Index: ps/trunk/binaries/data/mods/public/l10n/sk.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/sk.public-civilizations.po (revision 26883) +++ ps/trunk/binaries/data/mods/public/l10n/sk.public-civilizations.po (revision 26884) @@ -1,1174 +1,1174 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # B2D # Martin Plávala # LeviTaule # Marek Berčík # Mário Bulejko # Miroslav Kadlec # MiroslavR # Patrik Loch # Roman Beňo # Roman 'Kaktuxista' Benji # Rudolf Tisoň # c1d3d4413723242329060e6153cf18b8_282267d # Zuzana Miadoková msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-02-25 08:08+0000\n" "PO-Revision-Date: 2014-06-19 17:44+0000\n" -"Last-Translator: Rudolf Tisoň, 2022\n" +"Last-Translator: Zuzana Miadoková, 2019,2021-2022\n" "Language-Team: Slovak (http://www.transifex.com/wildfire-games/0ad/language/sk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: sk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n == 1 ? 0 : n % 1 == 0 && n >= 2 && n <= 4 ? 1 : n % 1 != 0 ? 2: 3);\n" #: simulation/data/civs/athen.jsonAINames[0] msgid "Themistocles" msgstr "Temistokles" #: simulation/data/civs/athen.jsonAINames[10] msgid "Cleon" msgstr "Kleón" #: simulation/data/civs/athen.jsonAINames[11] msgid "Cleophon" msgstr "Kleofón" #: simulation/data/civs/athen.jsonAINames[12] msgid "Thrasybulus" msgstr "Thrasybulus" #: simulation/data/civs/athen.jsonAINames[13] msgid "Iphicrates" msgstr "Iphikrates" #: simulation/data/civs/athen.jsonAINames[14] msgid "Demosthenes" msgstr "Demostenes" #: simulation/data/civs/athen.jsonAINames[1] msgid "Pericles" msgstr "Perikles" #: simulation/data/civs/athen.jsonAINames[2] msgid "Cimon" msgstr "Kimón" #: simulation/data/civs/athen.jsonAINames[3] msgid "Aristides" msgstr "Aristides" #: simulation/data/civs/athen.jsonAINames[4] msgid "Xenophon" msgstr "Xenofón" #: simulation/data/civs/athen.jsonAINames[5] msgid "Hippias" msgstr "Hippias" #: simulation/data/civs/athen.jsonAINames[6] msgid "Cleisthenes" msgstr "Kleistenes" #: simulation/data/civs/athen.jsonAINames[7] msgid "Thucydides" msgstr "Thoukydides" #: simulation/data/civs/athen.jsonAINames[8] msgid "Alcibiades" msgstr "Alkibiadés" #: simulation/data/civs/athen.jsonAINames[9] msgid "Miltiades" msgstr "Miltiadés" #: simulation/data/civs/athen.jsonCivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "Pracovníci +10% rýchlosť získavania kovu za každú fázu vylepšenia." #: simulation/data/civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from" " which to mint her famous and highly prized coin, The Athenian Owl." msgstr "Laurionské bane v Atike poskytovali Aténam strieborné bohatstvo, z ktorého razili svoje známe a vysoko cenené mince, na ktorých bola vyobrazená Aténina sova." #: simulation/data/civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "Strieborné sovy" #: simulation/data/civs/brit.jsonAINames[0] msgid "Karatakos" msgstr "Karatakos" #: simulation/data/civs/brit.jsonAINames[10] msgid "Vosenius" msgstr "Vosenius" #: simulation/data/civs/brit.jsonAINames[1] msgid "Kunobelinos" msgstr "Kunobelinos" #: simulation/data/civs/brit.jsonAINames[2] msgid "Boudicca" msgstr "Boudica" #: simulation/data/civs/brit.jsonAINames[3] msgid "Prasutagus" msgstr "Prasutagus" #: simulation/data/civs/brit.jsonAINames[4] msgid "Venutius" msgstr "Venutius" #: simulation/data/civs/brit.jsonAINames[5] msgid "Cogidubnus" msgstr "Cogidubnus" #: simulation/data/civs/brit.jsonAINames[6] msgid "Commius" msgstr "Commius" #: simulation/data/civs/brit.jsonAINames[7] msgid "Comux" msgstr "Comux" #: simulation/data/civs/brit.jsonAINames[8] msgid "Adminius" msgstr "Adminius" #: simulation/data/civs/brit.jsonAINames[9] msgid "Dubnovellaunus" msgstr "Dubnovellaunus" #: simulation/data/civs/cart.jsonAINames[0] msgid "Hannibal Barca" msgstr "Hannibal Barkas" #: simulation/data/civs/cart.jsonAINames[10] msgid "Hampsicora" msgstr "Hampsicora" #: simulation/data/civs/cart.jsonAINames[11] msgid "Hannibal Gisco" msgstr "Hannibal Gisco" #: simulation/data/civs/cart.jsonAINames[12] msgid "Dido" msgstr "Dido" #: simulation/data/civs/cart.jsonAINames[13] msgid "Xanthippus" msgstr "Xantipus" #: simulation/data/civs/cart.jsonAINames[14] msgid "Himilco Phameas" msgstr "Himilco Phameas" #: simulation/data/civs/cart.jsonAINames[15] msgid "Hasdrubal the Boetharch" msgstr "Hasdrubal Boetharch" #: simulation/data/civs/cart.jsonAINames[1] msgid "Hamilcar Barca" msgstr "Hamilkar Barkas" #: simulation/data/civs/cart.jsonAINames[2] msgid "Hasdrubal Barca" msgstr "Hasdrubal Bakas" #: simulation/data/civs/cart.jsonAINames[3] msgid "Hasdrubal Gisco" msgstr "Hasdrubal Gisko" #: simulation/data/civs/cart.jsonAINames[4] msgid "Hanno the Elder" msgstr "Hanno Starší" #: simulation/data/civs/cart.jsonAINames[5] msgid "Maharbal" msgstr "Maharbal" #: simulation/data/civs/cart.jsonAINames[6] msgid "Mago Barca" msgstr "Mago Barkas" #: simulation/data/civs/cart.jsonAINames[7] msgid "Hasdrubal the Fair" msgstr "Hasdrubal Krásny" #: simulation/data/civs/cart.jsonAINames[8] msgid "Hanno the Great" msgstr "Hanno Veľký" #: simulation/data/civs/cart.jsonAINames[9] msgid "Himilco" msgstr "Himilco" #: simulation/data/civs/cart.jsonCivBonuses[0].Description msgid "Merchant Ships +25% trade gain." msgstr "Obchodné lode +25% zisk z obchodu." #: simulation/data/civs/cart.jsonCivBonuses[0].Name msgid "Commercial Acumen" msgstr "Komerčný um" #: simulation/data/civs/cart.jsonCivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." msgstr "Prístavy a obchody +10% bonus medzinárodného obchodu." #: simulation/data/civs/cart.jsonCivBonuses[1].Name msgid "Desirable Products" msgstr "Požadované produkty" #: simulation/data/civs/gaul.jsonAINames[0] msgid "Viridomarus" msgstr "Viridomarus" #: simulation/data/civs/gaul.jsonAINames[1] msgid "Brennus" msgstr "Brennus" #: simulation/data/civs/gaul.jsonAINames[2] msgid "Cativolcus" msgstr "Cativolcus" #: simulation/data/civs/gaul.jsonAINames[3] msgid "Cingetorix" msgstr "Cingetorix" #: simulation/data/civs/gaul.jsonAINames[4] msgid "Vercingetorix" msgstr "Vercingetorix" #: simulation/data/civs/gaul.jsonAINames[5] msgid "Divico" msgstr "Divico" #: simulation/data/civs/gaul.jsonAINames[6] msgid "Ambiorix" msgstr "Ambiorix" #: simulation/data/civs/gaul.jsonAINames[7] msgid "Liscus" msgstr "Liscus" #: simulation/data/civs/gaul.jsonAINames[8] msgid "Valetiacus" msgstr "Valetiacus" #: simulation/data/civs/gaul.jsonAINames[9] msgid "Viridovix" msgstr "Viridovix" #: simulation/data/civs/han.jsonAINames[0] msgid "Liu Ying" msgstr "Liou Jing" #: simulation/data/civs/han.jsonAINames[10] msgid "Liu Ao" msgstr "Liou Ao" #: simulation/data/civs/han.jsonAINames[11] msgid "Liu Xin" msgstr "Liou Sin" #: simulation/data/civs/han.jsonAINames[12] msgid "Liu Kan" msgstr "Liou Kan" #: simulation/data/civs/han.jsonAINames[13] msgid "Liu Xuan" msgstr "Liou Suan" #: simulation/data/civs/han.jsonAINames[14] msgid "Liu Xiu" msgstr "Liou Siu" #: simulation/data/civs/han.jsonAINames[15] msgid "Liu Zhuang" msgstr "Liou Čuang" #: simulation/data/civs/han.jsonAINames[16] msgid "Liu Da" msgstr "Liou Da" #: simulation/data/civs/han.jsonAINames[17] msgid "Liu Zhao" msgstr "Liou Čao" #: simulation/data/civs/han.jsonAINames[18] msgid "Liu Long" msgstr "Liou Long" #: simulation/data/civs/han.jsonAINames[19] msgid "Liu Hu" msgstr "Liou Chu" #: simulation/data/civs/han.jsonAINames[1] msgid "Liu Gong" msgstr "Liou Gong" #: simulation/data/civs/han.jsonAINames[20] msgid "Liu Yi" msgstr "Liou Ji" #: simulation/data/civs/han.jsonAINames[21] msgid "Liu Bao" msgstr "Liou Pao" #: simulation/data/civs/han.jsonAINames[22] msgid "Liu Bing" msgstr "Liou Ping" #: simulation/data/civs/han.jsonAINames[23] msgid "Liu Zuan" msgstr "Liou Cuan" #: simulation/data/civs/han.jsonAINames[24] msgid "Liu Zhi" msgstr "Liou Či" #: simulation/data/civs/han.jsonAINames[26] msgid "Liu Bian" msgstr "Liou Pian" #: simulation/data/civs/han.jsonAINames[27] msgid "Liu Xie" msgstr "Liou Sie" #: simulation/data/civs/han.jsonAINames[25] #: simulation/data/civs/han.jsonAINames[2] msgid "Liu Hong" msgstr "Liou Chong" #: simulation/data/civs/han.jsonAINames[3] msgid "Liu Heng" msgstr "Liou Cheng" #: simulation/data/civs/han.jsonAINames[4] msgid "Liu Qi" msgstr "Liou Ki" #: simulation/data/civs/han.jsonAINames[5] msgid "Liu Che" msgstr "Liou Čche" #: simulation/data/civs/han.jsonAINames[6] msgid "Liu Fuling" msgstr "Liou Fuling" #: simulation/data/civs/han.jsonAINames[7] msgid "Liu He" msgstr "Liou Che" #: simulation/data/civs/han.jsonAINames[8] msgid "Liu Bingyi" msgstr "Liou Pin-ji" #: simulation/data/civs/han.jsonAINames[9] msgid "Liu Shi" msgstr "Liou Ši" #: simulation/data/civs/iber.jsonAINames[0] #: simulation/data/civs/iber.jsonAINames[1] msgid "Viriato" msgstr "Viriato" #: simulation/data/civs/iber.jsonAINames[2] msgid "Karos" msgstr "Karos" #: simulation/data/civs/iber.jsonAINames[3] msgid "Indibil" msgstr "Indibil" #: simulation/data/civs/iber.jsonAINames[4] msgid "Audax" msgstr "Audax" #: simulation/data/civs/iber.jsonAINames[5] msgid "Ditalcus" msgstr "Ditalcus" #: simulation/data/civs/iber.jsonAINames[6] msgid "Minurus" msgstr "Minurus" #: simulation/data/civs/iber.jsonAINames[7] msgid "Tautalus" msgstr "Tautalos" #: simulation/data/civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." msgstr "Iberi začínajú na väčšine máp s mestskými hradbami okolo svojej základne." #: simulation/data/civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." msgstr "S výnimkou riečnych nív a údolí bol Pyrenejský polostrov bohatý na kameň a teda sa aj hojne využíval na stavby všetkých druhov." #: simulation/data/civs/iber.jsonCivBonuses[0].Name msgid "Starting Walls" msgstr "Začiatočné hradby" #: simulation/data/civs/iber.jsonCivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health," " +3 garrison capacity, and +1 default arrow count." -msgstr "Kamenné veže -50% cena dreva, +150% cena kameňa, +33% čas výstavby, +60% body zdravia, +3 kapacita posádky a +1 základný počet šípov." +msgstr "Kamenné veže −50% cena dreva, +150% cena kameňa, +33% čas výstavby, +60% body zdravia, +3 kapacita posádky a +1 základný počet šípov." #: simulation/data/civs/iber.jsonCivBonuses[1].Name msgid "Massive Towers" msgstr "Obrovské veže" #: simulation/data/civs/kush.jsonAINames[0] msgid "Kashta" msgstr "Kashta" #: simulation/data/civs/kush.jsonAINames[10] msgid "Malewiebamani" msgstr "Malewiebamani" #: simulation/data/civs/kush.jsonAINames[11] msgid "Harsiotef" msgstr "Harsiotef" #: simulation/data/civs/kush.jsonAINames[12] msgid "Shanakdakhete" msgstr "Shanakdakhete" #: simulation/data/civs/kush.jsonAINames[13] msgid "Amanishakheto" msgstr "Amanishakheto" #: simulation/data/civs/kush.jsonAINames[1] msgid "Alara" msgstr "Alara" #: simulation/data/civs/kush.jsonAINames[2] msgid "Pebatjma" msgstr "Pebatjma" #: simulation/data/civs/kush.jsonAINames[3] msgid "Shabaka" msgstr "Shabaka" #: simulation/data/civs/kush.jsonAINames[4] msgid "Shebitku" msgstr "Shebitku" #: simulation/data/civs/kush.jsonAINames[5] msgid "Qalhata" msgstr "Qalhata" #: simulation/data/civs/kush.jsonAINames[6] msgid "Takahatenamun" msgstr "Takahatenamun" #: simulation/data/civs/kush.jsonAINames[7] msgid "Tantamani" msgstr "Tantamani" #: simulation/data/civs/kush.jsonAINames[8] msgid "Atlanersa" msgstr "Atlanersa" #: simulation/data/civs/kush.jsonAINames[9] msgid "Nasalsa" msgstr "Nasalsa" #: simulation/data/civs/kush.jsonCivBonuses[0].Description #: simulation/data/civs/pers.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "Baranidlá +20% útočná ničivá sila a +2 kapacita posádky." #: simulation/data/civs/kush.jsonCivBonuses[0].Name #: simulation/data/civs/pers.jsonCivBonuses[1].Name msgid "Large Rams" msgstr "Veľké baranidlá" #: simulation/data/civs/mace.jsonAINames[0] msgid "Alexander the Great" msgstr "Alexander Veľký" #: simulation/data/civs/mace.jsonAINames[10] msgid "Perseus" msgstr "Perseus" #: simulation/data/civs/mace.jsonAINames[11] msgid "Craterus" msgstr "Krateros" #: simulation/data/civs/mace.jsonAINames[12] msgid "Meleager" msgstr "Meleager" #: simulation/data/civs/mace.jsonAINames[1] msgid "Philip II" msgstr "Filip II." #: simulation/data/civs/mace.jsonAINames[2] msgid "Antipater" msgstr "Antipatros" #: simulation/data/civs/mace.jsonAINames[3] msgid "Philip IV" msgstr "Filip IV." #: simulation/data/civs/mace.jsonAINames[4] #: simulation/data/civs/spart.jsonAINames[5] msgid "Lysander" msgstr "Lysandros" #: simulation/data/civs/mace.jsonAINames[5] msgid "Lysimachus" msgstr "Lysimachus" #: simulation/data/civs/mace.jsonAINames[6] msgid "Pyrrhus of Epirus" msgstr "Pyrrhos Epirský" #: simulation/data/civs/mace.jsonAINames[7] msgid "Antigonus II Gonatas" msgstr "Antigonos II Gonatas" #: simulation/data/civs/mace.jsonAINames[8] msgid "Demetrius II Aetolicus" msgstr "Demetrius II Aetolicus" #: simulation/data/civs/mace.jsonAINames[9] msgid "Philip V" msgstr "Filip V" #: simulation/data/civs/maur.jsonAINames[0] msgid "Chandragupta Maurya" msgstr "Čandragupta Maurja" #: simulation/data/civs/maur.jsonAINames[1] msgid "Bindusara Maurya" msgstr "Bindusara Maurja" #: simulation/data/civs/maur.jsonAINames[2] msgid "Ashoka the Great" msgstr "Ašóka Veľký" #: simulation/data/civs/maur.jsonAINames[3] msgid "Dasharatha Maurya" msgstr "Dašaratha Maurya" #: simulation/data/civs/maur.jsonAINames[4] msgid "Samprati Maurya" msgstr "Samprati Maurja" #: simulation/data/civs/maur.jsonAINames[5] msgid "Shalishuka Maurya" msgstr "Šališuka Maurya" #: simulation/data/civs/maur.jsonAINames[6] msgid "Devavarman Maurya" msgstr "Devavarman Maurja" #: simulation/data/civs/maur.jsonAINames[7] msgid "Shatadhanvan Maurya" msgstr "Šatadhanvan Maurya" #: simulation/data/civs/maur.jsonAINames[8] msgid "Brihadratha Maurya" msgstr "Brihadratha Maurja" #: simulation/data/civs/pers.jsonAINames[0] msgid "Kurush II the Great" msgstr "Kurush II Veľký" #: simulation/data/civs/pers.jsonAINames[10] msgid "Haxamanish" msgstr "Haxamanish" #: simulation/data/civs/pers.jsonAINames[11] msgid "Xsayarsa II" msgstr "Xsayarsa II" #: simulation/data/civs/pers.jsonAINames[1] msgid "Darayavahush I" msgstr "Darayavahush I" #: simulation/data/civs/pers.jsonAINames[2] msgid "Cambyses II" msgstr "Cambyses II" #: simulation/data/civs/pers.jsonAINames[3] msgid "Bardiya" msgstr "Bardiya" #: simulation/data/civs/pers.jsonAINames[4] msgid "Xsayarsa I" msgstr "Xsayarsa I" #: simulation/data/civs/pers.jsonAINames[5] msgid "Artaxshacha I" msgstr "Artaxshacha I" #: simulation/data/civs/pers.jsonAINames[6] msgid "Darayavahush II" msgstr "Darayavahush II" #: simulation/data/civs/pers.jsonAINames[7] msgid "Darayavahush III" msgstr "Darayavahush III" #: simulation/data/civs/pers.jsonAINames[8] msgid "Artaxshacha II" msgstr "Artachšačá II" #: simulation/data/civs/pers.jsonAINames[9] msgid "Artaxshacha III" msgstr "Artaxshacha III" #: simulation/data/civs/pers.jsonCivBonuses[0].Description msgid "Land Traders +25% trade gain." msgstr "Pozemní obchodníci +25% zisk z obchodu." #: simulation/data/civs/pers.jsonCivBonuses[0].Name msgid "Darics" msgstr "Darik" #: simulation/data/civs/ptol.jsonAINames[0] msgid "Ptolemy Soter" msgstr "Ptolemaios Sótér" #: simulation/data/civs/ptol.jsonAINames[10] msgid "Ptolemy Neos Philopater" msgstr "Ptolemaios Neos Filopatór" #: simulation/data/civs/ptol.jsonAINames[11] msgid "Berenice Philopater" msgstr "Bereniké Filopatór" #: simulation/data/civs/ptol.jsonAINames[12] msgid "Cleopatra Tryphaena" msgstr "Kleopatra Tryfaina" #: simulation/data/civs/ptol.jsonAINames[13] msgid "Berenice Epiphaneia" msgstr "Bereniké Epifaneia" #: simulation/data/civs/ptol.jsonAINames[14] msgid "Cleopatra Philopater" msgstr "Kleopatra Filopatór" #: simulation/data/civs/ptol.jsonAINames[15] msgid "Cleopatra Selene" msgstr "Kleopatra Seléné" #: simulation/data/civs/ptol.jsonAINames[16] msgid "Cleopatra II Philometora Soteira" msgstr "Kleopatra II. Filométór Sóteira" #: simulation/data/civs/ptol.jsonAINames[17] msgid "Arsinoe IV" msgstr "Arsinoé IV." #: simulation/data/civs/ptol.jsonAINames[18] msgid "Arsinoe II" msgstr "Arsinoé II." #: simulation/data/civs/ptol.jsonAINames[1] msgid "Ptolemy Philadelphus" msgstr "Ptolemaios Filadelfos" #: simulation/data/civs/ptol.jsonAINames[2] msgid "Ptolemy Epigone" msgstr "Ptolemaios Epigonos" #: simulation/data/civs/ptol.jsonAINames[3] msgid "Ptolemy Eurgetes" msgstr "Ptolemaios Euergetés" #: simulation/data/civs/ptol.jsonAINames[4] msgid "Ptolemy Philopater" msgstr "Ptolemaios Filopatór" #: simulation/data/civs/ptol.jsonAINames[5] msgid "Ptolemy Epiphanes" msgstr "Ptolemaios Epifanés" #: simulation/data/civs/ptol.jsonAINames[6] msgid "Ptolemy Philometor" msgstr "Ptolemaios Filométór" #: simulation/data/civs/ptol.jsonAINames[7] msgid "Ptolemy Eupator" msgstr "Ptolemaios Eupatór" #: simulation/data/civs/ptol.jsonAINames[8] msgid "Ptolemy Alexander" msgstr "Ptolemaios Alexander" #: simulation/data/civs/ptol.jsonAINames[9] msgid "Ptolemy Neos Dionysos" msgstr "Ptolemaios Neos Dyonýsos" #: simulation/data/civs/ptol.jsonCivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "Vrhač šípov -33% útočné poškodenie a -33% doba útoku." #: simulation/data/civs/ptol.jsonCivBonuses[0].Name msgid "Polybolos" msgstr "Polybolos" #: simulation/data/civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "Lucius Junius Brutus" #: simulation/data/civs/rome.jsonAINames[10] msgid "Publius Sempronius Tuditanus" msgstr "Publius Sempronius Tuditanus" #: simulation/data/civs/rome.jsonAINames[11] msgid "Marcus Cornelius Cethegus" msgstr "Marcus Cornelius Cethegus" #: simulation/data/civs/rome.jsonAINames[12] msgid "Quintus Caecilius Metellus Pius" msgstr "Quintus Caecilius Metellus Pius" #: simulation/data/civs/rome.jsonAINames[13] msgid "Marcus Licinius Crassus" msgstr "Marcus Licinius Crassus" #: simulation/data/civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "Lucius Tarquinius Collatinus" #: simulation/data/civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "Gaius Julius Caesar Octavianus" #: simulation/data/civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "Marcus Vipsanius Agrippa" #: simulation/data/civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "Gaius Iulius Iullus" #: simulation/data/civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "Gaius Servilius Structus Ahala" #: simulation/data/civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "Publius Cornelius Rufinus" #: simulation/data/civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "Lucius Papirius Cursor" #: simulation/data/civs/rome.jsonAINames[8] msgid "Aulus Manlius Capitolinus" msgstr "Aulus Manlius Capitolinus" #: simulation/data/civs/rome.jsonAINames[9] msgid "Publius Cornelius Scipio Africanus" msgstr "Publius Cornelius Scipio Africanus" #: simulation/data/civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "Rímski legionári môžu zaujať formáciu Korytnačka." #: simulation/data/civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "Rimania na obranu zvyčajne používali formáciu Testudo, inak zvanú aj \"korytnačka\": v nej boli legionári sformovaní do štvorcov (v ich vnútri nebol nik) po dvanásť mužov na každej strane, pričom stáli tak blízko pohromade, že sa ich štíty prekrývali ako rybie šupiny." #: simulation/data/civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "Formácia Korytnačka" #: simulation/data/civs/rome.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "Baranidlá +20% útočné poškodenie. Vrhači kameňov +10% útočné poškodenie." #: simulation/data/civs/rome.jsonCivBonuses[1].Name msgid "Legionary Engineers" msgstr "Legionárski inžinieri" #: simulation/data/civs/sele.jsonAINames[0] msgid "Seleucus I Nicator" msgstr "Seleukos I. Nikator" #: simulation/data/civs/sele.jsonAINames[10] msgid "Alexander I Balas" msgstr "Alexander I. Balás" #: simulation/data/civs/sele.jsonAINames[11] #: simulation/data/civs/sele.jsonAINames[15] msgid "Demetrius II Nicator" msgstr "Démétrios II. Níkátor" #: simulation/data/civs/sele.jsonAINames[12] msgid "Antiochus VI Dionysus" msgstr "Antiochos VI. Dionýsos" #: simulation/data/civs/sele.jsonAINames[13] msgid "Diodotus Tryphon" msgstr "Diodotos Tryfón" #: simulation/data/civs/sele.jsonAINames[14] msgid "Antiochus VII Sidetes" msgstr "Antiochos VII. Sidetés" #: simulation/data/civs/sele.jsonAINames[16] msgid "Alexander II Zabinas" msgstr "Alexander II. Zabinás" #: simulation/data/civs/sele.jsonAINames[17] msgid "Cleopatra Thea" msgstr "Kleopatra Thea" #: simulation/data/civs/sele.jsonAINames[18] msgid "Seleucus V Philometor" msgstr "Seleukos V. Filométór" #: simulation/data/civs/sele.jsonAINames[19] msgid "Antiochus VIII Grypus" msgstr "Antiochos VIII. Grypus" #: simulation/data/civs/sele.jsonAINames[1] msgid "Antiochus I Soter" msgstr "Antiochos I. Sotér" #: simulation/data/civs/sele.jsonAINames[20] msgid "Antiochus IX Cyzicenus" msgstr "Antiochos IX. Cyzicenus" #: simulation/data/civs/sele.jsonAINames[21] msgid "Seleucus VI Epiphanes" msgstr "Seleukos VI. Epifanés" #: simulation/data/civs/sele.jsonAINames[22] msgid "Antiochus X Eusebes" msgstr "Antiochos X. Eusebés" #: simulation/data/civs/sele.jsonAINames[23] msgid "Demetrius III Eucaerus" msgstr "Démétrios III. Eukaréus" #: simulation/data/civs/sele.jsonAINames[24] msgid "Antiochus XI Epiphanes" msgstr "Antiochos XI. Epifanés" #: simulation/data/civs/sele.jsonAINames[25] msgid "Philip I Philadelphus" msgstr "Filip I. Filadelfos" #: simulation/data/civs/sele.jsonAINames[26] msgid "Antiochus XII Dionysus" msgstr "Antiochos XII. Dionýsos" #: simulation/data/civs/sele.jsonAINames[27] msgid "Seleucus VII Kybiosaktes" msgstr "Seleukos VII. Kybiosaktes" #: simulation/data/civs/sele.jsonAINames[28] msgid "Antiochus XIII Asiaticus" msgstr "Antiochos XIII. Ázijský" #: simulation/data/civs/sele.jsonAINames[29] msgid "Philip II Philoromaeus" msgstr "Filip II. Filorhómaios" #: simulation/data/civs/sele.jsonAINames[2] msgid "Antiochus II Theos" msgstr "Antiochos II. Theós" #: simulation/data/civs/sele.jsonAINames[3] msgid "Seleucus II Callinicus" msgstr "Seleukos II. Kallinikos" #: simulation/data/civs/sele.jsonAINames[4] msgid "Seleucus III Ceraunus" msgstr "Seleukos III. Keraunos" #: simulation/data/civs/sele.jsonAINames[5] msgid "Antiochus III Megas" msgstr "Antiochos III. Veľký" #: simulation/data/civs/sele.jsonAINames[6] msgid "Seleucus IV Philopator" msgstr "Seleukos IV. Filopatór" #: simulation/data/civs/sele.jsonAINames[7] msgid "Antiochus IV Epiphanes" msgstr "Antiochos IV. Epifanés" #: simulation/data/civs/sele.jsonAINames[8] msgid "Antiochus V Eupator" msgstr "Antiochos V. Eupatór" #: simulation/data/civs/sele.jsonAINames[9] msgid "Demetrius I Soter" msgstr "Démétrios I. Sótér " #: simulation/data/civs/spart.jsonAINames[0] msgid "Leonidas" msgstr "Leónidas" #: simulation/data/civs/spart.jsonAINames[10] msgid "Eucleidas" msgstr "Eukleidás" #: simulation/data/civs/spart.jsonAINames[11] msgid "Agesipolis" msgstr "Agésipolis" #: simulation/data/civs/spart.jsonAINames[1] msgid "Dienekes" msgstr "Diénekés" #: simulation/data/civs/spart.jsonAINames[2] msgid "Brasidas" msgstr "Brásidás" #: simulation/data/civs/spart.jsonAINames[3] msgid "Agis" msgstr "Agis" #: simulation/data/civs/spart.jsonAINames[4] msgid "Archidamus" msgstr "Archidámos" #: simulation/data/civs/spart.jsonAINames[6] msgid "Pausanias" msgstr "Pausaniás" #: simulation/data/civs/spart.jsonAINames[7] msgid "Agesilaus" msgstr "Agésiláos" #: simulation/data/civs/spart.jsonAINames[8] msgid "Echestratus" msgstr "Echestratos" #: simulation/data/civs/spart.jsonAINames[9] msgid "Eurycrates" msgstr "Eurykrates" #: simulation/data/civs/spart.jsonCivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "Občianky +40% zdravia a +50% sečného poškodenia pri boji zblízka." #: simulation/data/civs/spart.jsonCivBonuses[0].Name msgid "Spartan Women" msgstr "Spartské ženy" #: simulation/templates/special/players/athen.xml:8 msgid "Athenians" msgstr "Aténčania" #: simulation/templates/special/players/athen.xml:9 msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." msgstr "Ako kolíska Západnej civilizácie a rodisko demokracie, Atény boli preslávené ako centrum umenia, výuky a filozofie. Aténčania boli taktiež mocnými bojovníkmi, obzvlášť na mori. Na vrchole svojej slávy vládli Atény po niekoľko desaťročí veľkej časti helénskeho sveta." #: simulation/templates/special/players/brit.xml:8 msgid "Britons" msgstr "Briti" #: simulation/templates/special/players/brit.xml:9 msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearsome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." msgstr "Briti boli keltské kmene z Britských ostrovov. Za pomoci vozov a silných bojovníkov uskutočňovali hrôzostrašné povstania proti Rímu, aby ochránili svoje zvyky a záujmy. Tiež vybudovali tisíce unikátnych stavieb ako napríklad pevnosti, palisády a obranné veže." #: simulation/templates/special/players/cart.xml:8 msgid "Carthaginians" msgstr "Kartáginci" #: simulation/templates/special/players/cart.xml:9 msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." msgstr "Kartágo, mestský štát v dnešnom Tunisku, bolo impozantnou mocnosťou v západnom Stredomorí, ktorá v treťom storočí pred Kristom časom ovládla väčšinu severnej Afriky a dnešného Španielska. Kartáginskí námorníci boli jednými z najdivokejších protivníkov na otvorenom mori a zároveň aj majstrami námorného obchodu. Zvykli rozmiestňovať bojových slonov s vežami na bojisko za účelom vyvolania hrôzy u protivníka a mali obranné múry také silné, že sa ich nikdy nepodarilo prekonať." #: simulation/templates/special/players/gaia.xml:5 msgid "Gaia" msgstr "Príroda" #: simulation/templates/special/players/gaul.xml:8 msgid "Gauls" msgstr "Galovia" #: simulation/templates/special/players/gaul.xml:9 msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." msgstr "Galovia boli keltskými kmeňmi kontinentálnej Európy. Riadení kňazskou triedou Druidov predstavovali sofistikovanú kultúru pokročilého kovoobrábania, poľnohospodárstva, obchodu a dokonca aj cestného staviteľstva. S ťažkou pechotou a jazdou galskí bojovníci statočne odolávali Cézarovmu dobyvateľskému vojnovému ťaženiu a autoritárskej vláde Ríma." #: simulation/templates/special/players/han.xml:16 msgid "Han Chinese" msgstr "Chanovia" #: simulation/templates/special/players/han.xml:17 msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, " "preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms" " period (AD 220–280). It is considered a golden age in Chinese history, and " "China made significant progress in arts and sciences during the Han period. " "The core of the Han empire was around the Wei River, and the Han capital was" " Chang'an, very close to the Qin capital Xianyang (both are now part of " "Xi'an, Shaanxi)." msgstr "Dynastia Chan (206 pr. n. l. – 220 n. l.) bola druhou vládnucou dynastiou Číny. Predchádzala jej dynastia Ččchin (221 – 207 pr. n. l.) a nasledovalo ju obdobie Troch kráľovstiev (220 – 280 n. l.). Je považovaná za zlaté obdobie čínskej histórie, počas ktorého došlo k významnému pokroku vo vede a umeniu. Jadro cisárstva Chan bolo okolo rieky Wej-che, a jeho hlavným mestom Ččchang-an, susediaci s mestom Sien-jang, hlavným mestom dynastie Ččchin (obe mestá sú teraz súčasťou Si-an, Šen-si)." #: simulation/templates/special/players/iber.xml:8 msgid "Iberians" msgstr "Iberi" #: simulation/templates/special/players/iber.xml:9 msgid "" "The Iberians were a people of mysterious origins and language, with a strong" " tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." msgstr "Iberi boli ľudia zahadného pôvodu a jazyka so silnou tradíciou v jazdectve a kovoobrábaní. Relatívne mierumilovná kultúra, zvyčajne bojovali v bitkách ostatných iba ako žoldnieri. Prejavili sa však nakoniec ako húževnatý ľud, keď sa im Rím snažil vziať ich pôdu a slobodu, využívajúc pri obrane partizánsky spôsob boja a horiace oštepy." #: simulation/templates/special/players/kush.xml:8 msgid "Kushites" msgstr "Kušiti" #: simulation/templates/special/players/kush.xml:9 msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the " "confluences of the Blue Nile, White Nile and River Atbara in what is now the" " Republic of Sudan. The Kushite era of rule in the region was established " "after the Bronze Age collapse of the New Kingdom of Egypt, and it was " "centered at Napata in its early phase. They invaded Egypt in the 8th century" " BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty " "of Egypt for a century, until they were expelled by the Assyrians. Kushite " "culture was influenced heavily by the Egyptians, with Kushite pyramid " "building and monumental temple architecture still extent. The Kushites even " "worshipped many Egyptian gods, including Amun. During Classical antiquity, " "the Kushite imperial capital was at Meroe. In early Greek geography, the " "Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until" " the 4th century AD, when it weakened and disintegrated due to internal " "rebellion, eventually succumbing to the rising power of Axum." msgstr "Kráľovstvo Kush bolo starodávne africké kráľovstvo, ktoré sa rozprestieralo na sútoku Modrého Nílu, Bieleho Nílu a rieky Atbara na území dnešného Sudánu. Kušitská éra panovania v oblasti sa začala po kolapse Nového Kráľovstva v Egypte v dobe bronzovej a v ranej fáze bolo centrum v Napate. Kušiti vtrhli do Egypta v 8. storočí pred Kristom a Kušitskí panovníci vládli ako faraóni 25. dynastie Egypta po jedno storočie, dokým neboli vyhnaní Asýrčanmi. Kušitská kultúra bola silne ovplyvnená Egypťanmi, najmä kušitské pyramídy a monumentálna chrámová architektúra. Kušiti dokonca uctievali mnoho egyptských bohov, vrátane Amona. Počas klasickej antiky bolo kušitské hlavné mesto v Meroe. V ranom gréckom zemepise bolo Meroitické kráľovstvo označované ako Aethiopia. Kušitské kráľovstvo vytrvalo do 4. storočia po Kristovi, kedy sa oslabilo a rozložilo kvôli vnútornej vzbure, až nakoniec podľahlo čoraz silnejšiemu Aksumskému kráľovstvu." #: simulation/templates/special/players/mace.xml:8 msgid "Macedonians" msgstr "Macedónci" #: simulation/templates/special/players/mace.xml:9 msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of" " the Greek peninsula. Under the leadership of Alexander the Great, " "Macedonian forces and allies took over most of the world they knew, " "including Egypt, Persia and parts of the Indian subcontinent, allowing a " "diffusion of Hellenic and eastern cultures for years to come." msgstr "Macedónsko bolo starovekým gréckym kráľovstvom sústredeným v severovýchodnej časti gréckeho poloostrova. Pod vedením Alexandra Veľkého dobili macedónske sily a ich spojenci väčšinu im známeho sveta, vrátane Egypta, Perzie a časti indického subkontinentu, čím umožnili prelínanie helénskej a východných kultúr v nasledujúcich rokoch." #: simulation/templates/special/players/maur.xml:8 msgid "Mauryas" msgstr "Maurjovci" #: simulation/templates/special/players/maur.xml:9 msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first" " to rule most of the Indian subcontinent, and was one of the largest and " "most populous empires of antiquity. Its military featured bowmen who used " "the long-range bamboo longbow, fierce female warriors, chariots, and " "thousands of armored war elephants. Its philosophers, especially the famous " "Acharya Chanakya, contributed to such varied fields such as economics, " "religion, diplomacy, warfare, and good governance. Under the rule of Ashoka " "the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "Založená v roku 322 pred Kristom Čandraguptom Maurjom, bola Maurská ríša prvou, ktorá vládla väčšine indického subkontinentu, a zároveň aj jednou z najväčších a najľudnatejších ríš staroveku. Vojenstvo tejto ríše pozostávalo z lukostrelcov používajúcich bambusové luky s dlhým dostrelom, divokých bojových žien, kočov a tísicok ozbrojených vojnových slonov. Jej filozofi, najmä Acharya Chanakya, prispeli do množstva rôznych oblastí ako je ekonomika, diplomacia, vojenstvo a dobrá správa vecí verejných. Pod vládou Ašóku Veľkého zažila ríša 40 rokov mieru, harmónie a prosperity." #: simulation/templates/special/players/pers.xml:8 msgid "Persians" msgstr "Peržania" #: simulation/templates/special/players/pers.xml:9 msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each" " of these nations." msgstr "Perzská ríša, keď na jej čele stála Achajmenská dynastia, bola jednou z najväčších ríš starovekého sveta, v dobe svojho vrcholu sa rozprestierajúca od údolia rieky Indus na východe až po Grécko na západe. Peržania boli priekopníkmi v oblasti staviteľstva budov, ktorí úspešne zaviedli centralizovanú vládu nad ľuďmi s rôznymi zvykmi, zákonmi, náboženstvami a jazykmi, budujúc pritom kozmopolitnú armádu zloženú z kontingentov každého z týchto národov." #: simulation/templates/special/players/ptol.xml:16 msgid "Ptolemies" msgstr "Ptolemaiovci" #: simulation/templates/special/players/ptol.xml:17 msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." msgstr "Dynastia Ptolemaiovcov bola macedónsko-gréckou kráľovskou rodinou vládnucou Ptolemaiovskej ríši v Egypte počas helénskeho obdobia. Ich vláda trvala 275 rokov, od 305 pred Kristom po 30 pred Kristom. Boli poslednou dynastiou starovekého Egypta." #: simulation/templates/special/players/rome.xml:8 msgid "Romans" msgstr "Rimania" #: simulation/templates/special/players/rome.xml:9 msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the" " Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." msgstr "Rimania ovládali jednu z najväčších ríš starovekého sveta, ktorá sa v dobe svojej slávy ťahala od južného Škótska až po Saharu, pričom mala zhruba 60 až 80 miliónov obyvateľov, čiže jednu štvrtinu všetkých vtedajších ľudí na Zemi. Rímu sa teda podarilo zostať jedným z najsilnejších národov planéty po dobu takmer 800 rokov. Boli to najlepší stavitelia v starovekom svete, vynikajúci v obliehaniach, majúci zároveň aj skvelú pechotu a námorníctvo. " #: simulation/templates/special/players/sele.xml:16 msgid "Seleucids" msgstr "Seleukovci" #: simulation/templates/special/players/sele.xml:17 msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "Macedónsko-grécka dynastia vládnuca väčšine bývalej Alexandrovej ríše." #: simulation/templates/special/players/spart.xml:6 msgid "Spartans" msgstr "Sparťania" #: simulation/templates/special/players/spart.xml:7 msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with" " military training and excellence, with rigorous training for boys beginning" " at age seven. Thanks to its military might, Sparta led a coalition of Greek" " forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "Sparta bola popredným mestským štátom starovekého Grécka, a zároveň aj jeho dominantnou vojenskou silou od roku približne 650 pred Kristom. Spartská kultúra bola posadnutá vojenským výcvikom a dokonalosťou, pričom samotný výcvik sa pre chlapcov začínal vo veku 7 rokov. Vďaka svojej moci viedla Sparta počas grécko-perzských vojen grécku armádu a takisto zvíťazila aj nad Aténami v peloponézskych vojnách, hoci za veľkú cenu." Index: ps/trunk/binaries/data/mods/public/l10n/sk.public-gui-lobby.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/sk.public-gui-lobby.po (revision 26883) +++ ps/trunk/binaries/data/mods/public/l10n/sk.public-gui-lobby.po (revision 26884) @@ -1,1302 +1,1302 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # LeviTaule # 2001c3bfc7421750b343e20d6f8feae5_62d342a # Mário Bulejko # Martin Plávala # Miroslav Kadlec # MiroslavR # SuroX # Peto # Roman 'Kaktuxista' Benji # Rudolf Tisoň # c1d3d4413723242329060e6153cf18b8_282267d # Zuzana Miadoková msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-09-03 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:50+0000\n" -"Last-Translator: c1d3d4413723242329060e6153cf18b8_282267d <5125985ffaaba9410e9fdc372411aa8b_614391>, 2021\n" +"Last-Translator: Zuzana Miadoková, 2019,2021-2022\n" "Language-Team: Slovak (http://www.transifex.com/wildfire-games/0ad/language/sk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: sk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n == 1 ? 0 : n % 1 == 0 && n >= 2 && n <= 4 ? 1 : n % 1 != 0 ? 2: 3);\n" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):61 msgid "Back" msgstr "Späť" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):32 msgid "Update" msgstr "Aktualizovať" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):17 msgid "Rank" msgstr "Hodnosť" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):20 #: gui/lobby/LobbyPage/GameList.xml:(heading):13 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):21 msgid "Name" msgstr "Meno" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):23 #: gui/lobby/LobbyPage/GameList.xml:(heading):28 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):24 msgid "Rating" msgstr "Hodnotenie" #: gui/lobby/LobbyPage/AnnouncementHandler.js:18 msgid "Notice" msgstr "Poznámka" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:69 msgid "Mark as Buddy" msgstr "Označiť ako Kamaráta" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:70 msgid "Unmark as Buddy" msgstr "Odstrániť označenie Kamaráta" #: gui/lobby/LobbyPage/Buttons/HostButton.js:10 msgid "Host Game" msgstr "Vytvoriť hru" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:40 msgid "Your active mods do not match the mods of this game." msgstr "Tvoje aktivované módy sa nezhodujú s módmi tohto zápasu. " #: gui/lobby/LobbyPage/Buttons/JoinButton.js:42 msgid "Do you want to switch to the mod selection page?" msgstr "Chceš prejsť na stránku výberu módov? " #: gui/lobby/LobbyPage/Buttons/JoinButton.js:43 msgid "Incompatible mods" msgstr "Nekompatibilné módy " #: gui/lobby/LobbyPage/Buttons/JoinButton.js:52 msgid "The game has already started. Do you want to join as observer?" msgstr "Hra už začala. Chcete sa pripojiť ako pozorovateľ? " #. Translation: Join the game currently selected in the list. #: gui/lobby/LobbyPage/Buttons/JoinButton.js:104 msgid "Join Game" msgstr "Pridať sa k hre" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):12 #: gui/lobby/LobbyPage/Buttons/LeaderboardButton.js:9 msgid "Leaderboard" msgstr "Tabuľka najlepších hráčov" #: gui/lobby/LobbyPage/Buttons/ProfileButton.js:9 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):12 msgid "Player Profile Lookup" msgstr "Vyhľadávanie hráčskeho profilu" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:15 msgctxt "previous page" msgid "Back" msgstr "Späť" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:16 msgctxt "previous page" msgid "Main Menu" msgstr "Hlavné menu" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:32 #, javascript-format msgid "" "The command '%(cmd)s' is not supported. Try %(help)s to get more information" " about the supported commands." msgstr "Príkaz '%(cmd)s' nie je podporovaný. Použi %(help)s pre informácie o podporovaných príkazoch." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:45 #, javascript-format msgid "The command '%(cmd)s' is restricted to moderators." msgstr "Príkaz \"%(cmd)s\" môžu používať iba moderátori." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:67 #, javascript-format msgid "The command '%(cmd)s' requires at least one argument." msgstr "Príkaz \"%(cmd)s\" vyžaduje aspoň jeden argument." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:88 msgid "Set your state to 'Away'." msgstr "Nastav svoj stav na 'Som preč'." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:95 msgid "Set your state to 'Online'." msgstr "Nastav svoj stav na 'Online'." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:102 msgid "Kick a specified user from the lobby. Usage: /kick nick reason" msgstr "Vyhoď konkrétneho hráča z lobby. Použitie: /kick nick dôvod" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:114 msgid "Ban a specified user from the lobby. Usage: /ban nick reason" msgstr "Zablokuj konkrétneho hráča v lobby. Použitie: /ban nick dôvod" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:126 msgid "Show this help." msgstr "Zobraz tohto pomocníka." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:129 msgid "Chat commands:" msgstr "Príkazy chatu:" #. Translation: Chat command help format #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:133 #, javascript-format msgid "%(command)s - %(description)s" msgstr "%(command)s - %(description)s" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:147 msgid "Send a chat message about yourself. Example: /me goes swimming." msgstr "Pošli správu o sebe. Príklad: /me ide plávať." #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:150 msgid "/me" msgstr "/me" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:154 msgid "" "Send text as a chat message (even if it starts with slash). Example: /say " "/help is a great command." msgstr "Pošli text ako správu (aj keď začína lomkou). Príklad: /say /help je super príkaz." #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:157 msgid "/say" msgstr "/say" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:161 msgid "Clear all chat scrollback." msgstr "Vyčistiť celý pokec. " #. Translation: Chat message issued using the ‘/me’ command. #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatMe.js:24 #, javascript-format msgid "* %(sender)s %(message)s" msgstr "* %(sender)s %(message)s" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:29 #, javascript-format msgid "<%(sender)s>" msgstr "<%(sender)s>" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:31 #, javascript-format msgid "%(sender)s %(message)s" msgstr "%(sender)s %(message)s" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:23 msgid "Private" msgstr "Súkromné" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:25 #, javascript-format msgid "(%(private)s) %(message)s" msgstr "(%(private)s) %(message)s" #: gui/lobby/LobbyPage/Chat/ChatPanel.xml:(caption):12 msgid "Send" msgstr "Poslať" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:47 #, javascript-format msgid "%(nick)s has joined." msgstr "%(nick)s sa pripojil." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:48 #, javascript-format msgid "%(nick)s has left." msgstr "%(nick)s sa odpojil." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:70 #, javascript-format msgid "%(oldnick)s is now known as %(newnick)s." msgstr "%(oldnick)s sa odteraz volá %(newnick)s." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:107 msgid "You have been muted." msgstr "Bol si stlmený." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:108 #, javascript-format msgid "%(nick)s has been muted." msgstr "%(nick)s bol stmený." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:112 msgid "You are now a moderator." msgstr "Odteraz si moderátor." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:113 #, javascript-format msgid "%(nick)s is now a moderator." msgstr "%(nick)s je odteraz moderátor." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:118 msgid "You have been unmuted." msgstr "Už nie si stlmený." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:119 #, javascript-format msgid "%(nick)s has been unmuted." msgstr "%(nick)s už nie je stlmený." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:124 msgid "You are not a moderator anymore." msgstr "Už nie si moderátor." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:125 #, javascript-format msgid "%(nick)s is not a moderator anymore." msgstr "%(nick)s už nie je moderátor." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:152 #, javascript-format msgid "%(nick)s changed the lobby subject to:" -msgstr "%(nick)s zmenil lobby subjekt na:" +msgstr "%(nick)s zmenil predmet predsiene na:" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:153 #, javascript-format msgid "%(nick)s deleted the lobby subject." -msgstr "%(nick)s zmazal lobby subjekt." +msgstr "%(nick)s zmazal predmet predsiene." #. Translation: Chat status message #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageFormat.js:25 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:55 msgid "Connected." msgstr "Pripojený." #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:56 msgid "Disconnected." msgstr "Odpojený." #. Translation: Caption for system notifications shown in the chat panel #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:25 msgid "System:" msgstr "Systém:" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:32 #, javascript-format msgid "=== %(system)s %(message)s" msgstr "=== %(system)s %(message)s" #. Translation: Chat message format when there is a time prefix. #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #. Translation: Time prefix as shown in the multiplayer lobby (when you enable #. it in the #. options page). #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "BANNED" msgstr "ZABANOVANÝ " #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "KICKED" msgstr "VYHODENÝ " #: gui/lobby/LobbyPage/ConnectionHandler.js:61 msgid "You have been disconnected from the lobby. Do you want to reconnect?" -msgstr "Boli ste odpojený z lobby. Chceš sa znova pripojiť? " +msgstr "Bol si odpojený z predsiene. Chceš sa znova pripojiť? " #: gui/lobby/LobbyPage/Buttons/JoinButton.js:53 #: gui/lobby/LobbyPage/ConnectionHandler.js:62 #: gui/prelobby/common/credentials/credentials.js:55 msgid "Confirmation" msgstr "Potvrdenie" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "No" msgstr "Nie" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "Yes" msgstr "Áno" #. Translation: The number of players and observers in this game #: gui/lobby/LobbyPage/Game.js:309 #, javascript-format msgid "%(current)s/%(max)s +%(observercount)s" msgstr "%(current)s/%(max)s +%(observercount)s" #. Translation: The number of players in this game #: gui/lobby/LobbyPage/Game.js:312 #, javascript-format msgid "%(current)s/%(max)s" msgstr "%(current)s/%(max)s" #: gui/lobby/LobbyPage/GameDetails.js:65 msgctxt "victory condition" msgid "Endless Game" msgstr "Hra bez konca" #: gui/lobby/LobbyPage/GameDetails.js:109 #, javascript-format msgid "" "You have some incompatible mods:\n" "%(details)s" msgstr "Máte nezhodujúce sa módy:\n%(details)s" #: gui/lobby/LobbyPage/GameDetails.js:123 msgid "This mod does not affect MP compatibility" msgstr "Tento mód neovplyvňuje MP kompatabilitu" #: gui/lobby/LobbyPage/GameDetails.js:142 #, javascript-format msgid "Host: %(playername)s" msgstr "Hostiteľ: %(playername)s" #: gui/lobby/LobbyPage/GameDetails.js:144 #, javascript-format msgid "Players: %(current)s/%(total)s" msgstr "Hráčov: %(current)s/%(total)s" #: gui/lobby/LobbyPage/GameDetails.js:146 msgid "Victory Conditions:" msgstr "Podmienky víťazstva:" #. Translation: Comma used to concatenate victory conditions #: gui/lobby/LobbyPage/GameDetails.js:149 msgid ", " msgstr ", " #: gui/lobby/LobbyPage/GameDetails.js:151 msgid "Mods:" msgstr "Módy:" #: gui/lobby/LobbyPage/GameDetails.js:153 msgid "Mods (incompatible):" msgstr "Módy (nekompatibilné):" #. Translation: %(time)s is the hour and minute here. #: gui/lobby/LobbyPage/GameDetails.js:156 #, javascript-format msgid "Game started at %(time)s" msgstr "Hra sa začala o %(time)s" #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:33 #: gui/lobby/LobbyPage/GameDetails.js:158 msgid "HH:mm" msgstr "HH:mm" #: gui/lobby/LobbyPage/GameDetails.js:160 msgid "Map Type:" msgstr "Typ mapy:" #: gui/lobby/LobbyPage/GameDetails.js:162 msgid "Map Size:" msgstr "Veľkosť mapy" #: gui/lobby/LobbyPage/GameDetails.js:164 msgid "Map Description:" msgstr "Popis mapy:" #: gui/lobby/LobbyPage/GameList.xml:(heading):16 msgid "Map Name" msgstr "Meno mapy" #: gui/lobby/LobbyPage/GameList.xml:(heading):19 msgctxt "map" msgid "Size" msgstr "Veľkosť" #: gui/lobby/LobbyPage/GameList.xml:(heading):22 msgctxt "map" msgid "Type" msgstr "Typ" #: gui/lobby/LobbyPage/GameList.xml:(heading):25 msgid "Players" msgstr "Hráči" #: gui/lobby/LobbyPage/GameListFilters.xml:(caption):7 msgid "Show only open games" msgstr "Zobraz iba otvorené hry" #: gui/lobby/LobbyPage/GameListFilters/MapSize.js:9 msgctxt "map size" msgid "Any" msgstr "Ľubovoľná" #: gui/lobby/LobbyPage/GameListFilters/MapType.js:9 #: gui/lobby/LobbyPage/GameListFilters/Rating.js:11 msgctxt "map" msgid "Any" msgstr "Ľubovoľná" #: gui/lobby/LobbyPage/GameListFilters/PlayerCount.js:10 msgctxt "player number" msgid "Any" msgstr "Ľubovoľná" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:19 #, javascript-format msgctxt "gamelist filter" msgid "> %(rating)s" msgstr "> %(rating)s" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:20 #, javascript-format msgctxt "gamelist filter" msgid "< %(rating)s" msgstr "< %(rating)s" #: gui/lobby/LobbyPage/KickStrings.js:39 msgid "You have been kicked from the lobby!" -msgstr "Bol si vyhodený z lobby! " +msgstr "Bol si vyhodený z predsiene! " #: gui/lobby/LobbyPage/KickStrings.js:40 msgid "You have been banned from the lobby!" -msgstr "Bol si zabanovaný z lobby! " +msgstr "Bol si zabanovaný z predsiene! " #: gui/lobby/LobbyPage/KickStrings.js:43 #, javascript-format msgid "%(nick)s has been kicked from the lobby." -msgstr "%(nick)s bol vyhodený z lobby. " +msgstr "%(nick)s bol vyhodený z predsiene. " #: gui/lobby/LobbyPage/KickStrings.js:44 #, javascript-format msgid "%(nick)s has been banned from the lobby." -msgstr "%(nick)s bol zabanovaný z lobby. " +msgstr "%(nick)s bol zabanovaný z predsiene. " #: gui/lobby/LobbyPage/KickStrings.js:49 #, javascript-format msgctxt "lobby kick" msgid "Reason: %(reason)s" msgstr "Dôvod: %(reason)s" #: gui/lobby/LobbyPage/LobbyPage.xml:(caption):13 #: gui/prelobby/entrance/entrance.xml:(caption):14 msgid "Multiplayer Lobby" msgstr "Lobby hry viac hráčov" #: gui/lobby/LobbyPage/PlayerColor.js:34 #, javascript-format msgid "%(nick)s (%(rating)s)" msgstr "%(nick)s (%(rating)s)" #: gui/lobby/LobbyPage/PlayerList.js:196 msgid "Online" msgstr "Pripojený" #: gui/lobby/LobbyPage/PlayerList.js:202 msgid "Away" msgstr "Preč" #: gui/lobby/LobbyPage/PlayerList.js:208 msgid "Busy" msgstr "Zaneprázdnený" #: gui/lobby/LobbyPage/PlayerList.js:214 msgid "Offline" msgstr "Nepripojený" #: gui/lobby/LobbyPage/PlayerList.js:220 msgctxt "lobby presence" msgid "Unknown" msgstr "Neznámy" #: gui/lobby/LobbyPage/PlayerList.xml:(heading):18 msgid "Status" msgstr "Stav" #: gui/lobby/LobbyPage/PlayerList.xml:(placeholder_text):4 msgid "Search for Player" msgstr "Hľadať hráča" #: gui/lobby/LobbyPage/ProfilePanel.js:106 msgid "N/A" msgstr "Nie je k dispozícií" #: gui/lobby/LobbyPage/ProfilePanel.js:112 msgid "Moderator" msgstr "Moderátor" #: gui/lobby/LobbyPage/ProfilePanel.js:113 msgid "Player" msgstr "Hráč" #: gui/lobby/LobbyPage/ProfilePanel.js:114 msgid "Muted Player" msgstr "Stlmený hráč" #: gui/lobby/LobbyPage/ProfilePanel.js:120 msgctxt "Used for an undefined winning rate" msgid "-" msgstr "-" #: gui/lobby/LobbyPage/ProfilePanel.js:122 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):8 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):30 msgid "Current Rank:" msgstr "Súčasná hodnosť:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):12 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):34 msgid "Highest Rating:" msgstr "Najvyššie dosiahnuté hodnotenie:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):16 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):38 msgid "Total Games:" msgstr "Celkovo hier:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):20 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):42 msgid "Wins:" msgstr "Výhier:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):24 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):46 msgid "Losses:" msgstr "Prehier:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):50 msgid "Win Rate:" msgstr "Pomer víťazstiev:" #: gui/lobby/ProfilePage/ProfilePage.js:70 #, javascript-format msgid "Player \"%(nick)s\" not found." msgstr "Hráč \"%(nick)s\" nebol nájdený." #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):16 msgid "Enter playername:" msgstr "Zadajte meno hráča:" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):22 msgid "View Profile" msgstr "Prezrieť profil" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):55 msgid "Please enter a player name." msgstr "Zadajte, prosím, meno hráča." #: gui/prelobby/common/credentials/confirmpassword.xml:(caption):4 msgid "Password again:" msgstr "Heslo znovu:" #: gui/prelobby/common/credentials/credentials.js:5 msgid "Please enter your username" msgstr "Zadajte svoje používateľské meno" #: gui/prelobby/common/credentials/credentials.js:8 msgid "Invalid username" msgstr "Nesprávne užívateľské meno" #: gui/prelobby/common/credentials/credentials.js:19 msgctxt "register" msgid "Please enter your password" msgstr "Zadajte, prosím, svoje heslo" #: gui/prelobby/common/credentials/credentials.js:20 msgctxt "login" msgid "Please enter your password" msgstr "Zadajte, prosím, svoje heslo" #: gui/prelobby/common/credentials/credentials.js:23 msgid "Please choose a longer password" msgstr "Prosím zadajte dlhšie heslo" #: gui/prelobby/common/credentials/credentials.js:32 msgid "Please enter your password again" msgstr "Zadajte znovu svoje heslo" #: gui/prelobby/common/credentials/credentials.js:36 msgid "Passwords do not match" msgstr "Heslá nie sú rovnaké" #: gui/prelobby/common/credentials/credentials.js:54 msgid "Are you sure you want to delete the password after connecting?" msgstr "Ste si istý že chcete vymazať heslo po pripojení? " #: gui/prelobby/common/credentials/credentials.xml:(caption):6 msgid "Login:" msgstr "Prihlasovacie meno:" #: gui/prelobby/common/credentials/credentials.xml:(caption):15 msgid "Password:" msgstr "Heslo:" #: gui/prelobby/common/credentials/rememberpassword.xml:(caption):7 msgid "Remember Password" msgstr "Zapamätať heslo " #: gui/prelobby/common/feedback/feedback.js:4 msgid "" "Unknown error. This usually occurs because the same IP address is not " "allowed to register more than one account within one hour." msgstr "Neznáma chyba. Zvyčajne je to spôsobené, že z jednej IP adresy nie je povolené registrovať viac ako jeden účet počas jednej hodiny." #: gui/prelobby/common/feedback/feedback.xml:(caption):10 #: gui/prelobby/entrance/entrance.xml:(caption):30 msgid "Cancel" msgstr "Zrušiť" #: gui/prelobby/common/terms/Privacy_Policy.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy " "Policy[/font]" msgstr "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Ochrana osobných údajov pre lobby viacerých hráčov[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2020-12-24" msgstr "[font=\"sans-bold-14\"]Dátum modifikácie:[/font] 2020-12-24" #: gui/prelobby/common/terms/Privacy_Policy.txt:5 msgid "" "[font=\"sans-bold-16\"]Personal data processed by Wildfire Games and " "purposes of processing:[/font]" msgstr "[font=\"sans-bold-16\"]Osobné dáta spracovávané Wildfire Games a účel ich spracovania:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:6 msgid "[font=\"sans-bold-14\"]1. Player name[/font]" msgstr "[font=\"sans-bold-14\"]1. Meno hráča[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:7 msgid "" "The player is identified by a name that the player chooses at the time of " "registration." msgstr "Hráč je identifikovaný menom, ktoré si hráč zvolí pri registrácii." #: gui/prelobby/common/terms/Privacy_Policy.txt:8 msgid "" "Having a unique player name is a requirement to gain a rating, to allow " "players, moderators and developers to identify players they met before, " "communicate about the game, coordinate matches and enables moderators to " "enforce the Terms of Use." msgstr "Unikátne meno hráča je podmienkou pre získanie hodnotenia, umožnenie hráčom, moderátorom a vývojárom identifikovať hráčov, ktorých pedtým stretli, komunikovať o hre, kórdinovať zápasy a umožniť moderátorom vynucovanie dodržiavania Podmienok používania." #: gui/prelobby/common/terms/Privacy_Policy.txt:9 msgid "" "The player name serves as a pseudonym. The identity (natural person) of " "players is not known to Wildfire Games, except where personally identifiable" " information (such as the real name) was disclosed on the Lobby Chat, other " "services of Wildfire Games or elsewhere in the public, or when the IP " "address is used to bring criminal proceedings." -msgstr "Meno hráča slúži ako pseudonym. Identita (pravá osoba) hráča nie je Wildfire Games známa, pokiaľ osobné identifikačné informácie (ako skutočné meno) neboli odhalené v Lobby Chate, na iných službách od Wildfire Games alebo kdekoľvek na verejnosti, alebo keď IP adresa je použitá na usvedčenie z kriminálnej činnosti." +msgstr "Meno hráča slúži ako pseudonym. Identita (pravá osoba) hráča nie je Wildfire Games známa, pokiaľ osobné identifikačné informácie (ako skutočné meno) neboli odhalené v chate predsiene, na iných službách od Wildfire Games alebo kdekoľvek inde na verejnosti, alebo keď je IP adresa použitá na usvedčenie z kriminálnej činnosti." #: gui/prelobby/common/terms/Privacy_Policy.txt:11 msgid "[font=\"sans-bold-14\"]2. Password[/font]" msgstr "[font=\"sans-bold-14\"]2. Heslo[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:12 msgid "" "A player is authenticated using a password that the player chooses at the " "time of registration." msgstr "Hráč je autentifikovaný pomocou hesla, ktoré si zvolil pri registrácii." #: gui/prelobby/common/terms/Privacy_Policy.txt:13 msgid "" "Wildfire Games only receives an encrypted version of the password, so that " "the password chosen by the user is not revealed to Wildfire Games or others " "in case of a breach." msgstr "Wildfire Games dostáva iba zašifrovanú verziu hesla, takže heslo zvolené užívateľom nie je odhalené Wildfire Games alebo iným v prípade útoku." #: gui/prelobby/common/terms/Privacy_Policy.txt:15 msgid "[font=\"sans-bold-14\"]3. IP address[/font]" msgstr "[font=\"sans-bold-14\"]3. IP adresa[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:16 msgid "" "When a player hosts a match in the Multiplayer Lobby, the IP address of that" " player is sent to every player who is online, so that other players can " "join that game." -msgstr "Keď hráč vytvoril zápas v lobby viacerých hráčov, jeho IP adresa je poslaná každému hráčovy, ktorý je online, aby sa ostatní hráči mohli k nemu pripojiť do hry." +msgstr "Keď hráč vytvorí zápas v predsieni hry viacerých hráčov, jeho IP adresa je poslaná každému hráčovi, ktorý je online, aby sa ostatní hráči mohli pripojiť do jeho hry." #: gui/prelobby/common/terms/Privacy_Policy.txt:17 msgid "" "Wildfire Games stores players IP addresses and may infer publicly available " "geolocation and internet service provider data (for example \"geolite2\") " "from the IP address in order to:" msgstr "Wildfire Games ukladá IP adresy hráčov a môže odvodiť verejne dostupnú geologickú polohu a poskytovateľa internetových služieb (napríklad \"t-com\") z IP adresy aby:" #: gui/prelobby/common/terms/Privacy_Policy.txt:18 msgid "" " 1. Enforce the Terms of Use where persons create multiple accounts without " "Wildfire Games permission, in particular after having been banned from the " "service for violating the Terms of Use." msgstr "1. Vynucovanie Podmienok používania, kedy osoby vytvoria viacero účtov bez povolenia Wildfire Games, najmä po tom, ako im bol zamietnutý prístup k službe (dostali ban) pre porušenie Podmienok používania." #: gui/prelobby/common/terms/Privacy_Policy.txt:19 msgid "" " IP addresses will not be saved for longer than three years for this " "purpose." msgstr "IP adresa nebude uložená dlhšie ako tri roky pre tento účel." #: gui/prelobby/common/terms/Privacy_Policy.txt:20 msgid "" " 2. Make it possible to bring criminal proceedings in case of a cyberattack " "(EU Court of Justice Press Release No 112/16)." msgstr "2. Umožniť vyšetrovanie kriminálnej činnosti v prípade kyberútoku (EU Court of Justice Press Release No 112/16)." #: gui/prelobby/common/terms/Privacy_Policy.txt:21 msgid "" "Wildfire Games will not use the IP address logs for any other purpose, in " "particular not for marketing, not otherwise disclose IP addresses to the " "public or third parties and erase IP addresses if they are not relevant for " "the stated purposes anymore." msgstr "Wildfire Games nepoužije záznamy IP adries pre iný účel, najmä nie pre marketing, nebude inak poskytovať IP adresy pre verejnosť či tretie strany. Wildfire Games zmaže IP adresy, ak nebudú viac potrebné pre uvedené dôvody." #: gui/prelobby/common/terms/Privacy_Policy.txt:23 msgid "[font=\"sans-bold-14\"]4. Online presence[/font]" msgstr "[font=\"sans-bold-14\"]4. Online prítomnosť[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:24 msgid "" "Which players are currently connected to the Multiplayer Lobby and which " "match they joined is shown to all online players." -msgstr "To, ktorí hráči sú aktuálne pripojení do lobby viacerých hráčov a do ktorého zápasu sa prihlásili je zobrazené všetkým prihláseným hráčom." +msgstr "To, ktorí hráči sú aktuálne pripojení do predsiene hry viacerých hráčov a do ktorého zápasu sa prihlásili, je zobrazené všetkým prihláseným hráčom." #: gui/prelobby/common/terms/Privacy_Policy.txt:26 msgid "[font=\"sans-bold-14\"]5. Chat messages[/font]" msgstr "[font=\"sans-bold-14\"]5. Chat správy[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:27 msgid "" "The Multiplayer Lobby features a public chat room that enables players to " "discuss the game and organize multiplayer matches." msgstr "Miestnosť hry viacerých hráčov obsahuje verejný chat, ktorý umožňuje hráčom diskutovať o hre a organizovať medzi sebou zápasy." #: gui/prelobby/common/terms/Privacy_Policy.txt:28 msgid "" "Wildfire Games stores a log of the public chat messages and online presence " "to meet the following purposes:" msgstr "Wildfire Games ukladá záznam verejných chatových správ a zoznam prítomných hráčov pre nasledujúce účely:" #: gui/prelobby/common/terms/Privacy_Policy.txt:29 msgid " 1. Moderators may screen chat messages to enforce the Terms of Use." msgstr "1. Moderátori môžu odfotiť chatové správy aby vynútili Podmienky používania." #: gui/prelobby/common/terms/Privacy_Policy.txt:30 msgid "" " 2. Wildfire Games may address or resolve bug reports, balancing issues or " "feature proposals indicated by players in the chat room." msgstr "2. Wildfire Games môže identifikovať alebo získať hlásenie chýb, problémy s vyvážením hry alebo návrhy pre nové funkcie od hráčov v chatovej miestnosti. " #: gui/prelobby/common/terms/Privacy_Policy.txt:31 msgid "" " 3. Wildfire Games may assess trends amongst discussed topics, the growth of" " the active community and use these indicators as feedback to assess, " "improve and direct development of the game and the service." msgstr "3. Wildfire Games môže posúdiť trendy medzi diskusovanými témami, rast aktívnej komunity a použiť tieto indikátory ako spätnú väzbu na posúdenie, vylepšenie a priamy vývoj hry a služieb." #: gui/prelobby/common/terms/Privacy_Policy.txt:33 msgid "[font=\"sans-bold-14\"]6. Match statistics[/font]" msgstr "[font=\"sans-bold-14\"]6. Štatistiky zápasov[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:34 msgid "" "Players can gain a rating on the Multiplayer Lobby that reflects their skill" " at the game." -msgstr "Hráči môžu získať hodnoteie v miestnosti pre hru viacerých hráčov, ktoré odráža ich zručnosť v hre." +msgstr "Hráči môžu v predsieni hry viacerých hráčov získať hodnotenie, ktoré odráža ich zručnosť v hre." #: gui/prelobby/common/terms/Privacy_Policy.txt:35 msgid "" "The rating of all players is published by Wildfire Games and allows players " "to focus on competitive or balanced matchmaking if they wish to." msgstr "Hodnotenie všetkých hráčov je uverejnené Wildfire Games a umožňuje hráčom sa sústrediť na súťaživé alebo vyrovnané vytváranie zápasov." #: gui/prelobby/common/terms/Privacy_Policy.txt:36 msgid "" "During a rated match, players send data relating to the game (such as the " "number of units trained, resources gathered and the winner of the match) to " "Wildfire Games, so that Wildfire Games can adapt the players ratings based " "on these statistics." msgstr "Počas hodnotených zápasov hráči posielajú dáta spojené s hrou (ako je počet trénovaných vojakov, vyzbieraných surovín a kto je výherca zápasu) Wildfire Games, aby mohla na základe týchto dát zmeniť ich hodnotenie." #: gui/prelobby/common/terms/Privacy_Policy.txt:37 msgid "Wildfire Games stores match statistics to:" msgstr "Wildfire Games ukladá štatistiky zápasov z nasledujúcich dôvodov:" #: gui/prelobby/common/terms/Privacy_Policy.txt:38 msgid "" " 1. Verify the accuracy of the rating score and identify and enforce Terms " "of Use violations relating to that." msgstr "1. Overiť presnosť hodnotenia hráčov a identifikovať a vynútiť porušenia Podmienok používania, ktoré sa toho týkajú." #: gui/prelobby/common/terms/Privacy_Policy.txt:39 msgid "" " 2. Compute and publish community statistics to improve the game and the " "service, for example to improve the balancing of the game or to make certain" " aspects of the game more appealing." msgstr "2. Vypočítať a uverejniť štatistiky komunity pre zlepšenie hry a služby, napríklad zlepšenie vyváženosti hry alebo spraviť určité aspekty hry viac pôsobivé." #: gui/prelobby/common/terms/Privacy_Policy.txt:41 msgid "[font=\"sans-bold-14\"]Security of processing:[/font]" msgstr "[font=\"sans-bold-14\"]Bezpečnosť spracovávania:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:42 msgid "" "The transmission of personal data is secured using TLS encryption (GDPR 32)." msgstr "Prenos osobných dát je zabezpečený pomocou TLS šifrovania (GDPB 32)." #: gui/prelobby/common/terms/Privacy_Policy.txt:43 msgid "" "Personal data is protected against unintentional loss in encrypted backups " "for additional time (GDPR 30.1.g, GDPR 32)." msgstr "Osobné dáta sú chránené proti neúmyselnej strate vo forme šifrovaných záloch na dodatočný čas (GDPR 30.1.g, GDPR 32)." #: gui/prelobby/common/terms/Privacy_Policy.txt:45 msgid "" "All personal data that Wildfire Games processes is obtained from the user " "(GDPR 14)." msgstr "Všetky osobné dáta, ktoré Wildfire Games spracováva sú získané od používateľa (GDPR 14)." #: gui/prelobby/common/terms/Privacy_Policy.txt:46 msgid "" "Wildfire Games reserves the right to delete any service data (including " "personal data) at any time, except where a user has objected to the erasure " "of his or her personal data for performance of a legal claim." msgstr "Wildfire Games si vyhradzuje právo zmazať ľubovoľné dáta služby (vrátane osobných dát) v ľubovoľnom čase, okrem keď používateľ namieta proti vymazaniu jeho alebo jej dát kvôli právnym úkonom." #: gui/prelobby/common/terms/Privacy_Policy.txt:48 msgid "[font=\"sans-bold-16\"]Legal basis for the processing:[/font]" msgstr "[font=\"sans-bold-16\"]Právne základy pre spracovávanie:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:49 msgid "" "1. The processing is necessary for the performance of the service defined in" " the terms (GDPR 6.1.b)." msgstr "1. Spracovávanie je nevyhnutné pre poskytovanie služby definovanej v podmienkach (GDPR 6.1.b)." #: gui/prelobby/common/terms/Privacy_Policy.txt:50 msgid "" "2. Wildfire Games has legitimate interests in providing the Multiplayer " "Lobby, in the development and improvement of 0 A.D. and the Multiplayer " "Lobby, in enforcing the Terms of Use and in the protection against " "cyberattacks (GDPR 6.1.f)." -msgstr "2. Wildfire Games má oprávnený záujem poskytovať Miestnosť hry viacerých hráčov, vyvýjať a vylepšovať 0 A.D. a Miestnosť hry viacerých hráčov, vynucovať Podmienky používania a ochranu proti kyberútokom (GDPR 6.1.f)." +msgstr "2. Wildfire Games má oprávnený záujem v poskytovaní predsiene hry viacerých hráčov, vývoji a zlepšovaní 0 A.D. a predsiene hry viacerých hráčov, vynucovaní dodržiavania Podmienok používania a ochranu proti kyberútokom (GDPR 6.1.f)." #: gui/prelobby/common/terms/Privacy_Policy.txt:51 msgid "" "3. Wildfire Games does not process any further data for the Multiplayer " "Lobby and does not ask for consent to process data (GDPR 6.1.a, GDPR 7, GDPR" " 8, GDPR 13.2.c)." -msgstr "3. Wildfire Games nespracováva žiadne iné dáta pre lobby (predsieň) hry viacerých hráčov a nežiada súhlas pre ich spracovanie (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c)." +msgstr "3. Wildfire Games nespracováva žiadne ďalšie dáta pre predsieň hry viacerých hráčov a nežiada súhlas pre ich spracovanie (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c)." #: gui/prelobby/common/terms/Privacy_Policy.txt:53 msgid "[font=\"sans-bold-16\"]User rights:[/font]" msgstr "[font=\"sans-bold-16\"]Práva používateľa:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:54 msgid "" "1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames" " dot com (GDPR 13.1.a, GDPR 13.1.b)." msgstr "1. Kontaktovať Wildfire Games poslaním emailu správcovi webu na adrese \"webmaster zavináč wildfiregames bodka com\" (GDPR 13.1.a, GDPR 13.1.b)." #: gui/prelobby/common/terms/Privacy_Policy.txt:55 msgid " To exercise any user right, please refer to this contact." msgstr "Na uplatnenie akýchkoľvek práv používateľa použite tento kontakt." #: gui/prelobby/common/terms/Privacy_Policy.txt:56 msgid "2. Right of access to personal data concerning him or her (GDPR 15)." msgstr "2. Právo pristúpiť k osobným dátam, ktoré sa ho alebo jej týkajú (GDPR 15)." #: gui/prelobby/common/terms/Privacy_Policy.txt:57 msgid "" "3. Right to obtain personal data in a machine-readable format (GDPR 20)." msgstr "3. Právo získať osobné dáta v strojovo čitateľnom formáte (GDPR 20)." #: gui/prelobby/common/terms/Privacy_Policy.txt:58 msgid "4. Right to rectification of inaccurate personal data (GDPR 16)." msgstr "4. Právo opravenia nesprávnych osobných údajov (GDPR 16)." #: gui/prelobby/common/terms/Privacy_Policy.txt:59 msgid "" "5. Right to erasure of personal data where it is not relevant to the stated " "purposes, if the data was processed unlawfully or if the user objects to the" " processing and has overriding legitimate grounds (GDPR 17)." msgstr "5. Právo na vymazanie osobných dát, keď nie sú potrebné pre uvedené dóvody, ak dáta boli spracované nezákonným spôsobom alebo používateľ namieta voči spracovaniu a neprevažujú žiadne oprávnené dôbody (GDPR 17)." #: gui/prelobby/common/terms/Privacy_Policy.txt:60 msgid "" "6. Right to restriction of personal data processing where the accuracy of " "the data is contested by the user, if the data was processed unlawfully or " "if the user requires the data for a legal claim (GDPR 18)." msgstr "6. Právo na obmedzenie spracúvania osobných údajov, keď používateľ napadne správnosť dát, keď dáta boli spracované nezákonne alebo keď používateľ vyžaduje dáta pre uplatnenie právnych nárokov (GDPR 18)." #: gui/prelobby/common/terms/Privacy_Policy.txt:61 msgid "" "7. Right to object to the processing of personal data concerning him or her " "on grounds relating to their particular situation (GDPR 21)." msgstr "7. Právo namietať proti spracúvaniu osobných údajov, ktoré sa ho alebo jej týkajú, na základe kontrétnej situácie (GDPR 21)." #: gui/prelobby/common/terms/Privacy_Policy.txt:62 msgid "" "8. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, " "GDPR 77)." msgstr "8. Právo podať sťažnosť dozornej autorite (GDPR 13.2.d, GDPR 77)." #: gui/prelobby/common/terms/Privacy_Policy.txt:63 msgid "" "Requests that are manifestly unfounded or excessive are not responded to or " "may be charged (GDPR 12.4, GDPR 12.5)." msgstr "Žiadosti, ktoré sú zjavne neopodstatnené alebo neprimerané, nebudú spracované alebo môžu byť spoplatnené (GDPR 12.4, GDPR 12.5)." #: gui/prelobby/common/terms/Privacy_Policy.txt:65 msgid "[font=\"sans-bold-16\"]Wildfire Games obligations:[/font]" msgstr "[font=\"sans-bold-16\"]Wildfire Games povinnosti:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:66 msgid "" " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 " "'accountability')." msgstr "1. Wildfire Games preukazuje súlad s GDPR (GDPR 5.2 'accountability')." #: gui/prelobby/common/terms/Privacy_Policy.txt:67 msgid "" " 2. Wildfire Games documents their processing activities appropriately, in " "particular the categories of processed personal data and security measures " "to protect it (GDPR 30)." msgstr "2. Wildfire Games vhodne dokumentuje svoje aktivity spracovávania, najmä katgórie spracovávania osobných dát a bezpečnostných opatrení k ich ochrane (GDPR 30)." #: gui/prelobby/common/terms/Privacy_Policy.txt:68 msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and " "transparently (GDPR 5.1.a, GDPR 12.1)." msgstr "3. Wildfire Games spracováva osobné dáta v súlade so zákonom, dôkladne a transparentne (GDPR 5.1.a, GDPR 12.1)." #: gui/prelobby/common/terms/Privacy_Policy.txt:69 msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate " "interests and retention periods of personal data processing at the time it " "is processed, recipients of personal data and where applicable, transfer of " "personal data to third countries and automated decision-making (GDPR " "13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, GDPR 15.1, GDPR 15.4)." msgstr "4. Wildfire Games informuje používateľov o dôvodoch, právnych základoch, legitímnych záujmoch a dobe uchovávania spracovávania osobných dát a kde sú uplatniteľné, poskytovania osobných dát tretím stranám a automatizovanom rozhodovaní (GDPR 13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, GDPR 15.1, GDPR 15.4)." #: gui/prelobby/common/terms/Privacy_Policy.txt:70 msgid "" " 5. Wildfire Games does not processes personal data for purposes other than " "the specified ones (GDPR 5.1.b, 'purpose limitation', GDPR 13.3)." msgstr "5. Wildfire Games nespracováva osobné dáta pre iné účely ako boli špecifikované (GDPR 5.1.b, 'purpose limitation', GDPR 13.3)." #: gui/prelobby/common/terms/Privacy_Policy.txt:71 msgid "" " 6. Wildfire Games does not process personal data that is not needed for the" " specified purposes (GDPR 5.1.c, 'data minimization')." msgstr "6. Wildfire Games nespracováva osobné dáta, ktoré nie sú potrebné pre špecifikované účely (GDPR 5.1.c, 'data minimization')." #: gui/prelobby/common/terms/Privacy_Policy.txt:72 msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of" " natural persons for longer than necessary (GDPR 5.1.e 'storage " "limitation')." msgstr "7. Wildfire Games používa úložisko, z ktorého nie je možné identifikovať reálne osoby na dlhší čas, ako je to nutné (GDPR 5.1.e 'storage limitation')." #: gui/prelobby/common/terms/Privacy_Policy.txt:73 msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised " "or unlawful processing and accidental loss (GDPR 5.1.f. 'integrity and " "confidentiality')." msgstr "8. Wildfire Games chráni spracovávanie osobných dát aby zabránila neatorizovanému alebo nezákonnému spracovávaniu a neúmyselnej strate (GDPR 5.1.f. 'integrity and confidentiality')." #: gui/prelobby/common/terms/Privacy_Policy.txt:74 msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to " "erase personal data and the right to restrict, to withdraw consent to, to " "object to personal data processing and to complain at a supervisory " "authority (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." msgstr "9. Wildfire Games informuje používateľov o ich práve na prístup, overenie, zmazanie osobných dát a práve obmedziť, odobrať súhlas, namietať k spracovávaniu osobných dát a sťažovať sa nadradenej autorite (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." #: gui/prelobby/common/terms/Privacy_Policy.txt:75 msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible " "(GDPR 12.2), without undue delay (GDPR 12.3)." msgstr "10. Wildfire Games uľahčuje uplatňovať práva používateľa ako je to možné (GDPR 12.2), bez nadmerných oneskorení (GDPR 12.3)." #: gui/prelobby/common/terms/Privacy_Policy.txt:76 msgid "" "11. Wildfire Games informs the users that to exercise their rights, users " "might need to provide additional information to identify the natural person " "or the data (GDPR 12.6, GDPR 13.2.e)." msgstr "11. Wildfire Games informuje používateľov, že pre uplatnenie ich práv môže byť potrebné poskytnúť dodatočné informácie pre identifikovanie skutočnej osoby alebo dát (GDPR 12.6, GDPR 13.2.e)." #: gui/prelobby/common/terms/Privacy_Policy.txt:77 msgid "" "12. Wildfire Games will not knowingly collect personal data from children " "under the age of 13 (Children's Online Privacy Protection Act). If you " "believe Wildfire Games received any personal data from or about a child " "under 13, please contact Wildfire Games." msgstr "12. Wildfire Games nebude vedome zbierať osobné dáta osôb mladších ako 13 rokov (Children's Online Privacy Protection Act). Ak veríte, že Wildfire Games dostala nejaké osobné dáta od alebo o dieťati, ktoré je mladšie ako 13 rokov, prosím kontaktujte Wildfire Games." #: gui/prelobby/common/terms/Privacy_Policy.txt:78 msgid "" "13. Where Wildfire Games processes sensitive personal data based on " "legitimate interests, Wildfire Games considers performing, recording and " "periodically reviewing Legitimate Interests Assessments and Data Protection " "Impact Assessments (GDPR 35) to become confident that the individual's " "interests do not override Wildfire Games legitimate interests, and that " "Wildfire Games is not using personal data in intrusive ways unless there is " "a very good reason to." msgstr "13. Kde Wildfire Games spracováva citlivé osobné údaje založené na zákonných záujmoch, Wildfire Games považuje uskutočňovanie, nahrávanie a periodické kontrolovanie Hodnotenia Zákonných Záujmov a Ochrany Údajov (GDPR 35), aby si bolo isté, že záujmy jednotlivca nenadraďujú zákonné záujmy Wildfire Games a to, že Wildfire Games nepoužíva osobné údaje v takej form, ktorá je intruzívna ak na to nieje veľmi dobrý dôvod." #: gui/prelobby/common/terms/Privacy_Policy.txt:80 msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "Pre ďalšie informácie o Wildfire Games Ochrany osobných údajov navštívte https://trac.wildfiregames.com/wiki/UserDataProtection" #: gui/prelobby/common/terms/Terms_of_Service.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Service[/font]" -msgstr "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Podmienky služby lobby (miestnosti) viacerých hráčov[/font]" +msgstr "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Podmienky služby predsiene hry viacerých hráčov[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-16" msgstr "[font=\"sans-bold-14\"]Dátum modifikácie:[/font] 2018-10-16" #: gui/prelobby/common/terms/Terms_of_Service.txt:5 msgid "" "The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided" " by Wildfire Games that allows players to set up online multiplayer matches," " discuss the game in a public chat room and gain a rating that reflects " "their skill." -msgstr "0 A.D. Empires Ascendant Multiplayer Lobby (miestnosť hry viacerých hráčov) je online služba poskytovaná Wildfire Games, ktorá umožňuje hráčom vytvoriť online zápasy viacerých hráčov, diskutovať o hre vo verejnej chatovacej miestnosti a získať hodnotenie, ktoré odráža ich zručnosti." +msgstr "0 A.D. Empires Ascendant Multiplayer Lobby (predsieň hry viacerých hráčov) je online služba poskytovaná Wildfire Games, ktorá umožňuje hráčom vytvoriť online zápasy viacerých hráčov, diskutovať o hre vo verejnej chatovacej miestnosti a získať hodnotenie, ktoré odráža ich zručnosti." #: gui/prelobby/common/terms/Terms_of_Service.txt:7 msgid "" "Due to the subject matter of historic warfare, description and depiction of " "violence and the language on the Multiplayer Lobby, 0 A.D. and the " "Multiplayer Lobby are not directed to young children (COPPA §312.2)." -msgstr "Kvôli téme vojny v historii, opisy a ukážky násilia a spôsobu vyjadrovania sa na Multiplayer Lobby, 0 A.D. a Multiplayer Lobby nie je vhodné pre mladistvé osoby (COPPA §312.2)." +msgstr "Kvôli téme historického vojenstva, opisov a ukážok násilia a spôsobu vyjadrovania sa v predsieni hry viacerých hráčov, 0 A.D. a predsieň nie sú vhodné pre maloleté osoby (COPPA §312.2)." #: gui/prelobby/common/terms/Terms_of_Service.txt:8 msgid "The minimum age to use the Multiplayer Lobby is 13." -msgstr "Minimálny vek pre používanie lobby (miestnosti) viacerých hráčov je 13 rokov." +msgstr "Minimálny vek pre používanie predsiene hry viacerých hráčov je 13 rokov." #: gui/prelobby/common/terms/Terms_of_Service.txt:10 #: gui/prelobby/common/terms/Terms_of_Use.txt:5 msgid "" "[font=\"sans-bold-14\"]By using the 0 A.D. Multiplayer Lobby, you agree " "to:[/font]" -msgstr "[font=\"sans-bold-14\"]By using the 0 A.D. Multiplayer Lobby (miestnosti viacerých hráčov), súhlasíš s nasledujúcimi podmienkami:[/font]" +msgstr "[font=\"sans-bold-14\"]Používaním 0 A.D. Multiplayer Lobby súhlasíš s nasledujúcimi podmienkami:[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:11 msgid " 1. Follow all usage policies." msgstr "1. Dodržiavať všetky podmienky používania." #: gui/prelobby/common/terms/Terms_of_Service.txt:12 msgid "" " 2. Not use the service with third-party software or mods that prevents the " "user from being informed of updated Terms and Conditions, unless authorized " "by a Wildfire Games team member." msgstr "2. Nepoužívať službu s programmi tretích strán alebo módov, ktoré znemožňujú používateľovi aby bol informovaný o zmene podmienok, pokiaľ nie je povolený členom týmu Wildfire Games." #: gui/prelobby/common/terms/Terms_of_Service.txt:13 msgid "" " 3. Use the service at your own risk. Wildfire Games does not take " "responsibility for the content posted by users or damages resulting from " "this service." msgstr "3. Používanie služby je na vlastné riziko. Wilfire Games neberie žiadnu zodpovednosť za obsah umiestnený používateľmi alebo prípadnými škodami spôsobenými počas používania tejto služby." #: gui/prelobby/common/terms/Terms_of_Service.txt:15 msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "[font=\"sans-bold-14\"]Wildfire Games si vyhradzuje právo na:[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:16 msgid "" " 1. Moderate the service, i.e. to enforce the Terms of Use by restricting, " "suspending or terminating user accounts." msgstr "1. Regulovať službu, t.j. uplatňovať Podmienky Používania obmedzením, vylúčením alebo zmazaním účta užívateľa." #: gui/prelobby/common/terms/Terms_of_Service.txt:17 msgid " 2. Appoint others to moderate the service." msgstr "2. Povoľovať druhým moderovať službu." #: gui/prelobby/common/terms/Terms_of_Service.txt:18 msgid " 3. Discontinue or interrupt any part of the service at any time." msgstr "3. Zrušiť, alebo pozastaviť fungovanie ľubovoľnej časti služby v ľubovoľnom čase. " #: gui/prelobby/common/terms/Terms_of_Service.txt:19 msgid "" " 4. Change the service or the terms. The document date of the terms indicate" " its version, and the user is informed of the new terms before being able to" " use the service again." msgstr "4. Pozmeniť službu alebo podmienky. Dátum na podmienkach udávajú jeho verziu a užívateľ je oboznámený o nových podmienkach predtým než je schopný službu využiť." #: gui/prelobby/common/terms/Terms_of_Service.txt:20 msgid "" " 5. Process personal data in accordance with the Lobby Privacy Policy, the " "General Data Protection Regulation (GDPR) and the Children's Online Privacy " "Protection Act (COPPA) where applicable." -msgstr "5. Spracovávať osobné údaje v súlade s Lobby Privacy Policy, Všeobecné nariadenie o ochrane údajov (GDPR) a Children's Online Privacy Protection Act (COPPA), kde sa dá aplikovať." +msgstr "5. Spracovávať osobné údaje v súlade s Lobby Privacy Policy, Všeobecné nariadenie o ochrane údajov (GDPR) a Children's Online Privacy Protection Act (COPPA), kde aplikovateľné." #: gui/prelobby/common/terms/Terms_of_Service.txt:22 msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the" " remainder of the terms shall still apply ('severability')." msgstr "Ak časti podmienok sa považujú za nelegálne alebo inakšie sa nedajú kontrolovať, zbytok podmienok stále platí ('oddeliteľnosť')." #: gui/prelobby/common/terms/Terms_of_Use.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Use[/font]" -msgstr "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Podmienky používania miestnosti viacerých hráčov[/font]" +msgstr "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Podmienky používania predsiene hry viacerých hráčov[/font]" #: gui/prelobby/common/terms/Terms_of_Use.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-13" msgstr "[font=\"sans-bold-14\"]Dátum modifikácie:[/font] 2018-10-13" #: gui/prelobby/common/terms/Terms_of_Use.txt:6 msgid "" " 1. Only create one account per person on the service unless authorized by " "Wildfire Games." msgstr "1. Vytvoriť iba jeden účet na osobu pokiaľ to nie je dovolené Wildfire Games." #: gui/prelobby/common/terms/Terms_of_Use.txt:7 msgid "" " 2. Not impersonate other users of the service and only use your registered " "username in multiplayer matches." msgstr "2. Nevydávať sa za iného používateľa a používať iba vlastné registrované meno používateľa v zápasoch viacerých hráčov." #: gui/prelobby/common/terms/Terms_of_Use.txt:8 msgid " 3. Not post profanity, pejorative terms or pornographic content." msgstr "3. Nepouźívať nadávky, hanlivé výrazy alebo pornografický obsah." #: gui/prelobby/common/terms/Terms_of_Use.txt:9 msgid "" " 4. Not harass, harm, intimidate, discriminate, threaten, defame, cause " "damage to others or purposefully demean the worth of others using this " "service." msgstr "4. Je zakázané obťažovať, ubližovať, zastrašovať, diskriminovať. vyhrážať sa, spôsobovať ujmu iným alebo zámerne ponižovať iných počas používania tejto služby." #: gui/prelobby/common/terms/Terms_of_Use.txt:10 msgid "" " 5. Not violate the privacy of others by disclosing personally identifiable " "information (for example real name, location, ID) or private details (for " "example social media or messenger account names) of others without their " "consent." msgstr "5. Neporušovať súkromie ostatných odhaľovaním osobných informácií, poďla ktorých je možné ich identifikovať (napríklad skutočné meno, bydlisko, občiansky preukaz) alebo súkromné detaily (napríklad mená uživateľa na sociálnych sieťach alebo platformy na posielanie správ) druhých bez ich povolenia." #: gui/prelobby/common/terms/Terms_of_Use.txt:11 msgid " 6. Not incite violence or promote illegal acts." msgstr "6. Nepodnecovať násilie alebo podporovať nelegálne činnosti." #: gui/prelobby/common/terms/Terms_of_Use.txt:12 msgid "" " 7. Not attempt to artificially adjust any user of the service's rating or " "any of the statistics which impact it. (Examples of this are, but are not " "limited to: cheating in ranked games, reverse engineering the service, and " "taking advantage of other users of the service.)" msgstr "7. Nebudete sa snažiť manipulovať so štatistikami žiadneho používateľa, vrátane vás. (Príklady manipulovania so štatistikami sú: podvádzanie v hodnotených hrách, manipulácia so službou, alebo zneužívanie iných používateľov služby.)" #: gui/prelobby/common/terms/Terms_of_Use.txt:13 msgid "" " 8. Not undermine the intended gameplay or purposefully gain unfair " "advantages in multiplayer matches (for example cheating, using exploits or " "bugs)." msgstr "8. Nekaziť predurčenú hrateľnosť alebo schválne nadobudnúť neférovú výhodu v multiplayerových súbojoch (napríklad podvádzanie, používanie trikov alebo chýb)." #: gui/prelobby/common/terms/Terms_of_Use.txt:14 msgid "" " 9. Not spam the service and not post large amounts of repetitive or " "unwanted messages." msgstr "9. Nepreťažuj služby a neposielaj veľké množstvo rovnakých alebo nechcených správ." #: gui/prelobby/common/terms/Terms_of_Use.txt:15 msgid "" "10. Not use the service to promote specific goods, services, or products " "unless authorized by Wildfire Games." msgstr "10. Nepoužívať službu na propagáciu špecifického tovaru, služby alebo produktu pokiaľ to nie je povolené Wildfire Games." #: gui/prelobby/common/terms/Terms_of_Use.txt:17 msgid "" "If a moderator deems your behavior to be inconsistent with these terms, your" " account may be restricted, suspended or terminated." msgstr "Ak moderátor pokladá tvoje chovanie v rozpore s týmito podmienkami, tvoj účet môže byť obmedzený, pozastavený alebo zrušený." #: gui/prelobby/common/terms/termslobby.js:9 msgid "Terms of Service" msgstr "Servisné požiadavky" #: gui/prelobby/common/terms/termslobby.js:10 msgid "Please read and accept the Terms of Service." msgstr "Prosím prečítajte si a akceptujte Servisné požiadavky." #: gui/prelobby/common/terms/termslobby.js:19 msgid "Terms of Use" msgstr "Podmienky použitia" #: gui/prelobby/common/terms/termslobby.js:20 msgid "Please read and accept the Terms of Use." msgstr "Prosím prečítajte si a akceptujte podmienky použitia." #: gui/prelobby/common/terms/termslobby.js:29 msgid "Privacy Policy" msgstr "Ochrana osobných údajov" #: gui/prelobby/common/terms/termslobby.js:30 msgid "Please read and accept the Privacy Policy." msgstr "Prosím prečítajte si a akceptujte Ochranu osobných údajov." #: gui/prelobby/entrance/entrance.xml:(caption):20 msgid "Create a new account" msgstr "Vytvoriť nový účet" #: gui/prelobby/entrance/entrance.xml:(caption):25 msgid "Login to an existing account" msgstr "Prihlásiť sa do existujúceho účtu" #: gui/prelobby/login/login.js:5 msgid "Connect" msgstr "Pripojiť sa" #: gui/prelobby/login/login.js:32 msgid "Connecting…" msgstr "Pripájam sa..." #: gui/prelobby/login/login.xml:(caption):13 msgid "Connect to the game lobby" msgstr "Pripájam sa do herného lobby" #: gui/prelobby/register/register.js:5 msgid "Register" msgstr "Registrovať sa" #: gui/prelobby/register/register.js:26 msgid "Registering…" msgstr "Registrujem vás..." #: gui/prelobby/register/register.js:39 msgid "Registered" msgstr "Zaregistrovaný" #: gui/prelobby/register/register.xml:(caption):13 msgid "Registration" msgstr "Registrácia" Index: ps/trunk/binaries/data/mods/public/l10n/sk.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/sk.public-gui-other.po (revision 26883) +++ ps/trunk/binaries/data/mods/public/l10n/sk.public-gui-other.po (revision 26884) @@ -1,7357 +1,7357 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # kecer # LeviTaule # Marek Berčík # 2001c3bfc7421750b343e20d6f8feae5_62d342a # Mário Bulejko # Miroslav Kadlec # MiroslavR # Miroslav Remák # Patrik Špaňo # Peto # Roman 'Kaktuxista' Benji # Rudolf Tisoň # c1d3d4413723242329060e6153cf18b8_282267d # Stanislas Dolcini # Tom Hanax # Zuzana Miadoková msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-05-02 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: Zuzana Miadoková, 2021-2022\n" "Language-Team: Slovak (http://www.transifex.com/wildfire-games/0ad/language/sk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: sk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n == 1 ? 0 : n % 1 == 0 && n >= 2 && n <= 4 ? 1 : n % 1 != 0 ? 2: 3);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Nepriradená klávesová skratka: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Stlačte %(hotkey)s pre automatické doplnenie hráčskych mien." #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Načítavanie prerušené" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Príroda" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Verzia: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (ODPOJENÝ)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (ODPOJENÝ, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Neznáma civilizácia" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "porazený" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "vyhral" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Bez tímu" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "Tím %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Pozorovateľ" msgstr[1] "Pozorovatelia" msgstr[2] "Pozorovateľov" msgstr[3] "Pozorovateľov" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Hra bez konca" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "Žiadny víťaz nebude určený, aj keď sú všetci porazení. " #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Div (%(min)s minúta)" msgstr[1] "Div (%(min)s minúty)" msgstr[2] "Div (%(min)s minút)" msgstr[3] "Div (%(min)s minút)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Zmocni sa relikvie (%(min)s minúta)" msgstr[1] "Zmocni sa relikvie ( %(min)sminúty)" msgstr[2] "Zmocni sa relikvie (%(min)s minút)" msgstr[3] "Zmocni sa relikvie (%(min)s minút)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Počet relikvií" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Ubytovanie hrdinu " #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "Hrdinovia môžu byť ubytovaný." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "Odhalení hrdinovia" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "Hrdinovia nemôžu byť ubytovaní a sú zraniteľní voči nájazdom." #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Zamknuté tímy" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "Hráč nemôže zmeniť pôvodné tímy." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Diplomacia" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "Hráči môžu uzatvárať spojenectvá a vyhlásiť vojnu spojencom." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "Do posledného muža" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Iba jeden hráč môže vyhrať. Ak sú ostatní hráči spojencami, hra pokračuje až kým neostane jediný." #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Spojenecké víťazstvo" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "Ak jeden z hráčov vyhrá, jeho spojenci vyhrávajú tiež. Ak jedna skupina spojencov zostane, vyhrávajú." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Prímerie" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "vypnuté" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." msgstr "Počas prvej minúty zostanú ostatní hráči neutrálnymi." #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "" msgstr[1] "" msgstr[2] "" msgstr[3] "Počas prvých %(min)s minút zostanú ostatní hráči neutrálni." #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "Náhodná mapa" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "Náhodný výber mapy z listu. " #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "Názov mapy" #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "Popis mapy" #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "Typ mapy" #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "Veľkosť mapy" #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "Náhodný bióm " #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "Náhodný výber biómu zo zoznamu." #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "Nomádsky mód " #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "Občianske centrá" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Hráči začínajú len s pár obyvateľmi a musia nájsť vohdné miesto pre vybudovanie mesta." #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "Hráči začínajú s Občianskym centrom." #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "Zdroje na začiatku" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" msgstr "Na hráča" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "Populačný limit" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" msgstr "Na hráča" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "Limit svetovej populácie" #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "Poklady" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "Vypnuté" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "Ako je definované mapou." #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "Objavená mapa" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "Odhalená mapa" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "Pohľad spojenca" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "Podvody" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." -msgstr "Keď sa určí výherca zápasu, lobby skóre bude zmenené." +msgstr "Keď sa určí výherca zápasu, skóre v predsieni bude upravené." #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "Hodnotená hra" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "vypnuté" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "zapnuté" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "Víťazný " #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "Prehra" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Strácam spojenie so serverom (%(seconds)ss)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s stráca spojenie (%(seconds)ss)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Zlé spojenie so serverom (%(milliseconds)sms)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "Zlé spojenie s hráčom %(player)s (%(milliseconds)sms)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Častou príčinou je nepresmerovaný port 20595 UDP na strane hostiteľa, a to kvôli firewallu alebo antivírusu." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "Hostiteľ ukončil hru." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "Nesprávna verzia sieťového protokolu" #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "Hra sa nahráva, prosím skúste to neskôr." #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "Hra sa už začala, pozorovateľom nie je prístupná." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "Bol si vyhodený." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Bol ti udelený ban." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "Meno hráča sa už používa. Ak ste boli odpojení, skúste opäť o niekoľko sekúnd." #: gui/common/network.js:74 msgid "Server full." msgstr "Server je plný." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." -msgstr "Zabezpečenie overenia pravosti lobby zlyhalo. Pripojte sa cez lobby." +msgstr "Bezpečné prihlásenie zlyhalo. Pripojte sa cez predsieň." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Chyba: Serveru sa nepodarilo alokovať unikátny identifikátor klienta." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Chyba: Klientské povely boli pripravené na neočakávaný zvrat hry." #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Chyba: Klient simuloval neočakávané herné kolo." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "Nesprávne heslo." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "Nebolo možné nájsť nepoužitý port pre enet STUN klient." #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "Nebolo možné nájsť STUN endpoint." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[Nesprávna hodnota %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Spojenie so serverom bolo prerušené." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "Nepodarilo sa spojiť so serverom." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Odpojený" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "Iba hostiteľ môže vyhodiť klientov!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Používateľov (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr ", " #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Pieskovisko" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Veľmi ľahká" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Ľahká" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Priemerne" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Ťažká" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Veľmi ťažká" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Náhodné" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Vyvážený" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Obranný" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Agresívny" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Súboj" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Mapa s preddefinovanou krajinou a počtom hráčov. Ľubovoľne zvoľ ostatné nastavenia hry." #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Náhodná" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Vytvor unikátnu mapu s rôznym rozdelením surovín, pri každom spustení. Ľubovoľne zvoľ počet hráčov a tými." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Scenár" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Mapa s preddefinovanou krajinou a nastaveniami." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Neobmedzené" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Neznáme" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Neznáme" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Predvolené" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Neznáme" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Prednastavené" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(svet)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Neznáme" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Neznáme víťazné podmienky " #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "" #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s a %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" msgstr[2] "%(time)s %(second)s" msgstr[3] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "sekundu" msgstr[1] "sekundy" msgstr[2] "sekúnd" msgstr[3] "sekúnd" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Život:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Obsadzovacie body:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Odolnosť:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Poškodenie:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Obsadenie:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Prevzatie" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Efekty stavu:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Blokuje %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Zkrátenie trvania: %(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Blokuje: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Blokovanie: %(blockPercentage)s%%, Zníženie dĺžky:%(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Vytvoriť posádku pre streľbu šípov" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Interval:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Miera:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" msgstr[2] "%(projectileCount)s %(projectileName)s" msgstr[3] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "šíp" msgstr[1] "šípy" msgstr[2] "šípov" msgstr[3] "šípov" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s do %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)sdo %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Dosah:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "metrov" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "meter" msgstr[1] "metre" msgstr[2] "metrov" msgstr[3] "metrov" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "%(splashShape)sČlap" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Poškodenie priateľskou streľbou: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Áno" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Nie" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "poskytuje %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Útok:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(statusInfo)s %(stackability)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Trvanie" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(predlžuje)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(nahrádza)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(stupňuje)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Maximálna kapacita" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Liečenie:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Zdravie" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Veľkosť posádky" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+ " #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "Umiestnenia veží" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Limit streliva" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Predvolené" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "Na jednotku" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Počet opravárov:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "Zostávajúci čas opravy:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Pridaj ďalšieho pracovníka pre zrýchlenie opráv o %(second)s sekundu." msgstr[1] "Pridaj ďalšieho pracovníka pre zrýchlenie opráv o %(second)s sekundy." msgstr[2] "Pridaj ďalšieho pracovníka pre zrýchlenie opráv o %(second)s sekúnd." msgstr[3] "Pridaj ďalšieho pracovníka pre zrýchlenie opráv o %(second)s sekúnd." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Pridaj pracovníka na ukončenie opráv za %(second)s sekundu." msgstr[1] "Pridaj pracovníka na ukončenie opráv za %(second)s sekundy." msgstr[2] "Pridaj pracovníka na ukončenie opráv za %(second)s sekúnd." msgstr[3] "Pridaj pracovníka na ukončenie opráv za %(second)s sekúnd." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Počet staviteľov:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "Zostávajúci čas výstavby:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Pridaj ďalšieho pracovníka pre zrýchlenie konštrukcie o %(second)s sekundu." msgstr[1] "Pridaj ďalšieho pracovníka pre zrýchlenie konštrukcie o %(second)s sekundy." msgstr[2] "Pridaj ďalšieho pracovníka pre zrýchlenie konštrukcie o %(second)s sekúnd." msgstr[3] "Pridaj ďalšieho pracovníka pre zrýchlenie konštrukcie o %(second)s sekúnd." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Pridaj pracovníka na dokončenie konštrukcie za %(second)s sekundu." msgstr[1] "Pridaj pracovníka na dokončenie konštrukcie za %(second)s sekundy." msgstr[2] "Pridaj pracovníka na dokončenie konštrukcie za %(second)s sekúnd." msgstr[3] "Pridaj pracovníka na dokončenie konštrukcie za %(second)s sekúnd." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Výsledky zberu:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Zásoby surovín:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Odmena:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Prísun surovín:" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "Náklady na vydržiavanie:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Múry: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Veže: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Cena:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Vyžaduje %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Populačný bonus:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Nedostatkové suroviny:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Rýchlosť:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Chôdza" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Beh" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "Zrýchlenie" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" msgstr[2] "%(label)s %(val)s %(unit)s" msgstr[3] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Zdravie" msgstr[1] "Zdravie" msgstr[2] "Zdravie" msgstr[3] "Zdravie" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Dosah:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Triedy:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Korisť:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Úložisko pre:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Klikni pravým tlačítkom myši, aby si videl viac informácií." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Klikni aby si videl viac informácií." #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "M" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "k" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "Poďakovanie 0 A.D." #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Vedenie umelcov" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "2D umenie" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "3D umenie" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Umenie" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Vedúci zvuku" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Vedúci skladateľ" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Vedúci zvuku" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Tamburína, darbuka, riq, tomy" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" msgstr "Gitara" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" -msgstr "" +msgstr "Handpan" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" msgstr "Harfa" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "Šrutiho krabička" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" -msgstr "Cínové píťalky" +msgstr "Cínové píšťalky" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "Trúbka" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "Husle, viola" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "Ďalšia hudba, perkusie, djembe, samplovanie" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "Ďalšia hudba" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "Cajon" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "Violončelo" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "Keltská harfa" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Didgeridoo" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "Djembe" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "Dulcimer" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "Flauta" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Hudba" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "Zvuk" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Grécke" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Latinské" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Napatské" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Perzské" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Hlasy" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Zvuk" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Vedenie" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" -msgstr "Vyváženie" +msgstr "Balancovanie" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Komunita a riadenie" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "Pledgie Drive 1" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "Pledgie Drive 2" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "Kampaň Indiegogo 2013\nVyše 1000 darcov (!), vrátane:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Darcovia" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Historické zdroje" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Tvorba máp" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Náhodné mapové skripty" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Mapy" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Programoví vedúci" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Zvláštne poďakovania" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Programovanie" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "In memoriam" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "Zakladateľ 0 A.D." #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Projektoví vedúci" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" -msgstr "Spolu vedúci dizajnéry" +msgstr "Spoluvedúci dizajnéri" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Zvláštne poďakovanie:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "A ďakujeme celej komunite za to, že umožnila vznik 0 A.D." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "Počas vývoja tohto projektu sa neublížilo ani jednému historikovi." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Zvláštne poďakovanie" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Prekladatelia" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "Aj keď je to pre skúseného hráča relatívne jednoduché, predvolená AI úroveň je pomerne náročná pre nových hráčov ktorí ešte neovládli základné mechanizmy hry. Začiatočníkom sa odporúča spustenie hry proti nižším úrovniam AI (Pieskovisko alebo Veľmi Ľahký). Zmeň úroveň AI kliknutím na ikonu ozubeného kolieska vedľa hráča ktorého chcete upraviť v panelu výberu vyššie. " #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "Ostatné klávesové skratky" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "(podrž pre registráciu)" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "Zadaj novú klávesovú skratku, podrž aby si ju registroval." #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(nepoužité)" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Môže prísť ku konfliktu s:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "Všetky klávesové skratky" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "Všetky dostupné klávesové skratky." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "Resetovať všetky klávesové skratky na základné hodnoty?\nPOZOR: toto sa nedá vrátiť späť." #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:259 #: gui/pregame/MainMenuItems.js:283 msgid "Confirmation" msgstr "Potvrdenie" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "Žiaden dostupný popis." #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Kategória:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Filter:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Reštart" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "Klávesová skratka" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "Popis klávesovej skratky" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "Klikni na hocijakú pridelenú skratku aby si ju zmenil. \\n Možeš mať až 4 rôzne klávesové skratky." #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Prijať" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Zrušiť" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Názov" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "Mapovanie" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Vráti používateľove nastavenia na predvolené hodnoty hry" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Uložiť zmeny" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "Dôjde k strate neuložených zmien" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "Klikni aby si zadal klávesovú skratku" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "Klikni aby si odstránil klávesovú skratku" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "Zmeň klávesovú skratku a zavri." #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "Klávesová skratka sa nedá zmeniť" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Kamerové klávesové skratky." #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Kamera" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Scrollovaním posuň späť alebo otoč dole." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Scroll/Otočiť dole" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Sledovať prvú z vybraných jednotiek." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Sledovať jednotku" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "Skoč na pozíciu kamery 1 (pozri „Nastav skok kamery 1\")." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Skoč na kameru 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "Skoč na pozíciu kamery 2 (pozri „Nastav skok kamery 2\")." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Skoč na kameru 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "Skoč na pozíciu kamery 3 (pozri „Nastav skok kamery 3)." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Skoč na kameru 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "Skoč na pozíciu kamery 4 (pozri „Nastav skok kamery 4\")." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Skoč na kameru 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "Nastav skok pozície kamery 1." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "Nastav skok kamery 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "Nastav skok pozície kamery 2." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "Nastav skok kamery 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "Nastav skok pozície kamery 3." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "Nastav skok kamery 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "Nastav skok pozície kamery 4." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "Nastav skok kamery 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "Sústreď kameru na pozíciu posledného upozornenia na útok." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "Sústrediť na posledné upozornenie o útoku" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Skroluj alebo toč doľava." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Skroluj/Toč doľava" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "Povoliť scrolling posunom myši." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Natočiť kameru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "Sústrediť kameru na zhromaždisko vybranej budovy." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "Sústrediť na zhromaždisko" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "Obnoviť rotáciu kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Obnoviť kameru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Skroluj alebo toč doprava." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Skroluj/Toč doprava" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "Otočiť kameru okolo terénu proti smeru hodinových ručičiek." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Otočiť proti smeru hodinových ručičiek" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "Otočiť kameru okolo terénu v smere hodinových ručičiek." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Otočiť v smere hodinových ručičiek" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "Točiť kamerou na pohľad dole." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "Točiť dole" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Znížiť rýchlosť otáčania kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Znížiť rýchlosť otáčania" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Zvýšiť rýchlosť otáčania kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Zvýšiť rýchlosť otáčania" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "Točiť kamerou na pohlaď hore." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "Točiť hore" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "Otočiť kameru okolo terénu proti smeru hodinových ručičiek - efekt je závislý na FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "Otoč kameru v smere hodinových ručičiek okolo terénu - efekt záleží od FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Znížiť rýchlosť scrollovania kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Zníž rýchlosť skrolovania" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Zvýš rýchlosť skrolovania kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Zvýšiť rýchlosť scrollovania" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "Skroluj dopredu alebo otoč hore." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Skroluj/Toč hore" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Priblížiť kameru." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Priblíž pohľad" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Oddiaľ pohľad kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Oddiaľ pohľad" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Zniž rýchlosť približovania/oddialenia kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Zniž rýchlosť približovania/oddialenia" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Zvýš rýchlosť približovania/oddialenia kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Zvýš rýchlosť približovania/oddialenia" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Priblíž pohľad kamery - efekt záleži od FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Približ pohľad (krok-po-kroku)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Oddiaľ pohľad kamery - efekt záleži od FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Oddiaľ pohľad (krok-po-kroku)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Všeobecné klávesové skratky." #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Všeobecné" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Sprav veľkú BMP fotku obrazovky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Veľká snímka obrazovky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "Zatvoriť alebo zrušiť aktuálne dialógové/vyskakovacie okno." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Zatvoriť/zrušiť" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Potvrdiť príkaz." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Potvrď" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "Prepnúť Konzolu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Prepnúť Konzolu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Skopírovať do zápisníka." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Skopírovať do schránky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Vystrihnúť vybraný text a skopírovať do schránky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Vystrihnúť do zápisníka" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "Vlastná klávesová skratka na spustenie ukončiť-na-plochu. Pôvodné klávesové skratky (Alt+F4 / Cmd+Q / atď.) sú vždy aktívne." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "Vlastné ukončiť na plochu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Prilepiť zo zápisníka." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Prilepiť zo zápisníka" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "Zastaviť/spustiť hru." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Zastaviť/Spustiť" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "Uložiť aktuálne dáta profilera do logs/profile.txt." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "Uložiť profil" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "Prepnúť profilovač v skutočnom čase." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "Prepnúť profilovač" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "Prepnúť HTTP/GPU módy pre nový profilovač." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "Prepnúť profilovač2" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "Spraviť PNG snímku obrazovky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Snímka obrazovky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "Zapnúť zobrazovanie vodoznaku produktu/spoločnosti pre oficiálne snímky obrazovky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "Prepnúť vodoznak" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Ukázať ďalšiu lištu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "Ďalšia lišta" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Ukázať predošlú lištu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Predošlá lišta" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Vymazať slovo naľavo od kurzora." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Vymazať pred kurzorom." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Vymazať slovo napravo od kurzora." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Vymazať za kurzorom" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "Posunúť kurzor na začiatok slova vľavo od kurzora." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "Posunúť kurzor ľavé slovo" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "Posunúť kurzor na začiatok slova vpravo od kurzora." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "Posunúť kurzor pravé slovo" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Prepnúť mód celá obrazovka/okno." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Prepnúť Celá obrazovka" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "Prepnúť mód drôtený rám." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "Prepnúť mód drôtený rám" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "Klávesové skratky sú aktívne na ploche prípravy hry." #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Nastavenia hry" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Otvor prehliadač máp." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Otvoriť prehliadač máp" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "Klávesové skratky v hre." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "V hre" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "Modifikátor útoku namiesto inej akcie (napr. zajatie)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "Prinútiť útok" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "Útočný pohyb" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "Automatický bod zhromaždenia" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "Jednotka sa vráti do práce." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Naspäť k práci" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "Modifikátor pre tréning jednotiek v dávkach." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "Skupinová produkcia" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Pošli označené jednotky útočiť na špecifikované miesto po odhodení zdrojov." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "Volanie do zbrane" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "Svetlica (podržať)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "Svetlica (prepínač)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "Nastav obchod na 100%" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Obsadiť" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Stráž" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Znič vybrané jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Znič vybrané jednotky" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "Prikáž entite opustiť vežu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "Opustiť vežu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "Modifikátor množstva vymenených surovín." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "Hromadná výmena" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "Modifikátor množstva surovín odovzdaných ako dar." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "Hromadný dar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "Nútený pohyb" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Znič bez potvrdenia" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "Obsadiť vežu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "Modifikátor pre príkaz len jednej jednotke z výberu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "Príkaz jednej jednotke" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Hliadkovať" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "Uprednostniť príkaz" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "Zaradiť príkaz do fronty" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "Pridať do fronty prvý typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "Zaradiť do fronty 1. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "Pridať do fronty druhý typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "Zaradiť do fronty 2. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "Pridať do fronty tretí typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "Zaradiť do fronty 3. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "Pridať do fronty štvrtý typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "Zaradiť do fronty 4. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "Pridať do fronty piaty typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "Zaradiť do fronty 5. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "Pridať do fronty šiesty typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "Zaradiť do fronty 6. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "Pridať do fronty siedmy typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "Zaradiť do fronty 7. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "Pridať do fronty ôsmy typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "Zaradiť do fronty 8. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "Vypnúť automatickú frontu pre vybrané budovy." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "Deaktivovať automatickú frontu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "Zapnúť automatickú frontu pre vybrané budovy." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "Aktivovať automatickú frontu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "Modifikátor opravy pri kliknutí na budovu/mechanickú jednotku." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Opraviť" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "Otočí náhľad umiestnenia budovy proti smeru hodinových ručičiek." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Otočiť stavbu proti smeru hodinových ručičiek" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "Otočí náhľad umiestnenia budovy v smere hodinových ručičiek." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Otočiť stavbu v smere hodinových ručičiek" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "Modifikátor pre zarovnanie nových stavieb s existujúcimi stavbami v blízkosti." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "Prepnúť zarovnávanie podľa okrajov" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "Zastaví aktuálnu akciu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "Zastaviť jednotky" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "Prepína medzi žiadnou predvolenou formáciou a poslednou použitou predvolenou formáciou (predvolene \"štvorec\")." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "Prepnúť predvolenú formáciu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "Vyloží posádku pri výbere budovy/mechanickej jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Vyložiť" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "Vylož jednotky z veže." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "Vyložiť veže" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "Modifikátor pre vyloženie všetkých jednotiek určeného typu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "Vyložiť typ jednotky" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "Klávesové skratky pre používateľské rozhranie počas hry." #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "Herné GUI" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "Prepína časovač prímeria." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "Prepnúť časovač prímeria" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Prepína okno správ." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Prepni správy" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "Prepnúť civ info" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "Prepína počítadlo “snímok za sekundu”." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "Prepnúť počítadlo FPS" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." -msgstr "Ukázať predsieň viacerých hráčov v dialógovom okne. " +msgstr "Ukázať predsieň hry viacerých hráčov v dialógovom okne. " #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "Prepnúť predsieň" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "Prepne okno správ a vyberie predchádzajúceho prijímateľa súkromných správ." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Prepni súkromné správy" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "Načíta najnovšiu rýchlo uloženú hru. Nefunguje ak neexistujú žiadne rýchlo uložené hry." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "Rýchle načítanie (quickload)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "Vytvorí dočasné uloženie hry ktoré môže byť načítané pomocou rýchleho načítania. Rýchle uloženie vždy prepíše predchádzajúcu uloženú hru." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Rýchle uloženie (quicksave)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "Prepnúť zobrazenie počítačového času." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "Prepni vrstvu reálneho času" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "Prepne panel pre vývojárske príkazy." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "Prepnúť vrstvu pre vývojárov" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Prepne farby diplomacie." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Prepnúť farby diplomacie" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "Prepni kartu výmeny/obchodu v hre." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "Prepnúť výmenu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "Prepni kartu diplomacie v hre." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Prepnúť diplomaciu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "Prepne herné menu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Prepnúť herné menu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "Prepni kartu cieľov v hre." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Prepnúť ciele" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "Prepne viditeľnosť používateľského rozhrania počas hry." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "Prepnúť viditeľnosť GUI" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "Prepni zvýraznenie strážených jednotiek." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "Vymazať uloženú hru" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "Nežiadať potvrdenie na vymazanie uloženej hry." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "Vymazať bez potvrdenia" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your " "buildings/units on the map (including unselected)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "Prepnúť zobrazenie dosahu útokov vybraných obranných budov." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "Prepnúť dosah útokov" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "Prepnúť zobrazenie dosahu aurí vybraných jednotiek a budov." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "Prepnúť strom stavieb" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "Prepnúť zhrnutie počas hry." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "Prepnúť zhrnutie" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "Prepnúť okno správ do režimu tímu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "Prepnúť tímové správy" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "Ukáže herný čas uplynutý od začiatku hry." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "Prepnúť vrstvu herného času" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "Klávesové skratky vzťahujúce sa na upravovanie výberu jednotiek." #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Vyberanie jednotiek" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "Pridať jednotky do výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "Pridať do výberu" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "Zrušiť výber jednotiek a zrušiť umiestnenie budovy." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Zrušiť výber" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "Pridať Ovládaciu skupinu 1 do momentálneho výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.desc msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.name msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "Pridať Ovládaciu skupinu 2 do momentálneho výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "Pridať Ovládaciu skupinu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "Pridať Ovládaciu skupinu 7 do momentálneho výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "Pridať Ovládaciu skupinu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "Uložiť súčasný výber ako Ovládaciu skupinu 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.name msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "Nastaviť Ovládaciu skupinu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "Nastaviť Ovládaciu skupinu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "Nastaviť Ovládaciu skupinu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "Uložiť súčasný výber ako Ovládaciu skupinu 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "Uložiť súčasný výber ako Ovládaciu skupinu 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.name msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "Vybrať Ovládaciu skupinu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "Vybrať Ovládaciu skupinu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Vybrať nasledujúceho nečinného staviteľa." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Vybrať nasledujúceho nečinného staviteľa" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Vybrať len nečinné jednotky." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Vybrať len nečinné jednotky" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Vybrať nasledujúcu nečinnú jednotku." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Vybrať nasledujúcu nečinnú jednotku" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Vybrať nasledujúceho nečinného bojovníka." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Vybrať nasledujúceho nečinného bojovníka" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Vybrať nasledujúceho nečinného pracovníka." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Vybrať nasledujúceho nečinného pracovníka" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Pridať len vojenské jednotky do výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "Vybrať len vojenské" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Pridať len nevojenské jednotky do výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Vybrať len nevojenské" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "Zahrnúť jednotky mimo obrazu do výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "Zahrnúť mimo obrazu" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Odstrániť jednotky z výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Odstrániť jednotky z výberu" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Vybrať len ranené jednotky." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Vybrať len ranené jednotky" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Vymazať uloženú hru pomocou %(hotkey)s." #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "Podrž %(hotkey)s na preskočenie potvrdzovacieho dialógu pri mazaní." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:51 #, javascript-format msgid "\"%(label)s\"" msgstr "„%(label)s“" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "Uložená hra bude zmazaná natrvalo. Naozaj chcete pokračovať?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "VYMAZANIE" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Modifikácie: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "yyyy-MM-dd HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Načítať" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Táto uložená hra vyžaduje verziu hry %(requiredVersion)s, no vaša aktuálna verzia je %(currentVersion)s." #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Táto uložená hra potrebuje staršiu verziu 0 A.D." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Táto uložená hra potrebuje odlišnú sadu modov:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "Chcete aj tak pokračovať?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:173 #: gui/options/options.js:348 gui/options/options.js:413 #: gui/options/options.js:439 msgid "Warning" msgstr "Upozornenie" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Uložiť hru" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:103 msgid "Load Game" msgstr "Načítať hru" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Uložiť" #: gui/loadgame/SavegameWriter.js:52 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "Uložená hra bude prepísaná natrvalo. Naozaj chcete pokračovať?" #: gui/loadgame/SavegameWriter.js:53 msgid "OVERWRITE SAVE" msgstr "PREPÍSANIE ULOŽENEJ HRY" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "Nebola nájdena žiadna uložená hra." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Vymazať" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Filtruj kompatibilné uložené hry" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Hráči:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Hrací čas:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Typ mapy:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Veľkosť mapy:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Víťazstvo:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Dátum / Čas" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Typ mapy" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Meno mapy" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Popis" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Jazyk:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Miestne nastavenia:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Pokročilé" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Žiadne" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "neplatná lokalizácia" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "Krajina:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Písmo:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Variant (nepoužitý):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Kľúčové slová (nepoužité):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Výsledné miestne nastavenia:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Použité slovníkové súbory:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Zistiť automaticky" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "Voliteľný štvorpísmenový kód písma, ktorý nasleduje po kóde jazyka (podľa ISO 15924)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Ešte neimplementované." #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Náhodné" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Náhodne vybraná mapa." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Predvolené" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Všetky mapy, okrem námorných, sú demo mapy." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Námorné mapy" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Mapy vyžadujúce lode na presun k nepriateľovi." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Ukážkové - demo - mapy" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Tieto mapy nie sú hrateľné. Slúžia len pre demonštráciu." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Nové mapy" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Mapy pridané v tejto verzii hry." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "Najlepšie pre hru viacerých hráčov" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "Mapy odporúčané pre hru viacerých hráčov." #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Spúšťače" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Mapy obsahujúce manuálne predprogramované udalosti a potenciálne vytvárajúce nové nepriateľské jednotky na mape." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Všetky mapy" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Všetky mapy vybraného typu." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "Prehliadač máp" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Zatvoriť prehliadač máp bez uloženia výberu." #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Zavrieť" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Zatvoriť prehliadač máp." #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "Hľadať mapu:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Filter máp:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "Vybrať náhodnú mapu" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "Vybrať" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "Prejsť na predchádzajúcu stranu." #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "Prejsť na nasledujúcu stranu." #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "Zvýši veľkosť náhľadu mapy." #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "Zníži veľkosť náhľadu mapy." #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "Mapy: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Stránka: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "Vyberie náhodnú mapu." #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "Predvolený: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Minimum: %(min)s, Maximum: %(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Minimum: %(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Maximum: %(max)s" #: gui/options/options.js:170 #, javascript-format msgid "" "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "Zmeny budú vrátené za %(time)s sekúnd. Chceš ich ponechať?" #: gui/options/options.js:192 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Hodnota: %(val)s (minimum: %(min)s, maximum: %(max)s)" #: gui/options/options.js:347 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" -msgstr "Obnova predvolených nastavení odstráni vaše uložené nastavenia. Naozaj chcete pokračovať?" +msgstr "Obnova predvolených nastavení odstráni tvoje uložené nastavenia. Naozaj chcete pokračovať?" #: gui/options/options.js:412 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "Niektoré z hodnôt sú neplatné! Ste si istí, že ich chcete uložiť?" #: gui/options/options.js:438 msgid "You have unsaved changes, do you want to close this window?" -msgstr "Máte tu neuložené zmeny. Naozaj chcete zatvoriť toto okno?" +msgstr "Máš tu neuložené zmeny. Naozaj chceš zatvoriť toto okno?" #: gui/options/options.json[0].label msgid "General" msgstr "Všeobecné" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Meno hráča (hra jedného hráča)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "Ako vás majú volať počas hier jedného hráča." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Meno hráča (multiplayer)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." -msgstr "Ako chcete byť oslovovaný v multiplayeri (okrem lobby)." +msgstr "Ako chceš byť oslovovaný v zápasoch hry viacerých hráčov (okrem predsiene)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Pauza na pozadí" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "Pozastav hru jedného hráča, ak okno s hrou nebude aktívne." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Povoliť uvítaciu obrazovku" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." -msgstr "Ak to zakážeš, uvítacia obrazovka sa stále raz objaví, keď bude dostupná nová verzia. Stále ju môžeš spustiť z hlavného menu." +msgstr "Ak to zakážeš, uvítacia obrazovka sa objaví len raz, vždy keď bude dostupná nová verzia. Stále ju môžeš spustiť z hlavného menu." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "Vrstva FPS" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Zobrazovať počet snímok za sekundu v pravom hornom rohu obrazovky." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "Vrstva reálneho času" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Zobrazovať aktuálny systémový čas v pravom hornom rohu obrazovky." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Vrstva herného času" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Zobrazovať aktuálny čas simulácie v pravom hornom rohu obrazovky." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Vrstva času prímeria" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Vždy ukázať zostávajúci čas do ukončenia prímeria." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Čas konverzácie" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Zobraziť čas, kedy bola správa v konverzácii odoslaná." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "Pomenovania entít." #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "Najskôr špecifické mená" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "Zobraziť špecifické mená pred generickými." #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "Najskôr generické mená" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "Zobraziť generické mená pred špecifickými." #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "Len špecifické mená" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "Zobraziť len špecifické mená jednotiek." #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "Len generické mená" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "Zobraziť len generické mená jednotiek." #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "Ako ukazovať mená jednotiek." #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "Nastavenia grafiky (všeobecné)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Mód v okne" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "Spustiť 0 A.D. v okne." #: gui/options/options.json[1].options[10].label msgid "Mouse drag" -msgstr "" +msgstr "Ťah myši" #: gui/options/options.json[1].options[10].tooltip msgid "" "Number of pixels the mouse can move before the action is considered a drag." -msgstr "" +msgstr "O koľko pixelov sa môže myš posunúť než sa akcia považuje za ťahanie." #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Hmla" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Zapnúť hmlu." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Post-processing" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "" #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][9].label msgid "Shadows" msgstr "Tiene" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][9].tooltip msgid "Enable shadows." msgstr "Zapnúť tiene." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Siluety jednotiek" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Zobraziť obrysy jednotiek za budovami." #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Čiastočky" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Zapni častice." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "VSync" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Spustiť vertikálnu synchronizáciu na zamedzenie trhania obrazovky. VYŽADUJE REŠTART HRY" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "Obmedzovanie FPS v menu" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "Pre zníženie vyťaženia CPU, stlm frekvenciu vykresľovania v každom menu. Nastav na maximum pre odstránenie stlmenia." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "Obmedzovanie FPS v hrách" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "Pre zníženie vyťaženia CPU, stlm frekvenciu vykresľovania v bežiacej hre. Nastav na maximum pre odstránenie stlmenia." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "Veľkosť GUI" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." -msgstr "Nastav vyváženie medzi výkonom a vizuálnym vzhľadom." +msgstr "Uprav pomer výkonu a vzhľadu hry." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "Nastavenia grafiky (pokročilé)" #: gui/options/options.json[2].options[0].label msgid "Renderer backend" msgstr "" #: gui/options/options.json[2].options[0].list[0].label msgid "OpenGL" msgstr "OpenGL" #: gui/options/options.json[2].options[0].list[0].tooltip msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].list[1].label msgid "OpenGL ARB" msgstr "OpenGL ARB" #: gui/options/options.json[2].options[0].list[1].tooltip msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].tooltip msgid "Choose the renderer's backend. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Antialiasing" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[2].label msgid "Disabled" msgstr "Vypnuté" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "Nepoužívať antialiasing." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Rýchly, ale jednoduchý antialiasing." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "Pomalý, ale vysoko kvalitný antialiasing, používa dve vzorky na pixel. Podporované pre GL3.3+." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "Pomalý, ale vysoko kvalitný antialiasing, používa štyri vzorky na pixel. Podporované pre GL3.3+." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "Pomalý, ale vysoko kvalitný antialiasing, používa osem vzoriek na pixel. Podporované pre GL3.3+." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "Pomalý, ale vysoko kvalitný antialiasing, používa šestnásť vzoriek na pixel. Podporované pre GL3.3+." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Zmenšite efekty aliasingu na okrajoch." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Zostrovanie" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "Nepoužívať zostrovanie." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "Adaptívne zostrovanie podľa kontrastu." #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Obmedziť rozmazané efekty." #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Súčiniteľ ostrosti" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "" #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "Kvalita modelov" #: gui/options/options.json[2].options[6].list[0].label._string msgctxt "Option for the meshes' level of detail." msgid "Low" msgstr "Nízske" #: gui/options/options.json[2].options[6].list[0].label.tooltip msgid "Simpler models for better performance." msgstr "Jednoduchšie modely pre lepší výkon." #: gui/options/options.json[2].options[6].list[0][1].label._string msgctxt "Option for the meshes' level of detail." msgid "Medium" msgstr "Stredné" #: gui/options/options.json[2].options[6].list[0][1].label.tooltip msgid "Average quality and average performance." msgstr "Priemerná kvalita a priemerný výkon." #: gui/options/options.json[2].options[6].list[0][1][2].label._string msgctxt "Option for the meshes' level of detail." msgid "High" msgstr "Vysoké" #: gui/options/options.json[2].options[6].list[0][1][2].label.tooltip msgid "High quality models." msgstr "Modely vysokej kvality." #: gui/options/options.json[2].options[6].list[0][7].label msgid "Model appearance randomization" msgstr "Randomizácia vzhľadu modelov" #: gui/options/options.json[2].options[6].list[0][7].list[0].label._string msgctxt "Option for the meshes' amount of variety." msgid "None" msgstr "Žiadne" #: gui/options/options.json[2].options[6].list[0][7].list[0].label.tooltip msgid "Entities will all look the same." msgstr "Všetky jednotky budú vyzerať rovnako." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].label msgid "Quality" msgstr "Kvalita" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0].label._string msgctxt "Option for the shadow quality." msgid "Low" msgstr "Nízske" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1].label._string msgctxt "Option for the shadow quality." msgid "Medium" msgstr "Stredné" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].label msgid "Filtering" msgstr "Filtrovanie" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].tooltip msgid "Smooth shadows." msgstr "Vyhladiť tiene." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].label msgid "Cutoff distance" msgstr "Vzdialenosť odrezania" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "Skrýva tiene, ktoré sú od kamery ďalej ako určená vzdialenosť." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].label msgid "Cover whole map" msgstr "Zakryť celú mapu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "Keď ZAPNUTÉ, tiene pokrývajú celú mapu a vzdialenosť tieňov je ignorovaná. Užitočné pre snímanie celej mapy." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].label msgid "Water effects" msgstr "Vodné efekty" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "Keď sa vypne, pre vykreslenie vody sa použije to najnižšie možné nastavenie. Týmto sa ostatné nastavenia stávajú neúčinnými." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].label msgid "High-quality water effects" msgstr "Vysokokvalitné vodné efekty" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Použi efekty vyššej kvality pre vodu, renderovanie pobrežných vĺn, penu na brehu a vlny za loďami." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].label msgid "Water reflections" msgstr "Odrazy vody" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].tooltip msgid "Allow water to reflect a mirror image." msgstr "Povoliť zrkadlové obrazy sveta na vodnej hladine." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].label msgid "Water refraction" msgstr "Odrazy na vode" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "Použi reálny lom svetla vo vode a nie priehľadnosť." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].label msgid "Real water depth" msgstr "Skutočná hĺbka vody" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "Do vykresľovacích výpočtov zahŕňať skutočnú hĺbku vody." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].label msgid "Texture quality" msgstr "Kvalita textúr" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label._string msgctxt "Option for the texture quality." msgid "Low" msgstr "Nízske" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label.tooltip msgid "Low" msgstr "Nízske" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label._string msgctxt "Option for the texture quality." msgid "Medium" msgstr "Stredné" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label.tooltip msgid "Medium" msgstr "Stredné" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label._string msgctxt "Option for the texture quality." msgid "High" msgstr "Vysoké" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label.tooltip msgid "High" msgstr "Vysoké" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].label msgid "Texture anisotropic filter" msgstr "Anisotropné filtrovanie textúr" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].label msgid "1x" msgstr "1x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].tooltip msgid "2x" msgstr "2x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].tooltip msgid "4x" msgstr "4x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].tooltip msgid "8x" msgstr "8x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].tooltip msgid "16x" msgstr "16x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].tooltip msgid "" "Makes textures look better, especially terrain. If the anisotropic filter " "value is unsupported it will be set to the max supported value." msgstr "Zlepší vzhľad textúr, hlavne terénu. Pokiaľ je zadaná hodnota nepodporovaná, bude nastavená na najvyššiu podporovanú hodnotu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].tooltip msgid "" "Decrease texture quality making them blurrier but increases game " "performance." msgstr "Zníženie kvality textúr ich rozmaže, ale zlepší výkon hry." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].label msgid "Master volume" msgstr "Hlasitosť zvuku" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].tooltip msgid "Master audio gain." msgstr "Zosilnenie hlavných zvukov." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].label msgid "Music volume" msgstr "Hlasitosť hudby" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].tooltip msgid "In game music gain." msgstr "Zosilnenie hudby počas hry." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].label msgid "Ambient volume" msgstr "Hlasitosť zvuku okolia" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].tooltip msgid "In game ambient sound gain." msgstr "Zosilnenie prírodných zvukov počas hry." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].label msgid "Action volume" msgstr "Hlasitosť zvuku činností" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].tooltip msgid "In game unit action sound gain." msgstr "Zosilnenie zvukov činností jednotiek počas hry." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].label msgid "UI volume" msgstr "Hlasitosť používateľského rozhrania" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].tooltip msgid "UI sound gain." msgstr "Zosilnenie zvukov používateľského rozhrania." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].label msgid "Nick notification" msgstr "Upozornenie na prezývku" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "Zvukový signál, keď niekto napíše vašu prezývku." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].label msgid "New player notification in game setup" msgstr "Nové hráčske upozornenie v nastavení hry" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "Zvukový signál, keď sa nový klient pripojí do nastavenia hry." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].label msgid "Game Setup" msgstr "Nastavenia hry" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].label msgid "Enable game setting tips" msgstr "Povoliť tipy nastavenia hry" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "Ukáž typy keď nastavuješ hru." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].label msgid "Enable settings panel slide" msgstr "Povoliť nastavenia panelu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "Posuň panel nastavení keď otváraš, zatváraš alebo meníš veľkosť." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].label msgid "Persist match settings" msgstr "Ponechať nastavenia zápasu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "Uloženie a obnova nastavenia zápasu pre rýchle opätovné použitie pri tvorbe ďalšej hry." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].label msgid "Default AI difficulty" msgstr "Predvolená obtiažnosť počítača" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0].label._string msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "Pieskovisko" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1].label._string msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "Veľmi ľahká" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2].label._string msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "Ľahká" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3].label._string msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "Stredné" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label msgid "Default AI behavior" msgstr "Predvolené správanie počítača" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label._string msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "Ťažká" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[0].label msgid "Random" msgstr "Náhodné" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[1].label msgid "Balanced" msgstr "Vyvážený" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[2].label msgid "Aggressive" msgstr "Agresívny" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[3].label msgid "Defensive" msgstr "Obranný" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].tooltip msgid "Default behavior of the AI." msgstr "Základné chovanie AI." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4][5].label._string msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "Veľmi ťažká" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].label msgid "Assign players" msgstr "Prideľ hráčov" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[0].label msgid "Everyone" msgstr "Všetci" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "Hráči, ktorí sa pripájajú k zápasu budú priradení, ak bude voľné miesto." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[1].label msgid "Buddies" msgstr "Kamaráti" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "Hráči, ktorí sa pripájajú k zápasu budú priradení iba v prípade, ak sú priateľmi hostiteľa a ak bude voľné miesto." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "Hráči, dostanú miesto iba ak im ho hostiteľ priradí." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "Automaticky prideľ pripojených klientov na prázdne hráčske sloty počas nastavovania zápasu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].label msgid "Networking / Lobby" -msgstr "Nastavenia siete / predsiene" +msgstr "Sieť / predsieň" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].label msgid "TLS encryption" msgstr "Šifrovanie TLS" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Ochráni prihlasovacie údaje a dáta zaslané predsieni za pomoci TLS šifrovania." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].label msgid "Chat backlog" msgstr "Denník konverzácie" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." -msgstr "Počet spätných správ ktorý sa majú načítať pri pripájaní sa do predsiene." +msgstr "Počet spätných správ ktoré sa majú načítať pri pripájaní sa do predsiene." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].label msgid "Game rating column" msgstr "Stĺpec herného hodnotenia" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "Ukáž priemerné hodnotenie zúčastnených hráčov v stĺpci heného listu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].label msgid "Network warnings" msgstr "Sieťové varovania" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Zobraziť, ktorý hráč má zlé spojenie v hre s viacerými hráčmi." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].label msgid "Late observer joins" msgstr "Pripojil sa oneskorený pozorovateľ" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Povoľ každému alebo iba kamarátom sa pripojiť ako pozorovateľ po štarte hry." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].label msgid "Observer limit" msgstr "Limit počtu pozorovateľov" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Zabrániť pripojeniu ďalších pozorovateľov ak je dosiahnutý limit" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].label msgid "Max lag for observers" msgstr "Maximálny lag pre pozorovateľov" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "Keď hosťuješ, hra bude pozastavená pokiaľ pozorovatelia zaostávajú (lagujú) o viac než toľkoto kôl. Ak je hodnota -1, na pozorovateľov sa ohľad neberie." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "(Pozorovateľ) Zrýchli keď zaostávaš" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "Keď pozoruješ hru, automaticky zrýchli priebeh hry v prípade že tvoj pohľad zaostáva oproti živému zápasu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].tooltip msgid "These settings only affect the multiplayer." msgstr "Tieto nastavenia ovplyvnia iba hru viacerých hráčov." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].label msgid "Game Session" msgstr "Priebeh hry" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].label msgid "Wounded unit health" msgstr "Zdravie zranenej jednotky" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "Tlačidlo pre zranené jednotky považuje jednotku za zranenú keď je jej percentuálne zdravie menšie ako toto číslo." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].label msgid "Aura range visualization" msgstr "Zobrazenie dosahu aury" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "Zobraz dosah aury označených jednotiek a budov (môže byť zmenené v hre pomocou klávesnice)" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].label msgid "Heal range visualization" msgstr "Zobrazenie dosahu liečenia" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "Zobraziť dosah liečenia vybraných jednotiek. (Môže taktiež byť prepnuté klávesovou skratkou priamo v hre)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].label msgid "Rank icon above status bar" msgstr "Hodnosť nad životom" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].tooltip msgid "Show rank icons above status bars." msgstr "Ukáž hodnosť nad životom." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].label msgid "Experience status bar" msgstr "Stavový riadok so zobrazením skúseností" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].tooltip msgid "Show an experience status bar above each selected unit." msgstr "Ukazovať stavový riadok so skúsenosťami jednotky nad každou vybratou jednotkou." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].label msgid "Detailed tooltips" msgstr "Podrobná nápoveda" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "Ukázať detailné popisky pre trénovateľné jednotky v štruktúrach produkujúcich jednotky." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].label msgid "Sort resources and population tooltip" msgstr "Tooltip na zoradenie surovín a populácie" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[0].label msgid "Unordered" msgstr "Nezoradené" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[1].label msgid "Ascending" msgstr "Rastúce" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[2].label msgid "Descending" msgstr "Klesajúce" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "Tooltip na dynamické zoradenie hráčov podla surovinových a populačných hodnôt. " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].label msgid "Diplomacy colors: self" msgstr "Diplomatické farby: vlastné" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "Farba tvojich jednotiek keď sú aktivované diplomatické farby." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].label msgid "Diplomacy colors: ally" msgstr "Diplomatické farby: spojenec" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "Farba spojencov keď sú aktivované diplomatické farby." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].label msgid "Diplomacy colors: neutral" msgstr "Diplomatické farby: neutrálne" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Farba neutrálnych hráčov keď sú aktivované diplomatické farby." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].label msgid "Diplomacy colors: enemy" msgstr "Diplomatické farby: nepriateľské" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Farba nepriateľov keď sú aktivované diplomatické farby." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].label msgid "Batch training size" msgstr "Veľkosť trénovacej dávky" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Počet jednotiek vytrénovaných v predvolenej skupine. " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].label msgid "Snap to edges" msgstr "Prichytávať k rohom" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].label msgid "Hotkey to enable snapping" msgstr "Klávesová skratka na zapnutie prichytávania." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Nové budovy sú zarovnané k budovám v blízkosti, ak je stlačená klávesová skratka." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].label msgid "Hotkey to disable snapping" msgstr "Klávesová kombinácia na vypnutie prichytávania" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "Ak nie je použitá klávesová kombinácia, nové budovy sú zarovnané k stavbám v ich blízkosti." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Táto možnosť umožňuje zarovnať nové budovy k budovám v blízkosti." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].label msgid "Control group membership" msgstr "Ovládať členstvo v skupine" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].label msgid "Single" msgstr "V jednej" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "Keď pridáš jednotku alebo budovu do kontrolnej skupiny, je odstránená z ostatných kontrolných skupín. Použi túto voľbu pokiaľ chceš aby kontrolné skupiny zodpovedali rozličným armádam." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].label msgid "Multiple" msgstr "Viaceré" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "Jednotky a budovy môžu byť súčasťou viacerých kontrolných skupín. Toto je užitočné pokiaľ máš kontrolné skupiny pre rozličné oddiely armády a kontrolnú skupinu pre celú armádu súčasne." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "Rozhodni či môžu jednotky patriť do viacerých kontrolných skupín." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].label msgid "Formation control" msgstr "Ovládanie formácie" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].label msgid "Walk/Patrol Only" msgstr "Iba kráčať/hliadkovať" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "Iné príkazy rozpustia jestvujúce formácie." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].label msgid "No override" msgstr "Žiadny prepis" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].tooltip msgid "Units in formations stay in formations." msgstr "Jednotky vo formáciách zostanú vo formáciách." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "Rozhodnite či sú formácie zapnuté pre všetky rozkazy, alebo iba pre chôdzu a hliadkovanie." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].label msgid "Battalion-style formations" msgstr "Formácie v štýle bataliónu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].tooltip msgid "Whether formations are selected as a whole." msgstr "Určuje, či sú formácie vybrané ako celok." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].label msgid "Scroll batch increment ratio" msgstr "Pomer rozšírenia dávky kolieskom myši" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Počet rolovaní na zvýšenie/zníženie počtu dávky o 1. " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].label msgid "Flare display duration" msgstr "Doba zobrazenia svetlice" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "Ako dlho (v sekundách) je na minimape zobrazená značka svetlice." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].label msgid "Minimap icons" msgstr "Ikony na minimape" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].tooltip msgid "Show special icons for some entities on the minimap." msgstr "Ukáže na minimape špeciálne ikony pre niektoré jednotky." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].label msgid "Chat notification attack" msgstr "Upozornenie o útoku" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Zobraz notifikáciu keď si napadnutý iným hráčom." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].label msgid "Chat notification tribute" msgstr "Upozornenie o daroch" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Ukáž notifikáciu keď spojenec pošle suroviny inému členovy týmu ak sú týmy uzamknuté, a všetky príspevky surovín keď si v pozorovacom móde." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].label msgid "Chat notification barter" msgstr "Upozornenie o výmenách surovín" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Zobraz notifikáciu pre pozorovateľov keď hráč vymenil suroviny." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].label msgid "Chat notification phase" msgstr "Upozornenie o fáze" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[0].label msgid "Disable" msgstr "Znemožni" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[1].label msgid "Completed" msgstr "Ukončené" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[2].label msgid "All displayed" msgstr "Všetko zobrazené" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Zobraz notifikáciu ak ty alebo tvoj spojenec začne, opustí alebo ukončí novú fázu, a fázy všetkých hráčov pre pozorovateľov." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].label msgid "Attack range visualization" msgstr "Zobrazenie dosahu útoku" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "Zobraziť dosah útoku vybraných obranných budov. (Môže taktiež byť prepnuté klávesovou skratkou priamo v hre)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].tooltip msgid "Change options regarding the in-game settings." msgstr "Zmeňte možnosti týkajúce sa nastavení v hre." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "Základná obtiažnosť pre AI." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2].label._string msgctxt "Option for the shadow quality." msgid "High" msgstr "Vysoké" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2][3].label._string msgctxt "Option for the shadow quality." msgid "Very High" msgstr "Veľmi vysoké" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "Rozlíšenie mapy tieňov. Vysoké hodnoty môžu spôsobiť pád hry keď je použitá grafická karta s malou pamäťou!" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label._string msgctxt "Option for the meshes' amount of variety." msgid "Limited" msgstr "Limitované" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label.tooltip msgid "Entities will be less diverse." msgstr "Jednotky budú menej rozmanité." #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label._string msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "Normálny" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label.tooltip msgid "Entities appearance is randomized normally." msgstr "Vzhľady jednotiek sú štandardne randomizované." #: gui/options/options.json[2].options[6].list[0][7].list[0][8].label msgid "Shader effects" msgstr "Shader efekty" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Počet shader efektov. VYŽADUJE REŠTART HRY" #: gui/options/options.json[2].options[6].list[0][7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "" #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "Nastavenie kvality modelov." #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "Špecifickejšie nastavenia vykresľovania." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Herné možnosti" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Vrátiť späť" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Vráti predošlé uložené nastavenia" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "Neuložené zmeny ovplyvnia len súčasnú reláciu" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Nauč sa hrať" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Nauč sa hrať, začni tutoriál, objav stromy technológie a históriu civilizácii." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Manuál" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Otvoriť manuál hry 0 A.D." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Tutoriál" #: gui/pregame/MainMenuItems.js:15 msgid "Start the introductory tutorial." msgstr "Spusť tutoriál na zoznámenie sa s hrou." #: gui/pregame/MainMenuItems.js:36 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "Strom stavieb" #: gui/pregame/MainMenuItems.js:37 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Pozri si strom stavieb civilizácií v 0 A,D," #: gui/pregame/MainMenuItems.js:48 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Prehľad civilizácie" #: gui/pregame/MainMenuItems.js:49 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Dozvedieť sa viac o civilizáciách v 0 A.D." #: gui/pregame/MainMenuItems.js:60 msgid "Catafalque Overview" msgstr "Prehľad katafalku" #: gui/pregame/MainMenuItems.js:61 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "Porovnať bonusy katafalkov v 0. A.D." #: gui/pregame/MainMenuItems.js:67 msgid "Map Overview" msgstr "Prehľad mapy" #: gui/pregame/MainMenuItems.js:68 msgid "View the different maps featured in 0 A.D." msgstr "Zobraziť rôzne mapy v 0 A.D." #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Continue Campaign" msgstr "Pokračovať v kampani" #: gui/pregame/MainMenuItems.js:77 gui/pregame/MainMenuItems.js:111 #: gui/pregame/MainMenuItems.js:127 gui/pregame/MainMenuItems.js:134 msgid "Relive history through historical military campaigns." msgstr "Preži históriu prostredníctvom historických vojenských kampaní." #: gui/pregame/MainMenuItems.js:85 gui/pregame/MainMenuItems.js:119 msgid "Error opening campaign run:" msgstr "Chyba pri otváraní kampaňového behu:" #: gui/pregame/MainMenuItems.js:92 msgid "Single-player" msgstr "Hra jedného hráča" #: gui/pregame/MainMenuItems.js:93 msgid "Start, load, or replay a single-player game." msgstr "Zapnúť, načítať alebo znova prehrať hru jedného hráča." #: gui/pregame/MainMenuItems.js:96 msgid "Matches" msgstr "Zápasy" #: gui/pregame/MainMenuItems.js:97 msgid "Start a new single-player game." msgstr "Začať novú hru jedného hráča." #: gui/pregame/MainMenuItems.js:104 msgid "Load a saved game." msgstr "Načítať uloženú hru." #: gui/pregame/MainMenuItems.js:126 msgid "New Campaign" msgstr "Nová kampaň" #: gui/pregame/MainMenuItems.js:133 msgid "Load Campaign" msgstr "Načítať kampaň" #: gui/pregame/MainMenuItems.js:143 gui/pregame/MainMenuItems.js:193 msgid "Replays" msgstr "Prehrávania" #: gui/pregame/MainMenuItems.js:144 gui/pregame/MainMenuItems.js:194 msgid "Playback previous games." msgstr "Prehrať predošlé hry." #: gui/pregame/MainMenuItems.js:158 msgid "Multiplayer" msgstr "Hra viacerých hráčov" #: gui/pregame/MainMenuItems.js:159 msgid "Fight against one or more human players in a multiplayer game." msgstr "Bojujte proti jednému alebo viacerým ľuďom v hre viacerých hráčov." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:163 msgid "Join Game" msgstr "Pripojiť sa k hre" #: gui/pregame/MainMenuItems.js:164 msgid "Joining an existing multiplayer game." msgstr "Pripája sa k existujúcej hre viacerých hráčov." #: gui/pregame/MainMenuItems.js:172 msgid "Host Game" msgstr "Vytvoriť hru" #: gui/pregame/MainMenuItems.js:173 msgid "Host a multiplayer game." msgstr "Vytvoriť hru viacerých hráčov." #: gui/pregame/MainMenuItems.js:181 msgid "Game Lobby" msgstr "Herná predsieň" #: gui/pregame/MainMenuItems.js:183 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s: Spusti hernú predsieň pre pripojenie a hosťovanie verejne viditeľných hier a chatuj s ostatnými hráčmi. " #: gui/pregame/MainMenuItems.js:184 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" -msgstr "Spusti multiplayerovú predsieň. \\[ZNEFUNKČNENÉ BUILDOM]" +msgstr "Spusti predsieň hry viacerých hráčov. \\[ZNEFUNKČNENÉ ZOSTAVOU]" #: gui/pregame/MainMenuItems.js:208 msgid "Settings" msgstr "Nastavenia" #: gui/pregame/MainMenuItems.js:209 msgid "Change game options." msgstr "Zmeniť možnosti hry" #: gui/pregame/MainMenuItems.js:212 msgid "Options" msgstr "Možnosti" #: gui/pregame/MainMenuItems.js:213 msgid "Adjust game settings." msgstr "Upraviť nastavenia hry." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:222 msgid "Hotkeys" msgstr "Klávesové skratky" #: gui/pregame/MainMenuItems.js:223 msgid "Adjust hotkeys." msgstr "Upraviť klávesové skratky." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:229 msgid "Language" msgstr "Jazyk" #: gui/pregame/MainMenuItems.js:230 msgid "Choose the language of the game." msgstr "Vybrať jazyk hry." #: gui/pregame/MainMenuItems.js:236 msgid "Mod Selection" msgstr "Výber modov" #: gui/pregame/MainMenuItems.js:237 msgid "Select and download mods for the game." msgstr "Vyber a stiahni módy pre hru. " #: gui/pregame/MainMenuItems.js:243 msgid "Welcome Screen" msgstr "Úvodná obrazovka" #: gui/pregame/MainMenuItems.js:244 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Znova zobraziť uvítacie okno. Užitočné, ak ste ju skryli omylom." #: gui/pregame/MainMenuItems.js:252 msgid "Scenario Editor" msgstr "Editor scenárov" #: gui/pregame/MainMenuItems.js:253 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Otvoriť Atlas Scenario Editor v novom okne. Ak ho chcete otvoriť spoľahlivejšie, spustite hru v príkazovom riadku s argumentom „-editor“." #: gui/pregame/MainMenuItems.js:258 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "Naozaj chceš ukončiť 0 A.D. a otvoriť Scenário editor? " #: gui/pregame/MainMenuItems.js:265 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "Editor scenárov nie je k dispozícii alebo sa ho nepodarilo načítať. Ďalšie informácie nájdete v herných záznamoch." #: gui/pregame/MainMenuItems.js:266 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Chyba" #: gui/pregame/MainMenuItems.js:270 msgid "Credits" msgstr "Poďakovanie" #: gui/pregame/MainMenuItems.js:271 msgid "Show the 0 A.D. credits." msgstr "Zobraziť titulky ľudí podieľajúcich sa 0 A.D." #: gui/pregame/MainMenuItems.js:277 msgid "Exit" msgstr "Ukončiť" #: gui/pregame/MainMenuItems.js:278 msgid "Exit the game." msgstr "Ukončiť hru." #: gui/pregame/MainMenuItems.js:282 msgid "Are you sure you want to quit 0 A.D.?" msgstr "Naozaj chcete ukončiť 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Zhuangzi" msgstr "Alfa XXVI: Zhuangzi" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Upozornenie: Táto hra je vo vývoji a mnohé funkcie do nej ešte neboli pridané." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Webová stránka" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Kliknutím otvoríte stránku play0ad.com vo svojom prehliadači." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Chat" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "Kliknutím otvoríš 0 A.D. IRC chat vo svojom prehliadači (#0ad na webchat.quakenet.org). Spravujú ho dobrovoľníci ktorí vykonávajú rôzne úlohy a preto im môže chvíľu trvať než sa dostanú k tvojej otázke. Ako alternatívu môžeš použiť fórum (pozri Webová stránka)." #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Nahlásiť chybu" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Kliknutím otvoríte stránku 0 A.D., kde môžete hlásiť chyby, pády hry a podobne." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "Často kladené otázky" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "Kliknutím otvoríš stránku Často kladených otázok vo svojom prehliadači." #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "Prelož hru" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Kliknutím otvoríte vo svojom prehliadači stránku s informáciami o preklade 0 A.D." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Prispej" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Pomôž príspevkom s výdavkami na projekt." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Podmienky" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Prosím prečítajte a akceptujte UserReporter podmienky." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Publikácie" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "pripája sa na server" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "posiela sa (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "posielanie bolo úspešné" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "posielanie zlyhalo (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "posielanie zlyhalo (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Vypnúť spätnú väzbu" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Povoliť spätnú väzbu" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "Ďakujeme za pomoc pri zlepšovaní\n0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "Spätná väzba je momentálne zapnutá." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Status: %(status)s" #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "neznáme" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "Pomôžte nám zlepšiť 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Môžete nám automaticky poslať spätnú väzbu, ktorá nám pomôže opraviť chyby a zlepšiť výkon a kompatibilitu." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "%(hotkey)s: Zatvor bonusy katafalkov." #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "Katafalkové bonusy" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: Zatvoriť prehľad civilizácií." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "Hra za civilizáciu %(civilization)s" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "História civilizácie %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Civilizačný bonus" msgstr[1] "Civilizačné bonusy" msgstr[2] "Civilizačné bonusy" msgstr[3] "Civilizačné bonusy" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Tímový bonus" msgstr[1] "Tímové bonusy" msgstr[2] "Tímové bonusy" msgstr[3] "Tímové bonusy" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Hrdina" msgstr[1] "Hrdinovia" msgstr[2] "Hrdinovia" msgstr[3] "Hrdinovia" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Zvláštna budova" msgstr[1] "Zvláštne budovy" msgstr[2] "Zvláštne budovy" msgstr[3] "Zvláštne budovy" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Zvláštna technológia" msgstr[1] "Zvláštne technológie" msgstr[2] "Zvláštne technológie" msgstr[3] "Zvláštne technológie" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Prepnúť na prehľad civilizácii." #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Prepni na strom Štruktúry. " #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Civilizácia:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s k %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Vybudovaný: " #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Vytrénovaný:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Vyskúmaný v: " #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "Stavia:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "Výskumy:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Trénuje: " #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Vylepšiteľné na:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Tréner jednotiek" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Zatvor Strom stavieb" #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Zatvoriť prehliadač predlôh" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Informácie" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Záznam potrebuje inú sadu herných módov:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "Tento replay nie je kompatibilný s Vašou verziou hry!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "Vaša verzia: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Požadovaná verzia: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Nekompatibilný replay" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "Žiadne súhrnné dáta nie sú k dispozícii." #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" -msgstr "Naozaj chcete navždy zmazať tento záznam?" +msgstr "Naozaj chceš navždy zmazať tento záznam?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Vymaž replay" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Ľubovoľné" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Ľubovoľné" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Ľubovoľné" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Ľubovoľné" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Ľubovoľné" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s min" msgstr[1] "< %(max)s min" msgstr[2] "< %(max)s min" msgstr[3] "< %(max)s min" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s min" msgstr[1] "> %(min)s min" msgstr[2] "> %(min)s min" msgstr[3] "> %(min)s min" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s min" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Ľubovoľné" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Hra jedného hráča" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Hra viacerých hráčov" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Kampane" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Akékoľvek víťazné podmienky " #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Hodnotené i nehodnotené hry" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Hodnotené hry" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Nehodnotené hry" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "Záznamy môžete filtrovať zadaním jedného alebo viacerých hráčskych mien, úplných alebo aj čiastočných." #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Vymazať vybranú nahrávku hry pomocou %(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Hráči: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "yyyy-MM-dd HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "yyyy-MM" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Replay-e" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Vytrieď kompatibilné replay-e" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Spojler" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Hlavné menu" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Obnoviť cache" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Zhrnutie" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Začni replay" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Hráči" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Veľkosť" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Populácia" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Trvanie" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Hľadať hráča" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "Cesta k súboru momentálne vybraného záznamu." #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "Znovu načítaj cache záznamov od začiatku. Potenciálne pomalé!" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] Ďakujeme Vám za inštaláciu 0 A.D. Empires Ascendant!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "[imgleft=\"constructionIcon\"]Táto hra je stále vo vývoji. Môžeš sa v nej stretnúť s chybami a niektoré súčasti nie sú až také rozpracované ako by sme chceli." #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]Táto hra môže mať problémy s výkonom, najmä pri veľkých mapách a väčšom počte jednotiek." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. je voľným softvérom: môžeš sa podieľať na jeho vývoji." #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "Pokiaľ chceš pomôcť s umením, zvukom, hrateľnosťou alebo programovaním, určite sa pripoj k nášmu oficiálnemu fóru." #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "Vitajte!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Zobraziť túto správu aj v budúcnosti" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "OK" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "Oficiálne fórum (web)" #: gui/summary/layout.js:13 msgid "Score" msgstr "Body" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:110 gui/summary/layout.js:161 #: gui/summary/layout.js:193 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Meno hráča" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Celkové body" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Ekonomické body" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Vojenské body" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Objaviteľské body" #: gui/summary/layout.js:31 msgid "Structures" msgstr "Stavby" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:111 msgid "Total" msgstr "Dokopy" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Domy" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Ekonomické" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Rozhľadne" #: gui/summary/layout.js:38 msgid "Military" msgstr "Vojenské" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Pevnosti" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "Občianske centrá" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Divy sveta" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Štatistiky budov (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Jednotky" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Pechota" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Robotníci" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Jazda" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Šampióni" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Hrdinovia" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Obliehacie" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Námorníctvo" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Obchodníci" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "Štatistiky jednotiek (%(trained)s / %(killed)s / %(lost)s)" #: gui/summary/layout.js:108 msgid "Resources" msgstr "Suroviny" #: gui/summary/layout.js:120 msgid "Tributes" msgstr "Dary" #: gui/summary/layout.js:121 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Tribút\n(%(sent)s / %(received)s)" #: gui/summary/layout.js:129 msgid "Treasures collected" msgstr "Pozbierané poklady" #: gui/summary/layout.js:130 msgid "Loot" msgstr "Korisť" #: gui/summary/layout.js:131 msgid "Livestock bred" msgstr "Chovný dobytok" #: gui/summary/layout.js:135 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Štatistika zdrojov (%(gathered)s / %(used)s)" #: gui/summary/layout.js:159 msgid "Market" msgstr "Obchod" #: gui/summary/layout.js:162 msgid "Trade income" msgstr "Výnos z obchodovania" #: gui/summary/layout.js:163 msgid "Barter efficiency" msgstr "Efektívnosť výmeny" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:169 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s vymenené" #: gui/summary/layout.js:191 msgid "Miscellaneous" msgstr "Rôzne" #: gui/summary/layout.js:194 msgid "Kill / Death ratio" msgstr "Pomer zabití / strát" #: gui/summary/layout.js:195 gui/summary/summary.js:99 msgid "Population" msgstr "Populácia" #: gui/summary/layout.js:196 msgid "Map control (peak)" msgstr "Ovládanie mapy (náhľad)" #: gui/summary/layout.js:197 msgid "Map control (finish)" msgstr "Ovládanie mapy (koniec)" #: gui/summary/layout.js:198 msgid "Map exploration" msgstr "Prieskum mapy" #: gui/summary/layout.js:199 msgid "Vegetarian ratio" msgstr "Pomer vegetácie" #: gui/summary/layout.js:200 msgid "Feminization" msgstr "Feminizácia" #: gui/summary/layout.js:203 msgid "Bribes" msgstr "Úplatky" #: gui/summary/layout.js:204 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Úplatky\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:230 msgid "Charts" msgstr "Grafy" #: gui/summary/layout.js:377 msgid "Team total" msgstr "Tím dokopy" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Vycvičených" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Postavených" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Zhromaždené" #: gui/summary/summary.js:44 msgid "Count" msgstr "Počet" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Odoslané" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Kúpené" #: gui/summary/summary.js:59 msgid "Income" msgstr "Príjem" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Obsadených" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Uspelo" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Zničených" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Zabitých" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Stratených" #: gui/summary/summary.js:89 msgid "Used" msgstr "Použité" #: gui/summary/summary.js:94 msgid "Received" msgstr "Prijaté" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Predané" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Výnos" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Zlyhané" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Uplynulý čas" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Tabuľka výsledkov" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Skóre na konci hry." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Boli ste odpojení." #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Odišli ste z hry." #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "Vyhral si bitku!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Bol si porazený..." #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Opustil si hru." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Uplynutý herný čas: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s – %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." -msgstr "%(hotkey)s: Otvor predsieň hry viac hráčov v dialóvom okne." +msgstr "%(hotkey)s: Otvor predsieň hry viac hráčov v dialógovom okne." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "Zamerať na záložku %(name)s v zobrazení zhrnutia." #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Kategória:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Hodnota:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Typ:" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Zoskupiť podľa tímov" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Pozerať záznam" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Pokračovať" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Kategória" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Hodnota" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Typ" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "RÍMSKY VOJENSKÝ TÁBOR" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "Dá sa postaviť na neutrálnom či nepriateľskom území. Dobré na postavenie tajnej základne za nepriateľskou líniou alebo na posilnenie ziskov v nepriateľskom území." #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "Konštruuje baranidlá a trénuje občanov-vojakov." #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Umiestni jednotky, aby sa pomaly liečili a chránili armádny tábor pred útokmi a úpadkom." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "AUTOMATICKÁ FRONTA" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "Zapni automatickú frontu pre automatický tréning jednotiek." #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "Pracuje kým máš dostatok zdrojov, potom zastane." #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "KASÁRNE" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "Trénujú všetkých občanov-vojakov. Niektoré civilizácie v nich môžu odomknúť aj tréning šampiónov." #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Jednotky získavajú skúsenosti zatiaľ čo sú ubytované v budove." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "Postav jedny v začiatku hry pre postupný tréning občanov-vojakov zatiaľ čo vylepšuješ svoje mesto." #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Ak ich postavíš v predsunutej základni, môžete posilniť útok o nové jednotky." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "BIÓMY" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "Biómy môžu byť použité na náhodných mapách pre upresnenie ktorú časť sveta mapa reprezentuje." #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "Ovplyvňujú vzhľad máp a množstvo dostupných zdrojov." #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "BOJOVÝ PES" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "Pes ktorého môžu Briti trénovať v stajniach kavalérie." #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "Má málo zdravia, ale je rýchly a bude nebojácne útočiť na nepriateľov." #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "Používaj ich ako podporné jednotky v armáde alebo pre rýchle nájazdy." #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "KARTÁGINSKÝ SVÄTÝ ODDIEL" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Šampiónski kopijníci a Šampiónski kopijníci na koňoch za Kartágo." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "Oboch je možné vytrénovať v Chráme, na rozdiel od Pevnosti ako pri väčšine iných šampiónov." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "Použite kopijníkov ako ťažkú pechotu proti jazde. Použite jazdcov pre rýchle zásahy proti obliehacím strojom a harcovníkom." #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "KARTÁGINSKÁ NÁMORNÁ LODENICA" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "Kartáginský špeciálny dok na konštrukciu vojnových lodí." #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "Umiestni vnútri lode pre ich pomalú opravu." #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "Omnoho silnejšia ako ostatné doky, ale aj drahšia." #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "KATAPULTY" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Obliehacie stroje pre boj zdiaľky sú dobré v ničení budov." #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Nákladné a pomalé." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Možno ich zložiť na povoz alebo rozložiť na stojace stroje pripravené na útok!." #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "STAJNE KAVALÉRIE" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "Trénuje jednotky kavalérie a umožňuje ti skúmať technológie špecifické pre kavalériu." #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "Jednotky získavajú skúsenosti zatiaľ čo sú v nich ubytované." #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "KELTSKÝ VOJNOVÝ ČLN" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Bojová triréma strednej triedy." #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "Dostupné u Britov, Galov a Iberov." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Môže prevážať až 40 jednotiek." #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "Obsadenie pechotou zvyšuje palebnú silu." #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "HRADBY" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "Silné kamenné hradby ktoré ti pomôžu s obranou mesta." #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "Keď sú veže obsadené tvojou pechotou na diaľku, majú dodatočné brnenie a vedia strieľať po nepriateľoch." #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "Zraniteľné obliehacími strojmi ako katapulty, baranidlá a bojové slony." #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "ADMINISTRATÍVNE CENTRÁ" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "Základ novej kolónie." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Obsadzujú veľké územné plochy." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Možno ich postaviť na priateľskom či neutrálnom území." #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "Trénuje občanov: ženy-občianky, občanov-vojakov - pechotu i jazdcov." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "PREDVOLENÁ FORMÁCIA" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "" #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "" #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "" #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "OBRANNÉ VEŽE" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "Silné strážne veže ktoré ti pomáhajú brániť tvoju pozíciu." #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "Majú veľký dohľad a strieľajú šípy na nepriateľov v dosahu." #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "Môžeš do nich umiestniť viac pechoty pre zvýšenie počtu šípov." #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "SLONIE STAJNE" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "Táto budova je dostupná niektorým civilizáciám na tréning sloních jednotiek." #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "AMBASÁDY A ŽOLDNIERSKE TÁBORY" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "Špeciálne budovy, ktoré ti umožňujú najať žoldnierov do tvojej armády." #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "Žoldnieri nezbierajú suroviny a stoja len železo, sú však skúsení a silní." #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "RYBOLOV" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Moria sú bohaté na ryby." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "Rybárske člny privezú z každého lovu veľké množstvo jedla." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "Rybolovom sa potrava získava rýchlejšie než poľnohospodárstvom." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "Pozor, ryby nie sú nekonečný zdroj! Pokiaľ ich však necháte na pokoji, pomaly sa obnovia." #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "VYHŇA" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Výskumná stavba pre všetky civilizácie." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Umožňuje výskum vylepšení zbraní a brnenia pre vaše jednotky." #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "FORMÁCIE" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "Zoraď svojich vojakov do formácii aby si ich udržal organizovaných počas bitiek." #: gui/text/tips/formations.txt:3 msgid "" "Formations are selected as a whole by default, but that can be changed in " "the game settings." msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "PEVNOSŤ" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "Zvyčajne najsilnejšia budova civilizácie a miesto kde môžeš trénovať hrdinov." #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "Vojaci umiestnení vo vnútri prispievajú k obrane." #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "Voľná pozícia " #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "Získaj výhodu na bojovom poli taktickým rozmiestňovaním jednotiek!" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "Preto vyber niektoré jednotky, stlač a podrž pravé tlačidlo myši, nakresli ľubovoľnú čiaru a potom uvoľni tlačidlo." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "Tvoje jednotky sa teraz rozložia pozdĺž tejto línie." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "ZÍSKAVANIE SUROVÍN" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Na získavanie surovín použi občanov-vojakov a ženu-občianku." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "Ženy-občianky sú rýchlejšie v získavaní jedla z rastlín." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Občania - vojaci pechoty - sú rýchlejší v ťažení minerálov." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Občania jazdy sú rýchlejší v lovení mäsa." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "Čím vyššia úroveň vojenského občana (pokročilý, elitný), tým lepšie bojuje, ale má horšiu efektivitu v ťažení surovín. " #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "HRDINOVIA" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Historické postavy ako Xerxes, Leonidas, Perikles, Hanibal, Scipio a Boudica." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Veľa bodov zdravia a veľmi silný útok." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "Majú aury ktoré upravujú štatistiky iných jednotiek alebo budov." #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Upozornenie: Každý hrdina môže byť trénovaný iba raz za hru!" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "IBERSKÁ OHNIVÁ LOĎ" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "Špeciálna Iberská ohnivá loď je veľmi efektivna proti ostatným lodiam a budovám, ale nepretržite jej ubúda zdravie." #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "MAJÁK" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "Špeciálne ptolemaiovské budovy ktoré ti zvyšujú dohľad keď sú postavené na súši." #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "MAPOVÁ SVETLICA" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "Použi túto funkciu aby si oznámil svojmu tímu kde na mape sa stalo niečo dôležité." #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "Svetlicu uvidia na svojej minimape." #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "MEROJSKÉ PYRAMÍDY" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "Špeciálne budovy dostupné pre Kušitov." #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "Malé pyramídy zvyšujú rýchlosť zberu pracovníkov v okolí." #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "Veľké pyramídy zvyšujú bojové zručnosti vojakov v ich okolí." #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "ROZHĽADNE" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Postavte na vlastnom alebo neutrálnom území." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Stavba je lacná a rýchla, ale slabá." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "Umiestni do nich pechotnú posádku pre veľký rozhľad a pre zastavenie straty kontroly nad rozhľadňou kvôli úpadku teritória." #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "PALISÁDY" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Lacná a ľahko postaviteľná drevená hradba prístupná všetkým civilizáciám." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "Väčšina civilizácií k nim má prístup už vo Fáze dediny." #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "PERZSKÁ ARCHITEKTÚRA" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "Špeciálna technológia pre Peržanov." #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "Budovy +25% bodov zdravia." #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "Dôsledkom je o 20% dlhší priebeh stavby budov." #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "Peržania majú prístup k veľkému množstvu stavebných a obranných technológií." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "PIKANIERI" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Ťažko obrnení a pomalí. Nízky útok." #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Používa sa proti jazde alebo inej pechote útočiacej zblízka, aby si ich udržal na mieste." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Dostupné pre: Kušitov, Macedóncov, Ptolemaiovcov a Seleukovcov." #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "QUINQUEREME" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "Najťažšia štandardná bojová loď. Dostupná pre: Kartágincov, Ptolemaiovcov, Rimanov a Seleukovcov." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Preváža až do 50 jednotiek." #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Umiestnenie katapultov zvyšuje palebnú silu." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "POČÍTADLO ZDROJOV" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "Počítadlo zdrojov ukazuje aké množstvo ktorého zdroja momentálne máš." #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "Číslo pod konkrétnym zdrojom ukazuje koľko občanov ho zbiera." #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "SAVANOVÝ BIÓM" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Väčšinou plochý, s niekoľkými jazierkami a skalnými výbežkami." #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Prebytok lovnej zveri žijúcej v stádach." #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Bohatý na nerastné suroviny." #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "Drevo býva vzácne, ale pozostáva z výnosných baobabov." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "PRICHYTÁVANIE" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "Budovy môžu byť zarovnané držaním klávesovej skratky počas ich umiestňovania." #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "Zarovnávanie budov umožňuje ušetriť miesto na budúcu výstavbu." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "Budovy natlačené tesne na seba môžu byť užitočné pri bránení proti plieniacim nepriateľom." #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "SPARTIATI" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "Najsilnejšia pešia jednotka v hre." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "Šampiónska pechota prístupná Sparťanom." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Použi ich na prevalcovanie nepriateľskej jazdy alebo ako údernú jednotku na podporu bežnej pechoty." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "KOPIJNÍCI" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "Základná pechota určená na boj zblízka, prístupná každej frakcii v hre." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Použitie proti jazde prináša útočný bonus." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "Slušný sečný útok z nich robí dobrých vojakov v prvej línii." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "Sú proti nim dobrí strelci a šermiari, takže svojich kopijníkov podpor prakovníkmi alebo jazdou." #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "SKLADISKÁ" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Lacné miesto na skladovanie dreva, kameňa a kovu." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "Umožňujú výskum technológií na vylepšenie zberačských schopností občanov." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "CHRÁMY" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Budova Fázy mesta." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Verbujú liečiteľov, ktorí liečia jednotky na bojisku." #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Skúma technológie uzdravovania." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "Ich „aura“ lieči jednotky nablízku." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Ranené jednotky umiestnené vo vnútri sa liečia rýchlejšie." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "TERITORIÁLNY ÚPADOK" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "Rozklad nastáva, keď budovy nie sú spojené so spojeneckým občianskym centrom." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "Proces úpadku možno spomaliť alebo odvrátiť ubytovaním jednotiek v danej budove." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "Keď je rozklad dokončený, budova prechádza do vlastníctva najvplyvnejšieho suseda." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "DIVADLO" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "Špeciálne budovy helénskych civilizácii ktoré zvyšujú veľkosť tvojho teritória kým ho ovládaš." #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "POKLADY" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "Zberateľné truhlice a zdroje na pevnine; vraky lodí na pobreží." #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "Poskytujú ti bonus k surovinám, takže na ne dávaj pozor počas prieskumu krajiny." #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "TRIRÉMA" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "Stredne veľká vojnová loď." #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Vhodná na transport alebo boj." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Umiestnenie jednotiek na palubu zvýši palebnú silu." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "BOJOVÉ SLONY" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Obrovské zvieratá z Afriky a Indie vycvičené na boj." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Stoja veľa jedla a kovu, ale sú veľmi silné." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Dostupné pre: Kartágincov, Kušitov, Maurjov, Peržanov, Ptolemaiovcov a Seleukovcov." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "VEĽRYBY" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Oceánsky zdroj." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 jedla." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Rybárske člny môžu pozbierať mäso z mŕtvej veľryby." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Plávajte po oceánoch a utekajte, keď vás napadnú." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Zber zo zvierat, bobuľových kríkov, rýb, alebo polí." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "jedlo" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "jedlo" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "ryby" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "ryby" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Ovocie" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "Ovocie" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Obilie" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "Obilie" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Mäso" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "Mäso" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.rice msgctxt "firstWord" msgid "Rice" msgstr "Ryža" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.rice msgctxt "withinSentence" msgid "Rice" msgstr "ryža" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Vyťaž zo železných baní alebo lomov. " #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "kov" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "kov" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Ruda" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "Ruda" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "ruiny" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "ruiny" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Vytaž z kameňov, kamenných lomov alebo zrúcanín." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "kameň" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "kameň" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Kameň" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "Kameň" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Zotni zo stromov a lesíkov." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "drevo" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "drevo" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "strom" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "strom" Index: ps/trunk/binaries/data/mods/public/l10n/sk.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/sk.public-maps.po (revision 26883) +++ ps/trunk/binaries/data/mods/public/l10n/sk.public-maps.po (revision 26884) @@ -1,3274 +1,3274 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # kecer # FrewCen # LeviTaule # Marek Berčík # 2001c3bfc7421750b343e20d6f8feae5_62d342a # Mário Bulejko # Martin Plávala # Miroslav Kadlec # MiroslavR # Miroslav Remák # Ondrej K. # Peto # Roman 'Kaktuxista' Benji # Rudolf Tisoň # c1d3d4413723242329060e6153cf18b8_282267d # Stanislav Kubiš # Tom Hanax # Zuzana Miadoková msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-04-25 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" "Last-Translator: Zuzana Miadoková, 2019,2021-2022\n" "Language-Team: Slovak (http://www.transifex.com/wildfire-games/0ad/language/sk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: sk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n == 1 ? 0 : n % 1 == 0 && n >= 2 && n <= 4 ? 1 : n % 1 != 0 ? 2: 3);\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "Hráči začínajú na dvoch stranách mora s roztrúsenými ostrovmi." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "Egejské more" #: maps/random/african_plains.jsonsettings.Description msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "Centrálny región rozľahlej Afriky, rodisko ľudstva.\nHráči začínajú v bujnej oblasti prekvitajúcou vegetáciou a živočíšstvom. " #: maps/random/african_plains.jsonsettings.Name msgid "African Plains" msgstr "Africké planiny " #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "Vysoké hory Álp obklopujúce hlboké údolia zdobené horskými potokmi a jazerami pripomínajúcimi prsty." #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "Alpské jazerá" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "Hlboké údolia lemované vysokými horami Álp." #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "Alpské údolie" #: maps/random/ambush.jsonsettings.Description msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." msgstr "Z vysokých útesov vidno krajinu. Bohaté zdroje čakajú na končiaroch, no pozor na nepriateľov pripravujúcich pascu." #: maps/random/ambush.jsonsettings.Name msgid "Ambush" msgstr "Pasca" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "Neudržateľná krajina s otvoreným priestranstvom a malým množstvom zdrojov dreva a kameňa, ktorá stvárňuje kotlinu v strede Malej Ázie." #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "Anatólska plošina" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "Bludisko ostrovov rôznych veľkostí a tvarov. Hráči začínajú s väčším množstvom dreva ako obvykle." #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "Súostrovie" #: maps/random/arctic_summer.jsonsettings.Description msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "Leto prišlo aj do oblastí chladného severu a s ním aj množstvo zvierat putujúcich za miernym podnebím. Všadeprítomní vlci zvliekli zimnú srsť; jelene, zajace a pižmone osídľujú planiny. Posledné stopy zimy rýchlo miznú len aby sa čoskoro objavili znova." #: maps/random/arctic_summer.jsonsettings.Name msgid "Arctic Summer" msgstr "Arktické leto" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "" #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "Ardenský les" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." msgstr "Drsná krajina so vzácnym výskytom dreva, ktorá poskytuje len málo stavebného priestoru. Reprezentuje pohorie Atlas v severozápadnej Afrike." #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "Pohorie Atlas" #: maps/random/bahrain.jsonsettings.Description msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn " "controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" msgstr "Bahrain, centrum Dilmunskej civilizácie ktorá padla 800 rokov pred narodením Krista, bola následne pod správou Sumerov, Asýrčanov, Babylončanov, Peržanov a ďalších neskorších národov. Tento ostrov, strategicky umiestnený v Sinus Persicus (Perzskom zálive), a zároveň stredisko obchodu s perlami vďaka úžasnému lovu perál, and also centre of pearl trading due to its magnificent pearl fisheries, nikdy nevydržal príliš dlho samostatný. No tentokrát sú okupanti preč a krajina sa chystá na vojnu. Budete ďalším vládcom Bahrainu?" #: maps/random/bahrain.jsonsettings.Name msgid "Bahrain" msgstr "Bahrajn" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "Experimentálna mapa, ktorej výšková mapa sa generuje eróziou, aby vyzerala prirodzenejšie. Nie všetky počiatočné hodnoty náhodného generátora sú však spravodlivé! Generovanie maličkých máp s 8 hráčmi môže chvíľu trvať." #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "Belgická pahorkatina" #: maps/random/botswanan_haven.jsonsettings.Description msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." msgstr "Botswanská Afrika počas sezóny vlhka. Krajina ktorá bola vyprahnutá a neobývateľná sa počas niekoľkých týždňov znovuzrodila. Stáda zebier sa pasú medzi vysokou, bujnou trávou v ktorej striehnu levy, zatiaľ čo v plytkých jazierkach číhajú krokodíly." #: maps/random/botswanan_haven.jsonsettings.Name msgid "Botswanan Haven" msgstr "Botswanské útočisko" #: maps/random/caledonian_meadows.jsonsettings.Description msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "Úrodný kraj obklopený drsným terénom.\nZvyšky snehových metelíc ešte mátajú v lesoch, a záplavové rieky z odmäku ešte celkom neopadli.\nTáto mapa sa zameriava na realistickú krajinu, preto môže byť miestami nevyvážená." #: maps/random/caledonian_meadows.jsonsettings.Name msgid "Caledonian Meadows" msgstr "Kaledónske lúky" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." msgstr "" #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "Kantábrijské vysočiny" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "Hráči začínajú okolo mapy v hlbokých kaňonoch." #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "Kaňon" #: maps/random/continent.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description msgid "All players starts on a continent surrounded by water." msgstr "Všetci hráči začínajú na pevnine obklopenej vodou." #: maps/random/continent.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name msgid "Continent" msgstr "Kontinent" #: maps/random/corinthian_isthmus.jsonsettings.Description msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." msgstr "" #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "Korintská šija" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "Hráči začínajú na dvoch znepriatelených ostrovoch, ktorých členité pobrežie bude prekážkou pri vyloďovaní." #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "Korzika vs. Sardínia" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "Každý hráč začína na ostrove obklopenom vodou.\n\nKyklady sú súostrovie v Egejskom mori pri juhovýchodnom pobreží Grécka. Sú jedným zo súostroví, ktoré spoločne tvoria Egejské ostrovy. Tento názov označuje ostrovy okolo posvätného ostrova Dilos. Kyklady pozostávajú z okolo 220 ostrovov. Tieto ostrovy sú vrcholmi hornatého terénu pod vodou s výnimkou dvoch sopečných ostrovov, Milos a Santorín. Podnebie je spravidla mierne a suché, pôda však, s výnimkou ostrova Naxos, nebýva veľmi úrodná." #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "Kykladské súostrovie" #: maps/random/danubius.jsonsettings.Daytime[0].Description msgid "Bright daylight illuminates the scene." msgstr "Jasné denné svetlo osvetľuje dianie." #: maps/random/danubius.jsonsettings.Daytime[0].Name msgid "Day" msgstr "Deň" #: maps/random/danubius.jsonsettings.Daytime[1].Description msgid "Attackers are covered by the darkness of the night." msgstr "Útočníci sú krytí nočnou tmou." #: maps/random/danubius.jsonsettings.Daytime[1].Name msgid "Night" msgstr "Noc" #: maps/random/danubius.jsonsettings.Description msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." msgstr "Hráči začínajú na brehoch Dunaja v období po expanzii keltského kmeňa Bójov do Panónie. Keltské posily boli vyslané proti pretrvávajúcim cudzím kultúram a hráči sa bijú o nadvládu nad územím nielen medzi sebou, ale aj s týmito neľútostnými nájazdníkmi. Nakoniec boli Bôjovia porazení Dákmi, ktorí stáli na čele vzostupujúcej Geto-dáckej Konfederácie pod kráľom Burebistom." #: maps/random/danubius.jsonsettings.Name msgid "Danubius" msgstr "Dunaj" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "Hlboký, temný les v Germánii." #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "Hlboký les" #: maps/random/dodecanese.jsonsettings.Description msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" msgstr "" #: maps/random/dodecanese.jsonsettings.Name msgid "Dodecanese" msgstr "Dodekanéz" #: maps/random/elephantine.jsonsettings.Description msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." msgstr "" #: maps/random/elephantine.jsonsettings.Name msgid "Elephantine" msgstr "Elefantína" #: maps/random/empire.jsonsettings.Description msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" -msgstr "" +msgstr "Susedná provincia sľúbila vernosť tvojej vláde. Je na tebe doviesť ich k víťazstvu.\n[color=\"yellow\"]Pozor! Pokiaľ je režim Nomád vypnutý, každý hráč začína s dvoma občianskymi centrami.[/color]" #: maps/random/empire.jsonsettings.Name msgid "Empire" msgstr "Impérium" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Hráči začínajú buď v severnom Francúzsku, alebo južnej Británii, oddelení Lamanšským prielivom." #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "Lamanšský prieliv" #: maps/random/extinct_volcano.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." msgstr "[color=\"red\"]DÔLEŽITÁ POZNÁMKA: AI HRÁČI NA TEJTO MAPE NEFUNGUJÚ[/color]\n\nKedysi plodné údolie, zdevastované erupciou dlho nečinnej sopky v jeho samom srdci. Po rokoch neúrodnej, popolavej prázdnoty sa v regióne začali znova objavovať známky života. Krajina pomaly zelenie a navracia sa k svojej starej kráse, ktorá jej však nie je súdená: Po dlhom suchu sa vo vyšších regiónoch na severe usadili nekončiace dažde. Hladina vody v údolí stúpa drastickou rýchlosťou a pomaly núti hráčov zaujať pozície na výšinách poskytnutých vyhasnutými sopkami." #: maps/random/extinct_volcano.jsonsettings.Name msgid "Extinct Volcano" msgstr "Vyhasnutá sopka" #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" msgstr "Neprestáva pršať, čoskoro budeme musieť evakuovať!" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" msgstr "Rieka má vysokú hladinu, musíme nájsť bezpečné miesto!" #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" msgstr "Musíme nájsť suchú zem, naša krajina bude čoskoro pod vodou!" #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "Rieka začína zaplavovať krajinu, musíme nájsť útočisko!" #: maps/random/fields_of_meroe.jsonsettings.Description msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." msgstr "" #: maps/random/fields_of_meroe.jsonsettings.Name msgid "Fields of Meroë" msgstr "Merojské polia" #: maps/random/flood.jsonsettings.Description msgid "" "A great flood has moved across the valley enabling ships and troops to " "battle in chest deep waters." msgstr "Veľká záplava sa prehnala údolím a umožnila, aby lode a vojaci bojovali vo vode do výšky pliec." #: maps/random/flood.jsonsettings.Name msgid "Flood" msgstr "Záplava" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "Hráči začínajú v už hotovej pevnosti s hromadou surovín." #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "Pevnosť" #: maps/random/frontier.jsonsettings.Description msgid "A wild, unknown landscape awaits rival explorers." msgstr "Divoká, neznáma krajina čaká na súperivých objavovateľov." #: maps/random/frontier.jsonsettings.Name msgid "Frontier" msgstr "Hranica" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "Krajina s vodnými cestami vyzdobenými v štýle pripomínajúcom pavúčiu sieť." #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "Ozubené koleso" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "Hráči začínajú na brehoch Stredozemného mora a medzi nimi tečie rieka.\n\nGuadalquivir je piatou najdlhšou riekou na Pyrenejskom polostrove a druhou najdlhšou v Španielsku, ktorá ním preteká po celej svojej dĺžke. Je jedinou dobre splavnou riekou v Španielsku. V súčasnosti je splavná do Sevilly, ale za rímskych čias bývala splavná až do Córdoby. Hovorilo sa, že pri ústí rieky Guadalquivir ležalo staroveké mesto Tartessos, hoci jeho pozostatky sa doposiaľ nenašli." #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "Rieka Guadalquivir" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Hráči začínajú okolo zálivu, po ktorom sú roztrúsené ostrovčeky.\n\nBotnický záliv je najsevernejšie rameno Baltského mora." #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "Botnický záliv" #: maps/random/harbor.jsonsettings.Description msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" msgstr "Hráči začínajú s malými možnosťami rybolovu v pokojných vodách bezpečného prístavu. Veľké bohatstvo morskej potravy leží za ochrannými útesmi v hlbočine oceánu. Úzke prielivy medzi útesmi zaručujú jednoduché opevňovanie a ťažké boje. Prebojujete sa úzkymi priechodmi alebo vyplávate na more?" #: maps/random/harbor.jsonsettings.Name msgid "Harbor" msgstr "Prístav" #: maps/random/hellas.jsonsettings.Description msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" msgstr "Hellas, domov Grékov a skrz nich, rodisko základov západnej civilizácie. Napriek tomu, krajine chýba jednota, nespočetné mestské štáty zvádzajú boj o moc. Dovediete vaše polis k sláve a veľkosti, alebo upadnú do zabudnutia?" #: maps/random/hellas.jsonsettings.Name msgid "Hellas" msgstr "Hellas" #: maps/random/hells_pass.jsonsettings.Description msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." msgstr "Úzke priesmyky medzi strmými horami umožňujú tvrdý obranný boj. Vďaka bohatým zdrojom ďaleko od bojovej línie, tímy môžu podporovať zdrojmi svojich spojencov blízko k frontu, alebo ustúpiť do úrodnejšej, ale zraniteľnejšej krajiny." #: maps/random/hells_pass.jsonsettings.Name msgid "Hell's Pass" msgstr "Pekelný priechod" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." msgstr "" #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "Brehy Hyrkánie" #: maps/random/india.jsonsettings.Description msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." msgstr "Stredná India tesne pred začiatkom monzúnovej sezóny - vyprahnutá krajina čaká na životodarný dážď, meškajúci už dva mesiace. Kvôli predĺženým suchám a páliacemu teplu ostáva už len najväčšie jazero. Odolné stromy ktoré pretrvali aj napriek teplu sú rozptýlené, ale nie príliš zriedkavé." #: maps/random/india.jsonsettings.Name msgid "India" msgstr "India " #: maps/random/island_stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." msgstr "Tímy začínajú s neďalekými priľahlými občianskymi centrami na malom ostrove, čo poskytuje opevnenú základňu pre výboje." #: maps/random/island_stronghold.jsonsettings.Name msgid "Island Stronghold" msgstr "Ostrovná pevnosť" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "Hráči začínajú na malých ostrovoch, obklopení množstvom ďalších." #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "Ostrovy" #: maps/random/jebel_barkal.jsonsettings.Description msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." msgstr "" #: maps/random/jebel_barkal.jsonsettings.Name msgid "Jebel Barkal" msgstr "Jebel Barkal" #: maps/random/jebel_barkal_triggers.js:592 msgid "Napata is attacking!" msgstr "Napata útočí!" #: maps/random/jebel_barkal_triggers.js:602 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "Napata zaútočí za %(time)s!" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Hráči začínajú na juhozápadných brehoch Indie medzi horami a morom." #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "Kérala" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "Hráči začínajú okolo jazera v strede mapy." #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "Jazero" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "Taliansky polostrov\n\nLatium je región na stredozápade Talianska, v ktorom bol založený Rím a kde sa rozrástol na hlavné mesto Rímskeho Impéria. Lazio bol pôvodne malým úrodným trojuholníkom sopečnej pôdy na ktorom prebýval kmeň Latinov. Nachádzal sa na ľavom brehu rieky Tiber (ľavý od prameňa, východ a juh), ťahajúc sa severne až po rieku Anio (ľavý prítok Tiberu) a juhovýchodne až po Pomptina Palus (Pontské močiare, dnes Pontské polia) až na juh po Circejský mys. Pravý prítok rieky Tiber bol zastavaný etruským mestom Veii a zvyšné hranice boli obývané italskými kmeňmi. Následne Rím porazil Veii a ich italských susedov, rozširujúc Latium do Apeninských vrchov na severovýchode a na opačný koniec močiara na juhovýchode. Moderný potomok, taliansky región Lazio, tiež v latinčine a niekedy v modernej angličtine nazývaný Latium, je o trochu väčší, ale nie je až dvojnásobkom pôvodného Latia." #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "Latium" #: maps/random/lions_den.jsonsettings.Description msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." msgstr "Vysoké bralá chránia každému hráčovi jeho základňu. Výpravy do neznáma môžu byť nebezpečné, no nevyhnutné." #: maps/random/lions_den.jsonsettings.Name msgid "Lion's Den" msgstr "Leví brloh" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Hráči začínajú na takmer dokonale rovnej galskej planine rozdelenej riekou a jej prítokmi." #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "Lotrinská planina" #: maps/random/lower_nubia.jsonsettings.Description msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." msgstr "" #: maps/random/lower_nubia.jsonsettings.Name msgid "Lower Nubia" msgstr "Nižná Núbia" #: maps/random/mainland.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description msgid "A typical map without any water." msgstr "Typická mapa bez vody." #: maps/random/mainland.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name msgid "Mainland" msgstr "Pevnina" #: maps/random/marmara.jsonsettings.Description msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." msgstr "Propontis (Marmarské more) spája Pontus Euxinus (Čierne more) s Egejským morom a oddeľuje Malú Áziu od Trácie. Smerom na severozápad leží Hellespont (Dardanely) pri vstupe do ktorého kedysi stálo starodávne mesto Illium (Trója). Na severo-východe leží Bosporus Thraciae (Bosporská úžina) kde bude neskôr založené mesto Byzantion, ktoré sa stane hlavným mestom veľkej Byzantskej ríše pod novým menom Konštantínopol. Hráči začínajú na úrodnej pôde s adekvátnym množstvom zdrojov." #: maps/random/marmara.jsonsettings.Name msgid "Marmara" msgstr "Marmara" #: maps/random/mediterranean.jsonsettings.Description msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." msgstr "Stredomorie, domov Feničanov, Grékov, Egypťanov a neskôr Rimanov. Základné poznatky a princípy riadenia prevzali z Mezopotámie a pretavili ich v čosi väčšie, čím presunuli centrum vzdelania a znalostí na pobrežie Stredozemného mora, čím položili základy civilizácie ako ju poznáme dodnes. Stredozemné more je takmer úplne obklopené pevninou: na severe Zaalpskou Gáliou (Gallia Transalpina), Talianskom, Gréckom a Anatoliou, na východe Sýriou, na juhu Líbyou a Mauritániou, a na západe Iberiou. Názov Stredomorie pochádza z latinčiny, no Rimania používali radšej názov 'Mare Internum' alebo dokonca 'Mare Nostrum'." #: maps/random/mediterranean.jsonsettings.Name msgid "Mediterranean" msgstr "Stredomorie" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "Hráči začínajú na malých ostrovoch vo východnej časti mapy. Rozpínať sa môžete na veľkej pevnine ležiacej na západe." #: maps/random/migration.jsonsettings.Name #: maps/scenarios/migration.xml:Name:26 msgid "Migration" msgstr "Migrácia" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "Neusporiadané bludisko útesov, kaňonov a drsného terénu s oázou v strede.\n\nKapadócia je historické územie v strednej Anatólii. Za čias Herodota Kapadóčania údajne obývali celé územie od Mount Taurus po oblasť Čierneho mora. V tomto zmysle sa Kapadócia vzťahovala na územie ohraničené na juhu pohorím Taurus, ktoré ju oddeľovalo od Kilíkie, na východe riekou Eufrat a Arménskou vysočinou, na severe Pontom a na západe Lykaóniou a východnou Galatiou. Kapadócia leží vo východnej Anatólii. Jej reliéf tvorí náhorná plošina vo výške viac ako 1000 m nad morom, ktorou prenikajú sopečné vrchy. Kapadócia má pre svoju vnútrozemskú polohu výrazné kontinentálne podnebie, ktoré má za následok horúce, suché letá a studené zimy bohaté na sneh. So zriedkavými zrážkami je táto oblasť polopúšťou." #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "Blízkovýchodná pustatina" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "Základná skúška náhodného generátora máp – nehrateľné." #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "Nová skúška skriptovania náhodných máp" #: maps/random/ngorongoro.jsonsettings.Description msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." msgstr "Kráter Ngorongoro je najväčší nedotknutý sopečný kotol na svete a je jedným zo siedmich prírodných divov Afriky. Vďaka svojej klíme, rozmanitosti života a histórii, Ngorongoro niektorí Afričania považujú za Rajskú Záhradu a za miesto zrodu ľudstva." #: maps/random/ngorongoro.jsonsettings.Name msgid "Ngorongoro" msgstr "Ngorongoro" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Hráči začínajú na neľútostnej mape s nedostatkom dreva a nebezpečnými polárnymi zvieratami." #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "Polárna žiara" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Hráči začínajú okolo malej oázy v strede mapy, kde je sústredená väčšina dreva." #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "Oáza" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "Suchá centrálna plošina bohatá na minerály obklopená kamenistými kopcami\n\nJužná časť Zagrosu bola srdcom Perzských ríš a populácie. Napriek tomu, že nadmorská výška je to vysoká, južné časti sú suchšie ako tie v severnom Zagrose, čo spôsobuje polopúštnu klímu. Stále tam však sú riedke dubové lesíky vo vyšších nadmorských výškach." #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "Perzské vysočiny" #: maps/random/phoenician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Hráči začínajú vo východnej časti mapy, zatiaľ čo na západe leží veľké more." #: maps/random/phoenician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "Fenická Levanta" #: maps/random/polar_sea.jsonsettings.Daytime[0].Description msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "Rozptýlené slnečné lúče osvecujú priestor vo farbe červene." #: maps/random/polar_sea.jsonsettings.Daytime[0].Name msgid "Dawn" msgstr "Svitanie" #: maps/random/polar_sea.jsonsettings.Daytime[1].Description msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "Dianie je osvetľované priamym alebo nepriamym slnečným svetlom." #: maps/random/polar_sea.jsonsettings.Daytime[1].Name msgid "Daylight" msgstr "Denné svetlo" #: maps/random/polar_sea.jsonsettings.Description msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" msgstr "Hráči začínajú v polárnom regióne bez vegetácie. V mori je hojnosť rýb a veľrýb, zatiaľ čo krehká ľadová krajina ponúka loviteľné mrože a smrtiace vlky. Títo vlci, vyhladovaní neľútostným podnebím a putujúci za pachom koristi, sa začali objavovať v strašných počtoch. Múdry a silný vládca nezvíťazí len nad svojimi nepriateľmi, ale udrží týchto predátorov preč od svojich poddaných - inak mu podkopú ekonómiu a privodia jeho pád. [color=\"red\"]Varovanie: Neodporúča sa vypínať poklady, pretože mapa nemá zberateľné drevo. Mapa nie je vhodná pre neskúsených hráčov.[/color]" #: maps/random/polar_sea.jsonsettings.Name msgid "Polar Sea" msgstr "Polárne more" #: maps/random/pompeii.jsonsettings.Description msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." msgstr "Pompeje bolo prastaré rímske pobrežné mesto, v taliansej oblasti Campania. Pompeje, spolu s okolitým územím, bolo prakticky zničené a pochované pod 4-6 metrovou vrstvou sopečného popola a pemzy počas výbuchu sopky Vezuv v roku 79." #: maps/random/pompeii.jsonsettings.Name msgid "Pompeii" msgstr "Pompeje" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "Nepriateľov od seba oddeľujú vysoké hory.\n\nPyreneje sú veľké pohorie nachádzajúce sa medzi dnešným Francúzskom a Španielskom." #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "Pyrenejské pohorie" #: maps/random/ratumacos.jsonsettings.Description msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." msgstr "" #: maps/random/ratumacos.jsonsettings.Name msgid "Ratumacos" msgstr "Ratumacos" #: maps/random/red_sea.jsonsettings.Description msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." msgstr "Historicky, Červené more bolo morom mnohých národov. Prahli po ňom všetci kvôli ideálnej polohe na obchodnej ceste s Ďalekým Východom. Hoci je krajina suchá, neznamená to, že je neobývateľná, a je honosne zaopatrená všetkými zdrojmi." #: maps/random/red_sea.jsonsettings.Name msgid "Red Sea" msgstr "Červené more" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "Plytké, priechodné mokriny, ktoré poskytujú málo miesta na stavbu. Stvárňuje porýnske nížiny v Európe." #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "Rýnske močariny" #: maps/random/river_archipelago.jsonsettings.Description msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." msgstr "Úzke kusy zeme sú oddelené vodnými cestami nechávajúc iba niekoľko brodov na prechod medzi nimi. Tropické mokrade sú zdrojom dostatku lovnej zveri, dávajte si však pozor na Maurských domorodcov pri preskúmavaní okrajových ostrovov." #: maps/random/river_archipelago.jsonsettings.Name msgid "River Archipelago" msgstr "Riečne súostrovie" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Medzi hráčmi tečú rieky, ktoré sa spájajú v strede mapy." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "Rieky" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." msgstr "Životodarné vody Nílu udržujú všetko pri živote, zatiaľčo sucho spaľuje vnútrozemie." #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title msgctxt "biome definition" msgid "Dry Season" msgstr "Obdobie sucha" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." msgstr "Slnkom spečená krajina sa po dlho očakávaných dažďoch premieňa na bujné zelené útočisko pre ľudí aj zver." #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title msgctxt "biome definition" msgid "Rainy Season" msgstr "Obdobie dažďov" #: maps/random/rmbiome/generic/aegean.jsonDescription.Description msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." msgstr "" #: maps/random/rmbiome/generic/aegean.jsonDescription.Title msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "Egejsko-anatólsky" #: maps/random/rmbiome/generic/alpine.jsonDescription.Description msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." msgstr "" #: maps/random/rmbiome/generic/alpine.jsonDescription.Title msgctxt "biome definition" msgid "Subalpine" msgstr "Subalpínsky" #: maps/random/rmbiome/generic/arctic.jsonDescription.Description msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." msgstr "Krajina vysokých snežných hôr. Ostré vetry vejú cez početné borovicové lesy a i odolnejšie jelene či vysokohorské kozy pri tom striasa od zimy." #: maps/random/rmbiome/generic/arctic.jsonDescription.Title msgctxt "biome definition" msgid "Arctic" msgstr "Arktický" #: maps/random/rmbiome/generic/autumn.jsonDescription.Description msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." msgstr "" #: maps/random/rmbiome/generic/autumn.jsonDescription.Title msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "Rýnske údolie (jeseň)" #: maps/random/rmbiome/generic/india.jsonDescription.Description msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." msgstr "" #: maps/random/rmbiome/generic/india.jsonDescription.Title msgctxt "biome definition" msgid "India" msgstr "India " #: maps/random/rmbiome/generic/nubia.jsonDescription.Description msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." msgstr "" #: maps/random/rmbiome/generic/nubia.jsonDescription.Title msgctxt "biome definition" msgid "Nubia" msgstr "Núbia" #: maps/random/rmbiome/generic/sahara.jsonDescription.Description msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." msgstr "" #: maps/random/rmbiome/generic/sahara.jsonDescription.Title msgctxt "biome definition" msgid "Sahara" msgstr "Sahara" #: maps/random/rmbiome/generic/savanna.jsonDescription.Description msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." msgstr "" #: maps/random/rmbiome/generic/savanna.jsonDescription.Title msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "Sudánska savana" #: maps/random/rmbiome/generic/steppe.jsonDescription.Description msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." msgstr "" #: maps/random/rmbiome/generic/steppe.jsonDescription.Title msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "Eurázijská step" #: maps/random/rmbiome/generic/temperate.jsonDescription.Description msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." msgstr "" #: maps/random/rmbiome/generic/temperate.jsonDescription.Title msgctxt "biome definition" msgid "Temperate" msgstr "Mierne" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title msgctxt "biome definition" msgid "Frozen Lake" msgstr "Zamrznuté jazero" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." -msgstr "" +msgstr "Neskorý jarný vánok čerí ihličnaté lesy pri Botnickom zálive. Počas tohto obdobia roka ponúka záliv vynikajúce príležitosti na rybárčenie." #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title msgctxt "biome definition" msgid "Spring" msgstr "Jar" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." -msgstr "" +msgstr "Prišla zima s prvým snehom, ale krajina je stále posiata pestrofarebnými bobuľovými krami." #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title msgctxt "biome definition" msgid "Winter" msgstr "Zima" #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." msgstr "" #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." msgstr "Suchá, nehostinná zem. Spaľujúca horúčava upiekla zem do nezdravo hnedej farby a zvyšné stromy bojujú o prežitie." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title msgctxt "biome definition" msgid "Summer" msgstr "Leto" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Každý hráč začína pri sviežej oáze vo veľkej, opustenej púšti." #: maps/random/saharan_oases.jsonsettings.Name #: maps/scenarios/saharan_oases.xml:Name:26 msgid "Saharan Oases" msgstr "Saharské oázy" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "Pomerne otvorená mapa s prebytkom jedla a minerálnych zdrojov, ale nedostatkom dreva." #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38 msgid "Sahel" msgstr "Sahel" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "Na začiatku hráčov na mape oddeľujú vodné línie.\n\nAfrická savana je preplnená lovnou zverou, kým minerálnych ložísk je nablízku hojne. Obdobie sucha sa blíži a napájadlá vysychajú." #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "Sahelské napájadlá" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "Husto zalesnená mapa s množstvom zdrojov a jazerom v strede." #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "Schwarzwald" #: maps/random/scythian_rivulet.jsonsettings.Description msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." msgstr "" #: maps/random/scythian_rivulet.jsonsettings.Name msgid "Scythian Rivulet" msgstr "Skýtsky potôčik" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "Množstvo malých ostrovov prepojených úzkymi priechodmi." #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "Morské skaly tvaru vločky" #: maps/random/stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." msgstr "Tímy začínajú so skoro susediacimi občianskymi centrami, čo umožňuje ľahkú vojenskú a staviteľskú spoluprácu. S pásmi vlastného územia sa musia spoliehať jeden na druhého pri susedskej obrane." #: maps/random/stronghold.jsonsettings.Name msgid "Stronghold" msgstr "Pevnosť" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "[color=\"red\"]DÔLEŽITÁ POZNÁMKA: UMELÁ INTELIGENCIA NA TEJTO MAPE NEFUNGUJE[/color]\n\nObráň svoju základňu pred nikdy nekončiacimi sa nepriateľskými vlnami. Použi ženské obyvateľstvo na zozbieranie pokladov v strede mapy pred tým, než to urobia ostatní. Suroviny použi na vystavanie svojej základne. Posledný hráč na bojisku vyhráva!" #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "Silnejší prežije" #: maps/random/survivalofthefittest_triggers.js:163 #, javascript-format msgid "The first wave will start in %(time)s!" msgstr "Prvá vlna začne o %(time)s!" #: maps/random/survivalofthefittest_triggers.js:268 msgid "An enemy wave is attacking!" msgstr "Útočí nepriateľská vlna!" #: maps/random/survivalofthefittest_triggers.js:292 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "%(player)s bol porazený (stratené Občianske Centrum). " #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "Hráči začínajú na rovinách, medzi ktorými sa nepatrne vlnia pahorky." #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "Sýria" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "Široká, pokojná rieka, ktorá stvárňuje rieku Níl v Egypte, delí mapu na západnú a východnú časť." #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "Níl" #: maps/random/unknown.jsonsettings.Description msgid "The unknown." msgstr "Neznáme." #: maps/random/unknown.jsonsettings.Landscapes[0].Description msgid "Choose a random land landscape" msgstr "Vyber náhodnú krajinu na súši" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "Dve stredozemské pevniny spojené úzkym pásom zeme, nazývaným 'Istmus'." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name msgid "Isthmus" msgstr "Pevninská šija" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description msgid "A small central river." msgstr "Malá centrálna rieka" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name msgid "Central River" msgstr "Centrálna rieka" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name msgid "Edge Seas" msgstr "Krajné moria" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description msgid "Land shaped like a concrescent moon around a central lake." msgstr "Zem v tvare polmesiaca okolo jazera v strede." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name msgid "Gulf" msgstr "Záliv" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description msgid "Mainland style with some small random lakes." msgstr "Mapa pevninského typu s niekoľkými jazerami." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name msgid "Lakes" msgstr "Jazerá" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "Veľký kopec pokrýva krajinu a ponecháva iba malé priechody k dvom susedným hráčom." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name msgid "Passes" msgstr "Priesmyky" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "Krajina je obkolesená vrchom, ktorý ponecháva iba málo miesta pre hráča na spojenie s veľkou oblasťou v strede." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name msgid "Lowlands" msgstr "Nížiny" #: maps/random/unknown.jsonsettings.Landscapes[0].Name msgid "Random Land" msgstr "Náhodná krajina" #: maps/random/unknown.jsonsettings.Landscapes[1].Description msgid "Choose a random naval landscape" msgstr "Vyber náhodnú krajinu pre námorné bitky" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description msgid "A huge sea is dividing the map into two halves." msgstr "Veľké more rozdeľujúce mapu na dve polovice." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name msgid "Naval: Central Sea" msgstr "Námorná: Stredné more" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description msgid "Players are scattered across island chains and disconnected islands." msgstr "Hráči sú roztrúsení po reťazcoch spojených ostrovov či samostatných ostrovov." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name msgid "Naval: Archipelago" msgstr "Námorná: Súostrovie" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description msgid "A central lake with rivers possibly separating neighboring players." msgstr "Jazero v strede s riekami pravdepodobne rozdeľujúcimi susediacich hráčov." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name msgid "Naval: Lake and rivers" msgstr "Námorná: Jazerá a rieky" #: maps/random/unknown.jsonsettings.Landscapes[1].Name msgid "Random Naval" msgstr "Náhodná námorná mapa" #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Neznáma" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "Hráči sa zišli okolo dymiacej sopky v mŕtvej, spálenej krajine." #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "Sopečné krajiny" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "Ukážka kódu/metód umiestňovania múrov v náhodných mapách. Odporúča sa nastaviť obrovské rozmery mapy." #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "Ukážka múrov" #: maps/random/wild_lake.jsonsettings.Description msgid "A lake surrounded by hills." msgstr "Jazero obklopené kopcami." #: maps/random/wild_lake.jsonsettings.Name msgid "Wild Lake" msgstr "Divoké jazero" #: maps/scenarios/_default.xml:Description:27 #: maps/scenarios/temperate_map.xml:Description:26 #: maps/scenarios/walltest.xml:Description:26 msgid "Give an interesting description of your map." msgstr "Pútavo opíšte svoju mapu." #: maps/scenarios/_default.xml:Name:27 msgid "Unnamed map" msgstr "Mapa bez názvu" #: maps/scenarios/arcadia.xml:Description:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "Nastala jar v Arkádii, Grécku. Jarné dažde naplnili korytá potokov, ktoré počas zvyšku roka ostávajú suché, a rozdelili tak územia medzi dva súperiace kmene.\n\nHráči začínajú po oboch stranách horskej oblasti bohatej na prírodné zdroje. K rýchlemu začiatku budovania nových kolónií dopomôže niekoľko počiatočných budov navyše." #: maps/scenarios/arcadia.xml:Name:38 msgid "Arcadia" msgstr "Arkádia" #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26 #: maps/scenarios/migration.xml:PlayerData[0].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26 #: maps/scenarios/saharan_oases.xml:PlayerData[0].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38 #: maps/scenarios/walls.xml:PlayerData[0].Name:26 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39 msgid "Player 1" msgstr "Hráč 1" #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26 #: maps/scenarios/migration.xml:PlayerData[1].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38 #: maps/scenarios/walls.xml:PlayerData[1].Name:26 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39 msgid "Player 2" msgstr "Hráč 2" #: maps/scenarios/azure_coast_2p.xml:Description:26 #: maps/scenarios/azure_coast_4p.xml:Description:26 #: maps/scenarios/azure_coast_8p.xml:Description:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Pomôžte mladej kolónii Massilia usadiť sa alebo vyhnajte Grékov z Galie." #: maps/scenarios/azure_coast_2p.xml:Name:26 msgid "Azure Coast 2" msgstr "Azúrové pobrežie 2" #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26 msgid "Greeks" msgstr "Gréci" #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26 msgid "Celts" msgstr "Kelti" #: maps/scenarios/azure_coast_4p.xml:Name:26 msgid "Azure Coast 3" msgstr "Azúrové pobrežie 3" #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26 msgid "East" msgstr "Východ" #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26 msgid "West" msgstr "Západ" #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26 msgid "South" msgstr "Juh" #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26 msgid "North" msgstr "Sever" #: maps/scenarios/azure_coast_8p.xml:Name:38 msgid "Azure Coast 1" msgstr "Azúrové pobrežie 1" #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38 msgid "Antipolis" msgstr "Antipolis" #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38 msgid "Nikaia" msgstr "Nikaia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38 msgid "Massalia" msgstr "Massalia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38 msgid "Olbia" msgstr "Olbia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38 msgid "Deciates" msgstr "Deciáti" #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38 msgid "Salluvii" msgstr "Salluviovia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38 msgid "Cavares" msgstr "Kavarovia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38 msgid "Verguni" msgstr "Vergúni" #: maps/scenarios/battle_for_the_tiber.xml:Description:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Rím bojuje proti etruskému mestu Veje s cieľom ovládnuť povodie rieky Tiber." #: maps/scenarios/battle_for_the_tiber.xml:Name:26 msgid "Battle for the Tiber" msgstr "Bitka o Tiber" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26 msgid "Rome" msgstr "Rím" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26 msgid "Veii" msgstr "Veje" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26 msgid "Gallic Invaders" msgstr "Galskí útočníci" #: maps/scenarios/belgian_bog_night.xml:Description:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "Dva keltské kmene stoja proti sebe krížom cez rozsiahly močiar v noci." #: maps/scenarios/belgian_bog_night.xml:Name:38 msgid "Belgian Bog Night" msgstr "Belgický močiar v noci" #: maps/scenarios/bridge_demo.xml:Description:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Ukážková mapa, ktorá demonštruje ako simulovať mosty v editore máp Atlas." #: maps/scenarios/bridge_demo.xml:Name:26 msgid "Bridge demo" msgstr "Ukážka mosta" #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26 msgid "Bridge Demo" msgstr "Ukážka mosta" #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26 msgid "Other" msgstr "Ostatní" #: maps/scenarios/campaign_test_map.xml:Description:38 msgid "A test map for potential Strategic Campaigns." msgstr "Testovacia mapa na ukážku možných strategických kampaní." #: maps/scenarios/campaign_test_map.xml:Name:38 msgid "Strategic Campaign Proof of Concept" msgstr "Dôkaz realizovateľnosti strategickej kampane" #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38 msgid "Delian League" msgstr "Délijská liga" #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:38 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39 msgid "Thebes" msgstr "Téby" #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:38 msgid "Thessaly" msgstr "Tesália" #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38 msgid "Megara" msgstr "Megara" #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38 msgid "Eretria" msgstr "Eretria" #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38 msgid "Chalcis" msgstr "Chalkida" #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38 msgid "Peloponnesian League" msgstr "Peloponézska liga" #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38 msgid "Religious Institutions" msgstr "Náboženské inštitúcie" #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38 msgid "Campaign Map - Test" msgstr "Kampaňová mapa - Test" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "Cutscéna začne po 5 sekundách " #: maps/scenarios/cinema_demo.xml:Description:39 msgid "Demo map for cinematic camera movements." msgstr "Mapa demonštrujúca filmové pohyby kamerou." #: maps/scenarios/cinema_demo.xml:Name:39 msgid "Cinema Demo" msgstr "Ukážka kina" #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39 msgid "Xerxes I" msgstr "Xerxes I." #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39 msgid "You" msgstr "Vy" #: maps/scenarios/combat_demo.xml:Description:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "Demonštrácia súboja medzi malým množstvom pešiakov bojujúcim nablízko i na diaľku." #: maps/scenarios/combat_demo.xml:Name:26 msgid "Combat Demo" msgstr "Ukážka boja" #: maps/scenarios/combat_demo_huge.xml:Description:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 jednotiek. Extrémne pomalé (potrebujeme viac optimalizácií)." #: maps/scenarios/combat_demo_huge.xml:Name:73 msgid "Combat Demo (Huge)" msgstr "Ukážka boja (obrovská)" #: maps/scenarios/death_canyon_invasion_force.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "Hlboký skalnatý kaňon, ktorý sa prediera púšťou. Vhodná pre hru viacerých hráčov.\n\nDva dvojčlenné tímy. Jeden hráč v každom tíme začína so základňou a surovinami. Druhý začína výlučne s veľkou armádou na pomoc svojmu spoluhráčovi." #: maps/scenarios/death_canyon_invasion_force.xml:Name:38 msgid "Death Canyon - Invasion Force" msgstr "Kaňon smrti - Invázna jednotka" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38 msgid "Invasion Force" msgstr "Invázna jednotka" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26 #: maps/scenarios/migration.xml:PlayerData[2].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26 msgid "Player 3" msgstr "Hráč 3" #: maps/scenarios/demo_trading.xml:Description:26 msgid "A demonstration of the new trading feature." msgstr "Demonštrácia obchodovania, novej funkcie." #: maps/scenarios/demo_trading.xml:Name:26 msgid "Trading Demo" msgstr "Ukážka obchodovania" #: maps/scenarios/eire_and_albion.xml:Description:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "Ukážková mapa Britských ostrovov, vytvorená za pomoci výškovej mapy." #: maps/scenarios/eire_and_albion.xml:Name:26 msgid "Eire and Albion (British Isles)" msgstr "Éire a Albión (Britské ostrovy)" #: maps/scenarios/fast_oasis.xml:Description:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "Malá púštna mapa. Každý hráč začína blízko oázy na inak holej a piesočnej púšti, ktorá doširoka otvára dvere útokom a plieneniu.\n\nHra je rýchla a intuitívna, niet času na oddych." #: maps/scenarios/fast_oasis.xml:Name:26 msgid "Fast Oasis" msgstr "Rýchla oáza" #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:26 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26 msgid "Player 4" msgstr "Hráč 4" #: maps/scenarios/fishing_demo.xml:Description:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Vyskúšajte chytať ryby s rybárskym člnom. Stále vo vývoji." #: maps/scenarios/fishing_demo.xml:Name:26 msgid "Fishing Demo" msgstr "Ukážka chytania rýb" #: maps/scenarios/flight_demo.xml:Description:39 msgid "Fly some Mustangs." msgstr "Leťte na Mustangoch." #: maps/scenarios/flight_demo.xml:Name:39 msgid "Flight Demo" msgstr "Ukážka letu" #: maps/scenarios/gold_rush.xml:Description:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "Mapa so širokým priestranstvom, ktorá vo svojom strede ukrýva skalnatú oblasť bohatú na minerály (zdroje kovov). Túto mapu možno hrať, ak ostatné detailnejšie mapy spôsobujú nepríjemné oneskorenia." #: maps/scenarios/gold_rush.xml:Name:26 msgid "Gold Rush" msgstr "Zlatá horúčka" #: maps/scenarios/gorge.xml:Description:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "Pobrežná roklina sa kľukatí cez južné územia Galie." #: maps/scenarios/gorge.xml:Name:26 msgid "Gorge" msgstr "Roklina" #: maps/scenarios/laconia.xml:Description:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "Peloponézska dolina v Lakónii, domove Sparťanov.\n\nMacedónci zasahujú do sparťanských zemí. Po tom, čo Sparťania prehrali bitku proti útočníkom, musia narýchlo opäť vybudovať armádu, ešte predtým ako Macedónci obsadia celú dolinu." #: maps/scenarios/laconia.xml:Name:26 msgid "Laconia" msgstr "Lakónia" #: maps/scenarios/migration.xml:Description:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Mapa pre hru viacerých hráčov. Každý hráč začína na malom ostrove poskytujúcom minimum prírodných zdrojov, ktorý leží pri pobreží rozsiahlej pevniny.\n\nTáto mapa bola navrhnutá komunitou WFG a jej autormi sú: SMST, NOXAS1 a Yodaspirine." #: maps/scenarios/miletus.xml:Description:39 msgid "A sandbox scenario for one player." msgstr "Scenár v podobe pieskoviska pre jedného hráča." #: maps/scenarios/miletus.xml:Name:39 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39 msgid "Miletus" msgstr "Milét" #: maps/scenarios/miletus.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38 msgid "Romans" msgstr "Rimania" #: maps/scenarios/multiplayer_demo.xml:Description:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "Malá mapa s množstvom prírodných zdrojov a trochou vody, určená na testovanie hry viacerých hráčov počas priateľských zápasov." #: maps/scenarios/multiplayer_demo.xml:Name:26 msgid "Multiplayer Demo" msgstr "Ukážka hry viacerých hráčov" #: maps/scenarios/napata_reconstruction.xml:Description:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "Táto mapa obsahuje rekonštrukciu starovekého mesta Napata. [color=\"red\"]Poznámka:[/color] Táto mapa nebola vytvorená za účelom hrateľnosti." #: maps/scenarios/napata_reconstruction.xml:Name:39 msgid "Napata Reconstruction" msgstr "Rekonštrukcia Napaty" #: maps/scenarios/necropolis.xml:Description:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "" #: maps/scenarios/necropolis.xml:Name:38 msgid "Necropolis" msgstr "Nekropola" #: maps/scenarios/pathfinding_demo.xml:Description:38 msgid "A map for testing unit movement algorithms." msgstr "Mapa testujúca algoritmy na navigáciu jednotiek." #: maps/scenarios/pathfinding_demo.xml:Name:38 msgid "Pathfinding Demo" msgstr "Ukážka hľadania ciest" #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "Mapa na testovanie cien pohybov a vlastností povrchov pre hľadač ciest založený na algoritme A*." #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26 msgid "Pathfinding Terrain Demo" msgstr "Ukážka hľadania ciest po teréne" #: maps/scenarios/peloponnese.xml:Description:38 msgid "A real-world map of the Greek homeland." msgstr "Mapa Grécka zo skutočného sveta." #: maps/scenarios/peloponnese.xml:Name:38 msgid "Peloponnesian Wars" msgstr "Peloponézske vojny" #: maps/scenarios/peloponnese.xml:PlayerData[0].Name:38 msgid "Athens" msgstr "Atény" #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:38 msgid "Sparta" msgstr "Sparta" #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:38 msgid "Elis" msgstr "Élida" #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:38 msgid "Corinth" msgstr "Korint" #: maps/scenarios/pickup_test_map.xml:Description:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "" #: maps/scenarios/pickup_test_map.xml:Name:39 msgid "Pickup test map" msgstr "Zober testovaciu mapu" #: maps/scenarios/polynesia.xml:Description:39 msgid "Demo map for new fancy water effects." msgstr "Mapa demonštrujúca nové parádne vodné efekty." #: maps/scenarios/polynesia.xml:Name:39 msgid "Polynesia" msgstr "Polynézia" #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39 msgid "Samoa" msgstr "Samoa" #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39 msgid "Vanuatu" msgstr "Vanuatu" #: maps/scenarios/reservoir.xml:Description:26 msgid "A demo showing water planes." msgstr "Demonštrácia vodných plôch." #: maps/scenarios/reservoir.xml:Name:26 msgid "Reservoir" msgstr "Vodná nádrž" #: maps/scenarios/resource_demo.xml:Description:26 msgid "Demo map for resource gathering." msgstr "Mapa demonštrujúca získavanie surovín." #: maps/scenarios/resource_demo.xml:Name:26 msgid "Resource demo" msgstr "Ukážka surovín" #: maps/scenarios/road_demo.xml:Description:26 msgid "Demo map showcasing Temperate Road decals." msgstr "Demo mapa zobrazujúca mierne podnebie s cestnými stopami." #: maps/scenarios/road_demo.xml:Name:26 msgid "Road Decals Demo" msgstr "Ukážka cestných stôp" #: maps/scenarios/saharan_oases.xml:Description:26 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "Každý hráč si založil kolóniu pri svojej vlastnej oáze na mape pokrytej púštnym biómom. Zvyšok mapy je väčšinou široko otvorený a neúrodný." #: maps/scenarios/sahel.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Južná časť pohoria Atlas v Severnej Afrike.\n\nPomerne otvorená mapa s prebytkom jedla a minerálnych zdrojov, ale nedostatkom dreva." #: maps/scenarios/sahel.xml:PlayerData[0].Name:38 msgid "Aulus Manlius Capitolinus" msgstr "Aulus Manlius Capitolinus" #: maps/scenarios/sahel.xml:PlayerData[1].Name:38 msgid "Hasdrubal the Fair" msgstr "Hasdrubal Krásny" #: maps/scenarios/sahel.xml:PlayerData[2].Name:38 msgid "Artaxshacha II" msgstr "Artachšačá II." #: maps/scenarios/sahel.xml:PlayerData[3].Name:38 msgid "Tautalus" msgstr "Tautalos" #: maps/scenarios/sandbox_athenians.xml:Description:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Pohrajte sa s frakciou Aténčanov v bezpečnom prostredí pieskoviska." #: maps/scenarios/sandbox_athenians.xml:Name:38 msgid "Sandbox - The Athenians" msgstr "Pieskovisko - Aténčania" #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38 msgid "The Athenians" msgstr "Aténčania" #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38 msgid "The Spartans" msgstr "Sparťania" #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38 msgid "The Persians" msgstr "Peržania" #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38 msgid "The Gauls" msgstr "Galovia" #: maps/scenarios/sandbox_britons.xml:Description:39 #: maps/scenarios/sandbox_gauls.xml:Description:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Pohrajte sa s galskou frakciou v idylickom prostredí pieskoviska." #: maps/scenarios/sandbox_britons.xml:Name:39 msgid "Sandbox - The Britons" msgstr "Pieskovisko - Briti" #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39 msgid "Roman Interlopers" msgstr "Rímski votrelci" #: maps/scenarios/sandbox_carthaginians.xml:Description:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "Spoznajte kartáginské budovy a jednotky." #: maps/scenarios/sandbox_carthaginians.xml:Name:38 msgid "Sandbox - The Carthaginians" msgstr "Pieskovisko - Kartáginci" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26 msgid "Carthage" msgstr "Kartágo" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38 msgid "Creeps" msgstr "Darebáci" #: maps/scenarios/sandbox_gauls.xml:Name:39 msgid "Sandbox - The Gauls" msgstr "Pieskovisko - Galovia" #: maps/scenarios/sandbox_han.xml:Description:39 msgid "" "A simple map showcasing the Han Chinese civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_han.xml:Name:39 msgid "Sandbox - The Han Chinese" msgstr "Pieskovisko - Chanovia" #: maps/scenarios/sandbox_iberians.xml:Description:38 msgid "A demo map for the Iberians." msgstr "Mapa demonštrujúca Iberov." #: maps/scenarios/sandbox_iberians.xml:Name:38 msgid "Sandbox - The Iberians" msgstr "Pieskovisko - Iberi" #: maps/scenarios/sandbox_kushites.xml:Description:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_kushites.xml:Name:39 msgid "Sandbox - The Kushites" msgstr "Pieskovisko - Kušiti" #: maps/scenarios/sandbox_macedonians.xml:Description:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Pohrajte sa s macedónskou civilizáciou v bezpečnom prostredí pieskoviska." #: maps/scenarios/sandbox_macedonians.xml:Name:38 msgid "Sandbox - The Macedonians" msgstr "Pieskovisko - Macedónci" #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38 msgid "The Macedonians" msgstr "Macedónci" #: maps/scenarios/sandbox_mauryas.xml:Description:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_mauryas.xml:Name:39 msgid "Sandbox - The Maurya Indians" msgstr "Pieskovisko - Maurjovskí Indovia" #: maps/scenarios/sandbox_persians.xml:Description:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_persians.xml:Name:39 msgid "Sandbox - The Achaemenid Persians" msgstr "Pieskovisko - Staroperžania" #: maps/scenarios/sandbox_ptolemies.xml:Description:38 #: maps/skirmishes/sporades_islands_2p.xml:Description:39 msgid "An islands map good for intense naval combat." msgstr "Ostrovná mapa vhodná na prudké boje na mori." #: maps/scenarios/sandbox_ptolemies.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Pieskovisko - Ptolemaiovskí Egypťania" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38 msgid "Ptolemaios A' Soter" msgstr "Ptolemaios I. Sótér" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38 msgid "Kautilya" msgstr "Kautilya" #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "Pohrajte sa s ptolemaiovskými Egypťanmi v bezpečnom prostredí pieskoviska." #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Pieskovisko - Ptolemaiovskí Egypťania 2" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38 msgid "Ptolemy \"Savior\"" msgstr "Ptolemaios „Spasiteľ“" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38 msgid "Seleucids" msgstr "Seleukovci" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38 msgid "Libyans" msgstr "Líbyjčania" #: maps/scenarios/sandbox_romans.xml:Description:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "" #: maps/scenarios/sandbox_romans.xml:Name:39 msgid "Sandbox - The Romans" msgstr "Pieskovisko - Rimania" #: maps/scenarios/sandbox_seleucids.xml:Description:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "Scenár v podobe pieskoviska na vyskúšanie seleukovskej civilizácie." #: maps/scenarios/sandbox_seleucids.xml:Name:38 msgid "Sandbox - The Seleucids" msgstr "Pieskovisko - Seleukovci" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38 msgid "The Seleucids" msgstr "Seleukovci" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38 msgid "The Ptolemies" msgstr "Ptolemaiovci" #: maps/scenarios/sandbox_spartans.xml:Description:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_spartans.xml:Name:39 msgid "Sandbox - The Spartans" msgstr "Pieskovisko - Sparťania" #: maps/scenarios/savanna_ravine.xml:Description:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "Široko otvorená mapa savany, ktorej stredom prechádza malá, ľahko priechodná roklina." #: maps/scenarios/savanna_ravine.xml:Name:38 msgid "Savanna Ravine" msgstr "Roklina na savane" #: maps/scenarios/serengeti.xml:Description:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "Rovinu v africkej oblasti Serengeti križujú stáda zvierat. Minerálne bohatstvo je veľké a drevo hojne dostupné." #: maps/scenarios/serengeti.xml:Name:26 msgid "Serengeti 1" msgstr "Serengeti 1" #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26 msgid "Iberia" msgstr "Ibéria" #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26 msgid "Greece" msgstr "Grécko" #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26 msgid "Persia" msgstr "Perzia" #: maps/scenarios/ship_formations.xml:Description:26 msgid "Ship formations mockup." msgstr "Simulácia lodných formácií." #: maps/scenarios/ship_formations.xml:Name:26 msgid "Ship Formations" msgstr "Formácie lodí" #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26 msgid "Ships" msgstr "Lode" #: maps/scenarios/shipattacks.xml:Description:26 msgid "Move ships around. Attack other ships." msgstr "Premiestňujte lode. Útočte na iné lode." #: maps/scenarios/shipattacks.xml:Name:26 msgid "Ships Demo" msgstr "Ukážka lodí" #: maps/scenarios/siwa_oasis.xml:Description:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "Kartágo vs. Macedónia vs. Perzia vs. Ibéria! Veľká oáza pripomína hlavu kolesa s vrchovatými spicami, ktoré delia územia hráčov." #: maps/scenarios/siwa_oasis.xml:Name:26 msgid "Siwa Oasis" msgstr "Sívska oáza" #: maps/scenarios/temperate_map.xml:Name:26 msgid "Base Temperate Map" msgstr "Základná mapa mierneho podnebia" #: maps/scenarios/territory_demo.xml:Description:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "Ukážková mapa demonštrujúca územný vplyv každého typu stavby." #: maps/scenarios/territory_demo.xml:Name:26 msgid "Territory Demo" msgstr "Ukážka teritórií" #: maps/scenarios/test_foundation.xml:Description:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "" #: maps/scenarios/test_foundation.xml:Name:39 msgid "Foundation Testing Map" msgstr "Mapa pre testovanie základov" #: maps/scenarios/the_massacre_of_delphi.xml:Description:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "Kelti napadli Grécko. Prebojujte sa stredným údolím alebo preniknite cez bohatú vysočinu, aby ste obsadili územie okolo Delfy!" #: maps/scenarios/the_massacre_of_delphi.xml:Name:38 msgid "Massacre of Delphi" msgstr "Delfský masaker" #: maps/scenarios/the_persian_gates.xml:Description:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "„Vydať sa na východ bolo odjakživa gréckym snom.“\n\n„Pozor na takú hrdosť. Východ má vo zvyku pohlcovať ľudí a ich túžby.“\n\nPrederie sa Alexander Perzskými bránami a naplní svoj osud alebo podarí sa Ariobarzanovi ubrániť prastarú perzskú zem pred cudzím útočníkom?" #: maps/scenarios/the_persian_gates.xml:Name:26 msgid "The Persian Gates" msgstr "Perzské brány" #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26 msgid "Alexandros Megas" msgstr "Alexander Veľký" #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26 msgid "Krateros" msgstr "Krateros" #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26 msgid "Ariobarzanes" msgstr "Ariobarzanes" #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26 msgid "Persians" msgstr "Peržania" #: maps/scenarios/third_macedonian_war.xml:Description:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "Rimania zasahujú do macedónskych zemí tretí a posledný raz. Dokážu kedysi hrdí Macedónci zvíťaziť nad rímskou presilou?" #: maps/scenarios/third_macedonian_war.xml:Name:26 msgid "Third Macedonian War" msgstr "Tretia macedónska vojna" #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26 msgid "Lucius Aemilius Paullus" msgstr "Lucius Aemilius Paullus" #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26 msgid "Perseus of Macedon" msgstr "Perseus Macedónsky" #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26 msgid "Greek Allies" msgstr "Grécki spojenci" #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "Pozbierajte poklady predtým, ako ich získa nepriateľ! Nech vyhrá ten lepší!" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "Zatiaľ žiadny víťaz, pripravte sa na boj!" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "Pokladnica nepriateľa je naplnená až po okraj. Prehral si!" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Vaša pokladnica je naplnená až po okraj. Vyhrali ste!" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "Ponáhľajte sa! Nepriatelia majú víťazstvo na dosah!" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Zostávajúci počet pokladov, ktoré potrebujete získať k víťazstvu: %(remainingTreasures)s!" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "Zmocnili ste sa pokladu!" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "Vyhráte, ak porazíte nepriateľa!" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "%(lastPlayer)s vyhral (poklady zozbierané). " msgstr[1] "%(lastPlayer)s vyhrali (poklady zozbierané). " msgstr[2] "%(players)s a %(lastPlayer)s vyhrali (poklady zozbierané). " msgstr[3] "%(players)s a %(lastPlayer)s vyhrali (poklady zozbierané). " #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "%(lastPlayer)s prehral (poklady zozbierané)." msgstr[1] "%(players)s a %(lastPlayer)s prehrali (poklady zozbierané)." msgstr[2] "%(players)s a %(lastPlayer)s prehrali (poklady zozbierané)." msgstr[3] "%(players)s a %(lastPlayer)s prehrali (poklady zozbierané). " #: maps/scenarios/treasure_islands.xml:Description:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "Hľadajte poklady na malých ostrovoch a vode. Vyhráte, ak ich získate viac ako váš protivník." #: maps/scenarios/treasure_islands.xml:Name:38 msgid "Treasure Islands" msgstr "Ostrovy s pokladmi" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Toto je skúška dialógového okna s možnosťami. Chcete povedať samozrejme alebo radšej nie?" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "Samozrejme" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "Povedať samozrejme" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "Radšej nie" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "Povedať radšej nie" #: maps/scenarios/triggers_demo.xml:Description:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "Ukážková mapa, ktorá počúva na rôzne spúšťače a vypisuje o nich výstražné hlášky." #: maps/scenarios/triggers_demo.xml:Name:38 msgid "Triggers Demo" msgstr "Ukážka spúšťačov" #: maps/scenarios/tropical_island.xml:Description:38 msgid "Multiplayer map. A tropical paradise." msgstr "Mapa viacerých hráčov. Tropický raj." #: maps/scenarios/tropical_island.xml:Name:38 msgid "Tropical Island" msgstr "Tropický ostrov" #: maps/scenarios/unit_chasing_test.xml:Description:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "" #: maps/scenarios/unit_chasing_test.xml:Name:40 msgid "Unit Chasing test" msgstr "Test naháňania jednotiek" #: maps/scenarios/unit_dancing_test.xml:Description:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "Táto mapa je navrhnutá na test viacerých typov \"tancovania\"." #: maps/scenarios/unit_dancing_test.xml:Name:40 msgid "Unit Dancing test" msgstr "Test tanca jednotiek" #: maps/scenarios/unit_motion_integration_test.xml:Description:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "" #: maps/scenarios/unit_motion_integration_test.xml:Name:39 msgid "Unit Motion Integration Test" msgstr "Test integrácie pohybu jednotiek" #: maps/scenarios/unit_pushing_test.xml:Description:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "" #: maps/scenarios/unit_pushing_test.xml:Name:40 msgid "Unit Pushing test" msgstr "Test tlačenia jednotiek" #: maps/scenarios/units_demo.xml:Description:27 msgid "Every unit in the game." msgstr "Všetky jednotky v hre." #: maps/scenarios/units_demo.xml:Name:27 msgid "Units Demo" msgstr "Ukážka jednotiek" #: maps/scenarios/walls.xml:Description:26 msgid "Walls." msgstr "Múry." #: maps/scenarios/walls.xml:Name:26 msgid "Walls" msgstr "Múry" #: maps/scenarios/walltest.xml:Name:26 msgid "WallTest" msgstr "Test múrov" #: maps/scenarios/we_are_legion.xml:Description:26 msgid "A quick battle demo map using Roman legionaries." msgstr "Rýchla mapa na ukážku boja pomocou rímskych legionárov." #: maps/scenarios/we_are_legion.xml:Name:26 msgid "We Are Legion" msgstr "Sme légia" #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "%(_player_)s a ich spojenci získali kontrolu nad všetkými relikviami a vyhrajú za %(time)s." #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "%(_player_)s získal kontrolu nad všetkými relikviami a vyhrá za %(time)s." #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "Ty spolu s tvojimi spojencami ste získali kontrolu nad všetkými relikviami a vyhráte sa %(time)s." #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "Získal si kontrolu nad všetkými relikviami a vyhráš za %(time)s." #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "%(lastPlayer)s vyhral (Zmocni sa relikvie)." msgstr[1] "%(players)s a %(lastPlayer)s vyhrali (Zmocni sa relikvie)." msgstr[2] "%(players)s a %(lastPlayer)s vyhrali (Zmocni sa relikvie)." msgstr[3] "%(players)s a %(lastPlayer)s vyhrali (Zmocni sa relikvie)." #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "%(lastPlayer)s bol porazený (Zmocni sa relikvie)." msgstr[1] "%(players)s a %(lastPlayer)s boli porazení (Zmocni sa relikvie)." msgstr[2] "%(players)s a %(lastPlayer)s boli porazení (Zmocni sa relikvie)." msgstr[3] "%(players)s a %(lastPlayer)s boli porazení (Zmocni sa relikvie)." #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "%(player)s bol porazený (stratil všetky kritické jednotky a budovy)." #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "%(player)s bol porazený (stratil všetky občianske centrá). " #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "%(player)s bol porazený (stratil všetky občianske centrá, dôležité jednotky a budovy). " #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "%(player)s bol porazený (stratil všetky budovy)." #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "%(player)s bol porazená (stratil všetky budovy a dôležité jednotky)." #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "%(player)s bol porazený (stratil všetky jednotky)." #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "%(player)s bol porazený (stratil všetky jednotky a dôležité budovy)." #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "%(player)s bol porazený (prišiel o hrdinu)." #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "%(_player_)s vlastní Div sveta a %(_player_)s spolu s jeho spojencami vyhrajú za %(time)s." #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "%(_player_)s vlastní Div sveta a vyhrá za %(time)s." #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "%(_player_)s vlastní Div sveta a ty vyhráš za %(time)s." #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "Vlastníš Div sveta a vyhráš spolu so svojimi spojencami za %(time)s." #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "Vlastníš Div sveta a vyhráš za %(time)s." #: maps/scripts/WonderVictory.js:150 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "" msgstr[1] "" msgstr[2] "" msgstr[3] "" #: maps/scripts/WonderVictory.js:154 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "%(lastPlayer)s bol porazený (výhra Divom sveta)." msgstr[1] "%(players)s a %(lastPlayer)s boli porazení (výhra Divom sveta)." msgstr[2] "%(players)s a %(lastPlayer)s boli porazení (výhra Divom sveta)." msgstr[3] "%(players)s a %(lastPlayer)s boli porazení (výhra Divom sveta)." #: maps/skirmishes/acropolis_bay_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "Každý hráč začína na vrchole veľkej plošiny, tiež nazývanej akropola.\n\nNa východe leží veľký záliv, ktorý ponúka príležitosti na lov rýb. Na západe sa rozprestiera drsná krajina s neobsadenou akropolou so širokým rozhľadom na údolie popod ňou." #: maps/skirmishes/acropolis_bay_2p.xml:Name:39 msgid "Acropolis Bay (2)" msgstr "Akropoly pri zálive (2)" #: maps/skirmishes/alpine_mountains_3p.xml:Description:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "Mapa plná nepriechodných hôr a veľkého počtu prírodných zdrojov." #: maps/skirmishes/alpine_mountains_3p.xml:Name:39 msgid "Alpine Mountains (3)" msgstr "Alpské hory (3)" #: maps/skirmishes/alpine_valleys_2p.xml:Description:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "Vysoké vrchy a údolia Álp.\n\nKaždý hráč začína v bezpečí na zelenom údolí. Uprostred sa rozprestiera zradné pohorie Alpy." #: maps/skirmishes/alpine_valleys_2p.xml:Name:39 msgid "Alpine Valleys (2)" msgstr "Alpské údolia (2)" #: maps/skirmishes/atlas_valleys_8p.xml:Description:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "" #: maps/skirmishes/atlas_valleys_8p.xml:Name:39 msgid "Atlas Valleys (8)" msgstr "Údolia Atlasu (8)" #: maps/skirmishes/bactria_2p.xml:Description:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "" #: maps/skirmishes/bactria_2p.xml:Name:39 msgid "Bactriana (2)" msgstr "Baktriana (2)" #: maps/skirmishes/barcania_3p.xml:Description:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "" #: maps/skirmishes/barcania_3p.xml:Name:26 msgid "Barcania (3)" msgstr "Barcania (3)" #: maps/skirmishes/belgian_bog_2p.xml:Description:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "Dvaja hráči stoja proti sebe krížom cez rozsiahly močiar kdesi v oblasti rýnskych nížin.\n\nDrevo sa vyskytuje hojne, kovy a kamene sú však vzácne. Príležitostí na lov a zber je množstvo." #: maps/skirmishes/belgian_bog_2p.xml:Name:39 msgid "Belgian Bog (2)" msgstr "Belgický močiar (2)" #: maps/skirmishes/butana_steppe_2p.xml:Description:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "Južne od Sahary, východne od Nílu leží polosuché územie známe v súčasnosti ako butanská step." #: maps/skirmishes/butana_steppe_2p.xml:Name:39 msgid "Island of Meroë (2)" msgstr "Ostrov Meroë (2)" #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:38 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "Dva tímy stoja proti sebe naprieč rozľahlým slaným jazerom.\n\nV centrálnom jazere je možné chytať ryby. Mapa je okrem toho obdarená množstvom ložísk kovov a kameňa." #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:38 msgid "Caspian Sea (2v2)" msgstr "Kaspické more (2v2)" #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "Severné Taliansko, neďaleko Álp, je Rimanmi nazývané Cisalpínska Gália. Je to úrodné územie nárokované Galmi, Etruskami aj Rimanmi.\n\nPOZOR: Mapa má veľa snežných čiastočiek ktoré môžu ovplyvniť hrateľnosť na slabých počítačoch." #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39 msgid "Cisalpine Winter (2)" msgstr "Cisalpínska zima (2)" #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39 msgid "Corinthian Isthmus (2)" msgstr "Korintská šija (2)" #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39 msgid "Corinthian Isthmus (4)" msgstr "Korintská šija (4)" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "Hráči začínajú na dvoch protiľahlých ostrovoch, oba s veľmi členitým reliéfom čo sťažuje vylodenie.\n\nPôvodne obsadené Torreanmi, neskôr po okrajoch osídlené Etruskami, Feničanmi a Syrakúžanmi. Rím obsadil tieto dva ostrovy z Kartága počas Prvej púnskej vojny a v roku 238 pred Kr. vytvoril provinciu \"Corsica et Sardinia\". Korzičania sa pravidelne búrili a počas jedného storočia ostrov stratil dve tretiny svojej Korzickej populácie." #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38 msgid "Corsica and Sardinia (4)" msgstr "Korzika a Sardínia (4)" #: maps/skirmishes/crocodilopolis_4p.xml:Description:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "" #: maps/skirmishes/crocodilopolis_4p.xml:Name:39 msgid "Crocodilopolis (4)" msgstr "Krokodílopolis (4)" #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "Mapa na štýl „ostrovčekov“ zasadená do oblasti Egejského mora." #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39 msgid "Cycladic Archipelago (2)" msgstr "Kykladské súostrovie (2)" #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:38 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "Mapa na štýl „ostrovčekov“ zasadená do oblasti Egejského mora.\n\nVeľkosť mapy: obrovská" #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:38 msgid "Cycladic Archipelago (3)" msgstr "Kykladské súostrovie (3)" #: maps/skirmishes/death_canyon_2p.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "Hlboký skalnatý kaňon, ktorý sa prediera púšťou.\n\nKaždý hráč začína na planine na jednej strane priepasti. " #: maps/skirmishes/death_canyon_2p.xml:Name:38 msgid "Death Canyon (2)" msgstr "Kaňon smrti (2)" #: maps/skirmishes/deccan_plateau_2p.xml:Description:38 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "Dvaja hráči stoja proti sebe na husto zalesnenej Dekanskej plošine v strednej Indii.\n\nKaždý hráč začína so statkom a skladiskom.\n\nNa nížinách po oboch stranách plošiny ležia nedotknuté prírodné zdroje. Tieto nížiny taktiež ponúkajú možnosť expanzie a strategických manévrov." #: maps/skirmishes/deccan_plateau_2p.xml:Name:38 msgid "Deccan Plateau (2)" msgstr "Dekanská plošina (2)" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "Hmlistá alpská krajina sa stáva bojiskom, nakoľko každý tím ma spojencov roztrúsených pomedzi dvoch nepriateľov. Vysoké bralá hľadia na ústredné jazero, dostupné zo strán mapy." #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39 msgid "Dueling Cliffs (3v3)" msgstr "Súboje v bralách (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:Description:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:Name:39 msgid "Egypt (3v3)" msgstr "Egypt (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39 msgid "Alexandria" msgstr "Alexandria" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39 msgid "Siwa" msgstr "Siwa" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39 msgid "Sinai" msgstr "Sinaj" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39 msgid "Memphis" msgstr "Memfis" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39 msgid "Cyrene" msgstr "Cyrene" #: maps/skirmishes/farmland_2p.xml:Description:39 msgid "Farmland in Eastern Europe." msgstr "Polia východnej Európy." #: maps/skirmishes/farmland_2p.xml:Name:39 msgid "Farmland (2)" msgstr "Polia (2)" #: maps/skirmishes/forest_battle_4p.xml:Description:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "Lesná bitka, kde všetci hráči bojujú o nadvládu a kontrolu nad stredným územím." #: maps/skirmishes/forest_battle_4p.xml:Name:39 msgid "Forest Battle (4)" msgstr "Lesná bitka (4)" #: maps/skirmishes/gallic_fields_3p.xml:Description:38 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "Obráňte svoju galskú základňu pred útokmi zradných susedov!\n\nKaždý hráč začína s drevenou palisádou a niekoľkými strážnymi vežami na vrchole nízkeho násypu.\n\nDávajte si pozor na prechádzajúcich Rimanov!" #: maps/skirmishes/gallic_fields_3p.xml:Name:38 msgid "Gallic Fields (3)" msgstr "Galské polia (3)" #: maps/skirmishes/gallic_highlands_2p.xml:Description:39 msgid "The Highlands of central Gaul." msgstr "Vysočiny centrálnej Gálie." #: maps/skirmishes/gallic_highlands_2p.xml:Name:39 msgid "Gallic Highlands (2)" msgstr "Galské vysočiny (2)" #: maps/skirmishes/gambia_river_3p.xml:Description:38 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "Každý hráč začína na jednom brehu rieky, ktorý poskytuje len minimum kovov na ťažbu. Na druhej strane Gambie leží savana bohatá na nedotknuté ložiská kovov.\n\n(Upozornenie: Ide o veľkú mapu. Odporúčajú sa dobré špecifikácie počítača.)" #: maps/skirmishes/gambia_river_3p.xml:Name:38 msgid "Gambia River (3)" msgstr "Rieka Gambia (3)" #: maps/skirmishes/golden_island_2p.xml:Description:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "" #: maps/skirmishes/golden_island_2p.xml:Name:39 msgid "Golden Island (2)" msgstr "Zlatý ostrov (2)" #: maps/skirmishes/golden_oasis_2p.xml:Description:38 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "Hráči začínajú okolo malej oázy v strede mapy, kde je sústredená väčšina dreva.\n\nInde, za pobrežím, leží veľké bohatstvo vo forme hojných ložísk zlata a iných kovov." #: maps/skirmishes/golden_oasis_2p.xml:Name:38 msgid "Gold Oasis (2)" msgstr "Zlatá oáza (2)" #: maps/skirmishes/greek_acropolis_2p.xml:Description:38 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38 msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/greek_acropolis_2p.xml:Name:38 msgid "Greek Acropolis (2)" msgstr "Grécka akropola (2)" #: maps/skirmishes/greek_acropolis_4p.xml:Description:38 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "" #: maps/skirmishes/greek_acropolis_4p.xml:Name:38 msgid "Greek Acropolis (4)" msgstr "Grécka akropola (4)" #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38 msgid "Greek Acropolis Night (2)" msgstr "Grécka akropola v noci (2)" #: maps/skirmishes/hindu_kush_2p.xml:Description:39 msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. " msgstr "" #: maps/skirmishes/hindu_kush_2p.xml:Name:39 msgid "Hindu Kush (2)" msgstr "Hindukúš (2)" #: maps/skirmishes/hydaspes_river_4p.xml:Description:39 msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of" " the great battle between the Macedonian forces under Alexander the Great " "and the Indian forces of the king Porus of Paurava." msgstr "" #: maps/skirmishes/hydaspes_river_4p.xml:Name:39 msgid "Hydaspes River (4)" msgstr "Rieka Hydaspés (4)" #: maps/skirmishes/libyan_oases_4p.xml:Description:38 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "Stredom inak otvorenej, plochej púštnej mapy prenikajú dve svieže oázy.\n\nMapa stvárňuje Líbyjskú púšť, súčasť Sahary, nachádzajúcu sa na západ od rieky Níl v Egypte." #: maps/skirmishes/libyan_oases_4p.xml:Name:38 msgid "Libyan Oases (4)" msgstr "Líbyjské oázy (4)" #: maps/skirmishes/libyan_oasis_2p.xml:Description:38 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n" "\n" "Iberians do not receive their circuit walls here. Instead, all factions receive four free Stone Towers." msgstr "" #: maps/skirmishes/libyan_oasis_2p.xml:Name:38 msgid "Libyan Oasis (2)" msgstr "Líbyjská oáza (2)" #: maps/skirmishes/lorraine_plain_2p.xml:Description:39 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "Stredom mapy, z východu na západ, prechádza rieka s niekoľkými plytčinami.\n\nMapa je v podstate plochá, pomerne otvorená a zalesnená. Dostatok miesta na stavbu. Prírodné zdroje sú dobre vyvážené.\n\nÚzemia civilizácií sú oddelené hlavnou riekou a jej prítokmi (s plytčinami na prechod tam, kde je to potrebné)." #: maps/skirmishes/lorraine_plain_2p.xml:Name:39 msgid "Lorraine Plain (2)" msgstr "Lotrinská planina (2)" #: maps/skirmishes/magadha_2p.xml:Description:39 msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "" #: maps/skirmishes/magadha_2p.xml:Name:39 msgid "Magadha (2)" msgstr "Magadha (2)" #: maps/skirmishes/median_oasis_2p.xml:Description:39 #: maps/skirmishes/median_oasis_4p.xml:Description:38 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "Veľká oáza pripomínajúca hlavu kolesa s vrchovatými spicami, ktoré delia územia hráčov." #: maps/skirmishes/median_oasis_2p.xml:Name:39 msgid "Median Oasis (2)" msgstr "Médska oáza (2)" #: maps/skirmishes/median_oasis_4p.xml:Name:38 msgid "Median Oasis (4)" msgstr "Médska oáza (4)" #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "Chránený prirodzený prístav na stredomorskom pobreží poskytuje dostatok zdrojov na rozpútanie boja." #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38 msgid "Mediterranean Coves (2)" msgstr "Stredomorské zátoky (2)" #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea." msgstr "" #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39 msgid "Miletus Peninsula (2)" msgstr "Milétsky polostrov (2)" #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "Kapadócia, oblasť v stredovýchodnej Anatólii.\n\nVšetci hráči začínajú na západnom konci mapy. Pred nimi sa rozprestiera šíra divočina zrelá na dobývanie a plienenie.\n\nZdrojov kameňa a kovu je plno, obzvlášť kameňa, ale drevo sa vyskytuje pomerne vzácne." #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38 msgid "Neareastern Badlands (2)" msgstr "Blízkovýchodná pustatina (2)" #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38 msgid "Neareastern Badlands (4)" msgstr "Blízkovýchodná pustatina (4)" #: maps/skirmishes/nile_river_4p.xml:Description:38 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "Púštna egyptská mapa preťatá širokou riekou Níl. Organické zdroje sú nahromadené blízko rieky, kým minerálne zdroje možno nájsť v púšťach za pobrežím." #: maps/skirmishes/nile_river_4p.xml:Name:38 msgid "Nile River (4)" msgstr "Rieka Níl (4)" #: maps/skirmishes/northern_island_2p.xml:Description:39 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "Uviaznutí na chladnom Severe, 2 hráči bojujú o nadvládu nad Ostrovom. Jeden hráč začína v Horách na Západe, ďalší začína blízko Zálivu na Východe." #: maps/skirmishes/northern_island_2p.xml:Name:39 msgid "Northern Island (2)" msgstr "Severný ostrov (2)" #: maps/skirmishes/nubian_frontier_2p.xml:Description:39 msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "Vyprahnutá, zradná hranica medzi Núbiou a Egyptom." #: maps/skirmishes/nubian_frontier_2p.xml:Name:39 msgid "Nubian Frontier (2)" msgstr "Núbska hranica (2)" #: maps/skirmishes/obedska_bog_4p.xml:Description:39 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39 msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "" #: maps/skirmishes/obedska_bog_4p.xml:Name:39 msgid "Obedska Bog (4)" msgstr "Obedská bara (4)" #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39 msgid "Obedska Bog Night (4)" msgstr "Obedská bara noc (4)" #: maps/skirmishes/oceanside_2p.xml:Description:39 msgid "A Lush temperate biome along an ocean. " msgstr "Bujná príroda mierneho prostredia neďaleko oceána." #: maps/skirmishes/oceanside_2p.xml:Name:39 msgid "Oceanside (2)" msgstr "Pri oceáne (2)" #: maps/skirmishes/persian_highlands_4p.xml:Description:38 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "Vyschnutá kotlina v strede mapy, bohatá na nerasty a obklopená skalnatými vrchmi a vysočinami." #: maps/skirmishes/persian_highlands_4p.xml:Name:38 msgid "Persian Highlands (4)" msgstr "Perzské vysočiny (4)" #: maps/skirmishes/punjab_2p.xml:Description:39 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "Severozápadná India. Monzúnové dažde rozvodnili blízke rieky, čo spôsobilo, že ostalo len niekoľko zradných priechodov.\n\nTieto rieky sú husto zalesnené, kým okolitú krajinu pokrývajú lúčiny. Dávajte si pozor na tigrov vo vysokej tráve! Bežným zjavom sú aj slony ázijské." #: maps/skirmishes/punjab_2p.xml:Name:39 msgid "Punjab (2)" msgstr "Pandžáb (2)" #: maps/skirmishes/saharan_oases_2p.xml:Description:39 #: maps/skirmishes/saharan_oases_4p.xml:Description:39 msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food." msgstr "" #: maps/skirmishes/saharan_oases_2p.xml:Name:39 msgid "Saharan Oases (2)" msgstr "Saharské oázy (2)" #: maps/skirmishes/saharan_oases_4p.xml:Name:39 msgid "Saharan Oases (4)" msgstr "Saharské oázy (4)" #: maps/skirmishes/sahel_4p.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "Južná časť pohoria Atlas v Severnej Afrike.\n\nPomerne otvorená mapa s prebytkom zvierat a minerálnych zdrojov, ale nedostatkom dreva." #: maps/skirmishes/sahel_4p.xml:Name:38 msgid "Sahel (4)" msgstr "Sahel (4)" #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39 msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." msgstr "" #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39 msgid "Sahyadri Buttes (5)" msgstr "Sahyadrické butty (5)" #: maps/skirmishes/savanna_river_2p.xml:Description:38 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "Rozsiahla savana rozpolená úzkym potokom v džungli." #: maps/skirmishes/savanna_river_2p.xml:Name:38 msgid "Savanna River (2)" msgstr "Rieka na savane (2)" #: maps/skirmishes/scythia_4p.xml:Description:39 msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90%" " fewer trees than on a temperate or Aegean map). Animal life is plentiful " "though, so take advantage of the hunting available. " msgstr "" #: maps/skirmishes/scythia_4p.xml:Name:39 msgid "Scythian Steppes (4)" msgstr "Skýtske stepi (4)" #: maps/skirmishes/sicilia_2p.xml:Description:38 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "Veľký stredomorský ostrov Sicília čaká na dobytie." #: maps/skirmishes/sicilia_2p.xml:Name:38 msgid "Sicilia (2)" msgstr "Sicília (2)" #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "Veľký ostrov Stredozemia - Sicília je prístupná pre dobytie.\n[color=\"orange\"]Tip: prístavy sú užitočné skladisko pokiaľ ešte nemáš žiadne teritórium.[/color]" #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34 msgid "Sicilia Nomad (2)" msgstr "Nomádska Sicília (2)" #: maps/skirmishes/skirmish_demo_2p.xml:Description:38 msgid "A demo Skirmish map." msgstr "Ukážková mapa pre šarvátky." #: maps/skirmishes/skirmish_demo_2p.xml:Name:38 msgid "Skirmish Demo (2)" msgstr "Demonštrácia šarvátky (2)" #: maps/skirmishes/sporades_islands_2p.xml:Name:39 msgid "Sporades Islands (2)" msgstr "Sporadské ostrovy (2)" #: maps/skirmishes/syria_2p.xml:Description:39 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "Neúrodná, slabo zalesnená krajina s malým množstvom zvierat. Po krajine sú roztrúsené poklady, ktoré budú nevyhnuté na prvotný rast.\n\nHráč, ktorý prv založí výnosnú obchodnú karavánu, môže byť v rozhodujúcej výhode." #: maps/skirmishes/syria_2p.xml:Name:39 msgid "Coele-Syria (2)" msgstr "Koelé-Sýria (2)" #: maps/skirmishes/tarim_basin_2p.xml:Description:39 #: maps/skirmishes/tarim_basin_4p.xml:Description:39 msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han Chinese, and represents the furthest extent of their power.\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats." msgstr "" #: maps/skirmishes/tarim_basin_2p.xml:Name:39 msgid "Tarim Basin (2)" -msgstr "" +msgstr "Tarimská panva (2)" #: maps/skirmishes/tarim_basin_4p.xml:Name:39 msgid "Tarim Basin (4)" -msgstr "" +msgstr "Tarimská panva (4)" #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "Oáza obklopená horami a púšťou. Pôda pri brehu posilňuje roľníctvo. Príležitostí na lov a zber je však nedostatok." #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38 msgid "Team Oasis (2v2)" msgstr "Oáza s tímami (2v2)" #: maps/skirmishes/temperate_roadway_2p.xml:Description:39 msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "Mapa mierneho podnebia z hojnosťou surovín. Veľkosť mapy: Malá" #: maps/skirmishes/temperate_roadway_2p.xml:Name:39 msgid "Temperate Roadway (2)" msgstr "Obchodná cesta miernym podnebím (2)" #: maps/skirmishes/thessalian_plains_4p.xml:Description:38 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large plateau." msgstr "" #: maps/skirmishes/thessalian_plains_4p.xml:Name:38 msgid "Thessalian Plains (4)" msgstr "Tesálske pláne (4)" #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39 msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39 msgid "Tuscan Acropolis (4)" msgstr "Toskánska akropola (4)" #: maps/skirmishes/two_seas_6p.xml:Description:39 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "Veľká tropická mapa s dvoma moriami, na východe a na západe. Vhodná pre dva trojčlenné tímy alebo tri dvojčlenné tímy." #: maps/skirmishes/two_seas_6p.xml:Name:39 msgid "Two Seas (6)" msgstr "Dve moria (6)" #: maps/skirmishes/vesuvius_6p.xml:Description:39 msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The " "scorched landscape offers little food, though the blasted forests are still " "laden with useful wood." msgstr "Zatiaľ čo jemný popol padá okolo tejto nedávno vybuchnutej sopky, okolo nej dochádza k šarvátkam. Spálená krajina poskytuje minimum jedla, ale jej lesy stále ukrývajú použiteľné drevo." #: maps/skirmishes/vesuvius_6p.xml:Name:39 msgid "Vesuvius (6)" msgstr "Vezuv (6)" #: maps/skirmishes/via_augusta_4p.xml:Description:39 msgid "" "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "Všetky cesty vedú do Ríma. Via Julia Augusta - rímska cesta postavená v r. 13 pred Kristom." #: maps/skirmishes/via_augusta_4p.xml:Name:39 msgid "Via Augusta (4)" msgstr "Via Augusta (4)" #: maps/skirmishes/watering_holes_4p.xml:Description:38 msgid "" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls." msgstr "Africká savana je preplnená lovnou zverou, kým minerálnych ložísk je nablízku hojne. Obdobie sucha sa blíži a napájadlá vysychajú.\n\nPoznámka: Ide o veľmi malú mapu na štýl „rýchlo a zbesilo“. Iberi nezačínajú so svojím kruhovým opevnením." #: maps/skirmishes/watering_holes_4p.xml:Name:38 msgid "Watering Holes (4)" msgstr "Napájadlá (4)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39 msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start." msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39 msgid "White Cliffs of Dover (5)" msgstr "Biele útesy Doveru (5)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39 msgid "Invader 1" msgstr "Votrelec 1" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39 msgid "Invader 2" msgstr "Votrelec 2" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39 msgid "Invader 3" msgstr "Votrelec 3" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39 msgid "Invader 4" msgstr "Votrelec 4" #: maps/skirmishes/yangtze_2p.xml:Description:39 msgid "The Yangtze River in China. " msgstr "Rieka Jang-c’ v Číne." #: maps/skirmishes/yangtze_2p.xml:Name:39 msgid "Chang Jiang (2)" -msgstr "" +msgstr "Čchang-ťiang (2)" #: maps/skirmishes/zagros_mountains_2p.xml:Description:38 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n" "\n" "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n" "\n" "Access to untapped resources and territories can be found through the rugged hinterlands." msgstr "Hory zastávajúce Perzskú domovinu, pokrývajúce Párs, Susianu (Elam) a Mediu (región v dnešnom Iraku).\n\nHráči začínajú hru blízko pri Perzskom zálive vo vlastnej provincii s 1 Chrámom.\n\nCesta k nevyužitým zdrojom a teritóriam sa dá nájsť na drsných územiach vnútrozemia." #: maps/skirmishes/zagros_mountains_2p.xml:Name:38 msgid "Zagros Mountains (2)" msgstr "Pohorie Zagros (2)" Index: ps/trunk/binaries/data/l10n/ast.engine.po =================================================================== --- ps/trunk/binaries/data/l10n/ast.engine.po (revision 26883) +++ ps/trunk/binaries/data/l10n/ast.engine.po (revision 26884) @@ -1,265 +1,265 @@ # Translation template for Pyrogenesis. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the Pyrogenesis project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-01-07 08:19+0000\n" "PO-Revision-Date: 2013-06-22 12:54+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: graphics/CameraController.cpp:657 #, c-format msgid "Scroll speed increased to %.1f" msgstr "La velocidá de dislocaçon augmentou a %.1f" #: graphics/CameraController.cpp:663 #, c-format msgid "Scroll speed decreased to %.1f" msgstr "La velocidá de dislocaçon diminuîu a %.1f" #: graphics/CameraController.cpp:670 #, c-format msgid "Rotate speed increased to X=%.3f, Y=%.3f" msgstr "La velocidá gyratoria augmentou a X=%.3f, Y=%.3f" #: graphics/CameraController.cpp:677 #, c-format msgid "Rotate speed decreased to X=%.3f, Y=%.3f" msgstr "La velocidá gyratoria diminuîu a X=%.3f, Y=%.3f" #: graphics/CameraController.cpp:683 #, c-format msgid "Zoom speed increased to %.1f" msgstr "La velocidá d’approximaçon augmentou a %.1f" #: graphics/CameraController.cpp:689 #, c-format msgid "Zoom speed decreased to %.1f" msgstr "La velocidá d’approximaçon diminuîu a %.1f" #: i18n/L10n.cpp:308 msgid "Long strings" msgstr "Cadenæs lhongæs" #: lobby/XmppClient.cpp:1024 msgid "unknown subtype (see logs)" msgstr "disconhoç-se l subtypu (veia-se los regïstros)" #: lobby/XmppClient.cpp:1355 msgid "The certificate is not trusted." msgstr "El certificaho nun ye d’infhoutu." #: lobby/XmppClient.cpp:1356 msgid "The certificate hasn't got a known issuer." msgstr "Non se sabe quien dîou l certificaho." #: lobby/XmppClient.cpp:1357 msgid "The certificate has been revoked." msgstr "Revocou-se l certificaho." #: lobby/XmppClient.cpp:1358 msgid "The certificate has expired." msgstr "El certificaho caducou." #: lobby/XmppClient.cpp:1359 msgid "The certificate is not yet active." msgstr "El certificaho sige inactivo." #: lobby/XmppClient.cpp:1360 msgid "The certificate has not been issued for the peer connected to." msgstr "El certificaho non se dîou pa l par al que stas connectau." #: lobby/XmppClient.cpp:1361 msgid "The certificate signer is not a certificate authority." msgstr "Quien roblrou l certificaho nun teníæ authorizaçon." #: lobby/XmppClient.cpp:1383 lobby/XmppClient.cpp:1427 #: lobby/XmppClient.cpp:1466 msgid "Error" msgstr "Error" #: lobby/XmppClient.cpp:1386 lobby/XmppClient.cpp:1430 msgid "No error" msgstr "Nun ha hi errores" #: lobby/XmppClient.cpp:1388 msgid "Player already logged in" msgstr "El xhogador ya s’authenticou" #: lobby/XmppClient.cpp:1390 msgid "Forbidden" msgstr "Prohibe-se" #: lobby/XmppClient.cpp:1392 msgid "Internal server error" msgstr "Error internu de l servidor" #: lobby/XmppClient.cpp:1396 msgid "Not allowed" msgstr "Non se permitte" #: lobby/XmppClient.cpp:1397 msgid "Not authorized" msgstr "Non s’authoriza" #: lobby/XmppClient.cpp:1400 msgid "Recipient temporarily unavailable" msgstr "El receptor nun sta disponible temporalmente" #: lobby/XmppClient.cpp:1402 msgid "Registration required" msgstr "Requier-se l regïstro" #: lobby/XmppClient.cpp:1406 msgid "Service unavailable" msgstr "El servicio nun sta disponible" #: lobby/XmppClient.cpp:1411 lobby/XmppClient.cpp:1450 msgid "Unknown error" msgstr "Error disconhocidu" #: lobby/XmppClient.cpp:1431 msgid "Stream error" msgstr "Error de fluxu" #: lobby/XmppClient.cpp:1432 msgid "The incoming stream version is unsupported" msgstr "Non se sofhita la version de l fluxu intrante" #: lobby/XmppClient.cpp:1433 msgid "The stream has been closed by the server" msgstr "El fluxu concluîu-llu l servidor" #: lobby/XmppClient.cpp:1437 msgid "An I/O error occurred" msgstr "Houbo un error d’intrada/salida" #: lobby/XmppClient.cpp:1439 msgid "The connection was refused by the server" msgstr "La connexion recusou-lla l servidor" #: lobby/XmppClient.cpp:1440 msgid "Resolving the server's hostname failed" msgstr "Houbo un falhu al resolve’l hostname de l servidor" #: lobby/XmppClient.cpp:1441 msgid "This system is out of memory" msgstr "Exhaurîu-se la memoîra l systema" #: lobby/XmppClient.cpp:1443 msgid "" "The server's certificate could not be verified or the TLS handshake did not " "complete successfully" msgstr "Ou nun pudo verificase l certificaho de l servidor ou la negociaçon TLS non se perfhixzo cun éxitu" #: lobby/XmppClient.cpp:1444 msgid "The server did not offer required TLS encryption" msgstr "El servidor nun ofrîu l cifraho TLS que se requier" #: lobby/XmppClient.cpp:1446 msgid "Authentication failed. Incorrect password or account does not exist" msgstr "Falhou l authenticaçon. Ou nun ye correcta la tyave d’accessu ou la cuœnta nun existe" #: lobby/XmppClient.cpp:1447 msgid "The user or system requested a disconnect" msgstr "L usuariu ou l systema pidîu disconnectase" #: lobby/XmppClient.cpp:1448 msgid "There is no active connection" msgstr "Nun ha hi connexiones activæs" #: lobby/XmppClient.cpp:1469 msgid "Your account has been successfully registered" msgstr "Regïstrou-se cun éxitu la tuâ cuœnta" #: lobby/XmppClient.cpp:1470 msgid "Not all necessary information provided" msgstr "Non s’aporrîu toda la informaçon precisa" #: lobby/XmppClient.cpp:1471 msgid "Username already exists" msgstr "Existe ya l nome d’usuariu" #: ps/Mod.cpp:82 #, c-format msgid "" "Could not write external mod.json for zipped mod '%s'. The mod should be " "reinstalled." msgstr "Nun pudo scribise un mod.json externu pa la modificaçon comprimida “%s”. Ha hi que reinstalla’ la modificaçon." #: ps/ModIo.cpp:264 #, c-format msgid "Failure while starting querying for game id. Error: %s; %s." -msgstr "Houbo un falhu al iniciar a consultar subre la identificaçon de l trebeyu. Error: %s; %s." +msgstr "Houbo un falhu al iniciar a consultar subre la identificaçon de l xhuœw. Error: %s; %s." #: ps/ModIo.cpp:294 #, c-format msgid "Failure while starting querying for mods. Error: %s; %s." msgstr "Houbo un falhu al iniciar a consultar subre modificaçones. Error: %s; %s." #: ps/ModIo.cpp:320 #, c-format msgid "Could not create mod directory: %s." msgstr "Nun pudo crease l directorio de la modificaçon: %s." #: ps/ModIo.cpp:345 #, c-format msgid "Could not open temporary file for mod download: %s." msgstr "Nun pudo abrise l archivo temporal p’abaxa’ la modificaçon: %s." #: ps/ModIo.cpp:355 #, c-format msgid "Failed to start the download. Error: %s; %s." msgstr "Houbo un falhu al inicia’ la baxada. Error: %s; %s." #: ps/ModIo.cpp:400 #, c-format msgid "Asynchronous download failure: %s, %s." msgstr "Falhu de baxada asýnchrona: %s, %s." #: ps/ModIo.cpp:428 #, c-format msgid "Download failure. Server response: %s; %s." msgstr "Falhou la baxada. Respuœsta de l servidor: %s; %s." #: ps/ModIo.cpp:534 msgid "Mismatched filesize." msgstr "Læs granduræs de los archivos nun concasæn." #: ps/ModIo.cpp:552 #, c-format msgid "Invalid file. Expected md5 %s, got %s." msgstr "Archivo inválido. Anticipaba-se l md5 “%s”, recibîu-se “%s”." #: ps/ModIo.cpp:567 msgid "Failed to compute final hash." msgstr "Houbo un falhu al calcula’l hash final." #: ps/ModIo.cpp:573 msgid "Failed to verify signature." msgstr "Houbo un falhu al verifica’ la roblra." #: ps/SavedGame.cpp:142 #, c-format msgid "Saved game to '%s'" msgstr "Archivou-se la partida n “%s”" #: ps/scripting/JSInterface_Debug.cpp:87 msgid "custom build" msgstr "compilaçon personalizada" #: renderer/Renderer.cpp:614 renderer/Renderer.cpp:617 #: renderer/Renderer.cpp:754 renderer/Renderer.cpp:757 #, c-format msgid "Screenshot written to '%s'" msgstr "El semeyu archivou-se n “%s”" Index: ps/trunk/binaries/data/l10n/fa.engine.po =================================================================== --- ps/trunk/binaries/data/l10n/fa.engine.po (revision 26883) +++ ps/trunk/binaries/data/l10n/fa.engine.po (revision 26884) @@ -1,271 +1,272 @@ # Translation template for Pyrogenesis. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the Pyrogenesis project. # Translators: # Aryan Mn # Amin Behshad # *Sociologist Abedi* # hamed farri # Kasra D. Tabrizi # Mostafa Lotfi # Spahbod # reza latifi +# saber bejestani msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-01-07 08:19+0000\n" -"PO-Revision-Date: 2021-11-03 17:24+0000\n" -"Last-Translator: *Sociologist Abedi*\n" +"PO-Revision-Date: 2013-06-22 12:54+0000\n" +"Last-Translator: saber bejestani, 2022\n" "Language-Team: Persian (http://www.transifex.com/wildfire-games/0ad/language/fa/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fa\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #: graphics/CameraController.cpp:657 #, c-format msgid "Scroll speed increased to %.1f" msgstr "سرعت حرکت افزایش یافت به %.1f" #: graphics/CameraController.cpp:663 #, c-format msgid "Scroll speed decreased to %.1f" msgstr "سرعت حرکت کاهش یافت به %.1f" #: graphics/CameraController.cpp:670 #, c-format msgid "Rotate speed increased to X=%.3f, Y=%.3f" msgstr "سرعت چرخش به افزایش یافت X= %.3f , Y= %.3f" #: graphics/CameraController.cpp:677 #, c-format msgid "Rotate speed decreased to X=%.3f, Y=%.3f" msgstr "سرعت چرخش به افزایش یافت X= %.3f , Y= %.3f" #: graphics/CameraController.cpp:683 #, c-format msgid "Zoom speed increased to %.1f" msgstr "سرعت زوم به افزایش یافت %.1f" #: graphics/CameraController.cpp:689 #, c-format msgid "Zoom speed decreased to %.1f" msgstr "سرعت زوم به افزایش یافت %.1f" #: i18n/L10n.cpp:308 msgid "Long strings" msgstr "رشته های طولانی" #: lobby/XmppClient.cpp:1024 msgid "unknown subtype (see logs)" msgstr "زیرشاخه شناخته نشده ( یادداشتها را ببینید )" #: lobby/XmppClient.cpp:1355 msgid "The certificate is not trusted." msgstr "مجوز نامعتبر است." #: lobby/XmppClient.cpp:1356 msgid "The certificate hasn't got a known issuer." msgstr "مجوز منبع شناخته شده ندارد." #: lobby/XmppClient.cpp:1357 msgid "The certificate has been revoked." msgstr "مجوز نامعتبر است." #: lobby/XmppClient.cpp:1358 msgid "The certificate has expired." msgstr "مجوز منقضی شده است." #: lobby/XmppClient.cpp:1359 msgid "The certificate is not yet active." msgstr "مجوز هنوز فعال نشده است." #: lobby/XmppClient.cpp:1360 msgid "The certificate has not been issued for the peer connected to." msgstr "مجوز برای سیستمی که قصد اتصال به آن را دارید صادر نشده است." #: lobby/XmppClient.cpp:1361 msgid "The certificate signer is not a certificate authority." msgstr "امضا کننده‌ی مجوز یک منبع صادر کننده‌ی مجاز نیست." #: lobby/XmppClient.cpp:1383 lobby/XmppClient.cpp:1427 #: lobby/XmppClient.cpp:1466 msgid "Error" msgstr "خطا" #: lobby/XmppClient.cpp:1386 lobby/XmppClient.cpp:1430 msgid "No error" msgstr "خطایی نیست." #: lobby/XmppClient.cpp:1388 msgid "Player already logged in" msgstr "بازیکن در حال حاضر وارد بازی شده است." #: lobby/XmppClient.cpp:1390 msgid "Forbidden" msgstr "ممنوع شده است ." #: lobby/XmppClient.cpp:1392 msgid "Internal server error" msgstr "خطای داخلی سرور" #: lobby/XmppClient.cpp:1396 msgid "Not allowed" msgstr "مجاز نیست" #: lobby/XmppClient.cpp:1397 msgid "Not authorized" msgstr "معتبر نیست" #: lobby/XmppClient.cpp:1400 msgid "Recipient temporarily unavailable" msgstr "گیرنده به طور موقت در دسترس نیست" #: lobby/XmppClient.cpp:1402 msgid "Registration required" msgstr "باید ثبت‌نام کنید !" #: lobby/XmppClient.cpp:1406 msgid "Service unavailable" msgstr "سرویس در دسترس نیست" #: lobby/XmppClient.cpp:1411 lobby/XmppClient.cpp:1450 msgid "Unknown error" msgstr "خطای ناشناخته" #: lobby/XmppClient.cpp:1431 msgid "Stream error" msgstr "خطای استریم" #: lobby/XmppClient.cpp:1432 msgid "The incoming stream version is unsupported" msgstr "نسخه استریم ورودی پشتیبانی نشده است" #: lobby/XmppClient.cpp:1433 msgid "The stream has been closed by the server" msgstr "استریم توسط سرور بسته شده است" #: lobby/XmppClient.cpp:1437 msgid "An I/O error occurred" msgstr "یک خطای I/O رخ داد" #: lobby/XmppClient.cpp:1439 msgid "The connection was refused by the server" msgstr "ارتباط توسط سرور رد شد" #: lobby/XmppClient.cpp:1440 msgid "Resolving the server's hostname failed" msgstr "حل کردن نام میزبان سرور ناموفق بود" #: lobby/XmppClient.cpp:1441 msgid "This system is out of memory" msgstr "این سیستم با مشکل کمبود رم یا همان حافظه مواجهه است" #: lobby/XmppClient.cpp:1443 msgid "" "The server's certificate could not be verified or the TLS handshake did not " "complete successfully" msgstr "گواهی سرور تأیید نشده است و یا هندشیک TLS با موفقیت کامل نشده است" #: lobby/XmppClient.cpp:1444 msgid "The server did not offer required TLS encryption" msgstr "سرور کدگذاری TLS لازم را ارائه نمیدهد " #: lobby/XmppClient.cpp:1446 msgid "Authentication failed. Incorrect password or account does not exist" msgstr "احراز هویت ناموفق بوده است. رمز ورود نادرست یا حساب کاربری وجود ندارد" #: lobby/XmppClient.cpp:1447 msgid "The user or system requested a disconnect" msgstr "یک کاربر یا سیستم درخواست لغو اتصال داده است" #: lobby/XmppClient.cpp:1448 msgid "There is no active connection" msgstr "هیچ ارتباط فعالی وجود ندارد" #: lobby/XmppClient.cpp:1469 msgid "Your account has been successfully registered" msgstr "حساب کاربری شما با موفقیت به ثبت رسید" #: lobby/XmppClient.cpp:1470 msgid "Not all necessary information provided" msgstr "همه اطلاعات مورد نیاز ارائه نشده است" #: lobby/XmppClient.cpp:1471 msgid "Username already exists" msgstr "نام کاربری قبلا انتخاب شده است" #: ps/Mod.cpp:82 #, c-format msgid "" "Could not write external mod.json for zipped mod '%s'. The mod should be " "reinstalled." -msgstr "نمی‌توان mod.json خارجی را برای حالت فشرده '%s' نوشت. مود باید دوباره نصب بشه" +msgstr "نمی‌توان mod.json خارجی را برای حالت فشرده '%s' نوشت. مود باید مجدد نصب شود." #: ps/ModIo.cpp:264 #, c-format msgid "Failure while starting querying for game id. Error: %s; %s." msgstr "بروز خطا در زمان گرفتن کوئری برای شناسه بازی%s:%s" #: ps/ModIo.cpp:294 #, c-format msgid "Failure while starting querying for mods. Error: %s; %s." msgstr "بروز خطا در زمان آغاز مدها، خطا: %s:%s" #: ps/ModIo.cpp:320 #, c-format msgid "Could not create mod directory: %s." msgstr "قادر به ساخت کتابخانه مد نیست: %s" #: ps/ModIo.cpp:345 #, c-format msgid "Could not open temporary file for mod download: %s." msgstr "قادر به بازکردن فایل های موقت برای دانلود مد نیست %s" #: ps/ModIo.cpp:355 #, c-format msgid "Failed to start the download. Error: %s; %s." msgstr "بروز خطا در شروع دانلود. خطا %s:%s" #: ps/ModIo.cpp:400 #, c-format msgid "Asynchronous download failure: %s, %s." msgstr "خطای دانلود غیر همزمان: %s:%s." #: ps/ModIo.cpp:428 #, c-format msgid "Download failure. Server response: %s; %s." msgstr "بروز خطا در دانلود. پاسخ سرور: %s:%s" #: ps/ModIo.cpp:534 msgid "Mismatched filesize." msgstr "عدم تطابق حجم فایل" #: ps/ModIo.cpp:552 #, c-format msgid "Invalid file. Expected md5 %s, got %s." msgstr "فایل نامعتبر. فرمت md5 مورد انتظار است %s، اما %sدریافت شده است" #: ps/ModIo.cpp:567 msgid "Failed to compute final hash." msgstr "بروز خطا در محاسبه هش نهایی" #: ps/ModIo.cpp:573 msgid "Failed to verify signature." msgstr "بروز خطا در تایید امضا" #: ps/SavedGame.cpp:142 #, c-format msgid "Saved game to '%s'" msgstr "بازی در '%s' ذخیره شد ." #: ps/scripting/JSInterface_Debug.cpp:87 msgid "custom build" msgstr "ساخت سفارشی" #: renderer/Renderer.cpp:614 renderer/Renderer.cpp:617 #: renderer/Renderer.cpp:754 renderer/Renderer.cpp:757 #, c-format msgid "Screenshot written to '%s'" msgstr "تصویر نمایشگر در '%s' ذخیره شد ." Index: ps/trunk/binaries/data/l10n/nl.engine.po =================================================================== --- ps/trunk/binaries/data/l10n/nl.engine.po (revision 26883) +++ ps/trunk/binaries/data/l10n/nl.engine.po (revision 26884) @@ -1,277 +1,277 @@ # Translation template for Pyrogenesis. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the Pyrogenesis project. # Translators: # rollieoo # Charon De Beukelaer # Ellen Roels # Freagarach # Jan Jasper de Kroon # Marijn Billiet # MathiasB # Michiel Franssen # niektb # tnt # Sander Deryckere # Stef Jansen # Spijker # Yannick Vanroy msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-01-07 08:19+0000\n" -"PO-Revision-Date: 2021-05-18 08:51+0000\n" -"Last-Translator: rollieoo\n" +"PO-Revision-Date: 2013-06-22 12:54+0000\n" +"Last-Translator: rollieoo, 2022\n" "Language-Team: Dutch (http://www.transifex.com/wildfire-games/0ad/language/nl/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: nl\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: graphics/CameraController.cpp:657 #, c-format msgid "Scroll speed increased to %.1f" msgstr "Scrollsnelheid toegenomen tot %.1f" #: graphics/CameraController.cpp:663 #, c-format msgid "Scroll speed decreased to %.1f" msgstr "Scrollsnelheid afgenomen tot %.1f" #: graphics/CameraController.cpp:670 #, c-format msgid "Rotate speed increased to X=%.3f, Y=%.3f" msgstr "Rotatiesnelheid toegenomen tot X=%.3f, Y=%.3f" #: graphics/CameraController.cpp:677 #, c-format msgid "Rotate speed decreased to X=%.3f, Y=%.3f" msgstr "Rotatiesnelheid afgenomen tot X=%.3f, Y=%.3f" #: graphics/CameraController.cpp:683 #, c-format msgid "Zoom speed increased to %.1f" msgstr "Zoomsnelheid toegenomen tot %.1f" #: graphics/CameraController.cpp:689 #, c-format msgid "Zoom speed decreased to %.1f" msgstr "Zoomsnelheid afgenomen tot %.1f" #: i18n/L10n.cpp:308 msgid "Long strings" msgstr "Lange teksten" #: lobby/XmppClient.cpp:1024 msgid "unknown subtype (see logs)" msgstr "Onbekend subtype (zie logboek)" #: lobby/XmppClient.cpp:1355 msgid "The certificate is not trusted." -msgstr "Het certificaat is niet vertrouwd." +msgstr "Het is geen vertrouwd certificaat." #: lobby/XmppClient.cpp:1356 msgid "The certificate hasn't got a known issuer." msgstr "Het certificaat is niet uitgegeven door een bekende verstrekker." #: lobby/XmppClient.cpp:1357 msgid "The certificate has been revoked." msgstr "Het certificaat is ingetrokken." #: lobby/XmppClient.cpp:1358 msgid "The certificate has expired." msgstr "Het certificaat is verlopen." #: lobby/XmppClient.cpp:1359 msgid "The certificate is not yet active." msgstr "Het certificaat is nog niet actief." #: lobby/XmppClient.cpp:1360 msgid "The certificate has not been issued for the peer connected to." -msgstr "Het certificaat is niet verstrekt voor de partij waarmee je verbindt." +msgstr "Het certificaat is niet verstrekt voor de partij waarmee U verbindt." #: lobby/XmppClient.cpp:1361 msgid "The certificate signer is not a certificate authority." -msgstr "De ondertekenaar van het certificaat is geen gecertificeerde autoriteit." +msgstr "De ondertekenaar van het certificaat is geen certificatie-autoriteit." #: lobby/XmppClient.cpp:1383 lobby/XmppClient.cpp:1427 #: lobby/XmppClient.cpp:1466 msgid "Error" msgstr "Foutmelding" #: lobby/XmppClient.cpp:1386 lobby/XmppClient.cpp:1430 msgid "No error" msgstr "Geen foutmelding" #: lobby/XmppClient.cpp:1388 msgid "Player already logged in" msgstr "Speler is al ingelogd" #: lobby/XmppClient.cpp:1390 msgid "Forbidden" msgstr "Verboden" #: lobby/XmppClient.cpp:1392 msgid "Internal server error" msgstr "Interne server fout" #: lobby/XmppClient.cpp:1396 msgid "Not allowed" msgstr "Niet toegestaan" #: lobby/XmppClient.cpp:1397 msgid "Not authorized" msgstr "Niet bevoegd" #: lobby/XmppClient.cpp:1400 msgid "Recipient temporarily unavailable" msgstr "Ontvanger is tijdelijk niet beschikbaar" #: lobby/XmppClient.cpp:1402 msgid "Registration required" msgstr "Registratie vereist" #: lobby/XmppClient.cpp:1406 msgid "Service unavailable" msgstr "Service onbeschikbaar" #: lobby/XmppClient.cpp:1411 lobby/XmppClient.cpp:1450 msgid "Unknown error" msgstr "Onbekende foutmelding" #: lobby/XmppClient.cpp:1431 msgid "Stream error" -msgstr "Foutmelding systeem" +msgstr "Foutmelding stream" #: lobby/XmppClient.cpp:1432 msgid "The incoming stream version is unsupported" msgstr "De inkomende streamversie wordt niet ondersteund" #: lobby/XmppClient.cpp:1433 msgid "The stream has been closed by the server" msgstr "Het systeem is afgesloten door de server" #: lobby/XmppClient.cpp:1437 msgid "An I/O error occurred" msgstr "Er is een I/O fout opgetreden" #: lobby/XmppClient.cpp:1439 msgid "The connection was refused by the server" msgstr "De verbinding is geweigerd door de server" #: lobby/XmppClient.cpp:1440 msgid "Resolving the server's hostname failed" msgstr "Het ophalen van de server hostname is mislukt" #: lobby/XmppClient.cpp:1441 msgid "This system is out of memory" msgstr "Dit systeem heeft geen geheugen meer over" #: lobby/XmppClient.cpp:1443 msgid "" "The server's certificate could not be verified or the TLS handshake did not " "complete successfully" msgstr "Het certificaat van de server kan niet worden geverifieerd of de TLS handshake is niet succesvol voltooid" #: lobby/XmppClient.cpp:1444 msgid "The server did not offer required TLS encryption" -msgstr "De server biedt niet de juiste TLS beveiliging" +msgstr "De server biedt niet de vereiste TLS encryptie" #: lobby/XmppClient.cpp:1446 msgid "Authentication failed. Incorrect password or account does not exist" msgstr "Verificatie mislukt. Verkeerd wachtwoord of de gebruiker bestaat niet" #: lobby/XmppClient.cpp:1447 msgid "The user or system requested a disconnect" -msgstr "De gebruiker of het systeem vroeg om de verbinding te verbreken" +msgstr "De gebruiker of het systeem vroeg de verbinding te verbreken" #: lobby/XmppClient.cpp:1448 msgid "There is no active connection" msgstr "Er is geen actieve verbinding" #: lobby/XmppClient.cpp:1469 msgid "Your account has been successfully registered" msgstr "Uw account is succesvol geregistreerd" #: lobby/XmppClient.cpp:1470 msgid "Not all necessary information provided" msgstr "Niet alle noodzakelijke informatie is aanwezig" #: lobby/XmppClient.cpp:1471 msgid "Username already exists" msgstr "Gebruikersnaam bestaat al" #: ps/Mod.cpp:82 #, c-format msgid "" "Could not write external mod.json for zipped mod '%s'. The mod should be " "reinstalled." -msgstr "De externe mod '%s' kon niet uitgepakt worden. Installeer de mod opnieuw." +msgstr "De ingepakte mod '%s' kon niet opgeslagen worden. Installeer de mod opnieuw." #: ps/ModIo.cpp:264 #, c-format msgid "Failure while starting querying for game id. Error: %s; %s." msgstr "Fout tijdens het ophalen van het spel id. Fout:%s; %s." #: ps/ModIo.cpp:294 #, c-format msgid "Failure while starting querying for mods. Error: %s; %s." msgstr "Fout tijdens het ophalen van de lijst met mods. Fout: %s; %s." #: ps/ModIo.cpp:320 #, c-format msgid "Could not create mod directory: %s." msgstr "Kon geen mod folder aanmaken: %s." #: ps/ModIo.cpp:345 #, c-format msgid "Could not open temporary file for mod download: %s." msgstr "Kon geen tijdelijk bestand aanmaken voor het downloaden van de mod: %s." #: ps/ModIo.cpp:355 #, c-format msgid "Failed to start the download. Error: %s; %s." msgstr "Fout tijdens het starten van de download. Fout: %s; %s." #: ps/ModIo.cpp:400 #, c-format msgid "Asynchronous download failure: %s, %s." -msgstr "Asynchroon downloaden gefaald: %s, %s." +msgstr "Asynchroon downloaden mislukt: %s, %s." #: ps/ModIo.cpp:428 #, c-format msgid "Download failure. Server response: %s; %s." -msgstr "Downloaden gefaald. Server respons: %s, %s." +msgstr "Downloaden mislukt. Server respons: %s, %s." #: ps/ModIo.cpp:534 msgid "Mismatched filesize." msgstr "Bestandsgrootte is niet gelijk" #: ps/ModIo.cpp:552 #, c-format msgid "Invalid file. Expected md5 %s, got %s." msgstr "Ongeldig bestand. Verwacht MD5 hash %s, maar kreeg %s." #: ps/ModIo.cpp:567 msgid "Failed to compute final hash." -msgstr "Niet geslaagd om de hash code te berekenen." +msgstr "Kon de hash code niet berekenen." #: ps/ModIo.cpp:573 msgid "Failed to verify signature." -msgstr "Niet geslaagd om de handtekening te controleren." +msgstr "Kon de handtekening niet controleren." #: ps/SavedGame.cpp:142 #, c-format msgid "Saved game to '%s'" msgstr "Spel opgeslagen als \"%s\"" #: ps/scripting/JSInterface_Debug.cpp:87 msgid "custom build" msgstr "op maat gemaakt" #: renderer/Renderer.cpp:614 renderer/Renderer.cpp:617 #: renderer/Renderer.cpp:754 renderer/Renderer.cpp:757 #, c-format msgid "Screenshot written to '%s'" msgstr "Screenshot opgeslagen als \"%s\"" Index: ps/trunk/binaries/data/mods/mod/l10n/ast.mod-selector.po =================================================================== --- ps/trunk/binaries/data/mods/mod/l10n/ast.mod-selector.po (revision 26883) +++ ps/trunk/binaries/data/mods/mod/l10n/ast.mod-selector.po (revision 26884) @@ -1,537 +1,537 @@ # Translation template for Pyrogenesis - Mod Selector. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the Pyrogenesis - Mod Selector # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-09-20 07:08+0000\n" "PO-Revision-Date: 2014-09-12 20:06+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/common/functions_msgbox.js:25 #, javascript-format msgid "" "Opening %(url)s\n" " in default web browser. Please wait…" msgstr "Abriendo %(url)s\n no navigador predefinidu. Spera por favor…" #: gui/common/functions_msgbox.js:28 msgid "Opening page" msgstr "Abriendo la págïna" #: gui/common/l10n.js:9 msgctxt "filesize unit" msgid "B" msgstr "B" #: gui/common/l10n.js:10 msgctxt "filesize unit" msgid "KiB" msgstr "KiB" #: gui/common/l10n.js:11 msgctxt "filesize unit" msgid "MiB" msgstr "MiB" #: gui/common/l10n.js:12 msgctxt "filesize unit" msgid "GiB" msgstr "GiB" #. Translation: For example: 123.4 KiB #: gui/common/l10n.js:33 #, javascript-format msgid "%(filesize)s %(unit)s" msgstr "%(filesize)s %(unit)s" #. Translation: Time-format string. See http://userguide.icu- #. project.org/formatparse/datetime #. for a guide to the meaning of the letters. #: gui/common/l10n.js:46 msgid "mm:ss" msgstr "mm:ss" #: gui/common/l10n.js:46 msgid "HH:mm:ss" msgstr "HH:mm:ss" #: gui/common/l10n.js:143 msgctxt "enumeration" msgid ", " msgstr ", " #: gui/common/mod.js:20 #, javascript-format msgctxt "Mod comparison" msgid "%(mod)s (%(version)s)" msgstr "%(mod)s (%(version)s)" #: gui/common/mod.js:31 msgid ", " msgstr ", " #: gui/common/mod.js:39 #, javascript-format msgctxt "Mod comparison" msgid "Required: %(mods)s" msgstr "Requisitos: %(mods)s" #: gui/common/mod.js:41 #, javascript-format msgctxt "Mod comparison" msgid "Active: %(mods)s" msgstr "Activos: %(mods)s" #: gui/incompatible_mods/incompatible_mods.txt:1 msgid "" "[font=\"sans-bold-20\"]You tried to start the game with incompatible or " "missing mods![/font]" msgstr "[font=\"sans-bold-20\"]¡Intentæsti iniciar una partida cun modificaçones incompatibles ou disapahecidæs![/font]" #: gui/incompatible_mods/incompatible_mods.txt:2 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/incompatible_mods/incompatible_mods.txt:3 msgid "" "Solve the compatibility issue by disabling invalid mods or enabling required" " dependencies. You can then save & start the game." msgstr "Egua l problema de compatibilidá disactivando modificaçones inválidæs ou activando dependenciæs precisæs. Lhœw puœdes guardar & inicia’ la partida." #: gui/incompatible_mods/incompatible_mods.txt:5 msgid "" "Incompatible mods will appear in red in the list of enabled mods (bottom " "panel). Dependencies can be added by enabling them in the upper panel." msgstr "Læs modificaçones incompatibles amuœstræn-se n coloraho nel índiz de modificaçones activæs (quadro inferior). Læs dependenciæs puœdes addicionallæs activando-llæs in quadro superior." #: gui/incompatible_mods/incompatible_mods.txt:6 msgid "[/font]" msgstr "[/font]" #: gui/incompatible_mods/incompatible_mods.xml:(caption):12 msgid "Incompatible mods" msgstr "Modificaçones incompatibles" #: gui/incompatible_mods/incompatible_mods.xml:(caption):19 msgid "Ok" msgstr "Acceitar" #: gui/modio/Disclaimer.txt:1 msgid "0 A.D. Empires Ascendant mod.io Disclaimer" msgstr "Discargu de responsabilidá de l mod.io de 0 A.D. Empires Ascendant" #: gui/modio/Disclaimer.txt:3 msgid "Document Date: 2018-10-12" msgstr "Data de l documento: 2018-10-12" #: gui/modio/Disclaimer.txt:5 msgid "You are about to connect to the mod.io online service." msgstr "Stas a piques de connectate cuno servicio na rede de mod.io." #: gui/modio/Disclaimer.txt:6 msgid "" "This service provides an easy way to download and install community-made " "mods and is provided by DBolical Pty Ltd, the company behind IndieDB and " "ModDB." msgstr "Esti servicio apurre un modu sinzielhu de baxar & installar modificaçones fheithæs pola communidá & ye provisto por DBolical Pty Ltd, la compaña de tras d’IndieDb & ModDB." #: gui/modio/Disclaimer.txt:7 msgid "The service is for users age 13 and over." msgstr "El servicio ye par usuarios de 13 anhos d’edá pa riba." #: gui/modio/Disclaimer.txt:9 msgid "" "Wildfire Games has taken care to make this connection secure and reviewed " "the mods for security flaws, but cannot guarantee that this does not pose " "any risks." msgstr "Wildfire Games tien puœsto procuru n fhazer esta connexion segura & examinaho læs modificaçones pa detectar falhos de segurança, inda que nun puœde assegurar que nun supponga dal riesgu." #: gui/modio/Disclaimer.txt:11 msgid "" "By using the service, you understand that mod.io's Terms of Use and Privacy " "Policy apply and that Wildfire Games is not liable for any damages resulting" " from this service." msgstr "Al usar esti servicio, percanciæs que los Términos d’usu & la Política de privacidá de mod.io s’applicæn & que Wildfire Games non se fhaz responsable de qualquiera perda que resulte d’esti servicio." #: gui/modio/modio.js:80 #, javascript-format msgctxt "mod.io error message" msgid "" "Game ID could not be retrieved.\n" "\n" "%(technicalDetails)s" -msgstr "Nun pudo recuperase la identificaçon de l trebeyu.\n\n%(technicalDetails)s" +msgstr "Nun pudo recuperase la identificaçon de l xhuœw.\n\n%(technicalDetails)s" #: gui/modio/modio.js:83 msgctxt "mod.io error message" msgid "Initialization Error" msgstr "Error d’iniciaçon" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 msgid "Retry" msgstr "Volver intentar" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 #: gui/modio/modio.js:117 msgid "Abort" msgstr "Abortar" #: gui/modio/modio.js:91 #, javascript-format msgctxt "mod.io error message" msgid "" "Mod List could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "Nun pudo recuperase l índiz de modificaçones.\n\n%(technicalDetails)s" #: gui/modio/modio.js:94 msgctxt "mod.io error message" msgid "Fetch Error" msgstr "Error de recuperaçon" #: gui/modio/modio.js:102 #, javascript-format msgctxt "mod.io error message" msgid "" "File download failed.\n" "\n" "%(technicalDetails)s" msgstr "Nun pudo baxase l archivo.\n\n%(technicalDetails)s" #: gui/modio/modio.js:105 msgctxt "mod.io error message" msgid "Download Error" msgstr "Error de baxada" #: gui/modio/modio.js:113 #, javascript-format msgctxt "mod.io error message" msgid "" "File verification error.\n" "\n" "%(technicalDetails)s" msgstr "Error de verificaçon d’archivos.\n\n%(technicalDetails)s" #: gui/modio/modio.js:116 msgctxt "mod.io error message" msgid "Verification Error" msgstr "Error de verificaçon" #: gui/modio/modio.js:133 msgid "Initializing mod.io interface." msgstr "Iniciando l quadro de mandu de mod.io." #: gui/modio/modio.js:134 msgid "Initializing" msgstr "Iniciando" #: gui/modio/modio.js:136 gui/modmod/modmod.xml:(caption):197 msgid "Cancel" msgstr "Incaboxar" #: gui/modio/modio.js:223 #, javascript-format msgid "Invalid mod: %(error)s" msgstr "Modificaçon inválida: %(error)s" #: gui/modio/modio.js:246 msgid "Fetching and updating list of available mods." msgstr "Recuperando & anovando l repertorio de modificaçones disponibles." #: gui/modio/modio.js:247 msgid "Updating" msgstr "Anovando" #: gui/modio/modio.js:249 msgid "Cancel Update" msgstr "Incaboxa’ l anovaçon" #: gui/modio/modio.js:265 #, javascript-format msgid "Downloading “%(modname)s”" msgstr "Baxando “%(modname)s”" #: gui/modio/modio.js:268 msgid "Downloading" msgstr "Baxando" #: gui/modio/modio.js:270 msgid "Cancel Download" msgstr "Incaboxa’ la baxada" #. Translation: Mod file download indicator. Current size over expected final #. size, with #. percentage complete. #: gui/modio/modio.js:337 #, javascript-format msgid "%(current)s / %(total)s (%(percent)s%%)" msgstr "%(current)s / %(total)s (%(percent)s%%)" #. Translation: Mod file download status message. #: gui/modio/modio.js:347 #, javascript-format msgid "" "Time Elapsed: %(elapsed)s\n" "Estimated Time Remaining: %(remaining)s\n" "Average Speed: %(avgSpeed)s" msgstr "Tiempu decurrido: %(elapsed)s\nTiempu restante: %(remaining)s\nVelocidá media: %(avgSpeed)s" #: gui/modio/modio.js:349 msgid "∞" msgstr "∞" #. Translation: Average download speed, used to give the user a very rough and #. naive idea of #. the download time. For example: 123.4 KiB/s #: gui/modio/modio.js:351 #, javascript-format msgid "%(number)s %(unit)s/s" msgstr "%(number)s %(unit)s/s" #: gui/modio/modio.xml:(caption):18 msgid "mod.io Mods" msgstr "Modificaçones de mod.io" #: gui/modio/modio.xml:(caption):25 gui/modmod/modmod.xml:(caption):70 msgid "Available Mods" msgstr "Modificaçones disponibles" #: gui/modio/modio.xml:(caption):82 msgid "Filter valid mods" msgstr "Penheira’ læs modificaçones válidæs" #: gui/modio/modio.xml:(caption):88 msgid "Back" msgstr "A tras" #: gui/modio/modio.xml:(caption):93 msgid "Refresh List" msgstr "Actualiza’l repertorio" #: gui/modio/modio.xml:(caption):98 msgid "Download" msgstr "Baxar" #: gui/modio/modio.xml:(heading):54 gui/modmod/modmod.xml:(heading):90 #: gui/modmod/modmod.xml:(heading):131 msgid "Name" msgstr "Nome" #: gui/modio/modio.xml:(heading):57 gui/modmod/modmod.xml:(heading):93 #: gui/modmod/modmod.xml:(heading):134 msgid "Version" msgstr "Version" #: gui/modio/modio.xml:(heading):60 gui/modmod/modmod.xml:(heading):99 #: gui/modmod/modmod.xml:(heading):140 msgid "Mod Label" msgstr "Rótulu" #: gui/modio/modio.xml:(heading):63 msgid "File Size" msgstr "Grandura de l archivo" #: gui/modio/modio.xml:(heading):66 gui/modmod/modmod.xml:(heading):102 #: gui/modmod/modmod.xml:(heading):143 msgid "Dependencies" msgstr "Dependenciæs" #: gui/modio/modio.xml:(placeholder_text):35 msgctxt "placeholder text for input field to filter mods" msgid "Filter" msgstr "Penheira" #: gui/modmod/help/help.txt:1 msgid "" "0 A.D. is designed to be easily modded. Mods are distributed in the form of " ".pyromod files, which can be opened like .zip files." msgstr "0 A.D. sta deseñau pa ser fácile de modificar. Læs modificaçones reparten-se n fhorma d’archivos .pyromod, que puœdes abrir cumo archivos ZIP." #: gui/modmod/help/help.txt:3 msgid "" "In order to install a mod, just open the file with 0 A.D. (either double-" "click on the file and choose to open it with the game, or run \"pyrogenesis " "file.pyromod\" in a terminal). The mod will then be available in the mod " "selector. You can enable it and disable it at will. You can delete the mod " "manually using your file browser if needed (see " "https://trac.wildfiregames.com/wiki/GameDataPaths)." -msgstr "Pa installar modificaçones, simplemente abri l archivo cun 0 A.D. (ou picando duês vezes n archivo & abriendo-llo cuno trebeyu ou executando “pyrogenesis file.pyromod” in terminal). Intos la modificaçon vaî star disponible no selector de modificaçones. Puœdes activalla ou disactivalla cumo quieras. Si se precisa, tamien puœdes eliminalla manualmente usando l gëstor d’archivos (ver https://trac.wildfiregames.com/wiki/GameDataPaths)." +msgstr "Pa installar modificaçones, simplemente abri l archivo cun 0 A.D. (ou picando duês vezes n archivo & abriendo-llo cuno xhuœw ou executando “pyrogenesis file.pyromod” in terminal). Intos la modificaçon vaî star disponible no selector de modificaçones. Puœdes activalla ou disactivalla cumo quieras. Si se precisa, tamien puœdes eliminalla manualmente usando l gëstor d’archivos (ver https://trac.wildfiregames.com/wiki/GameDataPaths)." #: gui/modmod/help/help.txt:5 msgid "" "For more information about modding the game, see the Modding Guide online " "(click the Modding Guide button below)." -msgstr "Par mas informaçon subre la modificaçon de l trebeyu, vei la Guía de modificaçon na rede (pica no boton “Guía de modificaçon” n baxo)." +msgstr "Par mas informaçon subre la modificaçon de l xhuœw, vei la Guía de modificaçon na rede (pica no boton “Guía de modificaçon” n baxo)." #: gui/modmod/help/help.txt:7 msgid "" "The mod.io service is developed by DBolical, the company behind IndieDB and " "ModDB. Those websites have spread the word about 0 A.D. and other indie " "projects for a long time! Today, mod.io allows us to list and download all " "the mods that were verified by the team. Click \"Download Mods\" to try it " "out and install some!" msgstr "El servicio de mod.io disindolrca-llo DBolical, la compaña de tras d’IndieDB & ModDB. ¡Ha quanto ya q’essos sitios na rede lhevæn spardiendo annunciæs de 0 A.D. & outros proiectos indie! Wœy mod.io nos permitte recoyer & baxar todelæs modificaçones verificadæs pol personal. ¡Pica n “Baxar modificaçones” pa proballo & installar delhæs!" #: gui/modmod/help/help.xml:(caption):13 msgid "Pyrogenesis Mod Selector" msgstr "Selector de modificaçones Pyrogenesis" #: gui/modmod/help/help.xml:(caption):21 msgid "Close" msgstr "Cerrar" #: gui/modmod/help/help.xml:(caption):25 msgid "Modding Guide" msgstr "Guía de modificaçon" #: gui/modmod/help/help.xml:(caption):29 msgid "Visit mod.io" msgstr "Visitar mod.io" #: gui/modmod/modmod.js:67 msgid "This mod does not exist" msgstr "Esta modificaçon nun existe" #: gui/modmod/modmod.js:152 gui/modmod/modmod.js:449 msgctxt "mod activation" msgid "Enable" msgstr "Activar" #: gui/modmod/modmod.js:168 msgid "Dependencies not met" msgstr "Non se cumplren læs dependenciæs" #: gui/modmod/modmod.js:450 msgctxt "mod activation" msgid "Disable" msgstr "Disactivar" #: gui/modmod/modmod.js:458 msgid "No mod has been selected." msgstr "Non se scoyîu modificaçon dala." #: gui/modmod/modmod.js:461 msgid "Enable at least 0ad mod" msgstr "Activar pelo ménos 0ad mod" #: gui/modmod/modmod.xml:(caption):12 msgid "Modifications" msgstr "Modificaçones" #: gui/modmod/modmod.xml:(caption):37 msgid "Negate" msgstr "Annullar" #: gui/modmod/modmod.xml:(caption):51 msgid "Filter compatible" msgstr "Penheirar por compatibilidá" #: gui/modmod/modmod.xml:(caption):63 msgid "Description" msgstr "Descripçon" #: gui/modmod/modmod.xml:(caption):114 msgid "Enabled Mods" msgstr "Modificaçones activæs" #: gui/modmod/modmod.xml:(caption):183 msgid "Visit Website" msgstr "Visita’l sitiu na rede" #: gui/modmod/modmod.xml:(caption):192 msgid "Quit" msgstr "Salir" #: gui/modmod/modmod.xml:(caption):202 msgid "Help" msgstr "Adiuda" #: gui/modmod/modmod.xml:(caption):207 msgid "Download Mods" msgstr "Baxar modificaçones" #: gui/modmod/modmod.xml:(caption):212 msgid "Save Configuration" msgstr "Guarda’ la configuraçon" #: gui/modmod/modmod.xml:(caption):217 msgid "Save and Restart" msgstr "Guardar & volver intamar" #: gui/modmod/modmod.xml:(heading):96 gui/modmod/modmod.xml:(heading):137 msgid "(Folder)" msgstr "(Subdirectoriu)" #: gui/modmod/modmod.xml:(heading):105 gui/modmod/modmod.xml:(heading):146 msgid "Website" msgstr "Sitiu na rede" #: gui/modmod/modmod.xml:(placeholder_text):24 msgid "Filter" msgstr "Penheira" #: gui/modmod/modmod.xml:(tooltip):115 msgid "" "Enabled mods are loaded from top to bottom. Mods loaded later might " "overwrite settings of mods loaded earlier. It is advisable to have more " "complex mods loaded last. Use the arrows on the right to change the loading " "order." msgstr "Læs modificaçones activæs cargæn-se de riba a baxo. Læs postreiræs in cargase puœden subrescribi’ los axhustes de læs primeiræs. Aconseya-se, pœs, carga’ læs modificaçones mas complexæs a la fin. Gasta læs flretsæs a mandreitha par camuda’l orde de carga." #: gui/modmod/modmod.xml:(tooltip):161 gui/modmod/modmod.xml:(tooltip):175 msgid "" "Change the order in which mods are launched. This should match the mods " "dependencies." msgstr "Camuda’l orde n que se lhançæn læs modificaçones. Esti ha concasar cun læs suês dependenciæs." #: gui/modmod/modmodio.js:5 msgid "Disclaimer" msgstr "Discargu de responsabilidá" #: gui/modmod/modmodio.js:12 msgid "mod.io Terms" msgstr "Términos de mod.io" #: gui/modmod/modmodio.js:16 msgid "mod.io Privacy Policy" msgstr "Política de privacidá de mod.io" #: gui/msgbox/msgbox.js:25 msgid "OK" msgstr "Acceitar" #. Translation: Label of a button that when pressed opens the Terms and #. Conditions in the #. default webbrowser. #: gui/termsdialog/termsdialog.js:30 msgid "View online" msgstr "Ver na rede" #: gui/termsdialog/termsdialog.js:38 #, javascript-format msgid "Open %(url)s in the browser." msgstr "Abrir %(url)s in navigador." #: gui/termsdialog/termsdialog.xml:(caption):15 msgid "Language" msgstr "Lhingua" #: gui/termsdialog/termsdialog.xml:(caption):33 msgid "Decline" msgstr "Declinar" #: gui/termsdialog/termsdialog.xml:(caption):38 msgid "Accept" msgstr "Acceitar" Index: ps/trunk/binaries/data/mods/mod/l10n/nl.mod-selector.po =================================================================== --- ps/trunk/binaries/data/mods/mod/l10n/nl.mod-selector.po (revision 26883) +++ ps/trunk/binaries/data/mods/mod/l10n/nl.mod-selector.po (revision 26884) @@ -1,545 +1,545 @@ # Translation template for Pyrogenesis - Mod Selector. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the Pyrogenesis - Mod Selector # project. # Translators: # rollieoo # bb # Dig Dug # Freagarach # Marijn Billiet # Michiel # niektb # Piers T # Sam Crauwels # Sander Deryckere msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-09-20 07:08+0000\n" -"PO-Revision-Date: 2021-09-21 15:34+0000\n" -"Last-Translator: rollieoo\n" +"PO-Revision-Date: 2014-09-12 20:06+0000\n" +"Last-Translator: rollieoo, 2021-2022\n" "Language-Team: Dutch (http://www.transifex.com/wildfire-games/0ad/language/nl/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: nl\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/common/functions_msgbox.js:25 #, javascript-format msgid "" "Opening %(url)s\n" " in default web browser. Please wait…" -msgstr "Opent %(url)s\nin web browser. Een moment..." +msgstr "Opent %(url)s\nin webbrowser. Een moment..." #: gui/common/functions_msgbox.js:28 msgid "Opening page" msgstr "Pagina wordt geopend" #: gui/common/l10n.js:9 msgctxt "filesize unit" msgid "B" msgstr "B" #: gui/common/l10n.js:10 msgctxt "filesize unit" msgid "KiB" -msgstr "KiB" +msgstr "KB" #: gui/common/l10n.js:11 msgctxt "filesize unit" msgid "MiB" -msgstr "MiB" +msgstr "MB" #: gui/common/l10n.js:12 msgctxt "filesize unit" msgid "GiB" -msgstr "GiB" +msgstr "GB" #. Translation: For example: 123.4 KiB #: gui/common/l10n.js:33 #, javascript-format msgid "%(filesize)s %(unit)s" msgstr "%(filesize)s %(unit)s" #. Translation: Time-format string. See http://userguide.icu- #. project.org/formatparse/datetime #. for a guide to the meaning of the letters. #: gui/common/l10n.js:46 msgid "mm:ss" msgstr "mm:ss" #: gui/common/l10n.js:46 msgid "HH:mm:ss" msgstr "HH:mm:ss" #: gui/common/l10n.js:143 msgctxt "enumeration" msgid ", " msgstr "," #: gui/common/mod.js:20 #, javascript-format msgctxt "Mod comparison" msgid "%(mod)s (%(version)s)" msgstr "%(mod)s (%(version)s)" #: gui/common/mod.js:31 msgid ", " msgstr "," #: gui/common/mod.js:39 #, javascript-format msgctxt "Mod comparison" msgid "Required: %(mods)s" -msgstr "Vereist %(mods)s" +msgstr "Vereist: %(mods)s" #: gui/common/mod.js:41 #, javascript-format msgctxt "Mod comparison" msgid "Active: %(mods)s" msgstr "Actief: %(mods)s" #: gui/incompatible_mods/incompatible_mods.txt:1 msgid "" "[font=\"sans-bold-20\"]You tried to start the game with incompatible or " "missing mods![/font]" msgstr "[font=\"sans-bold-20\"]U probeert een spel te starten met niet-compatibele of ontbrekende mods![/font]" #: gui/incompatible_mods/incompatible_mods.txt:2 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/incompatible_mods/incompatible_mods.txt:3 msgid "" "Solve the compatibility issue by disabling invalid mods or enabling required" " dependencies. You can then save & start the game." msgstr "Verhelp de compatibiliteitsproblemen door de ongeldige mods uit te schakelen of de vereiste afhankelijkheden in te schakelen. Eerst dan kunt u dit opslaan en het spel herstarten." #: gui/incompatible_mods/incompatible_mods.txt:5 msgid "" "Incompatible mods will appear in red in the list of enabled mods (bottom " "panel). Dependencies can be added by enabling them in the upper panel." msgstr "Niet-compatibele mods kleuren rood in de lijst met ingeschakelde mods (onderste veld). Afhankelijkheden kunnen worden toegevoegd door ze in te schakelen in het bovenste veld." #: gui/incompatible_mods/incompatible_mods.txt:6 msgid "[/font]" msgstr "[/font]" #: gui/incompatible_mods/incompatible_mods.xml:(caption):12 msgid "Incompatible mods" msgstr "Onverenigbare modificaties" #: gui/incompatible_mods/incompatible_mods.xml:(caption):19 msgid "Ok" msgstr "Oké" #: gui/modio/Disclaimer.txt:1 msgid "0 A.D. Empires Ascendant mod.io Disclaimer" -msgstr "0 A.D. Empires Ascendant mod.io vrijwaring" +msgstr "0 A.D. Empires Ascendant mod.io Vrijwaring" #: gui/modio/Disclaimer.txt:3 msgid "Document Date: 2018-10-12" msgstr "Dokument Datum: 2018-10-12" #: gui/modio/Disclaimer.txt:5 msgid "You are about to connect to the mod.io online service." msgstr "U staat op het punt om te verbinden met de mod.io online service." #: gui/modio/Disclaimer.txt:6 msgid "" "This service provides an easy way to download and install community-made " "mods and is provided by DBolical Pty Ltd, the company behind IndieDB and " "ModDB." msgstr "Deze service biedt een gemakkelijke manier om door de gemeenschap gemaakte modificaties te downloaden en te installeren. Dit wordt u aangeboden door DBolical Pty Ltd, het bedrijf achter IndieDB en ModDB." #: gui/modio/Disclaimer.txt:7 msgid "The service is for users age 13 and over." msgstr "Deze service is voor gebruikers ouder dan 13 jaar." #: gui/modio/Disclaimer.txt:9 msgid "" "Wildfire Games has taken care to make this connection secure and reviewed " "the mods for security flaws, but cannot guarantee that this does not pose " "any risks." msgstr "Wildfire Games heeft maatregelen genomen om de verbinding beveiligd te maken en heeft de modificaties geïnspecteerd op beveiligingslekken, doch kan niet garanderen dat er geen enkel risico aan het gebruik verbonden is." #: gui/modio/Disclaimer.txt:11 msgid "" "By using the service, you understand that mod.io's Terms of Use and Privacy " "Policy apply and that Wildfire Games is not liable for any damages resulting" " from this service." -msgstr "Door gebruik te maken van de service begrijp je dat de Algemene Voorwaarden en het Privacy Beleid van mod.io van toepassing zijn en dat Wildfire Games niet aansprakelijk is voor enige schade veroorzaakt door deze service." +msgstr "Door gebruik te maken van de service begrijpt U dat de Algemene Voorwaarden en het Privacy Beleid van mod.io van toepassing zijn en dat Wildfire Games niet aansprakelijk is voor enige schade veroorzaakt door deze service." #: gui/modio/modio.js:80 #, javascript-format msgctxt "mod.io error message" msgid "" "Game ID could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "Spel ID kan niet worden opgehaald.\n\n%(technicalDetails)s" #: gui/modio/modio.js:83 msgctxt "mod.io error message" msgid "Initialization Error" msgstr "Initialisatie fout" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 msgid "Retry" msgstr "Opnieuw" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 #: gui/modio/modio.js:117 msgid "Abort" msgstr "Stop" #: gui/modio/modio.js:91 #, javascript-format msgctxt "mod.io error message" msgid "" "Mod List could not be retrieved.\n" "\n" "%(technicalDetails)s" -msgstr "Mod Lijst kon niet worden opgehaald.\n\n%(technicalDetails)s" +msgstr "Mod lijst kon niet worden opgehaald.\n\n%(technicalDetails)s" #: gui/modio/modio.js:94 msgctxt "mod.io error message" msgid "Fetch Error" -msgstr "Ophaal Fout" +msgstr "Ophaal fout" #: gui/modio/modio.js:102 #, javascript-format msgctxt "mod.io error message" msgid "" "File download failed.\n" "\n" "%(technicalDetails)s" -msgstr "Bestand downloaden gefaald.\n\n%(technicalDetails)s" +msgstr "Bestand downloaden mislukt.\n\n%(technicalDetails)s" #: gui/modio/modio.js:105 msgctxt "mod.io error message" msgid "Download Error" -msgstr "Download Fout" +msgstr "Download fout" #: gui/modio/modio.js:113 #, javascript-format msgctxt "mod.io error message" msgid "" "File verification error.\n" "\n" "%(technicalDetails)s" msgstr "Bestandsverificatie fout.\n\n%(technicalDetails)s" #: gui/modio/modio.js:116 msgctxt "mod.io error message" msgid "Verification Error" -msgstr "Verificatie Fout" +msgstr "Verificatie fout" #: gui/modio/modio.js:133 msgid "Initializing mod.io interface." msgstr "Initialiseer mod.io interface." #: gui/modio/modio.js:134 msgid "Initializing" msgstr "Initialiseren" #: gui/modio/modio.js:136 gui/modmod/modmod.xml:(caption):197 msgid "Cancel" msgstr "Annuleren" #: gui/modio/modio.js:223 #, javascript-format msgid "Invalid mod: %(error)s" msgstr "Ongeldige mod: %(error)s" #: gui/modio/modio.js:246 msgid "Fetching and updating list of available mods." msgstr "Ophalen en bijwerken van de lijst met beschikbare modificaties." #: gui/modio/modio.js:247 msgid "Updating" msgstr "Updating" #: gui/modio/modio.js:249 msgid "Cancel Update" -msgstr "Stop Update" +msgstr "Stop update" #: gui/modio/modio.js:265 #, javascript-format msgid "Downloading “%(modname)s”" -msgstr "Downloading \"%(modname)s\"" +msgstr "Downloaden “%(modname)s”" #: gui/modio/modio.js:268 msgid "Downloading" -msgstr "Downloading" +msgstr "Downloaden" #: gui/modio/modio.js:270 msgid "Cancel Download" -msgstr "Stop Download" +msgstr "Stop download" #. Translation: Mod file download indicator. Current size over expected final #. size, with #. percentage complete. #: gui/modio/modio.js:337 #, javascript-format msgid "%(current)s / %(total)s (%(percent)s%%)" msgstr "%(current)s /%(total)s (%(percent)s%%)" #. Translation: Mod file download status message. #: gui/modio/modio.js:347 #, javascript-format msgid "" "Time Elapsed: %(elapsed)s\n" "Estimated Time Remaining: %(remaining)s\n" "Average Speed: %(avgSpeed)s" -msgstr "Verstreken tijd: %(elapsed)s\nGeschatte resterende tijd: %(remaining)s\nGemiddelde Snelheid: %(avgSpeed)s" +msgstr "Verstreken tijd: %(elapsed)s\nGeschatte resterende tijd: %(remaining)s\nGemiddelde snelheid: %(avgSpeed)s" #: gui/modio/modio.js:349 msgid "∞" msgstr "∞" #. Translation: Average download speed, used to give the user a very rough and #. naive idea of #. the download time. For example: 123.4 KiB/s #: gui/modio/modio.js:351 #, javascript-format msgid "%(number)s %(unit)s/s" msgstr "%(number)s %(unit)s/s" #: gui/modio/modio.xml:(caption):18 msgid "mod.io Mods" -msgstr "mod.io Mods" +msgstr "mod.io mods" #: gui/modio/modio.xml:(caption):25 gui/modmod/modmod.xml:(caption):70 msgid "Available Mods" msgstr "Beschikbare Mods" #: gui/modio/modio.xml:(caption):82 msgid "Filter valid mods" msgstr "Toon geschikte mods" #: gui/modio/modio.xml:(caption):88 msgid "Back" msgstr "Terug" #: gui/modio/modio.xml:(caption):93 msgid "Refresh List" msgstr "Herlaad lijst" #: gui/modio/modio.xml:(caption):98 msgid "Download" msgstr "Download" #: gui/modio/modio.xml:(heading):54 gui/modmod/modmod.xml:(heading):90 #: gui/modmod/modmod.xml:(heading):131 msgid "Name" msgstr "Naam" #: gui/modio/modio.xml:(heading):57 gui/modmod/modmod.xml:(heading):93 #: gui/modmod/modmod.xml:(heading):134 msgid "Version" msgstr "Versie" #: gui/modio/modio.xml:(heading):60 gui/modmod/modmod.xml:(heading):99 #: gui/modmod/modmod.xml:(heading):140 msgid "Mod Label" msgstr "Mod Label" #: gui/modio/modio.xml:(heading):63 msgid "File Size" msgstr "Bestandsgrootte" #: gui/modio/modio.xml:(heading):66 gui/modmod/modmod.xml:(heading):102 #: gui/modmod/modmod.xml:(heading):143 msgid "Dependencies" msgstr "Afhankelijkheden" #: gui/modio/modio.xml:(placeholder_text):35 msgctxt "placeholder text for input field to filter mods" msgid "Filter" msgstr "Filter" #: gui/modmod/help/help.txt:1 msgid "" "0 A.D. is designed to be easily modded. Mods are distributed in the form of " ".pyromod files, which can be opened like .zip files." -msgstr "0 A.D. is ontworpen om eenvoudig uitgebreid te worden. Mods worden verdeeld in de vorm van .pyromod bestanden, deze kunnen worden geopend als .zip bestanden." +msgstr "0 A.D. is ontworpen om eenvoudig uitgebreid te worden. Mods worden verspreid in de vorm van .pyromod bestanden, deze kunnen net zo worden geopend als .zip bestanden." #: gui/modmod/help/help.txt:3 msgid "" "In order to install a mod, just open the file with 0 A.D. (either double-" "click on the file and choose to open it with the game, or run \"pyrogenesis " "file.pyromod\" in a terminal). The mod will then be available in the mod " "selector. You can enable it and disable it at will. You can delete the mod " "manually using your file browser if needed (see " "https://trac.wildfiregames.com/wiki/GameDataPaths)." msgstr "Om een mod te installeren, open het bestand met 0 A.D. (door middel van dubbelklikken op het bestand en het te laten openen door het spel of door \"pyrogenesis file.pyromod\" te starten met de command prompt). De mod komt dan beschikbaar in het mod selectie scherm. De mod kan naar believen aan en uitgezet worden. U kunt een mod, indien noodzakelijk, handmatig verwijderen via de verkenner. (Zie: https://trac.wildfiregames.com/wiki/GameDataPaths)." #: gui/modmod/help/help.txt:5 msgid "" "For more information about modding the game, see the Modding Guide online " "(click the Modding Guide button below)." -msgstr "Voor meer informatie over modding, zie de Modding Handleiding online (Klik op de Modding Handleiding knop beneden)." +msgstr "Voor meer informatie over modding, zie de Modding Handleiding online (Klik op de Modding handleiding knop beneden)." #: gui/modmod/help/help.txt:7 msgid "" "The mod.io service is developed by DBolical, the company behind IndieDB and " "ModDB. Those websites have spread the word about 0 A.D. and other indie " "projects for a long time! Today, mod.io allows us to list and download all " "the mods that were verified by the team. Click \"Download Mods\" to try it " "out and install some!" -msgstr "De mod.io service is gemaakt door DBolical, het bedrijf achter IndieDB en ModDB. Deze websites ondersteunen 0 A.D. en andere indie projecten al voor een lange tijd! Nu staat mod.io ons toe alle door het team geverifieerde mods op te sommen en te downloaden. Klik \"Download Mods\" om het te proberen en installeer er een paar!" +msgstr "De mod.io service is gemaakt door DBolical, het bedrijf achter IndieDB en ModDB. Deze websites ondersteunen 0 A.D. en andere indie projecten al voor een lange tijd! Nu kunnen wij door mod.io alle door het team geverifieerde mods te tonen en te downloaden. Klik \"Download mods\" om het te proberen en installeer er een paar!" #: gui/modmod/help/help.xml:(caption):13 msgid "Pyrogenesis Mod Selector" -msgstr "Pyrogenesis Mod Selectie" +msgstr "Pyrogenesis mod selectie" #: gui/modmod/help/help.xml:(caption):21 msgid "Close" msgstr "Sluiten" #: gui/modmod/help/help.xml:(caption):25 msgid "Modding Guide" -msgstr "Modding Handleiding" +msgstr "Modding handleiding" #: gui/modmod/help/help.xml:(caption):29 msgid "Visit mod.io" msgstr "Bezoek mod.io" #: gui/modmod/modmod.js:67 msgid "This mod does not exist" msgstr "Deze mod bestaat niet" #: gui/modmod/modmod.js:152 gui/modmod/modmod.js:449 msgctxt "mod activation" msgid "Enable" msgstr "Activeer" #: gui/modmod/modmod.js:168 msgid "Dependencies not met" msgstr "Afhankelijkheden niet correct" #: gui/modmod/modmod.js:450 msgctxt "mod activation" msgid "Disable" msgstr "Schakel uit" #: gui/modmod/modmod.js:458 msgid "No mod has been selected." msgstr "Er is geen modificatie geselecteerd." #: gui/modmod/modmod.js:461 msgid "Enable at least 0ad mod" msgstr "Tenminste 0ad mod inschakelen" #: gui/modmod/modmod.xml:(caption):12 msgid "Modifications" msgstr "Aanpassingen" #: gui/modmod/modmod.xml:(caption):37 msgid "Negate" msgstr "Selectie omkeren" #: gui/modmod/modmod.xml:(caption):51 msgid "Filter compatible" -msgstr "Filter compatibelen" +msgstr "Filter compatibele mods" #: gui/modmod/modmod.xml:(caption):63 msgid "Description" msgstr "Omschrijving" #: gui/modmod/modmod.xml:(caption):114 msgid "Enabled Mods" msgstr "Geactiveerde Mods" #: gui/modmod/modmod.xml:(caption):183 msgid "Visit Website" msgstr "Bezoek de Website" #: gui/modmod/modmod.xml:(caption):192 msgid "Quit" msgstr "Stoppen" #: gui/modmod/modmod.xml:(caption):202 msgid "Help" msgstr "Help" #: gui/modmod/modmod.xml:(caption):207 msgid "Download Mods" -msgstr "Download Mods" +msgstr "Download mods" #: gui/modmod/modmod.xml:(caption):212 msgid "Save Configuration" msgstr "Configuratie Opslaan" #: gui/modmod/modmod.xml:(caption):217 msgid "Save and Restart" msgstr "Sla op en herstart" #: gui/modmod/modmod.xml:(heading):96 gui/modmod/modmod.xml:(heading):137 msgid "(Folder)" msgstr "(Map)" #: gui/modmod/modmod.xml:(heading):105 gui/modmod/modmod.xml:(heading):146 msgid "Website" msgstr "Website" #: gui/modmod/modmod.xml:(placeholder_text):24 msgid "Filter" msgstr "Filter" #: gui/modmod/modmod.xml:(tooltip):115 msgid "" "Enabled mods are loaded from top to bottom. Mods loaded later might " "overwrite settings of mods loaded earlier. It is advisable to have more " "complex mods loaded last. Use the arrows on the right to change the loading " "order." msgstr "Ingeschakelde mods worden van boven naar beneden geladen. Mods die later geladen worden kunnen instellingen van eerder geladen mods overschrijven. Het is verstandig om meer ingewikkelde mods als laatste te laden. Pas de laadvolgorde aan met de pijlen aan de rechterkant." #: gui/modmod/modmod.xml:(tooltip):161 gui/modmod/modmod.xml:(tooltip):175 msgid "" "Change the order in which mods are launched. This should match the mods " "dependencies." msgstr "Verander de volgorde waarin modificaties opgestart worden. Dit moet overeenkomen met de afhankelijkheden van de modificaties." #: gui/modmod/modmodio.js:5 msgid "Disclaimer" msgstr "Vrijwaring" #: gui/modmod/modmodio.js:12 msgid "mod.io Terms" msgstr "mod.io Gebruikersvoorwaarden" #: gui/modmod/modmodio.js:16 msgid "mod.io Privacy Policy" msgstr "mod.io Privacybeleid" #: gui/msgbox/msgbox.js:25 msgid "OK" msgstr "OK" #. Translation: Label of a button that when pressed opens the Terms and #. Conditions in the #. default webbrowser. #: gui/termsdialog/termsdialog.js:30 msgid "View online" msgstr "Bekijk online" #: gui/termsdialog/termsdialog.js:38 #, javascript-format msgid "Open %(url)s in the browser." msgstr "Open %(url)s in uw webbrowser." #: gui/termsdialog/termsdialog.xml:(caption):15 msgid "Language" msgstr "Taal" #: gui/termsdialog/termsdialog.xml:(caption):33 msgid "Decline" msgstr "Afwijzen" #: gui/termsdialog/termsdialog.xml:(caption):38 msgid "Accept" msgstr "Accepteren" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po (revision 26883) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po (revision 26884) @@ -1,1782 +1,1782 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp # Stanislas Dolcini msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-04-01 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:49+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/session/Cheats.js:78 msgid "This cheat requires a numeric parameter." msgstr "Esta trampa requier un parámetro numérico." #: gui/session/GameSpeedControl.xml:(tooltip):11 msgid "Choose game speed" msgstr "Afhita’ la velocidá de la partida" #: gui/session/Menu.js:41 #, javascript-format msgid "Press %(hotkey)s to toggle this menu." msgstr "Calca %(hotkey)s p’alternar esti menú." #: gui/session/MenuButtons.js:32 msgid "Chat" msgstr "Conversar" #: gui/session/MenuButtons.js:53 msgid "Save" msgstr "Guardar" #: gui/session/MenuButtons.js:77 msgid "Summary" msgstr "Resume" #: gui/session/MenuButtons.js:90 #, javascript-format msgid "Press %(hotkey)s to open the summary screen." msgstr "Calca %(hotkey)s p’abri’l quadro “Resume”." #: gui/session/MenuButtons.js:133 msgid "Lobby" msgstr "Antepar" #: gui/session/MenuButtons.js:142 #, javascript-format msgid "" "Press %(hotkey)s to open the multiplayer lobby page without leaving the " "game." msgstr "Calca %(hotkey)s p’abri’ la págïna “Antepar” in sin salir de la partida." #: gui/session/MenuButtons.js:161 msgid "Options" msgstr "Opçones" #: gui/session/MenuButtons.js:185 msgid "Hotkeys" msgstr "Atayos" #: gui/session/MenuButtons.js:220 msgid "Resume" msgstr "Continuar" #: gui/session/MenuButtons.js:220 msgid "Pause" msgstr "Pousar" #: gui/session/MenuButtons.js:221 #, javascript-format msgid "Press %(hotkey)s to pause or resume the game." msgstr "Calca %(hotkey)s par pousar ou continua’ la partida." #: gui/session/MenuButtons.js:237 msgid "Resign" msgstr "Rendise" #: gui/session/MenuButtons.js:261 #: gui/session/NetworkStatusOverlay.xml:(caption):9 msgid "Exit" msgstr "Salir" #: gui/session/NetworkDelayOverlay.js:62 #, javascript-format msgid "Delay to live stream: %(delay)ss" msgstr "Atrasu na transmission in directo: %(delay)ss" #: gui/session/NetworkStatusOverlay.js:38 msgid "Connection to the server has been authenticated." msgstr "Authenticou-se la connexion cuno servidor." #: gui/session/NetworkStatusOverlay.js:39 msgid "Connected to the server." msgstr "Connectou-se cuno servidor." #: gui/session/NetworkStatusOverlay.js:40 msgid "Connection to the server has been lost." msgstr "Perdîu-se la connexion cuno servidor." #: gui/session/NetworkStatusOverlay.js:42 msgid "Waiting for players to connect:" msgstr "Sperando a que se connecten los xhogadores:" #: gui/session/NetworkStatusOverlay.js:43 msgid "Synchronizing gameplay with other players…" msgstr "Synchronizando cun los outros xhogadores..." #: gui/session/NetworkStatusOverlay.js:47 msgctxt "Separator for a list of client loading messages" msgid ", " msgstr "," #. Translation: The "x" means "times", with the mathematical meaning of #. multiplication. #: gui/session/OverlayCounterElapsedTime.js:33 #, javascript-format msgid "%(time)s (%(speed)sx)" msgstr "%(time)s (%(speed)sx)" #: gui/session/PauseOverlay.js:40 #: gui/session/message_box/OutOfSyncNetwork.js:20 msgctxt "Separator for a list of players" msgid ", " msgstr "," #: gui/session/PauseOverlay.js:45 #, javascript-format msgid "Paused by %(players)s" msgstr "Pousou-llu %(players)s" #: gui/session/PauseOverlay.xml:(caption):7 msgid "Game Paused" msgstr "Pousou-se la partida" #: gui/session/PauseOverlay.xml:(caption):11 msgid "Click to Resume Game" msgstr "Pica par continua’ la partida" #: gui/session/ResearchProgress.js:117 gui/session/selection_details.js:273 #: gui/session/selection_details.js:291 gui/session/selection_panels.js:582 msgctxt "countdown format" msgid "m:ss" msgstr "m:ss" #. Translation: String displayed when the research is paused. E.g. by being #. garrisoned or #. when not the first item in the queue. #: gui/session/ResearchProgress.js:120 gui/session/selection_panels.js:597 msgid "This item is paused." msgstr "Esti elemento sta n pousa" #: gui/session/chat/ChatAddressees.js:93 msgctxt "chat addressee" msgid "Everyone" msgstr "Todos" #: gui/session/chat/ChatAddressees.js:99 msgctxt "chat addressee" msgid "Allies" msgstr "Alliahos" #: gui/session/chat/ChatAddressees.js:100 msgctxt "chat message context" msgid "Ally" msgstr "Alliad@" #: gui/session/chat/ChatAddressees.js:110 msgctxt "chat addressee" msgid "Enemies" msgstr "Inimigos" #: gui/session/chat/ChatAddressees.js:111 msgctxt "chat message context" msgid "Enemy" msgstr "Inimigos" #: gui/session/chat/ChatAddressees.js:121 msgctxt "chat addressee" msgid "Observers" msgstr "Spectadores" #: gui/session/chat/ChatAddressees.js:122 msgctxt "chat message context" msgid "Observer" msgstr "Spectadores" #: gui/session/chat/ChatAddressees.js:129 msgctxt "chat message context" msgid "Private" msgstr "Privaho" #: gui/session/chat/ChatHistory.js:56 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/session/chat/ChatHistory.js:68 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/session/chat/ChatHistory.js:69 msgid "HH:mm" msgstr "HH:mm" #: gui/session/chat/ChatHistory.js:89 msgctxt "chat history filter" msgid "Chat and notifications" msgstr "Recahos & avisos" #: gui/session/chat/ChatHistory.js:94 msgctxt "chat history filter" msgid "Chat messages" msgstr "Recahos" #: gui/session/chat/ChatHistory.js:99 msgctxt "chat history filter" msgid "Players chat" msgstr "Recahos de xhogadores" #: gui/session/chat/ChatHistory.js:106 msgctxt "chat history filter" msgid "Ally chat" msgstr "Recahos d’alliahos" #: gui/session/chat/ChatHistory.js:113 msgctxt "chat history filter" msgid "Enemy chat" msgstr "Recahos d’inimigos" #: gui/session/chat/ChatHistory.js:120 msgctxt "chat history filter" msgid "Observer chat" msgstr "Recahos de spectadores" #: gui/session/chat/ChatHistory.js:127 msgctxt "chat history filter" msgid "Private chat" msgstr "Recahos privahos" #: gui/session/chat/ChatHistory.js:132 msgctxt "chat history filter" msgid "Game notifications" -msgstr "Avisos de l trebeyu" +msgstr "Avisos de l xhuœw" #: gui/session/chat/ChatHistory.js:137 msgctxt "chat history filter" msgid "Network notifications" msgstr "Avisos de la rede" #: gui/session/chat/ChatInput.js:36 msgctxt "chat input" msgid "Type the message to send." msgstr "Teclexha l recau q’inviar." #: gui/session/chat/ChatInput.js:42 #, javascript-format msgid "Press %(hotkey)s to open the public chat." msgstr "Premi %(hotkey)s p’abri’ la conversa pública." #: gui/session/chat/ChatInput.js:45 #, javascript-format msgid "Press %(hotkey)s to open the observer chat." msgstr "Premi %(hotkey)s p’abri’ la conversa spectadora." #: gui/session/chat/ChatInput.js:46 #, javascript-format msgid "Press %(hotkey)s to open the ally chat." msgstr "Premi %(hotkey)s p’abri’ la conversa cun los alliahos." #: gui/session/chat/ChatInput.js:48 #, javascript-format msgid "Press %(hotkey)s to open the previously selected private chat." msgstr "Premi %(hotkey)s p’abri’ la última conversa privada scoyida." #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:24 #, javascript-format msgid "%(player)s is starting to rejoin the game." msgstr "%(player)s sta intamando rexhuntase a la partida." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:26 #, javascript-format msgid "%(player)s is starting to join the game." msgstr "%(player)s sta intamando axhuntase a la partida." #: gui/session/chat/ChatMessageFormatNetwork.js:37 #, javascript-format msgid "%(player)s has left the game." msgstr "%(player)s colou de la partida." #: gui/session/chat/ChatMessageFormatNetwork.js:51 #, javascript-format msgid "%(username)s has been banned" msgstr "%(username)s sta banid@" #: gui/session/chat/ChatMessageFormatNetwork.js:52 #, javascript-format msgid "%(username)s has been kicked" msgstr "L amphitryon impobinou a %(username)s" #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:71 #, javascript-format msgid "%(player)s has rejoined the game." msgstr "%(player)s rexhuntou-se a la partida." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:73 #, javascript-format msgid "%(player)s has joined the game." msgstr "%(player)s axhuntou-se a la partida." #: gui/session/chat/ChatMessageFormatPlayer.js:62 #, javascript-format msgid "<%(user)s>" msgstr "<%(user)s>" #: gui/session/chat/ChatMessageFormatPlayer.js:161 #, javascript-format msgid "(%(context)s) %(userTag)s %(message)s" msgstr "(%(context)s) %(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:162 #, javascript-format msgid "%(userTag)s %(message)s" msgstr "%(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:165 #, javascript-format msgid "(%(context)s) * %(user)s %(message)s" msgstr "(%(context)s) * %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:166 #, javascript-format msgid "* %(user)s %(message)s" msgstr "* %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatSimulation.js:16 #, javascript-format msgid "%(icon)sYour livestock has been attacked by %(attacker)s!" msgstr "%(icon)s ¡%(attacker)s sta attacando los reses!" #: gui/session/chat/ChatMessageFormatSimulation.js:17 #, javascript-format msgid "%(icon)sYou have been attacked by %(attacker)s!" msgstr "%(icon)s ¡%(attacker)s sta attacando-te!" #: gui/session/chat/ChatMessageFormatSimulation.js:27 msgid "Click to focus on the attacked unit." msgstr "Pica par infocar scontra la unidá attacada." #: gui/session/chat/ChatMessageFormatSimulation.js:46 #, javascript-format msgid "%(player)s bartered %(amountGiven)s for %(amountGained)s." msgstr "%(player)s introcou %(amountGiven)s in para de %(amountGained)s." #: gui/session/chat/ChatMessageFormatSimulation.js:81 #, javascript-format msgid "You are now allied with %(player)s." msgstr "Alliæsti-te cun %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:82 #, javascript-format msgid "You are now at war with %(player)s." msgstr "Imbelhæsti-te cun %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:83 #, javascript-format msgid "You are now neutral with %(player)s." msgstr "Volviesti-te neutral pa cun %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:86 #, javascript-format msgid "%(player)s is now allied with you." msgstr "%(player)s alliou-se cun tigo." #: gui/session/chat/ChatMessageFormatSimulation.js:87 #, javascript-format msgid "%(player)s is now at war with you." msgstr "%(player)s imbelhou-se cun tigo." #: gui/session/chat/ChatMessageFormatSimulation.js:88 #, javascript-format msgid "%(player)s is now neutral with you." msgstr "%(player)s volvîu-se neutral pa cun tigo." #: gui/session/chat/ChatMessageFormatSimulation.js:91 #, javascript-format msgid "%(player)s is now allied with %(player2)s." msgstr "%(player)s alliou-se cun %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:92 #, javascript-format msgid "%(player)s is now at war with %(player2)s." msgstr "%(player)s imbelhou-se cun %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:93 #, javascript-format msgid "%(player)s is now neutral with %(player2)s." msgstr "%(player)s volvîu-se neutral pa cun %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:109 #, javascript-format msgid "%(player)s is advancing to the %(phaseName)s." msgstr "%(player)s sta abançando a la %(phaseName)s." #: gui/session/chat/ChatMessageFormatSimulation.js:111 #, javascript-format msgid "The %(phaseName)s of %(player)s has been aborted." msgstr "Abortou-se la %(phaseName)s de %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:114 #, javascript-format msgid "%(player)s has reached the %(phaseName)s." msgstr "%(player)s aportou a la %(phaseName)s." #. Translation: This comma is used for separating first to penultimate #. elements in an #. enumeration. #: gui/session/chat/ChatMessageFormatSimulation.js:142 msgid ", " msgstr ", " #: gui/session/chat/ChatMessageFormatSimulation.js:159 #, javascript-format msgid "%(player)s has sent you %(amounts)s." msgstr "%(player)s inviou-te %(amounts)s." #: gui/session/chat/ChatMessageFormatSimulation.js:161 #, javascript-format msgid "You have sent %(player2)s %(amounts)s." msgstr "Inviæsti %(amounts)s a %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:166 #, javascript-format msgid "%(player)s has sent %(player2)s %(amounts)s." msgstr "%(player)s inviou %(amounts)s a %(player2)s." #: gui/session/chat/chat_window.xml:(caption):19 msgctxt "chat input" msgid "Filter:" msgstr "Pen.:" #: gui/session/chat/chat_window.xml:(caption):46 msgctxt "chat input" msgid "To:" msgstr "Pa:" #: gui/session/chat/chat_window.xml:(caption):60 msgctxt "chat input" msgid "Text:" msgstr "Txt.:" #: gui/session/chat/chat_window.xml:(caption):72 msgid "Cancel" msgstr "Incaboxar" #: gui/session/chat/chat_window.xml:(caption):86 msgctxt "chat" msgid "History" msgstr "Historia" #: gui/session/chat/chat_window.xml:(caption):91 msgid "Send" msgstr "Inviar" #: gui/session/chat/chat_window.xml:(tooltip):29 msgctxt "chat input" msgid "Filter the chat history." msgstr "Penheira’ la historia de læs conversæs." #: gui/session/chat/chat_window.xml:(tooltip):55 msgctxt "chat input" msgid "Select chat addressee." msgstr "Scoye’l destinatariu de la conversa." #: gui/session/developer_overlay/DeveloperOverlay.js:80 msgid "The Developer Overlay was opened." msgstr "Abrîu-se la Subrecapa disindolrcadora." #: gui/session/developer_overlay/DeveloperOverlay.js:81 msgid "The Developer Overlay was closed." msgstr "Cerrou-se la Subrecapa disindolrcadora." #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:15 msgid "Control all units" msgstr "Mandar todelæs unidades" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:42 msgid "Change perspective" msgstr "Camuda’ la perspectiva" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:60 msgid "Display selection state" msgstr "Amostra’l stau de la scolheitha" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:73 msgid "Pathfinder overlay" msgstr "Subrecapa d’orientaçon" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:86 msgid "Hierarchical pathfinder overlay" msgstr "Subrecapa d’orientaçon hierárchica" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:99 msgid "Obstruction overlay" msgstr "Subrecapa d’obstrucçones" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:112 msgid "Unit motion overlay" msgstr "Subrecapa de moçon" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:125 msgid "Range overlay" msgstr "Subrecapa d’algame" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:138 msgid "Bounding box overlay" msgstr "Subrecapa de delimitaçones" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:151 msgid "Restrict camera" msgstr "Restringï’ la cámara" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:169 msgid "Reveal map" msgstr "Revela’l terreiro" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:195 msgid "Enable time warp" msgstr "Activa’ l alteraçon temporal" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:214 msgid "Activate Rejoin Test" msgstr "Activa’ la pruœba de rexhuntura" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:248 msgid "Promote selected units" msgstr "Ascende’ læs unidades scoyidæs" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:269 msgid "Enable culling" msgstr "Activa’l smesson" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:287 msgid "Lock cull camera" msgstr "Fixa’ la cámara de smesson" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:305 msgid "Display camera frustum" msgstr "Amostra’l troncu de la cámara" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:323 msgid "Display shadows frustum" msgstr "Amostra’ los troncos de læs solombræs" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:22 msgid "Render Debug Mode Disabled" msgstr "Modu depuraçon gráphica inactivu" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:23 msgid "Render Debug Mode AO" msgstr "Modu depuraçon gráphica OA" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:24 msgid "Render Debug Mode Alpha" msgstr "Modu depuraçon gráphica alpha" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:25 msgid "Render Debug Mode Custom" msgstr "Modu depuraçon gráphica personalizau" #: gui/session/developer_overlay/TimeWarp.js:65 msgid "Time warp mode" msgstr "Modu alteraçon temporal" #: gui/session/developer_overlay/TimeWarp.js:66 msgid "" "Note: time warp mode is a developer option, and not intended for use over " "long periods of time. Using it incorrectly may cause the game to run out of " "memory or crash." -msgstr "Nota: La opçon disindolrcadora “modu alteraçon temporal” nun sta pensada pa l usu prolhongau. Si non s’utiliza a xheitu puœde exhauri’ la memoîra de l trebeyu ou resultar in falhos." +msgstr "Nota: La opçon disindolrcadora “modu alteraçon temporal” nun sta pensada pa l usu prolhongau. Si non s’utiliza a xheitu puœde exhauri’ la memoîra de l xhuœw ou resultar in falhos." #: gui/session/dialogs/yes_no.xml:(caption):11 msgid "Question" msgstr "Intruga" #: gui/session/dialogs/yes_no.xml:(caption):15 msgid "Yes or no?" msgstr "¿Sí ou non?" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):15 msgid "Name" msgstr "Nome" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):18 msgid "Civilization" msgstr "Cultura" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):21 msgid "Team" msgstr "Equipu" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):24 msgid "Theirs" msgstr "Postura" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):27 msgid "A" msgstr "C" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):31 msgid "N" msgstr "N" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):35 msgid "E" msgstr "I" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):39 msgid "Tribute" msgstr "Tribuir" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):90 #: gui/session/objectives/ObjectivesDialog.xml:(caption):43 #: gui/session/trade/TradeDialog.xml:(caption):22 msgid "Close" msgstr "Concluir" #: gui/session/diplomacy/DiplomacyDialogCeasefireCounter.js:27 #, javascript-format msgctxt "ceasefire" msgid "Remaining ceasefire time: %(time)s." msgstr "Tiempu restante de læs induciæs: %(time)s." #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):85 #: gui/session/diplomacy/DiplomacyDialogColorsButton.js:30 #: gui/session/minimap/MiniMapDiplomacyColorsButton.js:36 msgid "Toggle Diplomacy Colors" msgstr "Alterna’ los colores diplomáticos" #: gui/session/diplomacy/playercontrols/AttackRequestButton.js:38 msgid "Request your allies to attack this enemy" msgstr "Pedir a los alliahos q’attaquen esti inimigu" #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:75 msgctxt "team" msgid "None" msgstr "Dalu" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):28 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:78 msgid "Ally" msgstr "Alliad@" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):32 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:81 msgid "Neutral" msgstr "Neutral" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):36 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:84 msgid "Enemy" msgstr "Inimigu" #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:139 msgid "" "Bribe a random unit from this player and share its vision during a limited " "period." msgstr "Subornar alteatoriamente una unidá d’esti xhogador & comparti’ la suâ vista per un tiempu." #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:142 msgid "A failed bribe will cost you:" msgstr "Falha’l subornu vaî costate:" #: gui/session/diplomacy/playercontrols/StanceButton.js:60 msgctxt "diplomatic stance selection" msgid "x" msgstr "x" #: gui/session/diplomacy/playercontrols/TributeButton.js:112 #, javascript-format msgid "" "Tribute %(resourceAmount)s %(resourceType)s to %(playerName)s. Shift-click " "to tribute %(greaterAmount)s." msgstr "Tribuir %(resourceAmount)s de %(resourceType)s a %(playerName)s. Cun Maiúsculæs premida, pica pa tribuir %(greaterAmount)s." #: gui/session/input.js:191 #, javascript-format msgid "Basic range: %(range)s meter" msgid_plural "Basic range: %(range)s meters" msgstr[0] "Algame básicu: %(range)s metru" msgstr[1] "Algame básicu: %(range)s metros" #: gui/session/input.js:192 #, javascript-format msgid "Average bonus range: %(range)s meter" msgid_plural "Average bonus range: %(range)s meters" msgstr[0] "Algame addicional mediu: %(range)s metru" msgstr[1] "Algame addicional mediu: %(range)s metros" #: gui/session/input.js:702 msgid "Cannot build wall here!" msgstr "¡Eiquí nun puœde ergese una cerca!" #: gui/session/message_box/DeleteSelectionConfirmation.js:10 msgid "Delete" msgstr "Eliminar" #: gui/session/message_box/DeleteSelectionConfirmation.js:11 msgid "Destroy everything currently selected?" msgstr "¿Destruir todo lo scoyido?" #: gui/session/dialogs/yes_no.xml:(caption):24 #: gui/session/message_box/DeleteSelectionConfirmation.js:14 #: gui/session/message_box/QuitConfirmationMenu.js:52 #: gui/session/message_box/ResignConfirmation.js:9 msgid "No" msgstr "Non" #: gui/session/dialogs/yes_no.xml:(caption):19 #: gui/session/message_box/DeleteSelectionConfirmation.js:17 #: gui/session/message_box/QuitConfirmationMenu.js:55 #: gui/session/message_box/ResignConfirmation.js:12 msgid "Yes" msgstr "Sí" #: gui/session/message_box/OutOfSyncNetwork.js:15 #: gui/session/message_box/OutOfSyncReplay.js:26 #, javascript-format msgid "Out-Of-Sync error on turn %(turn)s." msgstr "Error assýnchronu no turnu %(turn)s." #: gui/session/message_box/OutOfSyncNetwork.js:19 #, javascript-format msgctxt "Out-Of-Sync" msgid "Players: %(players)s" msgstr "Xhogadores: %(players)s" #: gui/session/message_box/OutOfSyncNetwork.js:24 msgctxt "Out-Of-Sync" msgid "Your game state is identical to the hosts game state." msgstr "El stau de partida concasa cuno de l amphitryon." #: gui/session/message_box/OutOfSyncNetwork.js:25 msgctxt "Out-Of-Sync" msgid "Your game state differs from the hosts game state." msgstr "El stau de partida nun concasa cuno de l amphitryon." #: gui/session/message_box/OutOfSyncNetwork.js:31 msgctxt "Out-Of-Sync" msgid "Rejoining Multiplayer games with AIs is not supported yet!" msgstr "¡Indagora nun sta sofhitaho rexhuntase a partidæs entre múltiplos xhogadores & agëntes intelligëntes!" #: gui/session/message_box/OutOfSyncNetwork.js:34 msgctxt "Out-Of-Sync" msgid "Ensure all players use the same mods." msgstr "Assegurai-vos de que todolos xhogadores gasten læs mesmæs modificaçones." #: gui/session/message_box/OutOfSyncNetwork.js:35 msgctxt "Out-Of-Sync" msgid "Click on \"Report a Bug\" in the main menu to help fix this." msgstr "Pica n “informar d’un falhu” no menú principal p’adiudar a eguallu." #: gui/session/message_box/OutOfSyncNetwork.js:36 #, javascript-format msgctxt "Out-Of-Sync" msgid "Replay saved to %(filepath)s" msgstr "Archivou-se la repetiçon in %(filepath)s" #: gui/session/message_box/OutOfSyncNetwork.js:39 #, javascript-format msgctxt "Out-Of-Sync" msgid "Dumping current state to %(filepath)s" msgstr "Intornando l stau actual in %(filepath)s" #: gui/session/message_box/OutOfSyncNetwork.js:51 #: gui/session/message_box/OutOfSyncReplay.js:23 msgid "Out of Sync" msgstr "Assýnchrona" #. Translation: This is shown if replay is out of sync #: gui/session/message_box/OutOfSyncReplay.js:28 msgid "Out-Of-Sync" msgstr "Assýnchrona" #: gui/session/message_box/QuitConfirmation.js:6 #: gui/session/message_box/QuitConfirmationMenu.js:66 #: gui/session/message_box/ResignConfirmation.js:5 msgid "Confirmation" msgstr "Confirmaçon" #: gui/session/message_box/QuitConfirmation.js:9 msgid "The game has finished, what do you want to do?" msgstr "Acabou la partida, ¿que quieres fhazer?" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:15 #: gui/session/message_box/QuitConfirmationReplay.js:23 msgid "Stay" msgstr "Fhincar" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:19 #: gui/session/message_box/QuitConfirmationReplay.js:27 msgid "Quit and View Summary" msgstr "Salir & ve’l resume" #: gui/session/message_box/QuitConfirmationDefeat.js:54 msgid "VICTORIOUS!" msgstr "¡VICTORIA!" #: gui/session/message_box/QuitConfirmationDefeat.js:55 msgid "DEFEATED!" msgstr "¡DERROTA!" #: gui/session/message_box/QuitConfirmationDefeat.js:57 msgid "Do you want to quit?" msgstr "¿Quieres salir?" #: gui/session/message_box/QuitConfirmationMenu.js:33 msgid "" "Are you sure you want to quit? Leaving will disconnect all other players." msgstr "¿Stas ciert@ que quieres salir? Si sales todolos outros xhogadores van disconnectase." #: gui/session/message_box/QuitConfirmationMenu.js:47 msgid "Are you sure you want to quit?" msgstr "¿Stas ciert@ que quieres salir?" #: gui/session/message_box/QuitConfirmationMenu.js:67 msgid "Do you want to resign or will you return soon?" msgstr "¿Quieres rendite ou vas tornar de breve?" #: gui/session/message_box/QuitConfirmationMenu.js:70 msgid "I will return" msgstr "Vou tornar" #: gui/session/message_box/QuitConfirmationMenu.js:74 msgid "I resign" msgstr "Rindo-me" #: gui/session/message_box/QuitConfirmationReplay.js:14 msgctxt "replayFinished" msgid "Confirmation" msgstr "Confirmaçon" #: gui/session/message_box/QuitConfirmationReplay.js:17 msgctxt "replayFinished" msgid "The replay has finished. What do you want to do?" msgstr "Acabou la repetiçon, ¿que quieres fhazer?" #: gui/session/message_box/ResignConfirmation.js:6 msgid "Are you sure you want to resign?" msgstr "¿Stas ciert@ que quieres rendite?" #: gui/session/messages.js:104 msgid "You have won!" msgstr "¡Triumphæsti!" #: gui/session/messages.js:105 msgid "You have been defeated!" msgstr "¡Stas vincid@!" #: gui/session/messages.js:410 msgid "Click to quit this tutorial." msgstr "Pica pa salir d’esti cursin." #: gui/session/message_box/QuitConfirmation.js:24 #: gui/session/message_box/QuitConfirmationReplay.js:32 #: gui/session/messages.js:411 msgid "Quit" msgstr "Salir" #: gui/session/messages.js:415 msgid "Click when ready." msgstr "Pica quando steas preparad@." #: gui/session/messages.js:419 msgid "Follow the instructions." msgstr "Sigi læs instrucçones." #: gui/session/messages.js:544 msgid "Unknown Player" msgstr "Xhogador disconhocidu" #: gui/session/minimap/MiniMapFlareButton.js:35 msgid "Send a flare to your allies" msgstr "Siñar a los alliahos" #: gui/session/minimap/MiniMapIdleWorkerButton.js:43 msgid "" "Find idle worker\n" "Number of idle workers." msgstr "Atopar un@ obreir@ vagad@\nNúmeru d’obreir@s vagad@s." #: gui/session/selection_details.js:65 #, javascript-format msgid "%(secondaryName)s — Packed" msgstr "%(secondaryName)s — armad@" #: gui/session/selection_details.js:67 msgid "Packed" msgstr "Armad@" #: gui/session/chat/ChatAddressees.js:79 gui/session/selection_details.js:78 #, javascript-format msgid "\\[OFFLINE] %(player)s" msgstr "\\[SIN CONNEXION] %(player)s" #: gui/session/selection_details.js:84 #, javascript-format msgid "%(rank)s Rank" msgstr "Grau %(rank)s" #: gui/session/selection_details.js:141 #, javascript-format msgid "%(hitpoints)s / %(maxHitpoints)s" msgstr "%(hitpoints)s / %(maxHitpoints)s" #: gui/session/selection_details.js:182 #, javascript-format msgid "%(capturePoints)s / %(maxCapturePoints)s" msgstr "%(capturePoints)s / %(maxCapturePoints)s" #: gui/session/selection_details.js:202 #, javascript-format msgid "%(experience)s %(current)s / %(required)s" msgstr "%(experience)s %(current)s / %(required)s" #: gui/session/selection_details.js:203 gui/session/selection_details.js:209 msgid "Experience:" msgstr "Experiencia:" #: gui/session/selection_details.js:208 #, javascript-format msgid "%(experience)s %(current)s" msgstr "%(experience)s %(current)s" #: gui/session/selection_details.js:218 msgid "∞" msgstr "∞" #: gui/session/selection_details.js:219 gui/session/selection_details.js:249 #: gui/session/selection_details.js:279 #, javascript-format msgid "%(amount)s / %(max)s" msgstr "%(amount)s / %(max)s" #: gui/session/selection_details.js:231 #, javascript-format msgid "%(resource)s:" msgstr "%(resource)s:" #: gui/session/selection_details.js:262 gui/session/unit_actions.js:680 #: gui/session/unit_actions.js:689 gui/session/unit_actions.js:707 #: gui/session/unit_actions.js:1180 #, javascript-format msgid "Gain: %(gain)s" msgstr "Ganhancia: %(gain)s" #: gui/session/selection_details.js:271 gui/session/selection_details.js:289 #, javascript-format msgid "" "(%(number)s)\n" "%(time)s" msgstr "(%(number)s)\n%(time)s" #: gui/session/selection_details.js:283 msgid "Current/max gatherers" msgstr "Coyedores actuales/máximos" #: gui/session/selection_details.js:315 #, javascript-format msgid "(%(secondaryName)s)" msgstr "(%(secondaryName)s)" #: gui/session/selection_details.js:462 msgid "Capture Points:" msgstr "Fidelidá:" #: gui/session/selection_details.js:470 #, javascript-format msgid "%(label)s: %(details)s\n" msgstr "%(label)s: %(details)s\n" #: gui/session/selection_details.js:471 msgid "Garrison Size" msgstr "Númeru d’occupantes" #: gui/session/selection_details.js:476 #, javascript-format msgid "%(label)s %(details)s\n" msgstr "%(label)s %(details)s\n" #: gui/session/selection_details.js:477 msgid "Carrying:" msgstr "Lhevando:" #: gui/session/selection_details.js:480 gui/session/selection_details.js:489 #, javascript-format msgid "%(type)s %(amount)s" msgstr "%(type)s %(amount)s" #: gui/session/selection_details.js:485 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/session/selection_details.js:486 msgid "Loot:" msgstr "Prehesæs:" #. Translation: Used in the trading gain tooltip #: gui/session/selection_details.js:547 #, javascript-format msgid "%(gain)s (%(player)s)" msgstr "%(gain)s (%(player)s)" #. Translation: Used in the trading gain tooltip to concatenate profits of #. different players #: gui/session/selection_details.js:571 msgid "+" msgstr "+" #: gui/session/selection_details.js:578 msgctxt "Separation mark in an enumeration" msgid ", " msgstr "," #: gui/session/selection_panels.js:65 msgid "Raise an alert!" msgstr "¡Da’ l alarma!" #: gui/session/selection_panels.js:68 msgid "End of alert." msgstr "Fin de l alarma." #: gui/session/selection_panels.js:277 msgid "Default formation is disabled." msgstr "La formaçon predefinida sta disactivada." #: gui/session/selection_panels.js:278 msgid "Right-click to disable the default formation feature." msgstr "Pica cuno boton dreithu par disactiva’ la funcçon “formaçon predefinida”." #: gui/session/selection_panels.js:281 msgid "This is the default formation, used for movement orders." msgstr "Esta ye la formaçon predefinida de la milicia al movese." #: gui/session/selection_panels.js:282 msgid "Right-click to set this as the default formation." msgstr "Pica cuno boton dreithu pa predefinir esta formaçon." #: gui/session/selection_panels.js:338 #, javascript-format msgid "Unload %(name)s" msgstr "Disoccupar %(name)s" #: gui/session/selection_panels.js:339 msgid "Single-click to unload 1. Shift-click to unload all of this type." msgstr "Pica una vez par disoccupar 1. Calca cun Maiúsculæs premida par disoccupar todolos d’esti typu." #: gui/session/selection_panels.js:341 gui/session/selection_panels.js:914 #, javascript-format msgid "Player: %(playername)s" msgstr "Xhogador: %(playername)s" #: gui/session/selection_panels.js:377 msgid "Lock Gate" msgstr "Pesllar" #: gui/session/selection_panels.js:383 msgid "Unlock Gate" msgstr "Abrir" #: gui/session/selection_panels.js:434 msgid "Pack" msgstr "Disarmar" #: gui/session/selection_panels.js:442 msgid "Unpack" msgstr "Armar" #: gui/session/selection_panels.js:450 msgid "Cancel Packing" msgstr "Incaboxa’l disarme" #: gui/session/selection_panels.js:458 msgid "Cancel Unpacking" msgstr "Incaboxa’ l armadura" #: gui/session/selection_panels.js:558 msgid "The auto-queue will try to train this item later." msgstr "De poder, elho inrestrara-se mas a lantre de modu automáticu." #: gui/session/selection_panels.js:561 msgid "Insufficient population capacity:" msgstr "Capacidá poblracional insufficiente:" #: gui/session/selection_panels.js:562 #, javascript-format msgid "%(population)s %(neededSlots)s" msgstr "%(population)s %(neededSlots)s" #: gui/session/selection_panels.js:779 #, javascript-format msgid "%(number)s entity of class %(class)s" msgid_plural "%(number)s entities of class %(class)s" msgstr[0] "%(number)s ente de clrasse %(class)s" msgstr[1] "%(number)s entes de clrasse %(class)s" #: gui/session/selection_panels.js:785 #, javascript-format msgid "Remaining: %(entityCounts)s" msgstr "%(entityCounts)s restantes" #: gui/session/selection_panels.js:786 msgctxt "Separator for a list of entity counts" msgid ", " msgstr "," #: gui/session/selection_panels.js:838 msgid "Cannot research while upgrading." msgstr "Nun puœde disinvolvese de mentres la meyora." #: gui/session/selection_panels.js:1068 msgid "Cannot train while upgrading." msgstr "Nun puœde crear al anovar." #: gui/session/selection_panels.js:1137 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s). %(tooltip)s" msgstr "Ascender a %(primaryName)s (%(secondaryName)s). %(tooltip)s" #: gui/session/selection_panels.js:1143 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s)." msgstr "Ascender a %(primaryName)s (%(secondaryName)s)." #: gui/session/selection_panels.js:1151 #, javascript-format msgid "Upgrade to a %(primaryName)s. %(tooltip)s" msgstr "Ascender a %(primaryName)s. %(tooltip)s" #: gui/session/selection_panels.js:1156 #, javascript-format msgid "Upgrade to a %(primaryName)s." msgstr "Ascender a %(primaryName)s." #: gui/session/selection_panels.js:1193 msgid "Cancel Upgrading" msgstr "Incaboxa’ la meyora" #: gui/session/selection_panels.js:1208 msgid "" "Cannot upgrade when the entity is training, researching or already " "upgrading." msgid_plural "" "Cannot upgrade when all entities are training, researching or already " "upgrading." msgstr[0] "Nun puœde anovase de la que l ente sta creando, disinvolviendo ou anovando." msgstr[1] "Nun puœde anovase de la que todolos entes stan creando, disinvolviendo ou anovando." #: gui/session/selection_panels_helpers.js:53 msgctxt "stance" msgid "Violent" msgstr "Violentu" #: gui/session/selection_panels_helpers.js:55 msgctxt "stance" msgid "Aggressive" msgstr "Aggressivu" #: gui/session/selection_panels_helpers.js:57 msgctxt "stance" msgid "Defensive" msgstr "Defensivu" #: gui/session/selection_panels_helpers.js:59 msgctxt "stance" msgid "Passive" msgstr "Passivu" #: gui/session/selection_panels_helpers.js:61 msgctxt "stance" msgid "Standground" msgstr "Quedu" #: gui/session/selection_panels_helpers.js:73 msgctxt "stance" msgid "Attack nearby opponents, focus on attackers and chase while visible" msgstr "Acometer a inimigos próximos, centrando-se n aggresores & persegiendo-llos ta perdellos de vista" #: gui/session/selection_panels_helpers.js:75 msgctxt "stance" msgid "Attack nearby opponents" msgstr "Acometer a inimigos próximos" #: gui/session/selection_panels_helpers.js:77 msgctxt "stance" msgid "" "Attack nearby opponents, chase a short distance and return to the original " "location" msgstr "Acometer a inimigos próximos, persegiendo-llos un pouco & da reo tornando al sou puœstu" #: gui/session/selection_panels_helpers.js:79 msgctxt "stance" msgid "Flee if attacked" msgstr "Fhuxhir al vese attacau" #: gui/session/selection_panels_helpers.js:81 msgctxt "stance" msgid "Attack opponents in range, but don't move" msgstr "Acometer a inimigos aveirahos in sin persegillos" #: gui/session/selection_panels_helpers.js:95 #, javascript-format msgid "Current Count: %(count)s, Limit: %(limit)s." msgstr "Númeru actual: %(count)s, Límite: %(limit)s." #: gui/session/selection_panels_helpers.js:109 #, javascript-format msgid "%(changer)s enlarges the limit with %(change)s." msgstr "%(changer)s txube l límite cun %(change)s." #: gui/session/selection_panels_helpers.js:110 #, javascript-format msgid "%(changer)s lessens the limit with %(change)s." msgstr "%(changer)s baxa l límite cun %(change)s." #: gui/session/selection_panels_helpers.js:140 msgid "Can be constructed only once." msgstr "Puœde construise una sola vez." #: gui/session/selection_panels_helpers.js:142 #, javascript-format msgid "Could only be constructed %(limit)s time." msgid_plural "Could only be constructed %(limit)s times." msgstr[0] "Mal pudo construise a penæs %(limit)s vez." msgstr[1] "Mal pudo construise a penæs %(limit)s vezes." #: gui/session/selection_panels_helpers.js:148 #, javascript-format msgid "Can be constructed %(count)s more time." msgid_plural "Can be constructed %(count)s more times." msgstr[0] "Puœde construise %(count)s vez mas." msgstr[1] "Puœde construise %(count)s vezes mas." #: gui/session/selection_panels_helpers.js:155 msgid "Could only be trained once." msgid_plural "Could only be trained %(limit)s times." msgstr[0] "Mal pudo crease a penæs una vez." msgstr[1] "Mal pudo crease a penæs %(limit)s vezes." #: gui/session/selection_panels_helpers.js:159 msgid "Can be trained only once." msgstr "Puœde crease una sola vez." #: gui/session/selection_panels_helpers.js:161 #, javascript-format msgid "Can be trained %(count)s more time." msgid_plural "Can be trained %(count)s more times." msgstr[0] "Puœde crease %(count)s vez mas." msgstr[1] "Puœde crease %(count)s vezes mas." #: gui/session/selection_panels_helpers.js:168 msgid "Could only be created once." msgid_plural "Could only be created %(limit)s times." msgstr[0] "Mal pudo crease a penæs una vez." msgstr[1] "Mal pudo crease a penæs %(limit)s vezes." #: gui/session/selection_panels_helpers.js:172 msgid "Can be created only once." msgstr "Puœde crease una sola vez." #: gui/session/selection_panels_helpers.js:174 #, javascript-format msgid "Can be created %(count)s more time." msgid_plural "Can be created %(count)s more times." msgstr[0] "Puœde crease %(count)s vez mas." msgstr[1] "Puœde crease %(count)s vezes mas." #: gui/session/selection_panels_helpers.js:203 #, javascript-format msgid "%(buildings)s*%(batchSize)s" msgstr "%(buildings)s*%(batchSize)s" #: gui/session/selection_panels_helpers.js:217 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s + %(remainderBatch)s)." msgstr "%(action)s par crear %(number)s (%(fullBatch)s + %(remainderBatch)s)." #: gui/session/selection_panels_helpers.js:219 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s)." msgstr "%(action)s par crear %(number)s (%(fullBatch)s)." #: gui/session/selection_panels_helpers.js:221 #, javascript-format msgid "%(action)s to train %(number)s." msgstr "%(action)s par crear %(number)s." #: gui/session/selection_panels_helpers.js:226 msgid "Shift-click" msgstr "Pica cun Maiúsculæs premida" #: gui/session/selection_panels_left/garrison_panel.xml:(tooltip):16 #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):40 msgid "Health" msgstr "Vitalidá" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):54 msgid "Capture points" msgstr "Fidelidá" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):82 msgid "Attack and Resistance" msgstr "Oufensa & resistencia" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):97 msgid "Experience" msgstr "Experiencia" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):105 msgid "Rank" msgstr "Grau" #: gui/session/selection_panels_right/queue_panel.xml:(tooltip):8 msgid "Production queue" msgstr "Riestra de producçon" #: gui/session/session_objects/selection_group_icons.xml:(tooltip):7 msgid "" "Click to select grouped units, double-click to focus the grouped units and " "right-click to disband the group." msgstr "Pica pa scoyer una grea d’unidades, pica duês vezes par infocar scontra elhi & pica cuno boton dreithu pa sfhazellu." #: gui/session/top_panel/BuildLabel.xml:(caption):6 msgid "Alpha XXVI: Zhuangzi" msgstr "Alpha XXVI: Zhuangzi" #: gui/session/top_panel/CivIcon.js:80 #, javascript-format msgid "" "%(civ)s\n" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "%(civ)s\n%(hotkey_civinfo)s / %(hotkey_structree)s: Ve’ la Synopsis cultural / Árbolre de construcçones\nLa última abierta vaî reabrise n picando." #: gui/session/top_panel/CounterManager.js:101 #, javascript-format msgid "%(order)s: %(hotkey)s to change order." msgstr "%(order)s: %(hotkey)s pa camuda’l orde." #: gui/session/top_panel/CounterManager.js:105 msgid "Unordered" msgstr "Sin ordenar" #: gui/session/top_panel/CounterManager.js:107 msgid "Descending" msgstr "Descendente" #: gui/session/top_panel/CounterManager.js:108 msgid "Ascending" msgstr "Ascendente" #: gui/session/top_panel/CounterManager.js:133 #, javascript-format msgid "%(playername)s: %(statValue)s" msgstr "%(playername)s: %(statValue)s" #. Translation: Do not insert spaces around the slash symbol for this exact #. string. Keep only #. one space between popLimit and popMax. #: gui/session/top_panel/CounterPopulation.js:61 #: gui/session/top_panel/CounterPopulation.js:65 #, javascript-format msgid "%(popCount)s/%(popLimit)s (%(popMax)s)" msgstr "%(popCount)s/%(popLimit)s (%(popMax)s)" #: gui/session/top_panel/CounterPopulation.js:63 msgid "Population: current/limit (max)" msgstr "Poblraçon: actual/límite (máxima)" #: gui/session/top_panel/CounterPopulation.js:70 msgid "Gatherers: current" msgstr "Coyedores: actuales" #: gui/session/top_panel/FollowPlayer.xml:(caption):15 #: gui/session/top_panel/FollowPlayer.xml:(tooltip):11 msgctxt "observer mode" msgid "Follow Player" msgstr "Segir al xhogador" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):10 #: gui/session/top_panel/IconButtons/DiplomacyDialogButton.js:29 msgid "Diplomacy" msgstr "Diplomacia" #: gui/session/top_panel/IconButtons/GameSpeedButton.xml:(tooltip):9 msgid "Game Speed" msgstr "Velocidá de la partida" #: gui/session/objectives/ObjectivesDialog.xml:(caption):15 #: gui/session/top_panel/IconButtons/ObjectivesDialogButton.js:23 msgid "Objectives" msgstr "Obiectivos" #: gui/session/top_panel/MenuButton.xml:(caption):15 msgid "Menu" msgstr "Menú" #: gui/session/top_panel/PlayerViewControl.js:123 msgid "Observer" msgstr "Spectador" #: gui/session/top_panel/PlayerViewControl.xml:(caption):17 msgid "Observer Mode" msgstr "Modu spectador" #: gui/session/top_panel/PlayerViewControl.xml:(tooltip):13 msgid "Choose player to view" msgstr "Scoyer un xhogador que ver" #: gui/session/trade/BarterButton.js:108 #, javascript-format msgid "Buy %(resource)s" msgstr "Mercar %(resource)s" #: gui/session/trade/BarterButton.js:109 #, javascript-format msgid "Sell %(resource)s" msgstr "Vender %(resource)s" #: gui/session/trade/BarterButton.js:110 #, javascript-format msgctxt "buy action" msgid "+%(amount)s" msgstr "+%(amount)s" #: gui/session/trade/BarterButton.js:111 #, javascript-format msgctxt "sell action" msgid "-%(amount)s" msgstr "-%(amount)s" #: gui/session/trade/BarterPanel.xml:(caption):5 msgid "Barter" msgstr "Troqueu" #: gui/session/trade/BarterPanel.xml:(caption):13 msgid "Sell:" msgstr "Vender:" #: gui/session/trade/BarterPanel.xml:(caption):17 msgid "Buy:" msgstr "Mercar:" #: gui/session/trade/BarterPanel.xml:(caption):21 msgid "No Markets Available" msgstr "Nun ha hi mercahos disponibles" #: gui/session/trade/TradeButton.js:56 #, javascript-format msgctxt "trading good ratio" msgid "%(amount)s%%" msgstr "%(amount)s%%" #: gui/session/trade/TradeButtonManager.js:80 #, javascript-format msgid "" "Select one type of goods you want to modify by clicking on it, and then use " "the arrows of the other types to modify their shares. You can also press " "%(hotkey)s while selecting one type of goods to bring its share to 100%%." msgstr "Scœyi l typu de bienes que quieres camudar picando n elhi, & lhœw usa læs flretsæs de los outros typos pa camuda’ læs suâs proporçones. Tamien puœdes premer %(hotkey)s al scoyer un typu de bienes pa txubi’ la suâ proporçon al 100 %%." #: gui/session/trade/TradeDialogBarterPanel.js:45 #, javascript-format msgid "" "Start by selecting the resource you wish to sell from the upper row. For " "each time the lower buttons are pressed, %(quantity)s of the upper resource " "will be sold for the displayed quantity of the lower. Press and hold " "%(hotkey)s to temporarily multiply the traded amount by %(multiplier)s." msgstr "Intama scoyendo l recursu que quieres vender de la fhila superior. Siempre que se preman los botones inferiores, %(quantity)s de los recursos superiores vaî/van vendese pola quantidá amostrada de los inferiores. Premi & calten premidu/a %(hotkey)s par multiplicar temporalmente la quantidá introcada por %(multiplier)s." #: gui/session/trade/TradePanel.xml:(caption):5 msgid "Trade" msgstr "Cambiu" #: gui/session/trade/TradePanel.xml:(caption):14 msgid "Resources:" msgstr "Recursos:" #: gui/session/trade/TraderStatusTextLand.js:15 #, javascript-format msgid "There is %(numberTrading)s land trader trading" msgid_plural "There are %(numberTrading)s land traders trading" msgstr[0] "Ha hi %(numberTrading)s commerciante terrestre commerciando" msgstr[1] "Ha hi %(numberTrading)s commerciantes terrestres commerciando" #: gui/session/trade/TraderStatusTextLand.js:25 #, javascript-format msgid "%(numberOfLandTraders)s inactive" msgid_plural "%(numberOfLandTraders)s inactive" msgstr[0] "%(numberOfLandTraders)s inactivu" msgstr[1] "%(numberOfLandTraders)s inactivos" #: gui/session/trade/TraderStatusTextLand.js:30 #, javascript-format msgid "%(numberOfLandTraders)s land trader inactive" msgid_plural "%(numberOfLandTraders)s land traders inactive" msgstr[0] "%(numberOfLandTraders)s commerciante terrestre inactivu" msgstr[1] "%(numberOfLandTraders)s commerciantes terrestres inactivos" #: gui/session/trade/TraderStatusTextLand.js:40 #, javascript-format msgid "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgid_plural "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgstr[0] "%(numberGarrisoned)s imbarcau n un mercante activu" msgstr[1] "%(numberGarrisoned)s imbarcahos n un mercante activu" #: gui/session/trade/TraderStatusTextLand.js:45 #, javascript-format msgid "" "There is %(numberGarrisoned)s land trader garrisoned on a trading merchant " "ship" msgid_plural "" "There are %(numberGarrisoned)s land traders garrisoned on a trading merchant" " ship" msgstr[0] "Ha hi %(numberGarrisoned)s commerciante imbarcau n un mercante activu " msgstr[1] "Ha hi %(numberGarrisoned)s commerciantes imbarcahos n un mercante activu" #: gui/session/trade/TraderStatusTextLand.js:65 #, javascript-format msgid "%(openingTradingString)s, and %(garrisonedString)s." msgstr "%(openingTradingString)s & %(garrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:66 #, javascript-format msgid "" "%(openingTradingString)s, %(garrisonedString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, %(garrisonedString)s & %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:69 #: gui/session/trade/TraderStatusTextShip.js:47 #, javascript-format msgid "%(openingTradingString)s." msgstr "%(openingTradingString)s." #: gui/session/trade/TraderStatusTextLand.js:70 #: gui/session/trade/TraderStatusTextShip.js:46 #, javascript-format msgid "%(openingTradingString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s & %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:75 #, javascript-format msgid "%(openingGarrisonedString)s." msgstr "%(openingGarrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:76 #, javascript-format msgid "%(openingGarrisonedString)s, and %(inactiveString)s." msgstr "%(openingGarrisonedString)s & %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:79 #: gui/session/trade/TraderStatusTextShip.js:50 #, javascript-format msgid "There is %(inactiveString)s." msgid_plural "There are %(inactiveString)s." msgstr[0] "Ha hi %(inactiveString)s." msgstr[1] "Ha hi %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:80 msgid "There are no land traders." msgstr "Nun ha hi commerciantes terrestres." #: gui/session/trade/TraderStatusTextShip.js:14 #, javascript-format msgid "There is %(numberTrading)s merchant ship trading" msgid_plural "There are %(numberTrading)s merchant ships trading" msgstr[0] "Ha hi %(numberTrading)s mercante commerciando" msgstr[1] "Ha hi %(numberTrading)s mercantes commerciando" #: gui/session/trade/TraderStatusTextShip.js:24 #, javascript-format msgid "%(numberOfShipTraders)s inactive" msgid_plural "%(numberOfShipTraders)s inactive" msgstr[0] "%(numberOfShipTraders)s inactivu" msgstr[1] "%(numberOfShipTraders)s inactivos" #: gui/session/trade/TraderStatusTextShip.js:29 #, javascript-format msgid "%(numberOfShipTraders)s merchant ship inactive" msgid_plural "%(numberOfShipTraders)s merchant ships inactive" msgstr[0] "%(numberOfShipTraders)s mercante inactivu" msgstr[1] "%(numberOfShipTraders)s mercantes inactivos" #: gui/session/trade/TraderStatusTextShip.js:51 msgid "There are no merchant ships." msgstr "Nun ha hi mercantes." #: gui/session/tutorial_panel.xml:(caption):11 msgid "Ready" msgstr "Preparad@" #: gui/session/unit_actions.js:619 msgid "" "This is the origin trade market.\n" "Right-click to cancel trade route." msgstr "Esti ye l mercau d’origë.\nPica cuno boton dreithu par incaboxa’ la vía commercial" #: gui/session/unit_actions.js:678 msgid "Origin trade market." msgstr "Mercau d’origë." #: gui/session/unit_actions.js:688 msgid "Destination trade market." msgstr "Mercau de destinu." #: gui/session/unit_actions.js:695 msgid "Right-click to set as origin trade market" msgstr "Pica cuno boton dreithu p’afhitar cumo mercau d’origë" #: gui/session/unit_actions.js:702 gui/session/unit_actions.js:1186 msgid "This market is too close to the origin market." msgstr "Esti mercau sta per-cerca de l mercau d’origë." #: gui/session/unit_actions.js:706 msgid "Right-click to set as destination trade market." msgstr "Pica cuno boton dreithu p’afhitar cumo mercau de destinu." #: gui/session/unit_actions.js:771 gui/session/unit_actions.js:1118 #, javascript-format msgid "Current turrets: %(occupied)s/%(capacity)s" msgstr "Turretæs: %(occupied)s/%(capacity)s" #: gui/session/unit_actions.js:837 gui/session/unit_actions.js:1101 #, javascript-format msgid "Current garrison: %(garrisoned)s/%(capacity)s" msgstr "Occupantes actuales: %(garrisoned)s/%(capacity)s" #: gui/session/unit_actions.js:1177 msgid "Right-click to establish a default route for new traders." msgstr "Pica cuno boton dreithu p’afhitar una vía predefinida par commerciantes nuœvos." #: gui/session/unit_actions.js:1181 #, javascript-format msgid "Expected gain: %(gain)s" msgstr "Ganhancia prevista: %(gain)s" #: gui/session/unit_actions.js:1307 msgid "This entity cannot be controlled." msgid_plural "These entities cannot be controlled." msgstr[0] "A essi ente non lly puœdes mandar." msgstr[1] "A essos entes non llys puœdes mandar." #: gui/session/unit_actions.js:1353 msgid "Unload All." msgstr "Disoccupallæs todæs." #: gui/session/unit_actions.js:1388 msgid "Unload Turrets." msgstr "Disoccupa’ læs turretæs." #: gui/session/unit_actions.js:1408 msgid "Destroy the selected units or structures." msgstr "Destrui’ læs unidades ou construcçones scoyidæs." #: gui/session/unit_actions.js:1410 #, javascript-format msgid "Use %(hotkey)s to avoid the confirmation dialog." msgstr "Usa %(hotkey)s pa salta’l diálogu de confirmaçon." #: gui/session/unit_actions.js:1460 msgid "Abort the current order." msgstr "Aborta’l mandaho actual." #: gui/session/unit_actions.js:1481 msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Invia’ læs unidades scoyidæs a mover & attaca’l sitiu siñalau n deponiendo recursos." #: gui/session/unit_actions.js:1503 msgid "Order the selected units to garrison in a structure or unit." msgstr "Mandar que læs unidades scoyidæs s’abellugen n una construcçon ou unidá." #: gui/session/unit_actions.js:1525 msgid "Order the selected units to occupy a turret point." msgstr "Mandar que læs unidades scoyidæs occupen una turreta." #: gui/session/unit_actions.js:1547 msgid "Unload" msgstr "Disoccupar" #: gui/session/unit_actions.js:1567 msgid "Order the selected units to repair a structure, ship, or siege engine." msgstr "Mandar que læs unidades scoyidæs eguen una construcçon, barcu ou máchina." #: gui/session/unit_actions.js:1588 msgid "Focus on Rally Point." msgstr "Infocar scontra l punto d’alcuœntru." #: gui/session/unit_actions.js:1625 msgid "Back to Work" msgstr "Volver al lhabor" #: gui/session/unit_actions.js:1646 msgid "Order the selected units to guard a structure or unit." msgstr "Mandar que læs unidades scoyidæs curien una construcçon ou unidá." #: gui/session/unit_actions.js:1666 msgid "Remove guard" msgstr "Excusa’l curiador" #: gui/session/top_panel/IconButtons/TradeDialogButton.js:31 #: gui/session/trade/TradeDialog.xml:(caption):9 #: gui/session/unit_actions.js:1685 msgid "Barter & Trade" msgstr "Commercio" #: gui/session/unit_actions.js:1705 msgid "Patrol" msgstr "Roldar" #: gui/session/unit_actions.js:1706 msgid "Attack all encountered enemy units while avoiding structures." msgstr "Acometer a todelæs unidades inimigæs alcontradæs evitando construcçones." #: gui/session/unit_actions.js:1734 msgid "Press to allow allies to use this dropsite" msgstr "Premi par deixar que los alliahos usen esti depósitu" #: gui/session/unit_actions.js:1739 msgid "Press to prevent allies from using this dropsite" msgstr "Premi par quitar que los alliahos usen esti depósitu" #: gui/session/unit_actions.js:1774 msgid "The use of this dropsite is prohibited" msgstr "Nun puœdes usar esti depósitu" #: gui/session/unit_actions.js:1780 msgid "Allies are allowed to use this dropsite." msgstr "Los alliahos puœden usar esti depósitu." #: gui/session/unit_actions.js:1781 msgid "You are allowed to use this dropsite" msgstr "Puœdes usar esti depósitu" #: gui/session/unit_actions.js:1800 msgid "Activate auto-queue for selected structures." msgstr "Activa’l inriestru automáticu næs construcçones scoyidæs." #: gui/session/unit_actions.js:1820 msgid "Deactivate auto-queue for selected structures." msgstr "Disactiva’l inriestru automáticu næs construcçones scoyidæs." #: gui/session/unit_actions.js:1885 msgid "The entity has to be killed before it can be gathered from" msgstr "Esso ha hi que llo matar pa explotallo" #: gui/session/unit_actions.js:1888 msgid "" "You cannot destroy this entity as you own less than half the capture points" msgstr "Nun puœdes eliminar esti ente, des que ti correspuœnde ménos de l dimidio de la suâ fidelidá" #: gui/session/unit_actions.js:1891 msgid "This entity is undeletable" msgstr "Esti ente nun ye eliminable" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-manual.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-manual.po (revision 26883) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-manual.po (revision 26884) @@ -1,751 +1,751 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-10-11 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "[font=\"sans-bold-18\"]Manual de 0 A.D.[font=\"sans-14\"]" #: gui/manual/intro.txt:2 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the" " features available in this incomplete, under-development, alpha version of " "the game." -msgstr "¡Graciæs por installar 0 A.D.! Eiquí tienes un breve resume de læs characterísticæs de l trebeyu, que sta n version alpha & sige n disindolrcu." +msgstr "¡Graciæs por installar 0 A.D.! Eiquí tienes un breve resume de læs characterísticæs de l xhuœw, que sta n version alpha & sige n disindolrcu." #: gui/manual/intro.txt:4 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Axhustes gráphicos[font=\"sans-14\"]" #: gui/manual/intro.txt:5 msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter." " In windowed mode, you can resize the window. If the game runs too slowly, " "you can change some settings in the options window: try disabling the “HQ " "Water Effects” and “Shadows” options." -msgstr "Puœdes alternar entre los modos “pantalha completa” & “feniestra” premiendo Alternativa + Introduzir. No modu feniestra, puœdes camuda’ læs dimensiones de la feniestra. Si l trebeyu vaî rastriegu, puœdes camuda’ læs configuraçones no menú “Opçones”: pruœba-llu cun læs opçones “Effectos aquáticos n alta qualidá” & “Solombræs” disactivadæs." +msgstr "Puœdes alternar entre los modos “pantalha completa” & “feniestra” premiendo Alternativa + Introduzir. No modu feniestra, puœdes camuda’ læs dimensiones de la feniestra. Si l xhuœw vaî rastriegu, puœdes camuda’ læs configuraçones no menú “Opçones”: pruœba-llu cun læs opçones “Effectos aquáticos d’alta qualidá” & “Solombræs” disactivadæs." #: gui/manual/intro.txt:7 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Como se xhuœga[font=\"sans-14\"]" #: gui/manual/intro.txt:8 msgid "" "The controls and gameplay should be familiar to players of traditional real-" "time strategy (RTS) games. There are currently a lot of missing features and" " poorly-balanced stats – you will probably have to wait until a beta release" " for it to work well." -msgstr "El trebeyu al meyor resultará conhocidu pol assemeyu que tien cun outros títulos de l géneru Strategïa n tiempu real (STR). Indagora lly fhaltæn mũîthæs characterísticæs & læs statísticæs stan mal equilibradæs – tenras de sperar a que se lhançe una version beta pa que fherrule bien." +msgstr "El xhuœw al meyor resultará conhocidu pol assemeyu que tien cun outros títulos de l géneru Strategïa n tiempu real (STR). Indagora lly fhaltæn mũîthæs characterísticæs & læs statísticæs stan mal equilibradæs – tenras de sperar a que se lhançe una version beta pa que fherrule bien." #: gui/manual/intro.txt:10 msgid "Basic controls (by default):" msgstr "Mandos básicos (predefinidos):" #: gui/manual/intro.txt:11 msgid "• Left-click to select units" msgstr "• Boton ezq. de l mure: scoyer" #: gui/manual/intro.txt:12 msgid "• Left-click-and-drag to select groups of units" msgstr "• Boton ezq. & arrastre de l mure: scoyer delhæs cousæs" #: gui/manual/intro.txt:13 msgid "• Right-click to order units to the target" msgstr "• Boton dir. de l mure: mandar" #: gui/manual/intro.txt:14 msgid "• Arrow keys or WASD keys to move the camera" msgstr "• Teclæs direccionales ou WASD: move’ la vista" #: gui/manual/intro.txt:15 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" msgstr "• Control + teclæs direccionales, ou Maiúsculæs + ruœda de l mure: gyra’ la vista" #: gui/manual/intro.txt:16 msgid "" "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys," " to zoom" msgstr "• Ruœda de l mure, ou teclæs “hotkey.camera.zoom.in” & “hotkey.camera.zoom.out”: approximar/alhonga’ la vista" #: gui/manual/intro.txt:18 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Modos[font=\"sans-14\"]" #: gui/manual/intro.txt:19 msgid "The main menu gives access to two game modes:" msgstr "El menú principal ufre dous modos de xhuœw:" #: gui/manual/intro.txt:20 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox " "game or against one or more computer players (AI). The default AI (Petra) is" " under development and may not always be up to date on the new features, but" " you can play the game with or against it nonetheless." msgstr "• [font=\"sans-bold-14\"]Un xhogador[font=\"sans-14\"] – Xhogar una partida propria contra un ou mas agëntes intelligëntes (AI). L agënte intelligënte predefinida (Petra), magar funccional, sige n disindolrcu & puœde nun tener integradæs læs characterísticæs nuœvæs." #: gui/manual/intro.txt:21 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human " "opponents over the internet." msgstr "• [font=\"sans-bold-14\"]Delhos xhogadores[font=\"sans-14\"] – Xhogar cun outra xhente pela rede." #: gui/manual/intro.txt:23 msgid "" "To set up a multiplayer game, one player must select the “Host game” option." " The game uses UDP port 20595, so the host must configure their " "NAT/firewall/etc. to allow this. Other players can then select “Join game” " "and enter the host's IP address." msgstr "Par configurar una partida de delhos xhogadores, alquien ha scoye’ la opçon “Ahospedar partida”. La partida usa l puœrtu UDP 20595, & l amphitryon ha permitillu no sou NAT/torna-fhœw/etc. De puœis, outros xhogadores puœden scoyer “Axhuntase a la partida” & pone’ læs siñæs IP de l amphitryon." #: gui/manual/intro.txt:25 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Configuraçon de partidæs[font=\"sans-14\"]" #: gui/manual/intro.txt:26 msgid "In a multiplayer game, only the host can alter the game setup options." msgstr "Næs partidæs entre múltiplos xhogadores, solo l amphitryon puœde altera’ la configuraçon de la partida." #: gui/manual/intro.txt:28 msgid "First, select what type of map you want to play:" msgstr "De mano, scœyi l typu de terreiro n que quieres xhogar:" #: gui/manual/intro.txt:29 msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created " "automatically from a script" msgstr "• [font=\"sans-bold-14\"]Scriptígëno[font=\"sans-14\"] – Terreiro creaho automaticamente a partir d’un script" #: gui/manual/intro.txt:30 msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by " "map designers and with fixed civilizations" msgstr "• [font=\"sans-bold-14\"]Scenario[font=\"sans-14\"] – Terreiro pre-deseñaho cun culturæs fixæs" #: gui/manual/intro.txt:31 msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by " "map designers but where the civilizations can be chosen" msgstr "• [font=\"sans-bold-14\"]Reincuœntru[font=\"sans-14\"] – Terreiro pre-deseñaho sin culturæs fixæs" #: gui/manual/intro.txt:33 msgid "" "Then the maps can be further filtered. The default maps are generally " "playable maps. Naval maps are maps where not all opponents can be reached " "over land and demo maps are maps used for testing purposes (generally not " "useful to play on). The “All Maps” filter shows all maps together in one " "list." msgstr "Los terreiros podemus stremallos inda mas. Los terreiros predefinidos son, in gëneral, xhogables. Los terreiros navales son terreiros in que se precisæn de naves p’algama’l adversariu & læs muœstræs valen par fhazer pruœbæs, (& pouco mas). La penheira “todolos terreiros” insiña todolos terreiros n orde alphabéticu." #: gui/manual/intro.txt:35 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc.). The options" " are either a human player, an AI or no player at all (the opponent will " "just be idle)." msgstr "Finalmente los axhustes. Nos terreiros scriptígënos estos inclúin el númeru de xhogadores, la grandura l terreiro, etc. Nos scenarios solo puœdes scoyer quien manda que xhogador (determina læs posiçones iniciales, etc.). Ha hi trés opçones: una persona, un agënte intelligënte ou nenguno (el xhogador vaî quedar hi fholgau)." #: gui/manual/intro.txt:37 msgid "When you are ready to start, click the “Start game” button." msgstr "Quando steas preparad@, pica n “Inicia’ la partida”." #: gui/manual/intro.txt:39 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Atayos[font=\"sans-14\"]" #: gui/manual/intro.txt:40 msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > " "Hotkeys[font=\"sans-14\"] to suit your liking." msgstr "Puœdes afhaze’ los atayos al tou gustu n [font=\"sans-bold-14\"]Opçones > Atayos[font=\"sans-14\"]." #: gui/manual/intro.txt:42 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Todu l programma[font=\"sans-14\"]" #: gui/manual/intro.txt:43 msgid "" " hotkey.exit – Immediately close the game, without asking for confirmation" -msgstr " hotkey.exit – Cerra’l trebeyu nel intre, in sin pedir confirmaçon" +msgstr " hotkey.exit – Cerra’l xhuœw nel intre, in sin pedir confirmaçon" #: gui/manual/intro.txt:44 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr " hotkey.togglefullscreen – Alternar entre los modos “pantalha completa” & “feniestra”" #: gui/manual/intro.txt:45 msgid " hotkey.console.toggle – Toggle console" msgstr " hotkey.console.toggle – Alterna’l terminal" #: gui/manual/intro.txt:46 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr " hotkey.fps.toggle – Alterna’l freqüencímetro (Q/s)" #: gui/manual/intro.txt:47 msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the " "displays of information)" msgstr " hotkey.profile.toggle – Alterna’ læs anályses in tiempu real (demudar d’informes)" #: gui/manual/intro.txt:48 msgid "" " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr " hotkey.profile.save – Archiva’ læs anályses actuales in “logs/profile.txt”" #: gui/manual/intro.txt:49 msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed" " in the top left of the GUI after the file has been saved, and can also be " "seen in the console/logs if you miss it there)" msgstr " hotkey.screenshot – Fhazer semeyu (in fhorma de .png. El caminu amuœstra-se a manzorga, no cimeiro de l quadro de mandu, in se guardando l archivo, pero tamien puœdes atopallu no terminal/regïstros)" #: gui/manual/intro.txt:50 msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp " "format, location is displayed in the top left of the GUI after the file has " "been saved, and can also be seen in the console/logs if you miss it there)" msgstr " hotkey.bigscreenshot – Fhazer semeya (6400x4800 píxeles, in fhorma de .bmp. El caminu amuœstra-se a manzorga, no cimeiro de l quadro de mandu, in se guardando l archivo, pero tamien puœdes atopallu no terminal/regïstros)" #: gui/manual/intro.txt:51 msgid " hotkey.tab.next – Switch to the next tab" msgstr " hotkey.tab.next – Ir a la lhingueta segiente" #: gui/manual/intro.txt:52 msgid " hotkey.tab.prev – Switch to the previous tab" msgstr " hotkey.tab.prev – Tornar a la lhingueta anterior" #: gui/manual/intro.txt:54 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" -msgstr "[font=\"sans-bold-14\"]In trebeyu[font=\"sans-14\"]" +msgstr "[font=\"sans-bold-14\"]Al xhogar[font=\"sans-14\"]" #: gui/manual/intro.txt:55 msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind " "on the screen (even if they're different ranks)" msgstr " Boton ezq. de l mure \\[duês vezes in daqué de tou] – Scoyer todelæs cousæs ermanæs a la vista (in sin reparar no grau)" #: gui/manual/intro.txt:56 msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind " "and the same rank on the screen" msgstr " Boton ezq. de l mure \\[trés vezes n una unidá de tou] – Scoyer todelæs unidades ermanæs de l mesmu grau a la vista" #: gui/manual/intro.txt:57 msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same " "kind on the entire map (even if they have different ranks)" msgstr " Alternativa + Boton ezq. de l mure \\[duês vezes in daqué de tou] – Scoyer todelæs cousæs ermanæs in terreiro (in sin reparar no grau)" #: gui/manual/intro.txt:58 msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same " "kind and rank on the entire map" msgstr " Alternativa + Boton ezq. de l mure \\[trés vezes n una unidá de tou] – Scoyer todelæs unidades ermanæs de l mesmu grau n terreiro" #: gui/manual/intro.txt:59 msgid " hotkey.quicksave – Quicksave" msgstr " hotkey.quicksave – Guardar nel intre" #: gui/manual/intro.txt:60 msgid " hotkey.quickload – Quickload" msgstr " hotkey.quickload – Cargar nel intre" #: gui/manual/intro.txt:61 msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr " hotkey.session.gui.menu.toggle – Alterna’l menú" #: gui/manual/intro.txt:62 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr " hotkey.timeelapsedcounter.toggle – Alterna’l tiempu decurrido" #: gui/manual/intro.txt:63 msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr " hotkey.cancel – Concluir todolos diálogos (conversa, menú)" #: gui/manual/intro.txt:64 msgid " hotkey.confirm – Open chat or send message" msgstr " hotkey.confirm – Abri’ la conversa ou invia’l recau" #: gui/manual/intro.txt:65 msgid " hotkey.teamchat – Send team chat" msgstr " hotkey.teamchat – Inviar un recau al equipu" #: gui/manual/intro.txt:66 msgid "" " hotkey.privatechat – Chat with the previously selected private chat " "partner" msgstr " hotkey.privatechat – Conversar in privaho cul últimu contactu scoyidu" #: gui/manual/intro.txt:67 msgid " hotkey.pause – Pause or resume the game" msgstr " hotkey.pause – Pousar ou continua’ la partida" #: gui/manual/intro.txt:68 msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask " "for confirmation" msgstr " hotkey.session.kill – Elimina’ lo scoyido, pedir confirmaçon" #: gui/manual/intro.txt:69 msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently " "selected unit(s)/structure(s), without asking for confirmation" msgstr " • Con hotkey.session.noconfirmation – Elimina’ lo scoyido nel intre, in sin pedir confirmaçon" #: gui/manual/intro.txt:70 msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking " "and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.add – Camudador – aggregar a la scolheitha (ou picando ou cun los atayos)" #: gui/manual/intro.txt:71 msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with " "clicking and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.remove – Camudador – apartar de la scolheitha (ou picando ou cun los atayos)" #: gui/manual/intro.txt:72 msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen" " units, to selection." msgstr " hotkey.selection.offscreen – Camudador – aggregar a la scolheitha todelæs unidades, inda que stean lhœñe de la vista." #: gui/manual/intro.txt:73 msgid "" " hotkey.selection.cancel – Unselect all units, cancel building placement." msgstr " hotkey.selection.cancel – Sfhaze’ la scolheitha, incaboxa’l assientamiento de l edificio." #: gui/manual/intro.txt:74 msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr " hotkey.selection.idlebuilder – Scoyer un/a constructor/a vagad@" #: gui/manual/intro.txt:75 msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr " hotkey.selection.idlewarrior – Scoyer un mílite vagau" #: gui/manual/intro.txt:76 msgid "" " hotkey.selection.idleworker – Select idle worker (including citizen-" "soldiers)" msgstr " hotkey.selection.idleworker – Scoyer un/a obreir@ (ou mílite civil) vagad@" #: gui/manual/intro.txt:77 msgid " hotkey.selection.idleunit – Select idle unit" msgstr " hotkey.selection.idleunit – Scoyer una unidá vagada" #: gui/manual/intro.txt:78 msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr " hotkey.session.stop – Apara’ læs unidades scoyidæs" #: gui/manual/intro.txt:79 msgid " hotkey.session.backtowork – The unit will go back to work" msgstr " hotkey.session.backtowork – Fhazer volver al lhabor" #: gui/manual/intro.txt:80 msgid "" " hotkey.session.unload – Unload the garrisoned units of the selected " "structure(s)" msgstr " hotkey.session.unload – Disoccupa’ læs unidades abellugadæs de lo scoyido" #: gui/manual/intro.txt:81 msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, " "respectively 2,3, ...) from the selected unit(s)/structure(s)" msgstr " hotkey.selection.group.save.1 – Crear una grea (por defectu, 1,2,3 ... respectivamente) a partir de lo scoyido" #: gui/manual/intro.txt:82 msgid "" " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in " "control group 1" msgstr " hotkey.selection.group.select.1 – Scoye’ læs unidades, construcçones de la grea 1" #: gui/manual/intro.txt:83 msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr " hotkey.selection.group.add.1 – Aggrega’ la grea 1 (ta 0) a la scolheitha" #: gui/manual/intro.txt:84 msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping " "back to later (by default, there are 4 possible positions)" msgstr " hotkey.camera.jump.set.1 – Consiña’ la posiçon de la cámara par tornar lhœw (por defectu, ha hi 4 posiçones possibles)" #: gui/manual/intro.txt:85 msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to " "the last location if the camera is already over the marked position" msgstr " hotkey.camera.jump.1 – Move’ la cámara a una posiçon consiñada. Retornar a la última posiçon si la cámara sta ya subre la posiçon consiñada" #: gui/manual/intro.txt:86 msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, " "hotkey.session.queueunit.3, hotkey.session.queueunit.4, " "hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, " "2nd, … unit shown to the training queue for all the selected structures" msgstr " hotkey.session.queueunit.1, hotkey.session.queueunit.2, hotkey.session.queueunit.3, hotkey.session.queueunit.4, hotkey.session.queueunit.5, hotkey.session.queueunit.6, hotkey.session.queueunit.7 – Cun construcçones creadores scoyidæs. Aggrega’ la 1a, 2a, … unidá siñalada a læs riestræs de todelæs construcçones scoyidæs" #: gui/manual/intro.txt:87 msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr " hotkey.session.highlightguarded, cun unidades scoyidæs – Ressalta’ lo que curiæn læs unidades scoyidæs" #: gui/manual/intro.txt:88 msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – " "Highlight the unit(s) guarding the selection" msgstr " hotkey.session.highlightguarding, cun unidades/construcçones scoyidæs – Ressalta’ læs unidades que stean curiando lo scoyido" #: gui/manual/intro.txt:89 msgid "" " highlightguarding.showstatusbars – See all status bars (which would also " "show the building progress)" msgstr " highlightguarding.showstatusbars – Ver todelæs barræs de stau (&, ergo, l abance de læs obræs)" #: gui/manual/intro.txt:90 msgid " hotkey.summary – Toggle summary window" msgstr " hotkey.summary – Alterna’l quadro de resume" #: gui/manual/intro.txt:91 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" msgstr " hotkey.lobby – Amostra’l antepar n una feniestra de diálogu" #: gui/manual/intro.txt:92 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr " hotkey.session.gui.diplomacy.toggle – Alterna’l quadro diplomáticu" #: gui/manual/intro.txt:93 msgid "" " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr " hotkey.session.gui.barter.toggle – Alterna’l quadro commercial" #: gui/manual/intro.txt:94 msgid "" " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr " hotkey.session.gui.objectives.toggle – Alterna’l quadro d’obiectivos" #: gui/manual/intro.txt:95 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr " hotkey.session.gui.tutorial.toggle – Alterna’l quadro de l cursin" #: gui/manual/intro.txt:96 msgid " hotkey.structree – Toggle structure tree panel" msgstr " hotkey.structree – Alterna’ l árbolre de construcçones" #: gui/manual/intro.txt:97 msgid " hotkey.civinfo – Toggle civilization info panel" msgstr " hotkey.civinfo – Alterna’l quadro de synopses culturales" #: gui/manual/intro.txt:99 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Mure[font=\"sans-14\"]" #: gui/manual/intro.txt:100 msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr " hotkey.session.garrison + Boton dir. de l mure n una construcçon – Abellugar" #: gui/manual/intro.txt:101 msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr " hotkey.session.repair + Boton dir. de l mure n una construcçon – Eguar" #: gui/manual/intro.txt:102 msgid " hotkey.session.patrol + Right Click – Patrol" msgstr " hotkey.session.patrol + Boton dir. de l mure – Roldar" #: gui/manual/intro.txt:103 msgid "" " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. " "order" msgstr " hotkey.session.queue + Boton dir. de l mure – Inrestra’l mandaho de moçon/construcçon/obtençon/etc." #: gui/manual/intro.txt:104 msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order " "in front of the order queue." msgstr " hotkey.session.pushorderfront + Boton dir. de l mure – Camudador par mover mandahos al impieçu de la riestra." #: gui/manual/intro.txt:105 msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current " "selection to move/build/gather/etc. and unselect it. Used to quickly " "dispatch units with specific tasks" msgstr " hotkey.session.orderone + Boton dir. de l mure – Mandar movese/construir/coyer/etc. & apartar de la scolheitha a una unidá. Val pa fhazer mandahos de fhorma rápida." #: gui/manual/intro.txt:106 msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in " "batches (the batch size is 5 by default and can be changed in the options)" msgstr " hotkey.session.batchtrain + Boton ezq. de l mure al crear unidades – Concrear 5 unidades (la quantidá puœde camudase næs opçones)" #: gui/manual/intro.txt:107 msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit" " to selection" msgstr " hotkey.selection.add + Arrastrar, ou Bot. ezq. de l mure, in daqué – Aggregar a la scolheitha" #: gui/manual/intro.txt:108 msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – " "Remove unit from selection" msgstr " hotkey.selection.remove + Arrastrar, ou Bot. ezq. de l mure, in daqué – Apartar de la scolheitha" #: gui/manual/intro.txt:109 msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select " "military units" msgstr " hotkey.selection.militaryonly + Boton ezq. & arrastre de l mure n unidades – Scoyer solo unidades militares" #: gui/manual/intro.txt:110 msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only " "select non-military units" msgstr " hotkey.selection.nonmilitaryonly + Boton ezq. & arrastre de l mure n unidades – Scoyer solo unidades civiles" #: gui/manual/intro.txt:111 msgid "" " hotkey.selection.idleonly + Left Drag over units on map – Only select idle" " units" msgstr " hotkey.selection.idleonly + Boton ezq. & arrastre de l mure n unidades – Scoyer solo unidades vagadæs" #: gui/manual/intro.txt:112 msgid "" " hotkey.selection.woundedonly + Left Drag over units on map – Only select " "wounded units" msgstr " hotkey.selection.woundedonly + Boton ezq. & arrastre de l mure n unidades – Scoyer solo unidades mancadæs" #: gui/manual/intro.txt:113 msgid "" " hotkey.selection.singleselection – Modifier to select units individually, " "opposed to per formation." msgstr " hotkey.selection.singleselection – Camudador pa scoyer unidades individuales in vez de formaçones." #: gui/manual/intro.txt:114 msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr " Boton dir. de l mure cun construcçones scoyidæs – Afhitar un punto d’alcuœntru pa læs unidades que salgan d’essa construcçon" #: gui/manual/intro.txt:115 msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If" " the cursor is over an own or allied structure)" msgstr " hotkey.session.garrison + Boton dir. de l mure cun unidades scoyidæs – Abellugar (si l cursor sta n riba d’una construcçon propria ou alliada)" #: gui/manual/intro.txt:116 msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack " "(instead of capture or gather)" msgstr " hotkey.session.attack + Boton dir. de l mure cun unidades scoyidæs – Attacar (in vez d’appropriase ou obtener)" #: gui/manual/intro.txt:117 msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack " "move (by default all enemy units and structures along the way are targeted)" msgstr " hotkey.session.attackmove + Boton dir. de l mure cun unidades scoyidæs – Movese & attacar (por defectu, acometen todo lo q’atopen de camin)" #: gui/manual/intro.txt:118 msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack" " move, only units along the way are targeted" msgstr " hotkey.session.attackmoveUnit + Boton dir. de l mure cun unidades scoyidæs – Movese & attacar (solo læs unidades q’atopen de camin)" #: gui/manual/intro.txt:119 msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new " "structure with an existing nearby structure" msgstr " hotkey.session.snaptoedges + Moçon de l Mure a la veira de construcçones – Alhiña’ la construcçon nuœva cun outra aveirada." #: gui/manual/intro.txt:120 msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr " hotkey.session.flare + Boton dir. de l mure – Siñar a los alliahos" #: gui/manual/intro.txt:122 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Subrecapæs[font=\"sans-14\"]" #: gui/manual/intro.txt:123 msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr " hotkey.session.gui.toggle – Alterna’l quadro de mandu" #: gui/manual/intro.txt:124 msgid "" " hotkey.session.devcommands.toggle – Toggle developer overlay (with " "developer options)" msgstr " hotkey.session.devcommands.toggle – Alterna’ la subrecapa disindolrcadora (tien opçones pa disindolrcadores)" #: gui/manual/intro.txt:125 msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes " "overlaid over the textured models, twice to get just the wireframes colored " "by the textures, thrice to get back to normal textured mode)" msgstr " hotkey.wireframe – Alterna’l modu contornu (premi una vez p’amostra’ los contornos & texturæs de los modellos, duês vezes p’amostra’ los contornos & texturæs namai, & trés vezes par volver al modu normal)" #: gui/manual/intro.txt:126 msgid "" " hotkey.silhouettes – Toggle unit silhouettes (might give a small " "performance boost)" msgstr " hotkey.silhouettes – Alterna’ los contornos de læs unidades (podríæ ameyora’l rendimiento)" #: gui/manual/intro.txt:127 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr " hotkey.session.diplomacycolors – Alterna’ los colores diplomáticos" #: gui/manual/intro.txt:128 msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleattackrange – Alterna’ læs visualizaçones de l algame offensivu de læs unidades ou construcçones scoyidæs" #: gui/manual/intro.txt:129 msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleaurasrange – Alterna’ læs visualizaçones de l algame d’influencia de læs unidades ou construcçones scoyidæs" #: gui/manual/intro.txt:130 msgid "" " hotkey.session.togglehealrange – Toggle heal range visualizations of " "selected units" msgstr " hotkey.session.togglehealrange – Alterna’ læs visualizaçones de l algame de cura de læs unidades scoyidæs" #: gui/manual/intro.txt:132 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Cámara[font=\"sans-14\"]" #: gui/manual/intro.txt:133 msgid " hotkey.camera.up – Pan screen up" msgstr " hotkey.camera.up – Disloca’ la vista a riba" #: gui/manual/intro.txt:134 msgid " hotkey.camera.down – Pan screen down" msgstr " hotkey.camera.down – Disloca’ la vista a baxo" #: gui/manual/intro.txt:135 msgid " hotkey.camera.left – Pan screen left" msgstr " hotkey.camera.left – Disloca’ la vista a manzorga" #: gui/manual/intro.txt:136 msgid " hotkey.camera.right – Pan screen right" msgstr " hotkey.camera.right – Disloca’ la vista a mandreitha" #: gui/manual/intro.txt:137 msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr " hotkey.camera.rotate.up – Gyra’ la cámara a riba" #: gui/manual/intro.txt:138 msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr " hotkey.camera.rotate.down – Gyra’ la cámara a baxo" #: gui/manual/intro.txt:139 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw – Gyra’ la cámara n sentidu horariu" #: gui/manual/intro.txt:140 msgid "" " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr " hotkey.camera.rotate.ccw – Gyra’ la cámara n sentidu anti-horariu" #: gui/manual/intro.txt:141 msgid "" " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw – Gyra’ la cámara n sentidu horariu" #: gui/manual/intro.txt:142 msgid "" " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around " "terrain" msgstr " hotkey.camera.rotate.wheel.ccw – Gyra’ la cámara n sentidu anti-horariu" #: gui/manual/intro.txt:143 msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop " "following the unit)" msgstr " hotkey.camera.follow – Segir a la unidá scoyida (move la cámara par deixar de segilla)" #: gui/manual/intro.txt:144 msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr " hotkey.camera.reset – Reafhita’ la proximidá & orientaçon de la cámara" #: gui/manual/intro.txt:145 msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed" " for continuous zoom)" msgstr " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Approximar (calten-llo premido p’approximar de contino)" #: gui/manual/intro.txt:146 msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep " "pressed for continuous zoom)" msgstr " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Alhongar (calten-llo premido p’alhongar de contino)" #: gui/manual/intro.txt:147 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr " hotkey.camera.pan – Dislocar premiendo l boton & moviendo l mure." #: gui/manual/intro.txt:149 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Orientaçon de previsualizaçones de construcçones[font=\"sans-14\"]" #: gui/manual/intro.txt:150 msgid "" " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr " hotkey.session.rotate.ccw – Gyrar 15 graus in sentidu anti-horariu" #: gui/manual/intro.txt:151 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr " hotkey.session.rotate.cw – Gyrar 15 graus in sentidu horariu" #: gui/manual/intro.txt:152 msgid "" " Left Drag – Rotate structure using mouse (foundation will be placed on " "mouse release)" msgstr " Arrastre ezquierdu – Gyrar pentre mediæs de l mure (in llu soltando ponen-se læs muruœcæs)" #: gui/manual/intro.txt:154 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Gëstion de partidæs guardadæs[font=\"sans-14\"]" #: gui/manual/intro.txt:155 msgid " hotkey.cancel – Cancel" msgstr " hotkey.cancel – Incaboxar" #: gui/manual/intro.txt:156 msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for" " confirmation" msgstr " hotkey.session.savedgames.delete – Borra’ la partida guardada scoyida, pedir confirmaçon" #: gui/manual/intro.txt:157 msgid "" " • With hotkey.session.savedgames.noconfirmation – Don't ask for " "confirmation" msgstr " • Con hotkey.session.savedgames.noconfirmation – Nun pedir confirmaçon" #: gui/manual/manual.xml:(caption):13 msgid "Manual" msgstr "Manual" #: gui/manual/manual.xml:(caption):21 msgid "Close" msgstr "Cerrar" #: gui/manual/manual.xml:(caption):26 msgid "View Online" msgstr "Ver na rede" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po (revision 26883) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po (revision 26884) @@ -1,7301 +1,7301 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp # Nicolas Auvray # Stanislas Dolcini msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-05-02 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "Q/s: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Atayu sin assignar: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Premi %(hotkey)s pa perfhazer nomes de xhogadores automaticamente." #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tabulador" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Abortou-se la carga" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Gaia" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Compilaçon: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (SIN CONNEXION)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (SIN CONNEXION, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Cultura disconhocida" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "apoderad@" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "vincedor/ora" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Sin equipu" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "Equipu %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Spectador" msgstr[1] "Spectadores" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Partida infinita" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "Non se vaî determina’l vincedor, an que todos stean vincidos." #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Millagro (%(min)s minutu)" msgstr[1] "Millagro (%(min)s minutos)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Reliquia (%(min)s minutu)" msgstr[1] "Reliquia (%(min)s minutos)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Númeru de reliquiæs" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Heroes abellugables" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "Los heroes puœden abellugase." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "Heroes expuœstos" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "Los heroes nun puœden abellugase & son mas vulnerables." #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Equipos fixos" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "Los xhogadores nun puœden demudar d’equipu." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Diplomacia" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "Los xhogadores puœden alliase & imbelhase contra alliahos." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "A vida ou muœrte" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Nun puœde haber ma un vincedor. Si los xhogadores restantes stuvieren alliahos, la partida continúa ta que quede un solu vincedor." #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Victoria collectiva" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "El xhogador comparte la victoria cun los alliahos. El coniunctu d’alliahos que remanecier ye l vincedor." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Induciæs" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "disactivada" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." msgstr "De mentres el minutu primeiru, todos van remanecer neutrales." #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "De mentres el minutu %(min)s, todos van remanecer neutrales." msgstr[1] "De mentres los primeiros %(min)s minutos, todos van remanecer neutrales." #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "Terreiro aleatorio" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "Scoyer un terreiro de modu aleatoriu." #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "Nome de l terreiro" #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "Descripçon de l terreiro" #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "Typu de terreiro" #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "Grandura de l terreiro" #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "Bioma aleatoriu" #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "Scoyer un bioma de modu aleatoriu." #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "Modu nómada" #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "Foros" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Los xhogadores intamæn cun un puñau d’unidades & tienen de buscar un sitiu afhayadiçu p’assentase." #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "Los xhogadores intamæn cun un Foro." #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "Recursos iniciales" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" msgstr "Per xhogador" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "Teitho demográphico" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" msgstr "Per xhogador" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "Teitho demográphico global" #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "Atyalgæs" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "Disactivarun-se" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "Por defectu" #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "Terreiro exploraho" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "Terreiro revelaho" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "Vision collectiva" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "Trampæs" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "Al determinase l vincedor de la partida la puntuaçon vaî axhustase n antepar." #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "Partida classificada" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "Disactivarun-se" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "Activarun-se" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "Vincedor/ora" #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "Apoderad@" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Sta a perdese la connexion cuno servidor (%(seconds)ss)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s sta a perde’ la connexion (%(seconds)ss)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "La connexion cuno servidor ye ruina (%(milliseconds)sms)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "La connexion cun %(player)s ye ruina (%(milliseconds)sms)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Elho será por cuœnta d’un torna-fhœw, programma antivirus ou la non remission de l puœrtu UDP 20595 per parte de l amphitryon." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "L amphitryon terminou la partida." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "La version de l protocollo de rede ye incorrecta." #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "La partida sta cargando-se, vœlvi temptallo mas sero." #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "La partida ya cominçou, non se permitten spectadores." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "L amphitryon impobinou-te." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Stas banid@." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "El nome de l xhogador sta n usu. Si te disconnectæsti, vœlvi temptallo n unos segundos." #: gui/common/network.js:74 msgid "Server full." msgstr "El servidor sta tyenu." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "L authenticaçon segura de l antepar falhou. Axhunta-te pel antepar." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Error: El servidor falhou al atroucar un indentificador únicu pa l cliente." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Error: Læs órdenes de l cliente stabæn prontæs par una xhogada imprevista." #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Error: El cliente simulou una xhogada imprevista." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "La tyave ye inválida." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "Nun pudo atopase un puœrtu disponible pa l cliente STUN." #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "Nun pudo atopase la extremidá de STUN." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[valor inválidu %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Perdîu-se la connexion cuno servidor." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "Falhu al connectar cuno servidor." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Disconnectou-se" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "¡Solo l amphitryon puœde impobinar a clientes!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Usuarios (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr "," #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Non competitiva" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Per-fácile" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Fácile" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Normal" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Diffícile" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Per-diffícile" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Aleatoriu" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Equilibrau" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Defensivu" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Aggressivu" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Reincuœntru" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Terreiro d’ambiente & númeru de xhogadores predefinidos. Los outros axhustes puœdes scoyellos." #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Aleatorio" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Cría un terreiro único u la distribuçon de recursos ye aleatoria. Scuœye-se l númeru de xhogadores & d’equipos." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Scenario" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Terreiro d’ambiente & axhustes predefinidos." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "In sin límite" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Disconhoç-se" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Disconhoç-se" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Por defectu" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Disconhoç-se" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Por defectu" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(global)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Disconhoç-se" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Disconhoç-se la condiçon de victoria" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "Disloca a baxo ou usa %(hotkey)s par mover una lhingueta a mandreitha." #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "Disloca a riba ou usa %(hotkey)s par mover una lhingueta a manzorga." #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "Disloca a baxo ou usa %(hotkey)s par mover una lhingueta a baxo." #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "Disloca a riba ou usa %(hotkey)s par mover una lhingueta a riba." #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s & %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "segundu" msgstr[1] "segundos" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Vitalidá:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Fidelidá:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s %%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Resistencia:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Danho:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Appropriaçon:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Appropriaçon" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Effectos no stau:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Apara %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Reducçon de durança: %(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Paradæs: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Paradæs: %(blockPercentage)s%%, Reducçon de durança: %(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Occupa-llo pa tirar saietæs" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Intervallo:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Cadencia:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "saieta" msgstr[1] "saietæs" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s a %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s a %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Algame:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "metros" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "metru" msgstr[1] "metros" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "Danho radial %(splashShape)s" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Fhœw amigo: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Sí" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Non" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "da %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Attaque:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(stackability)s %(statusInfo)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Durança" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(extiende)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(substitúi)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(accumula)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Occupantes máximos" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Curar:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Vitalidá" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Númeru d’occupantes" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+ " #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "Posiçones turret." #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Límite de proiéctiles" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Por defectu" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "Per unidá" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Númeru d’eguadores:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "Tiempu restante d’eguadura:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Aggrega outru obreiru p’adelantra’ læs eguæs %(second)s segundu." msgstr[1] "Aggrega outru obreiru p’adelantra’ læs eguæs unos %(second)s segundos." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Aggrega un obreiru p’acaba’ læs eguæs in %(second)s segundu." msgstr[1] "Aggrega un obreiru p’acaba’ læs eguæs in %(second)s segundos." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Númeru de constructores:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "Tiempu restante d’obra:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Aggrega outru obreiru p’adelantra’ la construcçon %(second)s segundu." msgstr[1] "Aggrega outru obreiru p’adelantra’ la construcçon unos %(second)s segundos." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Aggrega un obreiru p’acaba’ la construcçon in %(second)s segundu." msgstr[1] "Aggrega un obreiru p’acaba’ la construcçon in %(second)s segundos." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Velocidades d’obtençon:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Reservæs de recursos:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Recompensa:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Ametida de recursos:" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "Caltenemiento:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s%(minimum)s a %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Cercæs: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Torres: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Costu:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Requier %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Ventaya demográphica:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Recursos insufficientes:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Celeridá:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Al andar" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Al correr" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "Acceleraçon" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Vitalidá" msgstr[1] "Vitalidá" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Algame:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Classes:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Prehesæs:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Depósitu pa:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Pica cuno boton dreithu pa ver mas informaçon." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Pica pa ver mas informaçon." #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "M" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "k" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "Créditos de 0 A.D." #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Director artísticu" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "Gráphicos 2D" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "Gráphicos 3D" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Gráphicos" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Gëstor de son" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Compositor principal" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Gëstores d’audio" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Tambor de marcu, darbuka, riq, tam-tames" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" msgstr "Gitarra" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" msgstr "Handpan" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" msgstr "Harpa" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "Surpeti" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" msgstr "Xiblatos de staño" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "Trompeta" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "Viola, violin" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "Música, percussion, djembé, sampling addicionales" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "Música addicional" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "Caxon" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "Violoncello" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "Harpa celta" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Didjeridú" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "Djembé" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "Salterio" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "Flrauta" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Música" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "Son" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Griego" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Lhatino" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Napatano" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Persa" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Vozes" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Audio" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Cabeça" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "Equilibraçon" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Communidá & gëstion" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "Campaña de compromisso 1" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "Campaña de compromisso 2" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "Campaña Indiegogo 2013\nMas de 1000 donantes (!), incluendo:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Donantes" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Referenciæs históricæs" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Deseño de terreiros" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Scripts de terreiros aleatorios" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Terreiros" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Gëstores de programmaçon" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Un agradecemiento special a" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Programmaçon" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "In Memoriam" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "Fundador de 0 A.D." #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Directores de l proiectu" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "Deseñadores codirectores" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Un agradecemiento special a:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "& graciæs a toda la communidá por fhazer possible 0 A.D." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "Non se mancou a historiador dalu nel disindolrcu d’esti proiectu." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Créditos speciales" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Traductores" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." -msgstr "Magar relativamente fácile pa l xhogador veteranu, la difficultá predefinida de l AI suppon un retu pa principiantes in sin conhocemiento de la mechánica de l trebeyu. A estos aconseya-se-llys practicar cun un AI de minor difficultá (Non competitiva ou Per-fácile). Pa demuda’ la difficultá de l AI, pica na ícone de la ruœda dentada cabo l xhogador de l quadro superior que quieras modificar." +msgstr "Magar relativamente fácile pa l xhogador veteranu, la difficultá predefinida de l AI suppon un retu pa principiantes in sin conhocemiento de la mechánica de l xhuœw. A estos aconseya-se-llys practicar cun un AI de minor difficultá (Non competitiva ou Per-fácile). Pa demuda’ la difficultá de l AI, pica na ícone de la ruœda dentada cabo l xhogador de l quadro superior que quieras modificar." #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "Outros atayos" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "(Calten-llu premidu p’assignallu)" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "Pon un atayu nuœvu, calten-llu premidu p’assignallu." #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(in sin usar)" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Puœde intrar in conflictu cun:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "Todolos atayos" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "Todolos atayos disponibles." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "¿Reafhitar todolos atayos?\nAVISU: Esto nun puœde revertise." #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:259 #: gui/pregame/MainMenuItems.js:283 msgid "Confirmation" msgstr "Confirmaçon" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "Nun ha hi conseyos disponibles." #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Staya:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Penheira:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Reafhitar" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "Atayu" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "Descripçon" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "Pica n una assignaçon pa demudalla.\\n Puœdes tener ta 4 atayos distintos." #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Acceitar" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Incaboxar" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Nome" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "Assignaçon" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Reafhita los axhustes de l usuariu a los valores por defectu." #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Guarda demudançæs" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "Læs demudançæs in sin guardar van perdese" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "Pica p’afhita’l atayu" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "Pica par elimina’l atayu" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "Demuda’ los atayos & cerrar" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "Los atayos non se van modificar" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Atayos relativos a la cámara." #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Dislocar a tras ou gyrar a baxo." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Dislocar/gyrar a baxo" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Segir a la primeira unidá de la scolheitha." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Segir a unidá" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "Ir a la 1a posiçon de la cámara (ver “Afhita’ la posiçon 1 de la cámara”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Ir a la cámara 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "Ir a la 2a posiçon de la cámara (ver “Afhita’ la posiçon 2 de la cámara”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Ir a la cámara 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "Ir a la 3a posiçon de la cámara (ver “Afhita’ la posiçon 3 de la cámara”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Ir a la cámara 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "Ir a la 4a posiçon de la cámara (ver “Afhita’ la posiçon 4 de la cámara”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Ir a la cámara 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "Afhita’ la 1a posiçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "Afhita’ la posiçon 1 de la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "Afhita’ la 2a posiçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "Afhita’ la posiçon 2 de la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "Afhita’ la 3a posiçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "Afhita’ la posiçon 3 de la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "Afhita’ la 4a posiçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "Afhita’ la posiçon 4 de la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "Infoca’ la cámara pa u succedîu l últimu attaque." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "Infocar scontra l últimu attaque" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Dislocar ou gyrar a la ezquierda." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Dislocar/gyrar a manzorga" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "Activa’ la dislocaçon moviendo l mure." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Disloca’ la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "Infoca’ la cámara pa l punto d’alcuœntru de l edificio scoyido." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "Infocar scontra l punto d’alcuœntru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "Reafhita’l gyru de la cámara al valor predefinidu." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Reafhita’ la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Dislocar ou gyrar a la direitha." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Dislocar/gyrar a mandreitha" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "Gyra’ la cámara n sentidu anti-horariu subre l terreno." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Gyrar in sentidu anti-horariu" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "Gyra’ la cámara n sentidu horariu subre l terreno." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Gyrar in sentidu horariu" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "Gyra’ la cámara a baxo." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "Gyrar a baxo" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Baxa’ la velocidá gyratoria de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Baxa’ la velocidá gyratoria" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Txubi’ la velocidá gyratoria de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Txubi’ la velocidá gyratoria" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "Gyra’ la cámara a riba." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "Gyrar a riba" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "Gyra’ la cámara n sentidu anti-horariu - l effectu depende de la freqüencia de quadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "Gyra’ la cámara n sentidu horariu subre l terreno - l effectu depende de la freqüencia de quadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Baxa’ la velocidá de dislocaçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Baxa’ la velocidá de dislocaçon" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Txubi’ la velocidá de dislocaçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Txubi’ la velocidá de dislocaçon" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "Dislocar a lantre ou gyrar a riba." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Dislocar/gyrar a riba" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Approxima’ la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Approximar" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Alhonga’ la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Alhongar" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Baxa’ la velocidá d’approximaçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Baxa’ la velocidá d’approximaçon" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Txubi’ la velocidá d’approximaçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Txubi’ la velocidá d’approximaçon" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Approxima’ la cámara - l effectu depende de la freqüencia de quadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Approximar (por grahos)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Alhonga’ la cámara - l effectu depende de la freqüencia de quadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Alhongar (por grahos)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Atayos gënerales." #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Gëneral" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Fhazer una semeya n formatu BMP." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Semeya" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "Cerrar ou incaboxa’ la feniestra de diálogu activa." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Cerrar/incaboxar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Confirma’ la orde actual." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Confimar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "Alterna’l terminal." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Alterna’l terminal" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Copiar in cartafhuœyu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Copiar in cartafhuœyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Curta’l textu scoyidu & copiallu n cartafhuœyu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Curtar & copiar in cartafhuœyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "Atayu personalizau pa salir al scritorio. Los atayos por defectu (Alternativa+F4 / Commandu+Q / etc.) stan siempres activos." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "Salida pa l scritorio personalizada" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Apegar de l cartafhuœyu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Apegar de l cartafhuœyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "Pousar ou continua’ la partida." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Pousar/Continuar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "Archiva’ los datos actuales de l analyzador in “logs/profile.txt”." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "Archiva’l análysis" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "Alterna’l analyzador simultaneu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "Alterna’l analyzador" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "Alterna’ los modos HTTP/GPU n analyzador nuœvu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "Alterna’l analyzador2" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "Fhazer un semeyu n formatu PNG." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Semeyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "Alterna’ la marca translúcida de la compaña/productu nos semeyos oficiales." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "Alterna’ la marca" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Amostra’ la lhingueta segiente." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "Lhingueta segiente" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Amostra’ la lhingueta anterior." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Lhingueta anterior" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Borra’ la pallabra a la ezquierda de l cursor." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Borra’l textu de lantre l cursor" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Borra’ la pallabra a la dreitha de l cursor." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Borra’l textu de tras de l cursor" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "Move’l cursor al principio de la pallabra a la ezquierda de l cursor." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "Move’l cursor a la pallabra ezquierda" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "Move’l cursor al principio de la pallabra a la direitha de l cursor." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "Move’l cursor a la pallabra dreitha" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Alternar entre los modos “pantalla completa” & “feniestra”." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Alterna’ la vista completa" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "Alterna’l modu contornu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "Alterna’l modu contornu" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "Atayos activos na págïna “Configuraçon de partida”." #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Configuraçon de partida" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Abri’l catálogu de terreiros." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Abri’l catálogu de terreiros" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." -msgstr "Atayos in trebeyu." +msgstr "Atayos al xhogar." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" -msgstr "In trebeyu" +msgstr "Al xhogar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "Camudador par fhazer attacar in cuœnta d’outra acçon (p. ex. appropriase)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "Fhorçar a attacar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "Camudador par fhazer movese & attacar al picar ayuri." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "Movese & attacar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "Camudador par fhazer movese & attacar unidades al picar ayuri." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "Movese & attacar (solo unidades)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "Camudador p’afhita’l punto d’alcuœntru n un mesmo edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "Alcontrase eiquí" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "La unidá vaî volver al lhabor." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Volver al lhabor" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "Camudador pa concrear unidades." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "Conscripçon" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Invia’ læs unidades scoyidæs a attaca’l lhogar siñalau n deponiendo recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "Tyamar a læs armæs" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "Camudador par omitti’ lo scoyido al picar na ícone d’un coniunctu, in cuœntæs de scoyello." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "Omitti’l coniunctu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "Fhazer siñæs cuno cursor al tener esti atayu premidu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "Siñar (premiendo)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "Fhazer siñæs cuno cursor. L atayu puœde soltase." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "Siñar (alternancia)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "Camudador pa pone’l artículu commercial deseiau al 100%." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "Afhita’l artículu commercial al 100%" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "Camudador par fhazer abellugase al picar n un edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Abellugase" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "Camudador pa fhazer curiar unidades/edificios al picar n elhos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Curiar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Elimina’ læs unidades scoyidæs." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Elimina’ læs unidades scoyidæs" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "Mandar a un ente que salga d’una turreta." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "Deixa’ la turreta" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "Camudador pa introcar un cuœlmu de recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "Introcar in massa" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "Camudador pa tribuir un cuœlmu de recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "Tribuir in massa" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "Camudador pa fhazer movese ayuri n vez d’outra acçon (p. ex. obtener)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "Fhorçar a movese" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "Nun pedir confirmaçon al eliminar edificios ou unidades." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Eliminar in sin confirmaçon" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "Camudador par fhazer occupar una turreta al picar na suâ base." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "Occupa’ la turreta" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "Camudador pa mandar a un solu ente de la scolheitha." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "Mandar a una unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "Camudador pa fhazer roldar a una unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Roldar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "Camudador pa executar esti mandaho & lhœw volver al mandaho actual." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "Adelantra’l mandaho" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "Camudador pa inrestrar mandahos in vez de substituillos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "Inrestra’l mandaho" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "Aggregar a la riestra l primeiru typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "Inrestra’ la 1a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "Aggregar a la riestra l segundu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "Inrestra’ la 2a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "Aggregar a la riestra l terceiru typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "Inrestra’ la 3a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "Aggregar a la riestra l quartu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "Inrestra’ la 4a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "Aggregar a la riestra l quintu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "Inrestra’ la 5a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "Aggregar a la riestra l sextu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "Inrestra’ la 6a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "Aggregar a la riestra l séptimu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "Inrestra’ la 7a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "Aggregar a la riestra l octavu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "Inrestra’ la 8a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "Disactiva’l inriestru automáticu næs construcçones scoyidæs." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "Disactiva’l inriestru automáticu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "Activa’l inriestru automáticu næs construcçones scoyidæs." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "Activa’l inriestru automáticu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "Camudador pa eguar edificios ou máchinæs al picar n ellos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Eguar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "Gyrar in sentidu anti-horariu la previsualizaçon d’un edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Gyrar in sentidu anti-horariu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "Gyrar in sentidu horariu la previsualizaçon d’un edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Gyrar in sentidu horariu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "Camudador p’alhiñar construcçones nuœvæs cun construcçones existentes." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "Alterna’ l alhiñadura" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "Apara’ l acçon actual." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "Aparar unidades" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "Alternar entre nenguna formaçon predefinida & la última formaçon predefinida (ye “quadru” por defectu)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "Alterna’ la formaçon por defectu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "Disoccupa’ læs unidades abellugadæs d’un edificio ou máchina al scoyello." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Disoccupar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "Disoccupa’ læs unidades d’una turreta." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "Disoccupa’ læs turretæs" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "Camudador pa disoccupar todelæs unidades d’esti typu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "Disoccupa’l typu d’unidá" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." -msgstr "Atayos de l quadro de mandu n trebeyu." +msgstr "Atayos de l quadro de mandu al xhogar." #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" -msgstr "Quadro de mandu n trebeyu" +msgstr "Quadro de mandu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "Alterna’l temporizador d’induciæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "Alterna’l temporizador d’induciæs" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Alterna’ la feniestra “Conversa”." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Alterna’ la conversa" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "Alterna’ la informaçon cultural." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "Alterna’ la informaçon cultural" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "Alterna’l freqüencímetro." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "Alterna’l freqüencímetro" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Amostra’l antepar n una feniestra de diálogu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "Alterna’l antepar" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "Alterna’ la feniestra “Conversa” & scoye’l últimu contactu de la conversa privada." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Alterna’ la conversa privada" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "Carga’ la partida guardada nel intre mas reciente. Si nun ha hi dala intos nun passa res." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "Cargar nel intre" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "Guarda’ la partida n un archivo temporal que puœde “cargase nel intre”. Al guardar nel intre siempre se subrescribe la última partida guardada nel intre." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Guardar nel intre" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "Alterna’ la hora actual de l systema." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "Alterna’ la subrecapa horaria" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "Alterna’l quadro de mandu disindolrcador." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "Alterna’ la subrecapa disindolrcadora" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Alterna’ los colores diplomáticos." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Alterna’ los colores diplomáticos" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." -msgstr "Alterna’ la feniestra commercial." +msgstr "Alterna’ la feniestra commercial al xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "Alterna’ la feniestra commercial" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." -msgstr "Alterna’ la feniestra diplomática." +msgstr "Alterna’ la feniestra diplomática al xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Alterna’ la feniestra diplomática" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." -msgstr "Alterna’l menú n trebeyu." +msgstr "Alterna’l menú al xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Alterna’l menú" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." -msgstr "Alterna’ la feniestra d’obiectivos." +msgstr "Alterna’ la feniestra d’obiectivos al xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Alterna’ los obiectivos" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." -msgstr "Alterna’ la visiblidá de l quadro de mandu n trebeyu." +msgstr "Alterna’ la visiblidá de l quadro de mandu al xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "Alterna’ la visibilidá de l quadro de mandu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." -msgstr "Alterna’l quadro de l cursin." +msgstr "Alterna’l quadro de l cursin al xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "Alterna’l cursin" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "Alterna’l ressalte de læs unidades curiadæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "Alterna’l ressalte de lo curiaho" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "Alterna’l ressalte de læs unidades curiadoræs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "Alterna’l ressalte de los curiadores" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "Borra’ la partida guardada (næs feniestræs Guardar/Cargar)." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "Borrar una partida guardada" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "Nun pedir confirmaçon al borrar partidæs guardadæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "Borrar in sin confirmaçon" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your " "buildings/units on the map (including unselected)." msgstr "Alterna’ la visibilidá de læs barræs de stau, p. ex. l indicador vital de todolos edificios/unidades in terreiro (incluendo læs non scoyidæs)." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "Alterna’ læs barræs de stau" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "Adelantrar no tiempu. Ha hi que tener activa l alteraçon temporal." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "Adelantrar (alteraçon temporal)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "Retroceder no tiempu. Ha hi que tener activa l alteraçon temporal." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "Retroceder (alteraçon temporal)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "Alterna’ la visibilidá de l algame offensivu de læs construcçones scoyidæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "Alterna’l algame offensivu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "Alterna’ la visibilidá de l algame d’influencia de læs unidades ou construcçones scoyidæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "Alterna’l algame d’influencia" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "Alterna’ la visibilidá de l algame de cura de læs unidades scoyidæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "Alterna’l algame de cura" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "Alterna’ los contornos de læs unidades." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "Alterna’ los contornos" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "Alterna’ l árbolre de construcçones." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "Alterna’ l árbolre de construcçones" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." -msgstr "Alterna’l resume de la partida." +msgstr "Alterna’l resume de la partida al xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "Alterna’l resume" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "Alterna’ la conversa cul equipu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "Alterna’ la conversa cul equipu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "Alterna’l tiempu decorrido des que cominçou la partida." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "Alterna’ la subrecapa chronométrica" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "Atayos relativos a la scuœya d’unidades." #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Scuœya d’unidades" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "Aggregar unidades a la scolheitha." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "Aggregar a la scolheitha" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "Apartar de la scolheitha a todelæs unidades ou incaboxa’l assentamiento d’un edificio." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Incaboxa’ la scolheitha" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "Aggrega’l Coniunctu 1 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "Aggrega’l Coniunctu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.desc msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "Aggrega’l Coniunctu 10 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.name msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "Aggrega’l Coniunctu 10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "Aggrega’l Coniunctu 2 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "Aggrega’l Coniunctu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "Aggrega’l Coniunctu 3 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "Aggrega’l Coniunctu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "Aggrega’l Coniunctu 4 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "Aggrega’l Coniunctu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "Aggrega’l Coniunctu 5 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "Aggrega’l Coniunctu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "Aggrega’l Coniunctu 6 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "Aggrega’l Coniunctu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "Aggrega’l Coniunctu 7 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "Aggrega’l Coniunctu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "Aggrega’l Coniunctu 8 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "Aggrega’l Coniunctu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "Aggrega’l Coniunctu 9 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "Aggrega’l Coniunctu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "Afhita’l Coniunctu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 10." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.name msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "Afhita’l Coniunctu 10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "Afhita’l Coniunctu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "Afhita’l Coniunctu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "Afhita’l Coniunctu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "Afhita’l Coniunctu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "Afhita’l Coniunctu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "Afhita’l Coniunctu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "Afhita’l Coniunctu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "Afhita’l Coniunctu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "Scoye’l Coniunctu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 10." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.name msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "Scoye’l Coniunctu 10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "Scoye’l Coniunctu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "Scoye’l Coniunctu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "Scoye’l Coniunctu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "Scoye’l Coniunctu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "Scoye’l Coniunctu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "Scoye’l Coniunctu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "Scoye’l Coniunctu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "Scoye’l Coniunctu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Scoye’l segiente constructor vagau." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Scoye’l segiente constructor vagau" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Scoyer solo læs unidades vagadæs." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Scoyer solo læs unidades vagadæs" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Scoye’ la segiente unidá vagada." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Scoye’ la segiente unidá vagada" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Scoye’l segiente mílite vagau." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Scoye’l segiente mílite vagau" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Scoye’l segiente obreiru vagau." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Scoye’l segiente obreiru vagau" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Aggregar a la scolheitha solo læs unidades militares." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "Scoyer solo los militares" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Aggregar a la scolheitha solo læs unidades non militares." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Scoyer solo los non militares" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "Inxerir na scolheitha læs unidades non vistæs." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "Inxeri’ los non vistos" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Apartar unidades de la scolheitha." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Apartar unidades de la scolheitha" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "Camudador pa scoye’ læs unidades xebradamente, & non por formaçon." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "Scuœya simple" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Scoyer solo læs unidades mancadæs." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Scoyer solo læs unidades mancadæs" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Borra’ la partida guardada scoyida cun %(hotkey)s." #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "Calten %(hotkey)s premid@ par salta’l diálogu de confirmaçon al borrar." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:51 #, javascript-format msgid "\"%(label)s\"" msgstr "“%(label)s”" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "La partida guardada vaî borrase da fheitho, ¿stas ciert@?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "BORRAR" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Modificaçones: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "dd-MM-yyyy HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Cargar" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Esta partida guardada precisa de la version %(requiredVersion)s de 0 A.D., pero la version que tienes operativa ye la %(currentVersion)s." #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Esta partida guardada precisa d’una version anterior de 0 A.D." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Esta partida guardada precisa d’outra seqüencia de modificaçones:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "¿A inda quieres segir?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:173 #: gui/options/options.js:348 gui/options/options.js:413 #: gui/options/options.js:439 msgid "Warning" msgstr "Avisu" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Guarda’ la partida" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:103 msgid "Load Game" msgstr "Carga’ la partida" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Guardar" #: gui/loadgame/SavegameWriter.js:52 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "La partida guardada vaî subrescribise da fheitho, ¿stas ciert@?" #: gui/loadgame/SavegameWriter.js:53 msgid "OVERWRITE SAVE" msgstr "SUBRESCRIBI’ LA PARTIDA" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "Non s’atoparun partidæs guardadæs." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Borrar" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Penheira’ læs partidæs guardadæs compatibles" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Xhogadores:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Tiempu xhogaho:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Typu de terreiro:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Grandura de l terreiro:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Victoria:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Data / Hora" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Typu de terreiro" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Nome de l terreiro" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Descripçon" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Lhingua:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Localizaçon:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Abançaho" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Nenguna" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "localizaçon inválida" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "País:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Scriptura:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Variante (in sin usu):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Pallabræs clave (in sin usu):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Localizaçon resultante:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Archivos léxicos usahos:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Detecçon automática" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "Códigu de scriptura optativu compuœstu de læs quatro lhetræs que sigen al códigu linguísticu (talu cumo s’arrecuœye na norma ISO 15924)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Inda nun s’implementou" #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Aleatorio" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Un terreiro scoyido aleatoriamente." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Por defectu" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Todolos terreiros, excepto los navales & los de muœstra." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Terreiros navales" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Terreiros que requieren l usu de naves p’algama’l inimigu." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Terreiros de muœstra" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Estos terreiros nun son xhogables ma sierven de muœstra." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Terreiros nuœvos" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." -msgstr "Terreiros que son nuœvos n esti lhançamiento de l trebeyu." +msgstr "Terreiros que son nuœvos n esti lhançamiento de l xhuœw." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "Meyor pa l modu varios xhogadores" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "Terreiros que se recommiendæn pa l modu varios xhogadores." #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Terreiros programmahos" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Terreiros que tienen eventos programmahos & podríæn gënerar unidades inimigæs." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Todolos terreiros" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Todolos terreiros de l typu scoyidu." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "Catálogu de terreiros" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Cerra’l catálogu de terreiros & discarta’ la scolheitha." #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Cerrar" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Cerra’l catálogu de terreiros." #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "Buscar un terreiro:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Penheira de terreiros:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "Scoyer aleatoriamente l terreiro" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "Scoyer" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "Tornar a la págïna anterior." #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "Passar a la págïna segiente." #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "Amplia’ læs previsualizaçones de los terreiros." #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "Diminui’ læs previsualizaçones de los terreiros." #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "Terreiros: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Págïna: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "Scoyer un terreiro de modu aleatoriu." #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "Por defectu: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Mín: %(min)s, Máx: %(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Mín: %(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Máx: %(max)s" #: gui/options/options.js:170 #, javascript-format msgid "" "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "Læs demudançæs van revertise n %(time)s segundos. ¿Quieres guarda’ læs demudançæs?" #: gui/options/options.js:192 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Valor: %(val)s (mín: %(min)s, máx: %(max)s)" #: gui/options/options.js:347 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "Al arreafhita’ læs opçones vas borra’ los axhustes guardahos. ¿Quieres segir?" #: gui/options/options.js:412 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "¡Los valores de varios axhustes son inválidos! ¿Stas ciert@ que quieres guardallos?" #: gui/options/options.js:438 msgid "You have unsaved changes, do you want to close this window?" msgstr "Tienes demudançæs in sin guardar, ¿quieres cerrar esta feniestra?" #: gui/options/options.json[0].label msgid "General" msgstr "Gëneral" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Nome de l xhogador (un xhogador)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "El tyamatu de tou al xhogar sol@." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Nome de l xhogador (varios xhogadores)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "El tyamatu de tou n partidæs de varios xhogadores (excepto n antepar)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Pousa de fondu" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "Pousa’ læs partidæs privadæs al disinfocase la feniestra." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Activa’ l acoyida" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "Disactivada, l acoyida vaî apahecer una sola vez al star disponible una version nuœva. Sí q’assí, puœdes lhançalla dende l menú principal quando quieras." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "Subrecapa freqüencimétrica" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Amostra’ los quadros per segundu na squina cimeira direitha." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "Subrecapa horaria" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Amostra’ la hora de l systema na squina cimeira direitha." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Subrecapa chronométrica" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Amostra’l tiempu de simulaçon corriente na squina cimeira direitha." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Subrecapa d’induciæs" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Amostrar siempre l tiempu restante de læs induciæs." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Hora de publicaçon" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Amostra’ la hora de publicaçon de los recahos." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "Denominaçon de los entes." #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "Nomes specíficos in riba" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "Amostra’ los nomes specíficos in riba de los nomes gënerales." #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "Nomes specíficos in riba" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "Amostra’ los nomes gënerales in riba de los nomes specíficos." #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "Solo los nomes specíficos" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "Amostrar solo los nomes specíficos de los entes." #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "Solo los nomes gënerales" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "Amostrar solo los nomes gënerales de los entes." #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "Como amostra’ los nomes de los entes." #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "Gráphicos (gënerales)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Modu feniestra" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "Iniciar 0 A.D. n una feniestra." #: gui/options/options.json[1].options[10].label msgid "Mouse drag" msgstr "Arrastru de l mure" #: gui/options/options.json[1].options[10].tooltip msgid "" "Number of pixels the mouse can move before the action is considered a drag." msgstr "Númeru máximu de píxeles que l mure puœde movese n sin iniciar un arrastru." #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Borrina" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Activa’ la borrina." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Post-tratamiento" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "Usar penheiræs de post-tratamiento n synthetizando l spacio de la pantalha (HDR, Bloom, FDC, etc.)." #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][9].label msgid "Shadows" msgstr "Solombræs" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][9].tooltip msgid "Enable shadows." msgstr "Activa’ læs solombræs." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Contornos de læs unidades" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Amostra’ los contornos de læs unidades occultæs por construcçones." #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Partículæs" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Activa’ læs partículæs." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "Synchronizaçon vertical" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" -msgstr "Activa la synchronizaçon vertical par eguar ingurriæs na pantalha. REQUIER EL RE-INICIO DE L TREBEYU" +msgstr "Activa la synchronizaçon vertical par eguar ingurriæs na pantalha. REQUIER EL RE-INICIO DE L XHUŒW" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "Limita’ los Q/s nos menús" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "Limita’ la freqüencia de quadros in todolos menús par disincodiya’l ordenador. Afhita-lla al máximu par disactiva’l límite." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "Limita’ los Q/s al xhogar" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "Limita’ la freqüencia de quadros al xhogar par disincodiya’l ordenador. Afhita-lla al máximu par disactiva’l límite." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "Scala de l quadro de mandu" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." -msgstr "Afhita’l equilibrio entre l aspectu & el rendimiento." +msgstr "Afhita’l equilibrio entre l aspectu & l rendimiento." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "Gráphicos (abançahos)" #: gui/options/options.json[2].options[0].label msgid "Renderer backend" msgstr "Motor gráphicu" #: gui/options/options.json[2].options[0].list[0].label msgid "OpenGL" msgstr "OpenGL" #: gui/options/options.json[2].options[0].list[0].tooltip msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" -msgstr "Motor d’OpenGL por defectu cun GLSL. REQUIER EL RE-INICIO DE L TREBEYU" +msgstr "Motor d’OpenGL por defectu cun GLSL. REQUIER EL RE-INICIO DE L XHUŒW" #: gui/options/options.json[2].options[0].list[1].label msgid "OpenGL ARB" msgstr "OpenGL ARB" #: gui/options/options.json[2].options[0].list[1].tooltip msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" -msgstr "Motor d’OpenGL vieyu cun assolombradores ARB. REQUIER EL RE-INICIO DE L TREBEYU" +msgstr "Motor d’OpenGL vieyu cun assolombradores ARB. REQUIER EL RE-INICIO DE L XHUŒW" #: gui/options/options.json[2].options[0].tooltip msgid "Choose the renderer's backend. REQUIRES GAME RESTART" -msgstr "Scœyi l motor de l synthetizador gráphicu. REQUIER EL RE-INICIO DE L TREBEYU" +msgstr "Scœyi l motor de l synthetizador gráphicu. REQUIER EL RE-INICIO DE L XHUŒW" #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Anti-scalaho" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[2].label msgid "Disabled" msgstr "Disactivou-se" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "Nun usa’l anti-scalaho." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Anti-scalaho rápido & sinzielho." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." -msgstr "Anti-scalaho lento & qualidable q’usa duês amostrançæs per píxel. Sofhita l GL3.3+." +msgstr "Anti-scalaho lento, pero d’alta qualidá, q’usa duês amostrançæs per píxel. Sofhitæn-llo los GL3.3+." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." -msgstr "Anti-scalaho lento & qualidable q’usa quatro amostrançæs per píxel. Sofhita l GL3.3+." +msgstr "Anti-scalaho lento, pero d’alta qualidá, q’usa quatro amostrançæs per píxel. Sofhitæn-llo los GL3.3+." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." -msgstr "Anti-scalaho lento & qualidable q’usa wœitho amostrançæs per píxel. Sofhita l GL3.3+." +msgstr "Anti-scalaho lento, pero d’alta qualidá, q’usa wœitho amostrançæs per píxel. Sofhitæn-llo los GL3.3+." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." -msgstr "Anti-scalaho lento & qualidable q’usa selze amostrançæs per píxel. Sofhita l GL3.3+." +msgstr "Anti-scalaho lento, pero d’alta qualidá, q’usa selze amostrançæs per píxel. Sofhitæn-llo los GL3.3+." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Reduzi’l effectu scalau nos cantos." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Definiçon" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "Nun defini’ læs imágënes." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "“Contrast adaptive sharpening”, un passu rápidu q’utiliza l contraste par defini’ læs imágënes." #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Reduzi’ la diffusion." #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Factor de definiçon" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "La definiçon de l passu scoyidu." #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "Qualidá de los modellos" #: gui/options/options.json[2].options[6].list[0].label._string msgctxt "Option for the meshes' level of detail." msgid "Low" -msgstr "Scassos" +msgstr "Baxa" #: gui/options/options.json[2].options[6].list[0].label.tooltip msgid "Simpler models for better performance." -msgstr "Modelos senciellos pa un rindimientu meyor." +msgstr "Modellos sinzielhos p’ameyora’ la efficiencia." #: gui/options/options.json[2].options[6].list[0][1].label._string msgctxt "Option for the meshes' level of detail." msgid "Medium" -msgstr "Normales" +msgstr "Media" #: gui/options/options.json[2].options[6].list[0][1].label.tooltip msgid "Average quality and average performance." -msgstr "Calidá y rindimientu normales." +msgstr "Qualidá & efficiencia medianæs." #: gui/options/options.json[2].options[6].list[0][1][2].label._string msgctxt "Option for the meshes' level of detail." msgid "High" -msgstr "Abundantes" +msgstr "Alta" #: gui/options/options.json[2].options[6].list[0][1][2].label.tooltip msgid "High quality models." -msgstr "Modelos calidables." +msgstr "Modellos d’alta qualidá." #: gui/options/options.json[2].options[6].list[0][7].label msgid "Model appearance randomization" -msgstr "Aleatoriedá d'aspectu" +msgstr "Aleatoriedá de l aspectu de los modellos" #: gui/options/options.json[2].options[6].list[0][7].list[0].label._string msgctxt "Option for the meshes' amount of variety." msgid "None" -msgstr "Nenguno" +msgstr "Nenguna" #: gui/options/options.json[2].options[6].list[0][7].list[0].label.tooltip msgid "Entities will all look the same." msgstr "Todolos entes van tene’l mesmu aspectu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].label msgid "Quality" -msgstr "Calidá" +msgstr "Qualidá" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0].label._string msgctxt "Option for the shadow quality." msgid "Low" -msgstr "Scassos" +msgstr "Baxa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1].label._string msgctxt "Option for the shadow quality." msgid "Medium" -msgstr "Normales" +msgstr "Media" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].label msgid "Filtering" -msgstr "Peñeráu" +msgstr "Penheirada" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].tooltip msgid "Smooth shadows." -msgstr "Solombres ñidies." +msgstr "Solombræs suaves." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].label msgid "Cutoff distance" -msgstr "Distancia llende" +msgstr "Distancia límite" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "Curta’ læs solombræs a una cierta distancia d’una cámara." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].label msgid "Cover whole map" msgstr "Cobrir todo’l terreiro" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." -msgstr "Activaho, læs solombræs cubren todo l terreiro n sin curtase. Val pa fhazer semeyæs de terreiros inteiros." +msgstr "Activaho, læs solombræs cubren todo l terreiro n sin curtase a la distancia límite. Val pa fhazer semeyæs de todo l terreiro." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].label msgid "Water effects" -msgstr "Efectos acuáticos" +msgstr "Effectos aquáticos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." -msgstr "Si está INACTIVO, emplega los axustes más baxos posibles pa renderizar l'agua. Eso fai que los demás axustes nun seyan relevantes. " +msgstr "Disactivahos, usæn-se los axhustes mas baxos pa synthetiza’ l awa, lo que fhaz irrelevantes los demas axhustes." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].label msgid "High-quality water effects" -msgstr "Efectos acuáticos en calidá alta" +msgstr "Effectos aquáticos d’alta qualidá" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." -msgstr "Emplegar efectos calidables pa l'agua, representando gráficamente foles costeres, espluma marina y repompos navales." +msgstr "Usar effectos aquáticos d’alta qualidá, synthetizando fholæs costeiræs, spuma marinha & repompos navales." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].label msgid "Water reflections" -msgstr "Reflexos na agua" +msgstr "Reflexos aquáticos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].tooltip msgid "Allow water to reflect a mirror image." -msgstr "Dexar que l'agua reflexe una imaxe especular." +msgstr "Fhazer possible que l awa speye la redolada." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].label msgid "Water refraction" -msgstr "Refracción acuática" +msgstr "Refracçon aquática" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].tooltip msgid "Use a real water refraction map and not transparency." -msgstr "Usar un authénticu mapa refractivu pa l’agua in vez d’una transparencia." +msgstr "Usar un authénticu mapa refractivu pa l awa n vez d’una transparencia." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].label msgid "Real water depth" -msgstr "Fondura real d'agua" +msgstr "Profundidá aquática effectiva" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].tooltip msgid "Use actual water depth in rendering calculations." -msgstr "Emplegar la fondura efectiva de l'agua nos cálculos de representación gráfica." +msgstr "Usa’ la fhondura effectiva de l awa nos cálculos de sýnthesis gráphica." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].label msgid "Texture quality" -msgstr "Qualidá textural" +msgstr "Qualidá de læs texturæs" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label._string msgctxt "Option for the texture quality." msgid "Low" -msgstr "Scassos" +msgstr "Baxa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label.tooltip msgid "Low" -msgstr "Baxo" +msgstr "Baxa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label._string msgctxt "Option for the texture quality." msgid "Medium" -msgstr "Normales" +msgstr "Media" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label.tooltip msgid "Medium" -msgstr "Normal" +msgstr "Media" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label._string msgctxt "Option for the texture quality." msgid "High" -msgstr "Abundantes" +msgstr "Alta" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label.tooltip msgid "High" -msgstr "Alto" +msgstr "Alta" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].label msgid "Texture anisotropic filter" msgstr "Penheira anisótropa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].label msgid "1x" msgstr "1x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].tooltip msgid "2x" msgstr "2x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].tooltip msgid "4x" msgstr "4x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].tooltip msgid "8x" msgstr "8x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].tooltip msgid "16x" msgstr "16x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].tooltip msgid "" "Makes textures look better, especially terrain. If the anisotropic filter " "value is unsupported it will be set to the max supported value." -msgstr "Ameyora l aspectu de læs texturæs, sobre todo l de l terreno. Al non se sofhita’l valor siñalau, la penheira anisótropa vaî passar al maior valor disponible." +msgstr "Ameyora l aspectu de læs texturæs, specialmente læs terrestres. Al non se sofhita’l valor siñalau, la penheira anisótropa vaî passar al maior valor sofhitau." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].tooltip msgid "" "Decrease texture quality making them blurrier but increases game " "performance." -msgstr "Diminui’ la nidiura de læs texturæs, augmentando l rendimiento de l trebeyu." +msgstr "Diminui’ la qualidá de læs texturæs, fhaziendo-llæs mas diffusæs & augmentando la efficiencia de l xhuœw." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].label msgid "Master volume" -msgstr "Volume xeneral" +msgstr "Volume gëneral" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].tooltip msgid "Master audio gain." -msgstr "La ganancia de todu'l son." +msgstr "Ganancia sonora principal." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].label msgid "Music volume" -msgstr "Volume de música" +msgstr "Volume musical" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].tooltip msgid "In game music gain." -msgstr "La ganancia de la música en xuegu." +msgstr "Ganancia de la música de l xhuœw." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].label msgid "Ambient volume" msgstr "Volume ambiente" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].tooltip msgid "In game ambient sound gain." -msgstr "La ganancia del soníu ambiente en xuegu." +msgstr "Ganancia de l son ambiente de l xhuœw." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].label msgid "Action volume" -msgstr "Volume d'acciones" +msgstr "Volume d’acçon" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].tooltip msgid "In game unit action sound gain." -msgstr "La ganancia del soníu d'acciones d'unidades en xuegu." +msgstr "Ganancia sonora de l acçon de læs unidades." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].label msgid "UI volume" -msgstr "Volume d'IU" +msgstr "Volume de l QM" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].tooltip msgid "UI sound gain." -msgstr "La IU de la ganancia de soníu." +msgstr "Ganancia sonora de l quadro de mandu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].label msgid "Nick notification" msgstr "Avisu de nomatu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].tooltip msgid "Receive audio notification when someone types your nick." -msgstr "Recibir una notificación sonora si daquién teclexa'l to nomatu." +msgstr "Recibir un avisu sonoru al teclexhar alquien el tou nomatu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].label msgid "New player notification in game setup" msgstr "Avisar de xhog. nuœvos al configurar partidæs" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." -msgstr "Recibir una notificación sonora al xunise veceros nuevos a la configuración del alcuentru. " +msgstr "Recibir un avisu sonoru al axhuntase clientes nuœvos a la configuraçon de la partida. " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].label msgid "Game Setup" msgstr "Configuraçon de partida" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].label msgid "Enable game setting tips" -msgstr "Activar conseyos de configuración" +msgstr "Activa’ los conseyos de configuraçon" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].tooltip msgid "Show tips when setting up a game." -msgstr "Amostrar conseyos al configurar alcuentros." +msgstr "Amostrar conseyos al configurar partidæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].label msgid "Enable settings panel slide" msgstr "Activar l'esbariu del panel d'axustes" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "Esbariar el panel d'axustes al abrir, zarrar o redimensionar." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].label msgid "Persist match settings" msgstr "Caltener los axustes del alcuentru" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "Guardar y restaurar esta configuración pa tenella preparada al agospedar otros alcuentros." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].label msgid "Default AI difficulty" msgstr "Dificultá predefinida del AI" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0].label._string msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "Non competitiva" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1].label._string msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "Per-fácile" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2].label._string msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "Fácile" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3].label._string msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "Normales" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label msgid "Default AI behavior" msgstr "Actitude predefinida de l AI" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label._string msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "Diffícile" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[0].label msgid "Random" msgstr "Al debalu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[1].label msgid "Balanced" msgstr "Equilibrada" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[2].label msgid "Aggressive" msgstr "Agresiva" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[3].label msgid "Defensive" msgstr "Defensiva" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].tooltip msgid "Default behavior of the AI." msgstr "L actitude predefinida de l agënte intelligënte." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4][5].label._string msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "Per-diffícile" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].label msgid "Assign players" -msgstr "Asignar xugadores" +msgstr "Assignar xhogadores" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[0].label msgid "Everyone" msgstr "Todos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "Asígnase a xugadores nuevos si hai una rala llibre." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[1].label msgid "Buddies" msgstr "Collacios" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "Solo s’assigna a xhogadores nuövos si son collacios del amphitryon & ha hi un spacio disponible." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "Los xhogadores solo reciben un spacio si l amphitryon llys llo assigna explicitamente." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "Asignar automáticamente a veceros qu'estean xuniéndose rales llibres pa xugadores na configuración del alcuentru." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].label msgid "Networking / Lobby" msgstr "Conexón a la rede / antepar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].label msgid "TLS encryption" msgstr "Cifráu TLS" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Usar el cifráu TLS pa protexer l'aniciu de sesión y otros datos intercambiaos col sirvidor del antepar." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].label msgid "Chat backlog" msgstr "Aneyadura inicial" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "El númberu de mensaxes atrasaos a cargar al xunise al antepar." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].label msgid "Game rating column" msgstr "Columna de clasificación" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "Amostrar la clasificación media de los xugadores participantes nuna columna del índiz d'alcuentros." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].label msgid "Network warnings" msgstr "Alvertencies de rede" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Amostrar qual xhogador tien mala connexion in partidæs de varios xhogadores." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].label msgid "Late observer joins" msgstr "Xunimientos serondos d'espectadores." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Dexar que todos o solo los collacios se xunan como espectadores n'emprimando l'alcuentru." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].label msgid "Observer limit" msgstr "Llende d'espectadores" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Quitar que más espectadores se xunan si s'algama la llende." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].label msgid "Max lag for observers" msgstr "Retrasu máximu pa los espectadores" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "Al ahospedar, pousa’ la partida si los spectadores atrassæn mas d’esti númeru de turnos. Si s’afhita a -1, non se llys fhaz casu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "(Espectador) Entainar al quedar atrás." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "Si t'allancies al observar un alcuentru en directo, entainar automáticamente pa sincronizate col alcuentru." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].tooltip msgid "These settings only affect the multiplayer." msgstr "Estos axhustes solo affectæn al modu delhos xhogadores." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].label msgid "Game Session" msgstr "Sesión de xuegu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].label msgid "Wounded unit health" msgstr "Vitalidá d'unidades mancades" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "L'atayu de tecláu «unidades mancades» tien les unidades esbillades por mancades si'l so porcentaxe de salú caye embaxo d'esti númberu. " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].label msgid "Aura range visualization" msgstr "Visualizacion del algame d’influencia" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "Amostra’l algame d’influencia de læs unidades ou construcçones scoyidæs. (Tamien puœde amostrase cul atayu)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].label msgid "Heal range visualization" msgstr "Visualización del algame curatible" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "Amostrar l'algame curatible de les unidades esbillades. (Tamién puedes amosallu col atayu al xugar)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].label msgid "Rank icon above status bar" msgstr "Ícones de gradu in riba’l stadu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].tooltip msgid "Show rank icons above status bars." msgstr "Amostrar las ícones de gradu in riba de las barras de stadu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].label msgid "Experience status bar" msgstr "Barra d'experiencia" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].tooltip msgid "Show an experience status bar above each selected unit." msgstr "Amostrar una barra d’experiencia sobre cada una de læs unidades scoyidæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].label msgid "Detailed tooltips" msgstr "Conseyos detallaos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "Amostrar conseyos detallaos pa unidades exercitables en construcciones productores." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].label msgid "Sort resources and population tooltip" msgstr "Ordenar el conseyu de recursos y población" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[0].label msgid "Unordered" msgstr "Desordenaos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[1].label msgid "Ascending" msgstr "Ascendentes" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[2].label msgid "Descending" msgstr "Descendentes" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "Ordenar por valor a los xugadores nel conseyu de recursos y población." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].label msgid "Diplomacy colors: self" msgstr "Colores diplomátiques: propriu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "Color de les unidades túes cuando colores diplomátiques están actives." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].label msgid "Diplomacy colors: ally" msgstr "Colores diplomátiques: alliaho" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "Color de los alliahos quando los colores diplomáticos stan activos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].label msgid "Diplomacy colors: neutral" msgstr "Colores diplomátiques: neutral" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Color de xugadores neutrales cuando colores diplomátiques están actives." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].label msgid "Diplomacy colors: enemy" msgstr "Colores diplomátiques: enemigu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Color d'enemigos cuando colores diplomátiques están actives." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].label msgid "Batch training size" msgstr "Base de concreaçon" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Númeru d’unidades produzidu per concreacion por defectu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].label msgid "Snap to edges" msgstr "Alhiñar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].label msgid "Hotkey to enable snapping" msgstr "Atayu p’activa’ l alhiñadura" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Mentanto premas l atayu, læs construcçones nuœvæs van alhiñase cun construcçones vizinæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].label msgid "Hotkey to disable snapping" msgstr "Atayu pa desactivar l'alliniadura" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "A nun ser que premas l atayu, læs construcçones nuœvæs van alhiñase cun construcçones vizinæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Esta opçon permitte alhiñar construcçones nuœvæs cun construcçones vizinæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].label msgid "Control group membership" msgstr "Asociación a conxuntos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].label msgid "Single" msgstr "Simple" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "Al amestar Unidades o Construcciones a un conxuntu, quítense d'otros conxuntos. Esbilla esta opción si quieres que los conxuntos funcionen como exércitos estremaos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].label msgid "Multiple" msgstr "Múltiple" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "Les Unidades o Construcciones son a inxerise en múltiples conxuntos. Asina puedes caltener exércitos estremaos y al empar un exércitu conxuntu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "Determina si les unidades pueden inxerise en múltiples conxuntos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].label msgid "Formation control" msgstr "Modu de formación" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].label msgid "Walk/Patrol Only" msgstr "Namái andar o rondar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "Otros mandaos van romper formaciones existentes." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].label msgid "No override" msgstr "Ensin romper" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].tooltip msgid "Units in formations stay in formations." msgstr "Les unidades caltienen la formación." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "Determina si los mílites han siguir en formación o namái formase al «andar» o «rondar»." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].label msgid "Battalion-style formations" msgstr "Formaciones cohortales" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].tooltip msgid "Whether formations are selected as a whole." msgstr "Si læs formaçones se scuœyen in xhunto." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].label msgid "Scroll batch increment ratio" msgstr "Xiros por incrementu productivu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Númberu de veces qu'hai que xirar la rueda'l mure p'aumentar o amenorgar en 1 el tamañu de conscripción." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].label msgid "Flare display duration" msgstr "Durança de læs siñæs" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "El tiempu n segundos que læs siñæs s’amuœstræn in mapa." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].label msgid "Minimap icons" msgstr "Ícones de l mapa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].tooltip msgid "Show special icons for some entities on the minimap." msgstr "Amostrar ícones speciales par determinahos entes de l mapa." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].label msgid "Chat notification attack" msgstr "Avisu d'ataque" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Amostrar un avisu si daquién t'ataca." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].label msgid "Chat notification tribute" msgstr "Avisu de tributu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Amostrar un avisu na conversa sobre tributos entre alliahos si læs facçones stuvieren fixæs & todolos tributos in modu spectador." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].label msgid "Chat notification barter" msgstr "Avisu de troquéu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Amostrar un avisu a los espectadores al entrocar daquién recursos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].label msgid "Chat notification phase" msgstr "Avisu de cambéu de fas" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[0].label msgid "Disable" msgstr "Desactivar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[1].label msgid "Completed" msgstr "Al avanzar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[2].label msgid "All displayed" msgstr "Amostrallos todos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Amostrar un avisu si qualquier alliau comiença, abuœrta ou perfhaz nuœva phase al sta’ læs phases de todolos xhogadores in modu spectador." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].label msgid "Attack range visualization" msgstr "Visualización del algame ofensible" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "Amostrar l'algame ofensible de les construcciones esbillades. (Tamién puedes amostrallu col atayu al xugar)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].tooltip msgid "Change options regarding the in-game settings." msgstr "Cambiar opciones tocántenes a los axustes en xuegu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "La difficultá predefinida de l agënte intelligënte." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2].label._string msgctxt "Option for the shadow quality." msgid "High" msgstr "Abundantes" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2][3].label._string msgctxt "Option for the shadow quality." msgid "Very High" msgstr "Per-abundantes" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" -msgstr "Resoluçon de l mapa de solombræs. ¡Los valores altos puœden fhazer que l trebeyu falhe al usar un adaptor gráphicu cun pouca memoîra!" +msgstr "Resoluçon de l mapa de solombræs. ¡Los valores altos puœden fhazer que l xhuœw falhe al usar un adaptor gráphicu cun pouca memoîra!" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label._string msgctxt "Option for the meshes' amount of variety." msgid "Limited" -msgstr "Llendada" +msgstr "Limitada" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label.tooltip msgid "Entities will be less diverse." msgstr "Los entes van ser menos diversos." #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label._string msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "Normal" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label.tooltip msgid "Entities appearance is randomized normally." msgstr "L'aspectu de los entes debálase normalmente." #: gui/options/options.json[2].options[6].list[0][7].list[0][8].label msgid "Shader effects" msgstr "Efectos asolombradores" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Númberu d'efectos asolombradores. REQUIER EL REANICIU DEL XUEGU" #: gui/options/options.json[2].options[6].list[0][7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "Determinar al debalu l'aspectu de los entes. Desactivada, ameyora daqué'l rindimientu." #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "La calidá de los modelos." #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "Axustes gráficos más precisos." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Opciones del xuegu" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Revertir" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Vuelve a los axustes guardaos anteriores" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "Los cambeos ensin guardar cinquen a esta sesión namái" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Deprender a xugar" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Deprehender a xhogar, intama’l cursin, discobri’ læs árbolres téchnicæs & la historia de tras de læs culturæs." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Manual" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Abri’l manual de l xhuœw 0 A.D." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Cursín" #: gui/pregame/MainMenuItems.js:15 msgid "Start the introductory tutorial." msgstr "Imprima’l cursin introductoriu." #: gui/pregame/MainMenuItems.js:36 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "Árbole de construcciones" #: gui/pregame/MainMenuItems.js:37 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Ve’ læs construcçones de læs culturæs q’apahecen in 0 A.D." #: gui/pregame/MainMenuItems.js:48 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Synopsis cultural" #: gui/pregame/MainMenuItems.js:49 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Conhoce’ læs culturæs q’apahecen in 0 A.D." #: gui/pregame/MainMenuItems.js:60 msgid "Catafalque Overview" msgstr "Synopsis reliquiaria" #: gui/pregame/MainMenuItems.js:61 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "Compara’ læs ventayæs de læs reliquiæs q’apahecen in 0 A.D." #: gui/pregame/MainMenuItems.js:67 msgid "Map Overview" msgstr "Católogu de terreiros" #: gui/pregame/MainMenuItems.js:68 msgid "View the different maps featured in 0 A.D." msgstr "Ve’ los differentes terreiros q’apahecen in 0 A.D." #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Continue Campaign" msgstr "Continua’ la campaña" #: gui/pregame/MainMenuItems.js:77 gui/pregame/MainMenuItems.js:111 #: gui/pregame/MainMenuItems.js:127 gui/pregame/MainMenuItems.js:134 msgid "Relive history through historical military campaigns." msgstr "Vivir la historia en campañes militares." #: gui/pregame/MainMenuItems.js:85 gui/pregame/MainMenuItems.js:119 msgid "Error opening campaign run:" msgstr "Fallu al abrir la campaña:" #: gui/pregame/MainMenuItems.js:92 msgid "Single-player" msgstr "Un xugador" #: gui/pregame/MainMenuItems.js:93 msgid "Start, load, or replay a single-player game." msgstr "Entamar, cargar o repetir un alcuentru priváu." #: gui/pregame/MainMenuItems.js:96 msgid "Matches" msgstr "Partidas" #: gui/pregame/MainMenuItems.js:97 msgid "Start a new single-player game." msgstr "Entamar un alcuentru priváu nuevu." #: gui/pregame/MainMenuItems.js:104 msgid "Load a saved game." msgstr "Cargar un alcuentru guardáu." #: gui/pregame/MainMenuItems.js:126 msgid "New Campaign" msgstr "Campaña nueva" #: gui/pregame/MainMenuItems.js:133 msgid "Load Campaign" msgstr "Cargar campaña" #: gui/pregame/MainMenuItems.js:143 gui/pregame/MainMenuItems.js:193 msgid "Replays" msgstr "Repeticiones" #: gui/pregame/MainMenuItems.js:144 gui/pregame/MainMenuItems.js:194 msgid "Playback previous games." msgstr "Reproducir alcuentros anteriores." #: gui/pregame/MainMenuItems.js:158 msgid "Multiplayer" msgstr "Delhos xhogadores" #: gui/pregame/MainMenuItems.js:159 msgid "Fight against one or more human players in a multiplayer game." msgstr "Batallar con una o más persones na rede." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:163 msgid "Join Game" msgstr "Xunise" #: gui/pregame/MainMenuItems.js:164 msgid "Joining an existing multiplayer game." msgstr "Axhuntase a una partida de varios xhogadores." #: gui/pregame/MainMenuItems.js:172 msgid "Host Game" msgstr "Agospedar" #: gui/pregame/MainMenuItems.js:173 msgid "Host a multiplayer game." msgstr "Ahospedar una partida de varios xhogadores." #: gui/pregame/MainMenuItems.js:181 msgid "Game Lobby" msgstr "Antepar" #: gui/pregame/MainMenuItems.js:183 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s: Llanzar l'antepar p'agospedar o xunise a alcuentros públicos y charrar con otros xugadores." #: gui/pregame/MainMenuItems.js:184 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "Lhança’l antepar. \\[DISACTIVAHO N ESTA COMPILAÇON]" #: gui/pregame/MainMenuItems.js:208 msgid "Settings" msgstr "Axustes" #: gui/pregame/MainMenuItems.js:209 msgid "Change game options." msgstr "Cambiar los axustes del xuegu." #: gui/pregame/MainMenuItems.js:212 msgid "Options" msgstr "Opciones" #: gui/pregame/MainMenuItems.js:213 msgid "Adjust game settings." msgstr "Camudar los axustes del xuegu." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:222 msgid "Hotkeys" msgstr "Atayos" #: gui/pregame/MainMenuItems.js:223 msgid "Adjust hotkeys." msgstr "Camudar los atayos." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:229 msgid "Language" msgstr "Llingua" #: gui/pregame/MainMenuItems.js:230 msgid "Choose the language of the game." msgstr "Escoyer la llingua del xuegu." #: gui/pregame/MainMenuItems.js:236 msgid "Mod Selection" msgstr "Selecçon de modificaçones" #: gui/pregame/MainMenuItems.js:237 msgid "Select and download mods for the game." -msgstr "Scoyer & baxar modificaçones pa l trebeyu." +msgstr "Scoyer & baxar modificaçones pa l xhuœw." #: gui/pregame/MainMenuItems.js:243 msgid "Welcome Screen" msgstr "Acoyida" #: gui/pregame/MainMenuItems.js:244 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Volver amostra’ l acoyida, por si lla anubrieres sin querer." #: gui/pregame/MainMenuItems.js:252 msgid "Scenario Editor" msgstr "Iguador cartográficu" #: gui/pregame/MainMenuItems.js:253 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Abrir l'iguador cartográficu Atles nuna ventana nueva. Esti execútase meyor si anicies el xuegu col argumentu «-editor»." #: gui/pregame/MainMenuItems.js:258 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "¿De xuru que quieres colar de 0 A.D. y abrir l'iguador cartográficu?" #: gui/pregame/MainMenuItems.js:265 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "L'iguador cartográficu o nun está disponible o falló al cargase. Puedes atopar más información nos rexistros del xuegu." #: gui/pregame/MainMenuItems.js:266 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Fallu" #: gui/pregame/MainMenuItems.js:270 msgid "Credits" msgstr "Créditos" #: gui/pregame/MainMenuItems.js:271 msgid "Show the 0 A.D. credits." msgstr "Amostrar los créditos de 0 A.D." #: gui/pregame/MainMenuItems.js:277 msgid "Exit" msgstr "Salir" #: gui/pregame/MainMenuItems.js:278 msgid "Exit the game." msgstr "Salir del xhuögu." #: gui/pregame/MainMenuItems.js:282 msgid "Are you sure you want to quit 0 A.D.?" msgstr "¿De xuru que quieres colar de 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Zhuangzi" msgstr "Alpha XXVI: Zhuangzi" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Avisu: El xuegu sigue en desendolcu y entá queden munchos elementos por amestar." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Sitiu na rede" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Pica p’abrir play0ad.com in navigador." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Charrar" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "Pica p’abri’ la conversa IRC de 0 A.D. in navigador (#0ad in webchat.quakenet.org). Caltienen-lla voluntarios occupahos cun toda triba de xheiræs, ansina que podríæn tardar in responder. Cumo alternativa, puœdes usa’l foro (ve’l sitiu na rede)." #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Informar d'un fallu" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Calca pa visitar 0 A.D. Trac pa informar d'un bloquéu o fallu." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "Entrugues frecuentes" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "Pica pa visita’ la págïna Intrugæs freqüentes in navigador." #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "Traducir el xuegu" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Pica p’abri’ la págïna Traduzir 0 A.D. in navigador." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Donar" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Adiuda cun los gastos de l proyectu donando." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Términos" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Llei y acepta los Términos y condiciones del UserReporter, por favor." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Publicaciones" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "conectando col sirvidor" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "xubiendo (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "perfízose la xubida" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "falló la xubida (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "falló la xubida (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Desactivar los informes" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Activar los informes" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "¡Gracies por ayudar a ameyorar 0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "Los informes están activos." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Estáu: %(status)s." #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "disconhoç-se" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "¡Ayuda a ameyorar 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Puedes unvianos informes automáticos p'ayudar a iguar fallos y ameyorar el rindimientu y la compatibilidá." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "%(hotkey)s: Cerra’ la synopsis reliquiaria." #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "Ventayæs reliquiariæs" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: Cerra’ la synopsis cultural." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "Xhogabilidá de los %(civilization)s" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "Historia de los %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Ventaya cultural" msgstr[1] "Ventayæs culturales" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Ventaya d’equipu" msgstr[1] "Ventayæs d’equipu" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Héroe" msgstr[1] "Héroes" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Construcción única" msgstr[1] "Construcciones úniques" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Técnica única" msgstr[1] "Técniques úniques" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Passar a la Synopsis cultural." #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Cambiar a “Árbole de construcciones”." #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Cultura:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s a %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Constructores:" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Cría-se n:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Desendólcase en:" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "Constrúi:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "Desendolca:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Cría:" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Ascensiones:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Creadores" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Cerrar l'árbole de construcciones." #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Zarrar el visor de plantíes" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Información" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Esta repetición precisa una secuencia de camudos diferente:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "¡Esta repetición nun está compatible cola tua versión del xuegu!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "La tua versión: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Versión requerida: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Repetición incompatible" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "Nun hai datos de resume disponibles." #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "¿De xuru que quieres desaniciar dafechu esta repetición?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Desaniciar repetición" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Cualquiera" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s mín" msgstr[1] "< %(max)s mín" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "< %(min)s mín" msgstr[1] "< %(min)s mín" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s mín" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Un xugador" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Delhos xhogadores" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Campañes" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Vencer como seya" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Alcuentros clasificaos y non clasificaos" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Alcuentros clasificaos" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Alcuentros non clasificaos" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "Peñera les repeticiones teclexando'l nome, parcial o completu, d'un xugador o más." #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Desanicia la repetición esbillada usando %(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Xugadores: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "dd-MM-yyyy HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "MM-yyyy" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Repetir alcuentros" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Peñerar repeticiones compatibles" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Spoiler" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Menú principal" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Reconstruir Caxé" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Resume" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Aniciar repetición" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Xugadores" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Grandura" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Poblraçon" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Durança" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Guetar xugador" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "Camín de la repetición qu'está esbillada." #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "Reconstruir el caxé de la repetición dende cero. ¡Puede entardar!" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] ¡Graciæs por installar 0 A.D. Empires Ascendant!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "[imgleft=\"constructionIcon\"]Esti xuegu sigue en desendolcu. Ye posible qu'atopes fallos, y hai estremaos aspectos que nun están todo lo pulido que quixéramos." #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]Puœden dase problemas de rendimiento, sobre maneira si l terreiro ye grande ou læs unidades numerosæs." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. ye un programma lhibre: puœdes participar no sou disindolrcu." #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "Si ti lheva xheira l arte, el son, el deseño ou la programmaçon, nun duldes in fhazete miembru de l foro official." #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "¡Afáyate!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Volver amostrar esti mensaxe" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "Aceptar" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "Foru oficial (na Rede)" #: gui/summary/layout.js:13 msgid "Score" msgstr "Puntuación" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:110 gui/summary/layout.js:161 #: gui/summary/layout.js:193 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Nome del xugador" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Puntuación total" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Puntuación d'economía" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Puntuación militar" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Puntuación d'exploración" #: gui/summary/layout.js:31 msgid "Structures" msgstr "Construcciones" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:111 msgid "Total" msgstr "Total" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Cases" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Económiques" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Miradoîros" #: gui/summary/layout.js:38 msgid "Military" msgstr "Militares" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Castiellos" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "Centros civiles" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Maravíes" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Esadístiques de construcciones (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Unidades" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Pédites" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Obreros" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Éqüites" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Invictos" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Héroes" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Máquines béliques" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Naves" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Comerciantes" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "Statísticæs por unidá (%(trained)s / %(killed)s / %(lost)s)" #: gui/summary/layout.js:108 msgid "Resources" msgstr "Recursos" #: gui/summary/layout.js:120 msgid "Tributes" msgstr "Tributos" #: gui/summary/layout.js:121 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Tributos\n(%(sent)s/%(received)s)" #: gui/summary/layout.js:129 msgid "Treasures collected" msgstr "Ayalgues recoyides" #: gui/summary/layout.js:130 msgid "Loot" msgstr "Cacida" #: gui/summary/layout.js:131 msgid "Livestock bred" msgstr "Reses criaos" #: gui/summary/layout.js:135 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Estadístiques de recursos (%(gathered)s / %(used)s)" #: gui/summary/layout.js:159 msgid "Market" msgstr "Mercáu" #: gui/summary/layout.js:162 msgid "Trade income" msgstr "Beneficios comerciales" #: gui/summary/layout.js:163 msgid "Barter efficiency" msgstr "Eficacia de troquéu" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:169 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s cambiao" #: gui/summary/layout.js:191 msgid "Miscellaneous" msgstr "Mecigayu" #: gui/summary/layout.js:194 msgid "Kill / Death ratio" msgstr "Razón de matancies / muertes" #: gui/summary/layout.js:195 gui/summary/summary.js:99 msgid "Population" msgstr "Poblraçon" #: gui/summary/layout.js:196 msgid "Map control (peak)" msgstr "Dominio del terreiro (cumal)" #: gui/summary/layout.js:197 msgid "Map control (finish)" msgstr "Dominio del terreiro (final)" #: gui/summary/layout.js:198 msgid "Map exploration" msgstr "Exploracion del terreiro" #: gui/summary/layout.js:199 msgid "Vegetarian ratio" msgstr "Razón vexetariana" #: gui/summary/layout.js:200 msgid "Feminization" msgstr "Afemamientu" #: gui/summary/layout.js:203 msgid "Bribes" msgstr "Sobornos" #: gui/summary/layout.js:204 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Subornos\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:230 msgid "Charts" msgstr "Gráfiques" #: gui/summary/layout.js:377 msgid "Team total" msgstr "Total de l equipu" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Creadas" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Construides" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Percanciao" #: gui/summary/summary.js:44 msgid "Count" msgstr "Recuentu" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Unviaos" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Mercao" #: gui/summary/summary.js:59 msgid "Income" msgstr "Beneficios" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Apropriades" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Exitosos" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Esbarrumbades" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Matao" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Perdides" #: gui/summary/summary.js:89 msgid "Used" msgstr "Usao" #: gui/summary/summary.js:94 msgid "Received" msgstr "Recibidos" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Vendido" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Resultau" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Fallidos" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Tiempu decurrido" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Puntuaciones actuales" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Les puntuaciones na fin del alcuentru." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Desconectéstite" #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Dexesti l'alcuentru" #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "¡Venciesti la batalla!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Venciéronte..." #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Abandonesti l'alcuentru." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Tiempu xugao: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s: Alternar el ventanu del antepar." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "Enfocar el resume «%(name)s»." #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Estaya:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Valor:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Tipu:" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Ordenar por equipu" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Ver repetición" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Seguir" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Estaya" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Valor" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Tipu" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "CAMPAMENTU MILITAR ROMANU" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "Puede montase en terrén neutral o enemigo. Val p'asitiar bases secretes en campu enemigu o p'asegurar avances territoriales." #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "Constrúi arietes & cría mílites civiles." #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Ocúpalu d'unidades pa sanalles adulces, protexer el campamentu y prevenir la disociación." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "ENRIESTRU AUTOMÁTICU" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "Activar l inriestru automáticu pa crear unidades de modu automáticu." #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "Funcciona mentanto tengas recursos abondos, intós deiẍa de funccionar." #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "CASTRU" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "Cría todolos mílites civiles. Algunæs culturæs tamien puœden dispeslla’ la creaçon d’invictos." #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Les unidades aduechen abellugades nel edificiu." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "Llevanta-lu cedo pa crear mílites civiles de la que cambias de phase." #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Constrúilu nuna base avanzada pa bastite de nueves tropes al facer asaltos." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "BIOMES" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "Los biomas puœdes usallos n algunos terreiros scriptígënos. Determinæn la staya de l mundo que l terreiro representa." #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "Inflúin nel aspectu de los terreiros & tamien na quantidá de recursos que tienen disponibles." #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "CANES BÉLICOS" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "Can que los britannos puöden crear in stablo." #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "Tien pocos puntos de vida, pero cuerre rápido y ataca ensin mieu." #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "Val pa encontar les tropes o pa faer incursiones." #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "LLEXÓN SAGRADA CARTAXINESA" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Los Asteros invictos y Asteros invictos ecuestres de Cartagu." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "Todos dous se críæn in Templo n vez de l Castielho, a differencia de la maioríæ de los invictos." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "Usa los hasteiros p’acabar cun éqüites. Usa los éqüites p’acabar cun máchinas béllicas & excursores." #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "COTÓN CARTAXINÉS" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "Puörtu militar que ye exclusivu de los carthaxhineses." #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "Meti barcos n elli pa ir eguando-llos pouco a pouco." #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "Ye muncho más fuerte qu'otros puertos, pero tamién más caru." #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "CATAPULTES" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Máquines tiradores qu'arrefunden piedres y esbarrumben construcciones con facilidá. " #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Cares y lentes." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Desármales pa movimientu & ¡ármales p'atacar!" #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "ESTABLU" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "Cría unidades eqüestres & permitte-ti disinvolver téchnicæs eqüestres." #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "Les unidades aduechen abellugades na corte." #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "NAVE BÉLICA CELTA" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Un barcu trirreme de tamañu medianu." #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "Disponible a los britanos, galos y íberos." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Puede tresportar hasta 40 unidades." #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "Enllena de pédites, l'ataque aumenta." #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "CERQUES" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "Cercæs de piedra que sierven pa protegë’ la vilha." #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "Al ocupar les torretes unidades tiradores, estes llogren más armadura y pueden tirar al enemigu." #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "Vulnerables a catapultes, arietes, elefantes y otres máquines béliques." #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "FOROS" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "La fundación de la tua colonia nueva." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Toma possession de grandes extensiones de tierra." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Puede construise en territoriu neutral y amigo." #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "Cría cives: cives féminas, pédites civiles & éqüites civiles." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "FORMACIÓN POR DEFECTU" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "Cuno boton dreithu, pica nuna ícone p’afhita’ la formaçon por defectu: læs unidades assumen-lla automaticamente al andar ou rondar." #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "Puedes desactivalla escoyendo «nenguna» como'l valor por defectu." #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "El modu de formación permítete escoyer si los mílites han caltenese en formación al nun estar andando o rondando." #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "TORRES DE PIEDRA" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "Torres fortificades que sirven pa defender una posición." #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "Tienen muncha visión y tiren fleches al enemigu." #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "Puœdes intsellæs de mas pédites pa que tiren mas sayetæs." #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "ESTADA ELEFANTINA" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "Algunæs culturæs disponen d’esta construcçon pa crear unidades elephantinæs." #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "LEGACIONES Y CAMPAMENTOS DE MERCENARIOS" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "Construcciones especiales que te dexen contratar mercenarios." #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "Los mercenarios nun llogren recursos y namái cuesten metal, pero son trallaos y fuertes." #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "PESCA" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Pesca la mar pa una collecha bayurosa." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "Los pisqueiros trahen mũîthu pexe per marea." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "La pesca ye mas rápida que la colleitha." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "¡Repara que'l pexe nun ye infinito! Sí qu'así, va dir aniciando si lo dexes en paz." #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "FRAGUA" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Construcçon téchnica de todelæs culturæs." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Desendolca armes y armadures nueves pa les unidades." #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "FORMACIONES" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "Usa formaciones pa caltener l'orde entre les tues files al batallar." #: gui/text/tips/formations.txt:3 msgid "" "Formations are selected as a whole by default, but that can be changed in " "the game settings." msgstr "Læs formaçones scuœyen-se n xhunto por defectu, pero esso puœde demudase nos axhustes de la partida." #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "CASTIELLU" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "Suœl se’ la construcçon mas fortificada d’una cultura & el sitiu unde se críæn heroes." #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "Ocúpala de mílites defensores p'aumentar l'ataque." #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "POSICIÓN A MANO" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "¡Da ventaya a les tues forcies asitiándoles estratéxicamente!" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "Pa ello, scœyi dellæs unidades, premi l boton dreithu de l mure, designa una lhiña & da reo suœlta l boton." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "Hagora læs unidades van spardese per toda la lhiña." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "LLOGRU DE RECURSOS" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Emplega los mílites civiles y les cives pa llograr recursos." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "Les cives cueyen frutos más rápido." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Los pédites civiles extrayen minerales más rápido." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Los éqüites civiles caçæn mas rápido." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "Quantu mas altu l grau de l mílite civil, (superior, singular), meyor lhuithará, pero tardará mas n obtener recursos." #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "HÉROES" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Personaxes históricos, como son Xerxes, Leónides, Pericles, Haníbal, Escipión ya Boudica." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Tienen muncha vida ya son perfuertes." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "Inflúin nas statísticas d’outras unidades ou construcciones." #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Repara: ¡Cada unu de los heroes puœde crease una sola vez per partida!" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "SUONTZI" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "La nave amburiega íbera funde barcos y edificios con facilidá, pero a costa de dir perdiendo puntos de vida." #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "FARU" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "Construcción ptolemaica que vixila les orielles y muncha de la redolada." #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "SIÑÆS" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "Fhai siñæs in mapa p’avisar al equipu d’acontecemientos importantes." #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "Van ve’ la siña n mapa." #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "PIRÁMIDES DE MEDEVI" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "Construcciones exclusivas de los qesanos." #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "Les pirámides menores entaínen el llogru de recursos a obreros averaos." #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "Læs pyrámides maiores augmentæn l arremangu gerreiru de mílites aveirahos." #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "MIRADOÎROS" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Llevanta en terrenu propriu o neutral." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Baratos ya rápidos de llevantar, pero sonces." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "Occupa-llo de pédites par vigïla’ la redolada & preveni’ la perda de l miradoîro." #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "BARGANALES" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Una cerca de madeira barata & rápida de fhazer que ye disponible a todelæs culturæs." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "Læs mas de læs culturæs disponen d’elhæs na Phase rural. " #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "ARQUITECTURA PERSA" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "La técnica especial de los perses. " #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "+25% a la vitalidá \\[de construcciones]." #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "In resultæs d’ello, el períodu d’obra alhonga l +20%. " #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "Los perses tamién disponen d'abondes técniques constructives y defensives." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "SARISÓFOROS" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Bien armaos y lentos. Pocu ataque. " #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Valen p’acorripiar éqüites ou outros pédites." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Disponibles a los: qesanos, macedonios, ptolemaicos y seléucides" #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "QUINQUERREME" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "La más pesada de les naves béliques. Disponible a los: cartaxineses, ptolemaicos, romanos y seléucides." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Tresporta hasta 50 unidades." #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Ocupada de catapultes, l'ataque aumenta." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "ECONÓMETRU" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "El quadro econométrico amuœstra læs reservæs actuales de cada unu de los recursos." #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "El númberu embaxo amuestra cuantos cives están llogrando recursos." #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "BIOMA DE SAVANA" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Xeneralmente llana, con dalgunos bebedorios y cantos. " #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Enxarnada d'animales de menada pa una cacia bayurosa. " #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Abondosa en mines de toda mena. " #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "La madera ye ralo, pero lo qu'hai vien de los baobabs, qu'aducen muncho." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "ALHIÑADURA" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "Puedes alliniar les construcciones premiendo l'atayu d'alliniamientu al allugalles." #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "L'alliniadura dexa guardar espaciu pa otres construcciones." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "Tamién puedes axuntar les construcciones pa enzancar asaltos enemigos." #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "ESPARCIATES" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "El pédite más fuerte del xuegu." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "Los espartanos disponen de Pédites invictos." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Emplégalos pa diezmar équites enemigos o encontar los pédites." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "ASTEROS" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." -msgstr "El pédite commun a todelæs culturæs de l trebeyu." +msgstr "El pédite commun a todelæs culturæs de l xhuœw." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Son specialmente mortales pa los éqüites." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "El so corte failos afechiscos nel frente." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "Están en desventaya contra tiradores y espadarios; poro, enconta los asteros con flonderos o équites." #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "BODEGUES" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Un depósitu baratu pa recursos non comestibles (Madeira, Piedra, Metal)." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "Desendolca técniques p'ameyorar la competencia de los cives." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "TEMPLOS" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Construcción opidana." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Allista sanadores pa sanar la milicia nel combate." #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Desendolca técniques médiques." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "La suâ influencia sana a unidades vizinæs." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Ocúpalu d'unidades mancades pa sanalles más rápido." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "DISOCIACIÓN" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "Les construcciones disóciense al nun estar venceyades a un foru amigu." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "La dissociaçon puœdes disacceleralla ou revertilla abellugando unidades na construcçon." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "Al perfacese la disociación, la construcción dase al vecín más influente." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "TEATRU" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "Construcción helena qu'aumenta'l tamañu del territoriu mentanto lu caltengas nel to poder." #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "AYALGUES" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "Cofres, naufraxos y nieros de recursos afayables nel interior y na mariña." #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "Son recursos de baldre, conque explora colos güeyos abiertos." #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "TRIRREME" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "La nave bélica mediana." #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Afechisques pal tresporte o'l combate." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Ocúpala de mílites p'aumentar l'ataque." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "ELEFANTES BÉLICOS" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Bestiæs gïgantes de l África & La India, exercitadæs pa l combate." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Costosos in cibeira & metal, mas per-fhuœrtes." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Disponibles a los cartaxineses, qesanos, maurios, perses, ptolemaicos y seléucides." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "BALLENES" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Un recursu oceánicu." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 de cibeira." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Puede percanciase per pesqueru depués de matada la ballena." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Debalæn pelos océanos & fhuxhen al vese attacadæs." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Llógrase d'animales, arbustos, pexes o panales." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Cibeira" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "cibeira" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Pexe" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "pexe" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Fruta" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "fruta" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Grana" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "grana" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Carne" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "carne" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.rice msgctxt "firstWord" msgid "Rice" msgstr "Arroz" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.rice msgctxt "withinSentence" msgid "Rice" msgstr "arroz" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Extrahe-se de las xhazedas & las canteiras." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Metal" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "metal" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Oru" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "oru" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Ruines" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "ruines" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Extrahe-se de las pennas, las canteiras & las ruinas." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Piedra" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "piedra" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Peña" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "peña" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Obtien-se de las árboles." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Madeira" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "madeira" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Árbole" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "árbole" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-maps.po (revision 26883) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-maps.po (revision 26884) @@ -1,3247 +1,3247 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp # Nicolas Auvray msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-04-25 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" "Last-Translator: David Sowa , 2016-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "Los xhogadores intamæn a intrambos lhahos d’un mar d’isllæs sparsæs." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "Mar Egëo" #: maps/random/african_plains.jsonsettings.Description msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "La zona central de l vastu continente d’África, el vierçu l home. Los xhogadores intamæn n un campu nietu intsén de flora & fauna." #: maps/random/african_plains.jsonsettings.Name msgid "African Plains" msgstr "Tyanada africana" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "Valhes fhondos travessahos por lhagos & regatos & cerrahos d’altæs paredes alpinæs." #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "Lhagos alpinos" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "Valhes fhondos cerrahos d’altæs paredes alpinæs." #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "Valhada alpina" #: maps/random/ambush.jsonsettings.Description msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." msgstr "Maedæs altæs dan vista al terreno fhondeiro. Alhá riba ha hi bayura de recursos, pero sta-te solherte, nun seia que caias n una trampa." #: maps/random/ambush.jsonsettings.Name msgid "Ambush" msgstr "Celada" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "Una tierra expuœsta & scassa de madeira & piedra que representa la cœnca central de l Asia Minor." #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "Rasa d’Anatolia" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "Un labyrinthu d’isllæs de differentes typos & tamaños. Los xhogadores intamæn cun mas madeira de lo normal." #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "Archipélago" #: maps/random/arctic_summer.jsonsettings.Description msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "Intra l verano nos xhelebreos boreales & cun él abondos animales, attrahidos pol tiempu criador. Los lhobos perennes tienen mudaho l sou pelame hibernal; ciervos, lhiebres & wœis moschahos puœblræn læs planicies. Los postreiros restos de la xhelada van comiendo-se, mas retornaran da breve." #: maps/random/arctic_summer.jsonsettings.Name msgid "Arctic Summer" msgstr "Verano árctico" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "Cada xhogador intama a lo fhondeiro la silva.\n\nL Ardenne ye un pays d’extensos soutos, sotambios & sierros, de los que se conforma l Massif ardennais, principalmente n Bélgïca & Luxemburgo. El nome la fhastielha remaneç de l antigua viesca de sou, una vasta silva que n tiempos romanos se tyamaba Arduenna." #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "Arduenna Silva" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." msgstr "Una tierra arispia cun poucu campu par construcçones & pouca madeira. Representa la sierra homónima de l África septentrional." #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "Monte Atlas" #: maps/random/bahrain.jsonsettings.Description msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn " "controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" msgstr "Tylos, cabeça de l antiguo reyno de Dilmun que cahîu n 800 a.C., passou pelæs manos de sumerios, assyrios, babylonios & persas, entre outros. Una islla afhayadiça de l Sinus Persicus (golfu Pérsicu) & un emporio de perllæs graciæs al sou ostreosu fhondu marin, a Tylos nunca nun llu deixæn quedar mũîthu tiempu. Pero hagora, lhibre de los occupantes anteriores, el pays se prepara pa la gerra. ¿Vas aportar tu a Rey de Tylos?" #: maps/random/bahrain.jsonsettings.Name msgid "Bahrain" msgstr "Tylos" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "Un terreiro experimental cun la topographíæ gënerada pela erosion pa pahecer mas natural. ¡Non todolos inicios van ser xhustos! Cun 8 xhogadores, los inicios nanos podríæn tardar in gënerase." #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "Bélgïca alta" #: maps/random/botswanan_haven.jsonsettings.Description msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." msgstr "El Kalahari na staçon tyuviosa, un ermu q’ha poucæs selmanæs staba áridu & inhóspitu tien vivecido todu demudau. Peguadæs de zebræs pacen pel herbaho alto & vicioso u los lheones caçæn a la spera, de la que nos fontascos assestæn crocodilos terribles." #: maps/random/botswanan_haven.jsonsettings.Name msgid "Botswanan Haven" msgstr "Requeixada de Botswana" #: maps/random/caledonian_meadows.jsonsettings.Description msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "Vrañæs granibles arrodiadæs de terreno arganhoso.\nRestos de fhaloupadæs recien cahidæs a inda involobræn los pinalres & mal tienen scossaho a penæs læs riegæs de dilidura.\nImpobinaho al realismo, esti terreiro non siempre stará equilibraho." #: maps/random/caledonian_meadows.jsonsettings.Name msgid "Caledonian Meadows" msgstr "Prahos de Caledonia" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." msgstr "Cada xhogador intama n un cantu arrodiau de deventíos. Inspira-se na staya cantábrica de la península Ibérica." #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "El Cantábricu" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "Los xhogadores intamæn en fhouces fhondæs." #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "Beyos" #: maps/random/continent.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description msgid "All players starts on a continent surrounded by water." msgstr "Todolos xhogadores intamæn n una massa de tierra arrodiada d’awa." #: maps/random/continent.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name msgid "Continent" msgstr "Continente" #: maps/random/corinthian_isthmus.jsonsettings.Description msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." msgstr "Dues mases de tierra xunides por una facina de tierra, esto ye, un «ismu». Inspírase na faza epónima de Grecia. La mayoría la piedra atópase n'ismu, faciendo imprescindible'l dominiu del mesmu." #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "Isthmu de Corinthu" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "Los xugadores entamen nun par d'islles, les dues de relieves poco atopadizos pal desembarcu." #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "Córcega-Cerdeña" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "Cada xugador entama nuna islla.\n\nLa corona de la islleta sagrada de Delos, les Cíclades son unes 220 islles al oriente de la Grecia continental que conformen, entre otres munches, l'archipiélagu exéu. Xeolóxicamente, son cumes de montes somarinos, todes sacantes les dues volcániques, Milos y Santorini. Magar que'l clima ye polo xeneral sequín y templáu, la tierra ye poco granible—a nun ser en Naxos." #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "Les Cíclades" #: maps/random/danubius.jsonsettings.Daytime[0].Description msgid "Bright daylight illuminates the scene." msgstr "La lhuz de l sol alhuma l scenario." #: maps/random/danubius.jsonsettings.Daytime[0].Name msgid "Day" msgstr "Día" #: maps/random/danubius.jsonsettings.Daytime[1].Description msgid "Attackers are covered by the darkness of the night." msgstr "Los atacadores van anubiertos pola escurada." #: maps/random/danubius.jsonsettings.Daytime[1].Name msgid "Night" msgstr "Nueche" #: maps/random/danubius.jsonsettings.Description msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." msgstr "Los xugadores entamen a veres del ríu Danubiu tres l'espardimientu de los celtes boyos escontra Panonia. Estos recién llegaos quieren la estaya pa sí y piden refuerzos pa esraigonar los vecinos. Asina, amás d'engarriase entre ellos, los xugadores tamién han estornar los gafientos invasores. A la fin, los boyos nun pueden col puxu de los dacios, lo que lleva al espollete del reinu xeto-daciu sol rei Burebista." #: maps/random/danubius.jsonsettings.Name msgid "Danubius" msgstr "Danuvios" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "Un vescayón de Xermania. " #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "Deupwalthu" #: maps/random/dodecanese.jsonsettings.Description msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" msgstr "Asitiades na entrada oriental del mar Exéu, les dolce islles principales de les Espórades meridianes tienen sufrido numberoses ocupaciones. Sí qu'así, con Rodes a la cabeza, llograron afitase y volviéronse un referente cultural, comercial y marítimu. ¿Vas algamar lo mesmo?" #: maps/random/dodecanese.jsonsettings.Name msgid "Dodecanese" msgstr "Les Espórades meridianes" #: maps/random/elephantine.jsonsettings.Description msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." msgstr "El castru d'Elefantina atópase na primera catarata del ríu Nilu y formaba la dixebra tradicional entre Qesa y Exiptu. Como llende entre los dos reinos, yera un llugar de pasu obligáu pal comerciu del marfil, y otros bienes. Creyíase que yera la morada del dios Khnum, guardia de les fontes del Nilu, y abellugaba un templu ablucante." #: maps/random/elephantine.jsonsettings.Name msgid "Elephantine" msgstr "Elefantina" #: maps/random/empire.jsonsettings.Description msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" msgstr "Una provicina vizina tien-ti xhuraho lhealtá. Hagora te toca a ti trahellys la victoria.\n[color=\"yellow\"]Avisu: si l modu nómada sta disactivau, cada xhogador vaî intamar cun dous foros.[/color]" #: maps/random/empire.jsonsettings.Name msgid "Empire" msgstr "Imperium" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Los xugadores entamen na Galia o Britania, xebraos pola mar." #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "Mare Britannicum" #: maps/random/extinct_volcano.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." msgstr "[color=\"red\"]NOTA IMPORTANTE: LA IA NUN FURRULA NESTI MAPA[/color]\n\nUn valle, n'otru tiempu granible, afaráu na erupción del volcán que dormiera per milenios nel corazón de la fastera. Depués d'años de cenrada y povisa, volvieron aparecer nicios de vida. Güei la tierra está a mediu camín de toda la viciura d'ayeri. Mas nun va ser asina: tres una seca llonga, l'agua comienza a zurdir los oteros septentrionales. El nivel de los ríos está xubiendo desiguida, forciando los xugadores a abellugase nos volcaninos apagaos o nel gran conu, una vegada más dormiente." #: maps/random/extinct_volcano.jsonsettings.Name msgid "Extinct Volcano" msgstr "Volcanal" #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" msgstr "¡Como siga lloviendo aína vamos tener de colar!" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" msgstr "Los ríos van de baramonte, ¡más val que nos abelluguemos!" #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" msgstr "¡Precisamos alcontrar tierra firme, pos lluego se sollagará la nuesa!" #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "¡El valle está sumiéndose, hai qu'atopar abellugu yá!" #: maps/random/fields_of_meroe.jsonsettings.Description msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." msgstr "El corazón de Qesa, la «islla de Medevi» yera una gran península entre los ríos Nilu y Atbara, onde los ermos emprimen a camudar n'aranxales y les alcacies pueblen el terrén. La estaya ye ricu en recursos y el Nilu caltién la vida, mas escluquen amenaces na otra oriella." #: maps/random/fields_of_meroe.jsonsettings.Name msgid "Fields of Meroë" msgstr "Campos de Medevi" #: maps/random/flood.jsonsettings.Description msgid "" "A great flood has moved across the valley enabling ships and troops to " "battle in chest deep waters." msgstr "Una gran aguada añaga'l valle, permitiendo a los barcos llexar pentre los soldaos." #: maps/random/flood.jsonsettings.Name msgid "Flood" msgstr "Enturbiada" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "Los xugadores entamen amurallaos con piles de recursos." #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "Castiellos" #: maps/random/frontier.jsonsettings.Description msgid "A wild, unknown landscape awaits rival explorers." msgstr "Un terrén bravu y descoñocidu espera exploradores." #: maps/random/frontier.jsonsettings.Name msgid "Frontier" msgstr "Llenderu" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "Una tierra de canales asitiades más o menos en forma de tela araña." #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "Telar" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "Los xugadores entamen a veres del Mediterraneu, xebraos pol «gran ríu».\n\nEl Guadalquivir, antes llamáu'l Baetis, ye'l quintu ríu por llongura de la Península Ibérica, el segundu por llongura qu'entama y fina n'España y l'únicu ríu navegable del Estáu español; anguaño ye navegable hasta Sevilla, masque en tiempos romanos lo yera hasta Córdoba. Otramiente, hai quien diz que pela sua boca s'asitiaba l'antigua ciudá de Tartessós, pero la xaceda queda ensin descubrir." #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "El ríu Baetis" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Los xugadores entamen a la vera d'un golfu llaráu d'isllines.\n\nEl golfu de Botnia ye'l brazu más al norte del mar Bálticu. " #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "Botnia" #: maps/random/harbor.jsonsettings.Description msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" msgstr "Los xugadores emprimen co l'agua sele d'un ancón fornidu de ribación. Hai más pexe mar adientro, allén del muradal, y los escobios al so pie son fáciles de defender y fortificar. ¿Vas lluchar nos escobios o llanciate a la mar?" #: maps/random/harbor.jsonsettings.Name msgid "Harbor" msgstr "Badía" #: maps/random/hellas.jsonsettings.Description msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" msgstr "La Hélide, llar de los helenos y berciu de la civilización occidental. Sí qu'así, el país escarez d'unidá. ¿Vas empobinar la tua polis a la gloria o vela cayer nel escaezu, esborrada de la historia?" #: maps/random/hellas.jsonsettings.Name msgid "Hellas" msgstr "La Hélide" #: maps/random/hells_pass.jsonsettings.Description msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." msgstr "Esta cuendia entre peñes ye afecha pal combate defensivu. Con abondos recursos lloñe del frente, los equipos podríen optar por encontar los compañeros expuestos o retirase a terrén más granible, anque menos defendible." #: maps/random/hells_pass.jsonsettings.Name msgid "Hell's Pass" msgstr "Garganta l'infiernu" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." msgstr "Cada xugador entama nuna faza mariñana arredolada de llombes forestales. Inspírase nes tierres meridianes del mar Caspiu que los antiguos nomaben Hircania." #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "La Hircania mariniega" #: maps/random/india.jsonsettings.Description msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." msgstr "La India central enantes de los monzones—una fastera suriona espera l'agua de vida qu'allancia yá dos meses. La duranza de la seca y la calisma tien fecho que tódolos llagos, sacantes los pergrandes, secaren. Los árbores que siguen aguantando están arralaos, anque non pocos." #: maps/random/india.jsonsettings.Name msgid "India" msgstr "Jambudipasi" #: maps/random/island_stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." msgstr "Cada equipu entama colos foros cuasi xuntos nuna islluca que val como base de la qu'espoxigar." #: maps/random/island_stronghold.jsonsettings.Name msgid "Island Stronghold" msgstr "Castros" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "Cada xugador entama nuna islluca arredolada d'otres munches." #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "Islles" #: maps/random/jebel_barkal.jsonsettings.Description msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." msgstr "Los xugadores entamen cerca les veres vicioses del ríu Nilu acorraxando la plaza fuerte al pie de Nst-tAwy, el tronu les dues tierres. Tamién coñocidu como'l monte puru o Dw-w’b, al aveséu de so queda la capital relixosa de Napata. Esti cotapu ye la morada meridiana d'Amón y, según tanto los qesanos como los exipcios, el berciu del home. Equí ñacieron—y morrieron—reis. Asitiada cabo un porréu agua abaxo de la cuarta catarata, esti sitiu yera l'horru de Qesa." #: maps/random/jebel_barkal.jsonsettings.Name msgid "Jebel Barkal" msgstr "Nst-tAwy" #: maps/random/jebel_barkal_triggers.js:592 msgid "Napata is attacking!" msgstr "¡Napata está atacando!" #: maps/random/jebel_barkal_triggers.js:602 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "¡Napata va atacar en %(time)s!" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Los xugadores entamen na mariña occidental meridiana de la India, entre monte y mar." #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "Chera Nadu" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "Los xugadores entamen alredor del llagu central." #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "Llagu" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "La península italiana\n\nLaciu yera la estaya de la Italia centro-occidental u se fundó la ciudá de Roma, destinada a encabezar un gran imperiu. El llar de los llatinos, nun principiu nun yera más qu'un triangulín de tierra volcánico. Dende la mar, espurríase entre los ríos Tiberis y Anio perriba y Pomptinus Ager y mons Circaeus perbaxo. A la otra vera'l Tiberis estaba la ciudá etrusca de Veii y al otru llau'l Pomptinus Ager, los demás ítalos. Más alantre Roma conquista estos vecinos, enantando Laciu a los Apeninos. El Lazio modernu ye aínda mayor, anque menos del doblu del orixinal." #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "Laciu" #: maps/random/lions_den.jsonsettings.Description msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." msgstr "Les maedes empareden los llares de los xugadores. Dexar la seguranza'l cubil tien riesgos, pero hai que lo facer." #: maps/random/lions_den.jsonsettings.Name msgid "Lion's Den" msgstr "Lleonera" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Los xugadores entamen nun llanu galu, dixebraos por un ríu y los sos afluentes." #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "La vega'l Mosa" #: maps/random/lower_nubia.jsonsettings.Description msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." msgstr "Coñocida en mundu griegu como'l Triakontáschoinos, Wawat yera la tierra entre les catarates primera y segunda del Nilu y formaba la dixebra tradicional entre Qesa y Exiptu. La calisma del ermu, lo empruno de les valles y l'altor de los cairones nun la faen nada atopadiza. Sí qu'así, esti corredor antiguu, que da entrada a les xacees d'oru del desiertu nubiu, yera precisu pa dominar les víes comerciales del Nilu." #: maps/random/lower_nubia.jsonsettings.Name msgid "Lower Nubia" msgstr "Wawat" #: maps/random/mainland.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description msgid "A typical map without any water." msgstr "Un mapa ensin agua." #: maps/random/mainland.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name msgid "Mainland" msgstr "Tierra firme" #: maps/random/marmara.jsonsettings.Description msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." msgstr "La Propóntida (mar de Mármara) xunía'l Pontu Euxín (mar Prieta) al Exéu y xebraba Asia Menor y Tracia. Al mediudía occidental quedaba l'Helespontu (los Dardanelos) y a la entrada de so estuviera la urbe d'Iliu (Troya). Al septentrión oriental quedaba'l Bósporu Traciu (el Bósforu) u tiempu dempués se fundaría Bizanciu, destináu a encabezar el gran Imperiu Bizantín, magar rebautizáu como Constantinopla. Los xugadores entamen en tierra granible con recursos acondaos." #: maps/random/marmara.jsonsettings.Name msgid "Marmara" msgstr "La Propóntida" #: maps/random/mediterranean.jsonsettings.Description msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." msgstr "El Mediterraneu, llar de los exipcios, fenicios, griegos y, más sero, los romanos, que refinaron lo mesopotámico y ficieron de la mariña mediterránea'l corazón científicu ya cultural de l'antigüedá, y asina punxeron les bases al mundiu d'anguaño. El Mediterraneu está cuasi zarráu de tierra: al septentrión pola Galia tresalpina, Italia, Grecia y Anatolia, al oriente por Siria, al mediudía por Libia y Mauritania ya al occidente por Iberia. La pallabra Mediterraneu vien del llatín, pero a los romanos prestáben-llys más los llamatos «Mare Internum» y «Mare Nostrum»." #: maps/random/mediterranean.jsonsettings.Name msgid "Mediterranean" msgstr "El Mediterraneu" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "Los xugadores entamen nes islluques orientales. Al occidente queda la tierra virxe d'un gran continente." #: maps/random/migration.jsonsettings.Name #: maps/scenarios/migration.xml:Name:26 msgid "Migration" msgstr "Migración" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "Un llaberintu d'arribayeros, escoyos y escares con un oasis entre medies.\n\nCapadocia yera una rexón de l'Anatolia oriental. En tiempos d'Heródotu, dicíase de los capadocios qu'ocupaben todo lo que quedaba entre'l monte'l Tauru y el Pontu Euxín. D'esta miente, Capadocia llendaba al mediudía col monte'l Tauru, que la xebraba de Cilicia, al oriente col Éufrates y los altos d'Armenia, al occidente con Galacia y Licaonia y al septentrión col Pontu. El terrén confórmalu un pandu de más de 1000 m d'altor, travesáu por picos volcánicos. Pola mor del so allugamientu y altor, el tiempu de Capadocia ye marcadamente continental, con veranos calientes y ensuchos y hibiernos fríos y nevaos. L'agua ye escaso y la fastera ye mayormente grebia." #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "Cabuyeros del Oriente Próximu" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "Una pruebina'l xenerador de mapes - nun puede xugase." #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "Prueba del nuevu script xenerador" #: maps/random/ngorongoro.jsonsettings.Description msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." msgstr "El cráter de Ngorongoro ye una caldera volcánica, la más grande qu'está entera y una de les siete maravíes naturales d'África. Pola mor del clima, biodiversidá y historia, hai quien creye que'l Ngorongoro ye'l güertu d'Edén." #: maps/random/ngorongoro.jsonsettings.Name msgid "Ngorongoro" msgstr "Ngorongoro" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Los xugadores entamen nun mapa abegosu de xugar, escasu de madera y pobláu d'alimañes." #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "L'aurora boreal" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Los xugadores entamen alredor d'un oasis central que contién lo más de la madera disponible." #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "Oasis" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "Una granda arredolada de sierros y fornida de minerales.\n\nLes fasteres meridianes de los Zagros formaben el cogollu de Persia. Inda qu'altes, son más seques que les septentrionales, conque'l tiempu ye más bien ensucho que llento. Eso sí, nun ye ralo ver daqué carbayéu pelos altos." #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "El pandu persa" #: maps/random/phoenician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Los xugadoes entamen n'Oriente metanes xunto al Mediterraneu." #: maps/random/phoenician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "Fenicia" #: maps/random/polar_sea.jsonsettings.Daytime[0].Description msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "El sol de bermeyón alluma l'escenariu." #: maps/random/polar_sea.jsonsettings.Daytime[0].Name msgid "Dawn" msgstr "Alborecer" #: maps/random/polar_sea.jsonsettings.Daytime[1].Description msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "L'escenariu allúmenlu'l sol del meudía." #: maps/random/polar_sea.jsonsettings.Daytime[1].Name msgid "Daylight" msgstr "Lluz del día" #: maps/random/polar_sea.jsonsettings.Description msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" msgstr "Los xugadores entamen nel torbeyu d'una paramera polar. L'agua xelono de la mar averbena de pexe y ballenes y el terrén vidroso está llarao de morses y llobos. Estos caberos, esgalazaos polo duro del clima y atrayidos pol arrecendor a cacia, vienen multiplicándose como pa meter mieu. Lo prudente será caltenellos a raya, nun seya que te coman la figura. [color=\"red\"]Avisu: Nun ye aconseyable desactivar les ayalgues, darréu que nun hai árbores que cortar. Nun s'encamienta a xugadores inexpertos.[/color]" #: maps/random/polar_sea.jsonsettings.Name msgid "Polar Sea" msgstr "Mar polar" #: maps/random/pompeii.jsonsettings.Description msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." msgstr "Pompeya yera una antigua urbe itálica de la mariña de Campania. Nel 79 a.C. ella quedó enterrada, xunto cola mayor parte de la redolada, tres la erupción del monte Vesubiu, que la cubrió d'entre 4 y 6 metros de povisa y piedra volcániques." #: maps/random/pompeii.jsonsettings.Name msgid "Pompeii" msgstr "Pompeya" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "Les prongues pirinees dixebren los xugadores.\n\nLos «Pyrenaei montes» yeren la sierra entre Hispania y la Galia." #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "Los Pirineos" #: maps/random/ratumacos.jsonsettings.Description msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." msgstr "Los xugadores entamen a orielles del ríu Sequana (Sena) na Galia septentrional averaos al asitiamientu de Ratumacos. Destináu a tornar nuna de les ciudades más grandes y riques de la Europa medieval y una de les cabeceres de la dinastía anglonormanda sol nome de Rouen, Ratumacos sigue siendo una tierra pacífica... endagora." #: maps/random/ratumacos.jsonsettings.Name msgid "Ratumacos" msgstr "Ratumacos" #: maps/random/red_sea.jsonsettings.Description msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." msgstr "Asitiada apode pa comerciar col Oriente Llonxanu, la mar Bermeya allugaba munchos pueblos y facía naguar a munchos más. Magar seca, ye abondo afayadiega y tien mui bien de todo." #: maps/random/red_sea.jsonsettings.Name msgid "Red Sea" msgstr "La mar Bermeya" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "Un agüeriu con pocu campu pa construcciones. Representa la baxada de la conca'l Rin." #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "Llaguazos del Renos" #: maps/random/river_archipelago.jsonsettings.Description msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." msgstr "Les víes navegables dixebren la tierra en faces, dexando dellos pontigos entre elles. Les güelgues trópiques dan cacia a catiplena, pero pon procuru al explorar les islles más alloñades, que les pueblen tribus mauries." #: maps/random/river_archipelago.jsonsettings.Name msgid "River Archipelago" msgstr "Enterríos" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Los ríos cuerren entre los xugadores y amiéstense metá'l mapa." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "Ríos" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." msgstr "L'agua del Nilu sostién la vida a les sues orielles, entre que'l sol del estivu quema'l restu." #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title msgctxt "biome definition" msgid "Dry Season" msgstr "Estación seca" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." msgstr "Engayolándose na agua tan esperao, la tierra cocho camuda nun pindal afechiscu pal home y pa los animales." #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title msgctxt "biome definition" msgid "Rainy Season" msgstr "Estación llenta" #: maps/random/rmbiome/generic/aegean.jsonDescription.Description msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." msgstr "Entama nel benditu tiempu mediterráneo, una tierra caldia y acoyedora. Los cipreses amárrense de contino coles palmeres nanes, asolombrando venaos fartucos y felices." #: maps/random/rmbiome/generic/aegean.jsonDescription.Title msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "Exeo-anatoliu" #: maps/random/rmbiome/generic/alpine.jsonDescription.Description msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." msgstr "Metanos los cumales de los Alpes, los valles enllénense pela mañanina de cercia. El suelu está enllastráu y llerosu, pero los abetos blancos y bermeyos desurden entre la oxiza y abriguen los venaos y cabres braves." #: maps/random/rmbiome/generic/alpine.jsonDescription.Title msgctxt "biome definition" msgid "Subalpine" msgstr "Soalpín" #: maps/random/rmbiome/generic/arctic.jsonDescription.Description msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." msgstr "Una faza alta y carbiesa de los montes. L'aire cuayero repompa peles abondoses coníferes, respigando mesmamente los venaos y mueyos más resistentes." #: maps/random/rmbiome/generic/arctic.jsonDescription.Title msgctxt "biome definition" msgid "Arctic" msgstr "Árticu" #: maps/random/rmbiome/generic/autumn.jsonDescription.Description msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." msgstr "Cayeron yá les fueyes primeres. El paisax ye una mestría pimpana de matices enceses. Les fayes y carbayos d'esta faza templada llucen munches colores y los animales anden antemanando pa la llegada l'hibiernu." #: maps/random/rmbiome/generic/autumn.jsonDescription.Title msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "El valle del Renos (seronda)" #: maps/random/rmbiome/generic/india.jsonDescription.Description msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." msgstr "Descubri los misterios de la faza tropical. Un ambiente perverde y permugosa aguarda. A les caobes parez anoxa-llys la presencia de forasteros y los tigres defenderán el territoriu a toda costa." #: maps/random/rmbiome/generic/india.jsonDescription.Title msgctxt "biome definition" msgid "India" msgstr "Jambudipasi" #: maps/random/rmbiome/generic/nubia.jsonDescription.Description msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." msgstr "Nubia, un clima ensuchu que solo favorez a los baobabs. Les gaceles espeñiquen señeros les herbates rales, entre que les cebres, ñus, xirafes y elefantes anden pel bravu a la gueta de comida." #: maps/random/rmbiome/generic/nubia.jsonDescription.Title msgctxt "biome definition" msgid "Nubia" msgstr "Nubia" #: maps/random/rmbiome/generic/sahara.jsonDescription.Description msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." msgstr "Una faza semidesértica que cunta con abondoses mates de palmeres datileres y alcacies. Anden peles sableres grees de camellos y de ralo en ralo una gacela surte asorada." #: maps/random/rmbiome/generic/sahara.jsonDescription.Title msgctxt "biome definition" msgid "Sahara" msgstr "El Sáḥara" #: maps/random/rmbiome/generic/savanna.jsonDescription.Description msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." msgstr "La transición entre'l Sáḥara al septentrión y les viesques ecuatoriales al mediudía. La raxón del sol caltria les cogolles de los árbores y alluma'l prau, al empar que les cebres, ñus, xirafes ya elefantes que per ende anden." #: maps/random/rmbiome/generic/savanna.jsonDescription.Title msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "La sabana nubia" #: maps/random/rmbiome/generic/steppe.jsonDescription.Description msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." msgstr "Praderes tan extenses como pa perdese nel horizonte, y ensin árbores qu'emparamenten la vista. La estepa puéblenla corros de caballos monteses, que pacen tranquilos nes llanures, sacante que les caces." #: maps/random/rmbiome/generic/steppe.jsonDescription.Title msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "La estepa euroasiática" #: maps/random/rmbiome/generic/temperate.jsonDescription.Description msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." msgstr "Una pradería nieta cubre la tierra, travesao per dayures por viesques mestes y magnífiques. Los chopos, pinos, fayes y carbayos, embelustren el raigañu nuna esfriega eterna y numberosos pumares chisquen el campu—los venaos y oveyes encloyen la fruta del sapu d'anguaño." #: maps/random/rmbiome/generic/temperate.jsonDescription.Title msgctxt "biome definition" msgid "Temperate" msgstr "Faza templada" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." msgstr "Inlhastra l golfu un xhelo capaz de soportar qualquier pesu. La flora sta toda cobierta de nieve, sí q’assí ha hi bálamos de ciervos migrantes a la geta de verduræs spolvoriadæs." #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title msgctxt "biome definition" msgid "Frozen Lake" msgstr "Lhagu xhelau" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." msgstr "L oural vernal repompea pelæs matæs de coníferæs de l Golfu de Botnia. N esta épocha l anhu, el golfu sta averbenau de pexe." #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title msgctxt "biome definition" msgid "Spring" msgstr "Primavera" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." msgstr "Intra l hibierno, strando l suœlo cun læs primeiræs nevadæs, an que l terreno sige alheiraho d’arbustos coloridos." #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title msgctxt "biome definition" msgid "Winter" msgstr "Hibierno" #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." msgstr "La primavera nos altos. La calor yá entama a facese sentir y el verde recién xorrecido va retirándose, abriendo camín pal estivu." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." msgstr "Una fastera ensucha y contraria. El calorón tien cocido la tierra y los árbores breguen por sobrevivir." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title msgctxt "biome definition" msgid "Summer" msgstr "Veranu" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Cada xugador entama contra un oasis nel gran ermu africanu." #: maps/random/saharan_oases.jsonsettings.Name #: maps/scenarios/saharan_oases.xml:Name:26 msgid "Saharan Oases" msgstr "Oasis desérticos" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "Un mapa más o menos abiertu fornidu de comida y recursos minerales, magar qu'escasín de madera." #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38 msgid "Sahel" msgstr "Sodesiertu" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "Los xugadores emprimen dixebraos por canales d'agua.\n\nLa sabana africana está implada d'animales pa caciar y les xacees minerales qu'hai cerca son abondoses. La seca está averándose y los fontanes van ensugando." #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "Fontanes sodesérticos" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "Un mapa d'arbolíu con un llagu central y recursos a esgaya." #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "Abnoba" #: maps/random/scythian_rivulet.jsonsettings.Description msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." msgstr "Enmantellada de falopos, la tierrina duerme a la pabana, pero esta tranquilidá está pa dilise—y non pola primavera. Anden el monte llobades en reduñes de cacia, una solitaria raposa ártica esmuzse a carrenderes. Nesti llugar contrariu hai que vencer o morrer." #: maps/random/scythian_rivulet.jsonsettings.Name msgid "Scythian Rivulet" msgstr "Regatu d'Escitia" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "Un conxuntu de munches isllines aunides por ismos." #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "Peñes falopiegues" #: maps/random/stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." msgstr "Cada equipu entama colos foros cuasi xuntos, facilitando la collaboración n'asuntos militares y internos. Con perpocu territoriu personal, los compañeros tienen d'enfotase ún a otru pa defender la retaguardia." #: maps/random/stronghold.jsonsettings.Name msgid "Stronghold" msgstr "Fortaleces" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "[color=\"red\"]AVISU IMPORTANTE: LA IA NUN FURRULA NESTI MAPA[/color]\n\nProtexi'l puestu de sinfinidá d'enemigos. Fai que les cives garren les ayalgues metanes del mapa primero qu'otru les lleve y tenta de desenvolver la base. ¡El caberu xugador en pie ye'l vencedor!" #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "La sobrevivencia del más afechiscu" #: maps/random/survivalofthefittest_triggers.js:163 #, javascript-format msgid "The first wave will start in %(time)s!" msgstr "¡La onda primera llega en %(time)s!" #: maps/random/survivalofthefittest_triggers.js:268 msgid "An enemy wave is attacking!" msgstr "¡Una onda d'enemigos está atacando!" #: maps/random/survivalofthefittest_triggers.js:292 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "Vencióse a %(player)s (perdió'l foru)." #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "Los xugadores entamen nuna llanada con delles llombes." #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "Siria" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "Un ríu anchu y sele, que representa'l Nilu n'Exiptu, parte'l mapa en dos." #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "El Nilu" #: maps/random/unknown.jsonsettings.Description msgid "The unknown." msgstr "Lo descoñocido." #: maps/random/unknown.jsonsettings.Landscapes[0].Description msgid "Choose a random land landscape" msgstr "Scoyer un ambiente terrestre de modu aleatoriu." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "Dues mases mediterránees xunides por una facina de tierra, esto ye, un «ismu»." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name msgid "Isthmus" msgstr "Ismu" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description msgid "A small central river." msgstr "Un riucu central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name msgid "Central River" msgstr "Ríu del mediu" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "Los xugadores atópense alliniaos nuna faza de tierra al pie d'una mar que podría contener islles." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name msgid "Edge Seas" msgstr "Mar confinante" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description msgid "Land shaped like a concrescent moon around a central lake." msgstr "Tierra en forma de lluna creciente al rodiu d'un llagu central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name msgid "Gulf" msgstr "Golfu lluniegu" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description msgid "Mainland style with some small random lakes." msgstr "Un continente con delles llagunes aisllades." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name msgid "Lakes" msgstr "Llagos" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "Una llomba cerca'l mapa dexando namái una estrecha que da pasu a los dos xugadores vecinos." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name msgid "Passes" msgstr "Congostos" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "Una llomba zarra la tierra dexando a cada xugador una estayina xunto a la gran fastera central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name msgid "Lowlands" msgstr "La fondalada" #: maps/random/unknown.jsonsettings.Landscapes[0].Name msgid "Random Land" msgstr "Terrestre al debalu" #: maps/random/unknown.jsonsettings.Landscapes[1].Description msgid "Choose a random naval landscape" msgstr "Scoyer un ambiente naval de modu aleatoriu." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description msgid "A huge sea is dividing the map into two halves." msgstr "Una mar escomanada parte'l mapa en dos." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name msgid "Naval: Central Sea" msgstr "Naval: Mar central" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description msgid "Players are scattered across island chains and disconnected islands." msgstr "Los xugadores atópense espreganciaos per munches islles, encadenades y aisllades." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name msgid "Naval: Archipelago" msgstr "Naval: Archipiélagu" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description msgid "A central lake with rivers possibly separating neighboring players." msgstr "Un llagu central onde nacen ríos que podríen dixebrar los xugadores vecinos." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name msgid "Naval: Lake and rivers" msgstr "Naval: Naciente" #: maps/random/unknown.jsonsettings.Landscapes[1].Name msgid "Random Naval" msgstr "Naval al debalu" #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Lo descoñocido" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "Los xugadores entamen al rodiu d'un volcán fumientu nuna tierra erma y amburada." #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "Tierra volcánico" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "Una amostranza de los métodos/códigos p'allugar cerques nos mapes al debalu. ¡Aconséyase'l tamañu xigante!" #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "Muestra de cerques" #: maps/random/wild_lake.jsonsettings.Description msgid "A lake surrounded by hills." msgstr "Un llagu arrodiáu de llombes." #: maps/random/wild_lake.jsonsettings.Name msgid "Wild Lake" msgstr "Llagu bravu" #: maps/scenarios/_default.xml:Description:27 #: maps/scenarios/temperate_map.xml:Description:26 #: maps/scenarios/walltest.xml:Description:26 msgid "Give an interesting description of your map." msgstr "Fai una descripción interesante del to mapa. " #: maps/scenarios/_default.xml:Name:27 msgid "Unnamed map" msgstr "Mapa ensin nome" #: maps/scenarios/arcadia.xml:Description:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "Arcadia, Grecia, na primavera. La blisba vien atarraquitando los calces que d'otra miente quedaríen ensuchos el restu l'añu, partiendo la tierra entre dues tribus en guerra.\n\nLos xugadores entamen a entrambos llaos d'una rexón montiega y rica en recursos. Les otres construcciones iniciales ayudarán los xugadores a entainar la construcción de colonies." #: maps/scenarios/arcadia.xml:Name:38 msgid "Arcadia" msgstr "Arcadia" #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26 #: maps/scenarios/migration.xml:PlayerData[0].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26 #: maps/scenarios/saharan_oases.xml:PlayerData[0].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38 #: maps/scenarios/walls.xml:PlayerData[0].Name:26 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39 msgid "Player 1" msgstr "Xugador 1" #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26 #: maps/scenarios/migration.xml:PlayerData[1].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38 #: maps/scenarios/walls.xml:PlayerData[1].Name:26 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39 msgid "Player 2" msgstr "Xugador 2" #: maps/scenarios/azure_coast_2p.xml:Description:26 #: maps/scenarios/azure_coast_4p.xml:Description:26 #: maps/scenarios/azure_coast_8p.xml:Description:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Ayuda a la moza Massilia a enraigonar o espuxar a los griegos de la Galia." #: maps/scenarios/azure_coast_2p.xml:Name:26 msgid "Azure Coast 2" msgstr "Costa Azul 2" #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26 msgid "Greeks" msgstr "Griegos" #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26 msgid "Celts" msgstr "Celtes" #: maps/scenarios/azure_coast_4p.xml:Name:26 msgid "Azure Coast 3" msgstr "Costa Azul 3" #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26 msgid "East" msgstr "Oriente" #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26 msgid "West" msgstr "Occidente" #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26 msgid "South" msgstr "Meridie" #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26 msgid "North" msgstr "Septentrión" #: maps/scenarios/azure_coast_8p.xml:Name:38 msgid "Azure Coast 1" msgstr "Costa Azul 1" #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38 msgid "Antipolis" msgstr "Antípolis" #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38 msgid "Nikaia" msgstr "Níkaia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38 msgid "Massalia" msgstr "Massalía" #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38 msgid "Olbia" msgstr "Ólbia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38 msgid "Deciates" msgstr "Deciates" #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38 msgid "Salluvii" msgstr "Saluvios" #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38 msgid "Cavares" msgstr "Cávares" #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38 msgid "Verguni" msgstr "Vérgunos" #: maps/scenarios/battle_for_the_tiber.xml:Description:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Roma llucha escontra la ciudá etrusca de Veis pa dominar la conca del ríu Tíber." #: maps/scenarios/battle_for_the_tiber.xml:Name:26 msgid "Battle for the Tiber" msgstr "Batalla del Tíber" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26 msgid "Rome" msgstr "Roma" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26 msgid "Veii" msgstr "Veis" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26 msgid "Gallic Invaders" msgstr "Invasores galos" #: maps/scenarios/belgian_bog_night.xml:Description:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "Dues tribus celtes enfréntense de nueche nun gran llamorgal." #: maps/scenarios/belgian_bog_night.xml:Name:38 msgid "Belgian Bog Night" msgstr "Buelga belga—nueche" #: maps/scenarios/bridge_demo.xml:Description:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Mapa qu'amuestra cómo simular pontes nel editor de mapes Atles." #: maps/scenarios/bridge_demo.xml:Name:26 msgid "Bridge demo" msgstr "Muestra de pontes" #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26 msgid "Bridge Demo" msgstr "Muestra de pontes" #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26 msgid "Other" msgstr "Otro" #: maps/scenarios/campaign_test_map.xml:Description:38 msgid "A test map for potential Strategic Campaigns." msgstr "Un mapa onde probar Campañes Estratéxiques potenciales." #: maps/scenarios/campaign_test_map.xml:Name:38 msgid "Strategic Campaign Proof of Concept" msgstr "Prueba conceptual de la campaña estratéxica" #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38 msgid "Delian League" msgstr "Lliga de Delos" #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:38 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39 msgid "Thebes" msgstr "Tebes" #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:38 msgid "Thessaly" msgstr "Tesalia" #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38 msgid "Megara" msgstr "Mégara" #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38 msgid "Eretria" msgstr "Eretria" #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38 msgid "Chalcis" msgstr "Calcis" #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38 msgid "Peloponnesian League" msgstr "Lliga del Peloponesu" #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38 msgid "Religious Institutions" msgstr "Instituciones relixoses" #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38 msgid "Campaign Map - Test" msgstr "Mapa de campaña - Prueba" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "La cinemática entama en 5 segundos" #: maps/scenarios/cinema_demo.xml:Description:39 msgid "Demo map for cinematic camera movements." msgstr "Mapa que demuestra movimientos de cámara cinemáticos." #: maps/scenarios/cinema_demo.xml:Name:39 msgid "Cinema Demo" msgstr "Muestra del cine" #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39 msgid "Xerxes I" msgstr "Xerxes I" #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39 msgid "You" msgstr "Tu" #: maps/scenarios/combat_demo.xml:Description:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "Amuestra una esfriega entre un puñáu de combatedores y tiradores." #: maps/scenarios/combat_demo.xml:Name:26 msgid "Combat Demo" msgstr "Muestra de combate" #: maps/scenarios/combat_demo_huge.xml:Description:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 unidades. Lenta como una tortuga (precisamos más optimización)" #: maps/scenarios/combat_demo_huge.xml:Name:73 msgid "Combat Demo (Huge)" msgstr "Muestra de combate (escomanada)" #: maps/scenarios/death_canyon_invasion_force.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "Una canal fonda y escambronada que fiende l'ermu. Bona pal multixugador.\n\n2 equipos de 2 xugadores. 1 xugador de cada equipu entama con base y recursos. L'otru xugador entama con un exércitu p'aidar al compañeru. " #: maps/scenarios/death_canyon_invasion_force.xml:Name:38 msgid "Death Canyon - Invasion Force" msgstr "Foz de la muerte - Forcia invasora" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38 msgid "Invasion Force" msgstr "Forcia invasora" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26 #: maps/scenarios/migration.xml:PlayerData[2].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26 msgid "Player 3" msgstr "Xugador 3" #: maps/scenarios/demo_trading.xml:Description:26 msgid "A demonstration of the new trading feature." msgstr "Una muestra de la nueva función comercial." #: maps/scenarios/demo_trading.xml:Name:26 msgid "Trading Demo" msgstr "Muestra del comerciu" #: maps/scenarios/eire_and_albion.xml:Description:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "Un mapa d'amostranza de les islles britániques, fechu per duana d'un mapa d'altores." #: maps/scenarios/eire_and_albion.xml:Name:26 msgid "Eire and Albion (British Isles)" msgstr "Eire y Albión (islles britániques)" #: maps/scenarios/fast_oasis.xml:Description:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "Un mapín desérticu. Cada xugador entama cerca d'un oasis que rescampla nuna rasa otramiente llóbrega, areniega y abierta a asaltos y depredación.\n\nLa xugabilidá ye zarrada y rápida; nun t'avagará golismiar les rosuques." #: maps/scenarios/fast_oasis.xml:Name:26 msgid "Fast Oasis" msgstr "Oasis rellumáu" #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:26 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26 msgid "Player 4" msgstr "Xugador 4" #: maps/scenarios/fishing_demo.xml:Description:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Prueba a calar con un pesqueru. Sigue en desendolcu." #: maps/scenarios/fishing_demo.xml:Name:26 msgid "Fishing Demo" msgstr "Muestra de pesca" #: maps/scenarios/flight_demo.xml:Description:39 msgid "Fly some Mustangs." msgstr "Fai volar dellos «Mustangs»." #: maps/scenarios/flight_demo.xml:Name:39 msgid "Flight Demo" msgstr "Muestra de vuelu" #: maps/scenarios/gold_rush.xml:Description:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "Un mapa perabiertu con un carrasqueru central, ricu en minerales (Metal). Esti mapa puede xugase si los más detallaos atrasen." #: maps/scenarios/gold_rush.xml:Name:26 msgid "Gold Rush" msgstr "Fiebre l'oru" #: maps/scenarios/gorge.xml:Description:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "Una cabuerca riberana colobrexa peles tierres al meudía de la Galia." #: maps/scenarios/gorge.xml:Name:26 msgid "Gorge" msgstr "Engrueba" #: maps/scenarios/laconia.xml:Description:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "El valle peloponesiu de Laconia, patria de los espartanos.\n\nLos macedonios están trespasando les llendes d'Esparta. Apodraos nuna batalla campal contra los invasores, los espartanos han entainar a arrexuntar un exércitu primero que todu'l valle anubligue de macedonios." #: maps/scenarios/laconia.xml:Name:26 msgid "Laconia" msgstr "Laconia" #: maps/scenarios/migration.xml:Description:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Mapa multixugador. Cada xugador entama nuna isllina con recursos mínimos asitiada frente a la mariña d'una gran masa de tierra.\n\nEsti mapa ye de la comunidá WFG. Diseñáronlu: SMST, NOXAS1 ya Yodaspirine." #: maps/scenarios/miletus.xml:Description:39 msgid "A sandbox scenario for one player." msgstr "Un escenariu non violentu pa un xugador." #: maps/scenarios/miletus.xml:Name:39 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39 msgid "Miletus" msgstr "Miletu" #: maps/scenarios/miletus.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38 msgid "Romans" msgstr "Romanos" #: maps/scenarios/multiplayer_demo.xml:Description:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "Mapa pequeñu con recursos a bogayu ya della agua, pa probar el xuegu n'alcuentros multixugador non competitivos." #: maps/scenarios/multiplayer_demo.xml:Name:26 msgid "Multiplayer Demo" msgstr "Muestra del multixugador" #: maps/scenarios/napata_reconstruction.xml:Description:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "Esta ye una reconstrucción de la Napata antigua. [color=\"red\"]Nota:[/color] Nun está pensao pa xugase." #: maps/scenarios/napata_reconstruction.xml:Name:39 msgid "Napata Reconstruction" msgstr "Reconstrucción de Napata" #: maps/scenarios/necropolis.xml:Description:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "Cuatro xugadores faen pica pol delta descomanáu del Nilu. Cada ciudá entama añerada nun tesu, pero resquilen recursos, forciando los xugadores a procurallos na redolada.\n\nLos batedores dicen que los brazos averaos del Nilu son someros ya vadiables en más d'un sitiu, asina que nun supondrán gran entueyu pa facciones enemigues." #: maps/scenarios/necropolis.xml:Name:38 msgid "Necropolis" msgstr "Necrópolis" #: maps/scenarios/pathfinding_demo.xml:Description:38 msgid "A map for testing unit movement algorithms." msgstr "Un mapa pa probar los algoritmos del movimientu d'unidades." #: maps/scenarios/pathfinding_demo.xml:Name:38 msgid "Pathfinding Demo" msgstr "Muestra d'orientación" #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "Un mapa pa probar los costos de movimientu ya propriedades del terrén nel aldadoriu A*." #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26 msgid "Pathfinding Terrain Demo" msgstr "Muestra d'orientación terrestre" #: maps/scenarios/peloponnese.xml:Description:38 msgid "A real-world map of the Greek homeland." msgstr "Un mapa realista de la patria griega." #: maps/scenarios/peloponnese.xml:Name:38 msgid "Peloponnesian Wars" msgstr "Guerres del Peloponesu" #: maps/scenarios/peloponnese.xml:PlayerData[0].Name:38 msgid "Athens" msgstr "Atenes" #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:38 msgid "Sparta" msgstr "Esparta" #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:38 msgid "Elis" msgstr "Elis" #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:38 msgid "Corinth" msgstr "Corintu" #: maps/scenarios/pickup_test_map.xml:Description:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "Mapa con mar ya dues islles u se prueba a recoyer unidades. Los disparadores están asitiaos." #: maps/scenarios/pickup_test_map.xml:Name:39 msgid "Pickup test map" msgstr "Prueba de recoyida" #: maps/scenarios/polynesia.xml:Description:39 msgid "Demo map for new fancy water effects." msgstr "Mapa que demuestra los nuevos efectos d'agua." #: maps/scenarios/polynesia.xml:Name:39 msgid "Polynesia" msgstr "Polinesia" #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39 msgid "Samoa" msgstr "Samoa" #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39 msgid "Vanuatu" msgstr "Vanuatu" #: maps/scenarios/reservoir.xml:Description:26 msgid "A demo showing water planes." msgstr "Una amostranza d'hidroaviones." #: maps/scenarios/reservoir.xml:Name:26 msgid "Reservoir" msgstr "Banzáu" #: maps/scenarios/resource_demo.xml:Description:26 msgid "Demo map for resource gathering." msgstr "Mapa qu'amuestra como se llogren los recursos." #: maps/scenarios/resource_demo.xml:Name:26 msgid "Resource demo" msgstr "Muestra de recursos" #: maps/scenarios/road_demo.xml:Description:26 msgid "Demo map showcasing Temperate Road decals." msgstr "Mapa qu'exhibe calcamoníes de Camín templao." #: maps/scenarios/road_demo.xml:Name:26 msgid "Road Decals Demo" msgstr "Muestra de calcamoníes de camín" #: maps/scenarios/saharan_oases.xml:Description:26 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "Un mapa de bioma desérticu onde cada xugador tien una colonia fundada a la vera'l so propriu oasis. El restu del mapa ye polo xeneral vacu ya mísere. " #: maps/scenarios/sahel.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Asitiáu al mediudía del cordal del Atles na África septentrional.\n\nUn mapa daqué abiertu con muncha doyura de comida ya recursos minerales, magar qu'escasín de madera. " #: maps/scenarios/sahel.xml:PlayerData[0].Name:38 msgid "Aulus Manlius Capitolinus" msgstr "Aulu Manliu Capitolín" #: maps/scenarios/sahel.xml:PlayerData[1].Name:38 msgid "Hasdrubal the Fair" msgstr "Hasdrúbal el Curiosu" #: maps/scenarios/sahel.xml:PlayerData[2].Name:38 msgid "Artaxshacha II" msgstr "Artáxacha II" #: maps/scenarios/sahel.xml:PlayerData[3].Name:38 msgid "Tautalus" msgstr "Táutalu" #: maps/scenarios/sandbox_athenians.xml:Description:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Xuega cola facción ateniense nun rodiu pacetible, ensin oxetivos nin arremielgos." #: maps/scenarios/sandbox_athenians.xml:Name:38 msgid "Sandbox - The Athenians" msgstr "Probadoriu - Los atenienses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38 msgid "The Athenians" msgstr "Los atenienses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38 msgid "The Spartans" msgstr "Los espartanos" #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38 msgid "The Persians" msgstr "Los perses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38 msgid "The Gauls" msgstr "Los galos" #: maps/scenarios/sandbox_britons.xml:Description:39 #: maps/scenarios/sandbox_gauls.xml:Description:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Xuega cola facción gala nuna rodiada pacetible ya idílica." #: maps/scenarios/sandbox_britons.xml:Name:39 msgid "Sandbox - The Britons" msgstr "Probadoriu - Los britanos" #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39 msgid "Roman Interlopers" msgstr "Esqueronos romanos" #: maps/scenarios/sandbox_carthaginians.xml:Description:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "Explora les construcciones ya unidades de los cartaxineses." #: maps/scenarios/sandbox_carthaginians.xml:Name:38 msgid "Sandbox - The Carthaginians" msgstr "Probadoriu - Los cartaxineses" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26 msgid "Carthage" msgstr "Cartagu" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38 msgid "Creeps" msgstr "Combayonos" #: maps/scenarios/sandbox_gauls.xml:Name:39 msgid "Sandbox - The Gauls" msgstr "Probadoriu - los galos" #: maps/scenarios/sandbox_han.xml:Description:39 msgid "" "A simple map showcasing the Han Chinese civilization's assets in the game." msgstr "Un terreiro sinziello q’amuœstra læs disponibilidades de la cultura hàn." #: maps/scenarios/sandbox_han.xml:Name:39 msgid "Sandbox - The Han Chinese" msgstr "Probadoîro - Los Han" #: maps/scenarios/sandbox_iberians.xml:Description:38 msgid "A demo map for the Iberians." msgstr "Un mapa que demuestra los íberos." #: maps/scenarios/sandbox_iberians.xml:Name:38 msgid "Sandbox - The Iberians" msgstr "Probadoriu - los íberos" #: maps/scenarios/sandbox_kushites.xml:Description:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "Un terreiro sinziello q’amuœstra læs disponibilidades de la cultura qesana." #: maps/scenarios/sandbox_kushites.xml:Name:39 msgid "Sandbox - The Kushites" msgstr "Probadoriu - los qesanos" #: maps/scenarios/sandbox_macedonians.xml:Description:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Xuega cola facción macedonia nun rodiu pacetible, ensin oxetivos nin arremielgos." #: maps/scenarios/sandbox_macedonians.xml:Name:38 msgid "Sandbox - The Macedonians" msgstr "Probadoriu - Los macedonios" #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38 msgid "The Macedonians" msgstr "Los macedonios" #: maps/scenarios/sandbox_mauryas.xml:Description:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "Un terreiro sinziello q’amuœstra læs disponibilidades de la cultura maurya." #: maps/scenarios/sandbox_mauryas.xml:Name:39 msgid "Sandbox - The Maurya Indians" msgstr "Probadoîro - Los índicos maurya" #: maps/scenarios/sandbox_persians.xml:Description:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "Un terreiro sinziello q’amuœstra læs disponibilidades de la cultura persa." #: maps/scenarios/sandbox_persians.xml:Name:39 msgid "Sandbox - The Achaemenid Persians" msgstr "Probadoîro - Los persas acheménidas" #: maps/scenarios/sandbox_ptolemies.xml:Description:38 #: maps/skirmishes/sporades_islands_2p.xml:Description:39 msgid "An islands map good for intense naval combat." msgstr "Un mapa con islles afechiscu pal combate naval." #: maps/scenarios/sandbox_ptolemies.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Probadoriu - Los exipcios ptolemaicos" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38 msgid "Ptolemaios A' Soter" msgstr "Ptolemaios A' Soter" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38 msgid "Kautilya" msgstr "Kautilya" #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "Xuega colos exipcios ptolemaicos nuna rodiada pacetible, ensin oxetivos nin arremielgos." #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Probadoriu - Los exipcios ptolemaicos 2" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38 msgid "Ptolemy \"Savior\"" msgstr "Ptoleméu «el Salvador»" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38 msgid "Seleucids" msgstr "Seléucides" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38 msgid "Libyans" msgstr "Libios" #: maps/scenarios/sandbox_romans.xml:Description:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "Un terreiro sinziello q’amuœstra læs disponibilidades de la cultura romana republicana." #: maps/scenarios/sandbox_romans.xml:Name:39 msgid "Sandbox - The Romans" msgstr "Probadoîro - Los romanos" #: maps/scenarios/sandbox_seleucids.xml:Description:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "Un escenariu non violentu onde los xugadores pueden probar la civilización seléucida." #: maps/scenarios/sandbox_seleucids.xml:Name:38 msgid "Sandbox - The Seleucids" msgstr "Probadoriu - Los seléucides" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38 msgid "The Seleucids" msgstr "Los seléucides" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38 msgid "The Ptolemies" msgstr "Los ptolemaicos" #: maps/scenarios/sandbox_spartans.xml:Description:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "Un terreiro sinziello q’amuœstra læs disponibilidades de la cultura spartana." #: maps/scenarios/sandbox_spartans.xml:Name:39 msgid "Sandbox - The Spartans" msgstr "Probadoriu - Los espartanos" #: maps/scenarios/savanna_ravine.xml:Description:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "Un mapa perabiertu de sabana con una cárcova pasadera en centru." #: maps/scenarios/savanna_ravine.xml:Name:38 msgid "Savanna Ravine" msgstr "Cabuercu sabaneru" #: maps/scenarios/serengeti.xml:Description:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "El serengueti africanu tien brañades d'animales entrecruciaos a lo llargo de la playada. Hai minerales a magüeyu ya madera a sotu ya sierra." #: maps/scenarios/serengeti.xml:Name:26 msgid "Serengeti 1" msgstr "Serengueti 1" #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26 msgid "Iberia" msgstr "Iberia" #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26 msgid "Greece" msgstr "Grecia" #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26 msgid "Persia" msgstr "Persia" #: maps/scenarios/ship_formations.xml:Description:26 msgid "Ship formations mockup." msgstr "Exemplu de formaciones navales." #: maps/scenarios/ship_formations.xml:Name:26 msgid "Ship Formations" msgstr "Formaciones navales" #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26 msgid "Ships" msgstr "Barcos" #: maps/scenarios/shipattacks.xml:Description:26 msgid "Move ships around. Attack other ships." msgstr "Movi barcos. Ataca otros barcos." #: maps/scenarios/shipattacks.xml:Name:26 msgid "Ships Demo" msgstr "Muestra de barcos" #: maps/scenarios/siwa_oasis.xml:Description:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "¡Cartagu-Macedonia-Persia-Iberia! Un gran oasis anueda les cordaleres entre los territorios de cada xugador." #: maps/scenarios/siwa_oasis.xml:Name:26 msgid "Siwa Oasis" msgstr "Amoniaca" #: maps/scenarios/temperate_map.xml:Name:26 msgid "Base Temperate Map" msgstr "Mapa de base templáu" #: maps/scenarios/territory_demo.xml:Description:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "Un mapa que demuestra los efectos de cada tipu de construcción nel territoriu." #: maps/scenarios/territory_demo.xml:Name:26 msgid "Territory Demo" msgstr "Muestra del territoriu" #: maps/scenarios/test_foundation.xml:Description:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "Esti mapa está diseñáu p'aidar a artistes ya camudadores atopar el cimientu afayadizu pa una construcción concreta. Esti mapa nun está pensáu pa xugase." #: maps/scenarios/test_foundation.xml:Name:39 msgid "Foundation Testing Map" msgstr "Prueba de cimientos" #: maps/scenarios/the_massacre_of_delphi.xml:Description:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "Los celtes están invadiendo Grecia. ¡Llucha al traviés del valle central o ataya pela riqueza de los altos p'asegurar les tierres alredor de Delfos!" #: maps/scenarios/the_massacre_of_delphi.xml:Name:38 msgid "Massacre of Delphi" msgstr "Masacre de Delfos" #: maps/scenarios/the_persian_gates.xml:Description:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "«Los griegos siempre suañaron con espardese al Oriente.»\n\n«Cuidáu con soberbia tala. L'Oriente tien fama d'acabar con suañadores.»\n\n¿Va Alexandre abrise pasu pentre les Puertes Perses ya cumplir col so destín, o va Ariabarzana estornar los foriatos de l'antigua tierra de Persia?" #: maps/scenarios/the_persian_gates.xml:Name:26 msgid "The Persian Gates" msgstr "Les Puertes Perses" #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26 msgid "Alexandros Megas" msgstr "Aléxandros ḥo Megas" #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26 msgid "Krateros" msgstr "Kraterós" #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26 msgid "Ariobarzanes" msgstr "Ariabarzana" #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26 msgid "Persians" msgstr "Perses" #: maps/scenarios/third_macedonian_war.xml:Description:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "Los romanos están devasando les llendes de Macedonia la tercera ya cabera vez. ¿Pueden los macedonios, una vegada arguyosos, valir el poderíu de Roma?" #: maps/scenarios/third_macedonian_war.xml:Name:26 msgid "Third Macedonian War" msgstr "Tercera guerra macedonia" #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26 msgid "Lucius Aemilius Paullus" msgstr "Lluciu Emiliu Paulu" #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26 msgid "Perseus of Macedon" msgstr "Perséu de Macedonia" #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26 msgid "Greek Allies" msgstr "Socios griegos" #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "¡Garra les ayalgues primero que lo faiga l'enemigu! ¡Que venza'l meyor!" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "Endagora nun hai vencedor, ¡preparáivos pa la batalla!" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "Les arques del enemigu están apinades, ¡perdiesti!" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Les arques están apinades, ¡trunfesti!" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "¡Entaína! ¡L'enemigu está por apoderate!" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Ayalgues que te falten: ¡%(remainingTreasures)s!" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "¡Recoyesti una ayalga!" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "¡Apodera al enemigu!" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "%(lastPlayer)s trunfó (recoyendo ayalgues)." msgstr[1] "%(players)s y %(lastPlayer)s trunfaron (recoyendo ayalgues)." #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "Vencieron a %(lastPlayer)s (recoyeron ayalgues)." msgstr[1] "Vencieron a %(players)s ya %(lastPlayer)s (recoyeron ayalgues)." #: maps/scenarios/treasure_islands.xml:Description:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "Cata ayalgues nes isllines ya na agua. Quien garra más ayalgues que'l contrariu ye'l vencedor. " #: maps/scenarios/treasure_islands.xml:Name:38 msgid "Treasure Islands" msgstr "Les islles del tesoru" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Prueba del diálagu sí-non. ¿Quieres dicer «¡poques gracies!» o «¡ca!»?" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "¡Poques gracies!" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "Dicer «¡poques gracies!»" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "¡Ca!" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "Dicer «¡ca!»" #: maps/scenarios/triggers_demo.xml:Description:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "Mapa d'amuestra onde s'aschuchen estremaos disparadores ya s'imprenten mensaxes d'avisu sobre ellos. " #: maps/scenarios/triggers_demo.xml:Name:38 msgid "Triggers Demo" msgstr "Muestra de disparadores" #: maps/scenarios/tropical_island.xml:Description:38 msgid "Multiplayer map. A tropical paradise." msgstr "Mapa multixugador. Un paraísu tropical." #: maps/scenarios/tropical_island.xml:Name:38 msgid "Tropical Island" msgstr "Islla tropical" #: maps/scenarios/unit_chasing_test.xml:Description:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "Esti mapa está diseñáu pa probar dellos casos onde les unidades s'escuerren." #: maps/scenarios/unit_chasing_test.xml:Name:40 msgid "Unit Chasing test" msgstr "Prueba d'escorribanda" #: maps/scenarios/unit_dancing_test.xml:Description:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "Esti mapa está diseñáu pa probar dellos casos de «baillarada» nel movimientu de les unidades." #: maps/scenarios/unit_dancing_test.xml:Name:40 msgid "Unit Dancing test" msgstr "Prueba de baillarada" #: maps/scenarios/unit_motion_integration_test.xml:Description:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "Esti mapa está diseñáu pa probar dalgunos casos básicos de movimientu d'unidades. Lleva arreyaos «unitAI», «unitMotion» ya los aldadorios venceyaos, asina que val como un mapa de prueba integráu. Estáte sollerte a coses como unidades allancades, animaciones incorrectes y esviaciones rares." #: maps/scenarios/unit_motion_integration_test.xml:Name:39 msgid "Unit Motion Integration Test" msgstr "Prueba d'intregración del movimientu d'unidades" #: maps/scenarios/unit_pushing_test.xml:Description:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "Esti mapa está diseñáu pa probar el rindimientu y la funcionalidá del emburrión d'unidades." #: maps/scenarios/unit_pushing_test.xml:Name:40 msgid "Unit Pushing test" msgstr "Prueba d'emburriu" #: maps/scenarios/units_demo.xml:Description:27 msgid "Every unit in the game." -msgstr "Todelæs unidades de l trebeyu." +msgstr "Todelæs unidades de l xhuœw." #: maps/scenarios/units_demo.xml:Name:27 msgid "Units Demo" msgstr "Muestra d'unidades" #: maps/scenarios/walls.xml:Description:26 msgid "Walls." msgstr "Cerques." #: maps/scenarios/walls.xml:Name:26 msgid "Walls" msgstr "Cerques" #: maps/scenarios/walltest.xml:Name:26 msgid "WallTest" msgstr "PruebaCerques" #: maps/scenarios/we_are_legion.xml:Description:26 msgid "A quick battle demo map using Roman legionaries." msgstr "Un mapa qu'amuestra una engarradiella usando lexonarios." #: maps/scenarios/we_are_legion.xml:Name:26 msgid "We Are Legion" msgstr "Somos llexón" #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "%(_player_)s y los sos socios cataron tódeles reliquies ya van vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "%(_player_)s cató tódeles reliquies ya va vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "Tu y los tos socios catestis tódeles reliquies. Vais vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "Catesti tódeles reliquies. Vas vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "%(lastPlayer)s trunfó (catando reliquies)." msgstr[1] "%(players)s y %(lastPlayer)s trunfaron (catando reliquies)." #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "Vencióse a %(lastPlayer)s (Garrar la reliquia)." msgstr[1] "Vencióse a %(players)s y %(lastPlayer)s (Garrar la reliquia)." #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "Vencióse a %(player)s (perdió tódeles unidades y construcciones vitales)." #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "Vencióse a %(player)s (perdió tódolos sos foros)." #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "Vencióse a %(player)s (perdió tódolos sos foros, construcciones y unidades vitales)." #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "Vencióse a %(player)s (perdió tódeles construcciones)." #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "Vencióse a %(player)s (perdió tódeles construcciones y unidades vitales)." #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "Vencióse a %(player)s (perdió tódeles unidades)." #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "Vencióse a %(player)s (perdió tódeles unidades y construcciones vitales)." #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "Vencióse a %(player)s (perdió l'héroe)." #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "%(_player_)s tien maravía. %(_player_)s y los sos socios van vencer en %(time)s." #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "%(_player_)s tien maravía y va vencer en %(time)s." #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "%(_player_)s tien maravía. Vas vencer en %(time)s." #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "Tienes maravía. Tu y los tos socios vais vencer en %(time)s." #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "Tienes maravía. Vas vencer en %(time)s." #: maps/scripts/WonderVictory.js:150 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "%(lastPlayer)s trunfó (por maravía)." msgstr[1] "%(players)s y %(lastPlayer)s trunfaron (por maravía)." #: maps/scripts/WonderVictory.js:154 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "Vencióse a %(lastPlayer)s (victoria per maravía)." msgstr[1] "Vencióse a %(players)s y %(lastPlayer)s (victoria per maravía)." #: maps/skirmishes/acropolis_bay_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "Cada xugador entama l'alcuentru na picorota d'una ciudá, esto ye, l'acrópolis.\n\nAl este hai una gran badea con pexe. Al oeste, nel trespaís argañosu, queda ensin reclamar una collada que domina la playa embaxo." #: maps/skirmishes/acropolis_bay_2p.xml:Name:39 msgid "Acropolis Bay (2)" msgstr "Badea los acrópolis (2)" #: maps/skirmishes/alpine_mountains_3p.xml:Description:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "Un mapa enllén de montes infranquiables ya recursos naturales." #: maps/skirmishes/alpine_mountains_3p.xml:Name:39 msgid "Alpine Mountains (3)" msgstr "Montes alpinos (3)" #: maps/skirmishes/alpine_valleys_2p.xml:Description:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "Los cimblos ya valles de los Alpes.\n\nCada xugador entama l'alcuentru añeráu na seguranza d'una vallada verde. Entre medies está'l cordal traicioniegu de los Alpes." #: maps/skirmishes/alpine_valleys_2p.xml:Name:39 msgid "Alpine Valleys (2)" msgstr "Valles alpinos (2)" #: maps/skirmishes/atlas_valleys_8p.xml:Description:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "Engárriate no alto del cordal del Atles, u los montes carbiesos asomen sobre oasis del desiertu. Un terrén bravu aguarda; cada allugamientu va dar a los xugadores distintes ventayes ya desafíos." #: maps/skirmishes/atlas_valleys_8p.xml:Name:39 msgid "Atlas Valleys (8)" msgstr "Valles del Atles (8)" #: maps/skirmishes/bactria_2p.xml:Description:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "Na tierra oriental de la Bactria atópase la vega bayurosa del ríu Oxu.\n\nAl meudía del ríu queden tierres apoderades y abonda madera ya frutu. Al aveséu, un cordal travesáu de puertos y fornidu de defenses naturales.\n\nEl monte contién ayalgues, al empar que peligros. El xugador que sepa aprovechar la estaya montiega va llevar muncha ventaya." #: maps/skirmishes/bactria_2p.xml:Name:39 msgid "Bactriana (2)" msgstr "La Bactriana (2)" #: maps/skirmishes/barcania_3p.xml:Description:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "Una islla forestal y xabaz, enllena de mates, oru ya misteriu. Los montes, mares ya viesques resulten nun mapa de 3 xugadores rápidu y afechiscu p'amarradielles, guerrilles, combate defensivu o maniobres agresives." #: maps/skirmishes/barcania_3p.xml:Name:26 msgid "Barcania (3)" msgstr "Barcania (3)" #: maps/skirmishes/belgian_bog_2p.xml:Description:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "Dos xugadores enfréntense nun gran llamorgal pela baxada del Rin.\n\nLa madera abonda, pero'l metal ya la piedra son abegosos d'atopar y estrayer. Hai bien de cacia ya pañadura." #: maps/skirmishes/belgian_bog_2p.xml:Name:39 msgid "Belgian Bog (2)" msgstr "Buelga belga (2)" #: maps/skirmishes/butana_steppe_2p.xml:Description:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "Al mediudía del Sáḥara, al oriente del Nilu, existe una rexón semi-greba qu'anguaño se conoz como les estepes de Butana." #: maps/skirmishes/butana_steppe_2p.xml:Name:39 msgid "Island of Meroë (2)" msgstr "La islla de Medevi (2)" #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:38 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "Dos equipos encárense al traviés d'un piélagu llongu ya saláu.\n\nPuede haber pexe nel llaguazu central. El mapa tamién está bien fornidu de piedra ya metal." #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:38 msgid "Caspian Sea (2v2)" msgstr "Mar Caspiu (2-2)" #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "A la Italia septentrional que llenda colos Alpes los romanos denómabenlu la Galia Cisalpina. Ye por esta estaya fértil qu'agora compiten los galos, los etruscos y, cómo non, los romanos.\n\nAVISU: El mapa tien munches partícules de nieve que podríen cincar al rindimientu gráficu d'equipos cenciellos." #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39 msgid "Cisalpine Winter (2)" msgstr "Hibiernu cisalpín (2)" #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39 msgid "Corinthian Isthmus (2)" msgstr "Ismu de Corintu (2)" #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39 msgid "Corinthian Isthmus (4)" msgstr "Ismu de Corintu (4)" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "Los xugadores entamen nun par d'islles opuestes, les dues d'un relieve enforma dentáu que promete enguedeyar el desembarcu. \n\nDe primeres les poblaron los torreanos ya depués les colonizaron marxinalmente los etruscos, foceos ya siracusanos. Roma tomó estes dues islles de Cartagu na primer guerra púnica ya fixo la provincia de «Corsica et Sardinia» en 238 a.C. Los corsos remontáronse davezu ya, a lo llargo d'un sieglu, la islla perdió dos tercios de la población." #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38 msgid "Corsica and Sardinia (4)" msgstr "Córcega ya Cerdeña (4)" #: maps/skirmishes/crocodilopolis_4p.xml:Description:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "A la vera d'onde'l Nilu traviesa l'ermu de Libia queda'l llagu de Méride, un llugar d'asitiamientu exipiciu dende tiempos prehistóricos.\n\nLa redolada está llarada de templos y monumentos, tanto nuevos como antiguos, y l'agua está enlleno de tilapia, ranao por comer." #: maps/skirmishes/crocodilopolis_4p.xml:Name:39 msgid "Crocodilopolis (4)" msgstr "Crocodilópolis (4)" #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "Un mapa d'islluques ambientáu en Mar Exéu." #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39 msgid "Cycladic Archipelago (2)" msgstr "Les Cíclades (2)" #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:38 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "Un mapa d'islluques ambientáu en Mar Exéu.\n\nTamañu del mapa: Grandón" #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:38 msgid "Cycladic Archipelago (3)" msgstr "Les Cíclades (3)" #: maps/skirmishes/death_canyon_2p.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "Una canal fonda y escambronada que fiende l'ermu.\n\nCada xugador entama nes collades a entrambos llaos de la cabuerca." #: maps/skirmishes/death_canyon_2p.xml:Name:38 msgid "Death Canyon (2)" msgstr "Foz de la muerte (2)" #: maps/skirmishes/deccan_plateau_2p.xml:Description:38 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "Dos xugadores trábense nel arbolíu del pandu del Decán de la India central.\n\nCada xugador entama l'alcuentru con horriu ya bodega.\n\nHai recursos vírxenes na baxada a entrambos llaos del pandu. La baxada tamién ufre la oportunidá d'esparder ya faer maniobres estratéxiques." #: maps/skirmishes/deccan_plateau_2p.xml:Name:38 msgid "Deccan Plateau (2)" msgstr "El pandu del Decán (2)" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "Un paisax alpín ya borrinosu camuda nun campu de batalla entrín un sociu de cada equipu está apertáu entre dos enemigos. Un par de galardeyos forestales domina'l llagu central, algamable dende los estremos del mapa." #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39 msgid "Dueling Cliffs (3v3)" msgstr "Galardeyos amarradiegos (3-3)" #: maps/skirmishes/egypt_3pv3p.xml:Description:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "¡Llucha polo que resta del antiguu Exiptu!\n\nLos xugadores entamen con un exércitu pequeñu nuna ciudá dafechamente desendolcada, caúna con estremaos pros ya contres. Repara, ¡hai 7 fuertes ya lladrones a la chisba!\n\nYe'l sieglu caberu primero de 0 A.D. Exiptu está estremáu entre helenistes (Alexandría, representada polos seléucides) ya tradicionalistes (Menfis, representada polos ptolemaicos). Tebes, nel clima al mediudía del ríu Nilu, yá está en manes de los qesanos. Nel monte verde occidental septentrional, onde la ciudá mediterránea de Cirene, los romanos están entamando una invasión. Del ermu oriental ya la península del Sinaí, lo mesmo que d'Amoniaca, hai enemigos (representaos polos perses) avanzando. Los habitantes d'Oasis Mayor (representaos por Cartagu) nel ermu meridianu mueven por una estayuca tamién.\nAllugamientos:\n- Alexandría: biblioteca, puertu\n- Menfis: necrópolis, pirámides, santuariu d'Apis\n- Tebes: distritu'l templu, Valle los Reis\n- Cirene: carba mediterráneo, olivares\n- Arsínoe: santuariu'l crocodilu, presa'l Nilu\n- L'ermu oriental: monte Sinaí, gollones, petones de la mar Bermeya\n- L'ermu occidental: Oasis Mayor, oasis d'Amoniaca, fondalada d'Amoniaca\n" #: maps/skirmishes/egypt_3pv3p.xml:Name:39 msgid "Egypt (3v3)" msgstr "Exiptu (3-3)" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39 msgid "Alexandria" msgstr "Alexandría" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39 msgid "Siwa" msgstr "Amón" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39 msgid "Sinai" msgstr "Sinaí" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39 msgid "Memphis" msgstr "Menfis" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39 msgid "Cyrene" msgstr "Cirene" #: maps/skirmishes/farmland_2p.xml:Description:39 msgid "Farmland in Eastern Europe." msgstr "Tierres de llabrantíu na Europa oriental." #: maps/skirmishes/farmland_2p.xml:Name:39 msgid "Farmland (2)" msgstr "Senra (2)" #: maps/skirmishes/forest_battle_4p.xml:Description:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "Un mapa de viesca u tódolos xugadores batallen pol dominiu del mediu. " #: maps/skirmishes/forest_battle_4p.xml:Name:39 msgid "Forest Battle (4)" msgstr "Batalla forestal (4)" #: maps/skirmishes/gallic_fields_3p.xml:Description:38 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "¡Protex el to puestu galu d'ataques de los vecinos traicioneros!\n\nCada xugador apienza l'alcuentru con una estacada ya delles torres enriba d'un sucu.\n\n¡Estáte al osma de romanos!" #: maps/skirmishes/gallic_fields_3p.xml:Name:38 msgid "Gallic Fields (3)" msgstr "Campos galos (3)" #: maps/skirmishes/gallic_highlands_2p.xml:Description:39 msgid "The Highlands of central Gaul." msgstr "Los altos de la Galia central." #: maps/skirmishes/gallic_highlands_2p.xml:Name:39 msgid "Gallic Highlands (2)" msgstr "La Galia alta (2)" #: maps/skirmishes/gambia_river_3p.xml:Description:38 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "Tódolos xugadores entamen a una vera del ríu, con perpocu metal acollechable. Allén del ríu Gambia hai una sabana virxe llarada de xacees minerales.\n\n(Avisu: Mapa grande. Aconséyase tener un bon equipu)" #: maps/skirmishes/gambia_river_3p.xml:Name:38 msgid "Gambia River (3)" msgstr "El ríu Gambia (3)" #: maps/skirmishes/golden_island_2p.xml:Description:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "Un aniellu de tierra llenda con una islla bayurosa de recursos nel Mediterraneu. Los xugadores pueden aportar al centru per una ca