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Wed, Jul 14

Jammyjamjamman added inline comments to D4191: Enable Cartography at Start of Game Option.
Wed, Jul 14, 10:07 PM
Angen added inline comments to D2709: Fix Let certain formations stay in formation while attacking.
Wed, Jul 14, 4:59 PM
Stan added inline comments to D2709: Fix Let certain formations stay in formation while attacking.
Wed, Jul 14, 4:57 PM
Angen added inline comments to D3037: Add gui scale to options.
Wed, Jul 14, 10:47 AM
Angen updated the summary of D3037: Add gui scale to options.
Wed, Jul 14, 7:29 AM

Tue, Jul 13

Angen planned changes to D3037: Add gui scale to options.

Crap, i need to go back to float.
I broke scale when starting the game.

Tue, Jul 13, 11:27 PM
Vulcan added a comment to D3037: Add gui scale to options.

Successful build - Chance fights ever on the side of the prudent.

Tue, Jul 13, 11:22 PM
Vulcan added a comment to D3037: Add gui scale to options.

Successful build - Chance fights ever on the side of the prudent.

Tue, Jul 13, 11:16 PM
Vulcan added a comment to D3037: Add gui scale to options.

Successful build - Chance fights ever on the side of the prudent.

Tue, Jul 13, 11:14 PM
Angen updated the diff for D3037: Add gui scale to options.

update with timeout

Tue, Jul 13, 11:07 PM
Harbormaster failed to build B18088: rP25824: Fix treasure in statistics for rP25824: Fix treasure in statistics!
Tue, Jul 13, 8:24 PM
Angen abandoned D3890: Lower contrast for player colour on minimap.
Tue, Jul 13, 8:07 PM
Angen removed 1 auditor(s) for rP23753: Make rams less effective by reducing speed and preventing attacks on organics.: Angen.
Tue, Jul 13, 8:06 PM
Angen resigned from rP23753: Make rams less effective by reducing speed and preventing attacks on organics..
Tue, Jul 13, 8:05 PM
Angen accepted D4183: Fix rare crash when opening dropdowns..

Works for me.
Now I actually even see selected colour in dropdown.
However PlayerColor.js should be rewriten at some point. It should not update list and selection on every render call.

Tue, Jul 13, 7:46 PM
Angen added a comment to D4182: Fix gamesetup crash when Daytime resets..
Index: Daytime.js
===================================================================
--- Daytime.js	(revision 25824)
+++ Daytime.js	(working copy)
@@ -2,8 +2,7 @@
 {
 	init()
 	{
-		this.data = undefined;
-		this.value = undefined;
+		this.setDataValueHelper(undefined, undefined);
 		this.settings.map.watch(() => this.onMapChange(), ["map"]);
 	}
Tue, Jul 13, 7:16 PM
Angen accepted rP24989: Split treasures from ResourceSupply..

rP25824

Tue, Jul 13, 6:51 PM
Angen committed rP25824: Fix treasure in statistics.
Fix treasure in statistics
Tue, Jul 13, 6:48 PM
Angen raised a concern with rP24989: Split treasures from ResourceSupply..
Tue, Jul 13, 10:36 AM
Angen added inline comments to D4191: Enable Cartography at Start of Game Option.
Tue, Jul 13, 10:07 AM

Mon, Jul 12

andy5995 added inline comments to D4191: Enable Cartography at Start of Game Option.
Mon, Jul 12, 6:56 PM
autobuild committed rP25823: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Jul 12, 9:23 AM
wowgetoffyourcellphone added a comment to D4187: Citizen soldiers attack gaia animals without provocation.

It's a good change for a start.

Mon, Jul 12, 8:16 AM
Stan changed the edit policy for D4191: Enable Cartography at Start of Game Option.
Mon, Jul 12, 8:06 AM
wowgetoffyourcellphone added a comment to D4191: Enable Cartography at Start of Game Option.

A26 plz

Mon, Jul 12, 6:38 AM

Sun, Jul 11

Langbart added a comment to D4188: Translate map name in game setup.
In D4188#178168, @Stan wrote:

@Freagarach @Angen @Langbart @wraitii can someone test this so it can be committed?

Sun, Jul 11, 4:39 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Sun, Jul 11, 4:11 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Sun, Jul 11, 4:06 PM
JCWasmx86 updated the diff for D4149: Call to the Arms-Button (#1364).

Added corrections

Sun, Jul 11, 4:00 PM
Langbart raised a concern with rP25634: Allow mods to say they should be ignored in replay/MP compatibility checks.

I have investigated the problem for ticket #6201 and I think it starts with this changeset version.

Sun, Jul 11, 3:35 PM
Stan updated subscribers of D4188: Translate map name in game setup.

@Freagarach @Angen @Langbart @wraitii can someone test this so it can be committed?

Sun, Jul 11, 12:53 PM
autobuild committed rP25822: [Windows] Automated build..
[Windows] Automated build.
Sun, Jul 11, 12:35 PM
Angen added a comment to D4192: [WIP] - [PetraAI] - Manage bases in separate BaseManager..

I have one general remark into this.
If we are going to separate it into another class, I would suggest to not access data of that class directly.
For cases where only base at index 0 is used I would create specific geter for that matter and return that base directly maybe something like getPrimaryBase so it would be more cleaner to reader why asking for index 0 without need to read somewhere in comments what base on index 0 means.

Sun, Jul 11, 12:08 PM
Angen accepted D4184: Fix PetraAI building a lot of siege and not using it..

Solution looks ok for now

Sun, Jul 11, 11:56 AM
Vulcan added a comment to D4192: [WIP] - [PetraAI] - Manage bases in separate BaseManager..

Successful build - Chance fights ever on the side of the prudent.

Sun, Jul 11, 8:59 AM
Vulcan added a comment to D4192: [WIP] - [PetraAI] - Manage bases in separate BaseManager..

Successful build - Chance fights ever on the side of the prudent.

Sun, Jul 11, 8:58 AM
Freagarach updated the diff for D4192: [WIP] - [PetraAI] - Manage bases in separate BaseManager..
  • Address @Angen's comment.
  • const
  • Moved some functionality to basesManager.
Sun, Jul 11, 8:53 AM
Freagarach planned changes to D4192: [WIP] - [PetraAI] - Manage bases in separate BaseManager..
Sun, Jul 11, 6:45 AM

Sat, Jul 10

Angen requested changes to D4192: [WIP] - [PetraAI] - Manage bases in separate BaseManager..
Sat, Jul 10, 10:54 PM
Freagarach requested review of D4192: [WIP] - [PetraAI] - Manage bases in separate BaseManager..
Sat, Jul 10, 6:30 PM
Freagarach added inline comments to D4191: Enable Cartography at Start of Game Option.
Sat, Jul 10, 6:11 PM
Angen added inline comments to D4191: Enable Cartography at Start of Game Option.
Sat, Jul 10, 5:41 PM
Freagarach added inline comments to D4191: Enable Cartography at Start of Game Option.
Sat, Jul 10, 5:39 PM
Angen added inline comments to D4191: Enable Cartography at Start of Game Option.
Sat, Jul 10, 5:24 PM
Freagarach added inline comments to D4191: Enable Cartography at Start of Game Option.
Sat, Jul 10, 5:23 PM
Angen added inline comments to D4191: Enable Cartography at Start of Game Option.
Sat, Jul 10, 5:14 PM
Vulcan added a comment to D4184: Fix PetraAI building a lot of siege and not using it..

Successful build - Chance fights ever on the side of the prudent.

Sat, Jul 10, 1:17 PM
Vulcan added a comment to D4184: Fix PetraAI building a lot of siege and not using it..

Successful build - Chance fights ever on the side of the prudent.

Sat, Jul 10, 1:12 PM
Freagarach updated the diff for D4184: Fix PetraAI building a lot of siege and not using it..

Use build order name.

Sat, Jul 10, 1:05 PM
Angen requested changes to D4191: Enable Cartography at Start of Game Option.
Sat, Jul 10, 12:37 PM
Freagarach requested changes to D4149: Call to the Arms-Button (#1364).

One may want to push this order to the front (to go back to gathering when finished) so I think it is worth to check whether that route can be implemented.

Sat, Jul 10, 8:39 AM
Freagarach requested changes to D4191: Enable Cartography at Start of Game Option.

Some code comments. I haven't tested this yet, but thanks for the patch already!

Sat, Jul 10, 8:25 AM

Fri, Jul 9

autobuild committed rP25821: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Fri, Jul 9, 9:43 AM

Wed, Jul 7

marder added a comment to D4189: Additional loading screen tips.

sure

Wed, Jul 7, 1:08 PM
Grapjas added a comment to D4189: Additional loading screen tips.

@marder thanks for the feedback about the images. I'd like a few more opinions before making changes though and then go for the middle ground.

Wed, Jul 7, 12:20 PM
marder added a comment to D4189: Additional loading screen tips.

Thanks for working on this. There are indeed so many important tips missing atm.

Wed, Jul 7, 9:41 AM
Stan added a comment to D4182: Fix gamesetup crash when Daytime resets..

Are you gonna commit it ?

Wed, Jul 7, 7:38 AM
Stan added a comment to D4183: Fix rare crash when opening dropdowns..

Are you gonna commit it ?

Wed, Jul 7, 7:38 AM

Tue, Jul 6

wowgetoffyourcellphone awarded D2175: [WIP] - Basic battalionish support. a Yellow Medal token.
Tue, Jul 6, 4:36 AM
andy5995 added a comment to D4191: Enable Cartography at Start of Game Option.

Me and @Jammyjamjamman just tested it with an Internet game; no problems.

Tue, Jul 6, 1:38 AM

Mon, Jul 5

andy5995 added a comment to D4191: Enable Cartography at Start of Game Option.

I didn't get any warnings or errors while patching.

Mon, Jul 5, 10:41 PM
autobuild committed rP25820: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Jul 5, 9:23 AM
Freagarach retitled D4184: Fix PetraAI building a lot of siege and not using it. from [WIP] - Fix PetraAI building a lot of siege and not using it. to [WIP] - Fix PetraAI building a lot of siege and ships and not using it..
Mon, Jul 5, 8:50 AM
Freagarach committed rP25819: Disable autoqueue when changing ownership..
Disable autoqueue when changing ownership.
Mon, Jul 5, 8:19 AM
Freagarach closed D4185: Disable the autoqueue when changing ownership..
Mon, Jul 5, 8:19 AM

Sun, Jul 4

Langbart added a comment to D4191: Enable Cartography at Start of Game Option.

Start 0ad -> single player -> matches. (This should work multiplayer too, if other players have this patch applied.)

Ok

Create a game with 4 players including yourself. Set yourself and another player to team 1. Set the rest to team 2.

Ok, tested it as well with some different map types/maps/ number of players. Works.
It also shows correctly the territory of newly gained allies after the start of the game when you use diplomacy to make an enemy an ally.

Under the "map" tab, there's a new option "allied view". Enable it and start the game.

Yes.

A game should start and you can see your allies.

Yes

Exit and start a new game, with settings in step 2. Select "Revealed map". Allied map should now be selected too. Deselecting Allied map should deselect revealed map.

Yes, works.

Deselect Revealed map. Select Explored map and allied view. Start a game. You should see what your allies see and the rest of the map. But you shouldn't see what your enemies see

Yes.

Sun, Jul 4, 7:31 PM
Jammyjamjamman requested review of D4191: Enable Cartography at Start of Game Option.
Sun, Jul 4, 7:13 PM
Stan added a member for Contributors: Jammyjamjamman.
Sun, Jul 4, 6:16 PM

Sat, Jul 3

Vulcan added a comment to D4189: Additional loading screen tips.

Successful build - Chance fights ever on the side of the prudent.

Sat, Jul 3, 5:36 PM
Vulcan added a comment to D4189: Additional loading screen tips.

Successful build - Chance fights ever on the side of the prudent.

Sat, Jul 3, 4:36 PM
Grapjas updated the summary of D4189: Additional loading screen tips.
Sat, Jul 3, 4:03 PM
Grapjas updated the diff for D4189: Additional loading screen tips.

Added new tips, adjusted some based on @Freagarach comments. More to come.

Sat, Jul 3, 4:03 PM
Stan added a comment to rP25816: Move wild lake biome specific entities to a json file like hellas..

Thanks. I hadn't seen that conversation. It seems like the conversation didn't end up with a consensus.
The json files added in this commit might make it easier if we ever make it part of biome files. But as it is said in that diff it might be a bit too specific for the biomes for they might be used in mods without such civs. Maybe the farm animals could be though

Sat, Jul 3, 1:52 PM
Grapjas added inline comments to D4189: Additional loading screen tips.
Sat, Jul 3, 12:54 PM
Grapjas added a comment to D4189: Additional loading screen tips.

@Freagarach fair points. I'll work on it.

Sat, Jul 3, 12:53 PM
smiley added a comment to rP25816: Move wild lake biome specific entities to a json file like hellas..

I don't know how much this code has changed since 2018, but there was also D1660 that has discussions about edge cases. Most of those discussions was done via lobby chat, lobby pm, or in-game chat, so I don't remember how all of it went.

Sat, Jul 3, 12:25 PM
Angen added a member for Contributors: Grapjas.
Sat, Jul 3, 9:18 AM
Freagarach added inline comments to D4189: Additional loading screen tips.
Sat, Jul 3, 7:50 AM
Freagarach updated subscribers of D4189: Additional loading screen tips.

@Stan, can you add @Grapjas to the contributers list, please?

Sat, Jul 3, 7:49 AM
Freagarach added a comment to D4182: Fix gamesetup crash when Daytime resets..

Should there be a comment/ref. to ticket?

Sat, Jul 3, 7:19 AM

Fri, Jul 2

Grapjas requested review of D4189: Additional loading screen tips.
Fri, Jul 2, 2:54 PM
Grapjas added a comment to D4186: Corrected hasDealtWithTech in TriggerHelper.
In D4186#178011, @Angen wrote:

I dont see where name of the function suggest that technology is researched.
I queued this technology so I dealt with it and now I dont need to care about it.

Fri, Jul 2, 11:32 AM
autobuild committed rP25818: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Fri, Jul 2, 9:24 AM
Angen added a comment to D4186: Corrected hasDealtWithTech in TriggerHelper.

I dont see where name of the function suggest that technology is researched.
I queued this technology so I dealt with it and now I dont need to care about it.

Fri, Jul 2, 9:15 AM

Thu, Jul 1

Grapjas updated the diff for D4187: Citizen soldiers attack gaia animals without provocation.

Added context.

Thu, Jul 1, 1:22 PM
Grapjas updated the diff for D4186: Corrected hasDealtWithTech in TriggerHelper.

Added context.

Thu, Jul 1, 1:19 PM
s0600204 added a comment to D4188: Translate map name in game setup.

I can't see how it would: we're not tagging anything to be translated here, just using translations that already exist.

Thu, Jul 1, 12:44 PM
Stan added a comment to D4188: Translate map name in game setup.

Does this break string freeze ? Thanks for the patch.

Thu, Jul 1, 12:17 AM

Wed, Jun 30

s0600204 requested review of D4188: Translate map name in game setup.
Wed, Jun 30, 9:01 PM
Ceres added a comment to D3891: [Gameplay] - Adjust animals' walking speed.
In D3891#177970, @Stan wrote:

Because animations must sync with walking and running speed to prevent units looking like they are in slow motion or gliding.

Wed, Jun 30, 7:50 PM
Grapjas added a comment to D4187: Citizen soldiers attack gaia animals without provocation.

Yes but it's also very annoying that your soldiers walk off, more so on tight maps. Maybe the aggression range of these animals should be reduced, with the exception of lions and maybe other animals with courage.

Wed, Jun 30, 6:41 PM
Freagarach added a comment to D4187: Citizen soldiers attack gaia animals without provocation.

Keep in mind that people will be annoyed because they will lose their units sooner, since the dangerous animals will attack first.

Wed, Jun 30, 6:21 PM
Grapjas requested review of D4187: Citizen soldiers attack gaia animals without provocation.
Wed, Jun 30, 6:09 PM
Grapjas added a reviewer for D4186: Corrected hasDealtWithTech in TriggerHelper: Restricted Owners Package.
Wed, Jun 30, 5:51 PM
Stan added a comment to D3891: [Gameplay] - Adjust animals' walking speed.

Because animations must sync with walking and running speed to prevent units looking like they are in slow motion or gliding.

Wed, Jun 30, 5:45 PM
Grapjas requested review of D4186: Corrected hasDealtWithTech in TriggerHelper.
Wed, Jun 30, 5:26 PM
Freagarach requested review of D4185: Disable the autoqueue when changing ownership..
Wed, Jun 30, 5:10 PM
Ceres added a comment to D3891: [Gameplay] - Adjust animals' walking speed.

Why are different file paths modified?
/binaries/data/mods/public/art/variants/quadraped/
/binaries/data/mods/public/simulation/templates/gaia/

Wed, Jun 30, 5:05 PM
Ceres added a comment to D3891: [Gameplay] - Adjust animals' walking speed.

Thanks for the patch :)

  1. You can use the Atlas "Actor viewer" to check out units animations.
  2. Please upload using full context :)
  3. Please correctly set the repository when uploading patches, that allows our linters to run on your differential. (I've set it now for you.)
Wed, Jun 30, 4:39 PM
Freagarach added a comment to D4184: Fix PetraAI building a lot of siege and not using it..

True, true, but I'm merely saying that it was broken already, but less so than it is now. "It will work" as in hot-fix. Feel free to point me in another direction for a more proper fix.

Wed, Jun 30, 1:24 PM