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Jun 13 2019

wraitii added a comment to D1950: Create "Damage"-container for damage types in templates..
In D1950#82162, @Nescio wrote:

Actually I disagree; damage is a mass noun, unlike resources.

True... Though we're talking about different kinds of damage. Perhaps "DamageTypes" ? Bit long perhaps. I guess we can keep Damage maybe.
I'm guessing "Damages" just isn't english.

Jun 13 2019, 8:30 AM

Jun 12 2019

Vulcan added a comment to D1972: Makes some rendering helpers be available through the developer overlay..

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2019, 11:21 PM
Nescio added a comment to D1950: Create "Damage"-container for damage types in templates..

Actually I disagree; damage is a mass noun, unlike resources.

Jun 12 2019, 11:19 PM
Stan added a comment to D1718: Decay/regenerate option for resources..

I can have Alive1 Alive2 Alive3 Alive4 :) Indeed NotBeingGathered could use an Alive and Dead State

I don't see how having multiple Alive would make any difference than just having one with the combined effects?

Jun 12 2019, 11:06 PM
wraitii added a comment to D1718: Decay/regenerate option for resources..

I can have Alive1 Alive2 Alive3 Alive4 :) Indeed NotBeingGathered could use an Alive and Dead State

I don't see how having multiple Alive would make any difference than just having one with the combined effects?

Jun 12 2019, 10:59 PM
Stan added a comment to D1718: Decay/regenerate option for resources..
In D1718#82140, @Stan wrote:

So you could have growth , regen, and another doing stuff when the resource alive
And decay, rotting, and burning doing something else when the resource is dead

You can also have the no gatherer decay or grow the resource all at the same time.

Mh, I would say no, unless I've misunderstood something. You can have a constraint for "Alive", a constraint for "Dead", and one for "NotBeingGathered". That can give you up to 4 different rates: Alive / Alive + NotBeing Gathered + Dead / Dead + NotBeing Gathered, but actually Alive / Dead + NotBeingGathered would be tied somewhat since you can't have a different value to NotBeingGathered for both, which seems impractical.

Jun 12 2019, 10:53 PM
wraitii added a comment to D1718: Decay/regenerate option for resources..
In D1718#82140, @Stan wrote:

So you could have growth , regen, and another doing stuff when the resource alive
And decay, rotting, and burning doing something else when the resource is dead

You can also have the no gatherer decay or grow the resource all at the same time.

Jun 12 2019, 10:46 PM
Stan awarded D1972: Makes some rendering helpers be available through the developer overlay. a Love token.
Jun 12 2019, 10:41 PM
vladislavbelov created D1972: Makes some rendering helpers be available through the developer overlay..
Jun 12 2019, 10:39 PM
wraitii added a reviewer for D1906: ProductionQueue - Cleanup timer: Restricted Owners Package.
Jun 12 2019, 10:34 PM · Contributors
wraitii added a reviewer for D270: Allow Modifiers to affect tokens.: Restricted Owners Package.
Jun 12 2019, 10:33 PM
wraitii added a reviewer for D1939: redo rP21036, Create a ConfigDB_CreateAndWriteValueToFile function to absorb some duplication in the gui: Restricted Owners Package.
Jun 12 2019, 10:33 PM
wraitii added a reviewer for D1911: Additional pathing points around static obstructions: Restricted Owners Package.
Jun 12 2019, 10:33 PM
Stan added a comment to D1718: Decay/regenerate option for resources..
In D1718#82138, @Stan wrote:

See the test, you can combine them all :)

I don't see a test with multiple constraint in the same element?

Jun 12 2019, 10:32 PM
wraitii added a comment to D1718: Decay/regenerate option for resources..
In D1718#82138, @Stan wrote:

See the test, you can combine them all :)

Jun 12 2019, 10:27 PM
vladislavbelov committed rP22372: Cleanups BoundingBoxAxisAligned and fixes coding styles a bit..
Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
Jun 12 2019, 10:23 PM
Stan added a comment to D1718: Decay/regenerate option for resources..

Questions:

  • This seems to allow only one constrain at a time. I think we might want to allow "Alive - Not Being Gathered" and "Dead - Not Being Gathered" to be more different than that for example.
Jun 12 2019, 10:23 PM
vladislavbelov closed D1951: Cleanups BoundingBoxAxisAligned before refactoring.
Jun 12 2019, 10:23 PM
wraitii added a comment to D1718: Decay/regenerate option for resources..

Questions:

  • This seems to allow only one constrain at a time. I think we might want to allow "Alive - Not Being Gathered" and "Dead - Not Being Gathered" to be more different than that for example.
  • Why do we allow decay when Alive? If we removed that, we could simplify the template considerably.
  • Naming of "Value", "Interval" and "Limit" isn't obvious imo. Also whether these are seconds, HP, or milliseconds?
Jun 12 2019, 10:21 PM
wraitii added a comment to D1938: Easier introduction of new damage types..

I still believe you should remove dependencies on "GetTypes" everywhere where you've introduced them. I don't think it's needed anywhere and things should work without needing to define them explicitly anywhere (in fact the global script should be removed I think then).

Jun 12 2019, 10:14 PM
wraitii added a comment to D1936: Load damageTypes from "simulation/data/damagetypes"-files..

Given that in D1938 we're going to make most code damage-type agnostic, I don't think we really need a list anywhere, so I don't think the JSON files are necessary. They could still be useful to provide "default" values for additional metadata, but I don't think that's such a stringent requirement atm.

Jun 12 2019, 10:14 PM
wraitii added a comment to D1950: Create "Damage"-container for damage types in templates..

A question: Should I make it "Damages" instead of "Damage"? Cf. "Resources"?

Jun 12 2019, 10:12 PM
wraitii requested changes to D1965: Allow instant-kill for attacks. (And use it for "Slaughter"-attack.).

Don't make "Slaughter" a special case. Instead, make the template accept an <InstantKill/> parameter which gives this property to any attack.

Jun 12 2019, 10:10 PM
vladislavbelov committed rP22371: Fixes includes and forward declarations in CPatchRData..
Fixes includes and forward declarations in CPatchRData.
Jun 12 2019, 10:03 PM
vladislavbelov closed D1952: Fixes includes and forward declarations in CPatchRData.
Jun 12 2019, 10:03 PM
vladislavbelov committed rP22370: Refactors Developer Overlay using an object instead of global functions..
Refactors Developer Overlay using an object instead of global functions.
Jun 12 2019, 9:22 PM
vladislavbelov closed D1928: Refactors Developer Overlay.
Jun 12 2019, 9:22 PM
wraitii accepted D1846: Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed..

Looks good to me, there's a little bit of cleanup to do perhaps but I think that can be handled before committing.
Thanks for the patch again :)

Jun 12 2019, 9:01 PM
lyv added a comment to D1628: Reregister game in multiplayer lobby when host disconnects from lobby..

The cathedral and the bazaar
To be honest, i never figured out which was which. It's all cathedrals.

Jun 12 2019, 8:51 PM
Stan added a comment to D1628: Reregister game in multiplayer lobby when host disconnects from lobby..

Why not both ? Isn't that what open source is for ? Giving the ability to everyone to adapt code ?

Jun 12 2019, 7:49 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 7:44 PM
elexis added a comment to D1628: Reregister game in multiplayer lobby when host disconnects from lobby..
In D1628#82092, @nani wrote:

Nice, what it will become of this diff now?

Jun 12 2019, 7:30 PM
Vulcan added a comment to D1971: Support attack-ground for ranged units..

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2019, 5:39 PM
Freagarach updated the diff for D1971: Support attack-ground for ranged units..

@Stan, this is what I meant ;)
It defaults to "false".

Jun 12 2019, 5:37 PM
Freagarach added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 5:19 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 5:02 PM
Vulcan added a comment to D1971: Support attack-ground for ranged units..

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2019, 4:53 PM
Freagarach updated the diff for D1971: Support attack-ground for ranged units..

Rewritten and combined most functions.
Combining states has yet to be done.

Jun 12 2019, 4:51 PM
Freagarach added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 4:44 PM
nani added a comment to D1628: Reregister game in multiplayer lobby when host disconnects from lobby..

Nice, what it will become of this diff now?

Jun 12 2019, 4:12 PM
elexis added inline comments to D1928: Refactors Developer Overlay.
Jun 12 2019, 4:05 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 3:54 PM
vladislavbelov added inline comments to D1928: Refactors Developer Overlay.
Jun 12 2019, 2:53 PM
Freagarach added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 2:46 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 2:24 PM
Freagarach added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 2:22 PM
Vulcan added a comment to D1971: Support attack-ground for ranged units..

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2019, 2:09 PM
Freagarach updated the diff for D1971: Support attack-ground for ranged units..

Okay, kind of (very) hacky but I got formations working now. I'll go clean stuff up and return to do formations properly when the cleaning is done.

Jun 12 2019, 2:06 PM
elexis added inline comments to D1928: Refactors Developer Overlay.
Jun 12 2019, 1:52 PM
Stan added inline comments to D1928: Refactors Developer Overlay.
Jun 12 2019, 1:21 PM
Freagarach added a comment to D1971: Support attack-ground for ranged units..

Thanks!
I'm currently trying to make formations also be able to use this, but it's kind of a hard task as some code magically points to other functions in an unexpected manner ;)

Jun 12 2019, 12:39 PM
vladislavbelov added inline comments to D1928: Refactors Developer Overlay.
Jun 12 2019, 12:28 PM
wraitii added a comment to D1971: Support attack-ground for ranged units..

Thanks for another useful patch @Freagarach :).

Jun 12 2019, 12:13 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 11:16 AM
Freagarach added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 11:12 AM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 10:51 AM
Freagarach added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 10:42 AM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 10:11 AM
Vulcan added a comment to D1971: Support attack-ground for ranged units..

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2019, 10:07 AM
Freagarach updated the diff for D1971: Support attack-ground for ranged units..

Made sure that only ranged units have the button (and respond to the order).

Jun 12 2019, 10:04 AM
Vulcan added a comment to D1971: Support attack-ground for ranged units..

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2019, 9:26 AM
Stan awarded D1971: Support attack-ground for ranged units. a Like token.
Jun 12 2019, 9:22 AM
Freagarach updated the diff for D1971: Support attack-ground for ranged units..

Finished first version.

Jun 12 2019, 9:04 AM
autobuild committed rP22369: [Windows] Automated build..
[Windows] Automated build.
Jun 12 2019, 7:26 AM
Freagarach added a comment to rP22345: Move "IsInRange" family of functions to the Obstruction Manager and make the….

@Freagarach rP22367 should have improved many/all of the above. Chasing can still exhibit the "unit stops" behaviour - that's a unitMotion issue, which I will fix later.

Yeah, I saw your hard work on it, thank you! That means my testing of other stuff should go easier as well :)
I am patient, dont rush ;)

Jun 12 2019, 6:39 AM
nani awarded D1628: Reregister game in multiplayer lobby when host disconnects from lobby. a Cup of Joe token.
Jun 12 2019, 2:00 AM
elexis planned changes to D1628: Reregister game in multiplayer lobby when host disconnects from lobby..
Jun 12 2019, 1:34 AM
elexis reclaimed D1628: Reregister game in multiplayer lobby when host disconnects from lobby..
Jun 12 2019, 1:34 AM
elexis commandeered D1628: Reregister game in multiplayer lobby when host disconnects from lobby..
Jun 12 2019, 1:34 AM
elexis added a comment to D1628: Reregister game in multiplayer lobby when host disconnects from lobby..

(as mentioned some time in the lobby)

Jun 12 2019, 1:34 AM
nani abandoned D1640: ConvexPolygonPlacer optimization in rmgen..

Needs too may licences & code too ugly to commit.

Jun 12 2019, 1:32 AM
nani abandoned D1641: CityPainter optimization..

Closing as it does not archive the desirable results.

Jun 12 2019, 1:25 AM
elexis added a comment to D1928: Refactors Developer Overlay.
prototype.isControlAll()  = function()
{
let state = GetSimState().players[g_ViewedPlayer];
return state && state.controlsAll;
}

This way the variable and the setter hunk would be avoided, at the cost of having the g_ViewedPlayer reference here and GetSimState(), as opposed to having it in the other file.

Jun 12 2019, 1:18 AM
nani abandoned D1628: Reregister game in multiplayer lobby when host disconnects from lobby..

Probably wrong approach.

Jun 12 2019, 1:14 AM
nani abandoned D1785: Custom building placement hotkeys + minor fix..

Wrong approach.

Jun 12 2019, 1:13 AM
nani abandoned D1766: Buildings shortcuts / hotkeys.

Wrong approach.

Jun 12 2019, 1:12 AM
elexis added inline comments to D1928: Refactors Developer Overlay.
Jun 12 2019, 1:10 AM
Vulcan added a comment to D1661: lobby bots systemd service.

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2019, 1:05 AM
vladislavbelov added inline comments to D1928: Refactors Developer Overlay.
Jun 12 2019, 1:01 AM
Vulcan added a comment to D1661: lobby bots systemd service.

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2019, 12:43 AM
Vulcan added a comment to D1928: Refactors Developer Overlay.

Successful build - Chance fights ever on the side of the prudent.

Jun 12 2019, 12:40 AM
elexis updated the diff for D1661: lobby bots systemd service.

Remove dead line from backup-ratings.sh

Jun 12 2019, 12:34 AM
elexis updated the diff for D1661: lobby bots systemd service.

Add the backup scripts based on those deployed by Itms and user1

Jun 12 2019, 12:32 AM
elexis added a comment to D1928: Refactors Developer Overlay.

(Again, the patch looks very good to me)

Jun 12 2019, 12:28 AM

Jun 11 2019

nani awarded D1928: Refactors Developer Overlay a Dat Boi token.
Jun 11 2019, 11:25 PM
vladislavbelov updated the diff for D1928: Refactors Developer Overlay.

Fixes "check".

Jun 11 2019, 10:46 PM
Vulcan added a comment to D1970: Flee away from the attacker's position rather than the attacker.

Successful build - Chance fights ever on the side of the prudent.

Jun 11 2019, 10:30 PM
wraitii added a comment to rP22345: Move "IsInRange" family of functions to the Obstruction Manager and make the….

@Freagarach rP22367 should have improved many/all of the above. Chasing can still exhibit the "unit stops" behaviour - that's a unitMotion issue, which I will fix later.

Jun 11 2019, 10:15 PM
wraitii committed rP22368: Fix typo in rP22367..
Fix typo in rP22367.
Jun 11 2019, 10:10 PM
Vulcan added a comment to D1969: Adapt unitMotion to edge-edge distance checks.

Successful build - Chance fights ever on the side of the prudent.

Jun 11 2019, 10:08 PM
wraitii committed rP22367: Fix leftovers from rP22313 - improve repairing, chasing and fleeing behaviour..
Fix leftovers from rP22313 - improve repairing, chasing and fleeing behaviour.
Jun 11 2019, 10:07 PM
wraitii closed D1968: Fix chasing / Repair-approaching / .
Jun 11 2019, 10:06 PM
Freagarach updated subscribers of D1971: Support attack-ground for ranged units..

First version, incomplete but bedtime ;)

Jun 11 2019, 10:05 PM
Freagarach changed the visibility for D1971: Support attack-ground for ranged units..
Jun 11 2019, 10:05 PM
vladislavbelov added inline comments to D1928: Refactors Developer Overlay.
Jun 11 2019, 10:01 PM
nani awarded D1781: Fix lobby chat performance issue. a Evil Spooky Haunted Tree token.
Jun 11 2019, 9:57 PM
wraitii committed rP22366: UnitMotion - Change "Possibly At Destination" logic..
UnitMotion - Change "Possibly At Destination" logic.
Jun 11 2019, 9:53 PM
wraitii closed D1899: UnitMotion - Change "Possibly At Destination" logic..
Jun 11 2019, 9:53 PM
wraitii created D1970: Flee away from the attacker's position rather than the attacker.
Jun 11 2019, 9:49 PM
wraitii created D1969: Adapt unitMotion to edge-edge distance checks.
Jun 11 2019, 9:43 PM