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Oct 14 2021

Vulcan added a comment to D4291: [gameplay] camouflaged ambush camp.

Build failure - The Moirai have given mortals hearts that can endure.

Oct 14 2021, 12:36 PM
Vulcan added a comment to D4291: [gameplay] camouflaged ambush camp.

Build failure - The Moirai have given mortals hearts that can endure.

Oct 14 2021, 12:34 PM
Vulcan added a comment to D4291: [gameplay] camouflaged ambush camp.

Build failure - The Moirai have given mortals hearts that can endure.

Oct 14 2021, 12:34 PM
marder updated the diff for D4291: [gameplay] camouflaged ambush camp.

Fixed @Angen 's comments

Oct 14 2021, 12:29 PM
marder added a comment to D4307: Renaming of map size options.

I agree that the current names are confusing and should be renamed.

Oct 14 2021, 9:39 AM

Oct 13 2021

vladislavbelov added inline comments to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..
Oct 13 2021, 11:33 PM
Jammyjamjamman added inline comments to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..
Oct 13 2021, 10:53 PM
Vulcan added a comment to D4307: Renaming of map size options.

Successful build - Chance fights ever on the side of the prudent.

Oct 13 2021, 9:38 PM
Vulcan added a comment to D4307: Renaming of map size options.

Successful build - Chance fights ever on the side of the prudent.

Oct 13 2021, 9:37 PM
Langbart retitled D4307: Renaming of map size options from Reduce the number of options for the map size to Renaming of map size options.
Oct 13 2021, 9:35 PM
Langbart updated the diff for D4307: Renaming of map size options.

Keeping all existing sizes, as 384/448 are good for nautical maps and we don't want to limit the possibilities.
Only a renaming of the maps above "Normal" so that we can get rid of "Medium".

Oct 13 2021, 9:33 PM
Langbart added a comment to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..

Could be done. But there would end up being 5 options:

  • Normal
  • Explored
  • Allied View
  • Explored + Allied View
  • Revealed
Oct 13 2021, 9:19 PM
vladislavbelov added inline comments to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..
Oct 13 2021, 8:07 PM
Jammyjamjamman added a comment to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..

Could be done. But there would end up being 5 options:

Oct 13 2021, 8:04 PM
andy5995 added a comment to D4303: Copy TeamPlacement options from Frontier.

Should the option appear if there are only two players? Better just disable and gray them out.

That would be a separate patch. The random option is also presented for the Frontier and Ambush map.

It seems the default when using "TeamPlacements" is to add that random option (not the randomGroup which is completely different); So any patch that changes the code to remove the random option would affect all maps that use TeamPlacements in the .json file.

Oct 13 2021, 7:58 PM
andy5995 added a comment to D4303: Copy TeamPlacement options from Frontier.
Oct 13 2021, 7:54 PM
Silier added a comment to D4307: Renaming of map size options.

why

Oct 13 2021, 7:51 PM
andy5995 added a comment to D4303: Copy TeamPlacement options from Frontier.

Should the option appear if there are only two players? Better just disable and gray them out.

Oct 13 2021, 7:50 PM
Silier added inline comments to D4291: [gameplay] camouflaged ambush camp.
Oct 13 2021, 7:50 PM
marder added a comment to D2926: [gui] make random maps the default.

@Stan not if we would remove the subpar maps :P

Oct 13 2021, 6:34 PM
Freagarach requested review of D4308: Fix pop indications of paused items..
Oct 13 2021, 6:33 PM
Freagarach published D4291: [gameplay] camouflaged ambush camp for review.
Oct 13 2021, 6:25 PM
Freagarach added a comment to D4307: Renaming of map size options.
In D4307#183320, @Stan wrote:

I'm not sure this declutters anything?

That ^ and why limit user choice needlessly? The Normal vs Medium discussion is one that has occured more often.

Oct 13 2021, 3:50 PM
Stan added a comment to D4307: Renaming of map size options.

I'm not sure this declutters anything?

Oct 13 2021, 1:55 PM
Stan added a comment to D2926: [gui] make random maps the default.

Yeah, but it might also give them a fake idea of the map quality in the game...

Oct 13 2021, 1:54 PM
Langbart added a comment to D2926: [gui] make random maps the default.

This also helps new players, because sometimes people ask on IRC how to change the number of AI players or the size of the map. Random maps allow this.

Oct 13 2021, 12:25 PM
Langbart accepted D2926: [gui] make random maps the default.
Oct 13 2021, 12:23 PM
Langbart requested review of D4307: Renaming of map size options.
Oct 13 2021, 12:21 PM
marder requested review of D4306: adjust kush main menu background on small screens.
Oct 13 2021, 12:12 PM
Freagarach added a comment to D4303: Copy TeamPlacement options from Frontier.

Teams together

:)

Oct 13 2021, 10:37 AM
Freagarach added a comment to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..

Works, would you agree to put those 3 options under one dropdown menu?

Agreed.

Oct 13 2021, 10:35 AM
Langbart added a comment to D4303: Copy TeamPlacement options from Frontier.

The naming could be done better instead of Tight Arc/ Circle just call it Teams Together/ Equally distanced.


Twitch: AOE4 - Highlight: rank 1 rush king returns | best rusher(7/Oct/21)

Oct 13 2021, 9:05 AM
Langbart accepted D4305: Fix bug where scenario map was not loading as revealed when set to revealed..

Works, would you agree to put those 3 options under one dropdown menu?
AOE HD calls it Reveal Map


Youtube: AGE OF EMPIRES HD how to play: Setting up a standard game against the computer (8/Nov/15)

Oct 13 2021, 8:50 AM
marder added a comment to rP25953: Add accelerations in unit movement..

maybe also as a general note: What I wrote about rams and @Langbart wrote about formations applies more generally. This basically makes all ranged units and especially buildings stronger (Don't have to move that often), while it at the same time makes melee units weaker (longer path, more stops and turns). So one might also want to think about re-balancing that when this stays in.

Oct 13 2021, 8:45 AM
Freagarach added a comment to D4303: Copy TeamPlacement options from Frontier.

Should the option appear if there are only two players? Better just disable and gray them out.

That seems something for a separate patch, but a good idea indeed.

Oct 13 2021, 8:09 AM
Langbart added a comment to D4303: Copy TeamPlacement options from Frontier.

Should the option appear if there are only two players? Better just disable and gray them out.

Oct 13 2021, 8:02 AM
Freagarach added a member for Contributors: andy5995.
Oct 13 2021, 8:01 AM
Langbart added a comment to D4303: Copy TeamPlacement options from Frontier.

I would remove the Random option, players expect a certain type of team placement by default. There is no Random for the map size either.

Oct 13 2021, 7:46 AM
andy5995 awarded D4305: Fix bug where scenario map was not loading as revealed when set to revealed. a Like token.
Oct 13 2021, 12:58 AM
andy5995 set the repository for D4303: Copy TeamPlacement options from Frontier to rP 0 A.D. Public Repository.
Oct 13 2021, 12:57 AM
andy5995 added a comment to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..

LGTM!

Oct 13 2021, 12:56 AM
andy5995 added a comment to D4303: Copy TeamPlacement options from Frontier.

I think it would be good to also add the "stronghold" formation that's used on the Frontier map. I haven't figured out how to implement it cleanly yet though.

Oct 13 2021, 12:56 AM
Jammyjamjamman requested review of D4305: Fix bug where scenario map was not loading as revealed when set to revealed..
Oct 13 2021, 12:17 AM

Oct 12 2021

Vulcan added a comment to D4290: Adjusting the position of the generic/specific name if only one is displayed.

Successful build - Chance fights ever on the side of the prudent.

Oct 12 2021, 10:46 PM
bb committed rP25964: Center generic/specific name if just one is given and hide the other.
Center generic/specific name if just one is given and hide the other
Oct 12 2021, 10:26 PM
bb closed D4290: Adjusting the position of the generic/specific name if only one is displayed.
Oct 12 2021, 10:26 PM
bb accepted D4290: Adjusting the position of the generic/specific name if only one is displayed.

Works as advertised. Looks good (apart from a little rename I can do while committing)

Oct 12 2021, 10:21 PM
Vulcan added a comment to D4290: Adjusting the position of the generic/specific name if only one is displayed.

Build failure - The Moirai have given mortals hearts that can endure.

Oct 12 2021, 9:50 PM
Vulcan added a comment to D4290: Adjusting the position of the generic/specific name if only one is displayed.

Successful build - Chance fights ever on the side of the prudent.

Oct 12 2021, 9:46 PM
Langbart updated the diff for D4290: Adjusting the position of the generic/specific name if only one is displayed.

Reduction of duplicate code via const hasSecondary = !secondaryName || primaryName == secondaryName;

Oct 12 2021, 9:42 PM
Stan added a comment to D3249: Move parabolic range computation to rangemanager.

Nice! Might be worth looking at other expensive math we might be doing on the js side :)

Oct 12 2021, 9:40 PM
andy5995 added a comment to D4303: Copy TeamPlacement options from Frontier.

I think it would be good to also add the "stronghold" formation that's used on the Frontier map. I haven't figured out how to implement it cleanly yet though.

Oct 12 2021, 9:40 PM
bb added inline comments to D3249: Move parabolic range computation to rangemanager.
Oct 12 2021, 9:38 PM
bb added a comment to D4290: Adjusting the position of the generic/specific name if only one is displayed.

The Ishtar Gate of Babylon has only one name and the name is always nicely centered.

XD I was testing stone mines... Works nevertheless

Oct 12 2021, 9:34 PM
andy5995 updated the diff for D4303: Copy TeamPlacement options from Frontier.

temporarily revert african_plains to original version

Oct 12 2021, 9:26 PM
Freagarach added a comment to rP25953: Add accelerations in unit movement..

I always felt rams were much too mobile. But one may want to balance it with armour/health I guess.

Oct 12 2021, 9:25 PM
andy5995 retitled D4303: Copy TeamPlacement options from Frontier from Adds maps that place teammates more closely together to Add options to Mainland and African Plains that place teammates more closely together.
Oct 12 2021, 9:22 PM
andy5995 updated the diff for D4303: Copy TeamPlacement options from Frontier.

remove unused tight_arc from g_PlayerbaseTypes (setup.js)

Oct 12 2021, 9:20 PM
andy5995 updated the diff for D4303: Copy TeamPlacement options from Frontier.

implemented TeamPlacement (per-map) settings similar to Frontier

Oct 12 2021, 9:15 PM
marder added a comment to rP25953: Add accelerations in unit movement..

this is my best attempt to measure the impact on rams

Oct 12 2021, 9:11 PM
marder added a comment to D4304: [Gameplay] - [WIP] Spartan spikes.

sad, but yes when the units just commit suicide its not a good idea

Oct 12 2021, 8:57 PM
Freagarach added a comment to D3249: Move parabolic range computation to rangemanager.

This works fine and reads correct.

Oct 12 2021, 8:54 PM
Langbart planned changes to D4304: [Gameplay] - [WIP] Spartan spikes.

I would warn, however, this can create a real mess with pathfinding as units may inadvertently walk by these and get damaged. That would be neither realistic nor desirable from a gameplay perspective

Yes, you are right. The AI keeps sending cavalry units to the same place and the horses keep dying. There is no need to test this patch further.

Oct 12 2021, 8:48 PM
Vulcan added a comment to D4290: Adjusting the position of the generic/specific name if only one is displayed.

Successful build - Chance fights ever on the side of the prudent.

Oct 12 2021, 8:45 PM
chrstgtr added a comment to D4304: [Gameplay] - [WIP] Spartan spikes.

This seems pretty different from a proximity damage (aka trampling). It’s basically just palasaides that deal dmg. I’m not crazy about turtling in general but I guess it’s fine if the stats (cost, build time, and dmg) are right. Otherwise this could really slow things down and limit Cavs’ ability to move around.

Oct 12 2021, 8:44 PM
Langbart updated the diff for D4290: Adjusting the position of the generic/specific name if only one is displayed.

Redo the patch with the help of bb.
Looks better.
The Ishtar Gate of Babylon has only one name and the name is always nicely centered.

Oct 12 2021, 8:40 PM
Vulcan added a comment to D4302: Also do a postMove update when the average speed over last turn isn't zero.

Build failure - The Moirai have given mortals hearts that can endure.

Oct 12 2021, 8:32 PM
Vulcan added a comment to D4302: Also do a postMove update when the average speed over last turn isn't zero.

Build failure - The Moirai have given mortals hearts that can endure.

Oct 12 2021, 8:23 PM
Langbart updated the Trac tickets for D882: Show the servername in gamesetup.
Oct 12 2021, 7:50 PM
marder added a comment to D4304: [Gameplay] - [WIP] Spartan spikes.

I really like the idea.
@Freagarach sure with proximity attack would be nicer, but one could still use this as a proxy for now and then use the proximity attack once that is in the game?

Oct 12 2021, 7:12 PM
Freagarach added inline comments to D3249: Move parabolic range computation to rangemanager.
Oct 12 2021, 7:09 PM
bb added a comment to D4290: Adjusting the position of the generic/specific name if only one is displayed.

Sorry, I think my second idea was better. Using the getTextSize is good in many occasions, but not ideal here. Sorry to put you one the wrong hook here. From a user perspective the proposed patch seems to work.

Oct 12 2021, 6:59 PM
Freagarach accepted D4302: Also do a postMove update when the average speed over last turn isn't zero.

Fixes the issue, looks good.

Oct 12 2021, 6:28 PM
Vulcan added a comment to D4302: Also do a postMove update when the average speed over last turn isn't zero.

Successful build - Chance fights ever on the side of the prudent.

Oct 12 2021, 6:22 PM
Vulcan added a comment to D4302: Also do a postMove update when the average speed over last turn isn't zero.

Build failure - The Moirai have given mortals hearts that can endure.

Oct 12 2021, 6:18 PM
bb updated the diff for D4302: Also do a postMove update when the average speed over last turn isn't zero.

Please don't introduce an OOS....

Oct 12 2021, 6:17 PM
Freagarach added a comment to rP25958: Allow to push items to the front of the ProductionQueue..

I noticed some issues indeed with the "ghosts" of the autotrain.

Oct 12 2021, 6:12 PM
Freagarach added a comment to D3523: Bring projectile speeds to realistic values.

I guess this is quite safe now?

Oct 12 2021, 5:48 PM
bb accepted rP25368: Let entity react on target death directly..

concern fixed by rP25914

Oct 12 2021, 5:29 PM
Freagarach requested verification of rP25368: Let entity react on target death directly..
Oct 12 2021, 5:27 PM
marder awarded D4304: [Gameplay] - [WIP] Spartan spikes a Burninate token.
Oct 12 2021, 5:16 PM
Freagarach added a comment to D4304: [Gameplay] - [WIP] Spartan spikes.

I'd rather have D1838 for this. ^^'

Oct 12 2021, 4:53 PM
Vulcan added a comment to D4304: [Gameplay] - [WIP] Spartan spikes.

Successful build - Chance fights ever on the side of the prudent.

Oct 12 2021, 2:32 PM
Langbart updated the summary of D4304: [Gameplay] - [WIP] Spartan spikes.
Oct 12 2021, 2:30 PM
Vulcan added a comment to D4304: [Gameplay] - [WIP] Spartan spikes.

Build failure - The Moirai have given mortals hearts that can endure.

Oct 12 2021, 2:29 PM
Langbart updated the diff for D4304: [Gameplay] - [WIP] Spartan spikes.

Removing capture points and the rangeoverlay.

Oct 12 2021, 2:28 PM
Vulcan added a comment to D4304: [Gameplay] - [WIP] Spartan spikes.

Successful build - Chance fights ever on the side of the prudent.

Oct 12 2021, 2:10 PM
Langbart updated the summary of D4304: [Gameplay] - [WIP] Spartan spikes.
Oct 12 2021, 2:05 PM
Langbart published D4304: [Gameplay] - [WIP] Spartan spikes for review.
Oct 12 2021, 2:00 PM
marder added a comment to rP25953: Add accelerations in unit movement..

I want to test it a bit longer before raising a concern. That is just my impression from one game.

Oct 12 2021, 12:54 PM
Stan added a comment to rP25953: Add accelerations in unit movement..

Does this warrant for a concern?

Oct 12 2021, 12:41 PM
marder added a comment to rP25953: Add accelerations in unit movement..

finally got to try it and this is my first impression: It multiplies all the issues that are there already with the normal pathfinding. So rams take extremely long to turn and reach their goal, which makes them way less effective, formations struggle even more as currently, as they are always shifting and therefore stopping and accelerating again.

Oct 12 2021, 10:20 AM
marder added a comment to rP25958: Allow to push items to the front of the ProductionQueue..

not sure if it's a bug, but I'm also not sure what this productionqueue is supposed to tell me:


I didn't use the feature knowingly, just manually queuing + autotrain + limited population space

Oct 12 2021, 10:13 AM
andy5995 added a comment to D4303: Copy TeamPlacement options from Frontier.

Also, have you seen the Frontier random map? That seems to have what you want.

Oct 12 2021, 7:32 AM
Freagarach added a comment to D4303: Copy TeamPlacement options from Frontier.

Also, have you seen the Frontier random map? That seems to have what you want.

Oct 12 2021, 7:27 AM
Freagarach added a comment to D4303: Copy TeamPlacement options from Frontier.

Do you think it could be a general game-setup option? (I'm not sure whether we can generalise it like that.) I envision a checkbox Teams together for random maps that squeezes teammates closer when possible.

Oct 12 2021, 7:22 AM
andy5995 updated the diff for D4303: Copy TeamPlacement options from Frontier.

clean-up

Oct 12 2021, 7:11 AM
autobuild committed rP25963: [Windows] Automated build..
[Windows] Automated build.
Oct 12 2021, 5:48 AM
andy5995 updated the diff for D4303: Copy TeamPlacement options from Frontier.

removed 2 duplicated variables

Oct 12 2021, 1:34 AM
andy5995 added inline comments to D4303: Copy TeamPlacement options from Frontier.
Oct 12 2021, 1:32 AM