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Nov 12 2021

Vulcan added a comment to D4333: Split tasks from ProductionQueue..

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 8:19 AM
Freagarach updated the diff for D4333: Split tasks from ProductionQueue..

Forgot the PQ of template_structure.

Nov 12 2021, 8:16 AM
Freagarach updated the diff for D4333: Split tasks from ProductionQueue..

Added template and tech-changes.

Nov 12 2021, 8:14 AM
Freagarach updated the summary of D4333: Split tasks from ProductionQueue..
Nov 12 2021, 8:01 AM
Freagarach edited P256 Fix D4333.
Nov 12 2021, 8:00 AM
vladislavbelov added a comment to D4331: Move MiniMap texture to a separate framebuffer.

Regarding the visibility of the unit icons I wrote down some things. If this is not the goal of this patch, then I will create a ticket.

Yeah, I think creating a ticket is good. Because the patch is big enough already.

Nov 12 2021, 7:43 AM
andy5995 added inline comments to D4303: Copy TeamPlacement options from Frontier.
Nov 12 2021, 7:34 AM
andy5995 updated subscribers of D4303: Copy TeamPlacement options from Frontier.

Me and @Jammyjamjamman have found that on a setup such as a 6 player game, when 2 players are on T1 and the other 4 not assigned to any team, the placement is not correct:

Nov 12 2021, 7:24 AM
Vulcan added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 7:11 AM
Vulcan added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 7:08 AM
Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 7:05 AM
Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 7:04 AM
JCWasmx86 updated the summary of D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].
Nov 12 2021, 7:02 AM
JCWasmx86 updated the summary of D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].
Nov 12 2021, 7:02 AM
JCWasmx86 updated the diff for D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Move the constants back between constructor and "init"/"update"

Nov 12 2021, 7:01 AM
JCWasmx86 updated the diff for D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].
Nov 12 2021, 7:00 AM
Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 6:59 AM
Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 6:58 AM
JCWasmx86 updated the diff for D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Reverted the move of the constants to the top. They will now live between the constructor and "init"/"update".

Nov 12 2021, 6:54 AM
Vulcan added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 6:52 AM
Vulcan added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 6:49 AM
JCWasmx86 added a comment to D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

I broke it:

ERROR: Error in timer on entity 10, IID90, function UpdateSequences: TypeError: this.sequences is undefined
  StatisticsTracker.prototype.UpdateSequences@simulation/components/StatisticsTracker.js:549:2
  Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44
Nov 12 2021, 6:48 AM
Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 6:47 AM
Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 6:45 AM
Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 6:41 AM
Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Successful build - Chance fights ever on the side of the prudent.

Nov 12 2021, 6:40 AM
JCWasmx86 updated the diff for D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Addressed review comments from D4343 for consistency

Nov 12 2021, 6:38 AM
JCWasmx86 updated the diff for D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Fixed diff

Nov 12 2021, 6:37 AM
Vulcan added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Build failure - The Moirai have given mortals hearts that can endure.

Nov 12 2021, 6:35 AM
JCWasmx86 updated the diff for D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Addressed review comments.

Nov 12 2021, 6:35 AM
Langbart updated the summary of D4345: Fix for changeset 24983.
Nov 12 2021, 3:04 AM
Langbart requested review of D4345: Fix for changeset 24983.
Nov 12 2021, 2:23 AM
Langbart added a comment to D4331: Move MiniMap texture to a separate framebuffer.

This works now. :)
Regarding the visibility of the unit icons I wrote down some things. If this is not the goal of this patch, then I will create a ticket.

Nov 12 2021, 1:35 AM
Langbart requested review of D4344: [Gameplay] Increase workshop garrison limit .
Nov 12 2021, 12:33 AM

Nov 11 2021

Vulcan added a comment to D4331: Move MiniMap texture to a separate framebuffer.

Successful build - Chance fights ever on the side of the prudent.

Nov 11 2021, 11:36 PM
Vulcan added a comment to D4331: Move MiniMap texture to a separate framebuffer.

Successful build - Chance fights ever on the side of the prudent.

Nov 11 2021, 11:35 PM
vladislavbelov updated the diff for D4331: Move MiniMap texture to a separate framebuffer.

Fixes notes.

Nov 11 2021, 11:27 PM
Langbart added a comment to D4311: Adds render debug modes.

Applying the patch with arcanist showed some errors in the terminal:

Nov 11 2021, 10:16 PM
nani awarded D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n] a Like token.
Nov 11 2021, 9:02 PM
nani added a comment to D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].

Looks good to me.

Nov 11 2021, 9:02 PM
Vulcan added a comment to D4333: Split tasks from ProductionQueue..

Successful build - Chance fights ever on the side of the prudent.

Nov 11 2021, 7:06 PM
Vulcan added a comment to D4333: Split tasks from ProductionQueue..

Successful build - Chance fights ever on the side of the prudent.

Nov 11 2021, 7:04 PM
Freagarach updated the diff for D4333: Split tasks from ProductionQueue..

Fix serialisation.
Add some PQ tests.

Nov 11 2021, 7:00 PM
JCWasmx86 requested review of D4343: [PetraAI] - Use enum-like variables instead of magic values. [2/n].
Nov 11 2021, 6:41 PM
JCWasmx86 retitled D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n] from [PetraAI] - Use enum-like variables instead of magic values. to [PetraAI] - Use enum-like variables instead of magic values. [1/n].
Nov 11 2021, 6:19 PM
Vulcan added a comment to D4319: New game mode: capture the wonder.

Successful build - Chance fights ever on the side of the prudent.

Nov 11 2021, 5:26 PM
Vulcan added a comment to D4319: New game mode: capture the wonder.

Successful build - Chance fights ever on the side of the prudent.

Nov 11 2021, 5:25 PM
nani added inline comments to D4319: New game mode: capture the wonder.
Nov 11 2021, 5:24 PM
nani updated the diff for D4319: New game mode: capture the wonder.

Now the gamesetup properly shows the victory condition only if the map supports it. Some code cleanup on the remgen side, passed most of the wonder placement code to the map itself instead of trying to make generic solution. Solved all the pending concerns and tested it again, everything seems to be working. Note that this is backwards compatible with any map.

Nov 11 2021, 5:21 PM
Langbart added a comment to D4329: Copy/Open button for file path in replay window.

elexis joins in:
[18:52:18] elexis https://softwareengineering.stackexchange.com/questions/105912/can-you-change-code-distributed-under-the-mit-license-and-re-distribute-it-unde
[18:54:28] elexis so seems you still have to include that license file, or perhaps you can still get away with refering to an existing MIT file plus mentioning that these specific files have Copyright (c) 2020 Phosphor Icons + MIT license
[18:55:40] elexis of course it would be great if one had a public domain image, or CC-0 (= public domain equivalent) licensed image, then you wouldnt have to abide by any licensing terms and thus could ignore all the license shenanigans
[18:56:37] elexis (and could simply say its CC-BY-SA now and copyright is ours too)

Nov 11 2021, 10:01 AM
Vulcan added a comment to D4341: Correct tooltip style for the civ icon in the top panel.

Successful build - Chance fights ever on the side of the prudent.

Nov 11 2021, 9:45 AM
nwtour added a comment to D4338: Fix passibilty overlay in atlas.

Is the performance different when drawing with a brush like 10x10?

Nov 11 2021, 9:45 AM
Vulcan added a comment to D4341: Correct tooltip style for the civ icon in the top panel.

Successful build - Chance fights ever on the side of the prudent.

Nov 11 2021, 9:43 AM
Vulcan added a comment to D4338: Fix passibilty overlay in atlas.

Successful build - Chance fights ever on the side of the prudent.

Nov 11 2021, 9:39 AM
Vulcan added a comment to D4338: Fix passibilty overlay in atlas.

Successful build - Chance fights ever on the side of the prudent.

Nov 11 2021, 9:38 AM
Langbart updated the diff for D4341: Correct tooltip style for the civ icon in the top panel.

Change the first to the image type. Changed in rP16610.

Nov 11 2021, 9:33 AM
nwtour updated the diff for D4338: Fix passibilty overlay in atlas.

Removing the (controversial) division and temporary variable

Nov 11 2021, 9:32 AM
Langbart added inline comments to D4341: Correct tooltip style for the civ icon in the top panel.
Nov 11 2021, 9:32 AM
Langbart requested review of D4342: [Gameplay] Autobuild fields.
Nov 11 2021, 9:20 AM
vladislavbelov added inline comments to D4341: Correct tooltip style for the civ icon in the top panel.
Nov 11 2021, 8:45 AM
Langbart requested review of D4341: Correct tooltip style for the civ icon in the top panel.
Nov 11 2021, 8:41 AM
vladislavbelov added inline comments to D4329: Copy/Open button for file path in replay window.
Nov 11 2021, 8:27 AM
vladislavbelov added a comment to D4338: Fix passibilty overlay in atlas.

Is the performance different when drawing with a brush like 10x10?

Nov 11 2021, 8:24 AM
Langbart added a comment to D4338: Fix passibilty overlay in atlas.

Your patch works for me. Tested on rP25990+D4338 macOS.

Nov 11 2021, 7:10 AM

Nov 10 2021

nwtour added a comment to D4340: Display rank action in tooltip.

This is a good idea, but the layout may need some adjustment.

Nov 10 2021, 11:09 PM
Vulcan added a comment to D4311: Adds render debug modes.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 10 2021, 9:53 PM
Vulcan added a comment to D4311: Adds render debug modes.

Build failure - The Moirai have given mortals hearts that can endure.

Nov 10 2021, 9:52 PM
vladislavbelov updated the diff for D4311: Adds render debug modes.

Fixes notes.

Nov 10 2021, 9:52 PM
Vulcan added a comment to D4333: Split tasks from ProductionQueue..

Successful build - Chance fights ever on the side of the prudent.

Nov 10 2021, 9:40 PM
Vulcan added a comment to D4333: Split tasks from ProductionQueue..

Successful build - Chance fights ever on the side of the prudent.

Nov 10 2021, 9:39 PM
Freagarach added inline comments to rP25779: Improvement to autoqueue usability.
Nov 10 2021, 9:38 PM
Freagarach updated the diff for D4333: Split tasks from ProductionQueue..

Compleatly working version.

Nov 10 2021, 9:35 PM
Freagarach retitled D4333: Split tasks from ProductionQueue. from [WIP] - Split tasks from ProductionQueue. to Split tasks from ProductionQueue..
Nov 10 2021, 9:33 PM
Freagarach edited P256 Fix D4333.
Nov 10 2021, 9:32 PM
Langbart added a comment to D4340: Display rank action in tooltip.

This is a good idea, but the layout may need some adjustment. It should show only the relevant information for the currently selected unit and information for the next rank, elite would only state the title.


Maybe so that the XP points are in there too, that saves some time hovering over the bar and back.

Resistance to "hacking, piercing, and crushing" is increased by one point; it might be better to state the total percentage of increase or both.
I would try to keep the layout&order somewhat similar to Attack and Resistance tooltip.

Nov 10 2021, 1:02 PM
Vulcan added a comment to D4340: Display rank action in tooltip.

Successful build - Chance fights ever on the side of the prudent.

Nov 10 2021, 11:12 AM
Vulcan added a comment to D4340: Display rank action in tooltip.

Successful build - Chance fights ever on the side of the prudent.

Nov 10 2021, 11:11 AM
nwtour updated the diff for D4340: Display rank action in tooltip.

fix link warning "prefer-const"

Nov 10 2021, 11:06 AM
nwtour requested review of D4340: Display rank action in tooltip.
Nov 10 2021, 10:53 AM
marder added a comment to D4339: [Gameplay] Expand the number of structures that do not decay in neutral territory..

generally I think this is a good idea, especially for the mercenary camps.

Nov 10 2021, 7:09 AM
lyv added inline comments to D4319: New game mode: capture the wonder.
Nov 10 2021, 6:28 AM
lyv added a comment to D4319: New game mode: capture the wonder.

I didn't write this, nor am I going to commit this, but maybe some of these suggestions are valid.

Nov 10 2021, 6:25 AM
Langbart requested review of D4339: [Gameplay] Expand the number of structures that do not decay in neutral territory..
Nov 10 2021, 3:04 AM

Nov 9 2021

Freagarach updated the summary of D4333: Split tasks from ProductionQueue..
Nov 9 2021, 8:09 PM
Freagarach created P256 Fix D4333.
Nov 9 2021, 8:08 PM
nani added inline comments to D4319: New game mode: capture the wonder.
Nov 9 2021, 8:03 PM
nani added a comment to D4319: New game mode: capture the wonder.

Up

Nov 9 2021, 7:57 PM
Freagarach requested changes to D4319: New game mode: capture the wonder.
In D4319#184678, @nani wrote:

Btw @Freagarach care to look it pls? I supposed that given you mentioned in the forums that I publish it in phabricator it would get somewhere but if this is going to take forever I better create a independent mod.

I tried to give you something to work on. Sorry to not give you as extensive reviews as @elexis, but IMHO some of the already mentioned points ought to be addressed before going on (e.g. Would it be possible to create the wonders here? (That way one doesn't need the extra sim component.)).

Nov 9 2021, 7:47 PM
nani added inline comments to D4319: New game mode: capture the wonder.
Nov 9 2021, 7:38 PM
nani added a comment to D4319: New game mode: capture the wonder.
In D4319#184167, @smiley wrote:

It's possible to make this work in the same way as AoE2 king of the hill mode. Not sure if that's desirable.

Relevant for this,

For now only mainland is compatible with this mode. A map will be considered compatible with this mode if it has the "SupportsCaptureTheWonder" : true in his setting's JSON or xml equivalent.

AoE2 maps always support it and they basically just place the wonder in the middle without much consideration. In water maps, a wonder sized island is created.

Nov 9 2021, 7:33 PM
Vulcan added a comment to D4333: Split tasks from ProductionQueue..

Successful build - Chance fights ever on the side of the prudent.

Nov 9 2021, 8:38 AM
Vulcan added a comment to D4333: Split tasks from ProductionQueue..

Successful build - Chance fights ever on the side of the prudent.

Nov 9 2021, 8:36 AM
Freagarach updated the diff for D4333: Split tasks from ProductionQueue..

Saving some progress.

Nov 9 2021, 8:31 AM
Freagarach added inline comments to rP25779: Improvement to autoqueue usability.
Nov 9 2021, 7:57 AM
Langbart updated the summary of D4329: Copy/Open button for file path in replay window.
Nov 9 2021, 2:50 AM

Nov 8 2021

Freagarach updated the summary of D4333: Split tasks from ProductionQueue..
Nov 8 2021, 8:39 PM
Freagarach set the repository for D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n] to rP 0 A.D. Public Repository.
Nov 8 2021, 5:49 PM
JCWasmx86 updated the diff for D4334: [PetraAI] - Use enum-like variables instead of magic values. [1/n].

Removed duplicate newline that was added by accident

Nov 8 2021, 5:48 PM
Stan added inline comments to D4337: Fix Windows 11 Detection.
Nov 8 2021, 5:00 PM
lyv added inline comments to D4337: Fix Windows 11 Detection.
Nov 8 2021, 11:14 AM