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Tue, Aug 2

real_tabasco_sauce added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

because much of the discussion is tangential, and they mostly just shoot down the patch.

Tue, Aug 2, 12:49 AM
chrstgtr added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.
In D4744#202074, @borg- wrote:

putting this in the forum was a mistake :c

Why?

Tue, Aug 2, 12:13 AM

Mon, Aug 1

borg- added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

putting this in the forum was a mistake :c

Mon, Aug 1, 11:59 PM
marder committed rP27025: [Fix] Adjust position of ice house and ministry in the building panel.
[Fix] Adjust position of ice house and ministry in the building panel
Mon, Aug 1, 8:57 PM
marder closed D4746: Smaller adjustments to the building order.
Mon, Aug 1, 8:57 PM
real_tabasco_sauce added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

putting this in the forum was a mistake :c

Mon, Aug 1, 7:35 PM
Mister added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

I'll write you some tests when I have some more time on my hands. Feel free to do it yourself though.

Mon, Aug 1, 5:06 PM
autobuild committed rP27024: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Aug 1, 9:14 AM
Langbart accepted D4746: Smaller adjustments to the building order.

It fixes all the problems referenced in the ticket.

Mon, Aug 1, 8:35 AM

Sun, Jul 31

marder added inline comments to rP27022: [Alpha 26] [Fix] [Persians] Remove the "City" class from the Persian Ice House..
Sun, Jul 31, 11:15 PM
marder committed rP27023: [Fix] Add missing loot to the Han minister.
[Fix] Add missing loot to the Han minister
Sun, Jul 31, 11:05 PM
wowgetoffyourcellphone committed rP27022: [Alpha 26] [Fix] [Persians] Remove the "City" class from the Persian Ice House..
[Alpha 26] [Fix] [Persians] Remove the "City" class from the Persian Ice House.
Sun, Jul 31, 10:56 PM
marder added a comment to D4598: [GUI] fancy endgame message.

planned for a27. but no further update right now.
Mostly a question of what artwork we want to use.

Sun, Jul 31, 10:45 PM
marder added a comment to D4690: [GUI] rename minimap idle worker -> idle citizens.

nah not really

Sun, Jul 31, 10:43 PM
marder added a comment to D4746: Smaller adjustments to the building order.
In D4746#202048, @Stan wrote:

Sounds safer indeed. Sometimes I wonder if special buildings should not just all be named special_01 or something to remove duplication

Sun, Jul 31, 10:43 PM
marder planned changes to D4697: [Gameplay] Switch default behavior from capture to attack.

thx for the acceptance, but I still think this part of the summary has to be done to complete the change:
Building stats (health & capture points) will probably need to be adjusted to accommodate this.

Sun, Jul 31, 10:41 PM
chrstgtr accepted D4697: [Gameplay] Switch default behavior from capture to attack.
Sun, Jul 31, 10:13 PM
Stan added a comment to D1581: Mod Interface: Enable setting territory visibility.

A27

Sun, Jul 31, 10:10 PM
asterix awarded D4747: Adjust playerPlacementRiver to group teams on the same side for the most part a Like token.
Sun, Jul 31, 9:44 PM
asterix added a comment to D1581: Mod Interface: Enable setting territory visibility.

@Stan do you want this to be committed for A26 or A27 ?

Sun, Jul 31, 9:43 PM
andy5995 awarded D4747: Adjust playerPlacementRiver to group teams on the same side for the most part a Like token.
Sun, Jul 31, 9:43 PM
Stan added a comment to D4746: Smaller adjustments to the building order.

Sounds safer indeed. Sometimes I wonder if special buildings should not just all be named special_01 or something to remove duplication

Sun, Jul 31, 9:31 PM
asterix added a comment to D4690: [GUI] rename minimap idle worker -> idle citizens.

any update?

Sun, Jul 31, 9:19 PM
asterix added a comment to D4598: [GUI] fancy endgame message.

any update on this?

Sun, Jul 31, 9:18 PM
asterix accepted D4697: [Gameplay] Switch default behavior from capture to attack.

I believe this is a nice change I agree with, please correct the inlines which others mentioned.

Sun, Jul 31, 9:16 PM
asterix added a comment to D4735: Move all buildings to the builder mixin.

I already voted on the forum for the version with the image on the right.

Sun, Jul 31, 9:14 PM
asterix accepted D4744: [Gameplay] Cavalry vision range 92m -> 80m.

I also believe this patch goes in the right direction and could be committed so it could be tried in the next RC release.

Sun, Jul 31, 9:11 PM
asterix accepted D4746: Smaller adjustments to the building order.

I am ok with this.

Sun, Jul 31, 9:01 PM
marder added inline comments to D4747: Adjust playerPlacementRiver to group teams on the same side for the most part.
Sun, Jul 31, 8:54 PM
marder requested review of D4747: Adjust playerPlacementRiver to group teams on the same side for the most part.
Sun, Jul 31, 7:43 PM
marder requested review of D4746: Smaller adjustments to the building order.
Sun, Jul 31, 6:39 PM
Mister added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

This is how we say a patch is WIP. :) (By prefixing the title.)
Regarding the "cannot repair structures not known", it means that once captured a barracks of the enemy, we cannot repair it. Be aware of that. :) (One can check around that, using the hint provided inline.)

Sun, Jul 31, 5:49 PM
Mister added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

I'll write you some tests when I have some more time on my hands. Feel free to do it yourself though.

Sun, Jul 31, 5:47 PM
real_tabasco_sauce added a comment to D4722: Balance Fanatic.

I would like to cut the metal cost of fanatics. If the metal cost is fully removed, I am afraid it just will be fairly easy to spam and function as a superior spearman.

Food is gathered more slowly than metal, they’re more expensive units, and have slower train times. I don’t think this is a disqualifying concern.

If anything, they might become like a more expensive, slower trained spear cav that isn’t vulnerable to a spear attack multiplier. I am ok with that.

Sun, Jul 31, 5:28 PM
Vulcan added a comment to D4745: Espionage rework - Hide diplomacy and stats of enemy units.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jul 31, 2:33 PM
Vulcan added a comment to D4745: Espionage rework - Hide diplomacy and stats of enemy units.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jul 31, 2:32 PM
Grapjas updated the diff for D4745: Espionage rework - Hide diplomacy and stats of enemy units.

Edited the espionage tech description to fit the new mechanic.

Sun, Jul 31, 2:23 PM
marder committed rP27021: [Gameplay] Rebalancing of the Gaul fanatic.
[Gameplay] Rebalancing of the Gaul fanatic
Sun, Jul 31, 1:15 PM
marder closed D4722: Balance Fanatic.
Sun, Jul 31, 1:14 PM
marder added a comment to D4722: Balance Fanatic.

I am ok to try it as it is right now.
If it's not ok you can blame me and ping me to make a hotfix/ last minute adjustments.

Sun, Jul 31, 1:01 PM
chrstgtr added a comment to D4722: Balance Fanatic.

I would like to cut the metal cost of fanatics. If the metal cost is fully removed, I am afraid it just will be fairly easy to spam and function as a superior spearman.

Sun, Jul 31, 1:24 AM
real_tabasco_sauce added a comment to D4722: Balance Fanatic.

I would like to cut the metal cost of fanatics. If the metal cost is fully removed, I am afraid it just will be fairly easy to spam and function as a superior spearman.

Sun, Jul 31, 12:59 AM

Sat, Jul 30

borg- added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

Well, about the values I don't think op, but I would be happier with an aura to fatten the animals, like I did in my mod.

Sat, Jul 30, 9:38 PM
real_tabasco_sauce added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Crazy me would prefer an even further vision range reduction, which would make scouting more intense and maps feel larger (without needing to increase their actual size). Or perhaps keep the 80 range and adjust the chase range in UnitAI.js

	else if (this.GetStance().respondChase)
		ret.max = visionRange * 0.85; // << This has changed from 100% to 85% of vision range. Stops units from berserking after any enemy unit in vision range.

That is a different topic and only partly related to this current differential. So, Accepted.

Sat, Jul 30, 9:35 PM
borg- added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Crazy me would prefer an even further vision range reduction, which would make scouting more intense and maps feel larger (without needing to increase their actual size). Or perhaps keep the 80 range and adjust the chase range in UnitAI.js

	else if (this.GetStance().respondChase)
		ret.max = visionRange * 0.85; // << This has changed from 100% to 85% of vision range. Stops units from berserking after any enemy unit in vision range.

That is a different topic and only partly related to this current differential. So, Accepted.

Sat, Jul 30, 9:31 PM
wowgetoffyourcellphone added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Crazy me would prefer an even further vision range reduction, which would make scouting more intense and maps feel larger (without needing to increase their actual size). Or perhaps keep the 80 range and adjust the chase range in UnitAI.js

Sat, Jul 30, 8:09 PM
wowgetoffyourcellphone awarded D4744: [Gameplay] Cavalry vision range 92m -> 80m a Dat Boi token.
Sat, Jul 30, 8:03 PM
wowgetoffyourcellphone accepted D4744: [Gameplay] Cavalry vision range 92m -> 80m.
Sat, Jul 30, 8:03 PM
desertsafaridubaiz updated desertsafaridubaiz.
Sat, Jul 30, 7:12 PM
desertsafaridubaiz updated desertsafaridubaiz.
Sat, Jul 30, 7:12 PM
Vulcan added a comment to D4745: Espionage rework - Hide diplomacy and stats of enemy units.

Successful build - Chance fights ever on the side of the prudent.

Sat, Jul 30, 5:48 PM
Vulcan added a comment to D4745: Espionage rework - Hide diplomacy and stats of enemy units.

Successful build - Chance fights ever on the side of the prudent.

Sat, Jul 30, 5:48 PM
Grapjas updated the summary of D4745: Espionage rework - Hide diplomacy and stats of enemy units.
Sat, Jul 30, 5:46 PM
Grapjas updated the diff for D4745: Espionage rework - Hide diplomacy and stats of enemy units.

Should fix most lint issues.

Sat, Jul 30, 5:42 PM
LetswaveaBook awarded D4683: [Gameplay - A26] Axe cav buff — Lite — edition a Like token.
Sat, Jul 30, 5:02 PM
LetswaveaBook awarded D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food a Love token.
Sat, Jul 30, 5:01 PM
wowgetoffyourcellphone accepted D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.
Sat, Jul 30, 4:03 PM
wowgetoffyourcellphone awarded D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food a Dat Boi token.
Sat, Jul 30, 4:01 PM
LetswaveaBook added a comment to D4722: Balance Fanatic.

I would like to cut the metal cost of fanatics. If the metal cost is fully removed, I am afraid it just will be fairly easy to spam and function as a superior spearman.

Sat, Jul 30, 3:51 PM
LetswaveaBook added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

Also there is another problem with garrison space: When you go to the next phase, the GarrisonRegenRate increases and is no longer 0.

I guess we'll need D4679. ;P

Sat, Jul 30, 2:58 PM
Stan added a comment to D4741: Fix writing mod.json with non latin chars in path..

Seems also to be a windows only issue. No problem with Ubuntu. @vladislavbelov is it acceptable to use the windows proprietary overload with an #ifdef?

Sat, Jul 30, 2:29 PM
geneoesekha updated geneoesekha.
Sat, Jul 30, 11:59 AM
Vulcan added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Successful build - Chance fights ever on the side of the prudent.

Sat, Jul 30, 5:31 AM
Vulcan added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Successful build - Chance fights ever on the side of the prudent.

Sat, Jul 30, 5:29 AM
real_tabasco_sauce updated the diff for D4744: [Gameplay] Cavalry vision range 92m -> 80m.

champions also needed to be changed.

Sat, Jul 30, 5:24 AM
real_tabasco_sauce added a comment to D4722: Balance Fanatic.

I think we are in feature freeze, but this is a really good change. Is it possible this makes it in a26?

Sat, Jul 30, 5:06 AM
real_tabasco_sauce added a comment to D4722: Balance Fanatic.

I think we are in feature freeze, but this is a really good change. Is it possible this makes it in a26?

Sat, Jul 30, 5:05 AM
real_tabasco_sauce accepted D4722: Balance Fanatic.
Sat, Jul 30, 4:46 AM

Fri, Jul 29

Stan committed rP27020: Add more world population options..
Add more world population options.
Fri, Jul 29, 9:51 PM
Stan closed D4742: Add more world population options.
Fri, Jul 29, 9:50 PM
asterix awarded D4745: Espionage rework - Hide diplomacy and stats of enemy units a Love token.
Fri, Jul 29, 8:44 PM
real_tabasco_sauce added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Have you checked if this includes eles and camels? / Or should they stay as they are now?

But yes more opinions on this would be nice.

Fri, Jul 29, 7:35 PM
marder added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Have you checked if this includes eles and camels? / Or should they stay as they are now?

Fri, Jul 29, 7:31 PM
marder awarded D4745: Espionage rework - Hide diplomacy and stats of enemy units a Like token.
Fri, Jul 29, 7:24 PM
Freagarach awarded D4745: Espionage rework - Hide diplomacy and stats of enemy units a Love token.
Fri, Jul 29, 6:50 PM
borg- abandoned D3417: [gameplay] Balance pike again.
Fri, Jul 29, 5:17 PM
borg- abandoned D4731: Fix last persian changes.
Fri, Jul 29, 5:15 PM
chrstgtr added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Fine with me. Let's see if anyone else has objections.

Fri, Jul 29, 4:40 PM
Vulcan added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Successful build - Chance fights ever on the side of the prudent.

Fri, Jul 29, 3:59 PM
Vulcan added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Successful build - Chance fights ever on the side of the prudent.

Fri, Jul 29, 3:57 PM
real_tabasco_sauce updated the diff for D4744: [Gameplay] Cavalry vision range 92m -> 80m.

removed infantry change, changed cavalry change to 80 meter

Fri, Jul 29, 3:52 PM
real_tabasco_sauce retitled D4744: [Gameplay] Cavalry vision range 92m -> 80m from [Gameplay] All soldiers get 75m vision range to [Gameplay] Cavalry vision range 92m -> 80m.
Fri, Jul 29, 3:49 PM
Grapjas added inline comments to D4745: Espionage rework - Hide diplomacy and stats of enemy units.
Fri, Jul 29, 2:24 PM
Grapjas requested review of D4745: Espionage rework - Hide diplomacy and stats of enemy units.
Fri, Jul 29, 2:12 PM
real_tabasco_sauce added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Ok I will change the unified vision back to 80 for both infantry and cavalry which is the current value for infantry.
The most important thing is the cav change imo.

Fri, Jul 29, 11:53 AM
chrstgtr added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

I don't have any better ideas tbh.
Vision range is just a topic that is very intensively discussed, so not sure if we should make a move this alpha.

Related discussions just for the record:
D3487
D3486
D3776
https://wildfiregames.com/forum/topic/37850-revealing-attackers-in-fog-of-war/
https://wildfiregames.com/forum/topic/18003-suggestions-for-0-ad/page/156/#comment-510998

Edit: there are probably more, those are just the ones I had in mind

Fri, Jul 29, 11:34 AM
marder added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

I don't have any better ideas tbh.
Vision range is just a topic that is very intensively discussed, so not sure if we should make a move this alpha.

Fri, Jul 29, 11:19 AM
chrstgtr added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

I'd prefer to have vision a decent bit farther than any units actually engage. This diff's proposed value seems fine. Slightly larger seems fine too. I want to avoid a situation where units quickly die to stronger enemy units that come into vision and immediately destroy your troops before you can react (archers and sword cav come to mind, here)--players should have a chance to at least react and adjust/reinforce.

For siege, I would be fine with them having the same vision range as other units. Whether than means slightly expanding units vision range or slightly decreasing siege's range. Here, though, I would like to avoid a situation where troops can be under attack by far away siege that units can't see.

Fair enough. The problem could be what "slightly" means. Catas have right now a range of 100, which is nearly double the archer range.

Also see the discussion in D3492 about this.

Fri, Jul 29, 10:53 AM
marder added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

I'd prefer to have vision a decent bit farther than any units actually engage. This diff's proposed value seems fine. Slightly larger seems fine too. I want to avoid a situation where units quickly die to stronger enemy units that come into vision and immediately destroy your troops before you can react (archers and sword cav come to mind, here)--players should have a chance to at least react and adjust/reinforce.

For siege, I would be fine with them having the same vision range as other units. Whether than means slightly expanding units vision range or slightly decreasing siege's range. Here, though, I would like to avoid a situation where troops can be under attack by far away siege that units can't see.

Fri, Jul 29, 10:33 AM
chrstgtr added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Personally, I would unify all vision ranges for units (women, siege, CS, champs, etc.).

I agree that all human units (CS, support, cav, eles ect.) should have the same vision range and from my feeling even 65 would be fine for that (slightly larger than the archer range).

On the other hand, siege with a much larger attack range needs a much larger vision range in order to work properly. So we either need to keep that for them or reduced their attack range.

Fri, Jul 29, 10:20 AM
marder added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Personally, I would unify all vision ranges for units (women, siege, CS, champs, etc.).

Fri, Jul 29, 10:11 AM
marder accepted D4722: Balance Fanatic.

Lgtm

Fri, Jul 29, 10:01 AM
marder added a comment to D4511: [gameplay] make catapult / stonethrower more useful.

Larger buildings appear to continue having this problem.
even more vision?

Fri, Jul 29, 9:59 AM
autobuild committed rP27019: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Fri, Jul 29, 9:17 AM
Langbart added a comment to D4511: [gameplay] make catapult / stonethrower more useful.

Maybe even more vision, I can't see the progress on bombing the house unless I move closer.

Fri, Jul 29, 6:58 AM
chrstgtr accepted D4722: Balance Fanatic.
Fri, Jul 29, 5:33 AM
borg- updated the diff for D4722: Balance Fanatic.
  • Auras removed
  • +1 hack armor
  • Remove metal cost, half the cost of metal goes to food and half to wood
Fri, Jul 29, 3:08 AM

Thu, Jul 28

phosit added inline comments to D4718: Allocator and generator for component data..
Thu, Jul 28, 11:28 AM
Vulcan added a comment to D4718: Allocator and generator for component data..

Successful build - Chance fights ever on the side of the prudent.

Thu, Jul 28, 4:34 AM
Vulcan added a comment to D4718: Allocator and generator for component data..

Successful build - Chance fights ever on the side of the prudent.

Thu, Jul 28, 3:58 AM