work: clear hotkeys when an input box gets focus..

Successful build - Chance fights ever on the side of the prudent.

Apr 3 2021, 11:57 AM
wraitii updated the diff for D3797: Further hotkey work: clear hotkeys when an input box gets focus..

Also console.

Apr 3 2021, 11:50 AM
Vulcan added a comment to D3787: Implement an actor quality setting, with option..

Successful build - Chance fights ever on the side of the prudent.

Apr 3 2021, 10:54 AM
Vulcan added a comment to D3787: Implement an actor quality setting, with option..

Successful build - Chance fights ever on the side of the prudent.

Apr 3 2021, 10:54 AM
wraitii updated the diff for D3787: Implement an actor quality setting, with option..

Add a version number to qualitylevels, mostly as future proofing. The actor version isn't changed, as it remains compatible.

Apr 3 2021, 10:43 AM
gameboy added a comment to D3603: Water-Patch.

What do you plan to do next, and what will you surprise us with?

Apr 3 2021, 9:39 AM
n1xc0d3r added a comment to D3798: Queueing tech research from structure in selection with lowest queue count.

I realize that now :)

Apr 3 2021, 9:13 AM
wraitii requested review of D3797: Further hotkey work: clear hotkeys when an input box gets focus..
Apr 3 2021, 9:12 AM
wraitii added a comment to D3798: Queueing tech research from structure in selection with lowest queue count.

(You don't have to abandon/recreate a new diff to make changes, you can just update an existing one)

Apr 3 2021, 9:10 AM
n1xc0d3r added a comment to D3793: Queueing tech research from structure in selection with lowest queue count.

I submitted an unwanted revision. I created a new one, I think I could have used the same one. I'm still very unfamiliar with arcanist/phabricator :)

Apr 3 2021, 9:09 AM
n1xc0d3r requested review of D3798: Queueing tech research from structure in selection with lowest queue count.
Apr 3 2021, 9:09 AM
wraitii committed rP25185: Fix chasing after Motion Manager & Pushing..
Fix chasing after Motion Manager & Pushing.
Apr 3 2021, 9:01 AM
wraitii closed D3785: Fix chasing after Motion Manager & Pushing..
Apr 3 2021, 9:01 AM
wraitii requested review of D3796: Fix foundation committing after the pushing diff.
Apr 3 2021, 8:40 AM