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Jun 30 2021

Silier added a comment to D4184: Fix PetraAI building a lot of siege and not using it..

Irrelevant.
What if someone writes !Siege into classes.
Then it will break

Jun 30 2021, 11:22 AM
Freagarach added a comment to D4184: Fix PetraAI building a lot of siege and not using it..
In D4184#177941, @Angen wrote:

But why was Matchclasslist not working?

Because we try to match a more general condition (Siege) on a more specific class (Siege+Melee).
So MatchesClassList _was_ working. This condition checks string presence, so that will work.

Jun 30 2021, 11:18 AM
Silier added a comment to D4184: Fix PetraAI building a lot of siege and not using it..

So you are trying to match .classes from untistats.
But there are + variants and for that reason even this conditions will not work correctly at all.
I mean it will for now but just by the luck.
Damn I should have seen it.

Jun 30 2021, 11:00 AM
Silier added a comment to D4184: Fix PetraAI building a lot of siege and not using it..

But why was Matchclasslist not working?
It is supposed to do the same as the conditions in if.
Its or siege or the rest classes.

Jun 30 2021, 10:53 AM
Vulcan added a comment to D4184: Fix PetraAI building a lot of siege and not using it..

Successful build - Chance fights ever on the side of the prudent.

Jun 30 2021, 10:53 AM
Vulcan added a comment to D4184: Fix PetraAI building a lot of siege and not using it..

Successful build - Chance fights ever on the side of the prudent.

Jun 30 2021, 10:51 AM
Freagarach updated the diff for D4184: Fix PetraAI building a lot of siege and not using it..

Siege was built in the wrong queue.

Jun 30 2021, 10:47 AM
Freagarach requested review of D4184: Fix PetraAI building a lot of siege and not using it..
Jun 30 2021, 9:14 AM
Freagarach added a comment to rP25584: Improve support for classes in PetraAI..

D4184, but there is more, since she keeps constructing siege without using it.

Jun 30 2021, 9:04 AM
autobuild committed rP25817: [Windows] Automated build..
[Windows] Automated build.
Jun 30 2021, 5:49 AM

Jun 29 2021

Stan committed rP25816: Move wild lake biome specific entities to a json file like hellas..
Move wild lake biome specific entities to a json file like hellas.
Jun 29 2021, 6:49 PM
Freagarach added inline comments to rP25584: Improve support for classes in PetraAI..
Jun 29 2021, 5:23 PM
Stan raised a concern with rP25584: Improve support for classes in PetraAI..

Jun 29 2021, 2:43 PM
Stan committed rP25815: Fix unicode build for Atlas on OpenSuse..
Fix unicode build for Atlas on OpenSuse.
Jun 29 2021, 2:42 PM
Stan closed D4178: Fix Atlas build on OpenSuse.
Jun 29 2021, 2:41 PM
Freagarach added a comment to rP25584: Improve support for classes in PetraAI..

Either causes or exposes https://wildfiregames.com/forum/topic/45178-a25-svn-version-25810-not-playable/.
I guess a concern would be in place.

Jun 29 2021, 12:54 PM
Freagarach committed rP25814: Give picking up treasures back its sound..
Give picking up treasures back its sound.
Jun 29 2021, 11:04 AM
Freagarach closed D4180: Give picking up treasures a sound..
Jun 29 2021, 11:04 AM
Freagarach committed rP25813: Don't show turreted entities as idle..
Don't show turreted entities as idle.
Jun 29 2021, 10:53 AM
Freagarach closed D4179: Don't show turreted entities as idle..
Jun 29 2021, 10:53 AM
Freagarach added a comment to D4180: Give picking up treasures a sound..

That's how it should be, right?

Well, ideally not, I guess, but for now, yes.

Jun 29 2021, 10:34 AM
Freagarach accepted D4181: Do not require restart when chaning `Background pause` option.

Good change.

Jun 29 2021, 10:21 AM
Freagarach added a comment to rP25216: Move function to perform trade to substate..

(May or may not be worth a concern.)

Jun 29 2021, 10:09 AM
Freagarach accepted rP25772: RM generation: improve metal mines generation.

My concern is fixed in rP25811.

Jun 29 2021, 8:59 AM

Jun 28 2021

autobuild committed rP25812: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jun 28 2021, 9:23 AM

Jun 26 2021

Imarok added inline comments to D4183: Fix rare crash when opening dropdowns..
Jun 26 2021, 11:44 AM
Vulcan added a comment to D4183: Fix rare crash when opening dropdowns..

Successful build - Chance fights ever on the side of the prudent.

Jun 26 2021, 11:24 AM
wraitii published D4183: Fix rare crash when opening dropdowns. for review.
Jun 26 2021, 11:20 AM
wraitii published D4182: Fix gamesetup crash when Daytime resets. for review.
Jun 26 2021, 11:19 AM
wraitii committed rP25811: Fix incorrect comment/default parameter introduced in rP25772.
Fix incorrect comment/default parameter introduced in rP25772
Jun 26 2021, 11:10 AM
wraitii closed D4176: Fixup rP25772.
Jun 26 2021, 11:10 AM
wraitii accepted D4178: Fix Atlas build on OpenSuse.

Seems to work fine. On mac, we compile with --enable-unicode and I suspect most distros do too. OpenSUSE might well be an exception.

Jun 26 2021, 10:16 AM
wraitii added a comment to D4179: Don't show turreted entities as idle..
In D4179#177871, @Ceres wrote:

@wraitii
For my personal education: What is RB?

Jun 26 2021, 10:11 AM
Ceres added a comment to D4179: Don't show turreted entities as idle..

@wraitii
For my personal education: What is RB?

Jun 26 2021, 10:08 AM
Langbart added a comment to D4180: Give picking up treasures a sound..

Tested it only with a woman and a soldier on the Median Oases(2) map for the Persian civilization and I got the sound when clicking on the treasure.
PS: The actual act of picking up the treasure makes no sound, only when I command the person via mouse to pick up the treasure is a sound omitted. That's how it should be, right?

Jun 26 2021, 9:52 AM
wraitii added a comment to D3930: [Gameplay] Make Athenian Marines and Merc Archers accessible from the Town Phase and in the Barrack.

I almost merged this one but ended up being unsure how people actually wanted it to look. Tech? No tech? Which case should it go in? Which building?

Jun 26 2021, 9:43 AM
wraitii added a comment to D4176: Fixup rP25772.

Added some detail. Comment & default values are invalid for the function as it ended up being

Jun 26 2021, 9:42 AM
wraitii updated the summary of D4176: Fixup rP25772.
Jun 26 2021, 9:42 AM
wraitii added a comment to D4179: Don't show turreted entities as idle..

Mh, this actually seems annoying enough to me that we might want to RB it.

Jun 26 2021, 9:36 AM
Langbart requested review of D4181: Do not require restart when chaning `Background pause` option.
Jun 26 2021, 9:32 AM
s0600204 updated the Trac tickets for D3646: Debundle Valgrind and make it optional.
Jun 26 2021, 2:59 AM

Jun 25 2021

Silier added a comment to D4179: Don't show turreted entities as idle..

:)

Jun 25 2021, 3:48 PM
autobuild committed rP25810: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jun 25 2021, 9:46 AM
Ceres added a comment to D4179: Don't show turreted entities as idle..

Is there anything to be changed with regard to this warning?

Jun 25 2021, 9:34 AM

Jun 24 2021

Freagarach requested changes to D2772: Prevent Upgrading units from moving.

Taking it out of the queue, but I might take this over some day (TM).

Jun 24 2021, 8:16 AM
Freagarach added a comment to D4123: Fix some gaia units having incorrect players.

For fauna: I guess, yes. Though you can also train e.g. zebu?
Flora: Certainly, they should be owned by GAIA.
Ruins: Not sure, for those can be player owned?

Jun 24 2021, 7:44 AM
Freagarach published D4180: Give picking up treasures a sound. for review.
Jun 24 2021, 6:58 AM
Freagarach published D4179: Don't show turreted entities as idle. for review.
Jun 24 2021, 6:57 AM
chrstgtr updated subscribers of D3930: [Gameplay] Make Athenian Marines and Merc Archers accessible from the Town Phase and in the Barrack.

I was asked by @Palaiologos about this and realized that we forgot to implement this popular patch. I still support it.

Jun 24 2021, 2:42 AM

Jun 22 2021

nani added inline comments to D3243: Gamesetup cleanup - Separate Game Settings from the GUI Gamesetup.
Jun 22 2021, 9:18 PM
nani awarded D3243: Gamesetup cleanup - Separate Game Settings from the GUI Gamesetup a Like token.
Jun 22 2021, 9:17 PM
Vulcan added a comment to D3998: [PetraAI] - Implement an emergency mode in case of huge losses..

Successful build - Chance fights ever on the side of the prudent.

Jun 22 2021, 10:19 AM
Vulcan added a comment to D3998: [PetraAI] - Implement an emergency mode in case of huge losses..

Successful build - Chance fights ever on the side of the prudent.

Jun 22 2021, 10:14 AM
JCWasmx86 updated the diff for D3998: [PetraAI] - Implement an emergency mode in case of huge losses..
Jun 22 2021, 10:09 AM
JCWasmx86 updated the diff for D3998: [PetraAI] - Implement an emergency mode in case of huge losses..

-Fixed bug, when the collect point is unreachable, all units try forever to go to the point
-Ships now don't count, if they can't reach a collect point
-If defensive+cooperative: If all neutrality requests were accepted and at least territory root is still available, then the state of emergency is lifted.

Jun 22 2021, 10:08 AM
Freagarach updated subscribers of D3958: Add an extra button for seeing the summary page when quitting a session.

or could I just open up another account ?

Be aware that it is against the Terms Of Service, that you agreed to, to create a second account, unless allowed by WFG (in person of @user1 in this case). So if you think you really need it you should ask @user1.

Jun 22 2021, 7:12 AM

Jun 21 2021

Silier removed 1 auditor(s) for rP25151: Refuse to serialize NaN values.: Langbart.
Jun 21 2021, 9:07 PM
Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

@Langbart, if you could test the changes I just made, that would be great!
I sadly don't have 2 machines ready right now (or could I just open up another account ?), so I can't test it, but I think it's right.

Jun 21 2021, 5:40 PM
Vulcan added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2021, 3:38 PM
Schweini added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

@Langbart, if you could test the changes I just made, that would be great!
I sadly don't have 2 machines ready right now (or could I just open up another account ?), so I can't test it, but I think it's right.

Jun 21 2021, 3:35 PM
Schweini updated the diff for D3958: Add an extra button for seeing the summary page when quitting a session.
Jun 21 2021, 3:33 PM
nani accepted rP25381: Enable production entities to autoqueue..

But I guess it is not enough, since @nani did not resign from this commit yet.

Jun 21 2021, 1:57 PM
vladislavbelov resigned from rP25308: Hotloading fix after rP25210.
Jun 21 2021, 1:57 PM
Freagarach updated subscribers of rP25151: Refuse to serialize NaN values..

I just had a discussion with @elexis, it would be good if we can't crash from JS (might have been a thing in the past). So it would be nice if we could reliably serialise NaN and error, or just don't serialise but do error.

Jun 21 2021, 10:30 AM
autobuild committed rP25809: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jun 21 2021, 9:30 AM
Freagarach added a comment to rP25381: Enable production entities to autoqueue..
In rP25381#53209, @Angen wrote:

Feature should not be changed just to please someones liking but to adress flaws it has. In case it does not have them, it should not be changed.

I agree, but the concern seemed to be a matter of preference, so hence the way I asked the question. But I guess it is not enough, since @nani did not resign from this commit yet.

Jun 21 2021, 9:06 AM
Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

I have noticed a problem in the lobby.
If I have two instances and the one instance that joined the game resigns first and presses "Quit", it is transported to the main page and not the lobby page.

Jun 21 2021, 6:40 AM
chrstgtr added a comment to D3994: [Gameplay] Expand Experience trickle to stables and elephant stables.

Too late for a25, but it probably makes sense to expand this to merc buildings, such as embassies, too.

Jun 21 2021, 4:19 AM

Jun 20 2021

vladislavbelov requested verification of rP25711: Implements configurable cascade shadows..

Fixed in rP25794.

Jun 20 2021, 10:59 PM
nani added a comment to rP25381: Enable production entities to autoqueue..

@nani has the autoqueue been adapted enough to your liking?

Tried it, I think it behaves as it should now. As I said before, we could add some negative characteristics like a % extra time to train an unit or something similar but that can be added with ease in the next alpha if in this one we detect the function is too overpowered (personally I think is not, but I like it because I have to click less and thus don't get my wrist all work up, see https://en.wikipedia.org/wiki/Carpal_tunnel_syndrome )

Jun 20 2021, 10:29 PM
Silier added a comment to D3719: GameSetup GUI cleanup - renaming & moving stuff around..

I agree with @nani

Jun 20 2021, 8:24 PM
Silier added a comment to rP25381: Enable production entities to autoqueue..

@nani has the autoqueue been adapted enough to your liking?

Jun 20 2021, 8:23 PM
Silier added a comment to D4176: Fixup rP25772.

I know i don't write best summaries and test plans, but could it tell more than just pointing to the commit it is fixing?

Jun 20 2021, 8:20 PM
Silier added a comment to rP25789: Update some MR map previews..

This removes the fancy mainland biome switch because it was the only map to do that and we lack the tools to automate it

To automate what exactly?
You mean it was only map to have multiple biomes or only map to actually have completed previewes for the biomes?
And you did not remove the switch at all, at least not in this patch.
You just removed art and I still don't understand why it was bad to have this there.

Jun 20 2021, 8:17 PM
Freagarach accepted rP24360: Make units wait a few seconds at waypoints during Patrol..

My concern was fixed in rP25804.

Jun 20 2021, 8:20 AM
Freagarach accepted D4176: Fixup rP25772.
Jun 20 2021, 8:19 AM
Freagarach added a comment to rP25381: Enable production entities to autoqueue..

@nani has the autoqueue been adapted enough to your liking?

Jun 20 2021, 8:18 AM
Freagarach updated the summary of D4178: Fix Atlas build on OpenSuse.
Jun 20 2021, 7:47 AM

Jun 19 2021

Stan requested review of D4178: Fix Atlas build on OpenSuse.
Jun 19 2021, 3:36 PM
nani added a comment to D3687: Color incompatible mods and add filter.
In D3687#166315, @Stan wrote:

Not sure what I did with ffm_visiblity but I got this

ERROR: JavaScript error: gui/gamesetup/NetMessages/GameRegisterStanza~badmod.js line 1 GameRegisterStanza is not defined @gui/gamesetup/NetMessages/GameRegisterStanza~badmod.js:1:1 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10

A commit changed the name of the class.

Jun 19 2021, 2:13 AM
nani added a comment to D3719: GameSetup GUI cleanup - renaming & moving stuff around..

Why are the files names different from the class names? Makes search twice difficult.

Jun 19 2021, 2:12 AM

Jun 18 2021

Freagarach added a comment to rP24366: Add support for HAIKU detection by the SDL..
libsdl.cpp
../../../source/lib/external_libraries/libsdl.cpp: In function ‘const char* GetSDLSubsystem(SDL_Window*)’:
../../../source/lib/external_libraries/libsdl.cpp:89:13: warning: this statement may fall through [-Wimplicit-fallthrough=]
   89 |   subsystem = "Haiku";
      |   ~~~~~~~~~~^~~~~~~~~
../../../source/lib/external_libraries/libsdl.cpp:92:2: note: here
   92 |  default:
      |  ^~~~~~~
Jun 18 2021, 4:48 PM
autobuild committed rP25808: [Windows] Automated build..
[Windows] Automated build.
Jun 18 2021, 11:01 AM
autobuild committed rP25807: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jun 18 2021, 9:26 AM
autobuild committed rP25806: [Windows] Automated build..
[Windows] Automated build.
Jun 18 2021, 5:49 AM

Jun 17 2021

Langbart resigned from rP25151: Refuse to serialize NaN values..
Jun 17 2021, 2:33 PM
wraitii committed rP25805: Fix hotloading making models disappear..
Fix hotloading making models disappear.
Jun 17 2021, 9:53 AM
wraitii closed D4175: Fix hotloading making models disappear..
Jun 17 2021, 9:53 AM
Freagarach committed rP25804: Fix serialisation crash when patrolling..
Fix serialisation crash when patrolling.
Jun 17 2021, 9:40 AM
Freagarach closed D4177: Fix crash when patrolling in MP..
Jun 17 2021, 9:40 AM
wraitii accepted D4177: Fix crash when patrolling in MP..

Nice find :)

Jun 17 2021, 9:11 AM
Freagarach requested review of D4177: Fix crash when patrolling in MP..
Jun 17 2021, 7:06 AM
Freagarach raised a concern with rP24360: Make units wait a few seconds at waypoints during Patrol..
Jun 17 2021, 6:40 AM
autobuild committed rP25803: [Windows] Automated build..
[Windows] Automated build.
Jun 17 2021, 5:51 AM

Jun 16 2021

Langbart added a comment to D4175: Fix hotloading making models disappear..

Just played the tutorial at rP25799 + D4175 and in the end all objects remained visible.
https://pasteall.org/media/1/1/11c4d7568a39cf0360620e119606b3f4.png

Jun 16 2021, 6:03 PM
wraitii requested review of D4176: Fixup rP25772.
Jun 16 2021, 5:59 PM
wraitii committed rP25802: Fix options occasionally thinking they've been modified when they haven't..
Fix options occasionally thinking they've been modified when they haven't.
Jun 16 2021, 5:55 PM
wraitii closed D4170: Fix options occasionally thinking they've been modified when they haven't..
Jun 16 2021, 5:55 PM
wraitii committed rP25801: Reset the campaigns previews.
Reset the campaigns previews
Jun 16 2021, 5:54 PM
wraitii closed D4172: [A25] Reset the demo campaigns previews.
Jun 16 2021, 5:54 PM