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Mon, Sep 13

bb accepted D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

I guess unduping the list is required if we ever have the "autocomplete more names" feature.

Mon, Sep 13, 5:04 PM
marder added a comment to D4270: improve player_water material .
In D4270#181692, @Stan wrote:

Just for the record how bad does it look for ARB since there is no shader ?

Mon, Sep 13, 4:50 PM
marder added a comment to rP25789: Update some MR map previews..

Even if not possible automatically from within the game, maybe it was enough to create them by screenshots or so? I would help with it, if deemed feasible.

I would also like biome previews for every map, but the problem is that it is tedious to do by without automation. You not only have to do it once, but you also have to repeat the whole process when textures or maps get updated.

Mon, Sep 13, 4:41 PM
Ceres added a comment to rP25789: Update some MR map previews..

Maybe it's too late now to ask: I wonder if more arts for other bioms for (all?) maps could be added? Even if not possible automatically from within the game, maybe it was enough to create them by screenshots or so? I would help with it, if deemed feasible. As far as I understand, there was not just one map where the biom can be changed. However, when I read previous comments, I (mis-)understand them that there was just one map. Assuming that the biom can be changed for more, then maybe adding arts (outside the game) would indeed be nice. Nothing prio, of course. What are your thoughts about this?

Mon, Sep 13, 4:10 PM
Ceres added a comment to D4271: [WIP] Civ backgrounds for minimap..

Could we use these civ icons?
https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/emblems

Mon, Sep 13, 3:58 PM
marder updated the summary of D4270: improve player_water material .
Mon, Sep 13, 3:01 PM
marder updated the summary of D4270: improve player_water material .
Mon, Sep 13, 2:58 PM
marder added a comment to D4270: improve player_water material .
In D4270#181709, @Stan wrote:

You can use github.com or github1s.com's search features

Thanks for the tip, that works great.

Arb are a special kind of shaders used when you disable glsl

Well, good news and bad news:
player_water looks nice (enough) on all objects I tested:


there seems to be also a model_water.xml which uses the same shader, but I couldn't find any object where this is actually used?

Mon, Sep 13, 2:56 PM
Stan added a comment to D4270: improve player_water material .

You can use github.com or github1s.com's search features

Mon, Sep 13, 2:04 PM
marder added a comment to D4270: improve player_water material .
In D4270#181692, @Stan wrote:

Nice patch. How does it look for other objects using that shader?

That is the question, I'm not sure where it is used elsewhere, so I need to find out how to tell windows to search inside all the files.

Just for the record how bad does it look for ARB since there is no shader ?

What is ARB?

Mon, Sep 13, 1:15 PM
Ceres added a comment to D4271: [WIP] Civ backgrounds for minimap..

Wouldn't a rotated background (even if dimmed) look a bit awkward? I just think about this great dog with his legs in the air. ;)

Mon, Sep 13, 1:12 PM
Stan added a comment to D4271: [WIP] Civ backgrounds for minimap..

Don't think that's possible.

Mon, Sep 13, 12:02 PM
Langbart updated subscribers of D4271: [WIP] Civ backgrounds for minimap..

That's cool, but the background also needs to rotate, otherwise it feels like the map is static and my base is moving across the map.


@vladislavbelov wrote via IRC 0ad-dev (18/Aug/21)

Mon, Sep 13, 11:59 AM
Vulcan added a comment to D4271: [WIP] Civ backgrounds for minimap..

Successful build - Chance fights ever on the side of the prudent.

Mon, Sep 13, 11:15 AM
Vulcan added a comment to D4271: [WIP] Civ backgrounds for minimap..

Successful build - Chance fights ever on the side of the prudent.

Mon, Sep 13, 11:14 AM
Stan updated the diff for D4271: [WIP] Civ backgrounds for minimap..

Linter

Mon, Sep 13, 11:10 AM
Stan added inline comments to D4269: Removes duplication of terrain alpha map creation.
Mon, Sep 13, 11:07 AM
Stan requested review of D4271: [WIP] Civ backgrounds for minimap..
Mon, Sep 13, 11:05 AM
Stan added a comment to D4270: improve player_water material .

Nice patch. How does it look for other objects using that shader?
Just for the record how bad does it look for ARB since there is no shader ?

Mon, Sep 13, 11:03 AM
Langbart added a comment to D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

To avoid duplicates in the listPlayerNames array we added indexOf, without this the results would show duplicate names of players currently in the lobby and in the boardlist. As shown below:

Mon, Sep 13, 10:53 AM
Vulcan added a comment to D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

Successful build - Chance fights ever on the side of the prudent.

Mon, Sep 13, 10:41 AM
Vulcan added a comment to D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

Successful build - Chance fights ever on the side of the prudent.

Mon, Sep 13, 10:39 AM
Vulcan added a comment to D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

Successful build - Chance fights ever on the side of the prudent.

Mon, Sep 13, 10:35 AM
Vulcan added a comment to D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

Successful build - Chance fights ever on the side of the prudent.

Mon, Sep 13, 10:34 AM
Langbart updated the diff for D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

Remove the changes in the default.cfg file that allowed me to enter the A25 lobby for better testing.

Mon, Sep 13, 10:32 AM
Langbart updated the diff for D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

Fixing a problem where the boardlist names are not pulled before opening the profile player lookup.

Mon, Sep 13, 10:30 AM
Angen awarded rP25917: Remove executable bit on some source files. a Like token.
Mon, Sep 13, 9:57 AM
marder requested review of D4270: improve player_water material .
Mon, Sep 13, 9:44 AM
autobuild committed rP25920: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Sep 13, 9:12 AM
Freagarach accepted D4032: Increase the spacing in the top panel and synchronize the color in the tooltip for gatherers..
  • The code looks good.
  • The feature is nice and small.

If no-one objects about the visuals I'll try to commit this somewhere this week.

Mon, Sep 13, 8:11 AM
Vulcan added a comment to D4032: Increase the spacing in the top panel and synchronize the color in the tooltip for gatherers..

Successful build - Chance fights ever on the side of the prudent.

Mon, Sep 13, 7:43 AM
Vulcan added a comment to D4032: Increase the spacing in the top panel and synchronize the color in the tooltip for gatherers..

Successful build - Chance fights ever on the side of the prudent.

Mon, Sep 13, 7:41 AM
Langbart updated the diff for D4032: Increase the spacing in the top panel and synchronize the color in the tooltip for gatherers..

Adopt Freagarach's solution.

Mon, Sep 13, 7:30 AM
autobuild committed rP25919: [Windows] Automated build..
[Windows] Automated build.
Mon, Sep 13, 5:51 AM
Langbart added a comment to D4269: Removes duplication of terrain alpha map creation.

Apply the patch and compile the game

Ok.

Make sure that terrain texture blending works with/without GLSL

Could not see any difference when playing with this patch applied and without this patch.

Painting in Atlas works as before

Yes, tested with working copy rP25918.
GIF below without the patch:


GIF below with the patch applied:

Mon, Sep 13, 5:46 AM
Stan committed rP25918: Improve desert_small's texture look using the new textures. Rename them to….
Improve desert_small's texture look using the new textures. Rename them to…
Mon, Sep 13, 12:38 AM

Sun, Sep 12

Stan added a comment to D4223: Drop custom utf16 string implementation.

@vladislavbelov can you commit this now that you cleaned up CStr?

Sun, Sep 12, 11:06 PM
marder added a comment to D3868: [gameplay] fish and fruit regeneration.

There is no timer when the berries are full, they only run when they have been gathered

So the performance impact is insignificant? In that case yes why not :)

and as such players can notice it?

I was just referring to the patch description. "The effect will be minor"

Sun, Sep 12, 9:52 PM
Freagarach committed rP25917: Remove executable bit on some source files..
Remove executable bit on some source files.
Sun, Sep 12, 8:43 PM
Freagarach added inline comments to D4032: Increase the spacing in the top panel and synchronize the color in the tooltip for gatherers..
Sun, Sep 12, 8:31 PM
Freagarach updated subscribers of D4263: Fix renaming fields losing the ability to be gathered..
In D4032#181631, @Stan wrote:

I guess someone will "correct" it later then. I must say I (seem to) use archaic English (and Dutch, for that matter) more often.

Sun, Sep 12, 8:25 PM
Freagarach added a comment to D3868: [gameplay] fish and fruit regeneration.

There is no timer when the berries are full, they only run when they have been gathered and as such players can notice it?

Sun, Sep 12, 8:17 PM
Stan added a comment to D4032: Increase the spacing in the top panel and synchronize the color in the tooltip for gatherers..

Maybe the conventions should say modern English.
https://prowritingaid.com/grammar/1000188/Fro-vs-from%E2%80%94what-is-the-difference

Sun, Sep 12, 6:43 PM
Vulcan added a comment to D3998: [PetraAI] - [WIP] Implement an emergency mode in case of huge losses..

Successful build - Chance fights ever on the side of the prudent.

Sun, Sep 12, 5:35 PM
Vulcan added a comment to D3998: [PetraAI] - [WIP] Implement an emergency mode in case of huge losses..

Successful build - Chance fights ever on the side of the prudent.

Sun, Sep 12, 5:34 PM
Ceres added a comment to rP25916: Fix translation of "%(unit)s can't be controlled'.

Sorry, I was away. As I wrote before, credits belong to @nwtour . If you want to add me, too, I don't disagree, though. ;) But please without my email address (nick is enough). If that is not possible, I don't care. Mostly, I am here to help and to learn - if mentioned or not, is not so important for me. :) Cheers!

Sun, Sep 12, 5:32 PM
JCWasmx86 planned changes to D3998: [PetraAI] - [WIP] Implement an emergency mode in case of huge losses..
Sun, Sep 12, 5:32 PM
JCWasmx86 updated the diff for D3998: [PetraAI] - [WIP] Implement an emergency mode in case of huge losses..

*Maybe* fixed the ungarrisoning.(Worked twice, but I have to test it more) Furthermore I was able to fix some errors, that occur after returning from emergency state.

Sun, Sep 12, 5:29 PM
Angen added a comment to rP25916: Fix translation of "%(unit)s can't be controlled'.

When @Ceres want's to be in credits, they can make differential, from last info I know they did not want to be there

Sun, Sep 12, 4:36 PM
Langbart added inline comments to D4032: Increase the spacing in the top panel and synchronize the color in the tooltip for gatherers..
Sun, Sep 12, 11:48 AM
Langbart added a comment to D4263: Fix renaming fields losing the ability to be gathered..

Edit: fro --> from L260 ResourceSupply.js

fro is just as good English as from as far as I know. :)

Sun, Sep 12, 11:12 AM
Vulcan added a comment to D4009: [WIP] - Adding some buttons to the lobby page.

Successful build - Chance fights ever on the side of the prudent.

Sun, Sep 12, 11:03 AM
Vulcan added a comment to D4009: [WIP] - Adding some buttons to the lobby page.

Successful build - Chance fights ever on the side of the prudent.

Sun, Sep 12, 11:03 AM
Langbart updated the diff for D4009: [WIP] - Adding some buttons to the lobby page.

Fix lint warnings. Correctly set player presence in playlist when user interacts with the replay or the last summary button. Compatibility mod check when opening last summary.

Sun, Sep 12, 10:57 AM
Langbart planned changes to D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

The names of the top 100 players are only available for autocomplete when you press the "Leaderboard” button first.

Sun, Sep 12, 10:12 AM
Langbart updated the summary of D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..
Sun, Sep 12, 8:55 AM
Vulcan added a comment to D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

Successful build - Chance fights ever on the side of the prudent.

Sun, Sep 12, 8:53 AM
Vulcan added a comment to D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

Successful build - Chance fights ever on the side of the prudent.

Sun, Sep 12, 8:53 AM
marder added a comment to D3868: [gameplay] fish and fruit regeneration.
In D3868#167382, @Stan wrote:

One argument @wraitii had for the relative uselesness of regenerating berries is performance. It running all the time and not being used will mean that you'll waste some perf doing it;

Sun, Sep 12, 8:49 AM
Langbart updated the diff for D4262: Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field..

Restoring the two decimal places for the W/L percentage. Adding the players from the board list to the autocomplete function. elexis' idea, just trying to get it to work :)

Sun, Sep 12, 8:46 AM
Freagarach updated subscribers of D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.
Sun, Sep 12, 8:07 AM
Vulcan added a comment to D3868: [gameplay] fish and fruit regeneration.

Successful build - Chance fights ever on the side of the prudent.

Sun, Sep 12, 8:07 AM
Vulcan added a comment to D3868: [gameplay] fish and fruit regeneration.

Successful build - Chance fights ever on the side of the prudent.

Sun, Sep 12, 8:07 AM
Freagarach updated the diff for D3868: [gameplay] fish and fruit regeneration.

Change tip text.

Sun, Sep 12, 7:59 AM
Freagarach commandeered D3868: [gameplay] fish and fruit regeneration.
Sun, Sep 12, 7:56 AM
Freagarach added inline comments to D3998: [PetraAI] - [WIP] Implement an emergency mode in case of huge losses..
Sun, Sep 12, 7:50 AM
Vulcan added a comment to D4218: [PetraAI] - Disable some useless techs..

Successful build - Chance fights ever on the side of the prudent.

Sun, Sep 12, 7:47 AM
Vulcan added a comment to D4218: [PetraAI] - Disable some useless techs..

Successful build - Chance fights ever on the side of the prudent.

Sun, Sep 12, 7:46 AM
Freagarach updated the diff for D4218: [PetraAI] - Disable some useless techs..

To config.

Sun, Sep 12, 7:40 AM
Langbart closed D4255: Typo correction for gui/modmod/validatemod.js.
Sun, Sep 12, 5:39 AM

Sat, Sep 11

nwtour added a comment to rP25916: Fix translation of "%(unit)s can't be controlled'.

Summarizing the activity on the forum (and for this situation), I would suggest such a patch ;-)

diff --git a/binaries/data/mods/public/gui/credits/texts/community.json b/binaries/data/mods/public/gui/credits/texts/community.json
index 0910b9f959..2c05f8fa6d 100644
--- a/binaries/data/mods/public/gui/credits/texts/community.json
+++ b/binaries/data/mods/public/gui/credits/texts/community.json
@@ -5,6 +5,7 @@
                        "List": [
                                { "nick": "Black OP", "name": "Randy Sage" },
                                { "nick": "bstempi", "name": "Brian Stempin" },
+                               { "nick": "Ceres" },
                                { "nick": "chichigrande", "name": "Matthew Rogers" },
                                { "nick": "CodeOptimist", "name": "Nathanael Barbettini" },
                                { "name": "Danny Reese" },
Sat, Sep 11, 6:20 PM
Vulcan added a comment to D3998: [PetraAI] - [WIP] Implement an emergency mode in case of huge losses..

Successful build - Chance fights ever on the side of the prudent.

Sat, Sep 11, 6:12 PM
Vulcan added a comment to D3998: [PetraAI] - [WIP] Implement an emergency mode in case of huge losses..

Successful build - Chance fights ever on the side of the prudent.

Sat, Sep 11, 6:11 PM
JCWasmx86 planned changes to D3998: [PetraAI] - [WIP] Implement an emergency mode in case of huge losses..
Sat, Sep 11, 6:07 PM
JCWasmx86 updated the diff for D3998: [PetraAI] - [WIP] Implement an emergency mode in case of huge losses..

Fixed some bugs and errors.

Sat, Sep 11, 6:07 PM
Stan updated subscribers of rP25916: Fix translation of "%(unit)s can't be controlled'.
In D4254#180813, @bb wrote:

Don't forget to add yourself to the programming.json credits

Sat, Sep 11, 4:46 PM
bb accepted D4235: [AI] Remove code duplication from map component.

didn't find more usecases in the vicinity.

Sat, Sep 11, 1:20 PM
Vulcan added a comment to D4235: [AI] Remove code duplication from map component.

Successful build - Chance fights ever on the side of the prudent.

Sat, Sep 11, 11:52 AM
Vulcan added a comment to D4235: [AI] Remove code duplication from map component.

Successful build - Chance fights ever on the side of the prudent.

Sat, Sep 11, 11:51 AM
Angen updated the diff for D4235: [AI] Remove code duplication from map component.
Sat, Sep 11, 11:46 AM
Angen added inline comments to D4216: [PetraAI] - Reduce duplication when trying to research a specific technology..
Sat, Sep 11, 11:39 AM
Angen removed a reviewer for D4214: Popup Choice Message Boxes: Angen.
Sat, Sep 11, 11:35 AM · Contributors
Angen removed a reviewer for D3353: Move population cost outside of cost component.: Angen.
Sat, Sep 11, 11:33 AM
Angen requested changes to D4218: [PetraAI] - Disable some useless techs..
Sat, Sep 11, 11:32 AM
Angen requested changes to D4249: [Gameplay] The Mauryan working elephant is building again.

get it out of queue again

Sat, Sep 11, 11:30 AM
Angen edited reviewers for D4256: Adjusting the placeholder text for inputs, added: Restricted Owners Package; removed: Angen.
Sat, Sep 11, 11:29 AM
Angen planned changes to D4235: [AI] Remove code duplication from map component.
Sat, Sep 11, 11:28 AM
Angen added a comment to D4254: Added translatability of message "%(unit)s can't be controlled.".

Thanks for the patch

Sat, Sep 11, 11:24 AM
Angen committed rP25916: Fix translation of "%(unit)s can't be controlled'.
Fix translation of "%(unit)s can't be controlled'
Sat, Sep 11, 11:24 AM
Angen closed D4254: Added translatability of message "%(unit)s can't be controlled.".
Sat, Sep 11, 11:24 AM
Angen added a comment to D4255: Typo correction for gui/modmod/validatemod.js.

@Langbart can you close this?
thanks

Sat, Sep 11, 11:20 AM
Angen committed rP25915: Fix typo in validatemods introduced in rP20637.
Fix typo in validatemods introduced in rP20637
Sat, Sep 11, 11:17 AM
Vulcan added a comment to D2175: Basic battalionish support..

Build failure - The Moirai have given mortals hearts that can endure.

Sat, Sep 11, 10:09 AM
Vulcan added a comment to D2175: Basic battalionish support..

Build failure - The Moirai have given mortals hearts that can endure.

Sat, Sep 11, 10:08 AM
Vulcan added a comment to D2175: Basic battalionish support..

Build failure - The Moirai have given mortals hearts that can endure.

Sat, Sep 11, 10:07 AM
Freagarach updated the diff for D2175: Basic battalionish support..

Rebase + conversion to map (I still have some to do for that).

Sat, Sep 11, 10:03 AM
Ceres added a comment to D4252: GUI Enabled Mods - short explanatory note added about later mods overwriting earlier installed mods.

Thank you, I agree with you - and will try to add the longer text as a tooltip.

Sat, Sep 11, 9:42 AM
marder added a comment to D4252: GUI Enabled Mods - short explanatory note added about later mods overwriting earlier installed mods.

You can always discuss stuff on the forum, but not sure how many people there are interested in a small UI improvement. You can always try I guess.

Sat, Sep 11, 9:37 AM
Vulcan added a comment to D4252: GUI Enabled Mods - short explanatory note added about later mods overwriting earlier installed mods.

Successful build - Chance fights ever on the side of the prudent.

Sat, Sep 11, 9:27 AM
Vulcan added a comment to D4252: GUI Enabled Mods - short explanatory note added about later mods overwriting earlier installed mods.

Successful build - Chance fights ever on the side of the prudent.

Sat, Sep 11, 9:26 AM