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Jun 12 2021

wraitii added a comment to D4159: Update map previews..

Mh, would it really matter? The individual PNGs are about 160Kb each. At best we'd gain 1-2 MB total maybe?

Sure, in total we leak 40MB of GPU memory. So we can save 20MB.

Jun 12 2021, 4:37 PM
vladislavbelov added a comment to D4159: Update map previews..

Also some of our previews have alpha channel which is useless.

Jun 12 2021, 4:34 PM
vladislavbelov added a comment to D4159: Update map previews..

Mh, would it really matter? The individual PNGs are about 160Kb each. At best we'd gain 1-2 MB total maybe?

Sure, in total we leak 40MB of GPU memory. So we can save 20MB.

Jun 12 2021, 4:27 PM
wraitii added a comment to D4159: Update map previews..

I think our previews are bad in terms of wasting space. They can be easily reduced to 512x256 without quality loss.

Jun 12 2021, 4:14 PM
wraitii requested review of D4160: Remove African Plains from "best for Mp" maps.
Jun 12 2021, 4:11 PM
vladislavbelov added a comment to D4159: Update map previews..

I think our previews are bad in terms of wasting space. They can be easily reduced to 512x256 without quality loss.

Jun 12 2021, 4:10 PM
wraitii requested review of D4159: Update map previews..
Jun 12 2021, 4:02 PM
wraitii updated the summary of D4117: [hack] Hack for making a map preview.
Jun 12 2021, 3:50 PM
Vulcan added a comment to D4156: Update the splash screen.

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2021, 3:10 PM
Vulcan added a comment to D4156: Update the splash screen.

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2021, 3:09 PM
wraitii updated the summary of D4156: Update the splash screen.
Jun 12 2021, 3:06 PM
wraitii updated the diff for D4156: Update the splash screen.

swap out the known problems button for just the forums. GO back to old button size.

Jun 12 2021, 3:05 PM
ValihrAnt updated subscribers of D4140: [gameplay] Lower Metal/stone cost of Civil Centre.

I don't mind a slight reduction in cost. Probably better to just remove metal cost and keep stone cost the same. Should then also include mil colonies. Balancing @StarAtt would be nice to get more opinions.

Jun 12 2021, 2:01 PM
marder added a comment to D4158: Only show the full template run name + template name if they're different..

Works for me.

Jun 12 2021, 1:48 PM
wraitii requested review of D4158: Only show the full template run name + template name if they're different..
Jun 12 2021, 1:45 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2021, 1:27 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2021, 1:26 PM
JCWasmx86 updated the diff for D4149: Call to the Arms-Button (#1364).

Added corrections

Jun 12 2021, 1:21 PM
JCWasmx86 added a comment to D4149: Call to the Arms-Button (#1364).

Just for my information, what is your reasoning behind putting it in Commands.js (the simulation) as opposed to in unit_actions.js (the GUI)?

Jun 12 2021, 1:18 PM
Langbart added a comment to D4156: Update the splash screen.

Why keep the "Known issues" button? We got the FAQ button.
Since you have resized the buttons, it breaks the consistency with all other buttons, normally they are 28 pixels high. Except for the mapBrowser, there the size is 30 pixels.

Jun 12 2021, 12:04 PM
wraitii committed rP25779: Improvement to autoqueue usability.
Improvement to autoqueue usability
Jun 12 2021, 11:44 AM
wraitii closed D4144: Current autoqueue UI improvement & behaviour change.
Jun 12 2021, 11:44 AM
wraitii requested review of D4157: Add a background to campaign load page.
Jun 12 2021, 11:44 AM
wraitii added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Alright. I think I'll merge it as-is, IMO it's a significant UI improvement on the feature, and I see no way this can bug too badly.
The delay seems useful to me mostly to avoid the autoqueue training hundreds of units if you somehow end up in a situation where you can train units really fast, such as when cheating.

Jun 12 2021, 11:41 AM
wraitii requested review of D4156: Update the splash screen.
Jun 12 2021, 11:25 AM
Vulcan added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2021, 11:00 AM
Vulcan added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2021, 10:58 AM
wraitii committed rP25778: Fix lobby dgame details panel with incompatible mods..
Fix lobby dgame details panel with incompatible mods.
Jun 12 2021, 10:57 AM
wraitii closed D4153: Gray GameDetails for incompatible mods .
Jun 12 2021, 10:57 AM
wraitii updated the diff for D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Fix inlines.

Jun 12 2021, 10:53 AM
wraitii updated the test plan for D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.
Jun 12 2021, 10:51 AM
wraitii added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Visually it is not really noticable.

No, it's the lack of sound that's mostly problematic.

Jun 12 2021, 10:51 AM
Freagarach resigned from D4051: [gameplay] Give ranged units hard counter against elephants.
Jun 12 2021, 9:17 AM
Freagarach requested changes to D4051: [gameplay] Give ranged units hard counter against elephants.
Jun 12 2021, 9:17 AM
Freagarach added a comment to D4143: [bugfix?] autotrain improvements..

I guess this is inferior to D4144?

Jun 12 2021, 9:03 AM
Freagarach requested changes to D4149: Call to the Arms-Button (#1364).
Jun 12 2021, 8:19 AM
Freagarach added a comment to D4149: Call to the Arms-Button (#1364).

Just for my information, what is your reasoning behind putting it in Commands.js (the simulation) as opposed to in unit_actions.js (the GUI)?

Jun 12 2021, 8:18 AM
Freagarach committed rP25777: Improve some options texts..
Improve some options texts.
Jun 12 2021, 7:56 AM
Freagarach closed D3741: Improve some options texts..
Jun 12 2021, 7:56 AM
Freagarach committed rP25776: Look for resources nigh the order when forced..
Look for resources nigh the order when forced.
Jun 12 2021, 7:47 AM
Freagarach closed D4146: Look for resources near the order when forced..
Jun 12 2021, 7:47 AM
Freagarach updated the summary of D4146: Look for resources near the order when forced..
Jun 12 2021, 7:43 AM
Freagarach added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Visually it is not really noticable.
Isn't there a way to avoid this hack? I mean we would expect the animation to be on its end when we reach this condition, right?

Jun 12 2021, 7:38 AM
Freagarach accepted D4144: Current autoqueue UI improvement & behaviour change.

Works nicely.
(I didn't perform an in-depth code review, merely superficial. But I'm accepting the idea (though I'd say the delay is not necessary).)

Jun 12 2021, 7:21 AM
Vulcan added a comment to D4155: Remove code for the lobby bots from SVN.

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2021, 7:16 AM
Vulcan added a comment to D4155: Remove code for the lobby bots from SVN.

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2021, 7:15 AM
Dunedan updated the diff for D4155: Remove code for the lobby bots from SVN.

Found the lobby bots mentioned in the licensing information for the tools and removed it there as well.

Jun 12 2021, 7:11 AM
Dunedan requested review of D4155: Remove code for the lobby bots from SVN.
Jun 12 2021, 7:01 AM

Jun 11 2021

Imarok committed rP25775: Add a setting for the minimap flare lifetime..
Add a setting for the minimap flare lifetime.
Jun 11 2021, 10:47 PM
Imarok closed D4135: Add a setting for the minimap flare lifetime..
Jun 11 2021, 10:47 PM
Vulcan added a comment to D4099: Small tweak of map flare characteristics.

Successful build - Chance fights ever on the side of the prudent.

Jun 11 2021, 10:38 PM
Vulcan added a comment to D4099: Small tweak of map flare characteristics.

Successful build - Chance fights ever on the side of the prudent.

Jun 11 2021, 10:37 PM
Imarok updated the diff for D4099: Small tweak of map flare characteristics.

Update wrt D4135 and fix comment wording

Jun 11 2021, 10:33 PM
Imarok retitled D4099: Small tweak of map flare characteristics from Small tweak to map flare characteristics to Small tweak of map flare characteristics.
Jun 11 2021, 10:19 PM
wraitii retitled D4154: Fix attack sound not playing in some cases when chasing a fleeing unit from Delay by one turn when stopping a succesful attack to Fix attack sound not playing in some cases when chasing a fleeing unit.
Jun 11 2021, 9:08 PM
Imarok added a comment to D4099: Small tweak of map flare characteristics.

When the max is 120 sec as in D4135 implemented, I wouldn't lower the cooldown (or at least not so much). It can get quite crowded otherwise. Maybe 4?

Jun 11 2021, 9:08 PM
Imarok committed rP25774: Remove duplicated loading tip images.
Remove duplicated loading tip images
Jun 11 2021, 9:07 PM
Vulcan added a comment to D4153: Gray GameDetails for incompatible mods .

Successful build - Chance fights ever on the side of the prudent.

Jun 11 2021, 8:10 PM
Vulcan added a comment to D4153: Gray GameDetails for incompatible mods .

Successful build - Chance fights ever on the side of the prudent.

Jun 11 2021, 8:09 PM
wraitii requested review of D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.
Jun 11 2021, 8:07 PM
wraitii updated the summary of D4153: Gray GameDetails for incompatible mods .
Jun 11 2021, 8:07 PM
wraitii retitled D4153: Gray GameDetails for incompatible mods from Gray GameDetails for incompatible mods to Gray GameDetails for incompatible mods .
Jun 11 2021, 8:07 PM
wraitii updated the diff for D4153: Gray GameDetails for incompatible mods .

Update with what I was actually trying to do.

Jun 11 2021, 8:05 PM
wraitii commandeered D4153: Gray GameDetails for incompatible mods .
Jun 11 2021, 8:04 PM
Langbart updated the summary of D4153: Gray GameDetails for incompatible mods .
Jun 11 2021, 7:49 PM
Langbart updated the summary of D4153: Gray GameDetails for incompatible mods .
Jun 11 2021, 5:55 PM
Stan abandoned D3156: Fix copy pasting in console..

Was fixed between A24 and A25

Jun 11 2021, 5:43 PM
Langbart requested review of D4153: Gray GameDetails for incompatible mods .
Jun 11 2021, 5:42 PM
Stan committed rP25773: Fix missing templates on wild_lake.js..
Fix missing templates on wild_lake.js.
Jun 11 2021, 5:41 PM
wraitii committed rP25772: RM generation: improve metal mines generation.
RM generation: improve metal mines generation
Jun 11 2021, 5:15 PM
wraitii closed D4148: RM generation -> better metal mines layout & more metal..
Jun 11 2021, 5:14 PM
ValihrAnt added a comment to D4148: RM generation -> better metal mines layout & more metal..

Definitely, something I'd love to see.

Also, it's hard to tell from this small number of gens, but it looks like there will now be at least 4 metal mines per every player. If so, that seems high to me.

It's about the same for 1v1s currently, 30-35k metal generated on average. Just sometimes the mines would really gravitate towards one of the players. For TGs being able to have about 3 metal mines per player is a great improvement. Too often I haven't been able to do anything fun with champs/mercs or even swordsmen because I've just no metal.

Jun 11 2021, 4:42 PM
Vulcan added a comment to D4148: RM generation -> better metal mines layout & more metal..

Successful build - Chance fights ever on the side of the prudent.

Jun 11 2021, 10:14 AM
chrstgtr added a comment to D4148: RM generation -> better metal mines layout & more metal..

Personally, I like the randomness. [...] Based on the couple of gens you posted, I don't know if diverse strategies will necessarily be eliminated but it's something to consider when we start talking about being "fairer" and spacing things farther apart.

I agree, and I don't think this changes the randomness factor too much. In fact, it's why I added 'wildcard' mines that can be placed much nearer to other mines, to occasionally create some really good dropsites zones.

Also, it's hard to tell from this small number of gens, but it looks like there will now be at least 4 metal mines per every player. If so, that seems high to me.

Yeah, on looking back, I agree I overdid it :p.
The current mapgen is one large mine per player (starting mine) + A number between 4 & 16 depending on mapsize. A 'normal' map would get 8. The problem is that this scales poorly: in 1v1 on Small, you can expect 40K total metal. In 4v4 on Medium, you can expect 90K, so you go from 20K per player to a little over 11K.

These new settings will still give you 40K on a 1v1 Small, but instead of there being an additional 6 5K mines, there are 3 5K mines and about 6-7 mines of 2/3K metal. This lowers the chances of having not access to any metal beyond your starting base, though it might still not be a complete panacea.
On 4v4 Medium however, this bumps the metal to 140K, which is slightly less than you'd get on 1v1 but a lot more than on SVN. The mines are mostly 5K mines, so that you won't find metal everywhere either and there might be some good dropsite spots.

I've also made a quick change that Metal mines get generated before Stone mines. This should make the distribution slightly fairer, and should it be impossible to place some mines, the metal mines are likely to be placed and you might be missing stone, which seems less damaging on gameplay.

Jun 11 2021, 10:09 AM
wraitii updated the summary of D4148: RM generation -> better metal mines layout & more metal..
Jun 11 2021, 10:04 AM
Vulcan added a comment to D4148: RM generation -> better metal mines layout & more metal..

Successful build - Chance fights ever on the side of the prudent.

Jun 11 2021, 10:03 AM
wraitii updated the diff for D4148: RM generation -> better metal mines layout & more metal..

Personally, I like the randomness. [...] Based on the couple of gens you posted, I don't know if diverse strategies will necessarily be eliminated but it's something to consider when we start talking about being "fairer" and spacing things farther apart.

I agree, and I don't think this changes the randomness factor too much. In fact, it's why I added 'wildcard' mines that can be placed much nearer to other mines, to occasionally create some really good dropsites zones.

Jun 11 2021, 9:55 AM
wraitii added inline comments to rP25770: Speed up Corinthian Isthmus / Lorraine Plain RM generation.
Jun 11 2021, 9:52 AM
autobuild committed rP25771: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jun 11 2021, 9:26 AM
lyv added inline comments to rP25770: Speed up Corinthian Isthmus / Lorraine Plain RM generation.
Jun 11 2021, 9:24 AM
gameboy awarded D3905: Fixes the original cause of the red water a Heartbreak token.
Jun 11 2021, 9:11 AM
wraitii committed rP25770: Speed up Corinthian Isthmus / Lorraine Plain RM generation.
Speed up Corinthian Isthmus / Lorraine Plain RM generation
Jun 11 2021, 8:38 AM
wraitii closed D4150: Speed up Corinthian Isthmus / Lorraine Plain RM generation.
Jun 11 2021, 8:38 AM
wraitii resigned from D4146: Look for resources near the order when forced..

(didn't re-test, gonna resign, but this looks OK)

Jun 11 2021, 8:22 AM
Freagarach commandeered D4146: Look for resources near the order when forced..

Feel free to accept, @Langbart. ;)

Jun 11 2021, 7:54 AM
autobuild committed rP25769: [Windows] Automated build..
[Windows] Automated build.
Jun 11 2021, 5:54 AM
chrstgtr added a comment to D4148: RM generation -> better metal mines layout & more metal..

Personally, I like the randomness. It creates more diverse strategies (i.e., I see I have a lot of metal on this map, so I will go champs/mercs or I see there are three mines located in one spot, so I am going to invest in an early CC to get the good spot). The problem is that too often some players are blessed with massive amounts of extra resources while other other players have no extra mines. This creates the situation where map position becomes outcome determinative. Based on the couple of gens you posted, I don't know if diverse strategies will necessarily be eliminated but it's something to consider when we start talking about being "fairer" and spacing things farther apart.

Jun 11 2021, 12:03 AM

Jun 10 2021

Imarok committed rP25768: Loading tips: Dynamically adjust the title height and fix the width.
Loading tips: Dynamically adjust the title height and fix the width
Jun 10 2021, 9:59 PM
Imarok closed D4152: Loading tips: Dynamically adjust the title height.
Jun 10 2021, 9:59 PM
Langbart commandeered D4146: Look for resources near the order when forced..

It addresses the main problems like moving large groups from one wood line to another or sending large batches from your CC to a specific wood line. They don't get lost anymore and that is a good thing. I think you should commit it.

Jun 10 2021, 9:50 PM
Vulcan added a comment to D4152: Loading tips: Dynamically adjust the title height.

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 9:33 PM
Vulcan added a comment to D4152: Loading tips: Dynamically adjust the title height.

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 9:32 PM
Imarok added a comment to rP25767: Brush up the loading tips.

Created a diff: D4151

Jun 10 2021, 9:30 PM
Imarok updated the diff for D4152: Loading tips: Dynamically adjust the title height.

Make the bot happy with const

Jun 10 2021, 9:27 PM
Langbart added a comment to D4152: Loading tips: Dynamically adjust the title height.

Looking good

Jun 10 2021, 9:09 PM
Vulcan added a comment to D4135: Add a setting for the minimap flare lifetime..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 9:04 PM
Vulcan added a comment to D4135: Add a setting for the minimap flare lifetime..

Successful build - Chance fights ever on the side of the prudent.

Jun 10 2021, 9:03 PM
Imarok updated the diff for D4135: Add a setting for the minimap flare lifetime..

CMiniMap: Use floats for flareLifetime and animationSpeed.
js: use a slider.

Jun 10 2021, 8:58 PM
Imarok requested review of D4152: Loading tips: Dynamically adjust the title height.
Jun 10 2021, 8:53 PM
Imarok updated the summary of D4135: Add a setting for the minimap flare lifetime..
Jun 10 2021, 8:50 PM