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Jan 15 2022

s0600204 updated the diff for D4437: Fix building bundled SM78 with python 3.10.

Get the macOS CI to rebuild spidermonkey so I have a comparison build log to compare to.

Jan 15 2022, 3:48 AM
Langbart added a comment to D4432: Fix selecting multiple entities showing more training entities than actually selected..

After applying the patch to my working copy, the problem described in the referenced ticket can no longer be reproduced; the problem is solved.

Jan 15 2022, 2:54 AM
Langbart added a comment to D4437: Fix building bundled SM78 with python 3.10.

Test and confirm that the bundled spidermonkey can now be built with python 3.10, whilst remaining buildable with previous python versions.

Jan 15 2022, 2:19 AM
s0600204 requested review of D4437: Fix building bundled SM78 with python 3.10.
Jan 15 2022, 1:00 AM
Langbart added a comment to D4428: SM91 upgrade.
  • Patch applied successfully
  • Spidermoneky was successfully built
  • Game successfully compiled and started
Jan 15 2022, 12:40 AM

Jan 14 2022

Harbormaster failed to build B19173: rP26218: Moves hardcoded blend state in debug overlay and water to their techniques. for rP26218: Moves hardcoded blend state in debug overlay and water to their techniques.!
Jan 14 2022, 7:46 PM
vladislavbelov committed rP26218: Moves hardcoded blend state in debug overlay and water to their techniques..
Moves hardcoded blend state in debug overlay and water to their techniques.
Jan 14 2022, 7:44 PM
Harbormaster failed to build B19172: rP26217: Moves hardcoded blend state in ParticleRenderer to the transparent particles… for rP26217: Moves hardcoded blend state in ParticleRenderer to the transparent particles…!
Jan 14 2022, 7:20 PM
vladislavbelov committed rP26217: Moves hardcoded blend state in ParticleRenderer to the transparent particles….
Moves hardcoded blend state in ParticleRenderer to the transparent particles…
Jan 14 2022, 7:18 PM
Harbormaster failed to build B19171: rP26216: Moves hardcoded blend state in CCanvas2D to its technique. for rP26216: Moves hardcoded blend state in CCanvas2D to its technique.!
Jan 14 2022, 6:46 PM
vladislavbelov committed rP26216: Moves hardcoded blend state in CCanvas2D to its technique..
Moves hardcoded blend state in CCanvas2D to its technique.
Jan 14 2022, 6:44 PM
Harbormaster failed to build B19170: rP26215: Splits water surface and shore drawing functions and fixes their switch. for rP26215: Splits water surface and shore drawing functions and fixes their switch.!
Jan 14 2022, 6:37 PM
vladislavbelov committed rP26215: Splits water surface and shore drawing functions and fixes their switch..
Splits water surface and shore drawing functions and fixes their switch.
Jan 14 2022, 6:35 PM
vladislavbelov closed D4436: Splits water surface and shore drawing functions and fixes their switch.
Jan 14 2022, 6:35 PM
marder added a comment to D4294: smoother formation manouvres.

Hey @alre if you don't have time at the moment to continue working on this, I could take over if that's ok with you :) I would really like to see this in the game rather sooner than later.

Jan 14 2022, 5:23 PM
vladislavbelov requested review of D4436: Splits water surface and shore drawing functions and fixes their switch.
Jan 14 2022, 1:22 PM
Freagarach added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Jan 14 2022, 11:54 AM
autobuild committed rP26214: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jan 14 2022, 9:12 AM
Harbormaster failed to build B19168: rP26213: Draws slider button only inside its element. for rP26213: Draws slider button only inside its element.!
Jan 14 2022, 7:53 AM
vladislavbelov committed rP26213: Draws slider button only inside its element..
Draws slider button only inside its element.
Jan 14 2022, 7:51 AM
vladislavbelov closed D4435: Draws slider button only inside its element.
Jan 14 2022, 7:50 AM
autobuild committed rP26212: [Windows] Automated build..
[Windows] Automated build.
Jan 14 2022, 6:18 AM
Stan added a comment to D4435: Draws slider button only inside its element.

Seems to work for me

Jan 14 2022, 1:06 AM

Jan 13 2022

Stan updated subscribers of D1730: Scroll through loading screen tips.

Maybe @Grapjas or @Langbart want to take it on?

Jan 13 2022, 10:49 PM
Stan added a comment to D2401: [WIP] Ambient emitters.

I sadly haven't made much progress no.
Atlas is still broken AFAIR.

Jan 13 2022, 10:49 PM
asterix added a comment to D2401: [WIP] Ambient emitters.

any eta on this?

Jan 13 2022, 10:43 PM
asterix added a comment to D1730: Scroll through loading screen tips.

I believe this is still useful

Jan 13 2022, 10:41 PM
vladislavbelov requested review of D4435: Draws slider button only inside its element.
Jan 13 2022, 10:38 PM
nwtour added a comment to D4428: SM91 upgrade.

Linux x32/Clang 11
build, start game, save-load, atlas, js-console: all successfull, found no errors

Jan 13 2022, 9:48 PM
vladislavbelov committed rP26211: Removes deprecated GL alpha test..
Removes deprecated GL alpha test.
Jan 13 2022, 6:50 PM
vladislavbelov closed D4434: Removes deprecated alpha test.
Jan 13 2022, 6:50 PM
Vulcan added a comment to D4434: Removes deprecated alpha test.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2022, 5:59 PM
Vulcan added a comment to D4434: Removes deprecated alpha test.

Build is unstable, some tests have failed - The Moirai have given mortals hearts that can endure.

Jan 13 2022, 5:58 PM
Vulcan added a comment to D4434: Removes deprecated alpha test.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2022, 5:50 PM
Vulcan added a comment to D4434: Removes deprecated alpha test.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2022, 5:47 PM
Stan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Just ran a 4v4 MP match with AI and it seemed to work and to offer better performance. Unfortunately the replay is too big to be parsed by the profiler2. Patch doesn't apply because of ScriptInterface.cpp.
Changes the hash too.

Jan 13 2022, 5:46 PM
Grapjas commandeered D3286: Allow removing player entities when starting a match.
Jan 13 2022, 5:30 PM
vladislavbelov updated the diff for D4434: Removes deprecated alpha test.

Removes material usages.

Jan 13 2022, 5:24 PM
Vulcan requested changes to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 13 2022, 4:49 PM
Stan committed rP26210: Fix a change from Phab:rP11902 to a wrong alpha material..
Fix a change from Phab:rP11902 to a wrong alpha material.
Jan 13 2022, 4:32 PM
Vulcan added a comment to D4428: SM91 upgrade.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 13 2022, 4:32 PM
Stan committed rP26209: Add an ARB equivalent for los_interp..
Add an ARB equivalent for los_interp.
Jan 13 2022, 4:12 PM
Stan closed D4420: Write an ARB equivalent for los_interp.
Jan 13 2022, 4:12 PM
Vulcan added a comment to D4428: SM91 upgrade.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 13 2022, 4:10 PM
Harbormaster failed to build B19161: rP26208: Fix compilation on Apple Silicon for rP26208: Fix compilation on Apple Silicon!
Jan 13 2022, 4:06 PM
Vulcan added a comment to D4428: SM91 upgrade.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 13 2022, 3:56 PM
wraitii updated the diff for D4428: SM91 upgrade.

Should fix issues noted above.

Jan 13 2022, 3:53 PM
wraitii committed rP26208: Fix compilation on Apple Silicon.
Fix compilation on Apple Silicon
Jan 13 2022, 3:43 PM
wraitii closed D4424: Fix compilation on Apple Silicon.
Jan 13 2022, 3:43 PM
Stan updated subscribers of rP26207: Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz.

Patch by: @OptimusShepard

Jan 13 2022, 3:31 PM
Stan committed rP26207: Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz.
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
Jan 13 2022, 3:31 PM
Stan closed D4366: Increase the frame limiter maximum up to 360fps.
Jan 13 2022, 3:31 PM
Vulcan added a comment to D4434: Removes deprecated alpha test.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2022, 2:33 PM
Vulcan added a comment to D4434: Removes deprecated alpha test.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 13 2022, 2:24 PM
vladislavbelov updated the diff for D4434: Removes deprecated alpha test.
Jan 13 2022, 2:23 PM
vladislavbelov added inline comments to D4434: Removes deprecated alpha test.
Jan 13 2022, 2:23 PM
vladislavbelov requested review of D4434: Removes deprecated alpha test.
Jan 13 2022, 11:36 AM
asterix added a comment to D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

any update on this?

Jan 13 2022, 10:21 AM
asterix added a comment to D2382: [WIP] - Building Sockets..

since hyrule conquest is going full node based mode I believe this will be a very desired feature

Jan 13 2022, 10:01 AM
asterix added a comment to D2270: Allow area damages to have a minimum range..

this will be nice to add

Jan 13 2022, 9:58 AM
asterix added a comment to D1838: Add proximity attack component..

unit pushing is in vanilla so this will be reworked?

Jan 13 2022, 9:58 AM
asterix added a comment to D1971: Support attack-ground for ranged units..

any update on this?

Jan 13 2022, 9:56 AM
asterix accepted D4433: Deselect only parts of a formation on clicking the unit icon..

Accepting Revision for functionality.

Jan 13 2022, 9:05 AM
Freagarach added a comment to D4383: Macedonian catafalque fixes.

I think changing the ResourceTrickle to a global aura is a step in the wrong direction, to be honest.

Jan 13 2022, 7:55 AM
autobuild committed rP26206: [Windows] Automated build..
[Windows] Automated build.
Jan 13 2022, 5:59 AM

Jan 12 2022

vladislavbelov accepted D4420: Write an ARB equivalent for los_interp.

Seems to work.

Jan 12 2022, 7:58 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 12 2022, 7:05 PM
minohaka added a comment to D4424: Fix compilation on Apple Silicon.

This should go green on CI. If so, I'll merge.

Jan 12 2022, 7:05 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 12 2022, 6:56 PM
wraitii updated the diff for D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Rebase slight tweak.
I think this passes the smoke test of "being a good idea" in my head still after 2-3 years.

Jan 12 2022, 6:55 PM
Vulcan resigned from D4424: Fix compilation on Apple Silicon.

Successful build - Chance fights ever on the side of the prudent.

Jan 12 2022, 6:50 PM
Grapjas added a comment to D4383: Macedonian catafalque fixes.

@Freagarach If that's the case then all other catafalque's would need modification too. Would need some confirmation which way to go though.

Jan 12 2022, 6:39 PM
Stan added a comment to D4428: SM91 upgrade.

Readme update https://pastebin.com/bE7bbkeP

Jan 12 2022, 6:27 PM
Vulcan added a comment to D4424: Fix compilation on Apple Silicon.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 12 2022, 6:13 PM
Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Jan 12 2022, 6:06 PM
wraitii committed rP26205: Remove JS_New in favour of JS::Construct in preparation for SM91.
Remove JS_New in favour of JS::Construct in preparation for SM91
Jan 12 2022, 5:52 PM
wraitii closed D4427: Remove JS_New in favour of JS::Construct in preparation for SM91.
Jan 12 2022, 5:51 PM
wraitii updated the diff for D4424: Fix compilation on Apple Silicon.

This should go green on CI. If so, I'll merge.

Jan 12 2022, 5:49 PM
Stan committed rP26204: Convert 16-bit grayscale textures to 8 bit textures. It makes little difference….
Convert 16-bit grayscale textures to 8 bit textures. It makes little difference…
Jan 12 2022, 4:22 PM
Harbormaster failed to build B19153: rP26203: Convert 16-bit 16-bit/color RGB(A) textures to 8 bit textures. It makes little… for rP26203: Convert 16-bit 16-bit/color RGB(A) textures to 8 bit textures. It makes little…!
Jan 12 2022, 4:01 PM
Stan committed rP26203: Convert 16-bit 16-bit/color RGB(A) textures to 8 bit textures. It makes little….
Convert 16-bit 16-bit/color RGB(A) textures to 8 bit textures. It makes little…
Jan 12 2022, 3:52 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Successful build - Chance fights ever on the side of the prudent.

Jan 12 2022, 1:16 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Successful build - Chance fights ever on the side of the prudent.

Jan 12 2022, 1:09 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Successful build - Chance fights ever on the side of the prudent.

Jan 12 2022, 1:03 PM
Stan updated the diff for D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Line endings...

Jan 12 2022, 12:55 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 12 2022, 12:51 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 12 2022, 12:51 PM
Stan updated the diff for D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Rebase.

Jan 12 2022, 12:50 PM
wowgetoffyourcellphone accepted D4433: Deselect only parts of a formation on clicking the unit icon..

Accepting Revision for functionality. I cannot review the code. Though, the change looks minimal.

Jan 12 2022, 9:10 AM
wowgetoffyourcellphone awarded D4433: Deselect only parts of a formation on clicking the unit icon. a Dat Boi token.
Jan 12 2022, 8:52 AM
wowgetoffyourcellphone added a comment to D4433: Deselect only parts of a formation on clicking the unit icon..

This works as requested. The right-click removal feature for mixed selection of non-battalion units is extended successfully to battalion units as well. It even has a nice side benefit of the "kicked" or deselected units forming their own battalion. This right-click removal is a nice continuation of behavior players are used to from (pre-battalion) A25.

Jan 12 2022, 8:52 AM
Freagarach requested review of D4433: Deselect only parts of a formation on clicking the unit icon..
Jan 12 2022, 8:34 AM
Freagarach requested review of D4432: Fix selecting multiple entities showing more training entities than actually selected..
Jan 12 2022, 8:20 AM
Freagarach added inline comments to rP26000: Split tasks from ProductionQueue..
Jan 12 2022, 7:53 AM
autobuild committed rP26202: [Windows] Automated build..
[Windows] Automated build.
Jan 12 2022, 5:51 AM

Jan 11 2022

Stan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Rebased.

Jan 11 2022, 5:49 PM
vladislavbelov added inline comments to D4318: Fix timeout confirmation box.
Jan 11 2022, 5:47 PM
vladislavbelov committed rP26201: Removes unused method from CShaderTechnique..
Removes unused method from CShaderTechnique.
Jan 11 2022, 5:02 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Jan 11 2022, 4:17 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Jan 11 2022, 4:15 PM