Successful build - Chance fights ever on the side of the prudent.
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Feb 23 2021
Successful build - Chance fights ever on the side of the prudent.
Fix error in PetraAI nomad.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
As discussed with @wraitii the other day (I don't remember what day it was) we might actually just want to have a FSM state for upgrading.
Actually functional™
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Is it intended that PetraAI plays as the enemy in the tutorial?
Feb 22 2021
need way how to recover without editing config again
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
change to unordered_maps
various changes and improvements to logic
Woodcutting behavior is sometimes "weird".
In D3585#156768, @Stan wrote:Looks alright, shouldn't you ignore the test.cpp files too? I remember someone mentioning it.
Looks alright, shouldn't you ignore the test.cpp files too? I remember someone mentioning it.
Feb 21 2021
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
change to unordered_maps
command support
report to gui when cant set mods
some code movement
but reset which settings
should there be some file within release to say which needs to be reset ?
what about mods editing user.cfg settings in previous release, should these changes carry on?
user needs to do all settings again with new version
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
const, renaming, cleaning
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
For what's worth, the equivalent building in Rise of Nations is called a ‘lookout’ too: https://riseofnations.fandom.com/wiki/Lookout
Thanks for pointing me to this patch. In the image below you can see the difference for normal gameplay, developer menu (Alt+D) with camera restriction turned off and your patch D3046 selectable via developer menu. I tried to zoom in as close as possible for each mode.
Maybe there should be a better way to look around, I had to put the soldier right in front of the group of Spartan Hoplites, I can't change the camera position when I enter the soldier view.
I like this mode very much. It gives you a nice perspective and lets you appreciate the art. I never noticed the amount of detail, for example, the well-crafted door of the military mess hall building in the background. Probably use this mode from time to time Delenda Est has a lot of things to discover as well and it reminded me of this forum thread by wowgetoffyourcellphone titled "Hero Mode".
See also D1674.
I think you ought to imitate checkTranslationsForSpam.py instead, which uses catalog to properly parse things. It'll make your life much easier & avoid the monstrous regex (in favour of a less monstrous one).
I think you should also add a check for proper %(something)s data.
(works on CI)
I think this is safe. Fairly rare codepath all in all.
Caused by rP24688, because the formation controller is no longer in FORMATION state, thus there is no MEMBER substate to refer to.
Feb 20 2021
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
(Also, someone should fix these strings on transifex too, otherwise there will the same problem the next release.)
Successful build - Chance fights ever on the side of the prudent.
There is more:
[l10n]$ grep '1%(' * es.public-gui-ingame.po:msgstr "Recolectores actuales: 1%(cantidad)es" es.public-gui-ingame.po:msgstr "Recolectores: 1%(cantidad)es" fr.public-gui-other.po:msgstr[0] "1%(nomduprojectile)s 2%(nombredeprojectiles)s" fr.public-gui-other.po:msgstr "1%(label)s : 2%(effet)s" hy.public-gui-gamesetup.po:msgstr "Գեներացվում է “1%(map)s”-ը" id.public-gui-lobby.po:msgstr "Kode Perintah '1%(cmd)s' tidak didukung." id.public-gui-lobby.po:msgstr "Kode Perintah '1%(cmd)s' hanya untuk moderator." pl.public-gui-other.po:msgstr "Przekupstwa\n(1%(succeeded)s / 2%(failed)s)"
Translators,,,
Correct and compleat.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Rebased, fix casing.
Yes, the current situation is rather ugly. The proper solution would be rendering text directly (e.g. with pango), which would remove the need for having bitmaps and also support decent scaling, different writing directions, and language-specific options.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
- Use existing icon.
- Some function renaming.
Those languages are not present in the release. Check A23b :)