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Jun 9 2021

wraitii closed D4109: [gameplay] Small Roman army camp tweak.
Jun 9 2021, 8:42 AM
wraitii committed rP25755: Make elephant archers cost 2 population..
Make elephant archers cost 2 population.
Jun 9 2021, 8:40 AM
wraitii committed rP25754: Fix caledonian meadows..
Fix caledonian meadows.
Jun 9 2021, 8:36 AM
wraitii closed D4131: Fix caledonian meadows..
Jun 9 2021, 8:35 AM
wraitii committed rP25753: Prevent ProductionQueue.AddItem for going over the entity limits / Fix….
Prevent ProductionQueue.AddItem for going over the entity limits / Fix…
Jun 9 2021, 8:34 AM
wraitii closed D4133: Prevent ProductionQueue.AddItem for going over the entity limits / Fix autoqueue.
Jun 9 2021, 8:34 AM
wraitii added a comment to rP25750: (Re)display phase idents in Structure Tree.

Mh, sorry about that, failed to notice it. Thanks for fixing :)

Jun 9 2021, 7:43 AM
autobuild committed rP25752: [Windows] Automated build..
[Windows] Automated build.
Jun 9 2021, 5:52 AM
s0600204 committed rP25751: Apply modifiers from civ/team bonus auras in Reference Suite.
Apply modifiers from civ/team bonus auras in Reference Suite
Jun 9 2021, 1:36 AM
s0600204 closed D4093: (Reference Suite) Apply modifiers from civ/team bonus auras.
Jun 9 2021, 1:36 AM
s0600204 committed rP25750: (Re)display phase idents in Structure Tree.
(Re)display phase idents in Structure Tree
Jun 9 2021, 1:21 AM

Jun 8 2021

Langbart added a comment to rP25726: Lower Forge technology costs, introduce a 3rd level..
In rP25726#52946, @Stan wrote:

@Edwarf reported the number techs give the impression that it's on a wrong phase.

Jun 8 2021, 11:35 PM
Stan updated subscribers of rP25726: Lower Forge technology costs, introduce a 3rd level..

@Edwarf reported the number techs give the impression that it's on a wrong phase.

Jun 8 2021, 11:29 PM
Vulcan added a comment to D4138: Fix game hanging when NVTT is disabled.

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2021, 11:07 PM
Vulcan added a comment to D4138: Fix game hanging when NVTT is disabled.

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2021, 11:06 PM
Stan updated the diff for D4138: Fix game hanging when NVTT is disabled.

Fix notes

Jun 8 2021, 11:00 PM
Langbart added a comment to D4133: Prevent ProductionQueue.AddItem for going over the entity limits / Fix autoqueue.

This is a fun bug, but when I apply your patch to my working copy, I can no longer mass produce heroes with the AutoQueue feature. Also tested it with war dogs and some other units seems to work all right.

Jun 8 2021, 10:55 PM
vladislavbelov added inline comments to D4138: Fix game hanging when NVTT is disabled.
Jun 8 2021, 10:44 PM
Vulcan added a comment to D4138: Fix game hanging when NVTT is disabled.

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2021, 9:58 PM
ValihrAnt added a comment to D4125: Add citizen cavalry spearman to Seleucids and replace mercenary calvalry.

Spear cavalry counters other cavalry, so if we have a cavalry battle between the Seleucids and Persians now, the Persians will kill all of the Seleucid horses quite easily with a few Cappadocian Cavalry Spearmen. The Seleucids cannot do the same to Persians without spending huge amounts of metal on champions or mercenaries. Therefore as a Seleucid Player you have a weakness against the Persians and you will refrain from using cavalry if you see the Persian Opponent making a lot of them.

I think you overestimate how well spear cavalry counter other cavalry. Best comparison is Camel Riders from AoE2. If outnumbered they will lose to Knights, but in about equal numbers they'll take a pretty convincing fight. A major factor in such matchups, at least in my experience, is that players want to keep massing their power unit and spear cavalry interrupts that. Keep in mind that spear cavalry are still countered by spearmen and it's not difficult to bring forward a few of them. So that forces the enemy to either commit to spear cavalry, which deviates from their game plan and is vulnerable to opposing spearmen, or continue going for their initial power unit and maybe mix some spear cav as a threat if the enemy tries to push too far out. Also, the military colony plays into a strength of archer cav, which is securing map control. They're much cheaper than CCs and let you secure vulnerable spots of the enemies base or just get access to metal/wood.

Cavalry is generally underused in A24, and if the Seleucids are now almost as good as the Persians in cavalry, then we can perhaps change that dynamic, also more people will play the Seleucid civ, which is actually capable of many surprising strategies, especially if spear cavalry is added.

From the very few MP games of A25 I have tested, I really liked going cav so that should hopefully change, but hopefully not into the cavalry is op territory. I'd also say that a reason for Seleucids currently being rarer is that many hosts ban archer play and that includes cav archers. The Seleucid hero is also superior in terms of making your army much more sustainable while under fire of enemy towers, forts, etc.

You can't spam military colony like stables so you will always produce less mercenary spear cavalry per minute no matter how rich you are.

Mercs do have a faster train time, but it doesn't make up for not being able to put down as many production buildings, true.

Jun 8 2021, 9:58 PM
Vulcan added a comment to D4138: Fix game hanging when NVTT is disabled.

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2021, 9:57 PM
Stan updated the diff for D4138: Fix game hanging when NVTT is disabled.

Actual version

Jun 8 2021, 9:52 PM
Stan requested review of D4138: Fix game hanging when NVTT is disabled.
Jun 8 2021, 9:43 PM
Kate requested review of D4137: [Gameplay] - Elephant attack changes.
Jun 8 2021, 9:08 PM
Kate added a comment to D4125: Add citizen cavalry spearman to Seleucids and replace mercenary calvalry.

Spear cavalry counters other cavalry, so if we have a cavalry battle between the Seleucids and Persians now, the Persians will kill all of the Seleucid horses quite easily with a few Cappadocian Cavalry Spearmen. The Seleucids cannot do the same to Persians without spending huge amounts of metal on champions or mercenaries. Therefore as a Seleucid Player you have a weakness against the Persians and you will refrain from using cavalry if you see the Persian Opponent making a lot of them.
Cavalry is generally underused in A24, and if the Seleucids are now almost as good as the Persians in cavalry, then we can perhaps change that dynamic, also more people will play the Seleucid civ, which is actually capable of many surprising strategies, especially if spear cavalry is added.
You can't spam military colony like stables so you will always produce less mercenary spear cavalry per minute no matter how rich you are.

Jun 8 2021, 9:08 PM
Vulcan added a comment to D4136: Disable the flare button for observers..

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2021, 9:05 PM
Vulcan added a comment to D4136: Disable the flare button for observers..

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2021, 9:04 PM
ValihrAnt added a comment to D4125: Add citizen cavalry spearman to Seleucids and replace mercenary calvalry.

Mercenary cavalry is too expensive and can only be trained from Kleroukhia, which is not always accessible.

It doesn't make much sense to me to replace the mercenary unit with a citizen counterpart because mercenaries are currently underpowered. The unit being a mercenary adds a different dynamic compared to the Persians.

This change enables the Seleucids to rival the Persians in the cavalry department meanwhile being able to protect themselves from an archer attack, and hence the Persians and archers will not always be OP compared to other civs.

Can you explain more what you mean with this as I don't understand.

Jun 8 2021, 9:02 PM
Imarok updated the diff for D4136: Disable the flare button for observers..

Style

Jun 8 2021, 8:59 PM
Imarok requested review of D4136: Disable the flare button for observers..
Jun 8 2021, 8:58 PM
Kate added a comment to D4134: Javelineers x1.5 attack bonus against elephants.

Also we want to reflect the effectiveness of javelins against elephants: Scipio Africanus used skirmishers to destroy Hannibal Barca's elephant charge at the Battle of Zama.
Arrows from archers can't hurt an elephant too much because of thick skin. However, javelins can kill them pretty swiftly because they are long enough to penetrate to the vital organs of the elephant. So in real life an elephant would be dead after getting hit by a few javelins.
Furthermore the civs who don't have elephants have loads of skirmishers, so this would reduce their disadvantage.

Jun 8 2021, 8:50 PM
Imarok requested review of D4135: Add a setting for the minimap flare lifetime..
Jun 8 2021, 8:46 PM
Imarok added inline comments to D4107: new loading tips.
Jun 8 2021, 8:46 PM
Kate added a comment to D4134: Javelineers x1.5 attack bonus against elephants.

Not really overkill because elephants still do huge amounts of damage to buildings. A Seleucid elephant took down an entire Athenian long wall even when 5 skirmishers were firing at it constantly, with the attack bonus.

Jun 8 2021, 8:33 PM
ValihrAnt added a comment to D4134: Javelineers x1.5 attack bonus against elephants.

rP25721 already makes elephants weaker to pierce attack. Probably overkill to have this too?

Jun 8 2021, 8:29 PM
vladislavbelov committed rP25749: Draws all characters for a very long text of the same style..
Draws all characters for a very long text of the same style.
Jun 8 2021, 8:17 PM
vladislavbelov closed D4120: Draw all chars for a very long text of the same style.
Jun 8 2021, 8:17 PM
Kate requested review of D4134: Javelineers x1.5 attack bonus against elephants.
Jun 8 2021, 8:10 PM
Imarok edited P253 prints for #6092.
Jun 8 2021, 7:47 PM
wraitii added a comment to D4124: Further RM biome tweaks..

They look just a bit too dark for what you would expect a dessert and a mediterranean area to look like.
Or if they should stay "darker" I would prefer to adjust the sun angle so that it doesn't look like it's 12°clock, where the sun should be brightest.

Yeah, that's what prompted me to change this too. The issue is that the textures have very variable luminosity, and I'd rather avoid washing out some. Can perhaps bump a bit still here.

Jun 8 2021, 7:43 PM
Imarok created P253 prints for #6092.
Jun 8 2021, 7:37 PM
Imarok requested changes to D4132: Tentative fix for #6092 - alt+F4 is retriggerd on linux..

doesn't fix the issue

Jun 8 2021, 7:31 PM
wraitii requested review of D4133: Prevent ProductionQueue.AddItem for going over the entity limits / Fix autoqueue.
Jun 8 2021, 7:30 PM
wraitii added a comment to rP25381: Enable production entities to autoqueue..
In rP25381#52938, @nani wrote:

That would remove any benefit or reason to exist for an auto queue functionality, the original idea of an auto queue is to let the player to more interesting things than just clicking to make more units.

Mh, I see your point. I definitely didn't consider that, and it does make it less useful than it could be.

Jun 8 2021, 7:00 PM
nani added a comment to rP25381: Enable production entities to autoqueue..
In rP25381#52929, @nani wrote:

Well, that makes no sense

As written, it does, it makes auto queue slightly worse than manual queueing.

The previous problem makes it worse when you want to delete the unit that is in training (or all the units in the queue) and the auto queue starts to add more units to queue before you can delete them.

That is more problematic, we probably de-activate the auto queue if the production queue is manually changed.

Creating ticket.

Jun 8 2021, 6:51 PM
Vulcan added a comment to D3507: Trailer hacks [not for commit].

Build failure - The Moirai have given mortals hearts that can endure.

Jun 8 2021, 6:41 PM
wraitii committed rP25748: Unit pushing: fix pairs of unit being allowed to overlap..
Unit pushing: fix pairs of unit being allowed to overlap.
Jun 8 2021, 6:38 PM
wraitii closed D4129: Fix unit-pairs overlapping..
Jun 8 2021, 6:38 PM
Vulcan added a comment to D3507: Trailer hacks [not for commit].

Build failure - The Moirai have given mortals hearts that can endure.

Jun 8 2021, 6:37 PM
wraitii added a comment to rP25381: Enable production entities to autoqueue..
In rP25381#52929, @nani wrote:

Well, that makes no sense

Jun 8 2021, 6:34 PM
wraitii requested review of D4132: Tentative fix for #6092 - alt+F4 is retriggerd on linux..
Jun 8 2021, 6:34 PM
wraitii requested review of D4131: Fix caledonian meadows..
Jun 8 2021, 6:28 PM
Stan added inline comments to rP25381: Enable production entities to autoqueue..
Jun 8 2021, 6:27 PM
nani added a comment to rP25381: Enable production entities to autoqueue..
In rP25381#52928, @Stan wrote:

@nani Apparently it's intended so it's no OP.

Jun 8 2021, 6:18 PM
Stan added a comment to rP25381: Enable production entities to autoqueue..

@nani Apparently it's intended so it's no OP.

Jun 8 2021, 6:16 PM
wraitii requested review of D4130: Alpha 25 Name: Yaunā.
Jun 8 2021, 6:15 PM
nani raised a concern with rP25381: Enable production entities to autoqueue..

Although the auto-queue works it has some pretty apparent broken functionality:

Jun 8 2021, 6:14 PM
Vulcan added a comment to D3507: Trailer hacks [not for commit].

Build failure - The Moirai have given mortals hearts that can endure.

Jun 8 2021, 6:11 PM
wraitii requested review of D4129: Fix unit-pairs overlapping..
Jun 8 2021, 6:06 PM
Vulcan added a comment to D3507: Trailer hacks [not for commit].

Build failure - The Moirai have given mortals hearts that can endure.

Jun 8 2021, 6:05 PM
wraitii committed rP25747: Fix speed glitch.
Fix speed glitch
Jun 8 2021, 6:04 PM
Vulcan added a comment to D3507: Trailer hacks [not for commit].

Build failure - The Moirai have given mortals hearts that can endure.

Jun 8 2021, 6:04 PM
wraitii closed D4128: Fix speed glitch.
Jun 8 2021, 6:04 PM
wraitii updated the diff for D3507: Trailer hacks [not for commit].

Add my rotation GamView method as well which was useful.

Jun 8 2021, 6:01 PM
Vulcan added a comment to D3507: Trailer hacks [not for commit].

Build failure - The Moirai have given mortals hearts that can endure.

Jun 8 2021, 5:58 PM
Vulcan added a comment to D4128: Fix speed glitch.

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2021, 5:57 PM
wraitii requested review of D4128: Fix speed glitch.
Jun 8 2021, 5:56 PM
wraitii updated the diff for D3507: Trailer hacks [not for commit].

Rebased for A25

Jun 8 2021, 5:52 PM
wraitii committed rP25746: Prevent OOM crash in Reference Tree on error.
Prevent OOM crash in Reference Tree on error
Jun 8 2021, 4:58 PM
wraitii closed D4114: Prevent OOM crash in Reference Tree on error.
Jun 8 2021, 4:58 PM
Langbart updated the summary of D4126: Update the rank icons.
Jun 8 2021, 4:24 PM
marder awarded D4127: Move test maps and some demo maps out of the public mod. a Love token.
Jun 8 2021, 4:20 PM
Stan requested review of D4127: Move test maps and some demo maps out of the public mod..
Jun 8 2021, 4:18 PM
Langbart updated the diff for D4126: Update the rank icons.

Update icons

Jun 8 2021, 4:05 PM
marder added a comment to D4126: Update the rank icons.

for some reason the 64 version still looks better, but I think the 32 version is stil an improvement.

Jun 8 2021, 4:04 PM
Stan added a comment to D4125: Add citizen cavalry spearman to Seleucids and replace mercenary calvalry.

Can you add context ? pass -U5000 to your diff command. :)

Jun 8 2021, 3:59 PM
marder added a comment to D4126: Update the rank icons.

here the 32x32 version


Jun 8 2021, 3:58 PM
Kate requested review of D4125: Add citizen cavalry spearman to Seleucids and replace mercenary calvalry.
Jun 8 2021, 3:57 PM
Vulcan added a comment to D4124: Further RM biome tweaks..

Successful build - Chance fights ever on the side of the prudent.

Jun 8 2021, 3:51 PM
Stan requested review of D4123: Fix some gaia units having incorrect players.
Jun 8 2021, 3:45 PM
Langbart updated the diff for D4126: Update the rank icons.

Added new icons from @marder and renamed the old icons instead of deleting them.

Jun 8 2021, 3:36 PM
marder added a comment to D4126: Update the rank icons.

new ones:


Jun 8 2021, 3:28 PM
marder added a comment to D4126: Update the rank icons.

Jun 8 2021, 3:08 PM
marder added a comment to D4126: Update the rank icons.

@Langbart
Try these ones

Jun 8 2021, 2:49 PM
Langbart planned changes to D4126: Update the rank icons.
Jun 8 2021, 2:22 PM
Langbart added a comment to D4126: Update the rank icons.

These new icons don't stand out as well on certain backgrounds as the old ones did.

Jun 8 2021, 2:19 PM
Stan committed rP25745: Add garrison flags for all wonders..
Add garrison flags for all wonders.
Jun 8 2021, 2:04 PM
Langbart requested review of D4126: Update the rank icons.
Jun 8 2021, 1:57 PM
marder added a comment to D4124: Further RM biome tweaks..

All the changes are improvements, especially Cantabrian Highland.

Jun 8 2021, 1:53 PM
Stan committed rP25744: Fix forge garison flag and add some missing death particles..
Fix forge garison flag and add some missing death particles.
Jun 8 2021, 1:42 PM
Stan committed rP25743: Slightly improved parchment.png texture..
Slightly improved parchment.png texture.
Jun 8 2021, 1:05 PM
marder updated the test plan for D4107: new loading tips.
Jun 8 2021, 12:57 PM
marder added a comment to D4107: new loading tips.

Improved the pictures @Langbart and @vladislavbelov mentioned.

Jun 8 2021, 12:56 PM
marder updated the summary of D4107: new loading tips.
Jun 8 2021, 12:54 PM
Stan committed rP25742: Change the mine selection sound and make it louder..
Change the mine selection sound and make it louder.
Jun 8 2021, 12:42 PM
Stan closed D4102: Modify stone sound.
Jun 8 2021, 12:42 PM
wraitii added a comment to D4108: Adds FreeType support to the engine.
Jun 8 2021, 12:38 PM
Stan accepted D4102: Modify stone sound.
Jun 8 2021, 12:38 PM
wraitii added a comment to D4108: Adds FreeType support to the engine.

I've managed to compile & run this on MacOS, but because freetype installs its header to include/freetype2/ instead of just include, we can't use the default include paths.
So I would suggest using png-config, but that requires D3611, ideally (could be done without by hardcoding the path). Alternatively, could hack in build-osx-libs.sh

Jun 8 2021, 12:38 PM
wraitii published D4124: Further RM biome tweaks. for review.
Jun 8 2021, 12:13 PM