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May 23 2020

Vulcan added a comment to D2702: Fix formations not queueing orders properly..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 11:24 AM
Vulcan added a comment to D2702: Fix formations not queueing orders properly..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 11:23 AM
Harbormaster failed remote builds in B11798: Diff 11994 for D2702: Fix formations not queueing orders properly.!
May 23 2020, 11:23 AM
Vulcan added a comment to D2702: Fix formations not queueing orders properly..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 11:23 AM
wraitii updated the diff for D2702: Fix formations not queueing orders properly..

Eh, you know what, let's actually do something nice.

May 23 2020, 11:22 AM
Vulcan added a comment to D2763: Fix formations reshaping incorrectly & related issues..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 10:56 AM
Vulcan added a comment to D2763: Fix formations reshaping incorrectly & related issues..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 10:56 AM
Harbormaster failed remote builds in B11797: Diff 11993 for D2763: Fix formations reshaping incorrectly & related issues.!
May 23 2020, 10:56 AM
Vulcan added a comment to D2763: Fix formations reshaping incorrectly & related issues..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 10:56 AM
wraitii updated the diff for D2763: Fix formations reshaping incorrectly & related issues..

There was actually another mistake in rP22447 which I missed the first time: formation offsets are relative to the formation controller's heading, and so the range check only worked in some directions.

May 23 2020, 10:55 AM
Vulcan added a comment to D2763: Fix formations reshaping incorrectly & related issues..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 10:33 AM
Vulcan added a comment to D2763: Fix formations reshaping incorrectly & related issues..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 10:32 AM
Harbormaster failed remote builds in B11796: Diff 11992 for D2763: Fix formations reshaping incorrectly & related issues.!
May 23 2020, 10:31 AM
Vulcan added a comment to D2763: Fix formations reshaping incorrectly & related issues..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 10:31 AM
wraitii updated the diff for D2763: Fix formations reshaping incorrectly & related issues..

Slightly simpler code + do the same in Stop().

May 23 2020, 10:30 AM
Vulcan added a comment to D2702: Fix formations not queueing orders properly..

Successful build - Chance fights ever on the side of the prudent.

May 23 2020, 10:11 AM
wraitii updated the diff for D2702: Fix formations not queueing orders properly..

(commandeering as Freagarach is busy this WE and I want to work on formations).

May 23 2020, 10:04 AM
wraitii commandeered D2702: Fix formations not queueing orders properly..
May 23 2020, 10:02 AM
Vulcan added a comment to D2763: Fix formations reshaping incorrectly & related issues..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 9:56 AM
Vulcan added a comment to D2763: Fix formations reshaping incorrectly & related issues..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 9:55 AM
Harbormaster failed remote builds in B11792: Diff 11988 for D2763: Fix formations reshaping incorrectly & related issues.!
May 23 2020, 9:54 AM
Vulcan added a comment to D2763: Fix formations reshaping incorrectly & related issues..

Build failure - The Moirai have given mortals hearts that can endure.

May 23 2020, 9:54 AM
wraitii created D2763: Fix formations reshaping incorrectly & related issues..
May 23 2020, 9:51 AM
wraitii awarded D2097: Restore previous formation behaviour of targeting nearby enemies when idle / aborting orders a Dislike token.
May 23 2020, 8:44 AM
autobuild committed rP23691: [Windows] Automated build..
[Windows] Automated build.
May 23 2020, 7:25 AM

May 22 2020

Vulcan added a comment to D665: Make ship pickup nicer.

Successful build - Chance fights ever on the side of the prudent.

May 22 2020, 11:34 PM
causative added inline comments to D665: Make ship pickup nicer.
May 22 2020, 11:22 PM
causative added a comment to D665: Make ship pickup nicer.

I renamed to CheckPickupAccessible because it's actually used for siege pickups as well as ship pickups.

May 22 2020, 11:17 PM
causative updated the diff for D665: Make ship pickup nicer.

rename CheckNearShore to CheckPickupAccessible, and also test the square directly under the ship.

May 22 2020, 11:17 PM
Harbormaster failed remote builds in B11790: Diff 11986 for D2762: Fix gcc warning reported by Imarok after rP23690!
May 22 2020, 11:10 PM
Vulcan added a comment to D2762: Fix gcc warning reported by Imarok after rP23690.

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 11:10 PM
Silier created D2762: Fix gcc warning reported by Imarok after rP23690.
May 22 2020, 11:10 PM
wraitii requested changes to D2702: Fix formations not queueing orders properly..

This feels like putting a patch on gruyère and hoping it won't leak :P

May 22 2020, 10:54 PM
Imarok changed the visibility for P206 A better fix for rP23690?.
May 22 2020, 10:54 PM
Imarok edited P206 A better fix for rP23690?.
May 22 2020, 10:54 PM
Imarok edited P205 Disable gcc warning introduced by rP23690.
May 22 2020, 10:44 PM
Imarok changed the visibility for P205 Disable gcc warning introduced by rP23690.
May 22 2020, 10:42 PM
Imarok edited P205 Disable gcc warning introduced by rP23690.
May 22 2020, 10:42 PM
Harbormaster failed to build B11788: rP23690: Update plural_forms.cpp by tinygettext to reflect needs of translators for rP23690: Update plural_forms.cpp by tinygettext to reflect needs of translators!
May 22 2020, 10:09 PM
Silier committed rP23690: Update plural_forms.cpp by tinygettext to reflect needs of translators.
Update plural_forms.cpp by tinygettext to reflect needs of translators
May 22 2020, 10:07 PM
Silier closed D2751: Update plural_forms.cpp by tinygettext to reflect needs of translators.
May 22 2020, 10:07 PM
elexis awarded D2761: Fix computation of clusters and var->let in the process a Like token.
May 22 2020, 9:59 PM
wraitii updated the summary of D2172: Handle orderone hotkey for constructing buildings and walls.
May 22 2020, 9:59 PM
Harbormaster failed remote builds in B11787: Diff 11983 for D2172: Handle orderone hotkey for constructing buildings and walls!
May 22 2020, 9:58 PM
Vulcan added a comment to D2172: Handle orderone hotkey for constructing buildings and walls.

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 9:58 PM
wraitii added a comment to D2172: Handle orderone hotkey for constructing buildings and walls.

I'm not sure if shift+alt, for walls, shouldn't actually dispatch each unit to a different wall piece. That sounds very cool to me, but it might be unexpected.

May 22 2020, 9:58 PM
irishninja added a comment to D2199: Add RL interface for Reinforcement Learning.

Thanks, @wraitii ! I am happy to have a review (and someone else who shares my excitement for this! :)

May 22 2020, 9:57 PM
wraitii updated the diff for D2172: Handle orderone hotkey for constructing buildings and walls.

Thanks for noticing this issue and for the patch :)
I've taken the liberty of commandeering given that this is fairly old (sadly).

May 22 2020, 9:57 PM
wraitii commandeered D2172: Handle orderone hotkey for constructing buildings and walls.
May 22 2020, 9:50 PM
Harbormaster failed remote builds in B11786: Diff 11982 for D2761: Fix computation of clusters and var->let in the process!
May 22 2020, 9:38 PM
Vulcan added a comment to D2761: Fix computation of clusters and var->let in the process.

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 9:38 PM
Silier created D2761: Fix computation of clusters and var->let in the process.
May 22 2020, 9:37 PM
Harbormaster failed remote builds in B11785: Diff 11981 for D2760: [gameplay] add visible garrison points to gates!
May 22 2020, 8:38 PM
Vulcan added a comment to D2760: [gameplay] add visible garrison points to gates.

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 8:38 PM
Nescio created D2760: [gameplay] add visible garrison points to gates.
May 22 2020, 8:36 PM
wraitii added a comment to D2751: Update plural_forms.cpp by tinygettext to reflect needs of translators.

I agree with the idea. Not familiar with this piece of code so I'll trust your judgement.

May 22 2020, 8:32 PM
wraitii added a comment to D2199: Add RL interface for Reinforcement Learning.

First and foremost, this honestly looks really good to me, I'm surprised it's "that easy" :p . Thanks for sticking with it.

May 22 2020, 8:29 PM
Silier added a comment to D2751: Update plural_forms.cpp by tinygettext to reflect needs of translators.

https://github.com/tinygettext/tinygettext/issues/21

Grumbel commented on 26 Aug 2018
Expression parser is a waste of time, just hardcode whatever language you want to add and be done with it. Languages don't change frequently enough to make a parser worth the effort.

May 22 2020, 8:27 PM
Nescio updated the summary of D2721: improve animal footprints.
May 22 2020, 7:46 PM
Harbormaster failed remote builds in B11783: Diff 11979 for D2721: improve animal footprints!
May 22 2020, 7:44 PM
Vulcan added a comment to D2721: improve animal footprints.

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 7:44 PM
Nescio updated the diff for D2721: improve animal footprints.
  • piglet
May 22 2020, 7:43 PM
Vulcan added a comment to D270: Allow Modifiers to affect tokens..

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 7:06 PM
Vulcan added a comment to D270: Allow Modifiers to affect tokens..

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 7:05 PM
Harbormaster failed remote builds in B11782: Diff 11978 for D270: Allow Modifiers to affect tokens.!
May 22 2020, 7:03 PM
Vulcan added a comment to D270: Allow Modifiers to affect tokens..

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 7:03 PM
wraitii updated the diff for D270: Allow Modifiers to affect tokens..

Rework the selection update implementation to not be braindead.

May 22 2020, 7:01 PM
Nescio added a comment to D1418: Enable garrisoning on gates / fix movement of units with visible garrison points.

This patches only adds the ability to Iberia (cause I forgot to do it for the others), I'll do that before committing.

Perhaps it's better if you focus this patch on the necessary mechanics changes. The template changes can be done in a separate patch afterwards, also because gates can have different heights than wall segments.

May 22 2020, 6:05 PM
Vulcan added a comment to D1418: Enable garrisoning on gates / fix movement of units with visible garrison points.

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 5:29 PM
Vulcan added a comment to D1418: Enable garrisoning on gates / fix movement of units with visible garrison points.

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 5:28 PM
Harbormaster failed remote builds in B11780: Diff 11976 for D1418: Enable garrisoning on gates / fix movement of units with visible garrison points!
May 22 2020, 5:27 PM
Vulcan added a comment to D1418: Enable garrisoning on gates / fix movement of units with visible garrison points.

Build failure - The Moirai have given mortals hearts that can endure.

May 22 2020, 5:27 PM
wraitii added a comment to D1418: Enable garrisoning on gates / fix movement of units with visible garrison points.

Mh, the turret code is actually newer than my "AbleToMove" changes and technically it's useless right now, but I guess I'll leave it in since it could be useful to freeze a unit or something.

May 22 2020, 5:25 PM
wraitii updated the diff for D1418: Enable garrisoning on gates / fix movement of units with visible garrison points.

Rebase and slight rework.

May 22 2020, 5:23 PM
wraitii added a comment to D2759: Update range queries to account for entity size.

Commenting to myself that I need to check what this does for gates.

May 22 2020, 4:45 PM
wraitii added a comment to D2757: i18n scripts - switch from pology to Babel for .POT generation and update to python3.
In D2757#116560, @Itms wrote:

Haven't done the long-translation thing yet because I don't really understand what it is supposed to be doing.

This one goes through all Po files and for each original string, it uses the longest translation it can find in all languages. It generates a dummy language with all the longest translations, so that by testing this dummy language you can make sure the GUI elements (buttons, etc) are large enough to accommodate for all languages.

May 22 2020, 3:53 PM
Vulcan added a comment to D2757: i18n scripts - switch from pology to Babel for .POT generation and update to python3.

Successful build - Chance fights ever on the side of the prudent.

May 22 2020, 3:48 PM
Itms added a comment to D2757: i18n scripts - switch from pology to Babel for .POT generation and update to python3.

Haven't done the long-translation thing yet because I don't really understand what it is supposed to be doing.

May 22 2020, 3:48 PM
wraitii updated the diff for D2757: i18n scripts - switch from pology to Babel for .POT generation and update to python3.

Same process for checkTranslationsForSpam.py.

May 22 2020, 3:44 PM
Stan added a comment to D2689: Update fmt to the most recent release.

See the failing tests in the previous commit and https://wildfiregames.com/forum/index.php?/topic/28209-binariessystemtest-fmtsprintf-f-with-separator/

May 22 2020, 3:05 PM
Nescio added a comment to D2503: reorganize selection textures.

I guess i should write a regex for the change to make it easier for other mods.

As stated earlier, aristeia, millenniumad, terra_magna, etc. are unaffected by this patch. I guess Delenda Est is the only mod that needs fixing, because it contains (partially outdated) copies of numerous template_unit* files.

May 22 2020, 2:41 PM
Freagarach planned changes to D1958: Turrets and/or sub-units..

Needs more splitting and rewriting. Yay \o/
(See IRC)

May 22 2020, 2:41 PM
Vulcan added a comment to D2343: Combine "EntityCommand" and "AllyEntityCommand"..

Successful build - Chance fights ever on the side of the prudent.

May 22 2020, 2:31 PM
Freagarach updated the diff for D2343: Combine "EntityCommand" and "AllyEntityCommand"..
  • Rebased.
  • Simplification of checking allowed players.
May 22 2020, 2:26 PM
wraitii added inline comments to D1958: Turrets and/or sub-units..
May 22 2020, 2:24 PM
wraitii added inline comments to D1958: Turrets and/or sub-units..
May 22 2020, 2:21 PM
Silier added a comment to D2101: Re-D2013 - Fix incorrect use of setlocale() in cppformat CStr tests.

https://wildfiregames.com/forum/index.php?/topic/28209-binariessystemtest-fmtsprintf-f-with-separator/

May 22 2020, 2:15 PM
Freagarach added inline comments to D1958: Turrets and/or sub-units..
May 22 2020, 2:14 PM
Nescio added a comment to D1355: [gameplay] introduce axeman templates.

Bonus: with this patch the template_unit_champion_infantry_axeman.xml template can be removed from the aristeia and millenniumad mods.

May 22 2020, 2:07 PM
wraitii added a comment to D1958: Turrets and/or sub-units..

Some of these comments might be completely off-base - this diff has a long history now and I don't know all of it, so my apologies in advance if that happens.

May 22 2020, 1:58 PM
Nescio added a comment to D2503: reorganize selection textures.

Those to be deleted files are used by delenda est

Deleting them won't break anything, since they're already present there: https://github.com/JustusAvramenko/delenda_est/tree/master/art/textures/selection/auras/test

and probably some other mods using auras.

Which ones specifically? The aura and attack range visualizations simply use the outline_border.png, not those 1024x1024_aura* png files.

May 22 2020, 1:55 PM
Stan added a comment to D2715: Fail test suite when map tests throw errors.

Ah right.

May 22 2020, 1:52 PM
wraitii planned changes to D2757: i18n scripts - switch from pology to Babel for .POT generation and update to python3.
In D2757#116518, @Itms wrote:

Right now we also use pology in checkTranslationsForSpam.py and generateLongStringTranslations.py, they should be updated as well.

Ah, indeed.

May 22 2020, 1:45 PM
Itms added reviewers for D2757: i18n scripts - switch from pology to Babel for .POT generation and update to python3: Itms, Gallaecio.

This sounds like a good idea ?

May 22 2020, 1:30 PM
wraitii updated the summary of D2758: Do not send Attacked message on entities that have no attack effects receiver.
May 22 2020, 1:12 PM
wraitii added a comment to D2758: Do not send Attacked message on entities that have no attack effects receiver.

One is attacked though? Just not hurt.
But I guess the definition of attacked in the game is that some effect is caused.

May 22 2020, 1:11 PM
elexis added a comment to D2715: Fail test suite when map tests throw errors.

From what you posted, the uploaded patch shows the filename of the failed JS randommap testfile on linux but not on windows, whereas failed simulation tests shows the filename of the JS test on both platforms when not using a debugger.

May 22 2020, 1:10 PM
Vulcan added a comment to D2759: Update range queries to account for entity size.

Successful build - Chance fights ever on the side of the prudent.

May 22 2020, 1:09 PM
Freagarach added a comment to D2758: Do not send Attacked message on entities that have no attack effects receiver.

One is attacked though? Just not hurt.
But I guess the definition of attacked in the game is that some effect is caused.

May 22 2020, 1:06 PM
Stan added a comment to D2715: Fail test suite when map tests throw errors.

Isn't it a bit ouf scope? Literally no warning goes through on windows. We don't get any output. The patch is consistent with *all the behavior on windows.

May 22 2020, 1:04 PM