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Thu, Jun 10

Vulcan added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jun 10, 10:30 AM
wraitii updated the test plan for D4144: Current autoqueue UI improvement & behaviour change.
Thu, Jun 10, 10:28 AM
wraitii updated the summary of D4144: Current autoqueue UI improvement & behaviour change.
Thu, Jun 10, 10:27 AM
wraitii updated the diff for D4144: Current autoqueue UI improvement & behaviour change.

Tweaks:

  • Works for multiple buildings.
  • Change tooltip to be clearer.
  • Add a trick to still waste some time, by not considering the autoqueue item directly. This can be tested in particular with "gift from the gods" cheat.
Thu, Jun 10, 10:26 AM
wraitii requested review of D4147: RM fixes.
Thu, Jun 10, 9:56 AM
wraitii added a comment to D4126: Update the rank icons.

I think that would be mitigated by adding mipmaps. Add this file in the ranks folder:

Thu, Jun 10, 9:45 AM
marder added a comment to D4126: Update the rank icons.

actually not sure if it is better after all.
Closeup definite yes


Far away not good:

Thu, Jun 10, 9:27 AM
wraitii requested changes to D4083: Fix invalid translation in options.json.

I think this needs a tweak to messages.json, but the feature may or may not be supported right now.
It's also a rather ugly hack IMO, and I think I'd rather ship bad translations.

Thu, Jun 10, 9:04 AM
wraitii added a comment to D4083: Fix invalid translation in options.json.
In D4083#176088, @Stan wrote:

I don't have that control, cause the code is generic, plus it's unlikely but you could have two options named Quality which need a context.

Thu, Jun 10, 8:53 AM
wraitii committed rP25764: Fix arctic biome with postrocessing and tweak for nubia and steppe .
Fix arctic biome with postrocessing and tweak for nubia and steppe
Thu, Jun 10, 8:48 AM
wraitii closed D4145: Fix arctic biome with postrocessing and tweak for nubia and steppe .
Thu, Jun 10, 8:48 AM
wraitii added a comment to D761: Attempt to cleanup the scrollbar code..

I'd rather you waited for A26 to merge this, but I think overall this remains a good cleanup, and with the IGUiObject interface not being changed so much it's nice.

Thu, Jun 10, 8:42 AM
wraitii accepted D4145: Fix arctic biome with postrocessing and tweak for nubia and steppe .
Thu, Jun 10, 8:39 AM
wraitii added a comment to D4146: Look for resources near the order when forced..

Didn't entity look for resources close to the last resource location instead?

Thu, Jun 10, 8:38 AM
marder added a comment to D4145: Fix arctic biome with postrocessing and tweak for nubia and steppe .

Can you check for Nubia if it changes with the camera rotation? Though I guess most people don't really rotate from the default angle too much.

Yes it changes drastically. That's why I think the starting angle should be the one which makes it look best because people don't really change it or return to it after a change.
Other option would be to desaturate the grass texture, but I don't think thats necessary when we can just change the angle.

Thu, Jun 10, 8:32 AM
Freagarach requested review of D4146: Look for resources near the order when forced..
Thu, Jun 10, 8:27 AM
Freagarach added a comment to D4144: Current autoqueue UI improvement & behaviour change.

I've tested this, it works nicely. (Apart from the very obvious error spam.)
But, I would like it if one could see the autoqueue from multiple structures.

Thu, Jun 10, 8:16 AM
Freagarach added a comment to D3646: Debundle Valgrind and make it optional.

Reporting success on Lubuntu 18.04 with valgrind-3.13.0. (Although the frame rate goes down to 1 FPM (yes, per minute).)

Thu, Jun 10, 7:17 AM
autobuild committed rP25763: [Windows] Automated build..
[Windows] Automated build.
Thu, Jun 10, 6:12 AM
Vulcan added a comment to D761: Attempt to cleanup the scrollbar code..

Successful build - Chance fights ever on the side of the prudent.

Thu, Jun 10, 4:55 AM
Vulcan added a comment to D761: Attempt to cleanup the scrollbar code..

Successful build - Chance fights ever on the side of the prudent.

Thu, Jun 10, 4:54 AM
s0600204 updated the diff for D761: Attempt to cleanup the scrollbar code..
  • Rejig CInput's text-handling to prevent infinite loop when using IGUIObject::getComputedSize() in CGUIScrollBarVertical::Setup()
    • (See full commit message starting "Add a flag that's set [...]" under "Revision Contents" > "Commits" below)
  • Use IGUIObject::getComputedSize() in CGUIScrollBarVertical::Setup()
  • Calculate content size on demand, instead of reading from a cached value.
Thu, Jun 10, 4:44 AM
breakfastburrito_007 added a comment to D4125: Add citizen cavalry spearman to Seleucids and replace mercenary calvalry.

Spear cavalry counters other cavalry, so if we have a cavalry battle between the Seleucids and Persians now, the Persians will kill all of the Seleucid horses quite easily with a few Cappadocian Cavalry Spearmen. The Seleucids cannot do the same to Persians without spending huge amounts of metal on champions or mercenaries. Therefore as a Seleucid Player you have a weakness against the Persians and you will refrain from using cavalry if you see the Persian Opponent making a lot of them.

I think you overestimate how well spear cavalry counter other cavalry. Best comparison is Camel Riders from AoE2. If outnumbered they will lose to Knights, but in about equal numbers they'll take a pretty convincing fight. A major factor in such matchups, at least in my experience, is that players want to keep massing their power unit and spear cavalry interrupts that. Keep in mind that spear cavalry are still countered by spearmen and it's not difficult to bring forward a few of them. So that forces the enemy to either commit to spear cavalry, which deviates from their game plan and is vulnerable to opposing spearmen, or continue going for their initial power unit and maybe mix some spear cav as a threat if the enemy tries to push too far out. Also, the military colony plays into a strength of archer cav, which is securing map control. They're much cheaper than CCs and let you secure vulnerable spots of the enemies base or just get access to metal/wood.

Thu, Jun 10, 2:39 AM

Wed, Jun 9

s0600204 added a comment to D3646: Debundle Valgrind and make it optional.

According to the Valgrind website, they don't - and probably never will - support Windows systems[1], so I've also made it non-Windows option.

As they mention it's possible to run it under Wine.

Wed, Jun 9, 11:47 PM
Vulcan added a comment to D3646: Debundle Valgrind and make it optional.

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 11:07 PM
vladislavbelov added a comment to D3646: Debundle Valgrind and make it optional.

According to the Valgrind website, they don't - and probably never will - support Windows systems[1], so I've also made it non-Windows option.

Wed, Jun 9, 11:04 PM
Vulcan added a comment to D3646: Debundle Valgrind and make it optional.

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 11:01 PM
s0600204 updated the diff for D3646: Debundle Valgrind and make it optional.

(Missed a file.)

Wed, Jun 9, 10:55 PM
marder requested review of D4145: Fix arctic biome with postrocessing and tweak for nubia and steppe .
Wed, Jun 9, 10:54 PM
Vulcan added a comment to D4107: new loading tips.

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 10:47 PM
Stan added a comment to D4126: Update the rank icons.

Drop shadow is a bit strange but seems to work better ?

Wed, Jun 9, 10:26 PM
Freagarach added inline comments to D4144: Current autoqueue UI improvement & behaviour change.
Wed, Jun 9, 10:14 PM
Vulcan added a comment to D3646: Debundle Valgrind and make it optional.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Jun 9, 9:57 PM
s0600204 updated the diff for D3646: Debundle Valgrind and make it optional.

Debundle and make Valgrind optional

Wed, Jun 9, 9:54 PM
Freagarach accepted D4107: new loading tips.

Looking good. One can do the one civ-change on commit. (Or you update it.)
I might or might not have time to commit this.

Wed, Jun 9, 9:50 PM
Vulcan added a comment to D4132: Tentative fix for #6092 - alt+F4 is retriggerd on linux..

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Jun 9, 9:13 PM
wraitii requested review of D4144: Current autoqueue UI improvement & behaviour change.
Wed, Jun 9, 9:06 PM
wraitii added a comment to rP25762: Fix 0 A.D. quitting 'too fast' when it gains focus after alt+F4.

For reference, issue was reported at https://github.com/libsdl-org/SDL/issues/4432

Wed, Jun 9, 8:39 PM
wraitii committed rP25762: Fix 0 A.D. quitting 'too fast' when it gains focus after alt+F4.
Fix 0 A.D. quitting 'too fast' when it gains focus after alt+F4
Wed, Jun 9, 8:39 PM
wraitii closed D4132: Tentative fix for #6092 - alt+F4 is retriggerd on linux..
Wed, Jun 9, 8:39 PM
marder added a comment to D4126: Update the rank icons.

Some versions:

Wed, Jun 9, 8:32 PM
marder updated the summary of D4107: new loading tips.
Wed, Jun 9, 8:15 PM
marder updated the summary of D4107: new loading tips.
Wed, Jun 9, 8:14 PM
Imarok added a comment to D4132: Tentative fix for #6092 - alt+F4 is retriggerd on linux..

Maybe add some comment that the exit hotkey is a bit broken on Linux?

Wed, Jun 9, 7:46 PM
Langbart updated the Trac tickets for D4142: Uncompress cached DDS in mouse event mask..
Wed, Jun 9, 7:38 PM
Vulcan added a comment to D4107: new loading tips.

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 7:19 PM
Imarok added a comment to D4132: Tentative fix for #6092 - alt+F4 is retriggerd on linux..

Works.
Successfully hides the issue.

Wed, Jun 9, 7:16 PM
marder updated the diff for D4107: new loading tips.

Update some of @Freagarach 's comments.

Wed, Jun 9, 7:15 PM
Imarok raised a concern with rP24215: Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific..

introduced #6092

Wed, Jun 9, 7:13 PM
marder added inline comments to D4107: new loading tips.
Wed, Jun 9, 7:11 PM
Vulcan added a comment to D4132: Tentative fix for #6092 - alt+F4 is retriggerd on linux..

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 7:00 PM
wraitii updated the summary of D4132: Tentative fix for #6092 - alt+F4 is retriggerd on linux..
Wed, Jun 9, 6:57 PM
wraitii updated the diff for D4132: Tentative fix for #6092 - alt+F4 is retriggerd on linux..

Update -> this appears to work anyways.

Wed, Jun 9, 6:55 PM
Imarok committed rP25761: Disable the flare button for observers..
Disable the flare button for observers.
Wed, Jun 9, 6:35 PM
Imarok closed D4136: Disable the flare button for observers..
Wed, Jun 9, 6:34 PM
wraitii added a comment to rP25726: Lower Forge technology costs, introduce a 3rd level..

Yes, I can see how this would be confusing. I don't really have a good fix, I think once you know how it works it's OK.

Wed, Jun 9, 5:57 PM
Edwarf added a comment to rP25726: Lower Forge technology costs, introduce a 3rd level..
In rP25726#52946, @Stan wrote:

@Edwarf reported the number techs give the impression that it's on a wrong phase.

Don't feel that way, it already exists in A24 for the eco upgrades from the storehouse, I would either extend it to the reset of the forge upgrades but not remove it.

Wed, Jun 9, 5:55 PM
wraitii requested review of D4143: [bugfix?] autotrain improvements..
Wed, Jun 9, 5:19 PM
autobuild committed rP25760: [Windows] Automated build..
[Windows] Automated build.
Wed, Jun 9, 5:14 PM
Freagarach accepted D4136: Disable the flare button for observers..

Works, also when controlling another player as an observer (changed side).

Wed, Jun 9, 4:58 PM
Vulcan added a comment to D4141: More configurability on "mac os all bundle" jenkins pipeline for more speed..

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 3:53 PM
wraitii committed rP25759: Uncompress cached DDS in mouse event mask..
Uncompress cached DDS in mouse event mask.
Wed, Jun 9, 3:51 PM
wraitii closed D4142: Uncompress cached DDS in mouse event mask..
Wed, Jun 9, 3:51 PM
wraitii updated the diff for D4141: More configurability on "mac os all bundle" jenkins pipeline for more speed..

Tweak

Wed, Jun 9, 3:46 PM
marder added inline comments to D4107: new loading tips.
Wed, Jun 9, 3:36 PM
Freagarach added a comment to D4107: new loading tips.

Quick look, but don't wait up for me. ;)

Wed, Jun 9, 3:22 PM
s0600204 added a comment to D4122: Struct Tree: better handle failures to load templates..

@Angen, you'll still get error messages, however:

  • There should be fewer error messages emitted, as we now handle things being undefined better;
  • Error messages should be issued less often, as follows:
    • If it's a civ-specific template that's broken (e.g. structures/brit/arsenal) you should now only get error messages for that once (and not every time the template is requested somewhere);
    • Ditto for broken technologies and auras;
    • If it's a parent template that's broken (e.g. template_structure_military_arsenal) you'll get error messages for each civs' specific version of it (as you navigate down the "Civilizations" dropdown), but only the first time a given civ is selected.
  • Error messages concerning broken Entity templates should be reduced, as you no longer get a traceback of the JS code (which isn't particularly helpful in this case).
    • (Technology and Aura breakages still get a traceback, but that's part of the behaviour of the JSON parser on the c++ side.)
Wed, Jun 9, 3:14 PM
Freagarach added inline comments to D4075: More articulate tooltips.
Wed, Jun 9, 3:10 PM
Freagarach added a comment to D4137: [gameplay] Elephant attack changes.

(If you want them to be effective against (groups of) units, I'd suggest using the splash damage with a lower base damage. That means they're less effective against structures as well.)

Wed, Jun 9, 2:37 PM
Angen added a comment to D4122: Struct Tree: better handle failures to load templates..

So it will not scream at me when i make an error anymore?

Wed, Jun 9, 2:27 PM
Vulcan added a comment to D4137: [gameplay] Elephant attack changes.

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 2:25 PM
Vulcan added a comment to D4122: Struct Tree: better handle failures to load templates..

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 2:18 PM
Kate updated the diff for D4137: [gameplay] Elephant attack changes.

50 hack
30 crush

Wed, Jun 9, 1:32 PM
s0600204 commandeered D4122: Struct Tree: better handle failures to load templates..
Wed, Jun 9, 1:31 PM
s0600204 updated the diff for D4122: Struct Tree: better handle failures to load templates..

Also handle broken technologies and auras

Wed, Jun 9, 1:31 PM
wraitii requested review of D4141: More configurability on "mac os all bundle" jenkins pipeline for more speed..
Wed, Jun 9, 12:38 PM
wraitii committed rP25758: Make grass greener in temperate biome.
Make grass greener in temperate biome
Wed, Jun 9, 10:56 AM
wraitii closed D4139: Make grass greener in temperate biome.
Wed, Jun 9, 10:55 AM
wraitii requested review of D4140: [gameplay] Lower Metal/stone cost of Civil Centre.
Wed, Jun 9, 10:54 AM
wraitii accepted D4139: Make grass greener in temperate biome.

Insane difference:

Wed, Jun 9, 10:48 AM
marder requested review of D4139: Make grass greener in temperate biome.
Wed, Jun 9, 10:43 AM
wraitii retitled D4137: [gameplay] Elephant attack changes from Elephant attack changes to [gameplay] Elephant attack changes.
Wed, Jun 9, 10:31 AM
wraitii requested changes to D4137: [gameplay] Elephant attack changes.

This looks extreme. Champions have a base resistance of 8/8 for sword/spear, 3/3 for archer/jav, but both have 20 crush resistance.
This means the elephant used to deal 30*0.9^8 + 120*0.9^20 = 27 damage per hit to champ melee, 36 to champ archer. Now it does 77/128.

Wed, Jun 9, 10:30 AM
wraitii committed rP25757: Further RM biome tweaks.
Further RM biome tweaks
Wed, Jun 9, 10:17 AM
wraitii closed D4124: Further RM biome tweaks..
Wed, Jun 9, 10:17 AM
Vulcan added a comment to D4124: Further RM biome tweaks..

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 10:15 AM
Vulcan added a comment to D4124: Further RM biome tweaks..

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 10:14 AM
wraitii updated the diff for D4124: Further RM biome tweaks..

Add rotation, as pointed out by marder this impacts gameplay usability.

Wed, Jun 9, 10:10 AM
Vulcan added a comment to D4124: Further RM biome tweaks..

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 10:04 AM
Vulcan added a comment to D4124: Further RM biome tweaks..

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 10:03 AM
wraitii updated the diff for D4124: Further RM biome tweaks..

Specify sun elevation as noted by marder.

Wed, Jun 9, 9:58 AM
Vulcan added a comment to D4124: Further RM biome tweaks..

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 9:48 AM
Vulcan added a comment to D4124: Further RM biome tweaks..

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 9, 9:47 AM
wraitii updated the summary of D4124: Further RM biome tweaks..
Wed, Jun 9, 9:46 AM
wraitii updated the summary of D4124: Further RM biome tweaks..
Wed, Jun 9, 9:45 AM
wraitii updated the diff for D4124: Further RM biome tweaks..

Turns out postproc changes things. This cancels out most of the postproc tweaks. Updated screenshots.

Wed, Jun 9, 9:41 AM
marder added a comment to D4075: More articulate tooltips.

They (" village phase") have a different capitalization atm. Not sure what is right, but I would make it uniform.

Wed, Jun 9, 9:02 AM
wraitii added a comment to rP25756: Small tweak to the Roman Army Camp balance.
In rP25756#52976, @Kate wrote:

What about other siege weapons? E.g. onager, lithobolos, oxybeles

Wed, Jun 9, 8:57 AM
Kate added a comment to rP25756: Small tweak to the Roman Army Camp balance.

What about other siege weapons? E.g. onager, lithobolos, oxybeles

Wed, Jun 9, 8:55 AM
wraitii committed rP25756: Small tweak to the Roman Army Camp balance.
Small tweak to the Roman Army Camp balance
Wed, Jun 9, 8:43 AM