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VulcanD2511: [gameplay] give worker elephants an aura instead
Vulcan added a comment. 
Mar 29 2020, 4:33 PM
OwnersD2511: [gameplay] give worker elephants an aura instead
Owners added a subscriber: Restricted Owners Package. 
Mar 29 2020, 4:32 PM
NescioD2511: [gameplay] give worker elephants an aura instead
Nescio updated this revision to Diff 11603. 
Mar 29 2020, 4:32 PM
NescioD2511: [gameplay] give worker elephants an aura insteadMar 29 2020, 4:32 PM
NescioD2511: [gameplay] give worker elephants an aura instead
Nescio added a comment. 
Mar 29 2020, 4:32 PM
NescioD2578: update structure template tooltipsMar 29 2020, 4:32 PM
NescioDiff 11603
Nescio created this diff. 
Mar 29 2020, 4:31 PM
StanD2511: [gameplay] give worker elephants an aura instead
Stan added a comment. 
Mar 29 2020, 4:30 PM
NescioDiff 11602
Nescio created this diff. 
Mar 29 2020, 4:29 PM
NescioD2511: [gameplay] give worker elephants an aura instead
Nescio added inline comments. 
Mar 29 2020, 4:28 PM
NescioD2511: [gameplay] give worker elephants an aura instead
Nescio marked 0 inline comments as not done. 
Mar 29 2020, 4:28 PM
NescioD890: [gameplay] Makes Military Colony stats dependent on Civic Centre
Nescio added a reviewer: Restricted Owners Package. 
Mar 29 2020, 4:26 PM
NescioD890: [gameplay] Makes Military Colony stats dependent on Civic Centre
Nescio removed a subscriber: Restricted Owners Package. 
Mar 29 2020, 4:26 PM
NescioD890: [gameplay] Makes Military Colony stats dependent on Civic Centre
Nescio retitled this revision from Makes Military Colony stats dependent on Civic Centre to [gameplay] Makes Military Colony stats dependent on Civic Centre. 
Mar 29 2020, 4:26 PM
NescioD1365: [gameplay] Lower the repeat rate of spear cavalry
Nescio added a reviewer: Restricted Owners Package. 
Mar 29 2020, 4:25 PM
NescioD1365: [gameplay] Lower the repeat rate of spear cavalry
Nescio retitled this revision from Lower the repeat rate of spear cavalry to [gameplay] Lower the repeat rate of spear cavalry. 
Mar 29 2020, 4:25 PM
NescioD904: [gameplay] Themistocle aura 1 modify
Nescio retitled this revision from Themistocle aura 1 modify to [gameplay] Themistocle aura 1 modify. 
Mar 29 2020, 4:25 PM
SilierD2511: [gameplay] give worker elephants an aura instead
Silier added inline comments. 
Mar 29 2020, 2:51 PM
SilierD2665: Explicitly return "undefined" when requesting Splash data in Attack.js.
This revision is now accepted and ready to land. 
Mar 29 2020, 2:40 PM
SilierD2665: Explicitly return "undefined" when requesting Splash data in Attack.js.
Silier added a comment. 
Mar 29 2020, 2:40 PM
SilierD2665: Explicitly return "undefined" when requesting Splash data in Attack.js.
Silier accepted this revision. 
Mar 29 2020, 2:40 PM
SilierD2665: Explicitly return "undefined" when requesting Splash data in Attack.js.
Silier added a subscriber: Silier. 
Mar 29 2020, 2:40 PM
SilierD2667: Upgrade engine to handle up to 30 players
Silier added inline comments. 
Mar 29 2020, 2:08 PM
SilierD2667: Upgrade engine to handle up to 30 players
Silier added inline comments. 
Mar 29 2020, 2:08 PM
SilierD2667: Upgrade engine to handle up to 30 players
Silier added inline comments. 
Mar 29 2020, 2:08 PM
SilierD2667: Upgrade engine to handle up to 30 players
Silier added inline comments. 
Mar 29 2020, 2:08 PM
SilierD2667: Upgrade engine to handle up to 30 players
Silier added inline comments. 
Mar 29 2020, 2:08 PM
HarbormasterD2614: Also store turret position in map file.
Harbormaster failed remote builds in B11374: Diff 11601! 
Mar 29 2020, 1:42 PM
VulcanD2614: Also store turret position in map file.
Vulcan added a comment. 
Mar 29 2020, 1:42 PM
VulcanD2614: Also store turret position in map file.
Vulcan added a comment. 
Mar 29 2020, 1:23 PM
SilierD2667: Upgrade engine to handle up to 30 players
Silier added a comment. 
Mar 29 2020, 1:19 PM
SilierD2667: Upgrade engine to handle up to 30 players
This revision now requires changes to proceed. 
Mar 29 2020, 1:10 PM
SilierD2667: Upgrade engine to handle up to 30 players
Silier added inline comments. 
Mar 29 2020, 1:10 PM
SilierD2667: Upgrade engine to handle up to 30 players
Silier requested changes to this revision. 
Mar 29 2020, 1:10 PM
FreagarachD2614: Also store turret position in map file.
Freagarach edited the test plan for this revision. 
Mar 29 2020, 12:57 PM
FreagarachD2614: Also store turret position in map file.
Freagarach retitled this revision from [WIP] - Also store turret position in map file. to Also store turret position in map file.. 
Mar 29 2020, 12:57 PM
FreagarachD2614: Also store turret position in map file.
Freagarach updated this revision to Diff 11601. 
Mar 29 2020, 12:57 PM
FreagarachD2614: Also store turret position in map file.
Freagarach added a comment. 
Mar 29 2020, 12:57 PM
FreagarachD2614: Also store turret position in map file.
Freagarach edited the summary of this revision. 
Mar 29 2020, 12:57 PM
FreagarachD2614: Also store turret position in map file.
Freagarach changed the visibility from "Custom Policy" to "Public (No Login Required)". 
Mar 29 2020, 12:57 PM
FreagarachD2614: Also store turret position in map file.
Freagarach added a reviewer: Restricted Owners Package. 
Mar 29 2020, 12:57 PM
FreagarachDiff 11601
Freagarach created this diff. 
Mar 29 2020, 12:50 PM
ValihrAntD2605: [gameplay] Fix loot oversights
ValihrAnt abandoned this revision. 
Mar 29 2020, 12:06 PM
FreagarachD2614: Also store turret position in map file.
Freagarach changed the visibility from "No One" to "Custom Policy". 
Mar 29 2020, 11:40 AM
FreagarachD2614: Also store turret position in map file.
Freagarach retitled this revision from Also store turret position in map file. to [WIP] - Also store turret position in map file.. 
Mar 29 2020, 11:40 AM
FreagarachD2614: Also store turret position in map file.
Freagarach updated this revision to Diff 11600. 
Mar 29 2020, 11:40 AM
FreagarachDiff 11600
Freagarach created this diff. 
Mar 29 2020, 11:37 AM
nepheleD2671: Build: include libexecinfo on musl system
nephele added a comment. 
Mar 28 2020, 7:45 PM
ItmsD2671: Build: include libexecinfo on musl system
Itms added a comment. 
Mar 28 2020, 7:42 PM
nepheleD2671: Build: include libexecinfo on musl system
nephele added a comment. 
Mar 28 2020, 7:38 PM
ItmsD2671: Build: include libexecinfo on musl system
Itms added a comment. 
Mar 28 2020, 7:34 PM
nepheleD2671: Build: include libexecinfo on musl system
nephele added a comment. 
Mar 28 2020, 7:19 PM
ItmsD2671: Build: include libexecinfo on musl system
Itms requested changes to this revision. 
Mar 28 2020, 7:09 PM
ItmsD2671: Build: include libexecinfo on musl system
Itms added a comment. 
Mar 28 2020, 7:09 PM
ItmsD2671: Build: include libexecinfo on musl system
This revision now requires changes to proceed. 
Mar 28 2020, 7:09 PM
StanD2667: Upgrade engine to handle up to 30 players
Stan added a subscriber: Stan. 
Mar 28 2020, 7:09 PM
StanD2667: Upgrade engine to handle up to 30 players
Stan added inline comments. 
Mar 28 2020, 7:09 PM
HarbormasterD2667: Upgrade engine to handle up to 30 players
Harbormaster completed remote builds in B11372: Diff 11599. 
Mar 28 2020, 7:03 PM
naniD2667: Upgrade engine to handle up to 30 players
nani updated this revision to Diff 11599. 
Mar 28 2020, 7:03 PM
naniD2667: Upgrade engine to handle up to 30 players
nani marked an inline comment as done. 
Mar 28 2020, 7:03 PM
naniDiff 11599
nani created this diff. 
Mar 28 2020, 7:03 PM
naniD2667: Upgrade engine to handle up to 30 players
nani marked 4 inline comments as done. 
Mar 28 2020, 7:00 PM
naniD2667: Upgrade engine to handle up to 30 players
nani added inline comments. 
Mar 28 2020, 7:00 PM
ItmsD2613: Updated cppformat
Itms added inline comments. 
Mar 28 2020, 6:52 PM
ItmsD2613: Updated cppformat
This revision now requires changes to proceed. 
Mar 28 2020, 6:52 PM
ItmsD2613: Updated cppformat
Itms added a comment. 
Mar 28 2020, 6:52 PM
ItmsD2613: Updated cppformat
Itms requested changes to this revision. 
Mar 28 2020, 6:52 PM
VulcanD880: Ballistics.
Vulcan added a comment. 
Mar 28 2020, 5:30 PM
VulcanD880: Ballistics.
Vulcan added a comment. 
Mar 28 2020, 5:29 PM
HarbormasterD880: Ballistics.
Harbormaster failed remote builds in B9718: Diff 10072! 
Mar 28 2020, 5:29 PM
VulcanD880: Ballistics.
Vulcan added a comment. 
Mar 28 2020, 5:29 PM
FreagarachD880: Ballistics.
Freagarach added a reviewer: temple. 
Mar 28 2020, 5:28 PM
FreagarachD880: Ballistics.
Freagarach commandeered this revision. 
Mar 28 2020, 5:28 PM
FreagarachD880: Ballistics.
Freagarach edited the test plan for this revision. 
Mar 28 2020, 5:28 PM
FreagarachD880: Ballistics.
Freagarach retitled this revision from Ballistics to Ballistics.. 
Mar 28 2020, 5:28 PM
FreagarachD880: Ballistics.
Freagarach added a reviewer: Restricted Owners Package. 
Mar 28 2020, 5:28 PM
FreagarachD880: Ballistics.
Freagarach edited the summary of this revision. 
Mar 28 2020, 5:28 PM
FreagarachD880: Ballistics.
Freagarach updated this revision to Diff 10072. 
Mar 28 2020, 5:28 PM
FreagarachD880: Ballistics.
Freagarach set the repository for this revision to rP 0 A.D. Public Repository. 
Mar 28 2020, 5:28 PM
FreagarachD880: Ballistics.
Freagarach added a comment. 
Mar 28 2020, 5:28 PM
FreagarachD2676: Move common functionality of Foundation and Repairable to Buildable.
Freagarach added a comment. 
Mar 28 2020, 4:03 PM
StanD1198: Add JSdoc to AuraManager
Stan abandoned this revision. 
Mar 28 2020, 1:41 PM
StanD1636: Dune random map.
Stan added a reviewer: Restricted Owners Package. 
Mar 28 2020, 1:41 PM
StanD2642: Contrast-Adaptiv-Sharpening pass
Stan added a reviewer: vladislavbelov. 
Mar 28 2020, 1:40 PM
StanD2479: Add thread names on Linux
Stan added a reviewer: vladislavbelov. 
Mar 28 2020, 1:39 PM
StanD2671: Build: include libexecinfo on musl system
Stan added a reviewer: Itms. 
Mar 28 2020, 1:38 PM
StanD2671: Build: include libexecinfo on musl system
Stan added a subscriber: Stan. 
Mar 28 2020, 1:38 PM
StanD2671: Build: include libexecinfo on musl system
Stan added a comment. 
Mar 28 2020, 1:38 PM
HarbormasterD2611: [gameplay] make wall segment cost proportional
Harbormaster completed remote builds in B11371: Diff 11598. 
Mar 28 2020, 10:55 AM
VulcanD2611: [gameplay] make wall segment cost proportional
Vulcan added a comment. 
Mar 28 2020, 10:54 AM
HarbormasterD2611: [gameplay] make wall segment cost proportional
Harbormaster completed remote builds in B11370: Diff 11597. 
Mar 28 2020, 10:50 AM
VulcanD2611: [gameplay] make wall segment cost proportional
Vulcan added a comment. 
Mar 28 2020, 10:50 AM
NescioD2611: [gameplay] make wall segment cost proportional
Nescio updated this revision to Diff 11598. 
Mar 28 2020, 10:47 AM
NescioDiff 11598
Nescio created this diff. 
Mar 28 2020, 10:47 AM
FeldfeldD2596: [gameplay] unify Cavalry walk speeds
Feldfeld added a comment. 
Mar 28 2020, 10:46 AM
OwnersD2611: [gameplay] make wall segment cost proportional
Owners added a subscriber: Restricted Owners Package. 
Mar 28 2020, 10:46 AM
NescioD2659: [gameplay] standardize structure lootMar 28 2020, 10:46 AM
NescioD2687: [gameplay] tweak gate costMar 28 2020, 10:46 AM
NesciorP23559: [gameplay-a24] Standardize structure loot to 20%Mar 28 2020, 10:46 AM
NescioD2611: [gameplay] make wall segment cost proportional
Nescio edited the summary of this revision. 
Mar 28 2020, 10:46 AM