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Jun 23 2022

phosit added a comment to D4682: Profiler2 lives in main().

Should g_Profiler2 be reset in the destructor? to nullptr or to the pointer g_Profiler2 was bevore the constructor was called?.

Jun 23 2022, 9:15 PM
Stan committed rP26983: Logic fix for very high shadows on very large screens. .
Logic fix for very high shadows on very large screens.
Jun 23 2022, 7:06 PM
Stan closed D4723: Performance fix for very high shadows on very large screens..
Jun 23 2022, 7:06 PM
Stan added a comment to D4723: Performance fix for very high shadows on very large screens..

Thanks for the patch.

Jun 23 2022, 7:04 PM
Stan added a member for Contributors: karmux.
Jun 23 2022, 6:01 PM
Vulcan added a comment to D4679: [Gameplay] - Only have capturing entities contribute to the capture regenrate..

Successful build - Chance fights ever on the side of the prudent.

Jun 23 2022, 4:41 PM
Vulcan added a comment to D4679: [Gameplay] - Only have capturing entities contribute to the capture regenrate..

Successful build - Chance fights ever on the side of the prudent.

Jun 23 2022, 4:41 PM
Freagarach updated the diff for D4679: [Gameplay] - Only have capturing entities contribute to the capture regenrate..

Linter.

Jun 23 2022, 4:35 PM
Freagarach abandoned D2676: Move common functionality of Foundation and Repairable to Buildable..
Jun 23 2022, 4:13 PM
Freagarach requested changes to D3740: delete several useless fauna templates.

^

Jun 23 2022, 4:09 PM
Stan accepted D4723: Performance fix for very high shadows on very large screens..

LGTM, I was afraid it would mean a too small shadowmap (and thus low quality) on high end settings, but if @vladislavbelov says it's okay then it's fine by me.

Jun 23 2022, 2:54 PM
vladislavbelov accepted D4723: Performance fix for very high shadows on very large screens..

I can’t say it’s a performance fix, because the very high setting is for high-end hardware, where it works fine. It’s more like a logic fix.

Jun 23 2022, 2:39 PM
karmux updated the summary of D4723: Performance fix for very high shadows on very large screens..
Jun 23 2022, 1:42 PM
karmux added a reviewer for D4723: Performance fix for very high shadows on very large screens.: Stan.
Jun 23 2022, 1:39 PM
karmux requested review of D4723: Performance fix for very high shadows on very large screens..
Jun 23 2022, 1:37 PM
Vulcan added a comment to D4680: [POC | WIP] New RMGEN Terrain.

Successful build - Chance fights ever on the side of the prudent.

Jun 23 2022, 12:50 PM
Vulcan added a comment to D4680: [POC | WIP] New RMGEN Terrain.

Successful build - Chance fights ever on the side of the prudent.

Jun 23 2022, 12:49 PM
lyv abandoned D1589: Get rid of TERRAIN_SEPARATOR.

In favor of D4680

Jun 23 2022, 12:44 PM
lyv updated the diff for D4680: [POC | WIP] New RMGEN Terrain.
Jun 23 2022, 12:43 PM
lyv abandoned D1587: DiskPlacer improvements..

Superseded by D2710 and retrospectively speaking, unsure if getPointsInBB with filter callback was actually the right call over a simple for loop.

Jun 23 2022, 12:33 PM
lyv requested changes to D1637: BoolArray array wrapper..

Overlapping logic is present in the tileclasses currently. If a generic bit array structure is desired, it could be placed into globalscripts and TileClass could be updated to use that for the underlying storage.

Jun 23 2022, 12:30 PM
Freagarach added a comment to rP26956: Make formations respond as one to threats..

Yeah, that was already the case before this patch.

Jun 23 2022, 7:28 AM
chrstgtr added a comment to D4704: [balancing] allow kushite axe champions in p2.

The issue I see is really the slight redundancy.

Jun 23 2022, 3:12 AM · Balancing
real_tabasco_sauce added a comment to D4704: [balancing] allow kushite axe champions in p2.

I think this will be a nice p2 wrinkle. It will give the ability to knock out CCs, which will make the game more interesting.

I, however, think we should test this as I am a little concerned that CCs going down in p2 could become an OP strat.

Maybe this type of unit should go to another civ, though. Like @real_tabasco_sauce already said, Kush can already employ this type of strat with merc clubmen. So it may make more sense to give a champ axe strat to a different civ.

Jun 23 2022, 3:10 AM · Balancing
real_tabasco_sauce added a comment to D4713: [balance] Han unit roster restructure.

seems like AIEND doesn't like crossbow cav? https://wildfiregames.com/forum/topic/83323-balancing-the-han-release-candidate-1/page/4/#comment-504997

Not sure what to do here now.

Jun 23 2022, 3:06 AM

Jun 22 2022

chrstgtr added a comment to D4704: [balancing] allow kushite axe champions in p2.

fyi: I will wait either for another acceptance or the end of the discussion (should this go to another civ) before committing this

Jun 22 2022, 10:15 PM · Balancing
LetswaveaBook updated subscribers of D4704: [balancing] allow kushite axe champions in p2.

maybe @wowgetoffyourcellphone or @ValihrAnt can provide some input for the suggestion.

Jun 22 2022, 10:05 PM · Balancing
marder added a comment to D4713: [balance] Han unit roster restructure.

seems like AIEND doesn't like crossbow cav? https://wildfiregames.com/forum/topic/83323-balancing-the-han-release-candidate-1/page/4/#comment-504997

Jun 22 2022, 7:38 PM
marder committed rP26982: [Gameplay] Han - Reduce strength of art of war technology.
[Gameplay] Han - Reduce strength of art of war technology
Jun 22 2022, 7:30 PM
marder closed D4714: [balance] Adjustments to Han art of war technology.
Jun 22 2022, 7:30 PM
marder closed D4715: [balance] Han civil technologies adjustments.

commit: https://code.wildfiregames.com/rP26981

Jun 22 2022, 7:25 PM
marder updated subscribers of rP26981.

[Gameplay] Han - civil technologies adjustments

Jun 22 2022, 7:24 PM
marder committed rP26981.
Jun 22 2022, 7:18 PM
marder committed rP26980: [Gameplay] Han - Hero adjustments.
[Gameplay] Han - Hero adjustments
Jun 22 2022, 7:07 PM
marder closed D4709: [balancing] Han - Hero adjustments .
Jun 22 2022, 7:07 PM
marder committed rP26979: [Gameplay] Han - adjust farming techs to the standard 20%.
[Gameplay] Han - adjust farming techs to the standard 20%
Jun 22 2022, 7:07 PM
marder closed D4720: [balancing] Han - adjust farming techs to the standard 20%.
Jun 22 2022, 7:06 PM
borg- added a comment to D4713: [balance] Han unit roster restructure.
In D4713#200551, @borg- wrote:
In D4713#200338, @Stan wrote:

Might ask @AIEND specifically.

AIEND seems to support the following lineup, which is not very different:
p1: crossbow, spear, swordcav
p2: archer, Ji (halberdier), swordsman, spearcav, archer cav
p3: champions: infantry crossbow, infantry spearman, cavalry spearman, chariot archer.

For me it's perfect, the only thing i would add is crossbow cavalry. It's a different and unique unit, so why remove it without at least testing it on an alpha first? I think just a few tweaks are enough to make this unit viable.

It's a really awkward unit, at least from team game I played. The range difference between infantry crossbow and cavalry crossbows (at least for CS) made no sense. Also, conceptually a crossbow cavalry unit is confusing: how does one load a crossbow while on horseback?
However, apparently very skilled soldiers could in fact load a heavier crossbow while on horseback. Because of this, I think if a crossbow cav should return, it should be the champion crossbow cav.

Jun 22 2022, 6:18 PM
real_tabasco_sauce added a comment to D4713: [balance] Han unit roster restructure.
In D4713#200551, @borg- wrote:
In D4713#200338, @Stan wrote:

Might ask @AIEND specifically.

AIEND seems to support the following lineup, which is not very different:
p1: crossbow, spear, swordcav
p2: archer, Ji (halberdier), swordsman, spearcav, archer cav
p3: champions: infantry crossbow, infantry spearman, cavalry spearman, chariot archer.

For me it's perfect, the only thing i would add is crossbow cavalry. It's a different and unique unit, so why remove it without at least testing it on an alpha first? I think just a few tweaks are enough to make this unit viable.

Jun 22 2022, 6:05 PM
real_tabasco_sauce accepted D4715: [balance] Han civil technologies adjustments.
Jun 22 2022, 5:41 PM
borg- accepted D4715: [balance] Han civil technologies adjustments.
Jun 22 2022, 5:31 PM
borg- added a comment to D4715: [balance] Han civil technologies adjustments.

The changes seem good to me.

Jun 22 2022, 5:31 PM
borg- accepted D4714: [balance] Adjustments to Han art of war technology.
Jun 22 2022, 5:26 PM
borg- accepted D4709: [balancing] Han - Hero adjustments .
Jun 22 2022, 5:25 PM
borg- added a comment to D4713: [balance] Han unit roster restructure.
In D4713#200338, @Stan wrote:

Might ask @AIEND specifically.

AIEND seems to support the following lineup, which is not very different:
p1: crossbow, spear, swordcav
p2: archer, Ji (halberdier), swordsman, spearcav, archer cav
p3: champions: infantry crossbow, infantry spearman, cavalry spearman, chariot archer.

Jun 22 2022, 4:53 PM
phosit added inline comments to D4718: Allocator and generator for component data..
Jun 22 2022, 3:29 PM
marder retitled D4707: [GUI] increase msgbox button size to fix text overlap from [GUI] increase msgbox buttom size to fix text overlap to [GUI] increase msgbox button size to fix text overlap.
Jun 22 2022, 3:12 PM
Stan added a comment to P279 Find missing macro/symbol headers.

Refs D4610 rP26815

Jun 22 2022, 3:11 PM
Stan added a comment to P279 Find missing macro/symbol headers.
$ python ./find-missing-config2-includes.py -m "CONFIG2_"  -v
INFO - Parsing C:\Dev\Perso\0ad-svn\source
INFO - Found 709 source files to parse.
INFO - Found 795 header files to parse.
INFO - Found 14 files with missing headers for CONFIG2_.
ERROR - C:\Dev\Perso\0ad-svn\source\graphics\TextureConverter.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\lobby\scripting\JSInterface_Lobby.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\renderer\backend\gl\ShaderProgram.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\renderer\backend\gl\DeviceCommandContext.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\ps\Profiler2GPU.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\graphics\TextureConverter.h
ERROR - C:\Dev\Perso\0ad-svn\source\renderer\ShadowMap.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\ps\Profiler2GPU.h
ERROR - C:\Dev\Perso\0ad-svn\source\ps\GameSetup\HWDetect.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\renderer\backend\gl\Device.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\renderer\SceneRenderer.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\lib\posix\posix_aio.h
ERROR - C:\Dev\Perso\0ad-svn\source\ps\Util.cpp
ERROR - C:\Dev\Perso\0ad-svn\source\ps\scripting\JSInterface_Game.cpp
Jun 22 2022, 3:09 PM
Stan created P279 Find missing macro/symbol headers.
Jun 22 2022, 3:08 PM
Stan added a comment to D4707: [GUI] increase msgbox button size to fix text overlap.

I'm a bit torn between ugly buttons and overlapping text ^^ At least people are used to overlapping text?

Jun 22 2022, 3:07 PM
marder added a comment to D4713: [balance] Han unit roster restructure.

yeah, I already asked them again what they think about the updated version. (Since I didn't understand 100% what exactly they would accept)

Jun 22 2022, 3:01 PM
Stan added a comment to D4713: [balance] Han unit roster restructure.

AIEND seems not to support the removal of units, though.

Jun 22 2022, 2:43 PM
marder added a comment to rP26956: Make formations respond as one to threats..

Not really a concern, but a note:
This doesn't work while the formation has an attack-move command -> then only the units react who are in sight of the threat, while the rest of the formation stand still and waits for them to return.

Jun 22 2022, 2:37 PM
lyv resigned from D1400: [gameplay] Hero aura revision.
Jun 22 2022, 1:56 PM
lyv requested changes to D4232: Random maps: Balanced resources.

I am not sure if this is actually going to be that usable unless the map scripts are explicitly designed to be balanced. And having the overall balance of it tweaked via Gamesettings seems somewhat ineffective. Having the option doesn't really matter if the underlying generation isn't updated too.

Jun 22 2022, 1:54 PM
marder added a comment to D4721: [balancing] Han - adjust crossbow stats & training tech.

true

Jun 22 2022, 12:22 PM
marder added a comment to D4713: [balance] Han unit roster restructure.

forum opinion seemed to disfavor any crossbow cav

Jun 22 2022, 12:21 PM
borg- added a comment to D4713: [balance] Han unit roster restructure.

What about crossbow cavalry p3?

Jun 22 2022, 12:15 PM
borg- added a comment to D4721: [balancing] Han - adjust crossbow stats & training tech.
In D4721#200518, @borg- wrote:

If affects cavalry so stable need able to research this tech too

In https://code.wildfiregames.com/D4713, crossbow cavalry are removed anyways.

Jun 22 2022, 12:15 PM
Vulcan added a comment to D4714: [balance] Adjustments to Han art of war technology.

Successful build - Chance fights ever on the side of the prudent.

Jun 22 2022, 11:45 AM
Vulcan added a comment to D4714: [balance] Adjustments to Han art of war technology.

Successful build - Chance fights ever on the side of the prudent.

Jun 22 2022, 11:44 AM
marder updated the diff for D4714: [balance] Adjustments to Han art of war technology.

rev to 20%

Jun 22 2022, 11:39 AM
marder updated subscribers of D4707: [GUI] increase msgbox button size to fix text overlap.

What @Langbart said should be done at some point. But I just checked and found 88 results for "ModernButtonRed" and I don't have the time right now to go through all of them and standardize them somehow.

Jun 22 2022, 11:36 AM
real_tabasco_sauce added a comment to D4714: [balance] Adjustments to Han art of war technology.

If no one else chimes into the discussion I would revert this to the 20% and we'll see how it plays out in the next RC

Jun 22 2022, 8:01 AM
real_tabasco_sauce updated the test plan for D4674: [Gameplay A26] - Make Hyrcanian cavalry useful.
Jun 22 2022, 7:58 AM · Balancing
vladislavbelov added inline comments to D4718: Allocator and generator for component data..
Jun 22 2022, 7:54 AM
real_tabasco_sauce added a comment to D4721: [balancing] Han - adjust crossbow stats & training tech.
In D4721#200518, @borg- wrote:

If affects cavalry so stable need able to research this tech too

Jun 22 2022, 4:55 AM
Langbart resigned from rP26418: Add Han Chinese Actors.

rP26961

Jun 22 2022, 4:45 AM
borg- added a comment to D4721: [balancing] Han - adjust crossbow stats & training tech.

If affects cavalry so stable need able to research this tech too

Jun 22 2022, 4:33 AM
real_tabasco_sauce accepted D4721: [balancing] Han - adjust crossbow stats & training tech.
Jun 22 2022, 3:41 AM
Mercury added inline comments to D4718: Allocator and generator for component data..
Jun 22 2022, 2:24 AM
Stan added inline comments to D4718: Allocator and generator for component data..
Jun 22 2022, 1:27 AM

Jun 21 2022

Vulcan added a comment to D4713: [balance] Han unit roster restructure.

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 11:50 PM
Vulcan added a comment to D4713: [balance] Han unit roster restructure.

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 11:49 PM
marder updated the diff for D4713: [balance] Han unit roster restructure.

p1: spear + crossbow + swordcav
p2: ji + archer + archer cav + spear cav
p3: spear infantry champion, spear cav champion, archer chariot

Jun 21 2022, 11:31 PM
Mercury added inline comments to D4718: Allocator and generator for component data..
Jun 21 2022, 10:43 PM
Stan added a comment to D4718: Allocator and generator for component data..

Might wanna test units demo

Jun 21 2022, 10:30 PM
Stan added a comment to D4718: Allocator and generator for component data..

We were talking about https://m.youtube.com/watch?v=qH6sSOr-yk8&feature=youtu.be might be of some interest to you too

Jun 21 2022, 10:30 PM
Vulcan added a comment to D4718: Allocator and generator for component data..

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 9:57 PM
Stan added inline comments to D4718: Allocator and generator for component data..
Jun 21 2022, 9:57 PM
Mercury added inline comments to D4718: Allocator and generator for component data..
Jun 21 2022, 9:32 PM
Vulcan added a comment to D4718: Allocator and generator for component data..

Build is unstable, some tests have failed - The Moirai have given mortals hearts that can endure.

Jun 21 2022, 9:25 PM
Vulcan added a comment to D4718: Allocator and generator for component data..

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 9:21 PM
Mercury updated the diff for D4718: Allocator and generator for component data..

Indentation, voidptr

Jun 21 2022, 9:04 PM
Vulcan added a comment to D4721: [balancing] Han - adjust crossbow stats & training tech.

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 8:57 PM
Vulcan added a comment to D4721: [balancing] Han - adjust crossbow stats & training tech.

Successful build - Chance fights ever on the side of the prudent.

Jun 21 2022, 8:54 PM
marder updated the diff for D4721: [balancing] Han - adjust crossbow stats & training tech.

change loot and also change the crossbow tech to be less op.

Jun 21 2022, 8:36 PM
vladislavbelov added a comment to D4718: Allocator and generator for component data..

Single test replays isn’t enough for such kind of changes.

Jun 21 2022, 8:22 PM
marder added a comment to D4721: [balancing] Han - adjust crossbow stats & training tech.

yeah, loot was an oversight. Will change it in the next version

Jun 21 2022, 7:06 PM
marder added a comment to D4714: [balance] Adjustments to Han art of war technology.

If no one else chimes into the discussion I would revert this to the 20% and we'll see how it plays out in the next RC

Jun 21 2022, 7:06 PM
marder added a comment to D4707: [GUI] increase msgbox button size to fix text overlap.

ah ok get it now.

Jun 21 2022, 7:03 PM
marder abandoned D4712: [balance] Nerf celtic jav chariot.

no concesus if this is needed right now

Jun 21 2022, 7:03 PM
marder added a comment to D4704: [balancing] allow kushite axe champions in p2.

fyi: I will wait either for another acceptance or the end of the discussion (should this go to another civ) before committing this

Jun 21 2022, 7:01 PM · Balancing
chrstgtr added a comment to D4704: [balancing] allow kushite axe champions in p2.

I think this will be a nice p2 wrinkle. It will give the ability to knock out CCs, which will make the game more interesting.

Jun 21 2022, 6:46 PM · Balancing
marder added a comment to D4704: [balancing] allow kushite axe champions in p2.

Ok for me. But we should really have a general discussion about what units should be available in which phase (and what civs should be exeptions)

Jun 21 2022, 6:19 PM · Balancing
marder added a comment to D4310: [Gameplay] cheaper Kush architecture tech..

As someone who likes to use autotrain, this isn't the most exiting feature for me.
I would rather go with a build time reduce. (But I won't object if the current version is preferred)

Jun 21 2022, 6:17 PM
real_tabasco_sauce accepted D4720: [balancing] Han - adjust farming techs to the standard 20%.

OK, no objections. I would consider this a no-brainer too.

Jun 21 2022, 6:13 PM
real_tabasco_sauce added a comment to D4712: [balance] Nerf celtic jav chariot.

I’ve explained more fully in forum, but chariots haven’t been problematic in a25 so I see no reason to nerf them. All theoretical arguments don’t make sense if our real world experience doesn’t reflect these theoretical predictions.

Any nerf to a non-problematic unit can only do harm and make that unit become irrelevant.

Right now, chariots are a “sometimes” used strategy that isn’t the decisive factor in every game. In my opinion, that is the goal: create multiple strategies for each civ that can win a game. Anything less deprives the player of choice and makes the game predictable.

Jun 21 2022, 5:49 PM
borg- added a comment to D4714: [balance] Adjustments to Han art of war technology.

I don't like how it looks now, it seems more generic and less realistic.

Jun 21 2022, 5:10 PM