Index: ps/trunk/binaries/data/mods/mod/l10n/hi.mod-selector.po =================================================================== --- ps/trunk/binaries/data/mods/mod/l10n/hi.mod-selector.po (revision 27006) +++ ps/trunk/binaries/data/mods/mod/l10n/hi.mod-selector.po (revision 27007) @@ -1,535 +1,534 @@ # Translation template for Pyrogenesis - Mod Selector. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the Pyrogenesis - Mod Selector # project. # Translators: msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-09-20 07:08+0000\n" -"PO-Revision-Date: 2021-09-20 07:14+0000\n" -"Last-Translator: Transifex Bot <>\n" +"PO-Revision-Date: 2014-09-12 20:06+0000\n" "Language-Team: Hindi (http://www.transifex.com/wildfire-games/0ad/language/hi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/common/functions_msgbox.js:25 #, javascript-format msgid "" "Opening %(url)s\n" " in default web browser. Please wait…" msgstr "" #: gui/common/functions_msgbox.js:28 msgid "Opening page" msgstr "" #: gui/common/l10n.js:9 msgctxt "filesize unit" msgid "B" msgstr "" #: gui/common/l10n.js:10 msgctxt "filesize unit" msgid "KiB" msgstr "" #: gui/common/l10n.js:11 msgctxt "filesize unit" msgid "MiB" msgstr "" #: gui/common/l10n.js:12 msgctxt "filesize unit" msgid "GiB" msgstr "" #. Translation: For example: 123.4 KiB #: gui/common/l10n.js:33 #, javascript-format msgid "%(filesize)s %(unit)s" msgstr "" #. Translation: Time-format string. See http://userguide.icu- #. project.org/formatparse/datetime #. for a guide to the meaning of the letters. #: gui/common/l10n.js:46 msgid "mm:ss" msgstr "" #: gui/common/l10n.js:46 msgid "HH:mm:ss" msgstr "" #: gui/common/l10n.js:143 msgctxt "enumeration" msgid ", " -msgstr "" +msgstr "," #: gui/common/mod.js:20 #, javascript-format msgctxt "Mod comparison" msgid "%(mod)s (%(version)s)" msgstr "" #: gui/common/mod.js:31 msgid ", " -msgstr "" +msgstr "," #: gui/common/mod.js:39 #, javascript-format msgctxt "Mod comparison" msgid "Required: %(mods)s" msgstr "" #: gui/common/mod.js:41 #, javascript-format msgctxt "Mod comparison" msgid "Active: %(mods)s" msgstr "" #: gui/incompatible_mods/incompatible_mods.txt:1 msgid "" "[font=\"sans-bold-20\"]You tried to start the game with incompatible or " "missing mods![/font]" msgstr "" #: gui/incompatible_mods/incompatible_mods.txt:2 msgid "[font=\"sans-16\"]" msgstr "" #: gui/incompatible_mods/incompatible_mods.txt:3 msgid "" "Solve the compatibility issue by disabling invalid mods or enabling required" " dependencies. You can then save & start the game." msgstr "" #: gui/incompatible_mods/incompatible_mods.txt:5 msgid "" "Incompatible mods will appear in red in the list of enabled mods (bottom " "panel). Dependencies can be added by enabling them in the upper panel." msgstr "" #: gui/incompatible_mods/incompatible_mods.txt:6 msgid "[/font]" msgstr "" #: gui/incompatible_mods/incompatible_mods.xml:(caption):12 msgid "Incompatible mods" msgstr "" #: gui/incompatible_mods/incompatible_mods.xml:(caption):19 msgid "Ok" msgstr "" #: gui/modio/Disclaimer.txt:1 msgid "0 A.D. Empires Ascendant mod.io Disclaimer" msgstr "" #: gui/modio/Disclaimer.txt:3 msgid "Document Date: 2018-10-12" msgstr "" #: gui/modio/Disclaimer.txt:5 msgid "You are about to connect to the mod.io online service." msgstr "" #: gui/modio/Disclaimer.txt:6 msgid "" "This service provides an easy way to download and install community-made " "mods and is provided by DBolical Pty Ltd, the company behind IndieDB and " "ModDB." msgstr "" #: gui/modio/Disclaimer.txt:7 msgid "The service is for users age 13 and over." msgstr "" #: gui/modio/Disclaimer.txt:9 msgid "" "Wildfire Games has taken care to make this connection secure and reviewed " "the mods for security flaws, but cannot guarantee that this does not pose " "any risks." msgstr "" #: gui/modio/Disclaimer.txt:11 msgid "" "By using the service, you understand that mod.io's Terms of Use and Privacy " "Policy apply and that Wildfire Games is not liable for any damages resulting" " from this service." msgstr "" #: gui/modio/modio.js:80 #, javascript-format msgctxt "mod.io error message" msgid "" "Game ID could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "" #: gui/modio/modio.js:83 msgctxt "mod.io error message" msgid "Initialization Error" msgstr "" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 msgid "Retry" msgstr "" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 #: gui/modio/modio.js:117 msgid "Abort" msgstr "" #: gui/modio/modio.js:91 #, javascript-format msgctxt "mod.io error message" msgid "" "Mod List could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "" #: gui/modio/modio.js:94 msgctxt "mod.io error message" msgid "Fetch Error" msgstr "" #: gui/modio/modio.js:102 #, javascript-format msgctxt "mod.io error message" msgid "" "File download failed.\n" "\n" "%(technicalDetails)s" msgstr "" #: gui/modio/modio.js:105 msgctxt "mod.io error message" msgid "Download Error" msgstr "" #: gui/modio/modio.js:113 #, javascript-format msgctxt "mod.io error message" msgid "" "File verification error.\n" "\n" "%(technicalDetails)s" msgstr "" #: gui/modio/modio.js:116 msgctxt "mod.io error message" msgid "Verification Error" msgstr "" #: gui/modio/modio.js:133 msgid "Initializing mod.io interface." msgstr "" #: gui/modio/modio.js:134 msgid "Initializing" msgstr "" #: gui/modio/modio.js:136 gui/modmod/modmod.xml:(caption):197 msgid "Cancel" msgstr "रद्द करें" #: gui/modio/modio.js:223 #, javascript-format msgid "Invalid mod: %(error)s" msgstr "" #: gui/modio/modio.js:246 msgid "Fetching and updating list of available mods." msgstr "" #: gui/modio/modio.js:247 msgid "Updating" msgstr "" #: gui/modio/modio.js:249 msgid "Cancel Update" msgstr "" #: gui/modio/modio.js:265 #, javascript-format msgid "Downloading “%(modname)s”" msgstr "" #: gui/modio/modio.js:268 msgid "Downloading" msgstr "" #: gui/modio/modio.js:270 msgid "Cancel Download" msgstr "" #. Translation: Mod file download indicator. Current size over expected final #. size, with #. percentage complete. #: gui/modio/modio.js:337 #, javascript-format msgid "%(current)s / %(total)s (%(percent)s%%)" msgstr "" #. Translation: Mod file download status message. #: gui/modio/modio.js:347 #, javascript-format msgid "" "Time Elapsed: %(elapsed)s\n" "Estimated Time Remaining: %(remaining)s\n" "Average Speed: %(avgSpeed)s" msgstr "" #: gui/modio/modio.js:349 msgid "∞" msgstr "" #. Translation: Average download speed, used to give the user a very rough and #. naive idea of #. the download time. For example: 123.4 KiB/s #: gui/modio/modio.js:351 #, javascript-format msgid "%(number)s %(unit)s/s" msgstr "" #: gui/modio/modio.xml:(caption):18 msgid "mod.io Mods" msgstr "" #: gui/modio/modio.xml:(caption):25 gui/modmod/modmod.xml:(caption):70 msgid "Available Mods" msgstr "" #: gui/modio/modio.xml:(caption):82 msgid "Filter valid mods" msgstr "" #: gui/modio/modio.xml:(caption):88 msgid "Back" msgstr "वापस" #: gui/modio/modio.xml:(caption):93 msgid "Refresh List" msgstr "" #: gui/modio/modio.xml:(caption):98 msgid "Download" msgstr "" #: gui/modio/modio.xml:(heading):54 gui/modmod/modmod.xml:(heading):90 #: gui/modmod/modmod.xml:(heading):131 msgid "Name" msgstr "नाम" #: gui/modio/modio.xml:(heading):57 gui/modmod/modmod.xml:(heading):93 #: gui/modmod/modmod.xml:(heading):134 msgid "Version" msgstr "" #: gui/modio/modio.xml:(heading):60 gui/modmod/modmod.xml:(heading):99 #: gui/modmod/modmod.xml:(heading):140 msgid "Mod Label" msgstr "" #: gui/modio/modio.xml:(heading):63 msgid "File Size" msgstr "" #: gui/modio/modio.xml:(heading):66 gui/modmod/modmod.xml:(heading):102 #: gui/modmod/modmod.xml:(heading):143 msgid "Dependencies" msgstr "" #: gui/modio/modio.xml:(placeholder_text):35 msgctxt "placeholder text for input field to filter mods" msgid "Filter" msgstr "" #: gui/modmod/help/help.txt:1 msgid "" "0 A.D. is designed to be easily modded. Mods are distributed in the form of " ".pyromod files, which can be opened like .zip files." msgstr "" #: gui/modmod/help/help.txt:3 msgid "" "In order to install a mod, just open the file with 0 A.D. (either double-" "click on the file and choose to open it with the game, or run \"pyrogenesis " "file.pyromod\" in a terminal). The mod will then be available in the mod " "selector. You can enable it and disable it at will. You can delete the mod " "manually using your file browser if needed (see " "https://trac.wildfiregames.com/wiki/GameDataPaths)." msgstr "" #: gui/modmod/help/help.txt:5 msgid "" "For more information about modding the game, see the Modding Guide online " "(click the Modding Guide button below)." msgstr "" #: gui/modmod/help/help.txt:7 msgid "" "The mod.io service is developed by DBolical, the company behind IndieDB and " "ModDB. Those websites have spread the word about 0 A.D. and other indie " "projects for a long time! Today, mod.io allows us to list and download all " "the mods that were verified by the team. Click \"Download Mods\" to try it " "out and install some!" msgstr "" #: gui/modmod/help/help.xml:(caption):13 msgid "Pyrogenesis Mod Selector" msgstr "" #: gui/modmod/help/help.xml:(caption):21 msgid "Close" msgstr "बंद करे" #: gui/modmod/help/help.xml:(caption):25 msgid "Modding Guide" msgstr "" #: gui/modmod/help/help.xml:(caption):29 msgid "Visit mod.io" msgstr "" #: gui/modmod/modmod.js:67 msgid "This mod does not exist" msgstr "" #: gui/modmod/modmod.js:152 gui/modmod/modmod.js:449 msgctxt "mod activation" msgid "Enable" msgstr "" #: gui/modmod/modmod.js:168 msgid "Dependencies not met" msgstr "" #: gui/modmod/modmod.js:450 msgctxt "mod activation" msgid "Disable" msgstr "" #: gui/modmod/modmod.js:458 msgid "No mod has been selected." msgstr "" #: gui/modmod/modmod.js:461 msgid "Enable at least 0ad mod" msgstr "" #: gui/modmod/modmod.xml:(caption):12 msgid "Modifications" msgstr "" #: gui/modmod/modmod.xml:(caption):37 msgid "Negate" msgstr "" #: gui/modmod/modmod.xml:(caption):51 msgid "Filter compatible" msgstr "" #: gui/modmod/modmod.xml:(caption):63 msgid "Description" msgstr "" #: gui/modmod/modmod.xml:(caption):114 msgid "Enabled Mods" msgstr "" #: gui/modmod/modmod.xml:(caption):183 msgid "Visit Website" msgstr "" #: gui/modmod/modmod.xml:(caption):192 msgid "Quit" msgstr "" #: gui/modmod/modmod.xml:(caption):202 msgid "Help" msgstr "" #: gui/modmod/modmod.xml:(caption):207 msgid "Download Mods" msgstr "" #: gui/modmod/modmod.xml:(caption):212 msgid "Save Configuration" msgstr "" #: gui/modmod/modmod.xml:(caption):217 msgid "Save and Restart" msgstr "" #: gui/modmod/modmod.xml:(heading):96 gui/modmod/modmod.xml:(heading):137 msgid "(Folder)" msgstr "" #: gui/modmod/modmod.xml:(heading):105 gui/modmod/modmod.xml:(heading):146 msgid "Website" msgstr "वेबसाइट" #: gui/modmod/modmod.xml:(placeholder_text):24 msgid "Filter" msgstr "" #: gui/modmod/modmod.xml:(tooltip):115 msgid "" "Enabled mods are loaded from top to bottom. Mods loaded later might " "overwrite settings of mods loaded earlier. It is advisable to have more " "complex mods loaded last. Use the arrows on the right to change the loading " "order." msgstr "" #: gui/modmod/modmod.xml:(tooltip):161 gui/modmod/modmod.xml:(tooltip):175 msgid "" "Change the order in which mods are launched. This should match the mods " "dependencies." msgstr "" #: gui/modmod/modmodio.js:5 msgid "Disclaimer" msgstr "" #: gui/modmod/modmodio.js:12 msgid "mod.io Terms" msgstr "" #: gui/modmod/modmodio.js:16 msgid "mod.io Privacy Policy" msgstr "" #: gui/msgbox/msgbox.js:25 msgid "OK" msgstr "ठीक है" #. Translation: Label of a button that when pressed opens the Terms and #. Conditions in the #. default webbrowser. #: gui/termsdialog/termsdialog.js:30 msgid "View online" msgstr "" #: gui/termsdialog/termsdialog.js:38 #, javascript-format msgid "Open %(url)s in the browser." msgstr "" #: gui/termsdialog/termsdialog.xml:(caption):15 msgid "Language" msgstr "" #: gui/termsdialog/termsdialog.xml:(caption):33 msgid "Decline" msgstr "" #: gui/termsdialog/termsdialog.xml:(caption):38 msgid "Accept" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-maps.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-maps.po (revision 27007) @@ -1,3246 +1,3246 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp # Nicolas Auvray msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-05-20 07:33+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" "Last-Translator: David Sowa , 2016-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "Los xhogadores intamæn a intrambos lhahos d’un mar d’isllæs sparsæs." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "Mar Egëo" #: maps/random/african_plains.jsonsettings.Description msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "La zona central de l vastu continente d’África, el vierçu l home. Los xhogadores intamæn n un campu nietu intsén de flora & fauna." #: maps/random/african_plains.jsonsettings.Name msgid "African Plains" msgstr "Tyanada africana" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "Valhes fhondos travessahos por lhagos & regatos & cerrahos d’altæs paredes alpinæs." #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "Lhagos alpinos" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "Valhes fhondos cerrahos d’altæs paredes alpinæs." #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "Valhada alpina" #: maps/random/ambush.jsonsettings.Description msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." -msgstr "Maedæs altæs dan vista al terreno fhondeiro. Alhá riba ha hi bayura de recursos, pero sta-te solherte, nun seia que caias n una trampa." +msgstr "Maedæs altæs dan vista al terreno. Alhá riba ha hi bayura de recursos, pero sta-te solherte, nun seia que caias n una trampa." #: maps/random/ambush.jsonsettings.Name msgid "Ambush" msgstr "Celada" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "Una tierra expuœsta & scassa de madeira & piedra que representa la cœnca central de l Asia Minor." #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "Rasa d’Anatolia" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "Un labyrinthu d’isllæs de differentes typos & tamaños. Los xhogadores intamæn cun mas madeira de lo normal." #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "Archipélago" #: maps/random/arctic_summer.jsonsettings.Description msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "Intra l verano nos xhelebreos boreales & cun él abondos animales, attrahidos pol tiempu criador. Los lhobos, presentes todu l anhu, tienen mudaho l sou pelame hibernal; ciervos, lhiebres & wœis moschahos puœblræn læs planicies. Los postreiros restos de la xhelada van comiendo-se, pero lhœw tornaran a coayar." #: maps/random/arctic_summer.jsonsettings.Name msgid "Arctic Summer" msgstr "Verano árctico" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "Cada xhogador intama a lo fhondeiro la silva.\n\nL Ardenne ye un pays d’extensos soutos, sotambios & sierros, de los que se conforma l Massif ardennais, principalmente n Bélgïca & Luxemburgo. El nome la fhastielha remaneç de l antigua viesca de sou, una vasta silva que n tiempos romanos se tyamaba Arduenna." #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "Arduenna Silva" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." msgstr "Una tierra arispia cun poucu campu pa construcçones & pouca madeira. Representa la sierra homónima de l África septentrional." #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "Monte Atlas" #: maps/random/bahrain.jsonsettings.Description msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn " "controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" msgstr "Tylos, cabeça de l antiguo reino de Dilmun que cahîu n 800 a.C., passou pelæs manos de sumerios, assyrios, babylonios & persas, entre outros. Una islla afhayadiça de l Sinus Persicus (golfu Pérsicu) & un emporio de perllæs graciæs al sou ostreosu fhondu marin, a Tylos nunca nun lu deixæn quedar mũîthu tiempu. Pero hagora, lhibre de los occupantes anteriores, el pays se prepara pa la gerra. ¿Vas aportar tu a Rei de Tylos?" #: maps/random/bahrain.jsonsettings.Name msgid "Bahrain" msgstr "Tylos" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "Una gëographíæ experimental que gënera la topographíæ pela erosion pa pahecer mas natural. ¡Non todolos inicios van ser xhustos! Cun 8 xhogadores, læs gëographíæs nanæs podríæn tardar in gënerase." #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "Bélgïca alta" #: maps/random/botswanan_haven.jsonsettings.Description msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." -msgstr "El Kalahari na staçon tyuviosa, un ermu q’ha poucæs selmanæs staba áridu & inhóspitu tien vivecido todu camudau. Peguadæs de zebræs pacen pela yerba alto & vicioso u los lheones caçæn a la spera, de la que nos fontascos assestæn crocodilos terribles." +msgstr "El Kalahari na staçon tyuviosa, un ermu q’ha poucæs selmanæs staba áridu & inhóspitu tien vivecido todu camudau. Peguadæs de zebræs pacen pela yerba alto & vicioso u los lheones caçæn a la spera, entre que nos fontascos assestæn crocodilos terribles." #: maps/random/botswanan_haven.jsonsettings.Name msgid "Botswanan Haven" msgstr "Requeixada de Botswana" #: maps/random/caledonian_meadows.jsonsettings.Description msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "Vrañæs granibles arrodiadæs de terreno arganhoso.\nRestos de fhaloupadæs recien cahidæs a inda involobræn los pinalres & mal tienen scossaho a penæs læs riegæs de dilidura.\nImpobinada al realismo, esta gëographíæ non siempre stará equilibrada." #: maps/random/caledonian_meadows.jsonsettings.Name msgid "Caledonian Meadows" msgstr "Prahos de Caledonia" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." msgstr "Cada xhogador intama n un cantu arrodiau de deventíos. Inspira-se na staya cantábrica de la península Ibérica." #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "El Cantábricu" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." -msgstr "Los xhogadores intamæn en fhouces fhondæs." +msgstr "Los xhogadores intamæn in fhouces fhondæs." #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "Beyos" #: maps/random/continent.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description msgid "All players starts on a continent surrounded by water." msgstr "Todolos xhogadores intamæn n una massa de tierra arrodiada d’awa." #: maps/random/continent.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name msgid "Continent" msgstr "Continente" #: maps/random/corinthian_isthmus.jsonsettings.Description msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." -msgstr "Duæs massæs de tierra unidæs por una fhaça strẽitha de terreno, el nomau “isthmu”. Inspira-se na zona epónyma de la Grecia. La maioríæ de la piedra atopa-se nel propriu isthmu, lo que lu fhaz clave na lhuîtha pola fhastielha." +msgstr "Duæs massæs de tierra unidæs por una fhaça strẽitha de terreno, que se tyama “isthmu”. Inspira-se na zona epónyma de la Grecia. La maioríæ de la piedra atopa-se n elhi, poro, ye vital na lhuîtha pola fhastielha." #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "Isthmu de Corinthu" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "Los xhogadores intamæn n un par d’isllæs, læs duæs de relieves pouco atopadiços pa l disimbarcu." #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "Córsega-Sardeña" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "Cada xhogador intama n una islla.\n\nLa corona de la islleta sagrada de Delos, læs Cýclades son unæs 220 isllæs al oriente de la Grecia continental que conformæn, entre outræs mũîthæs, l archipélago egëo. Gëológïcamente, son cumes de montes submarinos, todæs ménos læs duæs volcánicæs, Milos & Santorini. Magar que l clima ye polo commun sequino & templaho, la tierra ye pouco granible—a nun ser in Naxos." #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "Læs Cýclades" #: maps/random/danubius.jsonsettings.Daytime[0].Description msgid "Bright daylight illuminates the scene." msgstr "La lhuz de l sol alhuma l scenario." #: maps/random/danubius.jsonsettings.Daytime[0].Name msgid "Day" msgstr "Díæ" #: maps/random/danubius.jsonsettings.Daytime[1].Description msgid "Attackers are covered by the darkness of the night." msgstr "La scuridá de la nuœithe dispinta los attacantes." #: maps/random/danubius.jsonsettings.Daytime[1].Name msgid "Night" msgstr "Nuœithe" #: maps/random/danubius.jsonsettings.Description msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." msgstr "Los xugadores entamen a veres del ríu Danubiu tres l'espardimientu de los celtes boyos escontra Panonia. Estos recién llegaos quieren la estaya pa sí y piden refuerzos pa esraigonar los vecinos. Asina, amás d'engarriase entre ellos, los xugadores tamién han estornar los gafientos invasores. A la fin, los boyos nun pueden col puxu de los dacios, lo que lleva al espollete del reinu xeto-daciu sol rei Burebista." #: maps/random/danubius.jsonsettings.Name msgid "Danubius" msgstr "Danuvios" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "Un vescayon de Gërmania." #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "Deupwalthu" #: maps/random/dodecanese.jsonsettings.Description msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" msgstr "Asitiades na entrada oriental del mar Exéu, les dolce islles principales de les Espórades meridianes tienen sufrido numberoses ocupaciones. Sí qu'así, con Rodes a la cabeza, llograron afitase y volviéronse un referente cultural, comercial y marítimu. ¿Vas algamar lo mesmo?" #: maps/random/dodecanese.jsonsettings.Name msgid "Dodecanese" msgstr "Les Espórades meridianes" #: maps/random/elephantine.jsonsettings.Description msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." msgstr "El castru d'Elefantina atópase na primera catarata del ríu Nilu y formaba la dixebra tradicional entre Qesa y Exiptu. Como llende entre los dos reinos, yera un llugar de pasu obligáu pal comerciu del marfil, y otros bienes. Creyíase que yera la morada del dios Khnum, guardia de les fontes del Nilu, y abellugaba un templu ablucante." #: maps/random/elephantine.jsonsettings.Name msgid "Elephantine" msgstr "Elefantina" #: maps/random/empire.jsonsettings.Description msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" msgstr "Una provicina vizina tien-ti xhuraho lhealtá. Hagora te toca a ti trahellis la victoria.\n[color=\"yellow\"]Avisu: si l modu nómada sta disactivau, cada xhogador vaî intamar cun dous foros.[/color]" #: maps/random/empire.jsonsettings.Name msgid "Empire" msgstr "Imperium" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Los xugadores entamen na Galia o Britania, xebraos pola mar." #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "Mare Britannicum" #: maps/random/extinct_volcano.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." msgstr "[color=\"red\"]NOTA IMPORTANTE: LA IA NUN FURRULA NESTI MAPA[/color]\n\nUn valle, n'otru tiempu granible, afaráu na erupción del volcán que dormiera per milenios nel corazón de la fastera. Depués d'años de cenrada y povisa, volvieron aparecer nicios de vida. Güei la tierra está a mediu camín de toda la viciura d'ayeri. Mas nun va ser asina: tres una seca llonga, l'agua comienza a zurdir los oteros septentrionales. El nivel de los ríos está xubiendo desiguida, forciando los xugadores a abellugase nos volcaninos apagaos o nel gran conu, una vegada más dormiente." #: maps/random/extinct_volcano.jsonsettings.Name msgid "Extinct Volcano" msgstr "Volcanal" #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" msgstr "¡Como siga lloviendo aína vamos tener de colar!" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" msgstr "Los ríos van de baramonte, ¡más val que nos abelluguemos!" #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" msgstr "¡Precisamos alcontrar tierra firme, pos lluego se sollagará la nuesa!" #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "¡El valle está sumiéndose, hai qu'atopar abellugu yá!" #: maps/random/fields_of_meroe.jsonsettings.Description msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." msgstr "El corazón de Qesa, la «islla de Medevi» yera una gran península entre los ríos Nilu y Atbara, onde los ermos emprimen a camudar n'aranxales y les alcacies pueblen el terrén. La estaya ye ricu en recursos y el Nilu caltién la vida, mas escluquen amenaces na otra oriella." #: maps/random/fields_of_meroe.jsonsettings.Name msgid "Fields of Meroë" msgstr "Campos de Medevi" #: maps/random/flood.jsonsettings.Description msgid "" "A great flood has moved across the valley enabling ships and troops to " "battle in chest deep waters." msgstr "Una gran aguada añaga'l valle, permitiendo a los barcos llexar pentre los soldaos." #: maps/random/flood.jsonsettings.Name msgid "Flood" msgstr "Enturbiada" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "Los xugadores entamen amurallaos con piles de recursos." #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "Castiellos" #: maps/random/frontier.jsonsettings.Description msgid "A wild, unknown landscape awaits rival explorers." msgstr "Un terrén bravu y descoñocidu espera exploradores." #: maps/random/frontier.jsonsettings.Name msgid "Frontier" msgstr "Llenderu" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "Una tierra de canales asitiades más o menos en forma de tela araña." #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "Telar" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "Los xugadores entamen a veres del Mediterraneu, xebraos pol «gran ríu».\n\nEl Guadalquivir, antes llamáu'l Baetis, ye'l quintu ríu por llongura de la Península Ibérica, el segundu por llongura qu'entama y fina n'España y l'únicu ríu navegable del Estáu español; anguaño ye navegable hasta Sevilla, masque en tiempos romanos lo yera hasta Córdoba. Otramiente, hai quien diz que pela sua boca s'asitiaba l'antigua ciudá de Tartessós, pero la xaceda queda ensin descubrir." #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "El ríu Baetis" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Los xugadores entamen a la vera d'un golfu llaráu d'isllines.\n\nEl golfu de Botnia ye'l brazu más al norte del mar Bálticu. " #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "Botnia" #: maps/random/harbor.jsonsettings.Description msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" msgstr "Los xugadores emprimen co l'agua sele d'un ancón fornidu de ribación. Hai más pexe mar adientro, allén del muradal, y los escobios al so pie son fáciles de defender y fortificar. ¿Vas lluchar nos escobios o llanciate a la mar?" #: maps/random/harbor.jsonsettings.Name msgid "Harbor" msgstr "Badía" #: maps/random/hellas.jsonsettings.Description msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" msgstr "La Hélide, llar de los helenos y berciu de la civilización occidental. Sí qu'así, el país escarez d'unidá. ¿Vas empobinar la tua polis a la gloria o vela cayer nel escaezu, esborrada de la historia?" #: maps/random/hellas.jsonsettings.Name msgid "Hellas" msgstr "La Hélide" #: maps/random/hells_pass.jsonsettings.Description msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." msgstr "Esta cuendia entre peñes ye afecha pal combate defensivu. Con abondos recursos lloñe del frente, los equipos podríen optar por encontar los compañeros expuestos o retirase a terrén más granible, anque menos defendible." #: maps/random/hells_pass.jsonsettings.Name msgid "Hell's Pass" msgstr "Garganta l'infiernu" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." msgstr "Cada xugador entama nuna faza mariñana arredolada de llombes forestales. Inspírase nes tierres meridianes del mar Caspiu que los antiguos nomaben Hircania." #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "La Hircania mariniega" #: maps/random/india.jsonsettings.Description msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." msgstr "La India central enantes de los monzones—una fastera suriona espera l'agua de vida qu'allancia yá dos meses. La duranza de la seca y la calisma tien fecho que tódolos llagos, sacantes los pergrandes, secaren. Los árbores que siguen aguantando están arralaos, anque non pocos." #: maps/random/india.jsonsettings.Name msgid "India" msgstr "Jambudipasi" #: maps/random/island_stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." msgstr "Cada equipu entama colos foros cuasi xuntos nuna islluca que val como base de la qu'espoxigar." #: maps/random/island_stronghold.jsonsettings.Name msgid "Island Stronghold" msgstr "Castros" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "Cada xugador entama nuna islluca arredolada d'otres munches." #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "Islles" #: maps/random/jebel_barkal.jsonsettings.Description msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." msgstr "Los xugadores entamen cerca les veres vicioses del ríu Nilu acorraxando la plaza fuerte al pie de Nst-tAwy, el tronu les dues tierres. Tamién coñocidu como'l monte puru o Dw-w’b, al aveséu de so queda la capital relixosa de Napata. Esti cotapu ye la morada meridiana d'Amón y, según tanto los qesanos como los exipcios, el berciu del home. Equí ñacieron—y morrieron—reis. Asitiada cabo un porréu agua abaxo de la cuarta catarata, esti sitiu yera l'horru de Qesa." #: maps/random/jebel_barkal.jsonsettings.Name msgid "Jebel Barkal" msgstr "Nst-tAwy" #: maps/random/jebel_barkal_triggers.js:592 msgid "Napata is attacking!" msgstr "¡Napata está atacando!" #: maps/random/jebel_barkal_triggers.js:602 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "¡Napata va atacar en %(time)s!" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Los xugadores entamen na mariña occidental meridiana de la India, entre monte y mar." #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "Chera Nadu" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "Los xugadores entamen alredor del llagu central." #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "Llagu" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "La península italiana\n\nLaciu yera la estaya de la Italia centro-occidental u se fundó la ciudá de Roma, destinada a encabezar un gran imperiu. El llar de los llatinos, nun principiu nun yera más qu'un triangulín de tierra volcánico. Dende la mar, espurríase entre los ríos Tiberis y Anio perriba y Pomptinus Ager y mons Circaeus perbaxo. A la otra vera'l Tiberis estaba la ciudá etrusca de Veii y al otru llau'l Pomptinus Ager, los demás ítalos. Más alantre Roma conquista estos vecinos, enantando Laciu a los Apeninos. El Lazio modernu ye aínda mayor, anque menos del doblu del orixinal." #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "Laciu" #: maps/random/lions_den.jsonsettings.Description msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." msgstr "Les maedes empareden los llares de los xugadores. Dexar la seguranza'l cubil tien riesgos, pero hai que lo facer." #: maps/random/lions_den.jsonsettings.Name msgid "Lion's Den" msgstr "Lleonera" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Los xugadores entamen nun llanu galu, dixebraos por un ríu y los sos afluentes." #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "La vega'l Mosa" #: maps/random/lower_nubia.jsonsettings.Description msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." msgstr "Coñocida en mundu griegu como'l Triakontáschoinos, Wawat yera la tierra entre les catarates primera y segunda del Nilu y formaba la dixebra tradicional entre Qesa y Exiptu. La calisma del ermu, lo empruno de les valles y l'altor de los cairones nun la faen nada atopadiza. Sí qu'así, esti corredor antiguu, que da entrada a les xacees d'oru del desiertu nubiu, yera precisu pa dominar les víes comerciales del Nilu." #: maps/random/lower_nubia.jsonsettings.Name msgid "Lower Nubia" msgstr "Wawat" #: maps/random/mainland.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description msgid "A typical map without any water." msgstr "Un mapa ensin agua." #: maps/random/mainland.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name msgid "Mainland" msgstr "Tierra firme" #: maps/random/marmara.jsonsettings.Description msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." msgstr "La Propóntida (mar de Mármara) xunía'l Pontu Euxín (mar Prieta) al Exéu y xebraba Asia Menor y Tracia. Al mediudía occidental quedaba l'Helespontu (los Dardanelos) y a la entrada de so estuviera la urbe d'Iliu (Troya). Al septentrión oriental quedaba'l Bósporu Traciu (el Bósforu) u tiempu dempués se fundaría Bizanciu, destináu a encabezar el gran Imperiu Bizantín, magar rebautizáu como Constantinopla. Los xugadores entamen en tierra granible con recursos acondaos." #: maps/random/marmara.jsonsettings.Name msgid "Marmara" msgstr "La Propóntida" #: maps/random/mediterranean.jsonsettings.Description msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." msgstr "El Mediterraneu, llar de los exipcios, fenicios, griegos y, más sero, los romanos, que refinaron lo mesopotámico y ficieron de la mariña mediterránea'l corazón científicu ya cultural de l'antigüedá, y asina punxeron les bases al mundiu d'anguaño. El Mediterraneu está cuasi zarráu de tierra: al septentrión pola Galia tresalpina, Italia, Grecia y Anatolia, al oriente por Siria, al mediudía por Libia y Mauritania ya al occidente por Iberia. La pallabra Mediterraneu vien del llatín, pero a los romanos prestáben-llys más los llamatos «Mare Internum» y «Mare Nostrum»." #: maps/random/mediterranean.jsonsettings.Name msgid "Mediterranean" msgstr "El Mediterraneu" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "Los xugadores entamen nes islluques orientales. Al occidente queda la tierra virxe d'un gran continente." #: maps/random/migration.jsonsettings.Name #: maps/scenarios/migration.xml:Name:26 msgid "Migration" msgstr "Migración" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "Un llaberintu d'arribayeros, escoyos y escares con un oasis entre medies.\n\nCapadocia yera una rexón de l'Anatolia oriental. En tiempos d'Heródotu, dicíase de los capadocios qu'ocupaben todo lo que quedaba entre'l monte'l Tauru y el Pontu Euxín. D'esta miente, Capadocia llendaba al mediudía col monte'l Tauru, que la xebraba de Cilicia, al oriente col Éufrates y los altos d'Armenia, al occidente con Galacia y Licaonia y al septentrión col Pontu. El terrén confórmalu un pandu de más de 1000 m d'altor, travesáu por picos volcánicos. Pola mor del so allugamientu y altor, el tiempu de Capadocia ye marcadamente continental, con veranos calientes y ensuchos y hibiernos fríos y nevaos. L'agua ye escaso y la fastera ye mayormente grebia." #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "Cabuyeros del Oriente Próximu" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "Una pruebina'l xenerador de mapes - nun puede xugase." #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "Prueba del nuevu script xenerador" #: maps/random/ngorongoro.jsonsettings.Description msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." msgstr "El cráter de Ngorongoro ye una caldera volcánica, la más grande qu'está entera y una de les siete maravíes naturales d'África. Pola mor del clima, biodiversidá y historia, hai quien creye que'l Ngorongoro ye'l güertu d'Edén." #: maps/random/ngorongoro.jsonsettings.Name msgid "Ngorongoro" msgstr "Ngorongoro" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Los xugadores entamen nun mapa abegosu de xugar, escasu de madera y pobláu d'alimañes." #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "L'aurora boreal" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Los xugadores entamen alredor d'un oasis central que contién lo más de la madera disponible." #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "Oasis" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "Una granda arredolada de sierros y fornida de minerales.\n\nLes fasteres meridianes de los Zagros formaben el cogollu de Persia. Inda qu'altes, son más seques que les septentrionales, conque'l tiempu ye más bien ensucho que llento. Eso sí, nun ye ralo ver daqué carbayéu pelos altos." #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "El pandu persa" #: maps/random/phoenician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Los xugadoes entamen n'Oriente metanes xunto al Mediterraneu." #: maps/random/phoenician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "Fenicia" #: maps/random/polar_sea.jsonsettings.Daytime[0].Description msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "El sol de bermeyón alluma l'escenariu." #: maps/random/polar_sea.jsonsettings.Daytime[0].Name msgid "Dawn" msgstr "Alborecer" #: maps/random/polar_sea.jsonsettings.Daytime[1].Description msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "L'escenariu allúmenlu'l sol del meudía." #: maps/random/polar_sea.jsonsettings.Daytime[1].Name msgid "Daylight" msgstr "Lluz del día" #: maps/random/polar_sea.jsonsettings.Description msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" msgstr "Los xugadores entamen nel torbeyu d'una paramera polar. L'agua xelono de la mar averbena de pexe y ballenes y el terrén vidroso está llarao de morses y llobos. Estos caberos, esgalazaos polo duro del clima y atrayidos pol arrecendor a cacia, vienen multiplicándose como pa meter mieu. Lo prudente será caltenellos a raya, nun seya que te coman la figura. [color=\"red\"]Avisu: Nun ye aconseyable desactivar les ayalgues, darréu que nun hai árbores que cortar. Nun s'encamienta a xugadores inexpertos.[/color]" #: maps/random/polar_sea.jsonsettings.Name msgid "Polar Sea" msgstr "Mar polar" #: maps/random/pompeii.jsonsettings.Description msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." msgstr "Pompeya yera una antigua urbe itálica de la mariña de Campania. Nel 79 a.C. ella quedó enterrada, xunto cola mayor parte de la redolada, tres la erupción del monte Vesubiu, que la cubrió d'entre 4 y 6 metros de povisa y piedra volcániques." #: maps/random/pompeii.jsonsettings.Name msgid "Pompeii" msgstr "Pompeya" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "Les prongues pirinees dixebren los xugadores.\n\nLos «Pyrenaei montes» yeren la sierra entre Hispania y la Galia." #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "Los Pirineos" #: maps/random/ratumacos.jsonsettings.Description msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." msgstr "Los xugadores entamen a orielles del ríu Sequana (Sena) na Galia septentrional averaos al asitiamientu de Ratumacos. Destináu a tornar nuna de les ciudades más grandes y riques de la Europa medieval y una de les cabeceres de la dinastía anglonormanda sol nome de Rouen, Ratumacos sigue siendo una tierra pacífica... endagora." #: maps/random/ratumacos.jsonsettings.Name msgid "Ratumacos" msgstr "Ratumacos" #: maps/random/red_sea.jsonsettings.Description msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." msgstr "Asitiada apode pa comerciar col Oriente Llonxanu, la mar Bermeya allugaba munchos pueblos y facía naguar a munchos más. Magar seca, ye abondo afayadiega y tien mui bien de todo." #: maps/random/red_sea.jsonsettings.Name msgid "Red Sea" msgstr "La mar Bermeya" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "Un agüeriu con pocu campu pa construcciones. Representa la baxada de la conca'l Rin." #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "Llaguazos del Renos" #: maps/random/river_archipelago.jsonsettings.Description msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." msgstr "Les víes navegables dixebren la tierra en faces, dexando dellos pontigos entre elles. Les güelgues trópiques dan cacia a catiplena, pero pon procuru al explorar les islles más alloñades, que les pueblen tribus mauries." #: maps/random/river_archipelago.jsonsettings.Name msgid "River Archipelago" msgstr "Enterríos" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Los ríos cuerren entre los xugadores y amiéstense metá'l mapa." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "Ríos" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." msgstr "L'agua del Nilu sostién la vida a les sues orielles, entre que'l sol del estivu quema'l restu." #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title msgctxt "biome definition" msgid "Dry Season" msgstr "Estación seca" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." msgstr "Engayolándose na agua tan esperao, la tierra cocho camuda nun pindal afechiscu pal home y pa los animales." #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title msgctxt "biome definition" msgid "Rainy Season" msgstr "Estación llenta" #: maps/random/rmbiome/generic/aegean.jsonDescription.Description msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." msgstr "Entama nel benditu tiempu mediterráneo, una tierra caldia y acoyedora. Los cipreses amárrense de contino coles palmeres nanes, asolombrando venaos fartucos y felices." #: maps/random/rmbiome/generic/aegean.jsonDescription.Title msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "Exeo-anatoliu" #: maps/random/rmbiome/generic/alpine.jsonDescription.Description msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." msgstr "Metanos los cumales de los Alpes, los valles enllénense pela mañanina de cercia. El suelu está enllastráu y llerosu, pero los abetos blancos y bermeyos desurden entre la oxiza y abriguen los venaos y cabres braves." #: maps/random/rmbiome/generic/alpine.jsonDescription.Title msgctxt "biome definition" msgid "Subalpine" msgstr "Soalpín" #: maps/random/rmbiome/generic/arctic.jsonDescription.Description msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." msgstr "Una faza alta y carbiesa de los montes. L'aire cuayero repompa peles abondoses coníferes, respigando mesmamente los venaos y mueyos más resistentes." #: maps/random/rmbiome/generic/arctic.jsonDescription.Title msgctxt "biome definition" msgid "Arctic" msgstr "Árticu" #: maps/random/rmbiome/generic/autumn.jsonDescription.Description msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." msgstr "Cayeron yá les fueyes primeres. El paisax ye una mestría pimpana de matices enceses. Les fayes y carbayos d'esta faza templada llucen munches colores y los animales anden antemanando pa la llegada l'hibiernu." #: maps/random/rmbiome/generic/autumn.jsonDescription.Title msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "El valle del Renos (seronda)" #: maps/random/rmbiome/generic/india.jsonDescription.Description msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." msgstr "Descubri los misterios de la faza tropical. Un ambiente perverde y permugosa aguarda. A les caobes parez anoxa-llys la presencia de forasteros y los tigres defenderán el territoriu a toda costa." #: maps/random/rmbiome/generic/india.jsonDescription.Title msgctxt "biome definition" msgid "India" msgstr "Jambudipasi" #: maps/random/rmbiome/generic/nubia.jsonDescription.Description msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." msgstr "Nubia, un clima ensuchu que solo favorez a los baobabs. Les gaceles espeñiquen señeros les herbates rales, entre que les cebres, ñus, xirafes y elefantes anden pel bravu a la gueta de comida." #: maps/random/rmbiome/generic/nubia.jsonDescription.Title msgctxt "biome definition" msgid "Nubia" msgstr "Nubia" #: maps/random/rmbiome/generic/sahara.jsonDescription.Description msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." msgstr "Una faza semidesértica que cunta con abondoses mates de palmeres datileres y alcacies. Anden peles sableres grees de camellos y de ralo en ralo una gacela surte asorada." #: maps/random/rmbiome/generic/sahara.jsonDescription.Title msgctxt "biome definition" msgid "Sahara" msgstr "El Sáḥara" #: maps/random/rmbiome/generic/savanna.jsonDescription.Description msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." msgstr "La transición entre'l Sáḥara al septentrión y les viesques ecuatoriales al mediudía. La raxón del sol caltria les cogolles de los árbores y alluma'l prau, al empar que les cebres, ñus, xirafes ya elefantes que per ende anden." #: maps/random/rmbiome/generic/savanna.jsonDescription.Title msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "La sabana nubia" #: maps/random/rmbiome/generic/steppe.jsonDescription.Description msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." msgstr "Praderes tan extenses como pa perdese nel horizonte, y ensin árbores qu'emparamenten la vista. La estepa puéblenla corros de caballos monteses, que pacen tranquilos nes llanures, sacante que les caces." #: maps/random/rmbiome/generic/steppe.jsonDescription.Title msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "La estepa euroasiática" #: maps/random/rmbiome/generic/temperate.jsonDescription.Description msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." msgstr "Una pradería nieta cubre la tierra, travesao per dayures por viesques mestes y magnífiques. Los chopos, pinos, fayes y carbayos, embelustren el raigañu nuna esfriega eterna y numberosos pumares chisquen el campu—los venaos y oveyes encloyen la fruta del sapu d'anguaño." #: maps/random/rmbiome/generic/temperate.jsonDescription.Title msgctxt "biome definition" msgid "Temperate" msgstr "Faza templada" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." msgstr "Inlhastra l golfu un xhelo capaz de soportar qualquier pesu. La flora sta toda cobierta de nieve, sí q’assí ha hi bálamos de ciervos migrantes a la geta de verduræs spolvoriadæs." #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title msgctxt "biome definition" msgid "Frozen Lake" msgstr "Lhagu xhelau" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." msgstr "L oural vernal repompea pelæs matæs de coníferæs de l Golfu de Botnia. N esta épocha l anhu, el golfu sta averbenau de pexe." #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title msgctxt "biome definition" msgid "Spring" msgstr "Primavera" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." msgstr "Intra l hibierno, strando l suœlo cun læs primeiræs nevadæs, an que l terreno sige alheiraho d’arbustos coloridos." #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title msgctxt "biome definition" msgid "Winter" msgstr "Hibierno" #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." msgstr "La primavera nos altos. La calor yá entama a facese sentir y el verde recién xorrecido va retirándose, abriendo camín pal estivu." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." msgstr "Una fastera ensucha y contraria. El calorón tien cocido la tierra y los árbores breguen por sobrevivir." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title msgctxt "biome definition" msgid "Summer" msgstr "Veranu" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Cada xugador entama contra un oasis nel gran ermu africanu." #: maps/random/saharan_oases.jsonsettings.Name #: maps/scenarios/saharan_oases.xml:Name:26 msgid "Saharan Oases" msgstr "Oasis desérticos" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "Un mapa más o menos abiertu fornidu de comida y recursos minerales, magar qu'escasín de madera." #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38 msgid "Sahel" msgstr "Sodesiertu" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "Los xugadores emprimen dixebraos por canales d'agua.\n\nLa sabana africana está implada d'animales pa caciar y les xacees minerales qu'hai cerca son abondoses. La seca está averándose y los fontanes van ensugando." #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "Fontanes sodesérticos" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "Un mapa d'arbolíu con un llagu central y recursos a esgaya." #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "Abnoba" #: maps/random/scythian_rivulet.jsonsettings.Description msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." msgstr "Enmantellada de falopos, la tierrina duerme a la pabana, pero esta tranquilidá está pa dilise—y non pola primavera. Anden el monte llobades en reduñes de cacia, una solitaria raposa ártica esmuzse a carrenderes. Nesti llugar contrariu hai que vencer o morrer." #: maps/random/scythian_rivulet.jsonsettings.Name msgid "Scythian Rivulet" msgstr "Regatu d'Escitia" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "Un conxuntu de munches isllines aunides por ismos." #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "Peñes falopiegues" #: maps/random/stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." msgstr "Cada equipu entama colos foros cuasi xuntos, facilitando la collaboración n'asuntos militares y internos. Con perpocu territoriu personal, los compañeros tienen d'enfotase ún a otru pa defender la retaguardia." #: maps/random/stronghold.jsonsettings.Name msgid "Stronghold" msgstr "Fortaleces" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "[color=\"red\"]AVISU IMPORTANTE: LA IA NUN FURRULA NESTI MAPA[/color]\n\nProtexi'l puestu de sinfinidá d'enemigos. Fai que les cives garren les ayalgues metanes del mapa primero qu'otru les lleve y tenta de desenvolver la base. ¡El caberu xugador en pie ye'l vencedor!" #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "La sobrevivencia del más afechiscu" #: maps/random/survivalofthefittest_triggers.js:160 #, javascript-format msgid "The first wave will start in %(time)s!" msgstr "¡La onda primera llega en %(time)s!" #: maps/random/survivalofthefittest_triggers.js:265 msgid "An enemy wave is attacking!" msgstr "¡Una onda d'enemigos está atacando!" #: maps/random/survivalofthefittest_triggers.js:289 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "Vencióse a %(player)s (perdió'l foru)." #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "Los xugadores entamen nuna llanada con delles llombes." #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "Siria" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "Un ríu anchu y sele, que representa'l Nilu n'Exiptu, parte'l mapa en dos." #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "El Nilu" #: maps/random/unknown.jsonsettings.Description msgid "The unknown." msgstr "Lo descoñocido." #: maps/random/unknown.jsonsettings.Landscapes[0].Description msgid "Choose a random land landscape" msgstr "Scoyer un ambiente terrestre de modu aleatoriu." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "Dues mases mediterránees xunides por una facina de tierra, esto ye, un «ismu»." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name msgid "Isthmus" msgstr "Ismu" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description msgid "A small central river." msgstr "Un riucu central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name msgid "Central River" msgstr "Ríu del mediu" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "Los xugadores atópense alliniaos nuna faza de tierra al pie d'una mar que podría contener islles." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name msgid "Edge Seas" msgstr "Mar confinante" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description msgid "Land shaped like a concrescent moon around a central lake." msgstr "Tierra en forma de lluna creciente al rodiu d'un llagu central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name msgid "Gulf" msgstr "Golfu lluniegu" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description msgid "Mainland style with some small random lakes." msgstr "Un continente con delles llagunes aisllades." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name msgid "Lakes" msgstr "Llagos" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "Una llomba cerca'l mapa dexando namái una estrecha que da pasu a los dos xugadores vecinos." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name msgid "Passes" msgstr "Congostos" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "Una llomba zarra la tierra dexando a cada xugador una estayina xunto a la gran fastera central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name msgid "Lowlands" msgstr "La fondalada" #: maps/random/unknown.jsonsettings.Landscapes[0].Name msgid "Random Land" msgstr "Terrestre al debalu" #: maps/random/unknown.jsonsettings.Landscapes[1].Description msgid "Choose a random naval landscape" msgstr "Scoyer un ambiente naval de modu aleatoriu." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description msgid "A huge sea is dividing the map into two halves." msgstr "Una mar escomanada parte'l mapa en dos." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name msgid "Naval: Central Sea" msgstr "Naval: Mar central" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description msgid "Players are scattered across island chains and disconnected islands." msgstr "Los xugadores atópense espreganciaos per munches islles, encadenades y aisllades." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name msgid "Naval: Archipelago" msgstr "Naval: Archipiélagu" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description msgid "A central lake with rivers possibly separating neighboring players." msgstr "Un llagu central onde nacen ríos que podríen dixebrar los xugadores vecinos." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name msgid "Naval: Lake and rivers" msgstr "Naval: Naciente" #: maps/random/unknown.jsonsettings.Landscapes[1].Name msgid "Random Naval" msgstr "Naval al debalu" #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Lo descoñocido" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "Los xugadores entamen al rodiu d'un volcán fumientu nuna tierra erma y amburada." #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "Tierra volcánico" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "Una amostranza de los métodos/códigos p'allugar cerques nos mapes al debalu. ¡Aconséyase'l tamañu xigante!" #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "Muestra de cerques" #: maps/random/wild_lake.jsonsettings.Description msgid "A lake surrounded by hills." msgstr "Un llagu arrodiáu de llombes." #: maps/random/wild_lake.jsonsettings.Name msgid "Wild Lake" msgstr "Llagu bravu" #: maps/scenarios/_default.xml:Description:27 #: maps/scenarios/temperate_map.xml:Description:26 #: maps/scenarios/walltest.xml:Description:26 msgid "Give an interesting description of your map." msgstr "Fai una descripción interesante del to mapa. " #: maps/scenarios/_default.xml:Name:27 msgid "Unnamed map" msgstr "Mapa ensin nome" #: maps/scenarios/arcadia.xml:Description:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "Arcadia, Grecia, na primavera. La blisba vien atarraquitando los calces que d'otra miente quedaríen ensuchos el restu l'añu, partiendo la tierra entre dues tribus en guerra.\n\nLos xugadores entamen a entrambos llaos d'una rexón montiega y rica en recursos. Les otres construcciones iniciales ayudarán los xugadores a entainar la construcción de colonies." #: maps/scenarios/arcadia.xml:Name:38 msgid "Arcadia" msgstr "Arcadia" #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26 #: maps/scenarios/migration.xml:PlayerData[0].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26 #: maps/scenarios/saharan_oases.xml:PlayerData[0].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38 #: maps/scenarios/walls.xml:PlayerData[0].Name:26 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39 msgid "Player 1" msgstr "Xugador 1" #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26 #: maps/scenarios/migration.xml:PlayerData[1].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38 #: maps/scenarios/walls.xml:PlayerData[1].Name:26 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39 msgid "Player 2" msgstr "Xugador 2" #: maps/scenarios/azure_coast_2p.xml:Description:26 #: maps/scenarios/azure_coast_4p.xml:Description:26 #: maps/scenarios/azure_coast_8p.xml:Description:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Ayuda a la moza Massilia a enraigonar o espuxar a los griegos de la Galia." #: maps/scenarios/azure_coast_2p.xml:Name:26 msgid "Azure Coast 2" msgstr "Costa Azul 2" #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26 msgid "Greeks" msgstr "Griegos" #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26 msgid "Celts" msgstr "Celtes" #: maps/scenarios/azure_coast_4p.xml:Name:26 msgid "Azure Coast 3" msgstr "Costa Azul 3" #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26 msgid "East" msgstr "Oriente" #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26 msgid "West" msgstr "Occidente" #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26 msgid "South" msgstr "Meridie" #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26 msgid "North" msgstr "Septentrión" #: maps/scenarios/azure_coast_8p.xml:Name:38 msgid "Azure Coast 1" msgstr "Costa Azul 1" #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38 msgid "Antipolis" msgstr "Antípolis" #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38 msgid "Nikaia" msgstr "Níkaia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38 msgid "Massalia" msgstr "Massalía" #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38 msgid "Olbia" msgstr "Ólbia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38 msgid "Deciates" msgstr "Deciates" #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38 msgid "Salluvii" msgstr "Saluvios" #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38 msgid "Cavares" msgstr "Cávares" #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38 msgid "Verguni" msgstr "Vérgunos" #: maps/scenarios/battle_for_the_tiber.xml:Description:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Roma llucha escontra la ciudá etrusca de Veis pa dominar la conca del ríu Tíber." #: maps/scenarios/battle_for_the_tiber.xml:Name:26 msgid "Battle for the Tiber" msgstr "Batalla del Tíber" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26 msgid "Rome" msgstr "Roma" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26 msgid "Veii" msgstr "Veis" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26 msgid "Gallic Invaders" msgstr "Invasores galos" #: maps/scenarios/belgian_bog_night.xml:Description:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "Dues tribus celtes enfréntense de nueche nun gran llamorgal." #: maps/scenarios/belgian_bog_night.xml:Name:38 msgid "Belgian Bog Night" msgstr "Buelga belga—nueche" #: maps/scenarios/bridge_demo.xml:Description:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Mapa qu'amuestra cómo simular pontes nel editor de mapes Atles." #: maps/scenarios/bridge_demo.xml:Name:26 msgid "Bridge demo" msgstr "Muestra de pontes" #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26 msgid "Bridge Demo" msgstr "Muestra de pontes" #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26 msgid "Other" msgstr "Otro" #: maps/scenarios/campaign_test_map.xml:Description:38 msgid "A test map for potential Strategic Campaigns." msgstr "Un mapa onde probar Campañes Estratéxiques potenciales." #: maps/scenarios/campaign_test_map.xml:Name:38 msgid "Strategic Campaign Proof of Concept" msgstr "Prueba conceptual de la campaña estratéxica" #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38 msgid "Delian League" msgstr "Lliga de Delos" #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:38 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39 msgid "Thebes" msgstr "Tebes" #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:38 msgid "Thessaly" msgstr "Tesalia" #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38 msgid "Megara" msgstr "Mégara" #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38 msgid "Eretria" msgstr "Eretria" #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38 msgid "Chalcis" msgstr "Calcis" #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38 msgid "Peloponnesian League" msgstr "Lliga del Peloponesu" #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38 msgid "Religious Institutions" msgstr "Instituciones relixoses" #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38 msgid "Campaign Map - Test" msgstr "Mapa de campaña - Prueba" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "La cinemática entama en 5 segundos" #: maps/scenarios/cinema_demo.xml:Description:39 msgid "Demo map for cinematic camera movements." msgstr "Mapa que demuestra movimientos de cámara cinemáticos." #: maps/scenarios/cinema_demo.xml:Name:39 msgid "Cinema Demo" msgstr "Muestra del cine" #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39 msgid "Xerxes I" msgstr "Xerxes I" #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39 msgid "You" msgstr "Tu" #: maps/scenarios/combat_demo.xml:Description:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "Amuestra una esfriega entre un puñáu de combatedores y tiradores." #: maps/scenarios/combat_demo.xml:Name:26 msgid "Combat Demo" msgstr "Muestra de combate" #: maps/scenarios/combat_demo_huge.xml:Description:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 unidades. Lenta como una tortuga (precisamos más optimización)" #: maps/scenarios/combat_demo_huge.xml:Name:73 msgid "Combat Demo (Huge)" msgstr "Muestra de combate (escomanada)" #: maps/scenarios/death_canyon_invasion_force.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "Una canal fonda y escambronada que fiende l'ermu. Bona pal multixugador.\n\n2 equipos de 2 xugadores. 1 xugador de cada equipu entama con base y recursos. L'otru xugador entama con un exércitu p'aidar al compañeru. " #: maps/scenarios/death_canyon_invasion_force.xml:Name:38 msgid "Death Canyon - Invasion Force" msgstr "Foz de la muerte - Forcia invasora" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38 msgid "Invasion Force" msgstr "Forcia invasora" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26 #: maps/scenarios/migration.xml:PlayerData[2].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26 msgid "Player 3" msgstr "Xugador 3" #: maps/scenarios/demo_trading.xml:Description:26 msgid "A demonstration of the new trading feature." msgstr "Una muestra de la nueva función comercial." #: maps/scenarios/demo_trading.xml:Name:26 msgid "Trading Demo" msgstr "Muestra del comerciu" #: maps/scenarios/eire_and_albion.xml:Description:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "Un mapa d'amostranza de les islles britániques, fechu per duana d'un mapa d'altores." #: maps/scenarios/eire_and_albion.xml:Name:26 msgid "Eire and Albion (British Isles)" msgstr "Eire y Albión (islles britániques)" #: maps/scenarios/fast_oasis.xml:Description:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "Un mapín desérticu. Cada xugador entama cerca d'un oasis que rescampla nuna rasa otramiente llóbrega, areniega y abierta a asaltos y depredación.\n\nLa xugabilidá ye zarrada y rápida; nun t'avagará golismiar les rosuques." #: maps/scenarios/fast_oasis.xml:Name:26 msgid "Fast Oasis" msgstr "Oasis rellumáu" #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:26 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26 msgid "Player 4" msgstr "Xugador 4" #: maps/scenarios/fishing_demo.xml:Description:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Prueba a calar con un pesqueru. Sigue en desendolcu." #: maps/scenarios/fishing_demo.xml:Name:26 msgid "Fishing Demo" msgstr "Muestra de pesca" #: maps/scenarios/flight_demo.xml:Description:39 msgid "Fly some Mustangs." msgstr "Fai volar dellos «Mustangs»." #: maps/scenarios/flight_demo.xml:Name:39 msgid "Flight Demo" msgstr "Muestra de vuelu" #: maps/scenarios/gold_rush.xml:Description:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "Un mapa perabiertu con un carrasqueru central, ricu en minerales (Metal). Esti mapa puede xugase si los más detallaos atrasen." #: maps/scenarios/gold_rush.xml:Name:26 msgid "Gold Rush" msgstr "Fiebre l'oru" #: maps/scenarios/gorge.xml:Description:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "Una cabuerca riberana colobrexa peles tierres al meudía de la Galia." #: maps/scenarios/gorge.xml:Name:26 msgid "Gorge" msgstr "Engrueba" #: maps/scenarios/laconia.xml:Description:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "El valle peloponesiu de Laconia, patria de los espartanos.\n\nLos macedonios están trespasando les llendes d'Esparta. Apodraos nuna batalla campal contra los invasores, los espartanos han entainar a arrexuntar un exércitu primero que todu'l valle anubligue de macedonios." #: maps/scenarios/laconia.xml:Name:26 msgid "Laconia" msgstr "Laconia" #: maps/scenarios/migration.xml:Description:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Mapa multixugador. Cada xugador entama nuna isllina con recursos mínimos asitiada frente a la mariña d'una gran masa de tierra.\n\nEsti mapa ye de la comunidá WFG. Diseñáronlu: SMST, NOXAS1 ya Yodaspirine." #: maps/scenarios/miletus.xml:Description:39 msgid "A sandbox scenario for one player." msgstr "Un escenariu non violentu pa un xugador." #: maps/scenarios/miletus.xml:Name:39 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39 msgid "Miletus" msgstr "Miletu" #: maps/scenarios/miletus.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38 msgid "Romans" msgstr "Romanos" #: maps/scenarios/multiplayer_demo.xml:Description:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "Mapa pequeñu con recursos a bogayu ya della agua, pa probar el xuegu n'alcuentros multixugador non competitivos." #: maps/scenarios/multiplayer_demo.xml:Name:26 msgid "Multiplayer Demo" msgstr "Muestra del multixugador" #: maps/scenarios/napata_reconstruction.xml:Description:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "Esta ye una reconstrucción de la Napata antigua. [color=\"red\"]Nota:[/color] Nun está pensao pa xugase." #: maps/scenarios/napata_reconstruction.xml:Name:39 msgid "Napata Reconstruction" msgstr "Reconstrucción de Napata" #: maps/scenarios/necropolis.xml:Description:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "Cuatro xugadores faen pica pol delta descomanáu del Nilu. Cada ciudá entama añerada nun tesu, pero resquilen recursos, forciando los xugadores a procurallos na redolada.\n\nLos batedores dicen que los brazos averaos del Nilu son someros ya vadiables en más d'un sitiu, asina que nun supondrán gran entueyu pa facciones enemigues." #: maps/scenarios/necropolis.xml:Name:38 msgid "Necropolis" msgstr "Necrópolis" #: maps/scenarios/pathfinding_demo.xml:Description:38 msgid "A map for testing unit movement algorithms." msgstr "Un mapa pa probar los algoritmos del movimientu d'unidades." #: maps/scenarios/pathfinding_demo.xml:Name:38 msgid "Pathfinding Demo" msgstr "Muestra d'orientación" #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "Un mapa pa probar los costos de movimientu ya propriedades del terrén nel aldadoriu A*." #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26 msgid "Pathfinding Terrain Demo" msgstr "Muestra d'orientación terrestre" #: maps/scenarios/peloponnese.xml:Description:38 msgid "A real-world map of the Greek homeland." msgstr "Un mapa realista de la patria griega." #: maps/scenarios/peloponnese.xml:Name:38 msgid "Peloponnesian Wars" msgstr "Guerres del Peloponesu" #: maps/scenarios/peloponnese.xml:PlayerData[0].Name:38 msgid "Athens" msgstr "Atenes" #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:38 msgid "Sparta" msgstr "Esparta" #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:38 msgid "Elis" msgstr "Elis" #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:38 msgid "Corinth" msgstr "Corintu" #: maps/scenarios/pickup_test_map.xml:Description:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "Mapa con mar ya dues islles u se prueba a recoyer unidades. Los disparadores están asitiaos." #: maps/scenarios/pickup_test_map.xml:Name:39 msgid "Pickup test map" msgstr "Prueba de recoyida" #: maps/scenarios/polynesia.xml:Description:39 msgid "Demo map for new fancy water effects." msgstr "Mapa que demuestra los nuevos efectos d'agua." #: maps/scenarios/polynesia.xml:Name:39 msgid "Polynesia" msgstr "Polinesia" #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39 msgid "Samoa" msgstr "Samoa" #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39 msgid "Vanuatu" msgstr "Vanuatu" #: maps/scenarios/reservoir.xml:Description:26 msgid "A demo showing water planes." msgstr "Una amostranza d'hidroaviones." #: maps/scenarios/reservoir.xml:Name:26 msgid "Reservoir" msgstr "Banzáu" #: maps/scenarios/resource_demo.xml:Description:26 msgid "Demo map for resource gathering." msgstr "Mapa qu'amuestra como se llogren los recursos." #: maps/scenarios/resource_demo.xml:Name:26 msgid "Resource demo" msgstr "Muestra de recursos" #: maps/scenarios/road_demo.xml:Description:26 msgid "Demo map showcasing Temperate Road decals." msgstr "Mapa qu'exhibe calcamoníes de Camín templao." #: maps/scenarios/road_demo.xml:Name:26 msgid "Road Decals Demo" msgstr "Muestra de calcamoníes de camín" #: maps/scenarios/saharan_oases.xml:Description:26 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "Un mapa de bioma desérticu onde cada xugador tien una colonia fundada a la vera'l so propriu oasis. El restu del mapa ye polo xeneral vacu ya mísere. " #: maps/scenarios/sahel.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Asitiáu al mediudía del cordal del Atles na África septentrional.\n\nUn mapa daqué abiertu con muncha doyura de comida ya recursos minerales, magar qu'escasín de madera. " #: maps/scenarios/sahel.xml:PlayerData[0].Name:38 msgid "Aulus Manlius Capitolinus" msgstr "Aulu Manliu Capitolín" #: maps/scenarios/sahel.xml:PlayerData[1].Name:38 msgid "Hasdrubal the Fair" msgstr "Hasdrúbal el Curiosu" #: maps/scenarios/sahel.xml:PlayerData[2].Name:38 msgid "Artaxshacha II" msgstr "Artáxacha II" #: maps/scenarios/sahel.xml:PlayerData[3].Name:38 msgid "Tautalus" msgstr "Táutalu" #: maps/scenarios/sandbox_athenians.xml:Description:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Xuega cola facción ateniense nun rodiu pacetible, ensin oxetivos nin arremielgos." #: maps/scenarios/sandbox_athenians.xml:Name:38 msgid "Sandbox - The Athenians" msgstr "Probadoriu - Los atenienses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38 msgid "The Athenians" msgstr "Los atenienses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38 msgid "The Spartans" msgstr "Los espartanos" #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38 msgid "The Persians" msgstr "Los perses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38 msgid "The Gauls" msgstr "Los galos" #: maps/scenarios/sandbox_britons.xml:Description:39 #: maps/scenarios/sandbox_gauls.xml:Description:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Xuega cola facción gala nuna rodiada pacetible ya idílica." #: maps/scenarios/sandbox_britons.xml:Name:39 msgid "Sandbox - The Britons" msgstr "Probadoriu - Los britanos" #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39 msgid "Roman Interlopers" msgstr "Esqueronos romanos" #: maps/scenarios/sandbox_carthaginians.xml:Description:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "Explora les construcciones ya unidades de los cartaxineses." #: maps/scenarios/sandbox_carthaginians.xml:Name:38 msgid "Sandbox - The Carthaginians" msgstr "Probadoriu - Los cartaxineses" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26 msgid "Carthage" msgstr "Cartagu" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38 msgid "Creeps" msgstr "Combayonos" #: maps/scenarios/sandbox_gauls.xml:Name:39 msgid "Sandbox - The Gauls" msgstr "Probadoriu - los galos" #: maps/scenarios/sandbox_han.xml:Description:39 msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura Hàn." #: maps/scenarios/sandbox_han.xml:Name:39 msgid "Sandbox - The Han" msgstr "Probadoîro - Los Hàn" #: maps/scenarios/sandbox_iberians.xml:Description:38 msgid "A demo map for the Iberians." msgstr "Un mapa que demuestra los íberos." #: maps/scenarios/sandbox_iberians.xml:Name:38 msgid "Sandbox - The Iberians" msgstr "Probadoriu - los íberos" #: maps/scenarios/sandbox_kushites.xml:Description:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura qesa." #: maps/scenarios/sandbox_kushites.xml:Name:39 msgid "Sandbox - The Kushites" msgstr "Probadoriu - los qesanos" #: maps/scenarios/sandbox_macedonians.xml:Description:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Xuega cola facción macedonia nun rodiu pacetible, ensin oxetivos nin arremielgos." #: maps/scenarios/sandbox_macedonians.xml:Name:38 msgid "Sandbox - The Macedonians" msgstr "Probadoriu - Los macedonios" #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38 msgid "The Macedonians" msgstr "Los macedonios" #: maps/scenarios/sandbox_mauryas.xml:Description:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura maurya." #: maps/scenarios/sandbox_mauryas.xml:Name:39 msgid "Sandbox - The Maurya Indians" msgstr "Probadoîro - Los índicos maurya" #: maps/scenarios/sandbox_persians.xml:Description:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura persa." #: maps/scenarios/sandbox_persians.xml:Name:39 msgid "Sandbox - The Achaemenid Persians" msgstr "Probadoîro - Los persas acheménidas" #: maps/scenarios/sandbox_ptolemies.xml:Description:38 #: maps/skirmishes/sporades_islands_2p.xml:Description:39 msgid "An islands map good for intense naval combat." msgstr "Un mapa con islles afechiscu pal combate naval." #: maps/scenarios/sandbox_ptolemies.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Probadoriu - Los exipcios ptolemaicos" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38 msgid "Ptolemaios A' Soter" msgstr "Ptolemaios A' Soter" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38 msgid "Kautilya" msgstr "Kautilya" #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "Xuega colos exipcios ptolemaicos nuna rodiada pacetible, ensin oxetivos nin arremielgos." #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Probadoriu - Los exipcios ptolemaicos 2" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38 msgid "Ptolemy \"Savior\"" msgstr "Ptoleméu «el Salvador»" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38 msgid "Seleucids" msgstr "Seléucides" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38 msgid "Libyans" msgstr "Libios" #: maps/scenarios/sandbox_romans.xml:Description:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura romana republicana." #: maps/scenarios/sandbox_romans.xml:Name:39 msgid "Sandbox - The Romans" msgstr "Probadoîro - Los romanos" #: maps/scenarios/sandbox_seleucids.xml:Description:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "Un escenariu non violentu onde los xugadores pueden probar la civilización seléucida." #: maps/scenarios/sandbox_seleucids.xml:Name:38 msgid "Sandbox - The Seleucids" msgstr "Probadoriu - Los seléucides" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38 msgid "The Seleucids" msgstr "Los seléucides" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38 msgid "The Ptolemies" msgstr "Los ptolemaicos" #: maps/scenarios/sandbox_spartans.xml:Description:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura spartana." #: maps/scenarios/sandbox_spartans.xml:Name:39 msgid "Sandbox - The Spartans" msgstr "Probadoriu - Los espartanos" #: maps/scenarios/savanna_ravine.xml:Description:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "Un mapa perabiertu de sabana con una cárcova pasadera en centru." #: maps/scenarios/savanna_ravine.xml:Name:38 msgid "Savanna Ravine" msgstr "Cabuercu sabaneru" #: maps/scenarios/serengeti.xml:Description:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "El serengueti africanu tien brañades d'animales entrecruciaos a lo llargo de la playada. Hai minerales a magüeyu ya madera a sotu ya sierra." #: maps/scenarios/serengeti.xml:Name:26 msgid "Serengeti 1" msgstr "Serengueti 1" #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26 msgid "Iberia" msgstr "Iberia" #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26 msgid "Greece" msgstr "Grecia" #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26 msgid "Persia" msgstr "Persia" #: maps/scenarios/ship_formations.xml:Description:26 msgid "Ship formations mockup." msgstr "Exemplu de formaciones navales." #: maps/scenarios/ship_formations.xml:Name:26 msgid "Ship Formations" msgstr "Formaciones navales" #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26 msgid "Ships" msgstr "Barcos" #: maps/scenarios/shipattacks.xml:Description:26 msgid "Move ships around. Attack other ships." msgstr "Movi barcos. Ataca otros barcos." #: maps/scenarios/shipattacks.xml:Name:26 msgid "Ships Demo" msgstr "Muestra de barcos" #: maps/scenarios/siwa_oasis.xml:Description:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "¡Cartagu-Macedonia-Persia-Iberia! Un gran oasis anueda les cordaleres entre los territorios de cada xugador." #: maps/scenarios/siwa_oasis.xml:Name:26 msgid "Siwa Oasis" msgstr "Amoniaca" #: maps/scenarios/temperate_map.xml:Name:26 msgid "Base Temperate Map" msgstr "Mapa de base templáu" #: maps/scenarios/territory_demo.xml:Description:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "Un mapa que demuestra los efectos de cada tipu de construcción nel territoriu." #: maps/scenarios/territory_demo.xml:Name:26 msgid "Territory Demo" msgstr "Muestra del territoriu" #: maps/scenarios/test_foundation.xml:Description:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "Esti mapa está diseñáu p'aidar a artistes ya camudadores atopar el cimientu afayadizu pa una construcción concreta. Esti mapa nun está pensáu pa xugase." #: maps/scenarios/test_foundation.xml:Name:39 msgid "Foundation Testing Map" msgstr "Prueba de cimientos" #: maps/scenarios/the_massacre_of_delphi.xml:Description:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "Los celtes están invadiendo Grecia. ¡Llucha al traviés del valle central o ataya pela riqueza de los altos p'asegurar les tierres alredor de Delfos!" #: maps/scenarios/the_massacre_of_delphi.xml:Name:38 msgid "Massacre of Delphi" msgstr "Masacre de Delfos" #: maps/scenarios/the_persian_gates.xml:Description:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "«Los griegos siempre suañaron con espardese al Oriente.»\n\n«Cuidáu con soberbia tala. L'Oriente tien fama d'acabar con suañadores.»\n\n¿Va Alexandre abrise pasu pentre les Puertes Perses ya cumplir col so destín, o va Ariabarzana estornar los foriatos de l'antigua tierra de Persia?" #: maps/scenarios/the_persian_gates.xml:Name:26 msgid "The Persian Gates" msgstr "Les Puertes Perses" #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26 msgid "Alexandros Megas" msgstr "Aléxandros ḥo Megas" #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26 msgid "Krateros" msgstr "Kraterós" #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26 msgid "Ariobarzanes" msgstr "Ariabarzana" #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26 msgid "Persians" msgstr "Perses" #: maps/scenarios/third_macedonian_war.xml:Description:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "Los romanos están devasando les llendes de Macedonia la tercera ya cabera vez. ¿Pueden los macedonios, una vegada arguyosos, valir el poderíu de Roma?" #: maps/scenarios/third_macedonian_war.xml:Name:26 msgid "Third Macedonian War" msgstr "Tercera guerra macedonia" #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26 msgid "Lucius Aemilius Paullus" msgstr "Lluciu Emiliu Paulu" #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26 msgid "Perseus of Macedon" msgstr "Perséu de Macedonia" #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26 msgid "Greek Allies" msgstr "Socios griegos" #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "¡Garra les ayalgues primero que lo faiga l'enemigu! ¡Que venza'l meyor!" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "Endagora nun hai vencedor, ¡preparáivos pa la batalla!" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "Les arques del enemigu están apinades, ¡perdiesti!" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Les arques están apinades, ¡trunfesti!" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "¡Entaína! ¡L'enemigu está por apoderate!" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Ayalgues que te falten: ¡%(remainingTreasures)s!" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "¡Recoyesti una ayalga!" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "¡Apodera al enemigu!" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "%(lastPlayer)s trunfó (recoyendo ayalgues)." msgstr[1] "%(players)s y %(lastPlayer)s trunfaron (recoyendo ayalgues)." #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "Vencieron a %(lastPlayer)s (recoyeron ayalgues)." msgstr[1] "Vencieron a %(players)s ya %(lastPlayer)s (recoyeron ayalgues)." #: maps/scenarios/treasure_islands.xml:Description:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "Cata ayalgues nes isllines ya na agua. Quien garra más ayalgues que'l contrariu ye'l vencedor. " #: maps/scenarios/treasure_islands.xml:Name:38 msgid "Treasure Islands" msgstr "Les islles del tesoru" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Prueba del diálagu sí-non. ¿Quieres dicer «¡poques gracies!» o «¡ca!»?" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "¡Poques gracies!" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "Dicer «¡poques gracies!»" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "¡Ca!" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "Dicer «¡ca!»" #: maps/scenarios/triggers_demo.xml:Description:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "Mapa d'amuestra onde s'aschuchen estremaos disparadores ya s'imprenten mensaxes d'avisu sobre ellos. " #: maps/scenarios/triggers_demo.xml:Name:38 msgid "Triggers Demo" msgstr "Muestra de disparadores" #: maps/scenarios/tropical_island.xml:Description:38 msgid "Multiplayer map. A tropical paradise." msgstr "Mapa multixugador. Un paraísu tropical." #: maps/scenarios/tropical_island.xml:Name:38 msgid "Tropical Island" msgstr "Islla tropical" #: maps/scenarios/unit_chasing_test.xml:Description:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "Esti mapa está diseñáu pa probar dellos casos onde les unidades s'escuerren." #: maps/scenarios/unit_chasing_test.xml:Name:40 msgid "Unit Chasing test" msgstr "Prueba d'escorribanda" #: maps/scenarios/unit_dancing_test.xml:Description:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "Esti mapa está diseñáu pa probar dellos casos de «baillarada» nel movimientu de les unidades." #: maps/scenarios/unit_dancing_test.xml:Name:40 msgid "Unit Dancing test" msgstr "Prueba de baillarada" #: maps/scenarios/unit_motion_integration_test.xml:Description:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "Esti mapa está diseñáu pa probar dalgunos casos básicos de movimientu d'unidades. Lleva arreyaos «unitAI», «unitMotion» ya los aldadorios venceyaos, asina que val como un mapa de prueba integráu. Estáte sollerte a coses como unidades allancades, animaciones incorrectes y esviaciones rares." #: maps/scenarios/unit_motion_integration_test.xml:Name:39 msgid "Unit Motion Integration Test" msgstr "Prueba d'intregración del movimientu d'unidades" #: maps/scenarios/unit_pushing_test.xml:Description:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "Esti mapa está diseñáu pa probar el rindimientu y la funcionalidá del emburrión d'unidades." #: maps/scenarios/unit_pushing_test.xml:Name:40 msgid "Unit Pushing test" msgstr "Prueba d'emburriu" #: maps/scenarios/units_demo.xml:Description:27 msgid "Every unit in the game." msgstr "Todælæs unidades de l xhuœw." #: maps/scenarios/units_demo.xml:Name:27 msgid "Units Demo" msgstr "Muestra d'unidades" #: maps/scenarios/walls.xml:Description:26 msgid "Walls." msgstr "Cerques." #: maps/scenarios/walls.xml:Name:26 msgid "Walls" msgstr "Cerques" #: maps/scenarios/walltest.xml:Name:26 msgid "WallTest" msgstr "PruebaCerques" #: maps/scenarios/we_are_legion.xml:Description:26 msgid "A quick battle demo map using Roman legionaries." msgstr "Un mapa qu'amuestra una engarradiella usando lexonarios." #: maps/scenarios/we_are_legion.xml:Name:26 msgid "We Are Legion" msgstr "Somos llexón" #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "%(_player_)s y los sos socios cataron tódeles reliquies ya van vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "%(_player_)s cató tódeles reliquies ya va vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "Tu y los tos socios catestis tódeles reliquies. Vais vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "Catesti tódeles reliquies. Vas vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "%(lastPlayer)s trunfó (catando reliquies)." msgstr[1] "%(players)s y %(lastPlayer)s trunfaron (catando reliquies)." #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "Vencióse a %(lastPlayer)s (Garrar la reliquia)." msgstr[1] "Vencióse a %(players)s y %(lastPlayer)s (Garrar la reliquia)." #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "Vencióse a %(player)s (perdió tódeles unidades y construcciones vitales)." #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "Vencióse a %(player)s (perdió tódolos sos foros)." #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "Vencióse a %(player)s (perdió tódolos sos foros, construcciones y unidades vitales)." #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "Vencióse a %(player)s (perdió tódeles construcciones)." #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "Vencióse a %(player)s (perdió tódeles construcciones y unidades vitales)." #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "Vencióse a %(player)s (perdió tódeles unidades)." #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "Vencióse a %(player)s (perdió tódeles unidades y construcciones vitales)." #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "Vencióse a %(player)s (perdió l'héroe)." #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "%(_player_)s tien maravía. %(_player_)s y los sos socios van vencer en %(time)s." #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "%(_player_)s tien maravía y va vencer en %(time)s." #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "%(_player_)s tien maravía. Vas vencer en %(time)s." #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "Tienes maravía. Tu y los tos socios vais vencer en %(time)s." #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "Tienes maravía. Vas vencer en %(time)s." #: maps/scripts/WonderVictory.js:150 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "%(lastPlayer)s trunfó (por maravía)." msgstr[1] "%(players)s y %(lastPlayer)s trunfaron (por maravía)." #: maps/scripts/WonderVictory.js:154 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "Vencióse a %(lastPlayer)s (victoria per maravía)." msgstr[1] "Vencióse a %(players)s y %(lastPlayer)s (victoria per maravía)." #: maps/skirmishes/acropolis_bay_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "Cada xugador entama l'alcuentru na picorota d'una ciudá, esto ye, l'acrópolis.\n\nAl este hai una gran badea con pexe. Al oeste, nel trespaís argañosu, queda ensin reclamar una collada que domina la playa embaxo." #: maps/skirmishes/acropolis_bay_2p.xml:Name:39 msgid "Acropolis Bay (2)" msgstr "Badea los acrópolis (2)" #: maps/skirmishes/alpine_mountains_3p.xml:Description:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "Un mapa enllén de montes infranquiables ya recursos naturales." #: maps/skirmishes/alpine_mountains_3p.xml:Name:39 msgid "Alpine Mountains (3)" msgstr "Montes alpinos (3)" #: maps/skirmishes/alpine_valleys_2p.xml:Description:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "Los cimblos ya valles de los Alpes.\n\nCada xugador entama l'alcuentru añeráu na seguranza d'una vallada verde. Entre medies está'l cordal traicioniegu de los Alpes." #: maps/skirmishes/alpine_valleys_2p.xml:Name:39 msgid "Alpine Valleys (2)" msgstr "Valles alpinos (2)" #: maps/skirmishes/atlas_valleys_8p.xml:Description:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "Engárriate no alto del cordal del Atles, u los montes carbiesos asomen sobre oasis del desiertu. Un terrén bravu aguarda; cada allugamientu va dar a los xugadores distintes ventayes ya desafíos." #: maps/skirmishes/atlas_valleys_8p.xml:Name:39 msgid "Atlas Valleys (8)" msgstr "Valles del Atles (8)" #: maps/skirmishes/bactria_2p.xml:Description:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "Na tierra oriental de la Bactria atópase la vega bayurosa del ríu Oxu.\n\nAl meudía del ríu queden tierres apoderades y abonda madera ya frutu. Al aveséu, un cordal travesáu de puertos y fornidu de defenses naturales.\n\nEl monte contién ayalgues, al empar que peligros. El xugador que sepa aprovechar la estaya montiega va llevar muncha ventaya." #: maps/skirmishes/bactria_2p.xml:Name:39 msgid "Bactriana (2)" msgstr "La Bactriana (2)" #: maps/skirmishes/barcania_3p.xml:Description:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "Una islla forestal y xabaz, enllena de mates, oru ya misteriu. Los montes, mares ya viesques resulten nun mapa de 3 xugadores rápidu y afechiscu p'amarradielles, guerrilles, combate defensivu o maniobres agresives." #: maps/skirmishes/barcania_3p.xml:Name:26 msgid "Barcania (3)" msgstr "Barcania (3)" #: maps/skirmishes/belgian_bog_2p.xml:Description:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "Dos xugadores enfréntense nun gran llamorgal pela baxada del Rin.\n\nLa madera abonda, pero'l metal ya la piedra son abegosos d'atopar y estrayer. Hai bien de cacia ya pañadura." #: maps/skirmishes/belgian_bog_2p.xml:Name:39 msgid "Belgian Bog (2)" msgstr "Buelga belga (2)" #: maps/skirmishes/butana_steppe_2p.xml:Description:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "Al mediudía del Sáḥara, al oriente del Nilu, existe una rexón semi-greba qu'anguaño se conoz como les estepes de Butana." #: maps/skirmishes/butana_steppe_2p.xml:Name:39 msgid "Island of Meroë (2)" msgstr "La islla de Medevi (2)" #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:38 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "Dos equipos encárense al traviés d'un piélagu llongu ya saláu.\n\nPuede haber pexe nel llaguazu central. El mapa tamién está bien fornidu de piedra ya metal." #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:38 msgid "Caspian Sea (2v2)" msgstr "Mar Caspiu (2-2)" #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "A la Italia septentrional que llenda colos Alpes los romanos denómabenlu la Galia Cisalpina. Ye por esta estaya fértil qu'agora compiten los galos, los etruscos y, cómo non, los romanos.\n\nAVISU: El mapa tien munches partícules de nieve que podríen cincar al rindimientu gráficu d'equipos cenciellos." #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39 msgid "Cisalpine Winter (2)" msgstr "Hibiernu cisalpín (2)" #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39 msgid "Corinthian Isthmus (2)" msgstr "Ismu de Corintu (2)" #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39 msgid "Corinthian Isthmus (4)" msgstr "Ismu de Corintu (4)" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "Los xugadores entamen nun par d'islles opuestes, les dues d'un relieve enforma dentáu que promete enguedeyar el desembarcu. \n\nDe primeres les poblaron los torreanos ya depués les colonizaron marxinalmente los etruscos, foceos ya siracusanos. Roma tomó estes dues islles de Cartagu na primer guerra púnica ya fixo la provincia de «Corsica et Sardinia» en 238 a.C. Los corsos remontáronse davezu ya, a lo llargo d'un sieglu, la islla perdió dos tercios de la población." #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38 msgid "Corsica and Sardinia (4)" msgstr "Córcega ya Cerdeña (4)" #: maps/skirmishes/crocodilopolis_4p.xml:Description:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "A la vera d'onde'l Nilu traviesa l'ermu de Libia queda'l llagu de Méride, un llugar d'asitiamientu exipiciu dende tiempos prehistóricos.\n\nLa redolada está llarada de templos y monumentos, tanto nuevos como antiguos, y l'agua está enlleno de tilapia, ranao por comer." #: maps/skirmishes/crocodilopolis_4p.xml:Name:39 msgid "Crocodilopolis (4)" msgstr "Crocodilópolis (4)" #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "Un mapa d'islluques ambientáu en Mar Exéu." #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39 msgid "Cycladic Archipelago (2)" msgstr "Les Cíclades (2)" #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:38 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "Un mapa d'islluques ambientáu en Mar Exéu.\n\nTamañu del mapa: Grandón" #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:38 msgid "Cycladic Archipelago (3)" msgstr "Les Cíclades (3)" #: maps/skirmishes/death_canyon_2p.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "Una canal fonda y escambronada que fiende l'ermu.\n\nCada xugador entama nes collades a entrambos llaos de la cabuerca." #: maps/skirmishes/death_canyon_2p.xml:Name:38 msgid "Death Canyon (2)" msgstr "Foz de la muerte (2)" #: maps/skirmishes/deccan_plateau_2p.xml:Description:38 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "Dos xugadores trábense nel arbolíu del pandu del Decán de la India central.\n\nCada xugador entama l'alcuentru con horriu ya bodega.\n\nHai recursos vírxenes na baxada a entrambos llaos del pandu. La baxada tamién ufre la oportunidá d'esparder ya faer maniobres estratéxiques." #: maps/skirmishes/deccan_plateau_2p.xml:Name:38 msgid "Deccan Plateau (2)" msgstr "El pandu del Decán (2)" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "Un paisax alpín ya borrinosu camuda nun campu de batalla entrín un sociu de cada equipu está apertáu entre dos enemigos. Un par de galardeyos forestales domina'l llagu central, algamable dende los estremos del mapa." #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39 msgid "Dueling Cliffs (3v3)" msgstr "Galardeyos amarradiegos (3-3)" #: maps/skirmishes/egypt_3pv3p.xml:Description:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "¡Llucha polo que resta del antiguu Exiptu!\n\nLos xugadores entamen con un exércitu pequeñu nuna ciudá dafechamente desendolcada, caúna con estremaos pros ya contres. Repara, ¡hai 7 fuertes ya lladrones a la chisba!\n\nYe'l sieglu caberu primero de 0 A.D. Exiptu está estremáu entre helenistes (Alexandría, representada polos seléucides) ya tradicionalistes (Menfis, representada polos ptolemaicos). Tebes, nel clima al mediudía del ríu Nilu, yá está en manes de los qesanos. Nel monte verde occidental septentrional, onde la ciudá mediterránea de Cirene, los romanos están entamando una invasión. Del ermu oriental ya la península del Sinaí, lo mesmo que d'Amoniaca, hai enemigos (representaos polos perses) avanzando. Los habitantes d'Oasis Mayor (representaos por Cartagu) nel ermu meridianu mueven por una estayuca tamién.\nAllugamientos:\n- Alexandría: biblioteca, puertu\n- Menfis: necrópolis, pirámides, santuariu d'Apis\n- Tebes: distritu'l templu, Valle los Reis\n- Cirene: carba mediterráneo, olivares\n- Arsínoe: santuariu'l crocodilu, presa'l Nilu\n- L'ermu oriental: monte Sinaí, gollones, petones de la mar Bermeya\n- L'ermu occidental: Oasis Mayor, oasis d'Amoniaca, fondalada d'Amoniaca\n" #: maps/skirmishes/egypt_3pv3p.xml:Name:39 msgid "Egypt (3v3)" msgstr "Exiptu (3-3)" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39 msgid "Alexandria" msgstr "Alexandría" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39 msgid "Siwa" msgstr "Amón" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39 msgid "Sinai" msgstr "Sinaí" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39 msgid "Memphis" msgstr "Menfis" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39 msgid "Cyrene" msgstr "Cirene" #: maps/skirmishes/farmland_2p.xml:Description:39 msgid "Farmland in Eastern Europe." msgstr "Tierres de llabrantíu na Europa oriental." #: maps/skirmishes/farmland_2p.xml:Name:39 msgid "Farmland (2)" msgstr "Senra (2)" #: maps/skirmishes/forest_battle_4p.xml:Description:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "Un mapa de viesca u tódolos xugadores batallen pol dominiu del mediu. " #: maps/skirmishes/forest_battle_4p.xml:Name:39 msgid "Forest Battle (4)" msgstr "Batalla forestal (4)" #: maps/skirmishes/gallic_fields_3p.xml:Description:38 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "¡Protex el to puestu galu d'ataques de los vecinos traicioneros!\n\nCada xugador apienza l'alcuentru con una estacada ya delles torres enriba d'un sucu.\n\n¡Estáte al osma de romanos!" #: maps/skirmishes/gallic_fields_3p.xml:Name:38 msgid "Gallic Fields (3)" msgstr "Campos galos (3)" #: maps/skirmishes/gallic_highlands_2p.xml:Description:39 msgid "The Highlands of central Gaul." msgstr "Los altos de la Galia central." #: maps/skirmishes/gallic_highlands_2p.xml:Name:39 msgid "Gallic Highlands (2)" msgstr "La Galia alta (2)" #: maps/skirmishes/gambia_river_3p.xml:Description:38 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "Tódolos xugadores entamen a una vera del ríu, con perpocu metal acollechable. Allén del ríu Gambia hai una sabana virxe llarada de xacees minerales.\n\n(Avisu: Mapa grande. Aconséyase tener un bon equipu)" #: maps/skirmishes/gambia_river_3p.xml:Name:38 msgid "Gambia River (3)" msgstr "El ríu Gambia (3)" #: maps/skirmishes/golden_island_2p.xml:Description:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "Un aniellu de tierra llenda con una islla bayurosa de recursos nel Mediterraneu. Los xugadores pueden aportar al centru per una canaluca d'agua poco fondo o per barcu." #: maps/skirmishes/golden_island_2p.xml:Name:39 msgid "Golden Island (2)" msgstr "Islla dorada (2)" #: maps/skirmishes/golden_oasis_2p.xml:Description:38 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "Los xugadores entamen alredor d'un oasis pequeñu metanes del mapa que tien muncho de la madera disponible.\n\nAyuri, nel trespaís, hai muncha bayura d'oru ya otros metales, en forma de grandes xacees minerales." #: maps/skirmishes/golden_oasis_2p.xml:Name:38 msgid "Gold Oasis (2)" msgstr "Oasis d'oru (2)" #: maps/skirmishes/greek_acropolis_2p.xml:Description:38 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38 msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Dues facciones atópense seguramente allugades nos tesones de peñes.\n\nBati'l terrén pa dar con ayalgues ya percanciar nuevos recursos. " #: maps/skirmishes/greek_acropolis_2p.xml:Name:38 msgid "Greek Acropolis (2)" msgstr "Acrópolis griegu (2)" #: maps/skirmishes/greek_acropolis_4p.xml:Description:38 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "Tres facciones atópense seguramente allugades nos tesones de peñes, mentanto que la cuarta está estremada de les rivales por un brazu fluvial.\n\nBati'l terrén pa dar con ayalgues ya percanciar nuevos recursos." #: maps/skirmishes/greek_acropolis_4p.xml:Name:38 msgid "Greek Acropolis (4)" msgstr "Acrópolis griegu (4)" #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38 msgid "Greek Acropolis Night (2)" msgstr "Acrópolis griegu—nueche (2)" #: maps/skirmishes/hindu_kush_2p.xml:Description:39 msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. " msgstr "El paropamisu (Hindú Cux) dixebraba la India de la Bactriana y formaba la frontera entre los imperios seléucida ya mauriu. Más sero, nel periodu alexandrín, esta fastera entra na órbita de los reinos grecobactrianu y indogriegu.\n\nLa fastera escarez de madera y abonda en piedra y metal. El centru de la fastera crúcialu una vía comercial con factoríes que puedes tomar y aprovechar." #: maps/skirmishes/hindu_kush_2p.xml:Name:39 msgid "Hindu Kush (2)" msgstr "El Paropamisu (2)" #: maps/skirmishes/hydaspes_river_4p.xml:Description:39 msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of" " the great battle between the Macedonian forces under Alexander the Great " "and the Indian forces of the king Porus of Paurava." msgstr "El ríu Hidaspe, güei «Jhelum», del Panxab. Ye'l sitiu de la famosa batalla entre los macedonios, al mandu d'Alexandre Magnu, y los índicos, al mandu del rei Puru de los Páurava." #: maps/skirmishes/hydaspes_river_4p.xml:Name:39 msgid "Hydaspes River (4)" msgstr "El ríu Hysdaspes (4)" #: maps/skirmishes/libyan_oases_4p.xml:Description:38 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "Un mapa desérticu otramiente abiertu ya llanu fuéyalu pel centru la tambasca taramudo de dos oasis.\n\nRepresenta l'ermu de Libia, una parte del desiertu del Sáḥara, al occidente del ríu Nilu n'Exiptu." #: maps/skirmishes/libyan_oases_4p.xml:Name:38 msgid "Libyan Oases (4)" msgstr "Oasis libios (4)" #: maps/skirmishes/libyan_oasis_2p.xml:Description:38 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n" "\n" "Iberians do not receive their circuit walls here. Instead, all factions receive four free Stone Towers." msgstr "Un clásicu. Un mapa rasu y ermu, salvando en centru, u lu enrama'l verdor d'un oasis.\n\nRepresenta'l desiertu de Libia, una estaya del Sáḥara, al occidente del Nilu n'Exiptu.\n\nEquí los íberos nun empiecen con cerques. En cuenta d'ello, tódeles facciones reciben 4 Torres de piedra." #: maps/skirmishes/libyan_oasis_2p.xml:Name:38 msgid "Libyan Oasis (2)" msgstr "Oasis de Libia (2)" #: maps/skirmishes/lorraine_plain_2p.xml:Description:39 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "El mapa permédialu un ríu que cuerre d'oriente a occidente con dalgunos baxos\n\nDaqué abiertu y arbolíu ya básicamente llanu. Abondu espaciu pa construcciones. Recursos bien equilibraos.\n\nLos territorios de les civilizaciones estrémenlos el ríu principal ya los sos afluentes (coles vayades afayadices pa cruciallos)." #: maps/skirmishes/lorraine_plain_2p.xml:Name:39 msgid "Lorraine Plain (2)" msgstr "Llanera de Lorena (2)" #: maps/skirmishes/magadha_2p.xml:Description:39 msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "Dos de los grandes imperios índicos, el mauriu y el gupta, aniciaron en Mágadha, una rexón septentrional de la India a la vera'l sagráu ríu Ganxes.\n\nEsti mapa está diseñáu p'alcuentros clasificaos y torneos de dos xugadores." #: maps/skirmishes/magadha_2p.xml:Name:39 msgid "Magadha (2)" msgstr "Mágadha (2)" #: maps/skirmishes/median_oasis_2p.xml:Description:39 #: maps/skirmishes/median_oasis_4p.xml:Description:38 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "Un gran oasis anueda les cordaleres entre los territorios de cada xugador." #: maps/skirmishes/median_oasis_2p.xml:Name:39 msgid "Median Oasis (2)" msgstr "Oasis de Media (2)" #: maps/skirmishes/median_oasis_4p.xml:Name:38 msgid "Median Oasis (4)" msgstr "Oasis de Media (4)" #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "Un puertu natural abellugáu na mariña mediterránea apurre los recursos pal combate." #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38 msgid "Mediterranean Coves (2)" msgstr "Ancones del Mediterraneu (2)" #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea." msgstr "Cada xugador entama nel somu d'una ciudá, o acrópolis.\n\nAl oriente de la península, atópase una badea poblada de pexe. Al occidente, un acrópolis desiertu que da pal mar Axéu." #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39 msgid "Miletus Peninsula (2)" msgstr "La península de Miletu (2)" #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "La rexón de «Capadocia» de l'Anatolia centro-oriental.\n\nTódolos xugadores entamen nel cabu occidental del mapa, enfrente d'un ermu ensin dueñu y apode p'asaltos ya conquista. \n\nHai recursos abondos de piedra ya metal, especialmente de piedra, pero la madera ye daqué escaso. " #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38 msgid "Neareastern Badlands (2)" msgstr "Cabuyeros del Oriente Próximu (2)" #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38 msgid "Neareastern Badlands (4)" msgstr "Cabuyeros del Oriente Próximu (4)" #: maps/skirmishes/nile_river_4p.xml:Description:38 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "Un mapa del desiertu expiciu permédialu'l ríu Nilu. Los recursos orgánicos axúntense contra'l ríu, entre que los recursos minerales pueden atopase nel trespaís del desiertu." #: maps/skirmishes/nile_river_4p.xml:Name:38 msgid "Nile River (4)" msgstr "El Nilu (4)" #: maps/skirmishes/northern_island_2p.xml:Description:39 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "Tiraos al fríu del bórees, 2 xugadores amárrense pola islla. Un xugador apienza sobre los Montes occidentales, l'otru apienza cabo la Badea oriental." #: maps/skirmishes/northern_island_2p.xml:Name:39 msgid "Northern Island (2)" msgstr "Islla boreal (2)" #: maps/skirmishes/nubian_frontier_2p.xml:Description:39 msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "La faza ensucha y peligrosa que dixebra Nubia d'Exiptu." #: maps/skirmishes/nubian_frontier_2p.xml:Name:39 msgid "Nubian Frontier (2)" msgstr "El llenderu nubiu (2)" #: maps/skirmishes/obedska_bog_4p.xml:Description:39 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39 msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "Un ríu culebrexa amodo per estes güelgues serbies. Hai poca piedra, pero pueden atopase munchos cachos de fierro los pantanos.\n\n*Esti mapa utiliza abondos actores d'herba, lo que puede cincar al rindimientu. " #: maps/skirmishes/obedska_bog_4p.xml:Name:39 msgid "Obedska Bog (4)" msgstr "Llamazu d'Obedska (4)" #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39 msgid "Obedska Bog Night (4)" msgstr "Llamazu d'Obedska—nueche (4)" #: maps/skirmishes/oceanside_2p.xml:Description:39 msgid "A Lush temperate biome along an ocean. " msgstr "Un bioma verde ya templáu a lo llongo d'una mar." #: maps/skirmishes/oceanside_2p.xml:Name:39 msgid "Oceanside (2)" msgstr "Mariña (2)" #: maps/skirmishes/persian_highlands_4p.xml:Description:38 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "Una conca central, seca, rica en minerales y arrodiada de cuetos ya cantos." #: maps/skirmishes/persian_highlands_4p.xml:Name:38 msgid "Persian Highlands (4)" msgstr "Pandu persa (4)" #: maps/skirmishes/punjab_2p.xml:Description:39 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "La india occidental septentrional. Crecidos col agua de los monzones, los ríos qu'hai cerca van de baramonte, dexando namái unos pocos vaos traicioniegos.\n\nHai mui bien d'arbolíu a les orielles de los ríos, pero la contorna está cubierta de pradería. ¡Curiáu colos tigres na pación! Tamién ye corriente ver daqué elefante asiáticu." #: maps/skirmishes/punjab_2p.xml:Name:39 msgid "Punjab (2)" msgstr "Panxab (2)" #: maps/skirmishes/saharan_oases_2p.xml:Description:39 #: maps/skirmishes/saharan_oases_4p.xml:Description:39 msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food." msgstr "Al fondu'l Sáḥara atópase un requexucu de cuetos y oasis.\n\nHai mui bien de piedra nos caspios y abonda madera y animales a la oriella de los oasis que chisquen el terrén. Amás, les palmeres datileres averades pervalen como fonte inicial de comida." #: maps/skirmishes/saharan_oases_2p.xml:Name:39 msgid "Saharan Oases (2)" msgstr "Oasis saḥarianos (2)" #: maps/skirmishes/saharan_oases_4p.xml:Name:39 msgid "Saharan Oases (4)" msgstr "Oasis saḥarianos (4)" #: maps/skirmishes/sahel_4p.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "Asitiáu al mediudía del cordal del Atles na África septentrional.\n\nUn mapa daqué abiertu con muncha doyura de comida ya recursos minerales, magar qu'escasín de madera. " #: maps/skirmishes/sahel_4p.xml:Name:38 msgid "Sahel (4)" msgstr "Sodesiertu (4)" #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39 msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." msgstr "Les diverses selves añerades nel cordel Saḥyadri de la mariña occidental de la India. Sobra dicer qu'hai madera a sotu ya sierra.\n\nLos xugadores íberos entamen con cerques, sinón con 5 torretes bien asitiades.\n\nAVISU: Esti mapa, por ser una selva, utiliza bien d'actores florales. Eso cuesta a la mayoría d'ordenadores de gama media, asina qu'habrá una cayida na tasa de fotogrames." #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39 msgid "Sahyadri Buttes (5)" msgstr "Oteros de Saḥyadri (5)" #: maps/skirmishes/savanna_river_2p.xml:Description:38 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "Una gran sabana permédiala un regatu de la xungla." #: maps/skirmishes/savanna_river_2p.xml:Name:38 msgid "Savanna River (2)" msgstr "Reguera la sabana (2)" #: maps/skirmishes/scythia_4p.xml:Description:39 msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90%" " fewer trees than on a temperate or Aegean map). Animal life is plentiful " "though, so take advantage of the hunting available. " msgstr "Les estepes de l'Asia central. Una pradería abierta con perpocos árbores (aprosimao'l décimu de los árbores de la faza templada o exea). Sí qu'así, son abondoses en vida animal y, poro, en cacia." #: maps/skirmishes/scythia_4p.xml:Name:39 msgid "Scythian Steppes (4)" msgstr "Les estepes escites (4)" #: maps/skirmishes/sicilia_2p.xml:Description:38 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "La gran islla mediterránea de Sicilia está disponible pa conquistar." #: maps/skirmishes/sicilia_2p.xml:Name:38 msgid "Sicilia (2)" msgstr "Sicilia (2)" #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "La gran islla mediterránea de Sicilia está disponible pa conquistar.\n[color=\"orange\"]Conseyu: los puertos son útiles como depósitos si entá nun tienes territoriu.[/color]" #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34 msgid "Sicilia Nomad (2)" msgstr "Sicilia nómada (2)" #: maps/skirmishes/skirmish_demo_2p.xml:Description:38 msgid "A demo Skirmish map." msgstr "Una gëographíæ demonstrativa de l typu reincuœntru." #: maps/skirmishes/skirmish_demo_2p.xml:Name:38 msgid "Skirmish Demo (2)" msgstr "Reincuœntru demonstrativu (2)" #: maps/skirmishes/sporades_islands_2p.xml:Name:39 msgid "Sporades Islands (2)" msgstr "Islles Espórades (2)" #: maps/skirmishes/syria_2p.xml:Description:39 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "Una tierra erma con poca madera y animales. Les ayalgues chisquen el terrén ya van ser esenciales pal xorrecimientu tempranu.\n\nEl xugador qu'estableza una caravana mercantil más aína puede sacar una ventaya decisiva." #: maps/skirmishes/syria_2p.xml:Name:39 msgid "Coele-Syria (2)" msgstr "Cele-Siria (2)" #: maps/skirmishes/tarim_basin_2p.xml:Description:39 #: maps/skirmishes/tarim_basin_4p.xml:Description:39 msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats." msgstr "Una cœnca desértica entre rimadæs montunæs, a la bacíæ de l Tarim los Hàn tamien la tyamæn “læs fhasteiræs occidentales”, la lhinde máxima de l authoridá suæ.\n\nLa bacíæ sta disapossiada de vida & ufre pouca defensa. Læs garmosæs rimadæs montunæs alhugæn la única flora & fauna na fhorma de corcovexhos, arbolracos & daqué cabræs." #: maps/skirmishes/tarim_basin_2p.xml:Name:39 msgid "Tarim Basin (2)" msgstr "Bacíæ de l Tarim (2)" #: maps/skirmishes/tarim_basin_4p.xml:Name:39 msgid "Tarim Basin (4)" msgstr "Bacíæ de l Tarim (4)" #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "Un oasis arrodiáu de monte y ermu. Les tierres de trabayantíu a la vera l'agua dan un puxu mui necesariu a l'agricultura, pero hai poco que pañar ya caciar." #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38 msgid "Team Oasis (2v2)" msgstr "Oasis n'equipu (2-2)" #: maps/skirmishes/temperate_roadway_2p.xml:Description:39 msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "Mapa de zona templada con recursos a esgaya. Tamañu del mapa: pequeñu" #: maps/skirmishes/temperate_roadway_2p.xml:Name:39 msgid "Temperate Roadway (2)" msgstr "Calzada templada (2)" #: maps/skirmishes/thessalian_plains_4p.xml:Description:38 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large plateau." msgstr "La llanada ondulada de Tesalia traviésenla regueraxos, fáciles d'envayar. Les ralades permiten bien d'espardimientu, ya cada xugador entama seguru nun gran tesón." #: maps/skirmishes/thessalian_plains_4p.xml:Name:38 msgid "Thessalian Plains (4)" msgstr "Campes de Tesalia (4)" #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39 msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Cuatro facciones atópense seguramente allugades nos tesones de peñes.\n\nBati'l terrén pa dar con ayalgues ya percanciar nuevos recursos. " #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39 msgid "Tuscan Acropolis (4)" msgstr "Acrópolis toscana (4)" #: maps/skirmishes/two_seas_6p.xml:Description:39 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "Un mapa grande ya tropical con dues mares al oriente y al occidente. Bonu pa dos equipos de tres xugadores o tres equipos de dos xugadores." #: maps/skirmishes/two_seas_6p.xml:Name:39 msgid "Two Seas (6)" msgstr "Dues mares (6)" #: maps/skirmishes/vesuvius_6p.xml:Description:39 msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The " "scorched landscape offers little food, though the blasted forests are still " "laden with useful wood." msgstr "Engárrate entre la povisa alredor d'esti volcán qu'apocayá entró n'erupción. El terrén camburáu apurre poca comida, magar que sigue habiendo madera nes viesques." #: maps/skirmishes/vesuvius_6p.xml:Name:39 msgid "Vesuvius (6)" msgstr "Vesuviu (6)" #: maps/skirmishes/via_augusta_4p.xml:Description:39 msgid "" "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "Tódolos caminos lleven a Roma. La «Via Julia Augusta», un camín romanu que se construyó en 13 e.d.n. " #: maps/skirmishes/via_augusta_4p.xml:Name:39 msgid "Via Augusta (4)" msgstr "Vía Augusta (4)" #: maps/skirmishes/watering_holes_4p.xml:Description:38 msgid "" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls." msgstr "La sabana africana está implada de vida animal pa caciar ya les xacees minerales qu'hai cerca abonden. La temporada seca está averándose ya los fontanes van ensugando. \n\nNota: Esti mapa ye perpequeñu ya va «a todu gas». Los íberos nun entamen con cerques." #: maps/skirmishes/watering_holes_4p.xml:Name:38 msgid "Watering Holes (4)" msgstr "Fontanes (4)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39 msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start." msgstr "¡Los foriatos quieren tomar Britania! Los britanos han lluchar contra ensames d'invasores p'asegurar la islla polos albionucos de mañana.\n\nEl xugador 1 ye britanu. Los xugadores 2-5 son invasores, embarcaos nes naves fondiades cabo los cantiles albos de Dubres.\n\nLos equipos afítalos el script del mapa, pero los xugadores pueden camudallos na configuración pa personalizar l'escenariu. Nesi casu, cal que l'anfitrión del alcuentru estableza una enducia al envís de dar tiempu a los invasores a alcontrar un llugar apode pa desembarcar y asitiar en paz.\n\nLes civilizaciones predeterminades nun son namái que suxerencies, y l'anfitrión tien qu'afitar los recursos iniciales a 1000 pa que los invasores puedan llevantar foros al entamar." #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39 msgid "White Cliffs of Dover (5)" msgstr "Los cantiles de Dubres (5)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39 msgid "Invader 1" msgstr "Invasor 1" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39 msgid "Invader 2" msgstr "Invasor 2" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39 msgid "Invader 3" msgstr "Invasor 3" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39 msgid "Invader 4" msgstr "Invasor 4" #: maps/skirmishes/yangtze_2p.xml:Description:39 msgid "The Yangtze River in China. " msgstr "El ríu “Cháng Jiāng” na Tsina." #: maps/skirmishes/yangtze_2p.xml:Name:39 msgid "Chang Jiang (2)" msgstr "Chang Jiang (2)" #: maps/skirmishes/zagros_mountains_2p.xml:Description:38 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n" "\n" "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n" "\n" "Access to untapped resources and territories can be found through the rugged hinterlands." msgstr "Los montes qu'escuden la patria persa, travesando Persia, Susiana ya Media. \n\nLos xugadores entamen cerca del golfu Pérsicu na sua propria provincia con 1 templu de baldre.\n\nLos recursos ya territorios desaprovechaos pueden algamase cruciando'l trespaís arispiu." #: maps/skirmishes/zagros_mountains_2p.xml:Name:38 msgid "Zagros Mountains (2)" msgstr "Montes Zagros (2)" Index: ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-other.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-other.po (revision 27007) @@ -1,7348 +1,7348 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # cd16528e781b93a5c74ed80984fd5012_ec89011 # Filip Kružík # hoj boj # Jaroslav Lichtblau # Josef Hrdina # Katie Trochimovičová # Lukáš Bačovský # Lukas Koutsky # Marek Harok # Martin Křížek # Pavel Borecki # fri # Pavel Šindelář # Peter Stanislav # Petr Hála # Warriog # Robin Kriebel # Roman Kalivoda # Tomáš Matýs # Tomáš Weber # Tonda12 # Vojtěch Valigura msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-06-13 07:11+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" -"Last-Translator: fri, 2014-2019,2021\n" +"Last-Translator: Tomáš Matýs , 2018,2021-2022\n" "Language-Team: Czech (http://www.transifex.com/wildfire-games/0ad/language/cs/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: cs\n" "Plural-Forms: nplurals=4; plural=(n == 1 && n % 1 == 0) ? 0 : (n >= 2 && n <= 4 && n % 1 == 0) ? 1: (n % 1 != 0 ) ? 2 : 3;\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Nepřiřazená klávesová zkratka: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Stiskněte %(hotkey)s k automatickému doplnění jmen hráčů." #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Načítání přerušeno" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Gaia" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Sestaveno: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (NEPŘIPOJEN)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (NEPŘIPOJEN, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Neznámá civilizace" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "poražen" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "vyhrál" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Žádný tým" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "Tým %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Pozorovatel" msgstr[1] "Pozorovatelé" msgstr[2] "Pozorovatelů" msgstr[3] "Pozorovatelů" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Hra bez konce" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "Nebude určen žádný vítěz, i když jsou všichni poraženi." #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Div světa (%(min)s minuta)" msgstr[1] "Div světa (%(min)s minuty)" msgstr[2] "Div světa (%(min)s minut)" msgstr[3] "Div světa (%(min)s minut)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Ukořistit památku (%(min)s minuta)" msgstr[1] "Ukořistit památku (%(min)s minuty)" msgstr[2] "Ukořistit památku (%(min)s minut)" msgstr[3] "Ukořistit památku (%(min)s minut)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Počet památek" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Ubytování hrdiny" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "Hrdinové mohou být ubytováni." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "Nechránění hrdinové" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "Hrdinové nemohou být ubytováni a jsou zranitelní při přepadení." #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Zamčené týmy" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "Hráči nemohou změnit počáteční týmy." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Diplomacie" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "Hráči mohou založit spolky a vyhlásit válku spojencům." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "Každý proti každému" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Pouze jeden hráč může vyhrát hru. Pokud jsou zbývající hráči spojenci, hra stále pokračuje, dokud nezbyde jen jeden." #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Spojenecké vítězství" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "Pokud vyhraje jeden hráč, vyhrají zároveň i jeho nebo její spojenci. Pokud zůstane jedna skupina spojenců, zvítězí." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Klid zbraní" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "vypnuto" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." -msgstr "" +msgstr "Po první minutu zůstanou ostatní hráči neutrální." #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "" msgstr[1] "" msgstr[2] "" msgstr[3] "Po prvních %(min)s minut zůstanou ostatní hráči neutrální." #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "Náhodná mapa" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "Náhodně vybrat mapu ze seznamu." #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "Název mapy" #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "Popis mapy" #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "Typ mapy" #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "Velikost mapy" #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "Náhodné prostředí" #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "Náhodně vybrat prostředí ze seznamu." #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "Kočovnický režim" #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "Správní střediska" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Hráči začínají jen s několika jednotkami a mají najít vhodné místo k postavení jejich města." #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "Hráči začínají se správními středisky." #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "Počáteční zdroje" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" msgstr "Na hráče" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "Populační mez" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" msgstr "Na hráče" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "světová populace " #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "Poklad" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "Zakázáno" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "Jak je stanoveno mapou." #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "Prozkoumaná mapa" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "Odhalená mapa" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "Spojenecký pohled" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "Kódy" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "Když je určen vítěz zápasu, je upraven i výsledek herní skupiny." #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "Hodnocená hra" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "zakázáno" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "povoleno" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "Vítězný" #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "Poražen" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Ztrácí se spojení se serverem (%(seconds)s)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s ztrácí spojení (%(seconds)s)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Špatné spojení se serverem (%(milliseconds)sms)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "Špatné spojení s %(player)s (%(milliseconds)sms)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Toto je často způsobeno tím, že UDP port 20595 není správně směrován k serveru, kvůli firewallu nebo antivirovému programu." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "Server skončil hru." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "Nesprávná verze síťového protokolu." #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "Hra se načítá, zkuste to prosím znovu později" #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "Hra již byla spuštěna, žádní pozorovatelé nejsou povoleni." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "Byl jste vyhozen." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Byl jste zakázán." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "Jméno hráče je již použito. V případě odpojení to zkuste za pár sekund." #: gui/common/network.js:74 msgid "Server full." msgstr "Plný server." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "Bezpečné přihlášení selhalo. Připojte se přes herní skupinu." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Chyba: Serveru se nepodařilo klientovy přidělit jedinečný identifikátor." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Chyba: Klientovy příkazy byly připraveny pro neočekávaný tah hry." #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Chyba: Klient zahrál neočekávaný tah hry." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "Nesprávné heslo." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "Nepodařilo se najít nepoužitý port pro enet STUN klienta." #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "Nepodařilo se najít STUN endpoint." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[Neplatná hodnota %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Spojení se serverem ztraceno." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "Nepodařilo se připojit k serveru." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Odpojeno" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "Jenom pořadatel může vyhazovat klienty!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Uživatelé (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr ", " #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Pískoviště" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Velmi lehká" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Lehká" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Střední" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Těžká" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Velmi těžká" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Náhodná" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Vyváženo" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Obranný" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Útočný" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Potyčka" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Mapa s již stanovenou krajinou a počtem hráčů. Ostatní nastavení si zvolte podle chuti." #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Náhodná" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Vytvořte jedinečnou mapu s pokaždé různorodým roztříděním surovin. Svobodně si vyberte počet hráčů a týmů." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Scénář" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Mapa s dopředu stanovenou krajinou a nastavením střetnutí." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Bez omezení" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Neznámý" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Neznámý" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Výchozí" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Neznámý" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Výchozí" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(svět)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Neznámý" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Neznámá podmínka vítězství" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." -msgstr "" +msgstr "Přejděte dolů nebo použijte %(hotkey)s k posunutí karty doprava." #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." -msgstr "" +msgstr "Přejděte nahoru nebo použijte %(hotkey)s k posunutí karty doleva." #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." -msgstr "" +msgstr "Přejděte dolů nebo použijte %(hotkey)s k posunutí karty dolů." #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." -msgstr "" +msgstr "Přejděte nahoru nebo použijte %(hotkey)s k posunutí karty nahoru." #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s a %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" msgstr[2] "%(time)s %(second)s" msgstr[3] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "sekunda" msgstr[1] "sekundy" msgstr[2] "sekund" msgstr[3] "sekund" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Zdraví:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Body za zajetí:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Odpor:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Poškození:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Zajmutí:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Zajmout" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Stavové efekty:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Blokuje %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Snížení doby trvání:%(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Blokuje: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Blokuje:%(blockPercentage)s%%, Snížení doby trvání:%(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Umísti posádku, aby začala střílet šípy" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Interval:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Výše:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" msgstr[2] "%(projectileCount)s %(projectileName)s" msgstr[3] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "šíp" msgstr[1] "šípy" msgstr[2] "šípů" msgstr[3] "šípů" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s až %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s až %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Dostřel:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "metrů" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "metr" msgstr[1] "metry" msgstr[2] "metry" msgstr[3] "metry" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "%(splashShape)sPlošné poškození" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Útok na spojence: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Ano" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Ne" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "dává %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Útok:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(statusInfo)s %(stackability)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Trvání" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(rozšiřuje)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(nahrazuje)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(hromádky)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Nejvyšší počet posádky" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Léčit:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Zdraví" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Velikost posádky" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+ " #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "Poloha věže" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Nejvyšší počet střel" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Výchozí" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "Na jednotku" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Počet opravářů:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "Zbývající doba opravy:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Přidat dalšího dělníka pro urychlení oprav o %(second)s sekundu." msgstr[1] "Přidat dalšího dělníka pro urychlení oprav o %(second)s sekundy." msgstr[2] "Přidat dalšího dělníka pro urychlení oprav o %(second)s sekund." msgstr[3] "Přidat dalšího dělníka pro urychlení oprav o %(second)s sekund." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Přidat dělníka pro dokončení oprav za %(second)s sekundu." msgstr[1] "Přidat dělníka pro dokončení oprav za %(second)s sekundy." msgstr[2] "Přidat dělníka pro dokončení oprav za %(second)s sekund." msgstr[3] "Přidat dělníka pro dokončení oprav za %(second)s sekund." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Počet stavitelů:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "Zbývající čas na postavení:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Přidat dalšího dělníka pro urychlení výstavby o %(second)s sekundu." msgstr[1] "Přidat dalšího dělníka pro urychlení výstavby o %(second)s sekundy." msgstr[2] "Přidat dalšího dělníka pro urychlení výstavby o %(second)s sekund." msgstr[3] "Přidat dalšího dělníka pro urychlení výstavby o %(second)s sekund." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Přidat dělníka pro dokončení výstavby za %(second)s sekundu." msgstr[1] "Přidat dělníka pro dokončení výstavby za %(second)s sekundy." msgstr[2] "Přidat dělníka pro dokončení výstavby za %(second)s sekund." msgstr[3] "Přidat dělníka pro dokončení výstavby za %(second)s sekund." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Rychlost sbírání:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Zdroj surovin:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Odměna:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Malé množství zásob:" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "Údržba:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s na %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Hradby: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Věže: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Cena:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Vyžaduje %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Populační zvýhodnění:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Nedostatečné zdroje:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Rychlost:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Obchůzka" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Běžet" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "Zrychlení" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" msgstr[2] "%(label)s %(val)s %(unit)s" msgstr[3] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Zdraví" msgstr[1] "Zdraví" msgstr[2] "Zdraví" msgstr[3] "Zdraví" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Dosah:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Třídy:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Kořist:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Skladiště pro:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Pro zobrazení více informací klepněte pravým tlačítkem myši." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Klepněte pro zobrazení více informací." #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "M" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "k" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "Přispěvatelé do 0 A.D." #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Hlavní umělec" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "Dvojrozměrné umění" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "Trojrozměrné umění" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Umění" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Zvukař" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Hlavní skladatel" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Správci zvuku" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Rámový buben, darbuka, tamburína rik, bubínky (tom)" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" -msgstr "" +msgstr "Kytara" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" -msgstr "" +msgstr "Ruční pánev" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" -msgstr "" +msgstr "Harfa" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" msgstr "Irské píšťaly" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "Trumpeta" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "Housle" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "Doplňková hudba, bicí hudební nástroje, djembe, vzorkování" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "Doplňková hudba" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "Keltská harfa" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Didgeridoo" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "Djembe - africké bubny" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "Flétna" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Hudba" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "Zvuk" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Řecky" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Latinsky" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Napatský" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Peršan" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Hlasy" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Zvuk" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Hlava" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "Vyvažování" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Komunita a správa" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "1. příslib - dobročinná akce" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "2. příslib - dobročinná akce" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "Kampaň na Indiegogo v roce 2013\nVíce než 1000 dárců (!), včetně:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Dárci" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Dějepisné odkazy" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Tvorba mapy" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Skripty náhodných map" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Mapy" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Programátoři" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Zvláštní poděkování" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Programování" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "Posmrtně" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "Zakladatel 0 A.D." #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Projektoví vedoucí" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "Návrháři" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Zvláštní poděkování:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "A děkujeme celé komunitě. Bez pospolitosti by vznik 0 A.D. nebyl možný." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "Během vývoje tohoto projektu nebyli napadeni žádní dějepisci." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Zvláštní zásluhy" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Překladatelé" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "Ačkoli je pro zkušeného hráče nastavena přiměřeně snadná, klade výchozí úroveň umělé inteligence na nové hráče docela značné nároky, předtím než si osvojí základní ústrojí hry. Pro začátečníky máme dobrou radu. Když s hraním teprve začínáte, začněte hrát proti nižším úrovním (pískoviště nebo velmi lehká hra). Úroveň umělé inteligence se mění klepnutím na obrázek ozubeného kola vedle každého hráče s umělým mozkem (a chápáním) v panelu pro výběr hráče nacházejícím se výše." #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "Ostatní klávesové zkratky" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "(podržte pro registraci)" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "Zadejte novou klávesovou zkratku, podržte pro registraci." #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(nepoužitý)" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Může být v rozporu s:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "Všechny klávesové zkratky" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "Všechny dostupné klávesové zkratky." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "Obnovit všechny klávesové zkratky na výchozí hodnoty?\nVAROVÁNÍ: toto nelze vrátit zpět." #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:259 #: gui/pregame/MainMenuItems.js:283 msgid "Confirmation" msgstr "Potvrzení" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "Žádný popis není dostupný." #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Kategorie:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Filtr:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Nastavit znovu" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "Klávesová zkratka" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "Popis klávesové zkratky" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "Klepněte na libovolné přiřazení a upravte je.\\n Můžete mít až 4 různé klávesové zkratky." #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Přijmout" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Zrušit" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Název" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "Mapy" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Nastavit znovu nastavení na výchozí herní hodnoty" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Uloží změny" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "Neuložené změny budou ztraceny" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "Klepněte a nastavte klávesovou zkratku" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "Klepněte a smažte klávesovou zkratku" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "Změnit klávesové zkratky a zavřít" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "Klávesové zkratky nebudou změněny" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Klávesové zkratky související s kamerou." #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Kamera" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Otočte pozadu nebo otočte dolů." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Posouvání / otáčení dolů" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Sledujte první jednotku ve výběru." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Sledovat jednotku" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "Přejít na polohu kamery 1 (viz “Nastavit skok kamery 1”)." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Přejít na kameru 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "Přejít na polohu kamery 2 (viz “Nastavit skok kamery 2”)." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Přejít na kameru 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "Přejít na polohu kamery 3 (viz “Nastavit skok kamery 3”)." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Přejít na kameru 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "Přejít na polohu kamery 4 (viz “Nastavit skok kamery 4”)." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Přejít na kameru 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "Nastavte polohu skoku kamery 1." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "Nastavit skok kamery 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "Nastavte polohu skoku kamery 2." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "Nastavit skok kamery 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "Nastavte polohu skoku kamery 3." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "Nastavit skok kamery 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "Nastavte polohu skoku kamery 4." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "Nastavit skok kamery 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "Zaměřte kameru na místo posledního oznámení o útoku." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "Zaměřte se na oznámení o posledním útoku" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Posuňte nebo otočte doleva." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Posouvání/Otáčení doleva" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "Povolte posouvání pohybem myši." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Posouvání kamery" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "Přepnout kameru na shromažďovací místo vybrané budovy." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "Přepnout na shromaždiště" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "Uvést otáčení kamery do výchozího stavu." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Vynulovat kameru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Posuňte nebo otočte doprava." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Posouvání/Otáčení doprava" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "Otáčet kamerou proti směru hodinových ručiček okolo terénu krajiny." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Otočit proti směru hodinových ručiček" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "Otáčet kamerou po směru hodinových ručiček okolo terénu krajiny." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Otočit po směru hodinových ručiček" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "Otočit pohled kamery dolů." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "Otočit dolů" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Snížit rychlost otáčení kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Snížit rychlost otáčení" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Zvýšit rychlost otáčení kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Zvýšit rychlost otáčení" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "Otočit pohled kamery nahoru." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "Otočit nahoru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "Otáčet kamerou proti směru hodinových ručiček okolo terénu krajiny - účinek závisí na FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "Otáčet kamerou po směru hodinových ručiček okolo země, terénu (krajiny) - účinek závisí na FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Snížit rychlost posouvání kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Snížit rychlost posouvání" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Zvýšit rychlost posouvání kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Zvýšit rychlost posouvání" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "Posunout dopředu nebo otočit nahoru." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Posunout/Otočit nahoru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Přiblížit kameru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Přiblížit" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Oddálit kameru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Oddálit" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Snížit rychlost přiblížení kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Snížit rychlost přiblížení" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Zvýšit rychlost přiblížení kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Zvýšit rychlost přiblížení" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Přiblížit kameru - účinek závisí na FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Přiblížit (krokově)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Oddálit kameru - účinek závisí na FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Oddálit (krokově)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Obecné klávesové zkratky." #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Obecné" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Udělat velký snímek obrazovky v BMP." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Velký snímek obrazovky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "Závřít nebo zrušit nynější dialogové okno/vyskakovací okno." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Zavřít/Zrušit" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Potvrdit nynější příkaz." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Potvrdit" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "Přepni konzoli." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Přepnout konzoli" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Zkopírovat do schránky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Zkopírovat do schránky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Vyjmout označený text a zkopírovat do schránky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Vystřihnout do schránky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "Vlastní klávesová zkratka pro ukončení do pracovní plochy. Vždy jsou zapnuty klávesové zkratky programu (Alt+F4 / Cmd+Q / atd.)." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "Vlastní ukončení do pracovní plochy" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Vložit ze schránky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Vložit ze schránky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "Pozastavit/spustit hru." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Pozastavit/Pokračovat" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "Uložit nynější data profilovacího programu do logs/profile.txt." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "Uložit profil" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "Přepnout profilovací program" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "Přepnout profilovací program 2" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "Pořídit snímek obrazovky ve formátu PNG." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Snímek obrazovky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "Přepnout vodoznak produktu/společnosti pro oficiální snímky obrazovky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "Přepnout vodoznak" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Ukázat další kartu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "Další karta" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Ukázat předchozí kartu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Předchozí záložka" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Smazat slovo nalevo od ukazatele." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Smazat před ukazatelem" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Smazat slovo vpravo od kurzoru." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Smazat po ukazateli" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "Přesunout ukazatel na začátek slova nalevo od ukazatele." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "Přesunout ukazatel ke slovu nalevo" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "Přesunout ukazatel na začátek slova napravo od ukazatele." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "Přesunout ukazatel ke slovu napravo" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Přepnout režim na celou obrazovku/okenní." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Přepnout na celou obrazovku" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "Přepnout do režimu drátového modelu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "Přepnout do režimu drátového modelu" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "Klávesové zkratky činné v obrazovce s nastavením hry." #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Nastavení hry" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Otevřít prohlížeč map." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Otevřít prohlížeč map" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "Klávesové zkratky ve hře." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "Ve hře" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "Modifikátor pro zaútočení namísto jiné činnosti (např. zajetí)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "Vynutit útok" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "Modifikátor pro útočný pohyb při klepnutí na bod." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "Útočný pohyb" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "Modifikátor pro útočný pohyb při klepnutí na bod cílící pouze na jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "Útočný pohyb (pouze jednotka)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "Modifikátor pro stanovení shromaždiště na samotné budově." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "Shromaždiště automaticky" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "Jednotka se vrátí zpět do práce." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Zpět do práce" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "Modifikátor pro cvičení jednotek v dávkách." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "Sériová výroba" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Po odhození zdrojů poslat vybrané jednotky při útočném přesunu na určené místo." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "Volání do zbraně" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "Modifikátor pro zrušení výběru jednotek při klepnutí na ikonu skupiny, namísto vybrání." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "Zrušit výběr typu jednotky" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "Nastavit ukazovátko, aby se při stisknutí této klávesové zkratky rozzářilo." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "Rozzářit (podržet)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "Nastavit ukazovátko, aby se rozzářilo. Klávesovou zkratku lze uvolnit." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "Rozzářit (přepnout)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "Modifikátor pro nastavení požadovaného obchodního zdroje na 100 %." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "Nastavit obchod na 100 %" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "Modifikátor pro obsazení posádkou při klepnutí na budovu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Obsadit" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "Modifikátor pro doprovod/hlídání při klepnutí na jednotku/budovu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Stráž" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Zničit vybrané jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Zničit vybrané jednotky" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "Nařiďte jednotce, aby opustila bod věže." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "Opustit bod věže" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "Modifikátor pro výměnu spousty zdrojů." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "Hromadná výměna" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "Modifikátor pro darování spousty zdrojů." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "Hromadný dar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "Modifikátor pro přesunutí se na bod namísto jiné činnosti (např. sbírání)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "Vynutit pohyb" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "Neptat se na potvrzení při mazání stavby/jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Zničit bez potvrzení" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "Modifikátor k obsazení věže při klepnutí na držitele věže." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "Obsadit bod věže" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "Modifikátor pro přikázání pouze jedné jednotky ve výběru." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "Přikázat jednu jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "Modifikátor pro hlídkování jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Hlídka" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "Modifikátor k provedení tohoto příkazu, poté se vrátit k nynějšímu příkazu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "Posuňte příkaz dopředu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "Modifikátor pro řazení příkazů jednotkám namísto nahrazení." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "Zařadit příkaz" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "Přidat první typ jednotky do řady." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "Zařadit první jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "Přidat druhý typ jednotky do řady." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "Zařadit druhou jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "Přidat třetí typ jednotky do řady." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "Zařadit třetí jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "Přidat čtvrtý typ jednotky do řady." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "Zařadit čtvrtou jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "Přidat pátý typ jednotky do řady." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "Zařadit pátou jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "Přidat šestý typ jednotky do řady." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "Zařadit šestou jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "Přidat sedmý typ jednotky do řady." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "Zařadit sedmou jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "Přidat osmý typ jednotky do řady." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "Zařadit osmou jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "Vypnout automatickou řadu pro vybrané stavby." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "Vypnout automatickou řadu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "Zapnout automatickou řadu pro vybrané stavby." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "Zapnout automatickou řadu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "Modifikátor pro opravení při klepnutí na budovu/mechanickou jednotku." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Opravit" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "Otočit náhled umístění budovy proti směru hodinových ručiček." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Otočit budovu proti směru hodinových ručiček" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "Otočit náhled umístění budovy po směru hodinových ručiček." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Otočit budovu po směru ručiček" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "Modifikátor pro zarovnání nových staveb s blízkou stávající stavbou." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "Přepnout přichytávání k okraji" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "Přerušit nynější činnost." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "Zastavit jednotky" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "Přepnout mezi nulovým výchozím uskupením a posledním použitým výchozím uskupením (výchozí hodnota je „box“)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "Přepnout výchozí uskupení" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "Když je vybrána budova/mechanická jednotka, vyložit jednotky, kterými je obsazena." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Vyložit" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "Vyložit jednotky ve věžích." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "Vyložit věže" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "Modifikátor pro vyložení všech jednotek daného druhu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "Vyložit druh jednotky" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "Klávesové zkratky pro uživatelské rozhraní ve hře." #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "Herní uživatelské rozhraní" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "Přepnout počítadlo příměří." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "Přepnout počítadlo příměří" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Přepnout na okno pro vedení rozhovoru." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Přepnout na rozhovor" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "Ukázat údaje o civilizaci" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "Přepnout údaje o civilizaci" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "Přepnout čítač „snímků za sekundu“." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "Přepnout FPS ukazatel" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Ukázat skupinu hry pro více hráčů v dialogovém okně." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "Přepnout herní skupinu MP" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "Přepnout na okno pro vedení rozhovoru a vybrat předchozího účastníka soukromého rozhovoru." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Přepnout na soukromý rozhovor" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "Nahrát nejnovější rychle uloženou hru. Nic nedělá, pokud neexistují žádné rychle uložené hry." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "Rychlé nahrání" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "Provést dočasné uložení hry, kterou lze nahrát pomocí rychlého nahrání. Rychlé ukládání vždy přepíše předchozí uložení." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Rychlé uložení" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "Přepnout nynější zobrazení času na počítači." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "Přepnout překrytí ve skutečném čase" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "Přepnout panel s příkazy vývojáře." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "Přepnout panel příkazů vývojáře" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Přepnout barvy diplomacie." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Přepnout barvy diplomacie" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "Přepnout stránku s výměnným obchodem/obchodní směnou ve hře." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "Přepnout výměnný obchod" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "Přepnout stránku diplomacie ve hře." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Přepnout diplomacii" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "Přepnout nabídku ve hře." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Přepnout nabídku ve hře" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "Přepnout stránku cílů ve hře." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Přepnout cíle" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "Přepnout viditelnost uživatelského rozhraní ve hře." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "Přepnout viditelnost uživatelského rozhraní" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "Přepnout panel s návodem ve hře." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "Přepnout návod" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "Přepnout zvýraznění hlídaných jednotek." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "Přepnout zvýraznění hlídaných" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "Přepnout zvýraznění strážních jednotek." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "Přepnout zvýraznění hlídajících" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "Smazat uloženou hru (v oknech pro uložení/nahrání)." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "Smazat uloženou hru " #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "Neptat se na potvrzení při mazání uložené hry" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "Smazat bez potvrzení" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your " "buildings/units on the map (including unselected)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "Přepnout stavové řádky" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "Zapnout režim rychlého přetáčení vpřed. Musí mít zapnuto zrychlení času." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "Rychle vpřed (zrychlení času)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "Čas přetáčení. Musí mít zapnuto zrychlení času." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr " Přetáčet (zrychlení času)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "Přepnout zobrazení překrytí dosahu útoku vybraných obranných staveb." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "Přepnout dosahy útoků" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "Přepnout zobrazení překrytí dosahu aur vybraných jednotek a staveb." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "Přepnout dosahy aur" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "Přepnout zobrazení překrytí dosahu léčení vybraných jednotek." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "Přepnout dosahy léčení" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "Přepnout obrysy jednotek." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "Přepnout obrysy jednotek" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "Přepnout strom staveb" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "Přepnout souhrn ve hře." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "Přepnout souhrn" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "Přepnout na okno pro vedení rozhovoru v režimu skupinového vedení rozhovoru." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "Přepnout na skupinový rozhovor" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "Ukazuje herní čas, který uplynul od začátku hry." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "Přepnout překrytí času ve hře" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "Klávesové zkratky týkající se úpravy výběru jednotky." #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Výběr jednotek" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "Přidat jednotky do výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "Přidat do výběru" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "Zrušte výběr všech jednotek a zrušte umístění budovy." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Zrušit výběr" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "Přidat ovládací skupinu 1 do nynějšího výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "Přidat ovládací skupinu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.desc msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.name msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "Přidat ovládací skupinu 2 do nynějšího výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "Přidat ovládací skupinu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "Přidat ovládací skupinu 3 do nynějšího výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "Přidat ovládací skupinu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "Přidat ovládací skupinu 4 do nynějšího výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "Přidat ovládací skupinu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "Přidat ovládací skupinu 5 do nynějšího výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "Přidat ovládací skupinu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "Přidat ovládací skupinu 6 do nynějšího výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "Přidat ovládací skupinu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "Přidat ovládací skupinu 7 do nynějšího výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "Přidat ovládací skupinu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "Přidat ovládací skupinu 8 do nynějšího výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "Přidat ovládací skupinu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "Přidat ovládací skupinu 9 do nynějšího výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "Přidat ovládací skupinu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "Uložit nynější výběr jako ovládací skupinu 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "Nastavit ovládací skupinu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.name msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "Uložit nynější výběr jako ovládací skupinu 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "Nastavit ovládací skupinu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "Uložit nynější výběr jako ovládací skupinu 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "Nastavit ovládací skupinu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "Uložit nynější výběr jako ovládací skupinu 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "Nastavit ovládací skupinu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "Uložit nynější výběr jako ovládací skupinu 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "Nastavit ovládací skupinu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "Uložit nynější výběr jako ovládací skupinu 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "Nastavit ovládací skupinu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "Uložit nynější výběr jako ovládací skupinu 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "Nastavit ovládací skupinu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "Uložit nynější výběr jako ovládací skupinu 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "Nastavit ovládací skupinu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "Uložit nynější výběr jako ovládací skupinu 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "Nastavit ovládací skupinu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "Vybrat ovládací skupinu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.name msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "Vybrat ovládací skupinu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "Vybrat ovládací skupinu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "Vybrat ovládací skupinu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "Vybrat ovládací skupinu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "Vybrat ovládací skupinu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "Vybrat ovládací skupinu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "Vybrat ovládací skupinu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "Vybrat ovládací skupinu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Vybrat dalšího nečinného stavitele." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Vybrat dalšího nečinného stavitele" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Vybrat pouze nečinné jednotky." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Vybrat pouze nečinné jednotky" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Vybrat další nečinnou jednotku." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Vybrat další nečinnou jednotku" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Vybrat dalšího nečinného bojovníka." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Vybrat dalšího nečinného bojovníka" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Vybrat dalšího nečinného dělníka." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Vybrat dalšího nečinného dělníka" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Přidat do výběru pouze vojenské jednotky." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "Vybrat pouze vojenské" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Přidat do výběru pouze nevojenské jednotky." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Vybrat pouze nevojenské" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "Zahrnout do výběru i jednotky mimo obrazovku." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "Zahrnout i mimo obrazovku" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Odebrat jednotky z výběru." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Odebrat jednotky z výběru" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "Modifikátor pro výběr jednotlivých jednotek nebo formací." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Vybrat pouze poškozené jednotky." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Vybrat pouze poškozené jednotky" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Smažte vybrané uložení hry stisknutím %(hotkey)s." #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "Podržte %(hotkey)s pro přeskočení potvrzovacího dialogu při mazání." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:51 #, javascript-format msgid "\"%(label)s\"" msgstr "\"%(label)s\"" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "Uložená hra bude trvale smazána. Opravdu to chcete?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "SMAZAT" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Pozměněné verze: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "dd. MM. rrrr hh:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Načíst" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Tato uložená hra vyžaduje verzi %(requiredVersion)s 0 A.D., toto je však verze %(currentVersion)s." #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Tato uložená verze potřebuje starší verzi 0 A.D." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Toto uložení hry potřebuje odlišnou posloupnost pozměněných verzí:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "Chcete pokračovat?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:173 #: gui/options/options.js:348 gui/options/options.js:413 #: gui/options/options.js:439 msgid "Warning" msgstr "Varování" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Uložit hru" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:103 msgid "Load Game" msgstr "Načíst hru" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Uložit" #: gui/loadgame/SavegameWriter.js:52 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "Uložená hra bude trvale přepsána. Opravdu to chcete?" #: gui/loadgame/SavegameWriter.js:53 msgid "OVERWRITE SAVE" msgstr "PŘEPSAT ULOŽENÍ" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "Nenalezeny žádné uložené hry." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Smazat" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Filtrovat slučitelné uložené hry" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Hráči:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Odehráno:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Typ mapy:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Velikost mapy:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Vítězství:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Datum/Čas" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Typ mapy" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Název mapy" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Popis" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Jazyk:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Jazyk:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Pokročilé" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Žádný" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "Neplatný jazyk" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "Země:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Písmo:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Varianta (nepoužito):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Klíčová slova (nepoužito):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Vytvořený jazyk:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Použitý adresář s překlady:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Rozpoznat automaticky" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "Libovolný skriptový kód sestávající ze čtyř písmen (podle ISO 15924)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Ještě neuděláno." #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Náhodná" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Náhodně vybraná mapa." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Výchozí" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Všechny mapy vyjma námořních a ukázkových." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Námořní mapy" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Mapy, kde je k dosažení nepřítele potřeba lodí." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Ukázkové mapy" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Tyto mapy nejsou hratelné, ale slouží jen k předváděcím účelům." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Nové mapy" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Mapy, jež jsou v tomto vydání hry úplně nové." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "Nejlepší pro hru více hráčů" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "Mapy doporučené pro hru více hráčů." #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Spustit mapy" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Mapy, které obsahují skriptované události a případně tvoří nepřátelské jednotky." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Všechny mapy" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Všechny mapy zvoleného typu mapy." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "Prohlížeč map" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Zavřít prohlížeč map a zrušit výběr." #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Zavřít" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Zavřít prohlížeč map." #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "Hledat mapu:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Filtr map:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "Vybrat náhodnou mapu" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "Vybrat" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "Přejít na předchozí stránku." #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "Přejít na další stránku." #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "Zvětšit velikost náhledu mapy." #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "Zmenšit velikost náhledu mapy." #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "Mapy: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Strana: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "Náhodně vyberte mapu." #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "Výchozí: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Min: %(min)s, Max: %(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Nejméně: %(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Nejvíce: %(max)s" #: gui/options/options.js:170 #, javascript-format msgid "" "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "" #: gui/options/options.js:192 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Hodnota: %(val)s (min: %(min)s, max: %(max)s)" #: gui/options/options.js:347 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "Jste si jisti, že chcete uvést nastavení do výchozího stavu ?" #: gui/options/options.js:412 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "Některé nastavené hodnoty jsou neplatné! Opravdu je chcete uložit?" #: gui/options/options.js:438 msgid "You have unsaved changes, do you want to close this window?" msgstr "Máte neuložené změny. Chcete zavřít toto okno?" #: gui/options/options.json[0].label msgid "General" msgstr "Obecné" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Jméno hráče (hra jednoho hráče)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "Jak máte být jmenován ve hrách pro jednoho hráče." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Jméno hráče (hra více hráčů)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "Jak máte být jmenován ve hrách pro více hráčů (kromě herní skupiny)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Pozastavení pozadí" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "Pozastavit hru jednoho hráče, když okno ztratí zaměření." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Povolit uvítací obrazovku" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "Když ji vypnete, uvítací obrazovka se znovu objeví, vždy když bude dostupná nová verze hry. Můžete ji vždy spustit z hlavní nabídky." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "Překrytí FPS" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Ukázat počet snímků za sekundu v horním pravém rohu." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "Překrytí skutečným časem" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Ukázat nynější systémový čas v horním pravém rohu." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Překrytí herním časem" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Ukázat nynější čas simulace v horním pravém rohu." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Překrytí časem klidu zbraní" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Vždy ukázat zbývající čas klidu zbraní." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Časové razítko rozhovoru" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Zobrazit čas, v němž byla zpráva v rozhovoru odeslána." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "Pojmenování jednotek." #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "Nejprve zvláštní jména" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "Zobrazit zvláštní názvy před obecnými názvy." #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "Nejprve obecná jména" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "Zobrazit obecné názvy před zvláštními názvy." #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "Pouze zvláštní jména" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "Zobrazit jen zvláštní názvy jednotek." #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "Pouze obecná jména" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "Zobrazit jen obecné názvy jednotek." #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "Jak zobrazit názvy jednotek." #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "Grafika (obecné)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Okenní režim" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "Spustit hru v okně." #: gui/options/options.json[1].options[10].label msgid "Mouse drag" msgstr "" #: gui/options/options.json[1].options[10].tooltip msgid "" "Number of pixels the mouse can move before the action is considered a drag." msgstr "" #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Mlha" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Povolit mlhu." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Následné zpracování" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "Použít filtry pro další zpracování plochy obrazovky (HDR, Bloom, DOF atd.)." #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][9].label msgid "Shadows" msgstr "Stíny" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][9].tooltip msgid "Enable shadows." msgstr "Povolit stíny." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Obrysy jednotek" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Ukázat obrysy jednotek za stavbami." #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Částice" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Povolit částice." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "Vertikální synchronizace" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Použít svislou synchronizaci k opravení trhání obrazovky. VYŽADUJE ZNOVUSPUŠTĚNÍ HRY" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "Přidušení FPS v nabídkách" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "Pro šetření zatížení procesoru, přidusit častost vykreslování ve všech nabídkách. Pro zakázání přiškrcení nastavte na nejvyšší hodnotu." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "Přidušení FPS ve hrách" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "Pro šetření zatížení procesoru, přidusit častost vykreslování v běžících hrách. Pro zakázání přiškrcení nastavte na nejvyšší hodnotu." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "GUI měřítko" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "Nastavit vyvážení mezi provedením (výkonem) a viditelným vzhledem." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "Grafika (pokročilé)" #: gui/options/options.json[2].options[0].label msgid "Renderer backend" msgstr "" #: gui/options/options.json[2].options[0].list[0].label msgid "OpenGL" msgstr "" #: gui/options/options.json[2].options[0].list[0].tooltip msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].list[1].label msgid "OpenGL ARB" msgstr "" #: gui/options/options.json[2].options[0].list[1].tooltip msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].tooltip msgid "Choose the renderer's backend. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Vyhlazování" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[2].label msgid "Disabled" msgstr "Zakázáno" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "Nepoužívat vyhlazování." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Rychlé ale jednoduché vyhlazování." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "Pomalé, ale vysoce kvalitní vyhlazování, používá dva vzorky na pixel. Podporováno pro GL3.3+." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "Pomalé, ale vysoce kvalitní vyhlazování, používá čtyři vzorky na pixel. Podporováno pro GL3.3+." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "Pomalé, ale vysoce kvalitní vyhlazování, používá osm vzorků na pixel. Podporováno pro GL3.3+." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "Pomalé, ale vysoce kvalitní vyhlazování, používá šestnáct vzorků na pixel. Podporováno pro GL3.3+." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Zmenšit vliv vyhlazování na okraje." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Ostření" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "Nepoužívat ostření." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "Přizpůsobivé ostření s kontrastem, rychlé ostření s kontrastem." #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Omezte rozmazávající efekty." #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Faktor ostrosti" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "Ostrost zvoleného průchodu." #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "Zpracování modelu" #: gui/options/options.json[2].options[6].list[0].label._string msgctxt "Option for the meshes' level of detail." msgid "Low" msgstr "Nízké " #: gui/options/options.json[2].options[6].list[0].label.tooltip msgid "Simpler models for better performance." msgstr "Jednodušší modely pro lepší výkon." #: gui/options/options.json[2].options[6].list[0][1].label._string msgctxt "Option for the meshes' level of detail." msgid "Medium" msgstr "Střední " #: gui/options/options.json[2].options[6].list[0][1].label.tooltip msgid "Average quality and average performance." msgstr "Průměrné zpracování a průměrný výkon." #: gui/options/options.json[2].options[6].list[0][1][2].label._string msgctxt "Option for the meshes' level of detail." msgid "High" msgstr "Vysoké" #: gui/options/options.json[2].options[6].list[0][1][2].label.tooltip msgid "High quality models." msgstr "Velmi dobře zpracované modely." #: gui/options/options.json[2].options[6].list[0][7].label msgid "Model appearance randomization" msgstr "Náhodnost vzhledu modelu" #: gui/options/options.json[2].options[6].list[0][7].list[0].label._string msgctxt "Option for the meshes' amount of variety." msgid "None" msgstr "Žádný" #: gui/options/options.json[2].options[6].list[0][7].list[0].label.tooltip msgid "Entities will all look the same." msgstr "Jednotky budou všechny vypadat stejně." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].label msgid "Quality" msgstr "Kvalita" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0].label._string msgctxt "Option for the shadow quality." msgid "Low" msgstr "Nízké " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1].label._string msgctxt "Option for the shadow quality." msgid "Medium" msgstr "Střední " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].label msgid "Filtering" msgstr "Filtrování" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].tooltip msgid "Smooth shadows." msgstr "Jemné stíny." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].label msgid "Cutoff distance" msgstr "Mezní vzdálenost" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "Skryje stíny za určitou vzdáleností od kamery." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].label msgid "Cover whole map" msgstr "Pokrýt celou mapu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "Když jsou stíny zapnuty, pokrývají celou mapu a vzdálenost mezi stíny se přehlíží. Užitečné pro vytváření snímků obrazovky celé mapy." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].label msgid "Water effects" msgstr "Efekty vody" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "Když je VYPNUTO, použít nejnižší možnou kvalitu nastavení pro kreslení vody. Toto udělá ostatní nastavení bezvýznamnými." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].label msgid "High-quality water effects" msgstr "Vysoce působivé vodní efekty" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Použít vysoce kvalitní efekty pro vodu, kreslení pobřežních vln, pěnu u pobřeží a stopu tvořící se ve vodě za plavidly." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].label msgid "Water reflections" msgstr "Zrcadlení vody" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].tooltip msgid "Allow water to reflect a mirror image." msgstr "Povolit, aby vody odrážela zrcadlový obraz." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].label msgid "Water refraction" msgstr "Lom světla ve vodě" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "Použít mapu s opravdovým lámáním světla ve vodě a ne průhlednost." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].label msgid "Real water depth" msgstr "Skutečná hloubka vody" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "Použít opravdovou hloubku vody při výpočtech vykreslování." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].label msgid "Texture quality" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label._string msgctxt "Option for the texture quality." msgid "Low" msgstr "Nízké " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label.tooltip msgid "Low" msgstr "Nízké " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label._string msgctxt "Option for the texture quality." msgid "Medium" msgstr "Střední " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label.tooltip msgid "Medium" msgstr "Střední " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label._string msgctxt "Option for the texture quality." msgid "High" msgstr "Vysoké" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label.tooltip msgid "High" msgstr "Vysoké" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].label msgid "Texture anisotropic filter" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].label msgid "1x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].tooltip msgid "2x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].tooltip msgid "4x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].tooltip msgid "8x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].tooltip msgid "16x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].tooltip msgid "" "Makes textures look better, especially terrain. If the anisotropic filter " "value is unsupported it will be set to the max supported value." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].tooltip msgid "" "Decrease texture quality making them blurrier but increases game " "performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].label msgid "Master volume" msgstr "Celková hlasitost" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].tooltip msgid "Master audio gain." msgstr "Hlavní hlasitost." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].label msgid "Music volume" msgstr "Hlasitost hudby" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].tooltip msgid "In game music gain." msgstr "Hudba na pozadí." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].label msgid "Ambient volume" msgstr "Hlasitost zvuků prostředí" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].tooltip msgid "In game ambient sound gain." msgstr "Hlasitost šumění okolí." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].label msgid "Action volume" msgstr "Hlasitost činností" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].tooltip msgid "In game unit action sound gain." msgstr "Hlasitost činností jednotek." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].label msgid "UI volume" msgstr "Hlasitost rozhraní" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].tooltip msgid "UI sound gain." msgstr "Hlasitost rozhraní." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].label msgid "Nick notification" msgstr "Upozornění na přezdívku" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "Zvukové upozornění pokud někdo napíše tvou přezdívku." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].label msgid "New player notification in game setup" msgstr "Oznámení nového hráče v nastavení hry" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "Přijmout zvukové upozornění, pokud se ke hře připojí nový klient." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].label msgid "Game Setup" msgstr "Nastavení hry" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].label msgid "Enable game setting tips" msgstr "Povolit rady v nastavení hry" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "Při nastavování hry ukázat rady." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].label msgid "Enable settings panel slide" msgstr "Povolit zasunutí panelu s nastavením" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "Zasunout panel s nastavením při otevírání, zavírání nebo změně velikosti." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].label msgid "Persist match settings" msgstr "Zapamatovat si nastavení hry" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "Uložit a obnovit nastavení hry pro rychlé opětovné užití při hostování jiné hry." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].label msgid "Default AI difficulty" msgstr "Výchozí obtížnost umělé inteligence" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0].label._string msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "Pískoviště" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1].label._string msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "Velmi lehká" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2].label._string msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "Lehká" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3].label._string msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "Střední " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label msgid "Default AI behavior" msgstr "Výchozí chování umělé inteligence (AI)" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label._string msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "Těžká" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[0].label msgid "Random" msgstr "Náhodná" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[1].label msgid "Balanced" msgstr "Vyváženo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[2].label msgid "Aggressive" msgstr "Útočný" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[3].label msgid "Defensive" msgstr "Obranný" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].tooltip msgid "Default behavior of the AI." msgstr "Výchozí chování umělé inteligence." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4][5].label._string msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "Velmi těžká" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].label msgid "Assign players" msgstr "Přiřadit hráče" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[0].label msgid "Everyone" msgstr "Každý" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "Hráči, kteří se připojí k zápasu, budou přiřazeni, pokud bude volné místo." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[1].label msgid "Buddies" msgstr "Kamarádi" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "Hráči, kteří se připojí k zápasu, budou přiřazeni pouze v případě, že jsou kamarádem hostitele a pokud je volné místo." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "Hráči obdrží místo pouze v případě, že je hostitel výslovně přiřadí." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "Automaticky přiřadit připojující se klienty pro uvolnění hráčských míst během nastavení střetnutí." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].label msgid "Networking / Lobby" msgstr "Sítě/herní skupina" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].label msgid "TLS encryption" msgstr "TLS šifrování" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Chraňte přihlašování a data, která jsou vyměňována s herním serverem pomocí šifrování TLS." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].label msgid "Chat backlog" msgstr "Nevyřízený rozhovor" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "Počet posledních hlášení načtených při vstupu do zájmové skupiny." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].label msgid "Game rating column" msgstr "Sloupec s hodnocením hry" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "Ukázat průměrné ohodnocení zúčastněných hráčů ve sloupci seznamu her." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].label msgid "Network warnings" msgstr "Síťová varování" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Ukázat, který hráč má ve hrách pro více hráčů špatné spojení." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].label msgid "Late observer joins" msgstr "Přistoupení pozdního pozorovatele" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Dovolit každému nebo jen kamarádům připojení se ke hře po jejím začátku jako pozorovatelé." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].label msgid "Observer limit" msgstr "Omezení počtu pozorovatelů" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Zabránit dalším pozorovatelům v připojení se, pokud je dosaženo hranice počtu pozorovatelů." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].label msgid "Max lag for observers" msgstr "Největší zpoždění pro pozorovatele" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "Pokud hostitelé zaostávají více než tento počet kol, při hostování hru pozastavit. Pokud je nastaveno na -1, pozorovatelé jsou přehlíženi." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "(Pozorovatel) Při zaostávání zrychlit." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "Při sledování hry automaticky zrychlit, pokud začnete zaostávat, abyste dohnali živý zápas." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].tooltip msgid "These settings only affect the multiplayer." msgstr "Tato nastavení ovlivní pouze hru pro více hráčů." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].label msgid "Game Session" msgstr "Herní sezení" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].label msgid "Wounded unit health" msgstr "Zdraví zraněné jednotky" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "Klávesová zkratka zraněné jednotky považuje vybrané jednotky za poraněné, pokud jejich procento zdraví spadne pod toto číslo." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].label msgid "Aura range visualization" msgstr "Znázornění dosahu aury" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "Zobrazit dosah aur vybraných jednotek a staveb. (Lze jej během hry také přepínat pomocí klávesové zkratky)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].label msgid "Heal range visualization" msgstr "Znázornění dosahu léčení" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "Zobrazit dosah léčení vybraných jednotek (lze rovněž pomocí klávesové zkratky přepnout ve hře)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].label msgid "Rank icon above status bar" msgstr "Seřadit ikony nad stavovým řádkem" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].tooltip msgid "Show rank icons above status bars." msgstr "Ukázat ikony nad stavovými řádkky." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].label msgid "Experience status bar" msgstr "Stavový řádek zkušeností" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].tooltip msgid "Show an experience status bar above each selected unit." msgstr "Zobrazit stavový řádek zkušeností nad každou vybranou jednotkou." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].label msgid "Detailed tooltips" msgstr "Podrobné nástrojové rady" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "Ukázat podrobné nástrojové rady pro jednotky vycvičitelné ve savbách určených pro výcvik." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].label msgid "Sort resources and population tooltip" msgstr "Řadit v nástrojové radě ke zdrojům a k obyvatelstvu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[0].label msgid "Unordered" msgstr "Nezařazené" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[1].label msgid "Ascending" msgstr "Vzestupný" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[2].label msgid "Descending" msgstr "Sestupný" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "Dynamicky řadit hráče v nástrojové radě ke zdrojům a k obyvatelstvu podle hodnot." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].label msgid "Diplomacy colors: self" msgstr "Diplomatické barvy: Moje" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "Barvy vašich jednotek, když jsou povoleny diplomatické barvy." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].label msgid "Diplomacy colors: ally" msgstr "Diplomatické barvy: spojenec" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "Barvy přátel, když jsou povoleny diplomatické barvy." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].label msgid "Diplomacy colors: neutral" msgstr "Diplomatické barvy: Neutrál" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Barvy neutrálních hráčů, když jsou povoleny diplomatické barvy." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].label msgid "Diplomacy colors: enemy" msgstr "Diplomatické barvy: Nepřítel" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Barvy nepřátel, když jsou povoleny diplomatické barvy." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].label msgid "Batch training size" msgstr "Velikost cvičené skupiny" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Počet jednotek cvičených standardně v jedné skupině." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].label msgid "Snap to edges" msgstr "Přichytávat k okrajům" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].label msgid "Hotkey to enable snapping" msgstr "Klávesová zkratka pro povolení přichytávání" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Nové stavby jsou zarovnány s blízkými stavbami při stisknutí klávesové zkratky." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].label msgid "Hotkey to disable snapping" msgstr "Klávesová zkratka pro zakázání přichytávání" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "Nové stavby jsou zarovnány s blízkými stavbami, dokud není stisknuta klávesová zkratka." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Tato volba umožňuje zarovnat nové stavby s blízkými stavbami." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].label msgid "Control group membership" msgstr "Členství v ovládací skupině" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].label msgid "Single" msgstr "Jedna" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "Když přidáváte jednotku nebo stavbu do ovládací skupiny, budou odebrány z jiných ovládacích skupin. Tuto volbu použijte, pokud chcete, aby se ovládací skupiny odkazovaly na odlišné armády." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].label msgid "Multiple" msgstr "Více" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "Jednotky a stavby mohou být součástí více ovládacích skupin. To je užitečné pro udržení ovládacích skupin pro odlišné armády a ovládací skupiny pro celou armádu současně." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "Rozhodněte, zda jednotky mohou být součástí více ovládacích skupin." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].label msgid "Formation control" msgstr "Ovládání uskupení" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].label msgid "Walk/Patrol Only" msgstr "Pouze Obchůzka/Hlídka" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "Ostatní příkazy rozpustí stávající uskupení." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].label msgid "No override" msgstr "Žádné přepsání" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].tooltip msgid "Units in formations stay in formations." msgstr "Jednotky v uskupeních zůstávají v uskupeních." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "Rozhodněte, zda jsou uskupení povolena pro všechny příkazy, nebo pouze „Obchůzka“ a „Hlídka“." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].label msgid "Battalion-style formations" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].tooltip msgid "Whether formations are selected as a whole." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].label msgid "Scroll batch increment ratio" msgstr "Přírůstkové číslo (koeficient) pro měnění stavu skupiny" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Kolikrát musíte otočit kolečkem pro zvýšení/snížení počtu jednotek ve skupině o 1." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].label msgid "Flare display duration" msgstr "Doba zobrazení záře" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "Jak dlouho jsou značky záře v maličké mapě zobrazeny v sekundách." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].label msgid "Minimap icons" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].tooltip msgid "Show special icons for some entities on the minimap." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].label msgid "Chat notification attack" msgstr "Upozornění zprávou při napadení" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Ukázat upozornění zprávou, pokud na vás zaútočil jiný hráč." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].label msgid "Chat notification tribute" msgstr "Upozornění zprávou o daru" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Ukázat upozornění zprávou, když spojenec věnuje zdroje jinému členu týmu, pokud jsou týmy zamknuty a všechny poplatky v režimu pozorovatele." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].label msgid "Chat notification barter" msgstr "Upozornění zprávou o směnném obchodu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Ukázat upozornění zprávou pro pozorovatele, když hráč směnil zdroje." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].label msgid "Chat notification phase" msgstr "Upozornění zprávou o fázi" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[0].label msgid "Disable" msgstr "Vypnout" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[1].label msgid "Completed" msgstr "Dokončeno" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[2].label msgid "All displayed" msgstr "Vypnout vše" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Ukázat upozornění zprávou, když jste vy nebo spojenec začal, přerušil nebo dokončil novou fázi, a všechny fáze všech hráčů jsou v režimu pozorovatele." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].label msgid "Attack range visualization" msgstr "Znázornění dosahu útoku" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "Zobrazit útočný dosah vybraných obranných staveb. (Lze jej během hry také přepínat pomocí klávesové zkratky)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].tooltip msgid "Change options regarding the in-game settings." msgstr "Změnit volby týkající se nastavení hry." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "Výchozí obtížnost umělé inteligence." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2].label._string msgctxt "Option for the shadow quality." msgid "High" msgstr "Vysoké" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2][3].label._string msgctxt "Option for the shadow quality." msgid "Very High" msgstr "Velmi vysoké" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "Rozlišení mapy při stínování. Vysoké hodnoty mohou vést k pádu hry, jestliže se používá grafická karty s malou pamětí!" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label._string msgctxt "Option for the meshes' amount of variety." msgid "Limited" msgstr "Omezený" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label.tooltip msgid "Entities will be less diverse." msgstr "Jednotky budou méně různorodé." #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label._string msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "Normální" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label.tooltip msgid "Entities appearance is randomized normally." msgstr "Vzhled jednotek je znáhodněn pravidelně." #: gui/options/options.json[2].options[6].list[0][7].list[0][8].label msgid "Shader effects" msgstr "Stínovací efekty" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Počet stínovacích efektů. VYŽADUJE ZNOVUSPUŠTĚNÍ HRY" #: gui/options/options.json[2].options[6].list[0][7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "Znáhodněte vzhled jednotek. Vypnutí znáhodnění přináší malé zlepšení výkonu." #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "Nastavení úrovně zpracování modelu." #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "Určitější nastavení vykreslování." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Herní možnosti" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Vrátit" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Vrátí do předtím uloženého stavu nastavení" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "Neuložené změny ovlivní pouze toto sezení" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Jak hrát" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Naučte se, jak hrát, spusťte výuku, zkoumejte stromy technologií a historii civilizací." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Příručka" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Otevřít příručku k 0 A.D." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Výuka" #: gui/pregame/MainMenuItems.js:15 msgid "Start the introductory tutorial." msgstr "" #: gui/pregame/MainMenuItems.js:36 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "Strom staveb" #: gui/pregame/MainMenuItems.js:37 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Podívejte se na strom staveb civilizací uváděných v 0 A.D." #: gui/pregame/MainMenuItems.js:48 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Přehled civilizace" #: gui/pregame/MainMenuItems.js:49 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Učte se o civilizacích uváděných v 0 A.D." #: gui/pregame/MainMenuItems.js:60 msgid "Catafalque Overview" msgstr "Přehled katafalku" #: gui/pregame/MainMenuItems.js:61 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "Porovnejte přídavky katafalků z roku 0 A.D." #: gui/pregame/MainMenuItems.js:67 msgid "Map Overview" msgstr "Přehled map" #: gui/pregame/MainMenuItems.js:68 msgid "View the different maps featured in 0 A.D." msgstr "Prohlédněte si různé mapy přítomné v 0 A.D." #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Continue Campaign" msgstr "Pokračovat v kampaňi" #: gui/pregame/MainMenuItems.js:77 gui/pregame/MainMenuItems.js:111 #: gui/pregame/MainMenuItems.js:127 gui/pregame/MainMenuItems.js:134 msgid "Relive history through historical military campaigns." msgstr "Zažijte historii skrze historické vojenské kampaně." #: gui/pregame/MainMenuItems.js:85 gui/pregame/MainMenuItems.js:119 msgid "Error opening campaign run:" msgstr "Chyba při otevírání kampaně:" #: gui/pregame/MainMenuItems.js:92 msgid "Single-player" msgstr "Hra jednoho hráče" #: gui/pregame/MainMenuItems.js:93 msgid "Start, load, or replay a single-player game." msgstr "Začít, nahrát nebo hrát znovu hru pro jednoho hráče" #: gui/pregame/MainMenuItems.js:96 msgid "Matches" msgstr "Zápasy" #: gui/pregame/MainMenuItems.js:97 msgid "Start a new single-player game." msgstr "Začít novou hru pro jednoho hráče." #: gui/pregame/MainMenuItems.js:104 msgid "Load a saved game." msgstr "Načíst uloženou hru." #: gui/pregame/MainMenuItems.js:126 msgid "New Campaign" msgstr "Nová kampaň" #: gui/pregame/MainMenuItems.js:133 msgid "Load Campaign" msgstr "Načíst kampaň" #: gui/pregame/MainMenuItems.js:143 gui/pregame/MainMenuItems.js:193 msgid "Replays" msgstr "Záznamy" #: gui/pregame/MainMenuItems.js:144 gui/pregame/MainMenuItems.js:194 msgid "Playback previous games." msgstr "Přehrát předchozí hry." #: gui/pregame/MainMenuItems.js:158 msgid "Multiplayer" msgstr "Hra více hráčů" #: gui/pregame/MainMenuItems.js:159 msgid "Fight against one or more human players in a multiplayer game." msgstr "Bojujte proti jednomu či více lidem ve hře pro více hráčů." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:163 msgid "Join Game" msgstr "Připojit se ke hře" #: gui/pregame/MainMenuItems.js:164 msgid "Joining an existing multiplayer game." msgstr "Připojení se ke hře pro více hráčů." #: gui/pregame/MainMenuItems.js:172 msgid "Host Game" msgstr "Pořádat hru" #: gui/pregame/MainMenuItems.js:173 msgid "Host a multiplayer game." msgstr "Hostěte hru pro více hráčů." #: gui/pregame/MainMenuItems.js:181 msgid "Game Lobby" msgstr "Herní skupina" #: gui/pregame/MainMenuItems.js:183 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s: Spusťte herní skupinu pro více hráčů po připojení se a pro hostování veřejně viditelných her a pro hovory s ostatními hráči." #: gui/pregame/MainMenuItems.js:184 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "Nahrává se herní skupina pro hru více hráčů. \\[[DISABLED BY BUILD]" #: gui/pregame/MainMenuItems.js:208 msgid "Settings" msgstr "Nastavení" #: gui/pregame/MainMenuItems.js:209 msgid "Change game options." msgstr "Změňte herní volby." #: gui/pregame/MainMenuItems.js:212 msgid "Options" msgstr "Možnosti" #: gui/pregame/MainMenuItems.js:213 msgid "Adjust game settings." msgstr "Upravit nastavení hry." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:222 msgid "Hotkeys" msgstr "Klávesové zkratky" #: gui/pregame/MainMenuItems.js:223 msgid "Adjust hotkeys." msgstr "Nastavit klávesové zkratky." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:229 msgid "Language" msgstr "Jazyk" #: gui/pregame/MainMenuItems.js:230 msgid "Choose the language of the game." msgstr "Vyberte jazyk hry." #: gui/pregame/MainMenuItems.js:236 msgid "Mod Selection" msgstr "Výběr pozměněné verze" #: gui/pregame/MainMenuItems.js:237 msgid "Select and download mods for the game." msgstr "Vybrat a stáhnout pozměněné verze pro hru." #: gui/pregame/MainMenuItems.js:243 msgid "Welcome Screen" msgstr "Uvítací obrazovka" #: gui/pregame/MainMenuItems.js:244 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Ukázat znovu uvítací obrazovku. Užitečné v případě, že jste ji skryl omylem." #: gui/pregame/MainMenuItems.js:252 msgid "Scenario Editor" msgstr "Editor scénářů" #: gui/pregame/MainMenuItems.js:253 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Otevřít editor scénářů Atlas v novém okně. Spolehlivěji jej můžete provozovat spuštěním hry s argumentem příkazového řádku \"-editor\"." #: gui/pregame/MainMenuItems.js:258 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "Opravdu chcete vypnout hru a spustit editor scénářů?" #: gui/pregame/MainMenuItems.js:265 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "Editor scénářů je nedostupný, nebo se jej nepodařilo nahrát. Pro další informace se podívejte do herních záznamů." #: gui/pregame/MainMenuItems.js:266 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Chyba" #: gui/pregame/MainMenuItems.js:270 msgid "Credits" msgstr "Zásluhy" #: gui/pregame/MainMenuItems.js:271 msgid "Show the 0 A.D. credits." msgstr "Zobrazit zásluhy o 0 A.D." #: gui/pregame/MainMenuItems.js:277 msgid "Exit" msgstr "Ukončit" #: gui/pregame/MainMenuItems.js:278 msgid "Exit the game." msgstr "Ukončit hru." #: gui/pregame/MainMenuItems.js:282 msgid "Are you sure you want to quit 0 A.D.?" msgstr "Opravdu chcete ukončit 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Zhuangzi" msgstr "Alfa XXVI: Zhuangzi" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Upozornění: Tato hra je ve vývoji a mnoho funkcí zatím nebylo přidáno." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Webové stránky" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Klepněte pro otevření play0ad.com ve svém prohlížeči." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Rozhovor" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "Klepnutím otevřete chat IRC 0 A.D. v prohlížeči (#0ad na webchat.quakenet.org). Je provozován dobrovolníky, kteří dělají nejrůznější úkoly. Než vám odpovíme na vaši otázku, může to chvíli trvat. Alternativně můžete použít fórum (viz stránky)." #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Nahlásit chybu" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Klepněte na 0 A.D. Trac pro nahlášení chyby, pádu nebo jiného problému." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "Často kladené otázky" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "Klepnutím v prohlížeči přejdete na stránku Často kladené otázky." #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "Překládat hru" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Klepněte pro otevření překladatelské stránky 0 A.D. ve svém prohlížeči." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Přispět" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Pomozte s náklady projektu a darujte peníze." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Smluvní podmínky" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Prosím, přečtěte si a souhlaste s UserReporter smluvní licencí a podmínkami." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Zveřejnění" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "Připojuje se k serveru" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "Odesílá se (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "Odesílání uspělo" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "Nahrání se nezdařilo (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "Nahrání se nezdařilo (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Zakázat zpětnou vazbu" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Povolit zpětnou vazbu" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "Děkujeme za pomoc při vylepšování 0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "Zpětná vazba je nyní povolena." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Stav: %(status)s." #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "Neznámý" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "Pomozte zlepšit 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Můžete nám automaticky poslat zpětnou vazbu, která nám pomůže při opravě chyb, zlepšování výkonu a kompatibility." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "%(hotkey)s: Zavřít přídavky katafalků." #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "Přídavky katafalků" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: Zavřít přehled civilizace." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "%(civilization)s hra" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "Historie %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Civilizační přídavek" msgstr[1] "Civilizační přídavky" msgstr[2] "Civilizačních přídavků" msgstr[3] "Civilizačních přídavků" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Týmový přídavek" msgstr[1] "Týmové přídavky" msgstr[2] "Týmových přídavků" msgstr[3] "Týmových přídavků" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Hrdina" msgstr[1] "Hrdinové" msgstr[2] "Hrdinů" msgstr[3] "Hrdinové" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Zvláštní stavba" msgstr[1] "Zvláštní stavby" msgstr[2] "Zvláštních staveb" msgstr[3] "Zvláštní stavby" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Zvláštní technologie" msgstr[1] "Zvláštní technologie" msgstr[2] "Zvláštní technologie" msgstr[3] "Zvláštní technologie" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Přepnout do přehledu civilizace." #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Přepnout na strom staveb." #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Civilizace:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s do %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Postaveno:" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Vycvičeno:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Vyzkoumáno v:" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "Stavby:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "Výzkumy:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Výcvik:" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Vylepšitelné na:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Školitelské jednotky" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Zavřít strom staveb." #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Zavřít prohlížeč předloh." #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Informace" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Toto znovupřehrání potřebuje odlišné pořadí pozměněných verzí hry:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "Tento záznam se neslučuje s touto verzí hry!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "Vaše verze: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Požadovaná verze: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Neslučující se záznam" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "Není dostupné žádné shrnutí." #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "Jste si jistý, že chcete navždy smazat tento záznam?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Smazat záznam" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Jakýkoli" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Jakákoli" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Jakékoli" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Jakákoli" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Jakákoli" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s min" msgstr[1] "< %(max)s min" msgstr[2] "< %(max)s min" msgstr[3] "< %(max)s min" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s min" msgstr[1] "> %(min)s min" msgstr[2] "> %(min)s min" msgstr[3] "> %(min)s min" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s min" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Jakákoli" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Hra jednoho hráče" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Hra více hráčů" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Tažení" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Jakákoliv podmínka vítězství" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Hodnocené a nehodnocené hry" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Hodnocené hry" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Nehodnocené hry" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "Filtrování záznamů her, podle jednoho či více anebo částečných jmen hráčů." #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Smažte vybranou odpověď stisknutím %(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Hráči: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "rrrr-MM-dd HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "rrrr-MM" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Opakování záznamu hry" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Filtrovat slučitelná opakování záznamu hry" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Vyzrazení děje" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Hlavní nabídka" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Obnovit vyrovnávací paměť" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Shrnutí" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Přehrát záznam" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Hráči" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Velikost" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Počet obyvatel" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Trvání" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Hledat hráče" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "" #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "Postavit vyrovnávací paměť pro opakované přehrání záznamu hry znovu od začátku. Může být pomalé!" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] Děkujeme vám za nainstalování 0 A.D. Empires Ascendant!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "[imgleft=\"constructionIcon\"]Tato hra je stále ve vývoji. Můžete se setkat s chybami a některé funkce nejsou tak vyzkoušené, jak bychom si přáli." #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]Tato hra může mít potíže s výkonem, zvláště u velkých map a větším počtu jednotek." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. je svobodný software: můžete se podílet na jeho vývoji." #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "Pokud chcete pomoci s uměním, zvukem, hratelností nebo programováním, nezapomeňte se připojit k našemu oficiálnímu fóru." #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "Vítejte!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Zobrazit tuto zprávu i později" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "OK" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "Oficiální fórum (web)" #: gui/summary/layout.js:13 msgid "Score" msgstr "Výsledek" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:110 gui/summary/layout.js:161 #: gui/summary/layout.js:193 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Jméno hráče" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Celkový výsledek" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Hospodářský výsledek" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Vojenský výsledek" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Výsledek průzkumu" #: gui/summary/layout.js:31 msgid "Structures" msgstr "Budovy" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:111 msgid "Total" msgstr "Celkem" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Domy" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Hospodářství" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Rozhledny" #: gui/summary/layout.js:38 msgid "Military" msgstr "Vojenství" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Pevnosti" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "Správní střediska" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Divy světa" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Statistika staveb (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Jednotky" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Pěchota" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Dělník" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Jezdectvo" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Elitní jednotka" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Hrdinové" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Obléhání" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Loďstvo" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Obchodníci" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "" #: gui/summary/layout.js:108 msgid "Resources" msgstr "Zdroje" #: gui/summary/layout.js:120 msgid "Tributes" msgstr "Poplatky" #: gui/summary/layout.js:121 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Poplatky\n(%(sent)s / %(received)s)" #: gui/summary/layout.js:129 msgid "Treasures collected" msgstr "Shromážděné poklady" #: gui/summary/layout.js:130 msgid "Loot" msgstr "Kořist" #: gui/summary/layout.js:131 msgid "Livestock bred" msgstr "Chov hospodářských zvířat" #: gui/summary/layout.js:135 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Statistika zdrojů (%(gathered)s / %(used)s)" #: gui/summary/layout.js:159 msgid "Market" msgstr "Trh" #: gui/summary/layout.js:162 msgid "Trade income" msgstr "Příjem z obchodu" #: gui/summary/layout.js:163 msgid "Barter efficiency" msgstr "Účinnost výměnného obchodu" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:169 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s vyměněno" #: gui/summary/layout.js:191 msgid "Miscellaneous" msgstr "Různé" #: gui/summary/layout.js:194 msgid "Kill / Death ratio" msgstr "Poměr zabití a smrtí" #: gui/summary/layout.js:195 gui/summary/summary.js:99 msgid "Population" msgstr "Počet obyvatel" #: gui/summary/layout.js:196 msgid "Map control (peak)" msgstr "Ovládání mapy (nejvyšší stupeň)" #: gui/summary/layout.js:197 msgid "Map control (finish)" msgstr "Ovládání mapy (ukončení)" #: gui/summary/layout.js:198 msgid "Map exploration" msgstr "Průzkum mapy" #: gui/summary/layout.js:199 msgid "Vegetarian ratio" msgstr "Poměr vegetariánů" #: gui/summary/layout.js:200 msgid "Feminization" msgstr "Poženštění" #: gui/summary/layout.js:203 msgid "Bribes" msgstr "Úplatky" #: gui/summary/layout.js:204 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Úplatky\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:230 msgid "Charts" msgstr "Grafy" #: gui/summary/layout.js:377 msgid "Team total" msgstr "Tým celkem" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Vycvičeno" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Postaveno" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Shromážděno" #: gui/summary/summary.js:44 msgid "Count" msgstr "Počet" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Posláno" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Koupeno" #: gui/summary/summary.js:59 msgid "Income" msgstr "Příjem" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Zajmuto" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Podařilo se" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Zničeno" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Zabito" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Ztraceno" #: gui/summary/summary.js:89 msgid "Used" msgstr "Použito" #: gui/summary/summary.js:94 msgid "Received" msgstr "Přijato" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Prodáno" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Výsledek" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Nepodařilo se" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Uplynulý čas" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Nynější bodový stav" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Bodový stav na konci hry." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Byl jste odpojen." #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Opustil jste hru." #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "Vyhrál jste bitvu!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Byl jsi poražen..." #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Opustil jste hru." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Uplynulý herní čas: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s: Přepnout skupinu hry pro více hráčů v dialogovém okně." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "Zaměřit kartu se souhrnem %(name)s." #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Kategorie:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Hodnota:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Dosah aury" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Skupina podle týmu" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Sledovat záznam" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Pokračovat" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Kategorie" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Hodnota" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Typ" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "ŘÍMSKÝ VOJENSKÝ TÁBOR" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "Lze stavět na neutrálním nebo nepřátelském území. Dobré pro budování tajné základny za nepřátelskými liniemi nebo pro upevnění zisků na nepřátelském území." #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "Postavte berany a cvičte občanské vojáky." #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Obsaďte jednotkami, aby se pomalu vyléčily, a chránily vojenský tábor proti útokům a zničení." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "AUTOMATICKÉ ZAŘAZENÍ" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "Povolte funkci automatického zařazení pro automatický výcvik jednotek." #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "Pracuje, pokud máte dostatek zdrojů, pak se zastaví." #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "KASÁRNA" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "Provádějte výcvik všech občanských vojáků. Některé civilizace mohou odemknout i výcvik elitních vojáků." #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Jednotky získávají zkušenosti, když jsou obsazeny uvnitř budovy." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "Postavte jedny brzy pro vycvičení občanských vojáků, zatímco povyšujete vlastní osadu." #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Postavte předsunutou základu, abyste svůj útok mohli podpořit novými jednotkami." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "PROSTŘEDÍ" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "Prostředí (biomy) lze použít na některých náhodných mapách a určit, kterou oblast světa mapa představuje." #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "Ovlivňují vzhled map a také množství dostupných zdrojů." #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "BOJOVÝ PES" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "Pes, kterého mohou Britonové (Britové, britští Keltové) vycvičit v jezdecké stáji." #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "Má nízké zdraví, ale je rychlý a bude nebojácně útočit na nepřátele." #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "Použijte je jako podporu ve své armádě nebo pro rychlé nájezdy." #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "KARTAGINSKÝ SVATÝ ODDÍL" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Elitní bojovníci s oštěpem a elitní jízdní bojovníci s oštěpem pro Kartágo." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "Oba můžou být cvičeni ve chrámu, na rozdíl od většiny ostatních šampionů." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "Použijte bojovníky s oštěpem jako těžkou pěchotu proti jízdě. Použijte jízdu pro těžký úder proti obléhacím strojům a harcovníkům." #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "KARTAGINSKÝ NÁMOŘNÍ LODĚNICE" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "Zvláštní kartaginská loděnice ke stavbě válečných lodí." #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "Poslat lodě dovnitř a pomalu je opravovat." #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "Mnohem silnější než jiné loděnice, ale také dražší." #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "KATAPULTY" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Dalekonosné obléhací stroje, které jsou účinné proti stavbám." #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Drahý a pomalý." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Kvůli přesunu je uložte do vozů, a pro útok je rozložte do stálých válečných strojů." #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "STÁJ JÍZDY" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "Cvičí jezdecké jednotky a umožňuje vám zkoumat zvláštní technologie jízdy." #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "Jednotky získávají zkušenosti, když jsou umístěny uvnitř stavby." #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "KELTSKÝ VÁLEČNÝ ŘÍČNÍ ČLUN" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Středně těžká válečná loď." #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "Dostupné Britonům (Britům, britským Keltům), Galům a Iberům." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Může přepravit až 40 jednotek." #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "Zvýší palebnou sílu, pokud je osazeno pěchotou." #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "MĚSTSKÉ HRADBY" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "Silné kamenné zdi, které pomohou chránit vaše město." #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "Když vaše jednotky pěchoty pro boj na dálku obsazují věže, mají další brnění a mohou střílet na nepřítele." #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "Zranitelný obléhacími zbraněmi, jako jsou katapulty, berani a váleční sloni." #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "SPRÁVNÍ STŘEDISKA" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "Založení nové kolonie." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Obsaďte rozsáhlá území." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Může být postaveno na vlastním či neutrálním území." #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "Cvičte občany: občanky (ženské pohlaví), občanské vojáky pěchoty a občanské vojáky jízdy." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "VÝCHOZÍ USKUPENÍ" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "Výchozí uskupení nastavíte klepnutím pravým tlačítkem na ikonu: jednotky, které mají rozkaz obcházet nebo hlídkovat, ji automaticky použijí." #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "Lze vypnout výběrem „bez uskupení“ jako výchozího nastavení." #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "Volba „Ovládání uskupení“ vám umožňuje zvolit, zda se uskupení rozpustí pro jiné příkazy, než jsou obchůzky nebo hlídkování." #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "OBRANNÉ VĚŽE" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "Silné strážní věže, které vám pomohou bránit vaše postavení." #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "Mají velký dosah vidění a budou střílet šípy na nepřítele v dohledu." #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "Můžete je osadit více pěšáky, abyste zvýšili počet šípů, které vystřelí." #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "STÁJ PRO SLONY" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "Stavba je některým civilizacím dostupná pro výcvik sloních jednotek." #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "VYSLANECTVÍ A ŽOLDNÉŘSKÉ TÁBORY" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "Zvláštní stavby, které umožní najmout žoldáky pro vaši armádu." #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "Žoldáci nebudou sbírat zdroje a budou stát jen kov, ale jsou zkušení a silní." #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "RYBOLOV" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Lovte ryby na mořích pro bohatý úlovek." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "Rybářské lodě jednou cestou přepraví velké množství jídla." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "Rybolov je rychlejší než získávání jídla na polích." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "Opatrně! Ryby nejsou nekonečný zdroj! I když se pomalu znovu množí, když jsou ponecháni sami." #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "KOVÁRNA" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Stavba pro výzkum pro všechny frakce." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Zkoumejte vylepšení zbraní a brnění svých jednotek." #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "USKUPENÍ" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "Uspořádejte své vojáky v uskupeních, aby byli během bitev uspořádaní." #: gui/text/tips/formations.txt:3 msgid "" "Formations are selected as a whole by default, but that can be changed in " "the game settings." msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "PEVNOST" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "Obvykle nejsilnější stavba civilizace a místo, kde můžete cvičit hrdiny." #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "Obsaďte posádkou vojáků pro zvýšení palebné síly pro posílení obrany." #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "PŘIBLIŽNÁ POLOHA" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "Získejte výhodu na bojišti pomocí taktického umístění vašich jednotek!" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "- Proto vyberte nějaké jednotky, stiskněte a podržte pravé tlačítko myši, nakreslete jakoukoliv linii, poté pusťte tlačítko myši." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "Vaše jednotky se nyní rozmístí na této linii." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "SBÍRÁNÍ ZDROJŮ" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Využijte občany ve zbrani a občanky pro získávání surovin." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "Občanky sbírají zeleninu rychleji." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Občanští vojáci pěchoty jsou rychlejšími při sběru nerostů." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Občanští vojáci jízdy jsou rychlejšími při sběru masa." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "Čím vyšší je úroveň občanského vojáka (zkušený, elitní), tím lépe bojuje, ale zároveň tím menší pracovní výkon podává při získávání surovin." #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "HRDINOVÉ" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Postavy z dějin, jako Xerxés, Leónidás, Periklés, Hannibal, Scipio a Boudica (Boudicca)." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Hodně zdraví a velice silné útoky." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "Mějte aury, které mění statistiky jiných jednotek nebo staveb." #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Upozornění: Každý hrdina může být přijat pouze jednou za zápas!" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "IBERSKÁ ZÁPALNÁ LOĎ" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "Zvláštní iberská palba je velmi účinná proti jiným lodím a budovám, ale neustále ztrácí zdraví." #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "MAJÁK" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "Zvláštní Ptolemaiovská stavba pro zvýšení dosahu vidění, když je postavena na břehu." #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "ZÁŘE V MAPĚ" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "Pomocí této funkce dáte svému týmu vědět, kde se na mapě děje něco důležitého." #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "Na své maličké mapě uvidí záři." #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "PYRAMIDY V MEROE" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "Zvláštní stavby dostupné pro Kušity." #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "Malé pyramidy zlepšují rychlost shromažďování dělníků kolem nich." #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "Velké pyramidy zvyšují vojenské schopnosti vojáků kolem nich." #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "ROZHLEDNY" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Budujte na neutrálním nebo vlastním území." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Levné a rychle postavené, ale slabé." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "Osaďte posádkou pěchoty pro rozsáhlé vidění a zabránění ztrátě kontroly nad základnou v důsledku rozpadu území." #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "PALISÁDOVÉ HRADBY" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Levná, rychle postavitelná dřevěná ochranná zeď, dostupná všem stranám." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "Většina stran je může používat od vesnické fáze." #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "PERSKÁ ARCHITEKTURA" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "Zvláštní technologie pro Peršany." #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "+25% bodů ke zdraví pro stavby." #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "Následkem je o +20% delší čas stavby." #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "Peršané mají také přístup k velkému množství stavebních a obraných technologií." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "KOPINÍK" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Těžce vyzbrojený a pomalý. Chabý útok." #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Používáno proti jízdě nebo proti jiné pěchotě při boji na blízko k jejich přišpendlení na místě." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Dostupné: Kušitům, Makedoncům, Ptolemaiovcům a Seleukovcům." #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "QUINQUEREME" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "Nejtěžší dostupná válečná loď. Dostupná: Kartagincům, Ptolemaiovcům, Římanům a Seleukovcům." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Přepravuje až 50 jednotek" #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Zvýší palebnou sílu, pokud je osazeno katapulty." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "POČÍTADLO ZDROJŮ" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "Panel počítadla zdrojů vám ukáže, kolik z jednotlivých zdrojů v tuto chvíli máte." #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "Níže uvedené číslo ukazuje, kolik občanů je v současnosti shromažďuje." #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "PROSTŘEDÍ SAVANY" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Většinou rovinatý povrch, s několika výmoly s vodou a vyčnívajícími skalami." #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Velká stáda zvěře pro bohatý lov." #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Bohaté na veškeré druhy těžby." #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "Les bývá řídký, ale sestává z vysoce výnosných stromů baobabu." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "PŘICHYTÁVÁNÍ" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "Stavby lze zarovnat podržením klávesové zkratky pro přichycení stisknuté během umísťování." #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "Zarovnání staveb umožňuje zachovat prostor pro budoucí výstavbu." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "Těsně zhuštěné skupiny staveb lze také použít k brždění útočících nepřátel." #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "SPARŤANÉ" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "Nejsilnější pěchotní jednotka ve hře." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "Elitní pěchota dostupná Sparťanům." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Používejte je k pobíjení nepřátelské jízdy nebo jako údernou sílu k podpoření vaší pravidelné řadové pěchoty." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "BOJOVNÍK S OŠTĚPEM" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "Základní pěchota pro boj na blízko používaná každou ze stran ve hře." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Používáno proti jízdě pro přídavek při útoku." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "Slušný útok sekem z nich dělá dobré jednotky pro přední linii." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "Jsou znevýhodněni při boji proti jednotkám bojujícím na dálku a proti bojovníkům s mečem, takže podporují vaše bojovníky s oštěpem společně s prakovníky nebo jízdou." #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "SKLADIŠTĚ" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Levné skladiště pro všechny zdroje vyjma potravy (dřevo, kámen, kov)." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "Zkoumejte technologie zlepšující schopnosti sběru surovin vašich občanů." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "CHRÁMY" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Stavba městské fáze." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Najměte léčitele, aby uzdravili vaše jednotky na bojišti." #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Vyzkoumejte léčebné technologie." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "Jeho aura léči blízké jednotky." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Obsaďte zraněnými jednotkami pro zrychlení léčení." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "ÚZEMNÍ ROZPAD" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "Rozpad nastává, když stavby nejsou spojeny se spojeneckým správním střediskem." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "Postup rozpadu může být zpomalen nebo zvrácen umístěním několika jednotek do stavby." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "Když je rozpad dokončen, stavba padne do rukou nejvlivnějšího souseda." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "DIVADLO" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "Zvláštní stavby helénských civilizací zvyšují velikost vámi ovládaného území." #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "POKLADY" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "Sebratelné bedny a prosté zdroje na souši a vraky lodí na břehu." #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "Poskytuje posílení zdrojů, takže na ně při průzkumu dávejte pozor." #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "TRIREME" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "Střední válečná loď." #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Dobrá pro přepravu nebo pro boj." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Naloďte jednotky pro zvýšení palebné síly." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "VÁLEČNÍ SLONI" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Obrovská zvířata z Afriky a Indie vycvičená pro boj." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Vysoká cena v potravinách a kovu, ale velmi silná." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Dostupné: Kartagincům, Kušitům, Maurjovcům, Peršanům, Ptolemaiovcům a Seleukovcům." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "VELRYBY" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Mořský zdroj." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 Jídlo." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Lze sebrat pomocí rybářských člunů, poté co byla velryba zabita." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Touláte se po oceánech a prcháte, když na vás někdo zaútočí." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Lovit zvířata, sbírat bobule z keřů, rybařit nebo sklízet pole." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Jídlo" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "Jídlo" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Ryba" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "Ryba" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Ovoce" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "Ovoce" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Obilí" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "Obilí" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Maso" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "Maso" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Těžit z rudných dolů nebo z lomů." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Kov" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "Kov" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Ruda" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "Ruda" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Zříceniny" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "Zříceniny" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Těžit ze skal, z lomů na kámen nebo z rozvalin (trosek, zbořenišť, zřícenin)." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Kámen" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "Kámen" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Skála" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "Skála" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Kácet stromy nebo lesíky." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Dřevo" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "Dřevo" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Strom" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "Strom" Index: ps/trunk/binaries/data/mods/public/l10n/cs.public-simulation-auras.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/cs.public-simulation-auras.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/cs.public-simulation-auras.po (revision 27007) @@ -1,1074 +1,1074 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # cd16528e781b93a5c74ed80984fd5012_ec89011 # David Nováček # Jakub Jelen # Jakub Podlaha # Jan Sekera # Jaroslav Benkovsky # Jaroslav Kajínek # Jaroslav Lichtblau # Wesalius # Lukáš Bačovský # Lukáš Králík # Marek Harok # Martin Křížek # fri # pep fof # Petr Hála # Petr Louda # Warriog # Radim Kohout # Robin Kriebel # Tomáš Jelen # Tomáš Matýs # Vladim Štér # Vojtěch Valigura msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2016-05-21 09:22+0000\n" "Last-Translator: Tomáš Matýs , 2018,2021-2022\n" "Language-Team: Czech (http://www.transifex.com/wildfire-games/0ad/language/cs/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: cs\n" "Plural-Forms: nplurals=4; plural=(n == 1 && n % 1 == 0) ? 0 : (n >= 2 && n <= 4 && n % 1 == 0) ? 1: (n % 1 != 0 ) ? 2 : 3;\n" #: simulation/data/auras/structures/arsenal_repair.jsonauraDescription msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "Obsazené obléhací stroje získají +3 k rychlosti obnovení zdraví." #: simulation/data/auras/structures/arsenal_repair.jsonauraName msgid "Arsenal Repairs" msgstr "Opravy arsenálu" #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraDescription msgid "Garrisoned Ships +10 health regeneration rate." msgstr "Lodě umístěné v doku jsou opravovány rychlostí +10." #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraName msgid "Dockyard Repairs" msgstr "Opravy v loděnici" #: simulation/data/auras/structures/iber_monument.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage." msgstr "Vojáci +20 % poškození k útoku na blízko a k útoku na dálku." #: simulation/data/auras/structures/iber_monument.jsonauraName msgid "Religious Fervor" msgstr "Náboženská horlivost" #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraDescription #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraDescription msgid "Workers +15% gather speed." msgstr "Dělníci získají +15 % k rychlosti sběru." #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraName msgid "Patriotism" msgstr "Vlastenectví" #: simulation/data/auras/structures/kush_pyramids_military.jsonauraDescription msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "Vojáci získají +1 k obraně proti drtivým, sečným a bodným útokům a +10 % k poškození při útocích na blízko i na dálku." #: simulation/data/auras/structures/kush_pyramids_military.jsonauraName msgid "Exhortative Presence" msgstr "Naléhavá přítomnost" #: simulation/data/auras/structures/kush_temple_amun.jsonauraDescription msgid "Heroes −5% health." msgstr "-5 % bodů ze zdraví pro hrdiny." #: simulation/data/auras/structures/kush_temple_amun.jsonauraName msgid "Powerful Priesthood" msgstr "Mocné kněžství" #: simulation/data/auras/structures/library.jsonauraDescription msgid "Structures −15% technology resource costs and research time." msgstr "Výzkum budov je levnější a rychlejší o 15 %." #: simulation/data/auras/structures/library.jsonauraName msgid "Centre of Scholarship" msgstr "Vzdělávací středisko" #: simulation/data/auras/structures/loyalty_regen.jsonauraDescription msgid "Structures +50% capture points garrison regeneration rate." msgstr "Budovy mají +50 % k bodům za zajetí k rychlosti obnovy při obsazení posádkou." #: simulation/data/auras/structures/loyalty_regen.jsonauraName msgid "Loyalty" msgstr "Věrnost" #: simulation/data/auras/structures/maur_pillar.jsonauraDescription msgid "Traders +20% movement speed." msgstr "O 20 % rychlejší pohyb obchodníků." #: simulation/data/auras/structures/maur_pillar.jsonauraName msgid "Edict of Ashoka" msgstr "Ašókův výnos" #: simulation/data/auras/structures/temple_heal.jsonauraDescription msgid "Humans +1 health regeneration rate." msgstr "Lidé získají +1 k rychlosti obnovení zdraví." #: simulation/data/auras/structures/temple_heal.jsonauraName msgid "Medical Treatment" msgstr "Lékařské ošetření" #: simulation/data/auras/structures/theater.jsonauraDescription msgid "Structures +20% territory influence radius." msgstr "Stavby získají +20 % k dosahu územního vlivu." #: simulation/data/auras/structures/theater.jsonauraName msgid "Hellenization" msgstr "Helenizace" #: simulation/data/auras/structures/wall_garrisoned.jsonauraDescription msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "Vojáci ve věžích mají +3 k obraně proti drtivým, sečným a bodným útokům a +20 dohled." #: simulation/data/auras/structures/wall_garrisoned.jsonauraName msgid "Wall Protection" msgstr "Ochrana hradby" #: simulation/data/auras/structures/wonder_population_cap.jsonauraDescription msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "+20 % největšího limitu populace (je nutná technologie \"Velkolepého rozmachu\")." #: simulation/data/auras/structures/wonder_population_cap.jsonauraName msgid "Glorious Expansion" msgstr "Velkolepý rozmach" #: simulation/data/auras/structures/xp_trickle.jsonauraDescription msgid "Units gain experience while garrisoned inside the building." msgstr "Jednotky získávají zkušenosti, když jsou obsazeny uvnitř budovy." #: simulation/data/auras/structures/xp_trickle.jsonauraName msgid "Rigorous Training" msgstr "Důkladný výcvik" #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraDescription msgid "Warships −25% construction time." msgstr "Válečné lodě −25 % doba výstavby." #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraName msgid "Delian League" msgstr "Délský spolek (Athénský námořní spolek)" #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraDescription msgid "Healers −20% resource costs." msgstr "Léčitelé - 20 % nákladů na zdroje." #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraName msgid "Druids" msgstr "Druidové" #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraDescription msgid "+10% international trade bonus." msgstr "+10 % přídavek k mezinárodnímu obchodu." #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraName msgid "Trademasters" msgstr "Hlavní obchodníci" #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraDescription msgid "Forges −15% technology resource costs and research time." msgstr "Kovárny -15 % za cenu surovin technologií a dobu zkoumání." #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraName msgid "Products from Gaul" msgstr "Galské produkty" #: simulation/data/auras/teambonuses/han_player_teambonus.jsonauraDescription msgid "Allies +20% international trade bonus." msgstr "Navýšení zisku z mezinárodního obchodu pro spojence o + 20%." #: simulation/data/auras/teambonuses/han_player_teambonus.jsonauraName msgid "Silk Road" msgstr "Hedvábná stezka" #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraDescription msgid "Citizen Javelineers −10% resource costs." msgstr "Občanští oštěpaři - 10 % nákladů na zdroje." #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraName msgid "Saripeko" msgstr "Saripeko" #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraDescription msgid "Elephants −20% resource costs and training time." msgstr "Sloni −20 % náklady na zdroje a dobu výcviku." #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraName msgid "Elephant Suppliers" msgstr "Dodavatelé slonů" #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraDescription msgid "Siege Weapons and Arsenals −25% resource costs and build time." -msgstr "" +msgstr "Obléhací zbraně a arzenály −25% nákladů na zdroje a dobu výstavby." #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraName msgid "Mechanical Innovation" -msgstr "" +msgstr "Mechanická Inovace" #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraDescription msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "Chrámy −50 % z nákladů na zdroje a z doby stavby; technologie chrámu −50 % z nákladů na zdroje a z času výzkumu." #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraName msgid "Ashoka's Religious Support" msgstr "Ašokova náboženská podpora" #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraDescription msgid "Land Traders +15% trade gain." msgstr "Pozemní obchodníci +15 % k zisku z obchodu." #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraName msgid "The Royal Road" msgstr "Královská cesta" #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraDescription msgid "+1.0 food trickle rate." msgstr "+1,0 k rychlosti sběru jídla." #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraName msgid "Breadbasket of the Mediterranean" msgstr "Obilnice Středomoří" #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraDescription msgid "Citizen Infantry −10% training time." msgstr "Občanská pěchota -10% doby výcviku." #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraName msgid "Conscription" msgstr "Branná povinnost" #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraDescription msgid "Civil Centers −20% resource costs." msgstr "Občanská střediska -20 % z nákladů na zdroje." #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraName msgid "Syrian Tetrapolis" msgstr "Syrské čtyřměstí" #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraDescription msgid "Citizen Infantry Spearmen +10% health." msgstr "Občanští pěší bojovníci s oštěpem +10 % k zdraví." #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraName msgid "Peloponnesian League" msgstr "Peloponéská liga" #: simulation/data/auras/units/carnyx.jsonauraDescription msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "Nepřátelští vojáci mají −10 % z poškození při útoku a ze síly útoku při zajímání jednotek." #: simulation/data/auras/units/carnyx.jsonauraName msgid "Intimidating Sound" msgstr "Zastrašující zvuk" #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraDescription msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "Solón zavedl více hospodářských reforem pro posílení obchodu a zemědělství.\nDělníci +15 % k rychlosti sběru." #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraName msgid "Economic Reforms" msgstr "Hospodářské reformy" #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraDescription msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "Solón přinesl nový systém vah a měr. Otcové byli podporováni při hledání obchodů pro své syny.\nEkonomické technologie -10 % z ceny." #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraName msgid "Economic Fortune" msgstr "Hospodářský úspěch" #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraDescription msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "Když Cassivellaunus zjistil, že zákopy jsou proti římské armádě nepoužitelné, uchýlil se k partyzánským taktikám. Tento způsob boje byl později použit i jinými náčelníky.\nVojáci +15 % k rychlosti pohybu a +15 % k dohledu." #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraName #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraName msgid "Guerrilla Tactics" msgstr "Partyzánské taktiky" #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraDescription msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "Cassivellaunus nasadil rychle se pohybující se harcovníky, aby obtěžovali římské jednotky a sběrače.\nOštěpáři +20 % k dosahu útoku." #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraName msgid "Skirmisher Harassment" msgstr "Dotírání harcovníků" #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraDescription msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "Vůdce kartágenské těžké jízdy v Trebii a Kannách, kde měl jeho trojnásobný útok pro nepřítele zničující účinky.\nJízda bojující z blízka +1 k obraně proti drtivým, sečným a bodným útokům a +10 % ke zdraví." #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraName msgid "Commander of Heavy Cavalry" msgstr "Velitel těžké jízdy" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraDescription msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "Po soubojích s římany si Ambiorix uvědomil zbytečnost otevřeného boje a namísto toho se uchýlil k přepadávání. Galové se rychle naučili kdy a kde provést překvapující útoky.\nVojáci +5 % k poškození při boji z blízka i na dálku a -25 % ze zkušeností k povýšení." #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraName msgid "Ambush Slaughter" msgstr "Pozabíjení po útoku ze zálohy" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraDescription msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "Když římské armádě začaly docházet zásoby, galským kmenům bylo nařízeno aby se vzdali části už tak skrovné úrody. Eburoné pod vedením Ambiorixe se však zdráhali tak učinit, a proto César vyslal vojáky, aby zásoby získali silou.\n-10 % k rychlosti sklizně obilí." #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraName msgid "Tribute to Rome" msgstr "Poplatek Římu" #: simulation/data/auras/units/catafalques/han_catafalque_1.jsonauraDescription msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "Na svém vrcholu se říše rozprostírala od Ferganské kotliny na západě přes Koreu na východě až k severnímu Vietnamu na jihu.\n+20% ke sféře vlivu" #: simulation/data/auras/units/catafalques/han_catafalque_1.jsonauraName msgid "Territorial Expansion" msgstr "Územní rozšíření" #: simulation/data/auras/units/catafalques/han_catafalque_2.jsonauraDescription msgid "" "The Music Bureau was charged directly, by the emperor to perform various tasks related to music, poetry, entertainment, or religious worship.\n" " Techcost −50%." msgstr "Hudební úřad byl pověřen přímo císařem, aby vykonával různé úkoly související s hudbou, poezií, zábavou nebo náboženským uctíváním.\nTechnologické náklady -50 %." #: simulation/data/auras/units/catafalques/han_catafalque_2.jsonauraName msgid "Imperial Music Bureau" msgstr "Císařský hudební úřad" #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraDescription msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "Mandonius společně se svým bratrem Indíbilem velel iberským brancům a žoldákům, kteří se účastnili Punských válek.\nSnížení nákladů na kov o 25 % pro výcvik spojeneckých občanských žoldnéřů. " #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraName msgid "Mercenary Commander" msgstr "Velitel žoldnéřů" #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraDescription msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "Po smrti Indíbila v bitvě zavedl Mandonius přeživší do bezpečí.\n+10 % ke zdraví pro všechny vojáky." #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraName msgid "Saver of Lives" msgstr "Zachránce životů" #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraDescription msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "Vládnoucí plnou mocí v Meroejské říši a zároveň plnící důležitou úlohu v meroejském náboženství, Shanakdakheto představovala sílu Kúše, něco, co by se nemělo brát na lehkou váhu.\n -15 % na rychlosti získávání surovin pro občanky nepřítele." #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraName msgid "Earliest Nubian Queen" msgstr "První královna Núbie" #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraDescription msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "Tak jako v jiných kulturách, náboženství hrálo v Kúši důležitou roli.\nShanakdakheto měla postaven svůj chrám už kolem roku 160 před naším letopočtem, jako symbol pokrokovosti města Meroë.\n+1 k rychlosti léčení posádky chrámů." #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraName msgid "Temple at Naqa" msgstr "Naqajský chrám" #: simulation/data/auras/units/catafalques/mace_catafalque_1.jsonauraDescription msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "Během První makedonské války, Filip a jeho jednotky vyplenili Thermum, náboženské a politické centrum Aitólie.\n+5 jídla a dřeva za každou zabitou nebo zničenou jednotku či stavbu." #: simulation/data/auras/units/catafalques/mace_catafalque_1.jsonauraName msgid "Sacker of Cities" msgstr "Plenitel měst" #: simulation/data/auras/units/catafalques/mace_catafalque_2.jsonauraDescription msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "Ve spojenectví s Římem, Filip znovuuspořádal vnitřní vztahy a peněžní správu své země, zanechávaje dědictví jako jsou znovu obnovené doly a nová měna.\nDostanete pomalý dodatečný přísun kovu." #: simulation/data/auras/units/catafalques/mace_catafalque_2.jsonauraName msgid "Financial Reorganization" msgstr "Nové uspořádání peněžních zdrojů" #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraDescription msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "Syn Čandragupty Maurjy, Bindusára upevnil říši a vytvořil pro svého dědice, syna Ašóku, stabilní stát.\n+20 % ke sféře vlivu staveb." #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraName msgid "Consolidator of the Empire" msgstr "Upevňovatel říše" #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraDescription msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "Bindusára je znám tím, že si podmanil země ležící jižně od říše.\n+15 % k síle útoku při zajímání jednotek pro všechny vojáky." #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraName msgid "Vamba Moriyar" msgstr "Vamba Moriyar" #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraDescription msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "Během jeho vlády byla velká část Artaxerxova bohatství použita k výstavbě. Obnovil palác Dareia I. v Susách a obnovil starověké město Ecbatana.\n -10 % nákladů a +5 % zdraví pro stavby." #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraName msgid "Great Builder" msgstr "Vynikající stavitel" #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraDescription msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "Pokračujíce v práci svých předchůdců na Velké alexandrijské knihovně zabavil každou knihu dovezenou do města. A tak svým lidem zanechal obrovské množství nastřádané moudrosti.\n-10 % z nákladů na technologie spojené se stavbami." #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraName msgid "Great Librarian" msgstr "Význačný knihovník" #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraDescription msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "Po znásilnění Lukrécie synem krále Tarquinia Superba a její následné sebevraždě, Brutus slíbil, že ji pomstí a svrhne monarchii.\nObčanky stojí na nákladech za jídlo o 20 % méně a získávají zdroje o 10 % rychleji." #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraName msgid "Avenger of Lucretia" msgstr "Mstitel Lukrécie" #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraDescription msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "Brutus byl jednou z klíčových postav svržení monarchie a založení římské republiky. Později jako konzul vedl římskou armádu k vítězství proti etruskému králi Tarquiniovi, který se snažil znovu získat trůn.\nLidé a obléhací stroje získají +1 k obraně proti drtivým, sečným a bodným útokům." #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraName msgid "Founder and Defender of the Republic" msgstr "Zakladatel a ochránce republiky" #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraDescription msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "Antiochos I. položil základy Ezidského chrámu v Borsippě.\n-10 % z nákladů na chrámy a chrámové technologie." #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraName msgid "Founder of the Ezida Temple" msgstr "Zakladatel chrámu Ezidy" #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraDescription msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "Antiochos podporoval stěhování Řeků do své říše a založil mnoho nových měst v Malé Asie, aby sloužila jako protiváha Galům.\nNavýšení maximálního počtu obyvatel o 5 %." #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraName msgid "Immigration" msgstr "Přistěhovalectví" #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraDescription msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "Antiochos, syn Seleuka Níkátóra, uspěl při obtížném úkolu udržet svou říši pohromadě, zatímco založil nové chrámy a porazil Galy pomocí válečných slonů.\n-10 % z nákladů na slony – šampiony." #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraName msgid "Basileus Megas" msgstr "Basileus Megas (Veliký Král)" #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraDescription msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "Lykúrgos zavedl několik vojenských reforem. A tak bylo za jeho vlády dosaženo naprosté jednoty a oddanosti občanů jejich městu, Spartě.\n-10 % z nákladů na občanské pěší bojovníky s oštěpem." #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraName #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraName msgid "Lycurgan Military Reforms" msgstr "Lykúrgovy vojenské reformy" #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraDescription msgid "Champion Infantry Spearmen −5% resource costs." msgstr "-5 % z ceny surovin za elitního pěšího bojovníka s oštěpem." #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraDescription msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "Pro větší podporu rovnosti zakázal Lykúrgos používaní zlata a stříbra, zaváděje novou železnou měnu zvanou pelanor.\n+15 % k rychlosti těžby kovu pro dělníky." #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraName msgid "Iron Pelanors" msgstr "Železný pelanor" #: simulation/data/auras/units/han_minister_building.jsonauraDescription msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "Stavitelé staví budovy +2% rychleji pro každého blízkého ministra." #: simulation/data/auras/units/han_minister_building.jsonauraName msgid "Building Programs" msgstr "Budovatelské programy" #: simulation/data/auras/units/han_minister_garrison.jsonauraDescription msgid "" "Decrease resource costs and research time of technologies in a building by " "2% for each Minister garrisoned within." msgstr "Snižte cenu a délku výzkumu technologií v budovách o 2% za každého ministra uvnitř budovy." #: simulation/data/auras/units/han_minister_garrison.jsonauraName msgid "Excellency of Works" msgstr "Excelence prací" #: simulation/data/auras/units/han_minister_garrison_ministry.jsonauraDescription msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each " "garrisoned minister." msgstr "Císařské ministerstvo získává +0,1 dřevěného, kamenného a kovového pomalého dodatečného přísunu za každého obsazeného ministra." #: simulation/data/auras/units/han_minister_garrison_ministry.jsonauraName msgid "Nationalized Industries" msgstr "Znárodněné průmysly" #: simulation/data/auras/units/han_minister_gathering.jsonauraDescription msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "Sběrači +2% rychlost shromažďování za každého blízkého ministra." #: simulation/data/auras/units/han_minister_gathering.jsonauraName msgid "Minister over the Masses" msgstr "Zmocněnec nad lidem" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraDescription msgid "" "Soldiers in his formation +3 crush, hack, pierce resistance, +15% movement " "speed." msgstr "Vojáci v jeho formaci +3 k obraně proti drtivým, sečným a bodným útokům, +15 % rychlost pohybu." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraName msgid "Formation Reforms" msgstr "Reformy uskupení" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraDescription msgid "Infantry Javelineers +15% movement speed." msgstr "Pěší oštěpáři získají +15 % k rychlosti pohybu." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraName msgid "Peltast Reforms" msgstr "Reformy peltastů" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraDescription msgid "Builders +15% build rate." msgstr "Stavitelé staví o 15 % rychleji." #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraName msgid "Periclean Building Program" msgstr "Periklův stavební program" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraDescription msgid "Temples −25% stone cost, +2 garrisoned heal rate." msgstr "Chrámy stojí o 25 % méně kamene, +2 k rychlosti léčení pro jednotky v chrámu." #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraName msgid "Temple of Athena Nike" msgstr "Chrám Athény Vítězné" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraDescription msgid "" "When garrisoned, the Ship has −30% batch training time and +50% movement " "speed." msgstr "Při obsazení získá loď −30 % z času výcviku skupiny a +50 % k pohybu." #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraName msgid "Naval Commander" msgstr "Námořní velitel" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraDescription msgid "Ships −50% metal cost, −20% construction time." msgstr "Lodě stojí o 50 % méně kovu, staví se o 20 % rychleji." #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraName msgid "Naval Architect" msgstr "Námořní stavitel" #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "Elitní vojáci +2 k síle útoku při zajímání jednotek, +20 % k poškození při útoku na blízko a na dálku, +10 % k rychlosti pohybu." #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraName msgid "Champion Army" msgstr "Elitní vojsko" #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "Vojáci a obléhací stroje +1 k obraně proti drtivým, sečným a bodným útokům, +15 % k rychlosti pohybu." #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraName msgid "Guerrilla Chief" msgstr "Partyzánský náčelník" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraDescription #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraDescription msgid "Humans +0.8 health regeneration rate." msgstr "Lidé získají +0,8 k obnovení zdraví." #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraName msgid "Britannorum Rex" msgstr "Král Britů" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraDescription msgid "Soldiers and Siege Engines +15% movement speed." msgstr "+15 % rychlosti pohybu pro vojáky a obléhací stroje." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraName msgid "Lightning General" msgstr "Bleskový generál" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraDescription msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "Poškození nepřátelských žoldáků při útocích zblízka a na dálku se sníží o -20 %." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraName msgid "Subduer of Mercenaries" msgstr "Pokořitel žoldnéřů" #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraDescription msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "Vlastní a spojenečtí vojáci a obléhací stroje +1 k síle útoku při zajímání jednotek, +20 % k poškození při útoku na blízko a na dálku." #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraName msgid "Tactician" msgstr "Taktik" #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraDescription msgid "Melee Cavalry +30% melee attack damage." msgstr "Jízda na blízku získá +30 % bonus k poškození na blízku." #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraName msgid "Cavalry Commander" msgstr "Velitel jízdy" #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraDescription msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "Lidé, obléhací stroje a lodě získají kořist +15 kovu." #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraName msgid "Sacker of Rome" msgstr "Plenitel Říma" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Vojáci a obléhací stroje +1 k síle útoku při zajímání jednotek, +20 % k poškození při útoku na blízko a na dálku." #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraName msgid "Celtic Warlord" msgstr "Keltský vojenský vůdce" #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraName msgid "Preparation for War" msgstr "Přípravy na válku" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.jsonauraDescription msgid "Soldiers −20% promotion experience." -msgstr "" +msgstr "Vojáci −20% ke zkušenostem pro zvýšení úrovně." #: simulation/data/auras/units/heroes/han_hero_han_xin_1.jsonauraName msgid "Northern Army" msgstr "Severní vojsko" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.jsonauraDescription msgid "Own and Allied Soldiers +25% vision range." msgstr "Vlastní a spojenečtí vojáci +25% dohled." #: simulation/data/auras/units/heroes/han_hero_han_xin_2.jsonauraName msgid "Southern Army" msgstr "Jižní vojsko" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.jsonauraDescription msgid "Walls +10 health regeneration rate." msgstr "Hradby +10 k rychlosti obnovení zdraví." #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.jsonauraName #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.jsonauraName msgid "Confucian Reforms" msgstr "Konfuciánské reformy" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.jsonauraDescription msgid "Cavalry +20% attack damage." msgstr "Jízda +20% k poškození." #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.jsonauraDescription #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraDescription #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "Elitní vojáci +2 k síle útoku při zajímání jednotek, +20 % k poškození při útoku na blízko a na dálku." #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.jsonauraName #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.jsonauraName msgid "Mandate of Heaven" msgstr "Pověření nebes" #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.jsonauraDescription msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "Nepřátelská jízda -10% k poškození při útoku na blízko a na dálku." #: simulation/data/auras/units/heroes/hero_garrison.jsonauraDescription msgid "" "When garrisoned, the Structure has +2 capture points garrison regeneration " "rate." msgstr "Když je posádka v budově, má stavba +2 k bodům za zajetí k rychlosti obnovy při obsazení posádkou." #: simulation/data/auras/units/heroes/hero_garrison.jsonauraName msgid "Inspired Defense" msgstr "Vzorová obrana" #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraDescription msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "Stavba a obléhací věž získá +75 % k počtu šípů, pokud je obsazena posádkou." #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraName msgid "Valiant Defender" msgstr "Udatný obránce" #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraDescription msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "Vojáci +1 k obraně proti drtivým, sečným a bodným útokům." #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraName msgid "Battle Fervor" msgstr "Bojový zápal" #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraDescription msgid "Soldiers −15% resources costs, −20% training time." msgstr "Vojáci −15 % z ceny, −20 % z doby výcviku." #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraName msgid "Mobilization" msgstr "Uvedení do stavu pohotovosti" #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraDescription msgid "Soldiers +20% movement speed." msgstr "Vojáci získají +20 % k rychlosti pohybu." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraDescription msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "Vojáci a obléhací stroje získají +100 % ke kořisti." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraName msgid "Swag" msgstr "Lup" #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraName msgid "Warrior Queen" msgstr "Válečnická královna" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraDescription msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "Amunův chrám +20 % k ceně a času výstavby. Amunova chrámová stráž +20 % k ceně a času výcviku." #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraName msgid "Defier of Tradition" msgstr "Opovrhovač tradicí" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraDescription msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "Chrám Apedemak −20 % k ceně a době stavby. Apedemakská chrámové stráž −20 % z ceny a doby výcviku." #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraName msgid "Follower of Apedemak" msgstr "Následovatel Apedemaku" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraDescription msgid "Enemy Healers −50% healing strength." msgstr "-50 % z účinku léčení pro nepřátelské léčitele." #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraName msgid "Slaughter of the Faithful" msgstr "Povraždění věřících" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraDescription msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "Vojáci +10 % k poškození při útoku na blízko a na dálku, získají +50 % ke kořisti." #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraName msgid "Savior of Kush" msgstr "Zachránce Kúše" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraDescription msgid "Kushite Triremes −50 wood and metal cost." msgstr "Kúšitské Triremy −50 z nákladů za dřevo a kov na stavbu." #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraName msgid "Gift of Warships" msgstr "Dar válečných lodí" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraDescription msgid "Structures +10% territory influence radius." msgstr "Budovy získají +10 % k dosahu územního vlivu." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraName msgid "Imperialism" msgstr "Imperialismus" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraDescription msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "Nepřátelská občanská střediska −50 % z rychlosti obnovy bodů za zajetí při obsazení posádkou." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraName msgid "Conqueror" msgstr "Dobyvatel" #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraDescription msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "Pěší kopiník +20 % k síle útoku při zajímání jednotek, +20 % k poškození při útoku na blízko." #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraName msgid "Taxiarchès" msgstr "Taxiarchès" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraDescription msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "Obléhací stroje +1 k obraně proti drtivým, sečným a bodným útokům, +20 % k poškození při útoku na blízko i na dálku, +10 % k dosahu při útoku na dálku, +10 % k dohledu." #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraName msgid "Besieger" msgstr "Obléhatel" #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraName msgid "Rise of Macedon" msgstr "Vzestup Makedonie" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "Vojáci +20 % k poškození při útoku na blízko a na dálku, -15 % ze zdraví." #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraName msgid "Pyrrhic Victory" msgstr "Pyrrhovo vítězství" #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraDescription msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "Chrámy −50 % z ceny a doby výstavby. Chrámové technologie −50 % z ceny a doby výzkumu." #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraName msgid "Buddhism" msgstr "Buddhismus" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraDescription msgid "" "When garrisoned, the Structure's technologies have −20% resource cost and " "−50% research time." msgstr "Při obsazení jsou technologie stavby o 20 % levnější a jsou o 50 % rychleji vyzkoumané." #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraName msgid "Teacher" msgstr "Učitel" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraName msgid "Regeneration" msgstr "Obnovení" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraDescription msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "Jízda +1 k síle útoku při zajímání jednotek, +20 % k poškození při útoku na blízko a na dálku." #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraName msgid "Forefront Leader" msgstr "Prvořadý vedoucí" #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraDescription msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "Vojáci, obléhací stroje, obchodníci a kupecké lodě +15 % k rychlosti pohybu." #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraName msgid "Leadership" msgstr "Vedení" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraDescription msgid "Workers +15% build rate and gather speed." msgstr "Dělníci +15 % k rychlosti stavby a získávání surovin." #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraName msgid "Administrator" msgstr "Správce" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraDescription msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "Vojáci a obléhací stroje mají −20 % z času opakování při útoku na blízko a na dálku." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraName msgid "Patriot" msgstr "Vlastenec" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraDescription msgid "Allied Heroes +10% health." msgstr "Spojenečtí hrdinové získají +10 % ke zdraví." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraName #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraName msgid "Consort" msgstr "Manželka" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraDescription msgid "Enemy Heroes −10% health." msgstr "Nepřátelští hrdinové budou mít o -10 % méně zdraví." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraDescription msgid "Builders +10% build rate." msgstr "Stavitelé staví o 10 % rychleji." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraName msgid "Patron of Construction" msgstr "Patron výstavby" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraDescription msgid "Mercenaries −35% resource costs." msgstr "Žoldáci jsou o 35 % levnější." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraName msgid "Mercenary Patron" msgstr "Patron žoldnéřství" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraDescription msgid "Pikemen +40% health." msgstr "+40 % ke zdraví pro kopiníky." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraName msgid "Raphia" msgstr "Rafáh" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraDescription msgid "Cavalry +15% melee and ranged attack damage." msgstr "Jízda +15 % k poškození při útoku na blízko a na dálku." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraName #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraName msgid "Sword of Rome" msgstr "Meč Říma" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraDescription msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "Nepřátelská pěchota −10 % k poškození při útoku na blízko a na dálku." #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraDescription msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "Lidé a stavby +1 k obraně proti drtivým, sečným a bodným útokům." #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraName msgid "Shield of Rome" msgstr "Štít Říma" #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraDescription msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Vojáci a obléhací stroje +2 k síle útoku při zajímání jednotek, +20 % k poškození při útoku na blízko a na dálku." #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraName msgid "Triumph" msgstr "Triumf" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraDescription msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "Jízda +2 k obraně proti drtivým, sečným a bodným útokům." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraName msgid "Ilarchès" msgstr "Ilarchès" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraDescription msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "Nepřátelské budovy, lodě a obléhací stroje -20 % zdraví." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraName msgid "Renowned Conqueror" msgstr "Věhlasný dobyvatel" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraDescription msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "Elitní sloni +20 % k poškození při útoku na blízko a na dálku., +20 % k rychlosti pohybu." #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraName msgid "Zooiarchos" msgstr "Zooiarchos" #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraDescription msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "Oštěpaři občanské pěchoty +1 k obraně proti drtivým, sečným a bodným útokům, +25 % k bodnému poškození při útoku na dálku." #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraName msgid "Helot Reforms" msgstr "Hélótské reformy" #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraDescription msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "Bojovníci s oštěpem +1 k síle útoku při zajímání jednotek a +25 % k poškození při útoku na blízko." #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraName msgid "Last Stand" msgstr "Poslední boj" Index: ps/trunk/binaries/data/mods/public/l10n/fi.public-simulation-auras.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/fi.public-simulation-auras.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/fi.public-simulation-auras.po (revision 27007) @@ -1,1059 +1,1059 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # asd asd # Jiri Grönroos # Juir Lae # Matti Tuhola # Max Ihalempia # Pauli Kaikkonen # Riku Viitanen # Saku Tiihonen # Some Dude msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2016-05-21 09:22+0000\n" "Last-Translator: Matti Tuhola, 2021-2022\n" "Language-Team: Finnish (http://www.transifex.com/wildfire-games/0ad/language/fi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/auras/structures/arsenal_repair.jsonauraDescription msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "Miehitetyille piirityskoneille +3 terveyden palautumisnopeus." #: simulation/data/auras/structures/arsenal_repair.jsonauraName msgid "Arsenal Repairs" msgstr "Asevaraston korjauksia" #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraDescription msgid "Garrisoned Ships +10 health regeneration rate." msgstr "Miehitetyille laivoille +10 terveyen palautumisnopeus." #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraName msgid "Dockyard Repairs" msgstr "Sataman korjauksia" #: simulation/data/auras/structures/iber_monument.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage." msgstr "Sotilaille +20 % lähi- ja kantamataisteluvahinkoa." #: simulation/data/auras/structures/iber_monument.jsonauraName msgid "Religious Fervor" msgstr "Uskonnollinen kiihko" #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraDescription #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraDescription msgid "Workers +15% gather speed." msgstr "Työntekijöille +15 % keräysnopeus." #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraName msgid "Patriotism" msgstr "Isänmaallisuus" #: simulation/data/auras/structures/kush_pyramids_military.jsonauraDescription msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "Sotilaille +1 murskaus-, hakkaus- ja lävistyskestävyys sekä +10 % lähi- ja kantamataisteluvahinkoa." #: simulation/data/auras/structures/kush_pyramids_military.jsonauraName msgid "Exhortative Presence" msgstr "Kannustava läsnäolo" #: simulation/data/auras/structures/kush_temple_amun.jsonauraDescription msgid "Heroes −5% health." msgstr "Sankareille -5 % terveyttä." #: simulation/data/auras/structures/kush_temple_amun.jsonauraName msgid "Powerful Priesthood" msgstr "Voimakas papisto" #: simulation/data/auras/structures/library.jsonauraDescription msgid "Structures −15% technology resource costs and research time." msgstr "Rakenteille -15 % teknologiavarantokustannuksista ja tutkimusajasta." #: simulation/data/auras/structures/library.jsonauraName msgid "Centre of Scholarship" msgstr "Tieteellinen keskus" #: simulation/data/auras/structures/loyalty_regen.jsonauraDescription msgid "Structures +50% capture points garrison regeneration rate." msgstr "Rakenteille +50 % kaappauspisteiden uusiutumisnopeutta miehitetyille yksiköille." #: simulation/data/auras/structures/loyalty_regen.jsonauraName msgid "Loyalty" msgstr "Uskollisuus" #: simulation/data/auras/structures/maur_pillar.jsonauraDescription msgid "Traders +20% movement speed." msgstr "Kauppiaille +20 % liikkumisnopeutta." #: simulation/data/auras/structures/maur_pillar.jsonauraName msgid "Edict of Ashoka" msgstr "Ashokan käsky" #: simulation/data/auras/structures/temple_heal.jsonauraDescription msgid "Humans +1 health regeneration rate." msgstr "Ihmisille +1 terveyden palautumisnopeuteen." #: simulation/data/auras/structures/temple_heal.jsonauraName msgid "Medical Treatment" msgstr "Lääkinnällinen hoito" #: simulation/data/auras/structures/theater.jsonauraDescription msgid "Structures +20% territory influence radius." msgstr "Rakenteille +20 % vaikutusalueen säde." #: simulation/data/auras/structures/theater.jsonauraName msgid "Hellenization" msgstr "Kreikkalaistaminen" #: simulation/data/auras/structures/wall_garrisoned.jsonauraDescription msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "Torneihin asetetuille sotilaille +3 murskaus-, hakkerointi- ja lävistyskestävyys ja +20 näköetäisyys." #: simulation/data/auras/structures/wall_garrisoned.jsonauraName msgid "Wall Protection" msgstr "Muurin suojaus" #: simulation/data/auras/structures/wonder_population_cap.jsonauraDescription msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "+20 % väestön enimmäisraja (vaatii \"Loistokas laajeneminen\" -teknologian)." #: simulation/data/auras/structures/wonder_population_cap.jsonauraName msgid "Glorious Expansion" msgstr "Kunniallinen laajennus" #: simulation/data/auras/structures/xp_trickle.jsonauraDescription msgid "Units gain experience while garrisoned inside the building." msgstr "Yksiköt saavat kokemusta miehittäessään rakennusta." #: simulation/data/auras/structures/xp_trickle.jsonauraName msgid "Rigorous Training" msgstr "Perusteellinen koulutus" #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraDescription msgid "Warships −25% construction time." msgstr "Sotalaivoille -25 % rakennusajasta." #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraName msgid "Delian League" msgstr "Delianin kieli" #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraDescription msgid "Healers −20% resource costs." msgstr "Parantajille -20 % resurssikustannuksista." #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraName msgid "Druids" msgstr "Druidit" #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraDescription msgid "+10% international trade bonus." msgstr "+10 % kansainvälinen kaupan bonus." #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraName msgid "Trademasters" msgstr "Kauppamestarit" #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraDescription msgid "Forges −15% technology resource costs and research time." msgstr "Takomoille -15 % teknologiaresurssikustannukset ja tutkimusaika." #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraName msgid "Products from Gaul" msgstr "Gallialaiset tuotteet" #: simulation/data/auras/teambonuses/han_player_teambonus.jsonauraDescription msgid "Allies +20% international trade bonus." msgstr "Liittolaisille +20 % kansainvälisen kaupan bonus." #: simulation/data/auras/teambonuses/han_player_teambonus.jsonauraName msgid "Silk Road" msgstr "Silkkitie" #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraDescription msgid "Citizen Javelineers −10% resource costs." msgstr "Kansalaiskeihäänheittäjille -10 % resurssikustannuksista." #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraName msgid "Saripeko" msgstr "Saripeko" #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraDescription msgid "Elephants −20% resource costs and training time." msgstr "Norsuille -20 % resurssikustannuksista ja koulutusajasta." #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraName msgid "Elephant Suppliers" msgstr "Norsujen toimittajat" #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraDescription msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "" #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraName msgid "Mechanical Innovation" -msgstr "" +msgstr "Mekaaninen innovaatio" #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraDescription msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "Temppeleille -50 % resurssikustannukset ja rakennusaika; temppeliteknologioille -50 % resurssikustannukset ja tutkimusaika." #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraName msgid "Ashoka's Religious Support" msgstr "Ashokan uskonnollinen tuki" #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraDescription msgid "Land Traders +15% trade gain." msgstr "Maakauppiaille +15 % kaupan voitto." #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraName msgid "The Royal Road" msgstr "Kuninkaallinen tie" #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraDescription msgid "+1.0 food trickle rate." msgstr "+1.0 ruoan valumanopeus." #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraName msgid "Breadbasket of the Mediterranean" msgstr "Välimeren leipäkori" #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraDescription msgid "Citizen Infantry −10% training time." msgstr "Kansalaisjalkaväelle -10 % koulutusajasta." #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraName msgid "Conscription" msgstr "Asevelvollisuus" #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraDescription msgid "Civil Centers −20% resource costs." msgstr "Kansalaiskeskuksille -20 % resurssikustannuksista." #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraName msgid "Syrian Tetrapolis" msgstr "Syyrian tetrapolis" #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraDescription msgid "Citizen Infantry Spearmen +10% health." msgstr "Kansalaisjalkaväen keihäsmiehille +10 % terveyttä." #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraName msgid "Peloponnesian League" msgstr "Peloponnesolaisliitto" #: simulation/data/auras/units/carnyx.jsonauraDescription msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "Vihollissotilaille -10 % hyökkäysvahinkoa ja kaappaushyökkäyksen voimakkuutta." #: simulation/data/auras/units/carnyx.jsonauraName msgid "Intimidating Sound" msgstr "Uhkaava ääni" #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraDescription msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "Solon toteutti useita talousuudistuksia, joilla edistettiin kaupankäyntiä ja maataloutta.\nTyöntekijöille +15 % keräysnopeus." #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraName msgid "Economic Reforms" msgstr "Taloudelliset uudistukset" #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraDescription msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "Solon otti käyttöön uuden paino- ja mittajärjestelmän, ja isiä kannustettiin etsimään pojilleen ammatteja.\nTalousteknologioille -10 % resurssikustannuksia." #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraName msgid "Economic Fortune" msgstr "Taloudellinen menestys" #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraDescription msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "Koska Cassivellaunus katsoi, että linnoittautumiseen perustuva puolustus oli hyödytöntä Rooman armeijaa vastaan, hän turvautui sissitaktiikkaan. Tätä käyttivät myöhemmin myös muut päälliköt.\nSotilaille +15 % liikkumisnopeus ja +15 % näköalue." #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraName #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraName msgid "Guerrilla Tactics" msgstr "Sissitaktiikat" #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraDescription msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "Cassivellaunus käytti nopeasti liikkuvia vartijoita häiritsemään roomalaisia joukkoja ja metsästäjiä.\nKeihäänheittäjille +20 % hyökkäysetäisyys." #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraName msgid "Skirmisher Harassment" msgstr "Kahakoijien häirintä" #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraDescription msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "Karthagolaisen raskaan ratsuväen johtaja Trebiassa ja Cannaessa, jossa hänen kolminkertaisella hyökkäyksellään oli tuhoisat vaikutukset viholliseen.\nLähitaistelujoukoille +1 murskaus-, hakkaus- ja lävistyskestävyys sekä +10 % terveyttä." #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraName msgid "Commander of Heavy Cavalry" msgstr "Raskaan ratsuväen komentaja" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraDescription msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "Roomalaisia vastaan sotimalla Ambiorix tajusi avoimen sodankäynnin turhuuden ja turvautui sen sijaan väijytystaktiikkaan. Gallialaiset oppivat nopeasti, missä ja milloin yllätyshyökkäyksiä oli tehtävä.\nSotilaille +5 % lähitaistelu- ja kantamataisteluhyökkäysten vahinkoa ja -25 % ylennyskokemusta." #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraName msgid "Ambush Slaughter" msgstr "Väijytystappo" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraDescription msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "Kun Rooman armeijan elintarvikevarastot ehtyivät, gallialaisheimot määrättiin luopumaan osasta jo ennestään niukkaa satoaan. Ambiorixin johtamat eburonit eivät halunneet suostua tähän, joten Caesar lähetti joukkoja pakottaakseen heidät voimalla.\nTyöntekijöille -10 % viljan keräysaste." #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraName msgid "Tribute to Rome" msgstr "Kunnianosoitus Roomalle" #: simulation/data/auras/units/catafalques/han_catafalque_1.jsonauraDescription msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "Suurimmillaan valtakunnan rajat ulottuivat Ferganan laaksosta lännessä Koreaan idässä ja Pohjois-Vietnamiin etelässä.\nAlueen vaikutusvaltabonus +20 %." #: simulation/data/auras/units/catafalques/han_catafalque_1.jsonauraName msgid "Territorial Expansion" msgstr "Aluelaajeneminen" #: simulation/data/auras/units/catafalques/han_catafalque_2.jsonauraDescription msgid "" "The Music Bureau was charged directly, by the emperor to perform various tasks related to music, poetry, entertainment, or religious worship.\n" " Techcost −50%." msgstr "Musiikkitoimisto sai suoraan keisarilta tehtäväkseen suorittaa erilaisia musiikkiin, runouteen, viihteeseen tai uskonnolliseen jumalanpalvelukseen liittyviä tehtäviä.\nTekniset kustannukset -50 %." #: simulation/data/auras/units/catafalques/han_catafalque_2.jsonauraName msgid "Imperial Music Bureau" msgstr "Keisarillinen musiikkitoimisto" #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraDescription msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "Mandonius komensi veljensä Indibilin kanssa Iberian niemimaan alokkaita ja palkkasotureita, jotka osallistuivat puunilaissotiin.\nLiittoutuneiden kansalaisten palkkasotureille -25 % metallikustannuksista." #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraName msgid "Mercenary Commander" msgstr "Palkkasoturikomentaja" #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraDescription msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "Indibilin kaaduttua taistelussa Mandonius johdatti eloonjääneet turvaan.\nSotilaille +10 % terveyttä." #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraName msgid "Saver of Lives" msgstr "Henkien pelastaja" #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraDescription msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "Shanakdakheto hallitsi Meroën valtakuntaa täysivaltaisesti ja hänellä oli myös merkittävä asema meroëlaisessa uskonnossa, ja hän edusti Kušin mahtia, mihin ei tullut suhtautua kevyesti.\nVihollisen naispuolisille kansalaisille -15 % keräysnopeus." #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraName msgid "Earliest Nubian Queen" msgstr "Varhaisin Nubian kuningatar" #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraDescription msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "Kuten kaikissa kulttuureissa, uskonnolla oli Kušissa merkittävä rooli. Shanakdakheto rakennutti temppelin noin vuonna 160 eaa. Meroën kehittyneisyyden symboliksi.\nTemppeleissä +1 parantumisnopeus miehittävile yksiköille." #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraName msgid "Temple at Naqa" msgstr "Naqan temppeli" #: simulation/data/auras/units/catafalques/mace_catafalque_1.jsonauraDescription msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "Ensimmäisen makedonialaissodan aikana Filippos joukkoineen ryösti Thermumin, Aetolian uskonnollisen ja poliittisen keskuksen.\nIhmiset, piirityskoneet, laivat ja rakennelmat saavat +5 ruoka- ja puutavarasaalista." #: simulation/data/auras/units/catafalques/mace_catafalque_1.jsonauraName msgid "Sacker of Cities" msgstr "Kaupunkien ryöstäjä" #: simulation/data/auras/units/catafalques/mace_catafalque_2.jsonauraDescription msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "Rooman kanssa liittoutuneena Filippus järjesti maan sisäiset asiat ja talouden uudelleen ja jätti perinnöksi uudelleen avattuja kaivoksia ja uuden valuutan.\nSaat metallia hitaana tihkuna." #: simulation/data/auras/units/catafalques/mace_catafalque_2.jsonauraName msgid "Financial Reorganization" msgstr "Taloudellinen uudelleenjärjestely" #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraDescription msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "Chandragupta Mauryan poika Bindusara lujitti valtakuntaa ja loi vakaan valtion poikansa Ashokan perinnöksi.\nRakenteille +20 % alueen vaikutussäde." #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraName msgid "Consolidator of the Empire" msgstr "Imperiumin yhtenäistäjä" #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraDescription msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "Bindusaran kerrotaan valloittaneen maita valtakunnan eteläpuolella.\nSotilaille +15 % kaappaushyökkäysvoimaa." #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraName msgid "Vamba Moriyar" msgstr "Vamba Moriyar" #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraDescription msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "Koko valtakautensa ajan Artaxerxes käytti suuren osan varallisuudestaan rakennushankkeisiin. Hän kunnosti Dareios I:n palatsin Susassa ja entisöi muinaisen Ecbatanan kaupungin.\nRakennuksille -10 % resurssikustannuksia ja +5 % terveyttä." #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraName msgid "Great Builder" msgstr "Suuri rakentaja" #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraDescription msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "Jatkaen edeltäjiensä työtä Aleksandrian suuressa kirjastossa hän takavarikoi kaikki kaupunkiin tuodut kirjat ja jätti näin kansalleen valtavan määrän varastoitua viisautta.\nRakenneteknologioille -10 % resurssikustannuksista." #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraName msgid "Great Librarian" msgstr "Suuri kirjastonhoitaja" #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraDescription msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "Kun kuningas Tarquinius Superbusin poika raiskasi Lucretian ja tämä teki itsemurhan, Brutus vannoi kostavansa Lucretian ja kaatavansa monarkian.\nNaispuolisille kansalaisille -20 % ruokakustannuksia ja +10 % keräysnopeutta." #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraName msgid "Avenger of Lucretia" msgstr "Lucretian kostaja" #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraDescription msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "Brutus oli yksi monarkian kukistamisen ja Rooman tasavallan perustamisen avainhahmoista. Myöhemmin konsulina hän johti roomalaisen armeijan voittoon etruskikuningas Tarquiniusta vastaan, joka pyrki valtaistuimelle takaisin.\nIhmisille ja piirityskoneille +1 vastustuskykyää murskaukselle, hakkaukselle ja lävistyksille." #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraName msgid "Founder and Defender of the Republic" msgstr "Tasavallan perustaja ja puolustaja" #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraDescription msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "Antiokhos I loi perustuksen Ezidan temppelille Borsippassa.\nTemppeleille -10 % resurssikustannuksista; temppeliteknologialle -10 % resurssikustannuksista." #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraName msgid "Founder of the Ezida Temple" msgstr "Ezidan temppelin perustaja" #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraDescription msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "Antiokhos rohkaisi kreikkalaisten maahanmuuttoa valtakuntaansa ja perusti monia uusia kaupunkeja Vähä-Aasiaan toimimaan vastapainona gallialaisille.\n+5 %:n enimmäisväestöraja." #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraName msgid "Immigration" msgstr "Siirtolaisuus" #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraDescription msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "Seleukos Nikatorin poika Antiokhos onnistui suuressa tehtävässä pitää valtakunta koossa, samalla kun hän perusti temppeleitä ja kukisti hyökkäävät gallialaiset sotanorsuilla.\nMestarinorsuille -10 % resurssikustannuksista." #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraName msgid "Basileus Megas" msgstr "Basileus Megas" #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraDescription msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "Lykurgos toteutti useita sotilaallisia uudistuksia, ja hänen hallintomuodossaan toteutettiin kansalaisten täydellinen ja jakamaton uskollisuus Spartalle.\nKansalaisjalkaväen keihäsmiehille -10 % resurssikustannuksista." #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraName #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraName msgid "Lycurgan Military Reforms" msgstr "Lykurgoksen sotilaalliset uudistukset" #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraDescription msgid "Champion Infantry Spearmen −5% resource costs." msgstr "Mestarijalkaväen keihäsmiehille -10 % resurssikustannuksista." #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraDescription msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "Tasa-arvon tukemiseksi Lycurgus kielsi kullan ja hopean käytön ja otti käyttöön uuden rautavaluutan nimeltä pelanorit.\nTyöntekijöille +15 % metallin keräysnopeus." #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraName msgid "Iron Pelanors" msgstr "Rautapelanorit" #: simulation/data/auras/units/han_minister_building.jsonauraDescription msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "Rakentajat rakentavat rakennuksia +2 % nopeammin jokaista lähellä olevaa ministeriä kohden." #: simulation/data/auras/units/han_minister_building.jsonauraName msgid "Building Programs" msgstr "Rakennusohjelmat" #: simulation/data/auras/units/han_minister_garrison.jsonauraDescription msgid "" "Decrease resource costs and research time of technologies in a building by " "2% for each Minister garrisoned within." msgstr "Vähentää rakennuksessa olevien teknologioiden resurssikustannuksia ja tutkimusaikaa 2 % kutakin rakennukseen sijoitettua virkamiestä kohden." #: simulation/data/auras/units/han_minister_garrison.jsonauraName msgid "Excellency of Works" msgstr "Teosten erinomaisuus" #: simulation/data/auras/units/han_minister_garrison_ministry.jsonauraDescription msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each " "garrisoned minister." msgstr "Keisarillinen virasto saa +0,1 puun, kiven ja metallin virtaa jokaista varuskunnassa olevaa virkamiestä kohden." #: simulation/data/auras/units/han_minister_garrison_ministry.jsonauraName msgid "Nationalized Industries" msgstr "Kansallistettu teollisuus" #: simulation/data/auras/units/han_minister_gathering.jsonauraDescription msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "Keräilijöille +2% keräysprosentti jokaista lähellä olevaa virkamiestä kohden." #: simulation/data/auras/units/han_minister_gathering.jsonauraName msgid "Minister over the Masses" msgstr "Massojen virkamies" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraDescription msgid "" "Soldiers in his formation +3 crush, hack, pierce resistance, +15% movement " "speed." msgstr "Sotilaille muodostelmassa +3 murskaus-, hakkaus- ja lävistysvastustuskykyä, +15 % liikkumisnopeutta." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraName msgid "Formation Reforms" msgstr "Muodostelmauudistukset" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraDescription msgid "Infantry Javelineers +15% movement speed." msgstr "Jalkaväen keihäänheittäjille +15 % liikkumisnopeus." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraName msgid "Peltast Reforms" msgstr "Kevyen jalkaväenuudistukset" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraDescription msgid "Builders +15% build rate." msgstr "Rakentajille +15 % rakennusnopeus." #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraName msgid "Periclean Building Program" msgstr "Perikleen rakennusohjelma" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraDescription msgid "Temples −25% stone cost, +2 garrisoned heal rate." msgstr "Temppeleille -25 % kivikustannuksia, +2 parantumisnopeus miehittäville yksiköille." #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraName msgid "Temple of Athena Nike" msgstr "Athene Niken temppeli" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraDescription msgid "" "When garrisoned, the Ship has −30% batch training time and +50% movement " "speed." msgstr "Kun alus on miehitetty, sen erien koulutusaika on -30 % ja liikkumisnopeus +50 %." #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraName msgid "Naval Commander" msgstr "Merivoimien komentaja" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraDescription msgid "Ships −50% metal cost, −20% construction time." msgstr "Laivoille -50 metallikustannuksista, -20 % rakennusajasta." #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraName msgid "Naval Architect" msgstr "Merivoimien arkkitehti" #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "Mestareille +2 kaappaushyökkäysvoimaa, +20 % lähitaistelu- ja kantamataisteluvahinkoa, +10 % liikkumisnopeutta." #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraName msgid "Champion Army" msgstr "Mestariarmeija" #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "Sotilaille ja piirityskoneille +1 murskaus-, hakkaus- ja lävistysvastustuskykyä, +15 % liikkumisnopeutta." #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraName msgid "Guerrilla Chief" msgstr "Sissipäällikkö" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraDescription #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraDescription msgid "Humans +0.8 health regeneration rate." msgstr "Ihmisille +0.8 terveyden palautumisnopeus." #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraName msgid "Britannorum Rex" msgstr "Britannorum Rex" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraDescription msgid "Soldiers and Siege Engines +15% movement speed." msgstr "Sotilaille ja piirityskoneille +15 % liikkumisnopeutta." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraName msgid "Lightning General" msgstr "Salamakenraali" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraDescription msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "Vihollisen palkkasotureille -20 % lähitaistelu- ja kantamataisteluvahinkoa." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraName msgid "Subduer of Mercenaries" msgstr "Palkkasotureiden alistaja" #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraDescription msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "Omille ja liittoutuneiden sotilaille ja piirityskoneille +1 kaappaushyökkäysvoima, +20 % lähitaistelu- ja kantamataisteluvahinkoa" #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraName msgid "Tactician" msgstr "Taktikko" #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraDescription msgid "Melee Cavalry +30% melee attack damage." msgstr "Lähitaisteluratsuväelle +30 % lähitaisteluhyökkäysvahinkoa." #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraName msgid "Cavalry Commander" msgstr "Ratsuväen komentaja" #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraDescription msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "Ihmiset, piirityskoneet ja laivat saavat +15 metallisaalista." #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraName msgid "Sacker of Rome" msgstr "Rooman ryöstäjä" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Sotilaille ja piirityskoneille +1 kaappaushyökkäyksen voimakkuutta, +20 % lähitaistelu- ja kantamahyökkäysvahinkoa." #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraName msgid "Celtic Warlord" msgstr "Kelttiläinen sotapäällikkö" #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraName msgid "Preparation for War" msgstr "Sotavalmistelut" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.jsonauraDescription msgid "Soldiers −20% promotion experience." msgstr "" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.jsonauraName msgid "Northern Army" msgstr "Pohjoinen armeija" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.jsonauraDescription msgid "Own and Allied Soldiers +25% vision range." msgstr "Omille ja liittolaisten sotilaille +25 % näkökantamaa." #: simulation/data/auras/units/heroes/han_hero_han_xin_2.jsonauraName msgid "Southern Army" msgstr "Eteläinen armeija" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.jsonauraDescription msgid "Walls +10 health regeneration rate." msgstr "Muureille +1 terveyden palautumisnopeuteen." #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.jsonauraName #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.jsonauraName msgid "Confucian Reforms" msgstr "Konfutselaiset uudistukset" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.jsonauraDescription msgid "Cavalry +20% attack damage." msgstr "Ratsuväelle +10% hyökkäysvahinkoa." #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.jsonauraDescription #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraDescription #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "Mestareille +2 kaappaushyökkäyksen voimakkuus, +20 % lähitaistelu- ja kantamataisteluvahinkoa." #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.jsonauraName #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.jsonauraName msgid "Mandate of Heaven" msgstr "Taivaan mandaatti" #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.jsonauraDescription msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "Vihollisen ratsuväelle -10 % lähitaistelu- ja kantamahyökkäysvahinkoa." #: simulation/data/auras/units/heroes/hero_garrison.jsonauraDescription msgid "" "When garrisoned, the Structure has +2 capture points garrison regeneration " "rate." msgstr "Kun rakennelma on miehitetty, sillä on +2 kaappauspisteiden uusiutumisnopeus miehittäville yksiköille." #: simulation/data/auras/units/heroes/hero_garrison.jsonauraName msgid "Inspired Defense" msgstr "Inspiroitunut puolustus" #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraDescription msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "Kun rakennelma tai piiritystorni on miehitetty, sen nuolien määrä kasvaa +75 %." #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraName msgid "Valiant Defender" msgstr "Urhea puolustaja" #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraDescription msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "Sotilaille +1 murskaus-, hakkaus- ja lävistyskestävyyttä." #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraName msgid "Battle Fervor" msgstr "Taistelun kiihko" #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraDescription msgid "Soldiers −15% resources costs, −20% training time." msgstr "Sotilaille -15 % resurssikustannuksista, -20 % koulutusajasta." #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraName msgid "Mobilization" msgstr "Liikekannallepano" #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraDescription msgid "Soldiers +20% movement speed." msgstr "Sotilaille +20 % liikkumisnopeutta." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraDescription msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "Sotilaat ja piirityskoneet saavat +100 % resurssisaalista." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraName msgid "Swag" msgstr "Saalis" #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraName msgid "Warrior Queen" msgstr "Soturikuningatar" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraDescription msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "Amunin temppelille +20 % resurssikustannuksia ja rakennusaikaa. Amunin temppelin vartijalle +20 % resurssikustannuksia ja koulutusaikaa." #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraName msgid "Defier of Tradition" msgstr "Perinteiden uhmaaja" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraDescription msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "Apademakin temppelille -20 % resurssikustannuksia ja rakennusaikaa. Apademakin temppelin vartijalle -20 % resurssikustannuksia ja koulutusaikaa." #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraName msgid "Follower of Apedemak" msgstr "Apedemakin seuraaja" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraDescription msgid "Enemy Healers −50% healing strength." msgstr "Vihollisen parantajille -50 % parannuksen voimakkuutta." #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraName msgid "Slaughter of the Faithful" msgstr "Uskovien teurastus" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraDescription msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "Sotilaille +10 % lähi- ja kantamataisteluvahinkoa, +50 % resurssisaalista." #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraName msgid "Savior of Kush" msgstr "Kušin pelastaja" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraDescription msgid "Kushite Triremes −50 wood and metal cost." msgstr "Kušilaisille kolmisouduille -50 puu- ja metallikustannuksista." #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraName msgid "Gift of Warships" msgstr "Sotalaivojen lahja" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraDescription msgid "Structures +10% territory influence radius." msgstr "Rakenteille +10 % vaikutusalueen säde." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraName msgid "Imperialism" msgstr "Imperialismi" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraDescription msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "Vihollisen kansalaiskeskuksiin -50 % kaappauspisteiden uusiutumisnopeus miehittäville yksiköille." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraName msgid "Conqueror" msgstr "Valloittaja" #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraDescription msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "Jalkaväen keihäsmiehille +20 % kaappaushyökkäyksen voimakkuutta, +20 % lähitaisteluhyökkäyksen vahinkoa." #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraName msgid "Taxiarchès" msgstr "Taxiarchès" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraDescription msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "Piirityskoneille +1 murskaus-, hakkaus- ja lävistyskestävyys, +20 % lähi- ja kantamataisteluvahinkoa, +10 % hyökkäysten kantama, +10 % näköalue" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraName msgid "Besieger" msgstr "Piirittäjä" #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraName msgid "Rise of Macedon" msgstr "Makedonian nousu" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "Sotilaille +20 % lähi- ja kantamataisteluvahinkoa, -15 % terveyttä." #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraName msgid "Pyrrhic Victory" msgstr "Pyrrhinen voitto" #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraDescription msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "Temppeleille -50 % resurssikustannukset ja rakennusaika; temppeliteknologioille -50 % resurssikustannukset ja tutkimusaika." #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraName msgid "Buddhism" msgstr "Buddhalaisuus" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraDescription msgid "" "When garrisoned, the Structure's technologies have −20% resource cost and " "−50% research time." msgstr "Kun rakennelma on miehitetty, sen teknologioiden resurssikustannukset ovat -20 % ja tutkimusaika -50 %." #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraName msgid "Teacher" msgstr "Opettaja" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraName msgid "Regeneration" msgstr "Elpyminen" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraDescription msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "Ratsuväki +1 kaappaushyökkäyksen voimakkuus, +20 % lähitaistelu- ja kantamataisteluvahinkoa." #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraName msgid "Forefront Leader" msgstr "Eturivin johtaja" #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraDescription msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "Sotilaille, piirityskoneille, kauppiaille ja kauppalaivoille +15 % liikkumisnopeutta." #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraName msgid "Leadership" msgstr "Johtajuus" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraDescription msgid "Workers +15% build rate and gather speed." msgstr "Työntekijöille +15 % rakennus- ja keräysnopeutta." #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraName msgid "Administrator" msgstr "Hallinnoija" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraDescription msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "Sotilaille ja piirityskoneille -20 % lähitaistelu- ja kantamahyökkäyksen toistoaikaan." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraName msgid "Patriot" msgstr "Isänmaan ystävä" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraDescription msgid "Allied Heroes +10% health." msgstr "Liittolaisten sankareille +10 % terveyttä." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraName #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraName msgid "Consort" msgstr "Puoliso" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraDescription msgid "Enemy Heroes −10% health." msgstr "Vihollisen sankareille -10 % terveyttä." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraDescription msgid "Builders +10% build rate." msgstr "Rakentajille +10 % rakennusnopeus." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraName msgid "Patron of Construction" msgstr "Rakentamisen mesenaatti" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraDescription msgid "Mercenaries −35% resource costs." msgstr "Palkkasotureille -35 % resurssikustannuksista." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraName msgid "Mercenary Patron" msgstr "Palkkasoturien mesenaatti" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraDescription msgid "Pikemen +40% health." msgstr "Keihäsmiehille +40 % terveyttä." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraName msgid "Raphia" msgstr "Rafia" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraDescription msgid "Cavalry +15% melee and ranged attack damage." msgstr "Ratsuväelle +15 % lähitaistelu- ja kantamahyökkäysvahinkoa." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraName #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraName msgid "Sword of Rome" msgstr "Rooman miekka" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraDescription msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "Vihollisen jalkaväelle -10 % lähitaistelu- ja kantamahyökkäysvahinkoa." #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraDescription msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "Ihmisille ja rakenteille +1 murskaus-, hakkaus, ja lävistysvahinkoa." #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraName msgid "Shield of Rome" msgstr "Rooman kilpi" #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraDescription msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Sotilaille ja piirityskoneille +2 kaappaushyökkäyksen voimakkuutta, +20 % lähitaistelu- ja kantamahyökkäysvahinkoa." #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraName msgid "Triumph" msgstr "Riemuvoitto" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraDescription msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "Ratsuväelle +2 murskaus-, hakkaus- ja lävistyskestävyyttä." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraName msgid "Ilarchès" msgstr "Ilarchès" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraDescription msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "Vihollisen rakenteille, aluksille ja piirityskoneille -20 % terveyttä." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraName msgid "Renowned Conqueror" msgstr "Maineikas valloittaja" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraDescription msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "Mestarinorsuille +20 % lähitaisteluvahinkoa, +20 % liikkumisnopeutta" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraName msgid "Zooiarchos" msgstr "Zooiarchos" #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraDescription msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "Kansalaisjalkaväen keihäänheittäjille +1 murskaus-, hakkaus- ja lävistyskestävyys, +25 % kantamataisteluiskun lävistysvahinkoa." #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraName msgid "Helot Reforms" msgstr "Heloottiuudistukset" #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraDescription msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "Keihäsmiehille +1 kaappaushyökkäyksen voimakkuutta, +25 % lähitaisteluhyökkäyksen vahinkoa." #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraName msgid "Last Stand" msgstr "Viimeinen taistelu" Index: ps/trunk/binaries/data/mods/public/l10n/fi.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/fi.public-simulation-technologies.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/fi.public-simulation-technologies.po (revision 27007) @@ -1,1934 +1,1934 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # linux_eki # Järvi Eduardo # Jiri Grönroos # Matti Tuhola # Max Ihalempia # Olavi Tuomaala # Ildradil # Riku Viitanen # Saku Tiihonen msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Matti Tuhola, 2021-2022\n" "Language-Team: Finnish (http://www.transifex.com/wildfire-games/0ad/language/fi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "Spartalaiset koulutettiin nuoresta iästä lähtien olemaan ylivoimaisia sotureita sekä kestämään kaikki sotilaselämän vastoinkäymiset." #: simulation/data/technologies/agoge.jsongenericName msgid "The Agoge" msgstr "Agoge" #: simulation/data/technologies/agoge.jsonrequirementsTooltip #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/immortals.jsonrequirementsTooltip #: simulation/data/technologies/long_walls.jsonrequirementsTooltip #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/ship_health.jsonrequirementsTooltip #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/siege_health.jsonrequirementsTooltip #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip #: simulation/data/technologies/silk_road.jsonrequirementsTooltip #: simulation/data/technologies/silvershields.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip #: simulation/data/technologies/tower_health.jsonrequirementsTooltip #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "Lukittu suurkaupunkivaiheessa." #: simulation/data/technologies/agoge.jsontooltip msgid "Champion Infantry Spearmen +25% health, but +5% training time." msgstr "Mestarijalkaväen keihäsmiehille +25% terveyttä, mutta +5% koulutusaika." #: simulation/data/technologies/archer_attack_spread.jsondescription msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "Jos sotilaita kannustetaan harjoittelemaan jousiammuntaa, heidän tarkkuutensa paranee." #: simulation/data/technologies/archer_attack_spread.jsongenericName msgid "Archery Training" msgstr "Jousiammunnan harjoittelu" #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/tower_range.jsonrequirementsTooltip #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/trader_health.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "Avautuu kaupunkivaiheessa." #: simulation/data/technologies/archer_attack_spread.jsontooltip msgid "Archers −20% ranged attack spread." msgstr "Jousimiehille -20 % kantamahyökkäysten hajontaa." #: simulation/data/technologies/archery_tradition.jsondescription msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "Intialaisilla, iranilaisilla ja kušilaisilla kansoilla oli vahva jousiammuntaperinne, ja he käyttivät taistelussa usein joukkoja jousimiehiä." #: simulation/data/technologies/archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Jousiammuntaperinteet" #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "Avautuu kylävaiheessa" #: simulation/data/technologies/archery_tradition.jsontooltip msgid "Archers +10 attack range." msgstr "Jousimiehille +10 hyökkäyskantama." #: simulation/data/technologies/architecture_kush.jsongenericName msgid "Monumental Architecture" msgstr "Monumentaalinen arkkitehtuuri" #: simulation/data/technologies/architecture_kush.jsontooltip msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "Kansalaisrakenteille +20 % rakennusajasta, +20 % terveyttä ja +20 % kaappauspisteitä." #: simulation/data/technologies/architecture_pers.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "Persialaiset rakensivat upean 2699 kilometrin pituisen kuninkaallisen valtatien Sardiksesta Susaan; Dareios Suuri ja Kserkses rakensivat myös upean Persepoliksen; Kyrus Suuri paransi huomattavasti Ecbatanaa ja käytännössä \"rakensi uudelleen\" vanhan elamilaisten pääkaupungin Susan." #: simulation/data/technologies/architecture_pers.jsongenericName msgid "Persian Architecture" msgstr "Persialainen arkkitehtuuri" #: simulation/data/technologies/architecture_pers.jsontooltip msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Rakenteille +25 % terveyttä ja kaappauspisteitä, mutta myös +20 % rakennusaikaan." #: simulation/data/technologies/art_of_war.jsondescription msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "Tämä kuuluisa ja tärkein teos Seitsemästä sotaklassikosta opettaa kiinalaisille komentajille kaiken taistelujen suunnittelusta, armeijoiden ylläpidosta ja vihollisten kukistamisesta." #: simulation/data/technologies/art_of_war.jsongenericName msgid "Sun Tzu's \"The Art of War\"" msgstr "Sun Tzun \"Sodankäynnin taito\"" #: simulation/data/technologies/art_of_war.jsonspecificName.han msgid "Sūnzǐ BīngFǎ" msgstr "Sūnzǐ BīngFǎ" #: simulation/data/technologies/art_of_war.jsontooltip msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "" #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "Taistelutahto on ratkaiseva voiton kannalta. Innosta joukkojasi korkeammalla palkalla." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to Fight" msgstr "Taistelutahto" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart msgid "Dynamis" msgstr "Dynamis" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Sotilaille, piirityskoneille ja laivoille +25% hyökkäysvahinko." #: simulation/data/technologies/barracks_batch_training.jsondescription msgid "" "Significantly increase training speed of infantry by training them in large " "batches or companies." msgstr "Lisää merkittävästi jalkaväen koulutusnopeutta kouluttamalla jalkaväkeä suurissa erissä tai komppanioissa." #: simulation/data/technologies/barracks_batch_training.jsongenericName #: simulation/data/technologies/stable_batch_training.jsongenericName msgid "Conscription" msgstr "Asevelvollisuus" #: simulation/data/technologies/barracks_batch_training.jsontooltip msgid "Barracks −10% batch training time." msgstr "Kasarmeille -10 % eräkoulutusaika." #: simulation/data/technologies/cavalry_health.jsondescription msgid "Selectively breed better war horses." msgstr "Jalosta parempia sotahevosia." #: simulation/data/technologies/cavalry_health.jsongenericName msgid "Horse Breeding" msgstr "Hevosten jalostus" #: simulation/data/technologies/cavalry_health.jsontooltip msgid "Cavalry +10% health." msgstr "Ratsuväelle +10 % terveyttä." #: simulation/data/technologies/cavalry_movement_speed.jsondescription msgid "Train your horses to move faster." msgstr "Kouluta hevosesi nopeammiksi." #: simulation/data/technologies/cavalry_movement_speed.jsongenericName msgid "Horse Racing" msgstr "Hevosajot" #: simulation/data/technologies/cavalry_movement_speed.jsontooltip msgid "Cavalry +10% walk speed." msgstr "Ratsuväelle +10 % kävelynopeutta." #: simulation/data/technologies/civbonuses/cart_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "Karthagonilaiset rakensivat kaupunginmuurinsa kolmeen samankeskiseen kehään. Näitä muureja ei koskaan murrettu. Vaikka roomalaiset valtasivat kaupungin, se tapahtui kaupungin sataman kautta eikä hyökkäyksellä muurien yli." #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName msgid "Triple Walls" msgstr "Kolminkertainen muuri" #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "Kaupunkimuurille +100% rakennusaika, +100% kivikustannukset ja +200% terveyttä." #: simulation/data/technologies/civbonuses/celt_structures.jsondescription msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Kelttiläiset rakenteet tehtiin enimmäkseen puusta ja niiden perustukset olivat kivimurskaa." #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName msgid "Wooden Construction" msgstr "Puinen rakentaminen" #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "Rakenteille -20 % rakennusaikaa, -20 % terveyttä ja -20 % kaappauspisteitä." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "Gallialaiset olivat tunnettuja tehokkaasta ratsuväestään. Kelttien palkkasotilaat olivat kysyttyjä kaikkialla Välimerellä." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName msgid "Superior Cavalry" msgstr "Ylivoimainen ratsuväki" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip msgid "Cavalry +10% melee attack damage." msgstr "Ratsuväelle +10% lähitaisteluhyökkäysvahinko." #: simulation/data/technologies/civbonuses/greek_structures.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "Kreikkalaiset käyttivät kiveä rakennuksissaan jo aikaisista Mykenen ajoista lähtien." #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName msgid "Hellenic Architecture" msgstr "Helleeninen arkkitehtuuri" #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip msgid "Structures +10% health and +10% capture points." msgstr "Rakenteille +10% terveyttä ja +10% kaappauspisteitä." #: simulation/data/technologies/civbonuses/han_population.jsondescription msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "Han-dynastia yhdisti Kiinan yhden keisarin alaisuuteen ja hallitsi yli 40 miljoonaa ihmistä, mikä teki siitä väestömäärältään yhden antiikin suurimmista valtakunnista." #: simulation/data/technologies/civbonuses/han_population.jsongenericName msgid "Federated States" msgstr "Liittovaltio" #: simulation/data/technologies/civbonuses/han_population.jsontooltip #: simulation/data/technologies/civbonuses/maur_population.jsontooltip #: simulation/data/technologies/civbonuses/pers_population.jsontooltip msgid "+10% maximum population limit." msgstr "+10% enimmäisväestökatto" #: simulation/data/technologies/civbonuses/han_walls.jsondescription msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "Hanit rakensivat massiivisia muureja, jotka oli tehty puristetusta maasta. Ne olivat jättimäisiä, useita metrejä paksuja ja kilometrien pituisia linnoituksia." #: simulation/data/technologies/civbonuses/han_walls.jsongenericName msgid "Great Wall" msgstr "Kiinan muuri" #: simulation/data/technologies/civbonuses/han_walls.jsontooltip msgid "City Walls +50% health." msgstr "Kaupunginmuureille +50 % terveyttä." #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "Makedonian talous nojautui pitkälti sen valtaviin luonnonvaroihin." #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName msgid "Resource-Rich Economy" msgstr "Luonnonvararikas talous" #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip msgid "Storehouse technologies −100% research time." msgstr "Kaikille varastoteknogialle -100 % tutkimusajasta." #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "Intia on norsujen maa. Norsusodankäynti sai alkunsa Intiasta ja jatkui vuosituhansien ajan. Se oli myös norsujen lähde itäiselle Välimerelle. Intian kuninkailla oli käytössään suuri määrä sotanorsuja." #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName msgid "Elephant Tradition" msgstr "Norsuperinne" #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip msgid "Elephants −30% training time." msgstr "Norsuille -30% koulutusaika." #: simulation/data/technologies/civbonuses/maur_population.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "Mauryanien valtakunta käsitti kymmeniä aiemmin itsenäisiä kuningaskuntia 5 miljoonan neliökilometrin alueella, ja sen väkiluku oli lähes 60 miljoonaa. Mauryan-hallitsijat pitivät hallussaan keisareiden keisarin arvonimeä ja komensivat 600 000 jalkaväen, 9000 norsun, 8000 sotavaunun ja 30 000 ratsuväen muodostamaa pysyvää armeijaa, mikä teki siitä kiistatta aikansa suurimman armeijan." #: simulation/data/technologies/civbonuses/maur_population.jsongenericName msgid "Emperor of Emperors" msgstr "Keisarien Keisari" #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/civbonuses/maur_walls.jsondescription msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "Mauryat rakensivat kaupunginmuurinsa puusta, joka oli Intiassa runsas luonnonvara." #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName msgid "Wooden Walls" msgstr "Puiset muurit" #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip msgid "City Walls −20% build time and −20% health." msgstr "Kaupunkimuurien osalta -20 % rakennusaikaa ja -20 % terveyttä." #: simulation/data/technologies/civbonuses/pers_population.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "Persialaiset pystyivät ja käyttivät sodan aikana suuren määrän jalkaväkeä, mikä johtui Akhamenidien valtakunnan koosta ja sen rakenteesta. Persialainen jalkaväki oli yleisesti ottaen hyvin koulutettua ja taisteli erittäin sitkeästi. Samalla jalkaväki oli kuitenkin huono lähitaistelussa. Persian jalkaväki ei myöskään ollut eliittirykmenttejä lukuun ottamatta pysyvä ammattijoukko." #: simulation/data/technologies/civbonuses/pers_population.jsongenericName msgid "Great King's Levy" msgstr "Suuren kuninkaan sotaväenotto" #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "Auringossa kuivatut savitiilet olivat yleinen rakennusmateriaali kuumilla ja kuivilla alueilla, erityisesti siellä, missä puuta oli vähän. Vaikka savitiilet eivät ole yhtä vahvoja ja kestäviä kuin poltetut tiilet tai luonnonkivet ja alttiita jatkuville sateille ja tulville, niiden etuna on, että ne ovat halpoja ja helppoja valmistaa." #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName msgid "Sun-dried Mud Bricks" msgstr "Auringossa kuivatut savitiilet" #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip msgid "Houses and Economic Structures −40% wood cost and health." msgstr "Taloille ja talousrakenteille -40% puukustannuksia ja terveyttä." #: simulation/data/technologies/civil_engineering_01.jsongenericName msgid "Improved Construction" msgstr "" #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han msgid "Gōngchéng" msgstr "Gōngchéng" #: simulation/data/technologies/civil_engineering_01.jsontooltip msgid "All structures −10% build time and −10% cost." msgstr "" #: simulation/data/technologies/civil_engineering_02.jsongenericName msgid "Robust Architecture" msgstr "" #: simulation/data/technologies/civil_engineering_02.jsontooltip msgid "All structures +20% health." msgstr "" #: simulation/data/technologies/civil_service_01.jsongenericName msgid "Efficient Bureaucracy" msgstr "" #: simulation/data/technologies/civil_service_01.jsonspecificName.han #: simulation/data/technologies/civil_service_02.jsonspecificName.han msgid "Guānliáo" msgstr "Guānliáo" #: simulation/data/technologies/civil_service_01.jsontooltip msgid "Ministers −50% train time." msgstr "" #: simulation/data/technologies/civil_service_02.jsongenericName msgid "Intensive Training" msgstr "" #: simulation/data/technologies/civil_service_02.jsontooltip msgid "Ministers +50% health." msgstr "" #: simulation/data/technologies/colonization.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Karthagonilaiset perustivat monia kauppakeskuksia siirtokunniksi ja hallitsivat lopulta 300 kaupunkia ja kylää pelkästään Pohjois-Afrikassa." #: simulation/data/technologies/colonization.jsongenericName msgid "Colonization" msgstr "Asuttaminen" #: simulation/data/technologies/colonization.jsontooltip msgid "Civic Structures −25% build time and resources cost" msgstr "Kaupunkirakenteille -25 % rakennusaikaa ja resurssikustannuksia." #: simulation/data/technologies/crossbow_training.jsondescription msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "" #: simulation/data/technologies/crossbow_training.jsongenericName msgid "Crossbow Training" msgstr "Varsijousikoulutus" #: simulation/data/technologies/crossbow_training.jsontooltip msgid "Crossbow Infantry and Cavalry −20% train time." msgstr "" #: simulation/data/technologies/equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Varhaiset akhaimenidien hallitsijat pyrkivät tekemään Persiasta ensimmäisen suuren Aasian valtakunnan, joka hallitsi meriä. Suuri kuningas käyttäytyi suopeasti eri merenkulkijakansoja kohtaan varmistaakseen niiden palvelukset, mutta toteutti myös erilaisia merellisiä aloitteita. Dareios Suuren valtakaudella rakennettiin esimerkiksi kanava Egyptiin ja Persian laivasto lähetettiin tutkimaan Indus-jokea. Herodotoksen mukaan noin 300 Persian laivaston alusta varustettiin jälkikäteen kuljettamaan hevosia ja niiden ratsastajia." #: simulation/data/technologies/equine_transports.jsongenericName msgid "Equine Transports" msgstr "Hevoseläinkuljetukset" #: simulation/data/technologies/equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Foinikialaiset kolmisoudut saavat kyvyn kouluttaa ratsuväkeä." #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription msgid "Salting allows to preserve fish longer." msgstr "Suolaus sallii kalojen säilymisen kauemmin." #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName msgid "Salting Fish" msgstr "Suolataan kalaa" #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip msgid "Fishing Boats +20 food capacity." msgstr "Kalastusalukset kantavat +20 ruokaa." #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription msgid "Use nets to improve the productivity of fishing boats." msgstr "Käytä verkkoja parantaaksesi kalastusalusten tuottavuutta." #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName msgid "Fishing Net" msgstr "Kalastusverkko" #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip msgid "Fishing Boats +30% fish gather rate." msgstr "Kalastusveneille +30% kalojen keräämisnopeus." #: simulation/data/technologies/garrison_heal.jsondescription msgid "Units regain health over time while garrisoned." msgstr "Yksiköt saavat terveyttä ajan myötä miehittäessään kohdetta." #: simulation/data/technologies/garrison_heal.jsongenericName msgid "Living Conditions" msgstr "Asumisolot" #: simulation/data/technologies/garrison_heal.jsontooltip msgid "Structures +1 garrison heal rate." msgstr "Rakenteille +1 miehittäjien parannusnopeus." #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breed livestock to slaughter for meat." msgstr "Kasvattaa karjaa lihaksi teurastettavaksi." #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Karjanristeytys" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Domestic Animals −25% breeding time." msgstr "Kotieläimille -25% kasvatusaika." #: simulation/data/technologies/gather_capacity_basket.jsondescription msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "Työntekijät käyttävät koreja. Lisää kaikkien resurssien kuljetuskapasiteettia." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Korit" #: simulation/data/technologies/gather_capacity_basket.jsontooltip #: simulation/data/technologies/gather_capacity_carts.jsontooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers +5 resource capacity." msgstr "Työntekijöille +5 resurssikapasiteetti." #: simulation/data/technologies/gather_capacity_carts.jsondescription msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "Työntekijät käyttävät hevoskärryjä. Lisää kaikkien resurssien kuljetuskapasiteettia." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Hevostenvetämät kärryt" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "Työntekijät käyttävät kottikärryjä. Lisää kaikkien resurssien kuljetuskapasiteettia." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Kottikärry" #: simulation/data/technologies/gather_farming_chain_pump.jsondescription msgid "Install a chain pump for improved irrigation." msgstr "Asenna ketjupumppu kastelun tehostamiseksi." #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName msgid "Chain Pump" msgstr "Ketjupumppu" #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip msgid "Workers +20% rice gather rate." msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "Lisäravinteita pelloille." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Lannoite" #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip #: simulation/data/technologies/gather_farming_plows.jsontooltip #: simulation/data/technologies/gather_farming_training.jsontooltip msgid "Workers +20% grain gather rate." msgstr "Työntekijöille +20% viljan keräysnopeus." #: simulation/data/technologies/gather_farming_harvester.jsondescription msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "Gallialaiset keksivät sadonkorjuukoneen, joka helpotti viljan korjuuta huomattavasti." #: simulation/data/technologies/gather_farming_harvester.jsongenericName msgid "Harvesting Machine" msgstr "Sadonkorjuulaitteet" #: simulation/data/technologies/gather_farming_harvester.jsontooltip msgid "Workers +10% grain gather rate." msgstr "Työntekijöille +10% viljan keräysnopeus." #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "Varusta työntekijäsi rauta-auroilla, eläinten vetämillä välineillä, joilla maata käännetään." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Rauta-aura" #: simulation/data/technologies/gather_farming_seed_drill.jsondescription msgid "Equip your workers with seed drills." msgstr "Varusta työntekijäsi kylvökoneilla." #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName msgid "Seed Drill" msgstr "Kylvökone" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Koulutus työläisille. Nostaa viljelyn keruunopeutta." #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "Keräysharjoitukset" #: simulation/data/technologies/gather_farming_water_weeding.jsondescription msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "Poista vesirikkakasvit, jotta riisikasvien ravinteet säilyvät." #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName msgid "Water Weeding" msgstr "Vesirikkakasvit" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Nostaa puunhakkuun keräysnopeutta." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Axe Heads" msgstr "Rautaiset kirveenpäät" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +25% wood gather rate." msgstr "Työntekijöille +25% puun keräysnopeus." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Axe Heads" msgstr "Terävät kirveenpäät" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Axe" msgstr "Voimakkaampi kirves" #: simulation/data/technologies/gather_mining_serfs.jsondescription msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Pakota maaorjat auttamaan työläisiäsi kiven louhinnassa. Lisää kiven keräysnopeutta." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Maatyöläinen" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart msgid "Heilōtes" msgstr "Heilōtes" #: simulation/data/technologies/gather_mining_serfs.jsontooltip #: simulation/data/technologies/gather_mining_servants.jsontooltip #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "Workers +25% stone gather rate." msgstr "Työntekijöille +25% kiven keräysnopeus." #: simulation/data/technologies/gather_mining_servants.jsondescription msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Palkkaa palvelijoita auttamaan kiven louhinnassa. Lisää kiven keräysnopeutta." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Palvelijat" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart msgid "Douloi" msgstr "Douloi" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Kehitetään kaivoskuilut. Lisää metallien keräysnopeutta." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Kaivoskuilulouhinta" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip #: simulation/data/technologies/gather_mining_silvermining.jsontooltip #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "Workers +25% metal gather rate." msgstr "Työntekijöille +25% metallin keräysnopeus." #: simulation/data/technologies/gather_mining_silvermining.jsondescription msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Löydä hopeasuoni. Lisää metallin keräysnopeutta." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Hopealouhiminen" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Laureionin kaivokset" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Krenideksen kaivokset" #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Osta orjia auttamaan työläisiäsi kiven louhinnassa. Lisää kiven keräysnopeutta." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Orjat" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart msgid "Andrapoda" msgstr "Andrapoda" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome msgid "Servi" msgstr "Servi" #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "Varusta työntekijäsi hyödyllisillä työkaluilla. Lisää metallin keräysnopeutta." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Kiila ja nuija" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Equip your foragers with wicker baskets for foraging." msgstr "Varusta marjankerääjät pajukoreilla." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Vitsakorit" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Workers +50% fruit gather rate." msgstr "Työntekijöille +50% marjojen ja hedelmien keräysnopeus." #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing and vision range of all healers." msgstr "Lisää kaikkien parantajien parantamis- ja näkökantamaa." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Parantumiskantama" #: simulation/data/technologies/heal_range.jsonspecificName.athen #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.ptol #: simulation/data/technologies/heal_range.jsonspecificName.sele #: simulation/data/technologies/heal_range.jsonspecificName.spart msgid "Olympic Pantheon" msgstr "Olympic Pantheon" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +5 healing range." msgstr "Parantajille +5 parantamiskantamaa." #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "Parannuskantama 2" #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadēmeia" msgstr "Akadēmeia" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the healing rate of all healers." msgstr "Lisää kaikkien parantajien parannusnopeutta." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Parantumisnopeus" #: simulation/data/technologies/heal_rate.jsonspecificName.athen #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.ptol #: simulation/data/technologies/heal_rate.jsonspecificName.sele #: simulation/data/technologies/heal_rate.jsonspecificName.spart msgid "Sphagia" msgstr "Sfagia" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers −20% healing time." msgstr "Parantajille -20% parannusaika." #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "Parantumisnopeus 2" #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart msgid "Hippocratic Oath" msgstr "Hippokrateen vala" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "Kangaspuiden avulla voitiin valmistaa hienompia vaatteita uudisasukkaille. Kotitalouden naiset opetettiin nuoresta pitäen kutomaan kangaspuilla, ja myöhemmin he viettivät suuren osan elämästään kangaspuiden parissa työskennellen." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Kangastuspuu" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +100% health." msgstr "Naiskansalaisille +100% terveyttä." #: simulation/data/technologies/health_regen_units.jsondescription msgid "Organic units will slowly regenerate health over time when idle." msgstr "Orgaaniset yksiköt saavat hitaasti lisää terveyttä ollessaan käyttämättöminä." #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Taistelukentän lääkkeet" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Joutilaille orgaanisille yksiköille +0.5 terveyden parantumisnopeus." #: simulation/data/technologies/hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Aleksanterista alkaen hellenistiset hallitsijat perustivat valtakuntansa eri puolille monia kaupunkeja, joissa kreikkalainen kulttuuri ja taide sekoittuivat paikallisiin tapoihin luoden kirjavan hellenistisen sivilisaation." #: simulation/data/technologies/hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Helleeninen suurkaupunki" #: simulation/data/technologies/hellenistic_metropolis.jsontooltip msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "Kansalaiskeskuksille +100% terveyttä ja valloituspisteitä sekä kaksinkertainen määrä nuolia oletuksena." #: simulation/data/technologies/hoplite_tradition.jsondescription msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "Hopliittisotilaat muodostivat suurimman osan Kreikan armeijoista." #: simulation/data/technologies/hoplite_tradition.jsongenericName msgid "Hoplite Tradition" msgstr "Hopliittiperinne" #: simulation/data/technologies/hoplite_tradition.jsontooltip msgid "Hoplites −25% training time and −50% promotion experience." msgstr "Hopliiteille -25 % koulutusaikaa ja -50 % ylennyskokemusta." #: simulation/data/technologies/immortals.jsondescription msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "Akhaimenideillä oli 10 000 hengen eliittijoukko, jota kreikkalaiset kirjoittajat kutsuivat athanatoiksi (\"kuolemattomiksi\")." #: simulation/data/technologies/immortals.jsongenericName msgid "Immortals" msgstr "Kuolemattomat" #: simulation/data/technologies/immortals.jsontooltip msgid "Immortals −50% training time." msgstr "" #: simulation/data/technologies/iphicratean_reforms.jsondescription msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)." msgstr "Ateenan gymnasioissa, telakoilla ja triremeillä voidaan kouluttaa merijalkaväen sotilaita (Epibates Athenaikos) ja kreetalaisia palkkajousimiehiä (Toxotes Kretikos)." #: simulation/data/technologies/iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Ifikrateen uudistukset" #: simulation/data/technologies/iphicratean_reforms.jsontooltip msgid "" "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary" " Archers." msgstr "Ateenalaisissa gymnasioissa, telakoilla ja triremeillä voidaan kouluttaa merijalkaväen sotilaita ja kreetalaisia palkkasoturijousimiehiä." #: simulation/data/technologies/long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "Ateenan pitkät muurit rakennettiin juonikkaan Themistokleen alaisuudessa ja ne ulottuivat 6 km päähän kaupungista Pireuksen sataman porteille asti. Tämä turvasi kaupungin reitin merelle ja esti kaupunkia joutumasta nälänhätään piirityksen aikana." #: simulation/data/technologies/long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Ateenalaiset pitkät muurit" #: simulation/data/technologies/long_walls.jsontooltip msgid "Build Walls in own or neutral territory." msgstr "Rakenna muureja omalle tai puolueettomalle alueelle." #: simulation/data/technologies/nisean_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "Nyttemmin sukupuuttoon kuollut nisialainen hevosrotu oli yksi muinaisajan suurimmista ja vahvimmista hevosista. Seleukidit ja persialaiset pitivät niitä erittäin haluttuina, sillä sekä ratsastaja että ratsu saivat ajan myötä raskaammat panssarit." #: simulation/data/technologies/nisean_horses.jsongenericName msgid "Nisean War Horses" msgstr "Nisealaiset sotahevoset" #: simulation/data/technologies/nisean_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/nisean_horses.jsontooltip msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "Mestariratsuväen keihäsmiehille +20% terveyttä, mutta +10% koulutusaika." #: simulation/data/technologies/outpost_vision.jsondescription msgid "Increases outpost vision." msgstr "Lisää etuvartioaseman näkökykyä." #: simulation/data/technologies/outpost_vision.jsongenericName msgid "Carrier Pigeons" msgstr "Viestipuluja" #: simulation/data/technologies/outpost_vision.jsontooltip msgid "Outposts +33% vision range." msgstr "Etuvartioasemile +33% näkökantama." #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName msgid "Traditional Army vs Reform Army" msgstr "Perinteinen armeija vs. uudisarmeija" #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName msgid "Civil Engineering" msgstr "" #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName msgid "Civil Service" msgstr "" #: simulation/data/technologies/parade_of_daphne.jsondescription msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "Daphnen festivaali oli Seleukidien valtakunnan suurtapahtuma: avajaiskulkueeseen osallistui kymmeniä tuhansia hyvin varustettuja sotilaita." #: simulation/data/technologies/parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Daphnen paraati" #: simulation/data/technologies/parade_of_daphne.jsontooltip msgid "Champions −20% training time." msgstr "Mestareille -20% koulutusaika." #: simulation/data/technologies/phase_city.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "Malliteknologia käytettäväksi mallinnusvaatimuksissa, korvataan phase_city_generic- tai phase_city_{civ}-teknologialla." #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName #: simulation/data/technologies/phase_city_pers.jsongenericName msgid "City Phase" msgstr "Suurkaupunkivaihe" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Kehittyy vilkkaasta kaupungista todelliseksi metropoliksi, joka on täynnä modernin teknologian ihmeitä. Tämä on Ateenan kaupunkivaihe, jossa metallin keräysaste nousee \"hopeapöllöjen\" bonuksen ansiosta." #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip msgid "Requires three Town Structures." msgstr "Vaatii kolme kaupunkirakennelmaa." #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart msgid "Megalopolis" msgstr "Megalopolis" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit. Workers +10% metal gather rate." msgstr "Etene kaupunkivaiheeseen, joka avaa lisää entiteettejä ja teknologioita. Kaupunkikeskuksille +50% alueen vaikutussäde. Rakenteille +9 kaappauspisteiden uusiutumisnopeus miehitysyksikköä kohti. Työntekijöille +10 % metallin keräysaste." #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Kehittyy vilkkaasta kaupungista todelliseksi metropoliksi, joka on täynnä modernin teknologian ihmeitä." #: simulation/data/technologies/phase_city_generic.jsonspecificName.han msgid "Jùn" msgstr "Jùn" #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit." msgstr "Etene kaupunkivaiheeseen, joka avaa lisää entiteettejä ja teknologioita. Kaupunkikeskuksille +50% alueen vaikutussäde. Rakenteille +9 kaappauspisteiden uusiutumisnopeus miehitysyksikköä kohti." #: simulation/data/technologies/phase_city_pers.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Persian city phase, where stable training" " rates are decreased because of the 'Times of War' bonus." msgstr "" #: simulation/data/technologies/phase_city_pers.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit. Stable −10% batch training time." msgstr "" #: simulation/data/technologies/phase_town.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "Malliteknologia käytettäväksi mallinnusvaatimuksissa, korvataan phase_town_generic- tai phase_town_{civ}-teknologialla." #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName #: simulation/data/technologies/phase_town_pers.jsongenericName msgid "Town Phase" msgstr "Kuntavaihe" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "Kehittyy pienestä kylästä vilkkaaksi kauppalaksi, joka on valmis laajentumaan nopeasti. Tämä on Ateenan kauppalavaihe, jossa metallien keräysaste nousee \"hopeapöllöjen\" bonuksen ansiosta." #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip msgid "Requires five Village Structures." msgstr "Vaatii viisi kylärakennelmaa." #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart msgid "Kōmopolis" msgstr "Kōmopolis" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit. Workers +10% metal gather rate." msgstr "Etene kauppalavaiheeseen, joka avaa lisää entiteettejä ja teknologioita. Kaupunkikeskuksille +30% alueen vaikutussäde. Rakenteille +7 kaappauspisteiden uusiutumisnopeus miehitysyksikköä kohti. Työntekijöille +10 % metallin keräysaste." #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Etene pienestä kylästä vilkkaaksi kauppalaksi, joka on valmis laajentumaan nopeasti." #: simulation/data/technologies/phase_town_generic.jsonspecificName.han msgid "Xìan" msgstr "Xìan" #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit." msgstr "Etene kauppalavaiheeseen, joka avaa lisää entiteettejä ja teknologioita. Kansalaiskeskuksille +30% alueen vaikutussäde. Rakenteille +7 kaappauspisteiden uusiutumisnopeus miehitysyksikköä kohti." #: simulation/data/technologies/phase_town_pers.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Persian town phase, where stable training rates are decreased " "because of the 'Times of War' bonus." msgstr "" #: simulation/data/technologies/phase_town_pers.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit. Stable −10% batch training time." msgstr "" #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Kylävaihe" #: simulation/data/technologies/poison_arrows.jsongenericName msgid "Poison Arrows" msgstr "Myrkkynuolet" #: simulation/data/technologies/poison_arrows.jsontooltip msgid "Ranged Soldiers +20% attack damage." msgstr "Kantamasotilaille +20 % hyökkäysvoimaan." #: simulation/data/technologies/poison_blades.jsongenericName msgid "Poison Blades" msgstr "Myrkkyterät" #: simulation/data/technologies/poison_blades.jsontooltip msgid "Melee Soldiers +20% attack damage." msgstr "Lähitaistelusotilaille +20 % hyökkäysvoimaan." #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Kotipuutarhat vaihtelivat yksinkertaisista aidatuista alueista suuriin hoidettuihin ja pylväiden ympäröimiin tiloihin." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Kotipuutarha" #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.spart msgid "Peristylon" msgstr "Peristyyli" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers msgid "Paradaidām" msgstr "Paradaidām" #: simulation/data/technologies/pop_house_01.jsonspecificName.rome msgid "Peristylium" msgstr "Peristyyli" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population bonus." msgstr "Taloille +20% väestöbonus." #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Kodit laajenivat yleensä sitä mukaa, kun asutuksen varallisuus ja väkiluku kasvoivat." #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Kartanot" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/reformed_army_sele.jsondescription msgid "The Roman-style core of the Seleucid army." msgstr "Seleukidien armeijan roomalaistyyppinen ydin." #: simulation/data/technologies/reformed_army_sele.jsongenericName msgid "Reform Army" msgstr "Reformoi armeijaa" #: simulation/data/technologies/reformed_army_sele.jsontooltip msgid "Unlock the Champion Infantry Swordsman." msgstr "Avaa mestarijalkaväen miekkamies" #: simulation/data/technologies/ship_cost_time.jsondescription msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "Palkkaa ammattitaitoisia laivanrakentajia, joilla on erikoistyökaluja laivanrakennuksen nopeuttamiseksi." #: simulation/data/technologies/ship_cost_time.jsongenericName msgid "Naval Architects" msgstr "Laivastoarkkitehdit" #: simulation/data/technologies/ship_cost_time.jsontooltip msgid "Ships −20% construction time." msgstr "Laivojen −20 % rakentamisaika." #: simulation/data/technologies/ship_health.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Puiset vahvistepalkit laivojen runkoihin." #: simulation/data/technologies/ship_health.jsongenericName msgid "Reinforced Hull" msgstr "Vahvistettu runko" #: simulation/data/technologies/ship_health.jsontooltip msgid "Ships +25% health." msgstr "Laivoille +25 % terveyttä." #: simulation/data/technologies/ship_movement_speed.jsondescription msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "Kouluta soutajia ja merimiehiä, jotta voit liikkua tehokkaammin ja nopeuttaa laivojasi." #: simulation/data/technologies/ship_movement_speed.jsongenericName msgid "Experienced Crews" msgstr "Kokenut miehistö" #: simulation/data/technologies/ship_movement_speed.jsontooltip msgid "Ships +10% movement speed." msgstr "Laivoille +10 % liikkumisnopeutta." #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency." msgstr "Kehittyneet teknologiat parantavat piiritysaseiden tehokkuutta." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Kehittynyt piiritys" #: simulation/data/technologies/siege_attack.jsontooltip msgid "Siege Engines +25% attack crush damage." msgstr "Piirityskoneille +25% hyökkäyksen murskavahinko." #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy." msgstr "Parantaa ammusten tarkkuutta." #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Vasaman tarkkuus" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt Shooters −20% ranged attack spread." msgstr "Varsijousiampujille -20% kantamahyökkäysten hajonta." #: simulation/data/technologies/siege_cost_time.jsondescription msgid "The science or craft of laying or carrying out sieges." msgstr "Piiritysten toteuttamiseen liittyvä tieto ja taito." #: simulation/data/technologies/siege_cost_time.jsongenericName msgid "Siegecraft" msgstr "Piiritystaito" #: simulation/data/technologies/siege_cost_time.jsontooltip msgid "Siege Engines −20% construction time." msgstr "Piirityskoneille -20% rakennusaika." #: simulation/data/technologies/siege_health.jsondescription msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "Peitä ulkokuori rautalevyillä tulelta ja ammuksilta suojaamiseksi." #: simulation/data/technologies/siege_health.jsongenericName msgid "Armor Plating" msgstr "Panssarin metallipinnoitus" #: simulation/data/technologies/siege_health.jsontooltip msgid "Battering Rams and Siege Towers +25% health." msgstr "Muurinsärkijöille ja piiritystorneille +25 % terveyttä." #: simulation/data/technologies/siege_pack_unpack.jsondescription msgid "Military engineers are responsible for improvements in siege engines." msgstr "Sotilasinsinöörit ovat vastuussa piiritysmoottoreiden parannuksista." #: simulation/data/technologies/siege_pack_unpack.jsongenericName msgid "Military Engineers" msgstr "Sotilasinsinöörit" #: simulation/data/technologies/siege_pack_unpack.jsontooltip msgid "Siege Engines –40% pack and unpack time." msgstr "Piirityskoneille -40% pakkaus- ja purkamisaika." #: simulation/data/technologies/silk_road.jsongenericName msgid "Silk Road" msgstr "Silkkitie" #: simulation/data/technologies/silk_road.jsontooltip msgid "Traders +20% international trade bonus." msgstr "Kauppiaille +20 % kansainvälisen kaupan bonus." #: simulation/data/technologies/silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "Hopeakilvet eli Argyraspidat olivat Makedonian armeijan raskaan jalkaväen eliittijoukko." #: simulation/data/technologies/silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "Hopeakilpien rykmentti" #: simulation/data/technologies/silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "Päivitä kilvenkantajien mestarijalkaväki hopeakilviksi, joilla on enemmän terveyttä ja hyökkäysvahinkoa." #: simulation/data/technologies/soldier_attack_melee_01.jsondescription msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "Usein sotilaalla oli ensisijaisen aseensa lisäksi mukanaan toissijainen ase, joka otettiin esiin, kun ensisijainen ase oli pettänyt tai rikkoutunut." #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName msgid "Side Arms" msgstr "Toissijaiset aseet" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart msgid "Xiphos" msgstr "Ksifos" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip msgid "Soldiers +15% melee attack damage." msgstr "Sotilaille +15% vahinkoa lähitaisteluhyökkäyksiin." #: simulation/data/technologies/soldier_attack_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "Raudan käyttö pronssin sijasta teki aseista tehokkaampia." #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Aseet raudasta" #: simulation/data/technologies/soldier_attack_melee_03.jsondescription msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "Lisäämällä pieni määrä hiiltä raudan sulatusprosessin aikana voidaan takoa vahvempaa materiaalia, terästä." #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName msgid "Carburization" msgstr "Hiiletys" #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip msgid "Soldiers +20% melee attack damage." msgstr "Sotilaille +20% vahinkoa lähitaisteluhyökkäyksiin." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Salainen teräksen työstötekniikka antoi miekanterälle tunnusomaisen ja kauniin tunnuksen. Myöskin teräksen lujuus oli vertaansa vailla." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName msgid "Steel Working" msgstr "Raudantaonta" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber msgid "Toledo Steel" msgstr "Toledon teräs" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur msgid "Wootz Steel" msgstr "Upokasteräs" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "Sotilaille +20% vahinkoa lähitaisteluhyökkäyksiin. Miekkamiehet saavat ylimääräisen +20% bonuksen." #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "Nuolien sulituksen parantaminen lisää niiden vakautta ja nopeutta ja siten niiden läpäisykykyä." #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName msgid "Improved Fletching" msgstr "Paranneltu sulitus" #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip msgid "Soldiers +15% ranged attack damage." msgstr "Sotilaille +15% vahinkoa kantamahyökkayksiin." #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "Raudasta valmistetut ammuskärjet mahdollistavat ohjusten tunkeutumisen syvemmälle." #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName msgid "Iron Arrowheads" msgstr "Rautaiset nuolenkärjet" #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "Nuolenkärjet, joissa on kahden sijasta kolme liuskaa, aiheuttavat suurempia haavoja." #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName msgid "Trilobate Arrowheads" msgstr "Kolmiliuskaiset nuolenkärjet" #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip msgid "Soldiers +20% ranged attack damage." msgstr "Sotilaille +20% vahinkoa kantamahyökkayksiin." #: simulation/data/technologies/soldier_ranged_experience.jsontooltip msgid "Ranged Soldiers +25% promotion experience." msgstr "Kantamasotilaille +25% ylennyskokemusta." #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Tikatusta villasta, pellavasta, puuvillasta tai nahasta valmistettu vartalopanssari." #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Topattu panssari" #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip msgid "Soldiers +1 hack resistance." msgstr "Sotilaille +1 vastustus hakkausiskuille." #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription msgid "Body armor made from laminated linen." msgstr "Laminoidusta pellavasta valmistettu vartalopanssari." #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Kerrostettu palttinapanssari" #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart msgid "Linothōrax" msgstr "Linothōrax" #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription msgid "Body armor made of small metal rings linked together." msgstr "Pienistä, toisiinsa liitetyistä metallirenkaista valmistettu panssari." #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName msgid "Mail Body Armor" msgstr "Rengaspanssari" #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip msgid "Soldiers +2 hack resistance." msgstr "Sotilaille +2 vastustus hakkausiskuille." #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "Puiset kilvet ovat raskaampia, mutta ne kestävät ammuksia ja iskuja paljon paremmin kuin pajurunkoiset kilvet." #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName msgid "Wooden Shield" msgstr "Puinen kilpi" #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip msgid "Soldiers +1 pierce resistance." msgstr "Sotilaille +1 vastustus lävistyksille." #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription msgid "Strengthen shields with a metal rim or spine." msgstr "Vahvistaa kilpiä metallisella reunalla tai rungolla." #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName msgid "Metal Rim" msgstr "Metallireunus" #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription msgid "Strengthen shields further with stronger metal alloys." msgstr "Vahvista kilpiä entistä vahvemmilla metalliseoksilla." #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName msgid "Improved Shield Alloys" msgstr "Parannetut metalliseokset kilpiin" #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip msgid "Soldiers +2 pierce resistance." msgstr "Sotilaille +2 vastustus lävistyksille." #: simulation/data/technologies/spy_counter.jsondescription msgid "Recruit a network of informants to watch over your people." msgstr "Rekrytoi ilmiantajien verkosto, joka valvoo kansaasi." #: simulation/data/technologies/spy_counter.jsongenericName msgid "Counterintelligence" msgstr "Vastatiedustelu" #: simulation/data/technologies/spy_counter.jsontooltip msgid "Make your units 50% more expensive to bribe." msgstr "Tee yksiköistäsi 50 prosenttia kalliimpia lahjottavia." #: simulation/data/technologies/stable_batch_training.jsondescription msgid "" "Significantly increase training speed of cavalry by training them in large " "batches or squadrons." msgstr "Lisää merkittävästi ratsuväen koulutusnopeutta kouluttamalla ratsuväkeä suurissa erissä tai komppanioissa." #: simulation/data/technologies/stable_batch_training.jsontooltip msgid "Stables −10% batch training time." msgstr "Talleille -10% eräkoulutusaika." #: simulation/data/technologies/subterranean_aqueducts.jsondescription msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "" #: simulation/data/technologies/subterranean_aqueducts.jsongenericName msgid "Subterranean Aqueducts" msgstr "" #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers msgid "Kārēz" -msgstr "" +msgstr "Kārēz" #: simulation/data/technologies/subterranean_aqueducts.jsontooltip msgid "Ice House +1 trickle food rate per second." msgstr "" #: simulation/data/technologies/tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "Linnoitusten sakarat mahdollistavat sotilaille laajemman ampuma-alueen puolustettaessa linnoitusta." #: simulation/data/technologies/tower_crenellations.jsongenericName msgid "Crenellations" msgstr "Muurin vetoketjuaukot" #: simulation/data/technologies/tower_crenellations.jsontooltip msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "Vartio- ja kivitorneille +40% enemmän nuolia miehittävää sotilasta kohti." #: simulation/data/technologies/tower_health.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Vahvista perustukset hyökkäystä varten." #: simulation/data/technologies/tower_health.jsongenericName msgid "Sturdy Foundations" msgstr "Vankka perusta" #: simulation/data/technologies/tower_health.jsontooltip msgid "Towers +25% health." msgstr "Torneille +25 % terveyttä." #: simulation/data/technologies/tower_murderholes.jsondescription msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Ampuma-aukot mahdollistavat tornin juurella olevien vihollisten vahingoittamisen." #: simulation/data/technologies/tower_murderholes.jsongenericName msgid "Murder Holes" msgstr "Ampuma-aukot" #: simulation/data/technologies/tower_murderholes.jsontooltip msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "Vartio- ja kivitornien vähimmäishyökkäysetäisyys on 0." #: simulation/data/technologies/tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Nuolenampujat nostavat maksimikantamaa tuliammuksille." #: simulation/data/technologies/tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Nuolenampujat" #: simulation/data/technologies/tower_range.jsontooltip msgid "Sentry and Stone Towers +8 attack range." msgstr "Vartio- ja kivitorneille +8 hyökkäyksen kantama" #: simulation/data/technologies/tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "Yövahti lisää valppautta." #: simulation/data/technologies/tower_watch.jsongenericName msgid "Sentries" msgstr "Vartiomiehet" #: simulation/data/technologies/tower_watch.jsonspecificName.athen #: simulation/data/technologies/tower_watch.jsonspecificName.mace #: simulation/data/technologies/tower_watch.jsonspecificName.ptol #: simulation/data/technologies/tower_watch.jsonspecificName.sele #: simulation/data/technologies/tower_watch.jsonspecificName.spart msgid "Nyktophylakes" msgstr "Nyktophylakes" #: simulation/data/technologies/tower_watch.jsonspecificName.han msgid "Shàobīng" msgstr "Shàobīng" #: simulation/data/technologies/tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/tower_watch.jsontooltip msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Vartio- ja kivitorneille +1 oletusnuolimäärään." #: simulation/data/technologies/trade_commercial_treaty.jsondescription msgid "Improve the international trading profit." msgstr "Parantaa kansainvälisen kaupan voittoa." #: simulation/data/technologies/trade_commercial_treaty.jsongenericName msgid "Commercial Treaty" msgstr "Kaupallinen sopimus" #: simulation/data/technologies/trade_commercial_treaty.jsontooltip msgid "Traders +10% trade profit between allies." msgstr "Kauppiaille +10% kauppavoitto liittolaisten välisessä kaupassa." #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "Käsityön edistyminen parantaa kaupankäynnin voittoa." #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Käsityö" #: simulation/data/technologies/trade_gain_01.jsontooltip #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% trade gain." msgstr "Kauppiaille +15% kaupan voitto." #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Kehittynyt käsityö" #: simulation/data/technologies/trader_health.jsondescription msgid "Traders traveling together in caravans are less vulnerable." msgstr "Yhdessä karavaaneissa matkustavat kauppiaat ovat vähemmän haavoittuvia." #: simulation/data/technologies/trader_health.jsongenericName msgid "Trade Caravan" msgstr "Kauppakaravaani" #: simulation/data/technologies/trader_health.jsontooltip msgid "Land Traders +50% health." msgstr "Maakauppiaille +50% terveyttä." #: simulation/data/technologies/traditional_army_sele.jsondescription msgid "The Macedonian-style core of the Seleucid army." msgstr "Seleukidien armeijan makedonialaistyylinen ydin." #: simulation/data/technologies/traditional_army_sele.jsongenericName msgid "Traditional Army" msgstr "Perinteinen armeija" #: simulation/data/technologies/traditional_army_sele.jsontooltip msgid "Unlock the Champion Infantry Pikeman." msgstr "Avaa mestarijalkaväen piikkimies." #: simulation/data/technologies/unit_advanced.jsontooltip msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "Edistyneille ja eliittiyksiköille +20% koulutusaikaa, +25% terveyttä, +0.7 kaappaushyökkäysvoimaa, +20% ryöstösaalista ja -30% keräysnopeutta; Parantajille +5 parantavaa voimaa ja +3 parannuksen kantamaa; Lähitaisteluyksiköille +1 vastustuskykyä ja +20% hyökkäysvahinkoa; Kantamayksiköille -20% hajontaa." #: simulation/data/technologies/unit_elephant_african.jsontooltip msgid "" "African Elephants −10% resource costs, training time, health, attack damage," " and loot." msgstr "Afrikkalaisille norsuille -10 % resurssikustannuksia, koulutusaikaa, terveyttä, hyökkäysvahinkoja ja ryöstösaalista." #: simulation/data/technologies/unit_elephant_indian.jsontooltip msgid "" "Indian Elephants +10% resource costs, training time, health, attack damage, " "and loot." msgstr "Intialaisille norsuille +10 % resurssikustannuksia, koulutusaikaa, terveyttä, hyökkäysvahinkoja ja ryöstösaalista." #: simulation/data/technologies/unit_elite.jsontooltip msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "Eliittiyksiköille +20% koulutusaikaa, +25% terveyttä, +0.8 kaappaushyökkäysvoimaa, +20% ryöstösaalista ja -30% keräysnopeutta; Parantajille +5 parantavaa voimaa ja +3 parannuksen kantamaa; Lähitaisteluyksiköille +1 vastustuskykyä ja +20% hyökkäysvahinkoa; Kantamayksiköille -20% hajontaa." #: simulation/data/technologies/unlock_champion_cavalry.jsondescription #: simulation/data/technologies/unlock_champion_chariots.jsondescription #: simulation/data/technologies/unlock_champion_infantry.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "Vartioyksiköt (Mestarit) ovat ammattilaisia, joilla on parhaat aseet ja paras koulutus." #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName msgid "Unlock Champion Cavalry" msgstr "Avaa mestariratsuväki" #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip msgid "Unlock Champion Cavalry at the Stable." msgstr "Avaa mestariratsuväen tallilla" #: simulation/data/technologies/unlock_champion_chariots.jsongenericName msgid "Unlock Champion Chariots" msgstr "Avaa mestarisotavaunut" #: simulation/data/technologies/unlock_champion_chariots.jsontooltip msgid "Unlock Champion Chariots at the Stable." msgstr "Avaa mestarisotavaunut tallilla." #: simulation/data/technologies/unlock_champion_infantry.jsongenericName msgid "Unlock Champion Infantry" msgstr "Avaa mestarijalkaväki" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol msgid "Agēma" msgstr "Agēma" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome msgid "Regio Cohors" msgstr "Regio Cohors" #: simulation/data/technologies/unlock_champion_infantry.jsontooltip msgid "Unlock Champions Infantry at the Barracks." msgstr "Avaa mestarijalkaväen kasarmilla." #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "Festivaali, johon osallistuvat vain naiset ja jolla juhlitaan naisten hedelmällisyyttä." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Hedelmällisyysjuhlat" #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart msgid "Thesmophoria" msgstr "Thesmoforia" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "Mahdollista naisten kouluttaminen taloista." #: simulation/data/technologies/unlock_shared_dropsites.jsondescription msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "Kaupan laajentuminen johtaa siihen, että kauppiaat ja heidän perheensä asettuvat pysyvästi ulkomaille, jolloin he voivat hyödyntää näiden maiden rikkauksia." #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName msgid "Diaspora" msgstr "Diaspora" #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip msgid "Requires three Traders" msgstr "Vaatii kolme kauppiasta" #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip msgid "Allows using allied dropsites." msgstr "Sallii liittolaisten pudotusalueiden käytön." #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "Kaupankäynnin ja matkustamisen avulla ihmiset tutustuivat alueisiin maidensa rajojen ulkopuolelle ja piirsivät niistä karttoja jakaakseen löytönsä ja tallentaakseen ne muistiin." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Kartografia" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "Katso, mitä liittolaisesi näkevät, selaa heidän yhteenvetojaan ja tarkista heidän resurssinsa ja väestömääränsä yläpaneelista." #: simulation/data/technologies/unlock_spies.jsondescription msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "Kauppiaiden ensisijainen tavoite oli kaupankäynti, mutta he keräsivät myös tietoa maista, joiden kautta he kulkivat." #: simulation/data/technologies/unlock_spies.jsongenericName msgid "Espionage" msgstr "Vakoilu" #: simulation/data/technologies/unlock_spies.jsontooltip msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Mahdollistaa muiden pelaajien yksiköiden lahjomisen, jotta nämä jakaisivat näkönsä." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription msgid "Hire professional mercenaries to fight in your army." msgstr "Palkkaa ammattimaisia palkkasotureita taistelemaan armeijassasi." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName msgid "Expertise In War" msgstr "Sodan tuntemus" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip msgid "Mercenaries start at Advanced rank." msgstr "Palkkasoturit aloittavat edistyneellä tasolla." #: simulation/data/technologies/wonder_population_cap.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "Ihme houkuttelee lukuisia ihmisiä sivilisaatiosi pariin." #: simulation/data/technologies/wonder_population_cap.jsongenericName msgid "Glorious Expansion" msgstr "Kunniallinen laajentuminen" #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart msgid "Peristasis" msgstr "Peristasis" #: simulation/data/technologies/wonder_population_cap.jsontooltip msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "Ota käyttöön \"Loistokas laajeneminen\"-aura: +20% enimmäisväestöraja omistettua ihmettä kohden." Index: ps/trunk/binaries/data/mods/public/l10n/fi.public-templates-units.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/fi.public-templates-units.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/fi.public-templates-units.po (revision 27007) @@ -1,3341 +1,3341 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # linux_eki # Jiri Grönroos # Matti Tuhola # Max Ihalempia # Oi Suomi On! # Pauli Kaikkonen # mrJalostaja # Petri # Riku Viitanen msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2014-06-19 17:55+0000\n" "Last-Translator: Matti Tuhola, 2021-2022\n" "Language-Team: Finnish (http://www.transifex.com/wildfire-games/0ad/language/fi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/template_unit_catafalque.xml:16 msgid "Relic" msgstr "Muinaisjäännös" #: simulation/templates/template_unit_catafalque.xml:17 msgid "Catafalque" msgstr "Katafalkki" #: simulation/templates/template_unit_catafalque.xml:20 msgid "A catafalque that holds the remains of a great leader." msgstr "Katafalkki, jossa on suuren johtajan jäännökset." #: simulation/templates/template_unit_cavalry.xml:5 #: simulation/templates/template_unit_champion.xml:5 #: simulation/templates/template_unit_hero.xml:5 #: simulation/templates/template_unit_infantry.xml:5 #: simulation/templates/units/han/support_minister.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Capture" msgstr "Valtaus" #: simulation/templates/template_unit_cavalry.xml:12 #: simulation/templates/template_unit_infantry.xml:12 #: simulation/templates/template_unit_support_female_citizen.xml:14 msgctxt "Name of an attack, usually the weapon." msgid "Slaughter" msgstr "Teurastus" #: simulation/templates/template_unit_cavalry.xml:32 #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion_cavalry.xml:20 #: simulation/templates/template_unit_hero_cavalry.xml:19 msgid "Cavalry" msgstr "Ratsuväki" #: simulation/templates/template_unit_cavalry.xml:33 #: simulation/templates/template_unit_elephant.xml:9 #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_healer.xml:29 msgctxt "Rank" msgid "Basic" msgstr "Perustaso" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion.xml:14 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_infantry.xml:36 msgid "Soldier" msgstr "Sotilas" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 msgid "Citizen" msgstr "Kansalainen" #: simulation/templates/template_unit_cavalry_melee.xml:7 msgid "Melee Cavalry" msgstr "Lähitaisteluratsuväki" #: simulation/templates/template_unit_cavalry_melee.xml:8 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_elephant_melee.xml:18 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 #: simulation/templates/template_unit_dog.xml:34 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee.xml:8 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Melee" msgstr "Lähitaistelu" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:5 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:5 #: simulation/templates/template_unit_champion_infantry_axeman.xml:5 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:5 #: simulation/templates/template_unit_hero_infantry_axeman.xml:5 #: simulation/templates/template_unit_infantry_melee_axeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Axe" msgstr "Kirves" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:23 msgid "Cavalry Axeman" msgstr "Ratsukirvesmies" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:24 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_infantry_melee_axeman.xml:23 #: simulation/templates/template_unit_infantry_melee_axeman.xml:24 msgid "Axeman" msgstr "Kirvesmies" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:5 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:5 #: simulation/templates/template_unit_champion_infantry_maceman.xml:5 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:5 #: simulation/templates/template_unit_hero_infantry_maceman.xml:5 #: simulation/templates/template_unit_infantry_melee_maceman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Mace" msgstr "Rautanuija" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:21 msgid "Cavalry Maceman" msgstr "Ratsunuijamies" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:22 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_infantry_melee_maceman.xml:22 msgid "Maceman" msgstr "Nuijamies" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:5 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:5 #: simulation/templates/template_unit_champion_infantry_spearman.xml:5 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:5 #: simulation/templates/template_unit_hero_infantry_spearman.xml:5 #: simulation/templates/template_unit_infantry_melee_spearman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Spear" msgstr "Keihäs" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:28 msgid "Cavalry Spearman" msgstr "Keihäsratsumies" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:29 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:27 msgid "Counters: 2× vs Cavalry." msgstr "Vastatoimet: 2× vs. Ratsuväki." #: simulation/templates/template_unit_cavalry_melee_spearman.xml:30 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_infantry_melee_spearman.xml:28 #: simulation/templates/template_unit_infantry_melee_spearman.xml:30 msgid "Spearman" msgstr "Keihäsmies" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:5 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:5 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:5 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:5 #: simulation/templates/units/han/support_minister.xml:12 msgctxt "Name of an attack using a double-edged sword." msgid "Sword" msgstr "Miekka" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:22 msgid "Cavalry Swordsman" msgstr "Miekkaratsumies" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:23 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:23 msgid "Swordsman" msgstr "Miekkamies" #: simulation/templates/template_unit_cavalry_ranged.xml:7 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged.xml:7 #: simulation/templates/template_unit_infantry_ranged.xml:8 #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/template_unit_ship_trireme.xml:52 #: simulation/templates/template_unit_siege_boltshooter.xml:52 #: simulation/templates/template_unit_siege_stonethrower.xml:45 #: simulation/templates/template_unit_siege_tower.xml:62 msgid "Ranged" msgstr "Kantama" #: simulation/templates/template_unit_cavalry_ranged.xml:8 msgid "Ranged Cavalry" msgstr "Pitkän kantaman ratsuväki" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:5 #: simulation/templates/template_unit_champion_cavalry_archer.xml:5 #: simulation/templates/template_unit_champion_infantry_archer.xml:5 #: simulation/templates/template_unit_elephant_archer.xml:5 #: simulation/templates/template_unit_hero_cavalry_archer.xml:5 #: simulation/templates/template_unit_hero_infantry_archer.xml:5 #: simulation/templates/template_unit_infantry_ranged_archer.xml:5 #: simulation/templates/template_unit_ship_bireme.xml:5 #: simulation/templates/template_unit_ship_trireme.xml:5 #: simulation/templates/template_unit_siege_tower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Jousi" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:28 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_infantry_ranged_archer.xml:29 #: simulation/templates/template_unit_infantry_ranged_archer.xml:30 msgid "Archer" msgstr "Jousimies" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:29 msgid "Cavalry Archer" msgstr "Jousiratsumies" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:5 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Crossbow" msgstr "Varsijousi" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:28 msgid "Cavalry Crossbowman" msgstr "Varsijousiratsumies" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:29 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:29 msgid "Crossbowman" msgstr "Varsijousimies" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:5 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:5 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:5 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Javelin" msgstr "Keihäs" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:28 msgid "Cavalry Javelineer" msgstr "Ratsuväen keihäänheittäjä" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:29 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:29 msgid "Javelineer" msgstr "Keihäänheittäjä" #: simulation/templates/template_unit_champion.xml:14 msgid "Champion" msgstr "Mestari" #: simulation/templates/template_unit_champion.xml:15 msgid "Champion Unit" msgstr "Mestariyksikkö" #: simulation/templates/template_unit_champion_cavalry.xml:21 msgid "Champion Cavalry" msgstr "Mestariratsuväki" #: simulation/templates/template_unit_champion_cavalry_archer.xml:24 msgid "Champion Cavalry Archer" msgstr "Mestarijousiratsumies" #: simulation/templates/template_unit_champion_cavalry_axeman.xml:21 msgid "Champion Cavalry Axeman" msgstr "Mestarikirvesratsumies" #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:23 msgid "Champion Cavalry Crossbowman" msgstr "Mestarivarsijousiratsumies" #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:23 msgid "Champion Cavalry Javelineer" msgstr "Ratsuväen mestarikeihäänheittäjä" #: simulation/templates/template_unit_champion_cavalry_maceman.xml:19 msgid "Champion Cavalry Maceman" msgstr "Mestariratsunuijamies" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:26 msgid "Champion Cavalry Spearman" msgstr "Mestarikeihäsratsumies" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:20 msgid "Champion Cavalry Swordsman" msgstr "Mestarimiekkaratsumies" #: simulation/templates/template_unit_champion_elephant.xml:19 #: simulation/templates/template_unit_elephant.xml:8 msgid "War Elephant" msgstr "Sotanorsu" #: simulation/templates/template_unit_champion_elephant.xml:20 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_fauna_hunt_passive-defensive_elephant.xml:4 #: simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml:4 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_support_elephant.xml:18 msgid "Elephant" msgstr "Norsu" #: simulation/templates/template_unit_champion_elephant_melee.xml:6 #: simulation/templates/template_unit_hero_elephant_melee.xml:6 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Kärsä" #: simulation/templates/template_unit_champion_infantry.xml:15 #: simulation/templates/template_unit_hero_infantry.xml:14 #: simulation/templates/template_unit_infantry.xml:34 #: simulation/templates/template_unit_infantry.xml:36 msgid "Infantry" msgstr "Jalkaväki" #: simulation/templates/template_unit_champion_infantry.xml:16 msgid "Champion Infantry" msgstr "Mestarijalkaväki" #: simulation/templates/template_unit_champion_infantry_archer.xml:27 msgid "Champion Archer" msgstr "Mestarijousiampuja" #: simulation/templates/template_unit_champion_infantry_axeman.xml:21 msgid "Champion Axeman" msgstr "Mestarikirvesmies" #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:26 msgid "Champion Infantry Crossbowman" msgstr "Jalkaväen mestarivarsijousimies" #: simulation/templates/template_unit_champion_infantry_javelineer.xml:26 msgid "Champion Infantry Javelineer" msgstr "Jalkaväen mestarikeihäänheittäjä" #: simulation/templates/template_unit_champion_infantry_maceman.xml:19 msgid "Champion Infantry Maceman" msgstr "Jalkaväen mestarinuijamies" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:5 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:5 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Pike" msgstr "Piikki" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:26 msgid "Champion Pikeman" msgstr "Mestaripiikkimies" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:27 #: simulation/templates/template_unit_champion_infantry_spearman.xml:27 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:24 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:29 #: simulation/templates/template_unit_infantry_melee_spearman.xml:29 msgid "Counters: 3× vs Cavalry." msgstr "Vastatoimet: 3× vs. Ratsuväki." #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:28 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:30 msgid "Pikeman" msgstr "Peitsimies" #: simulation/templates/template_unit_champion_infantry_spearman.xml:26 msgid "Champion Spearman" msgstr "Mestarikeihäsmies" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:20 msgid "Champion Swordsman" msgstr "Mestarimiekkamies" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 msgid "Trumpeter" msgstr "Trumpetisti" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:28 msgid "Champion Infantry Trumpeter" msgstr "Jalkaväen mestaritrumpetisti" #: simulation/templates/template_unit_dog.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Torahampaat" #: simulation/templates/template_unit_dog.xml:31 msgid "War Dog" msgstr "Sotakoira" #: simulation/templates/template_unit_dog.xml:32 msgid "Cannot attack Structures, Ships, or Siege Engines." msgstr "Ei voi hyökätä rakenteiden, laivojen tai piirityskoneiden kimppuun." #: simulation/templates/template_unit_dog.xml:34 msgid "Dog" msgstr "Koira" #: simulation/templates/template_unit_elephant_archer.xml:34 #: simulation/templates/units/maur/elephant_archer_b.xml:5 msgid "Elephant Archer" msgstr "Norsujousimies" #: simulation/templates/template_unit_fauna_herd.xml:4 #: simulation/templates/template_unit_fauna_hunt.xml:4 msgid "Kill to gather meat for food." msgstr "Tapa kerätäksesi lihaa ruokaa varten." #: simulation/templates/template_unit_fauna_hunt_whale.xml:8 msgid "Kill to butcher for food." msgstr "Tapa teurastaaksesi ruokaa varten." #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_hero.xml:26 #: simulation/templates/template_unit_hero_infantry.xml:15 msgid "Hero" msgstr "Sankari" #: simulation/templates/template_unit_hero_cavalry.xml:20 msgid "Hero Cavalry" msgstr "Sankariratsuväki" #: simulation/templates/template_unit_hero_cavalry.xml:36 #: simulation/templates/template_unit_hero_elephant_melee.xml:52 #: simulation/templates/template_unit_hero_healer.xml:43 #: simulation/templates/template_unit_hero_infantry.xml:31 #: simulation/templates/units/brit/hero_boudicca.xml:20 #: simulation/templates/units/han/support_minister.xml:67 #: simulation/templates/units/kush/hero_amanirenas.xml:21 #: simulation/templates/units/maur/hero_ashoka.xml:20 #: simulation/templates/units/pers/hero_darius_i.xml:20 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:20 msgid "" "\n" " " msgstr "\n " #: simulation/templates/template_unit_hero_cavalry_archer.xml:24 msgid "Hero Cavalry Archer" msgstr "Sankarijousiratsuväki" #: simulation/templates/template_unit_hero_cavalry_axeman.xml:18 msgid "Hero Cavalry Axeman" msgstr "Sankarikirvesratsumies" #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:23 msgid "Hero Cavalry Crossbowman" msgstr "Ratsuväen sankarvarsijousimies" #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:23 msgid "Hero Cavalry Javelineer" msgstr "Ratsuväen sankarikeihäänheittäjä" #: simulation/templates/template_unit_hero_cavalry_maceman.xml:16 msgid "Hero Cavalry Maceman" msgstr "Ratsuväen sankarinuijamies" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:23 msgid "Hero Cavalry Spearman" msgstr "Sankarikeihäsratsumies" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:24 msgid "Counters: 1.75× vs Cavalry." msgstr "Vastatoimet: 1.75× vs. Ratsuväki." #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:23 msgid "Hero Cavalry Swordsman" msgstr "Sankarimiekkaratsumies" #: simulation/templates/template_unit_hero_elephant_melee.xml:31 msgid "Hero Elephant" msgstr "Sankarinorsu" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support.xml:5 #: simulation/templates/template_unit_support.xml:6 msgid "Support" msgstr "Tuki" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:26 #: simulation/templates/template_unit_support_healer.xml:27 msgid "Healer" msgstr "Parantaja" #: simulation/templates/template_unit_hero_infantry_archer.xml:24 msgid "Hero Archer" msgstr "Sankarijousimies" #: simulation/templates/template_unit_hero_infantry_axeman.xml:18 msgid "Hero Axeman" msgstr "Sankarikirvesmies" #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:23 msgid "Hero Infantry Crossbowman" msgstr "Jalkaväen sankarivarsijousimies" #: simulation/templates/template_unit_hero_infantry_javelineer.xml:23 msgid "Hero Infantry Javelineer" msgstr "Jalkaväen sankarikeihäänheittäjä" #: simulation/templates/template_unit_hero_infantry_maceman.xml:16 msgid "Hero Infantry Maceman" msgstr "Jalkaväen sankarinuijamies" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:23 msgid "Hero Pikeman" msgstr "Sankaripeitsimies" #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 msgid "Hero Spearman" msgstr "Sankarikeihäsmies" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:23 msgid "Hero Swordsman" msgstr "Sankarimiekkamies" #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 #: simulation/templates/template_unit_support_slave.xml:21 msgid "Worker" msgstr "Työntekijä" #: simulation/templates/template_unit_infantry_melee.xml:7 msgid "Melee Infantry" msgstr "Lähitaistelujalkaväki" #: simulation/templates/template_unit_infantry_melee_maceman.xml:21 msgid "Infantry Maceman" msgstr "Jalkaväen nuijamies" #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:28 msgid "Infantry Crossbowman" msgstr "Jalkaväen varsijousimies" #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:28 msgid "Infantry Javelineer" msgstr "Jalkaväen keihäänheittäjä" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Sling" msgstr "Linko" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:30 #: simulation/templates/template_unit_infantry_ranged_slinger.xml:31 msgid "Slinger" msgstr "Linkomies" #: simulation/templates/template_unit_ship.xml:27 #: simulation/templates/template_unit_ship.xml:29 msgid "Ship" msgstr "Laiva" #: simulation/templates/template_unit_ship_bireme.xml:50 msgid "Light Warship" msgstr "Kevyt sotalaiva" #: simulation/templates/template_unit_ship_bireme.xml:51 #: simulation/templates/template_unit_ship_trireme.xml:51 msgid "" "Garrison units for transport and to increase firepower. Deals triple damage " "against Ships." msgstr "Miehitä yksiköillä kuljetusta ja tulivoiman lisäämistä varten. Tekee kolminkertaista vahinkoa aluksia vastaan." #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/template_unit_ship_trireme.xml:52 msgid "Warship" msgstr "Sotalaiva" #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/units/cart/ship_bireme.xml:9 #: simulation/templates/units/ptol/ship_bireme.xml:9 #: simulation/templates/units/sele/ship_bireme.xml:9 msgid "Bireme" msgstr "Kaksisoutu" #: simulation/templates/template_unit_ship_fire.xml:5 #: simulation/templates/template_unit_siege_flamethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fire" msgstr "Tuli" #: simulation/templates/template_unit_ship_fire.xml:22 #: simulation/templates/template_unit_siege_flamethrower.xml:35 msgid "Circular" msgstr "Ympyrä" #: simulation/templates/template_unit_ship_fire.xml:40 msgid "Fire Ship" msgstr "Liekkilaiva" #: simulation/templates/template_unit_ship_fire.xml:41 msgid "Unrepairable. Gradually loses health. Can only attack Ships." msgstr "Korjaamaton. Menettää vähitellen terveyttään. Voi hyökätä vain laivojen kimppuun." #: simulation/templates/template_unit_ship_fire.xml:42 msgid "Fireship" msgstr "Liekkilaiva" #: simulation/templates/template_unit_ship_fishing.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Harpoon" msgstr "Harppuuna" #: simulation/templates/template_unit_ship_fishing.xml:28 #: simulation/templates/units/kush/ship_fishing.xml:9 msgid "Fishing Boat" msgstr "Kalastusvene" #: simulation/templates/template_unit_ship_fishing.xml:30 msgid "Fish the waters for food." msgstr "Kalasta vesialueita saadaksesi ruokaa." #: simulation/templates/template_unit_ship_fishing.xml:32 msgid "FishingBoat" msgstr "Kalastusvene" #: simulation/templates/template_unit_ship_merchant.xml:17 msgid "Merchantman" msgstr "Kauppias" #: simulation/templates/template_unit_ship_merchant.xml:19 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures." msgstr "Käy kauppaa satamien välillä. Aseta kauppias laivaan saavuttaaksesi lisävoittoa (+20% jokaista kauppiasta kohden). Kerää rikastuttavia merellisiä voittoja." #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 msgid "Bribable" msgstr "Lahjottavissa" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 #: simulation/templates/template_unit_support_trader.xml:16 msgid "Trader" msgstr "Kauppias" #: simulation/templates/template_unit_ship_quinquereme.xml:5 #: simulation/templates/template_unit_siege_stonethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "kiveä" #: simulation/templates/template_unit_ship_quinquereme.xml:54 msgid "Heavy Warship" msgstr "Raskas sotalaiva" #: simulation/templates/template_unit_ship_quinquereme.xml:55 #: simulation/templates/template_unit_siege_tower.xml:64 msgid "Garrison units for transport and to increase firepower." msgstr "Miehitä yksiköillä kuljetusta ja tulivoiman lisäämistä varten." #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/units/cart/ship_quinquereme.xml:5 msgid "Quinquereme" msgstr "Quinquereme" #: simulation/templates/template_unit_ship_trireme.xml:50 msgid "Medium Warship" msgstr "Keskiraskas sotalaiva" #: simulation/templates/template_unit_ship_trireme.xml:52 #: simulation/templates/units/cart/ship_trireme.xml:9 msgid "Trireme" msgstr "Kolmisoutu" #: simulation/templates/template_unit_siege.xml:16 #: simulation/templates/template_unit_siege.xml:17 msgid "Siege" msgstr "Piiritys" #: simulation/templates/template_unit_siege_boltshooter.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Vasama" #: simulation/templates/template_unit_siege_boltshooter.xml:27 msgid "Linear" msgstr "Viiva" #: simulation/templates/template_unit_siege_boltshooter.xml:52 msgid "BoltShooter" msgstr "Vasaman ampuja" #: simulation/templates/template_unit_siege_boltshooter.xml:53 msgid "Bolt Shooter" msgstr "Vasama-ampuja" #: simulation/templates/template_unit_siege_flamethrower.xml:46 msgid "Flamethrower" msgstr "Liekinheitin" #: simulation/templates/template_unit_siege_ram.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ram" msgstr "Murtaja" #: simulation/templates/template_unit_siege_ram.xml:39 msgid "Battering Ram" msgstr "Muurinmurtaja" #: simulation/templates/template_unit_siege_ram.xml:40 msgid "Cannot attack Fields or Organic Units." msgstr "Ei voi hyökätä peltojen tai orgaanisten yksiköiden kimppuun." #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Ram" msgstr "Murtaja" #: simulation/templates/template_unit_siege_stonethrower.xml:45 msgid "StoneThrower" msgstr "Kivenheittäjä" #: simulation/templates/template_unit_siege_stonethrower.xml:46 msgid "Siege Catapult" msgstr "Piirityskatapultti" #: simulation/templates/template_unit_siege_tower.xml:62 msgid "SiegeTower" msgstr "Piiritystorni" #: simulation/templates/template_unit_siege_tower.xml:63 msgid "Siege Tower" msgstr "Piiritystorni" #: simulation/templates/template_unit_support_elephant.xml:17 msgid "Worker Elephant" msgstr "Työntekijäelephantti" #: simulation/templates/template_unit_support_female_citizen.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Dagger" msgstr "Tikari" #: simulation/templates/template_unit_support_female_citizen.xml:34 msgid "Female Citizen" msgstr "Naiskansalainen" #: simulation/templates/template_unit_support_healer.xml:31 msgid "Heal units." msgstr "Parantaa yksikköjä." #: simulation/templates/template_unit_support_slave.xml:18 #: simulation/templates/template_unit_support_slave.xml:21 #: simulation/templates/units/rome/infantry_swordsman_slave.xml:19 msgid "Slave" msgstr "Orja" #: simulation/templates/template_unit_support_slave.xml:20 msgid "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "Keräilijä rajallisella aikavälillä. Puunhakkuu- ja louhimisbonus." #: simulation/templates/template_unit_support_trader.xml:18 msgid "Trade resources between your own markets and those of your allies." msgstr "Kauppaa resursseja omien ja liittolaisten kauppatorien välillä" #: simulation/templates/units/athen/catafalque.xml:8 msgid "Solon" msgstr "Solon" #: simulation/templates/units/athen/cavalry_javelineer_a.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_a.xml:4 #: simulation/templates/units/athen/infantry_javelineer_a.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_a.xml:4 #: simulation/templates/units/athen/infantry_slinger_a.xml:4 #: simulation/templates/units/athen/infantry_spearman_a.xml:4 #: simulation/templates/units/athen/support_healer_a.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_a.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_a.xml:4 #: simulation/templates/units/brit/infantry_javelineer_a.xml:4 #: simulation/templates/units/brit/infantry_slinger_a.xml:4 #: simulation/templates/units/brit/infantry_spearman_a.xml:4 #: simulation/templates/units/brit/support_healer_a.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_a.xml:4 #: simulation/templates/units/cart/infantry_archer_a.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_a.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_a.xml:4 #: simulation/templates/units/cart/infantry_spearman_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_a.xml:4 #: simulation/templates/units/cart/support_healer_a.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_a.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_a.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_a.xml:4 #: simulation/templates/units/gaul/infantry_slinger_a.xml:4 #: simulation/templates/units/gaul/infantry_spearman_a.xml:4 #: simulation/templates/units/gaul/support_healer_a.xml:4 #: simulation/templates/units/han/cavalry_archer_a.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_a.xml:4 #: simulation/templates/units/han/cavalry_spearman_a.xml:4 #: simulation/templates/units/han/cavalry_swordsman_a.xml:4 #: simulation/templates/units/han/infantry_archer_a.xml:4 #: simulation/templates/units/han/infantry_crossbowman_a.xml:4 #: simulation/templates/units/han/infantry_pikeman_a.xml:4 #: simulation/templates/units/han/infantry_spearman_a.xml:4 #: simulation/templates/units/han/infantry_swordsman_a.xml:4 #: simulation/templates/units/han/support_healer_a.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_a.xml:4 #: simulation/templates/units/iber/cavalry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_javelineer_a.xml:4 #: simulation/templates/units/iber/infantry_slinger_a.xml:4 #: simulation/templates/units/iber/infantry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_swordsman_a.xml:4 #: simulation/templates/units/iber/support_healer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/cavalry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_archer_a.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_a.xml:4 #: simulation/templates/units/kush/infantry_pikeman_a.xml:4 #: simulation/templates/units/kush/infantry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_swordsman_a.xml:4 #: simulation/templates/units/kush/support_healer_a.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_a.xml:4 #: simulation/templates/units/mace/cavalry_spearman_a.xml:4 #: simulation/templates/units/mace/infantry_archer_a.xml:4 #: simulation/templates/units/mace/infantry_javelineer_a.xml:4 #: simulation/templates/units/mace/infantry_pikeman_a.xml:4 #: simulation/templates/units/mace/infantry_slinger_a.xml:4 #: simulation/templates/units/mace/support_healer_a.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_a.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_a.xml:4 #: simulation/templates/units/maur/elephant_archer_a.xml:4 #: simulation/templates/units/maur/infantry_archer_a.xml:4 #: simulation/templates/units/maur/infantry_spearman_a.xml:4 #: simulation/templates/units/maur/infantry_swordsman_a.xml:4 #: simulation/templates/units/maur/support_healer_a.xml:4 #: simulation/templates/units/pers/cavalry_archer_a.xml:4 #: simulation/templates/units/pers/cavalry_axeman_a.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_a.xml:4 #: simulation/templates/units/pers/cavalry_spearman_a.xml:4 #: simulation/templates/units/pers/infantry_archer_a.xml:4 #: simulation/templates/units/pers/infantry_javelineer_a.xml:4 #: simulation/templates/units/pers/infantry_spearman_a.xml:4 #: simulation/templates/units/pers/support_healer_a.xml:4 #: simulation/templates/units/ptol/cavalry_archer_a.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_archer_a.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_a.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_a.xml:4 #: simulation/templates/units/ptol/infantry_slinger_a.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/ptol/support_healer_a.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_a.xml:4 #: simulation/templates/units/rome/cavalry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_javelineer_a.xml:4 #: simulation/templates/units/rome/infantry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_swordsman_a.xml:4 #: simulation/templates/units/rome/support_healer_a.xml:4 #: simulation/templates/units/sele/cavalry_archer_a.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_a.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_a.xml:4 #: simulation/templates/units/sele/infantry_javelineer_a.xml:4 #: simulation/templates/units/sele/infantry_pikeman_a.xml:4 #: simulation/templates/units/sele/infantry_spearman_a.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/sele/support_healer_a.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/spart/cavalry_spearman_a.xml:4 #: simulation/templates/units/spart/infantry_javelineer_a.xml:4 #: simulation/templates/units/spart/infantry_spearman_a.xml:4 #: simulation/templates/units/spart/support_healer_a.xml:4 msgctxt "Rank" msgid "Advanced" msgstr "Kehittynyt" #: simulation/templates/units/athen/cavalry_javelineer_b.xml:5 msgid "Pródromos" msgstr "Prodromos" #: simulation/templates/units/athen/cavalry_javelineer_e.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_e.xml:4 #: simulation/templates/units/athen/infantry_javelineer_e.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_e.xml:4 #: simulation/templates/units/athen/infantry_slinger_e.xml:4 #: simulation/templates/units/athen/infantry_spearman_e.xml:4 #: simulation/templates/units/athen/support_healer_e.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_e.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_e.xml:4 #: simulation/templates/units/brit/infantry_javelineer_e.xml:4 #: simulation/templates/units/brit/infantry_slinger_e.xml:4 #: simulation/templates/units/brit/infantry_spearman_e.xml:4 #: simulation/templates/units/brit/support_healer_e.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_e.xml:4 #: simulation/templates/units/cart/infantry_archer_e.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_e.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_e.xml:4 #: simulation/templates/units/cart/infantry_spearman_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_e.xml:4 #: simulation/templates/units/cart/support_healer_e.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_e.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_e.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_e.xml:4 #: simulation/templates/units/gaul/infantry_slinger_e.xml:4 #: simulation/templates/units/gaul/infantry_spearman_e.xml:4 #: simulation/templates/units/gaul/support_healer_e.xml:4 #: simulation/templates/units/han/cavalry_archer_e.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_e.xml:4 #: simulation/templates/units/han/cavalry_spearman_e.xml:4 #: simulation/templates/units/han/cavalry_swordsman_e.xml:4 #: simulation/templates/units/han/infantry_archer_e.xml:4 #: simulation/templates/units/han/infantry_crossbowman_e.xml:4 #: simulation/templates/units/han/infantry_pikeman_e.xml:4 #: simulation/templates/units/han/infantry_spearman_e.xml:4 #: simulation/templates/units/han/infantry_swordsman_e.xml:4 #: simulation/templates/units/han/support_healer_e.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_e.xml:4 #: simulation/templates/units/iber/cavalry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_javelineer_e.xml:4 #: simulation/templates/units/iber/infantry_slinger_e.xml:4 #: simulation/templates/units/iber/infantry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_swordsman_e.xml:4 #: simulation/templates/units/iber/support_healer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/cavalry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_archer_e.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_e.xml:4 #: simulation/templates/units/kush/infantry_pikeman_e.xml:4 #: simulation/templates/units/kush/infantry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_swordsman_e.xml:4 #: simulation/templates/units/kush/support_healer_e.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_e.xml:4 #: simulation/templates/units/mace/cavalry_spearman_e.xml:4 #: simulation/templates/units/mace/infantry_archer_e.xml:4 #: simulation/templates/units/mace/infantry_javelineer_e.xml:4 #: simulation/templates/units/mace/infantry_pikeman_e.xml:4 #: simulation/templates/units/mace/infantry_slinger_e.xml:4 #: simulation/templates/units/mace/support_healer_e.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_e.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_e.xml:4 #: simulation/templates/units/maur/elephant_archer_e.xml:4 #: simulation/templates/units/maur/infantry_archer_e.xml:4 #: simulation/templates/units/maur/infantry_spearman_e.xml:4 #: simulation/templates/units/maur/infantry_swordsman_e.xml:4 #: simulation/templates/units/maur/support_healer_e.xml:4 #: simulation/templates/units/pers/cavalry_archer_e.xml:4 #: simulation/templates/units/pers/cavalry_axeman_e.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_e.xml:4 #: simulation/templates/units/pers/cavalry_spearman_e.xml:4 #: simulation/templates/units/pers/infantry_archer_e.xml:4 #: simulation/templates/units/pers/infantry_javelineer_e.xml:4 #: simulation/templates/units/pers/infantry_spearman_e.xml:4 #: simulation/templates/units/pers/support_healer_e.xml:4 #: simulation/templates/units/ptol/cavalry_archer_e.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_archer_e.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_e.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_e.xml:4 #: simulation/templates/units/ptol/infantry_slinger_e.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/ptol/support_healer_e.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_e.xml:4 #: simulation/templates/units/rome/cavalry_spearman_e.xml:4 #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:22 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:22 #: simulation/templates/units/rome/infantry_javelineer_e.xml:4 #: simulation/templates/units/rome/infantry_spearman_e.xml:4 #: simulation/templates/units/rome/infantry_swordsman_e.xml:4 #: simulation/templates/units/rome/support_healer_e.xml:4 #: simulation/templates/units/sele/cavalry_archer_e.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_e.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_e.xml:4 #: simulation/templates/units/sele/infantry_javelineer_e.xml:4 #: simulation/templates/units/sele/infantry_pikeman_e.xml:4 #: simulation/templates/units/sele/infantry_spearman_e.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/sele/support_healer_e.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/spart/cavalry_spearman_e.xml:4 #: simulation/templates/units/spart/champion_infantry_swordsman.xml:19 #: simulation/templates/units/spart/infantry_javelineer_e.xml:4 #: simulation/templates/units/spart/infantry_spearman_e.xml:4 #: simulation/templates/units/spart/support_healer_e.xml:4 msgctxt "Rank" msgid "Elite" msgstr "Eliitti" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:5 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:5 #: simulation/templates/units/cart/hero_hamilcar.xml:5 #: simulation/templates/units/iber/champion_infantry_swordsman.xml:5 #: simulation/templates/units/iber/infantry_swordsman_b.xml:5 #: simulation/templates/units/kush/champion_infantry_amun.xml:5 #: simulation/templates/units/mace/hero_alexander_iii.xml:5 #: simulation/templates/units/mace/hero_craterus.xml:5 #: simulation/templates/units/mace/hero_demetrius_i.xml:5 #: simulation/templates/units/maur/infantry_swordsman_b.xml:5 msgctxt "Name of an attack using a single-edged sword." msgid "Sword" msgstr "Miekka" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:10 msgid "Greek Cavalry" msgstr "Kreikkalainen ratsuväki" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:11 msgid "Hippeús" msgstr "Hippeus" #: simulation/templates/units/athen/champion_infantry.xml:4 msgid "City Guard" msgstr "Kaupunginvahti" #: simulation/templates/units/athen/champion_infantry.xml:5 msgid "Epílektos" msgstr "Epilektos" #: simulation/templates/units/athen/champion_marine.xml:4 msgid "Athenian Marine" msgstr "Ateenalainen merisotilas" #: simulation/templates/units/athen/champion_marine.xml:5 msgid "Epibátēs Athēnaîos" msgstr "Epibates Athenaios" #: simulation/templates/units/athen/champion_ranged.xml:4 msgid "Scythian Archer" msgstr "Skyytialainen jousimies" #: simulation/templates/units/athen/champion_ranged.xml:5 msgid "Toxótēs Skythikós" msgstr "Toxotes Skythikos" #: simulation/templates/units/athen/hero_iphicrates.xml:8 msgid "Iphicrates" msgstr "Iphicrates" #: simulation/templates/units/athen/hero_iphicrates.xml:9 msgid "Iphikratēs" msgstr "Iphikrates" #: simulation/templates/units/athen/hero_pericles.xml:8 msgid "Pericles" msgstr "Pericles" #: simulation/templates/units/athen/hero_pericles.xml:9 msgid "Periklēs" msgstr "Perikles" #: simulation/templates/units/athen/hero_themistocles.xml:8 msgid "Themistocles" msgstr "Themistocles" #: simulation/templates/units/athen/hero_themistocles.xml:9 msgid "Themistoklēs" msgstr "Themistoklēs" #: simulation/templates/units/athen/hero_xenophon.xml:4 msgid "Xenophon" msgstr "Xenophon" #: simulation/templates/units/athen/hero_xenophon.xml:5 msgid "Xenophōn" msgstr "Xenophōn" #: simulation/templates/units/athen/infantry_javelineer_b.xml:5 msgid "Thracian Peltast" msgstr "Traakialainen kevyt jalkaväki" #: simulation/templates/units/athen/infantry_javelineer_b.xml:6 msgid "Peltastḗs Thrâx" msgstr "Peltastes Thrax" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:5 #: simulation/templates/units/mace/infantry_archer_b.xml:7 #: simulation/templates/units/ptol/infantry_archer_b.xml:12 msgid "Cretan Mercenary Archer" msgstr "Kreetalainen palkkajousimies" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:6 #: simulation/templates/units/mace/infantry_archer_b.xml:8 #: simulation/templates/units/ptol/infantry_archer_b.xml:13 msgid "Toxótēs Krētikós" msgstr "Toxótēs Krētikós" #: simulation/templates/units/athen/infantry_slinger_b.xml:5 msgid "Athenian Slinger Militia" msgstr "Ateenalainen heittomiliisi" #: simulation/templates/units/athen/infantry_slinger_b.xml:6 msgid "Psilòs Athēnaîos" msgstr "Psilos Athenaios" #: simulation/templates/units/athen/infantry_spearman_b.xml:5 msgid "Athenian Hoplite" msgstr "Ateenalainen hopliitti" #: simulation/templates/units/athen/infantry_spearman_b.xml:6 msgid "Hoplítēs Athēnaîos" msgstr "Hoplites Athenaios" #: simulation/templates/units/athen/ship_bireme.xml:8 msgid "Penteconter" msgstr "Penteconter" #: simulation/templates/units/athen/ship_bireme.xml:9 #: simulation/templates/units/spart/ship_bireme.xml:9 msgid "Pentēkóntoros" msgstr "Pentekontoros" #: simulation/templates/units/athen/ship_fishing.xml:8 #: simulation/templates/units/mace/ship_fishing.xml:9 #: simulation/templates/units/ptol/ship_fishing.xml:9 #: simulation/templates/units/sele/ship_fishing.xml:9 #: simulation/templates/units/spart/ship_fishing.xml:9 msgid "Ploîon Halieutikón" msgstr "Ploion Halieutikon" #: simulation/templates/units/athen/ship_merchant.xml:8 #: simulation/templates/units/mace/ship_merchant.xml:9 #: simulation/templates/units/ptol/ship_merchant.xml:9 #: simulation/templates/units/sele/ship_merchant.xml:9 #: simulation/templates/units/spart/ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "Ploion Phortegikon" #: simulation/templates/units/athen/ship_trireme.xml:8 #: simulation/templates/units/spart/ship_trireme.xml:9 msgid "Triḗrēs Athēnaía" msgstr "Trieres Athenaia" #: simulation/templates/units/athen/ship_trireme.xml:9 msgid "Athenian Trireme" msgstr "Ateenalainen kolmisoutu" #: simulation/templates/units/athen/siege_lithobolos_packed.xml:4 #: simulation/templates/units/mace/siege_lithobolos_packed.xml:5 #: simulation/templates/units/ptol/siege_lithobolos_packed.xml:5 #: simulation/templates/units/sele/siege_lithobolos_packed.xml:5 msgid "Lithobólos" msgstr "Lithobólos" #: simulation/templates/units/athen/siege_oxybeles_packed.xml:4 #: simulation/templates/units/cart/siege_oxybeles_packed.xml:5 #: simulation/templates/units/mace/siege_oxybeles_packed.xml:5 #: simulation/templates/units/spart/siege_oxybeles_packed.xml:5 msgid "Oxybelḗs" msgstr "Oxybelḗs" #: simulation/templates/units/athen/siege_ram.xml:4 #: simulation/templates/units/mace/siege_ram.xml:8 #: simulation/templates/units/ptol/siege_ram.xml:8 #: simulation/templates/units/sele/siege_ram.xml:8 #: simulation/templates/units/spart/siege_ram.xml:5 msgid "Krios" msgstr "Krios" #: simulation/templates/units/athen/support_female_citizen.xml:4 msgid "Gýnē Athēnaía" msgstr "Gyne Athenaia" #: simulation/templates/units/athen/support_female_citizen.xml:5 msgid "Athenian Woman" msgstr "Ateenalainen nainen" #: simulation/templates/units/athen/support_healer_b.xml:4 #: simulation/templates/units/mace/support_healer_b.xml:6 #: simulation/templates/units/ptol/support_healer_b.xml:5 #: simulation/templates/units/sele/support_healer_b.xml:6 #: simulation/templates/units/spart/support_healer_b.xml:6 msgid "Surgeon" msgstr "Kirurgi" #: simulation/templates/units/athen/support_healer_b.xml:5 #: simulation/templates/units/mace/support_healer_b.xml:7 #: simulation/templates/units/ptol/support_healer_b.xml:6 #: simulation/templates/units/sele/support_healer_b.xml:7 #: simulation/templates/units/spart/support_healer_b.xml:7 msgid "Iatros" msgstr "Iatros" #: simulation/templates/units/athen/support_slave.xml:4 msgid "Doûlos" msgstr "Doulos" #: simulation/templates/units/athen/support_trader.xml:8 #: simulation/templates/units/mace/support_trader.xml:10 #: simulation/templates/units/ptol/support_trader.xml:9 #: simulation/templates/units/sele/support_trader.xml:10 msgid "Émporos" msgstr "Emporos" #: simulation/templates/units/brit/catafalque.xml:9 msgid "Cassiuellaunos" msgstr "Cassiuellaunos" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:6 #: simulation/templates/units/gaul/cavalry_javelineer_b.xml:6 msgid "Marcacos" msgstr "Marcacos" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:7 msgid "Raiding Cavalry" msgstr "Iskuratsuväki" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul/cavalry_swordsman_b.xml:6 msgid "Eporedos" msgstr "Eporedos" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "Kelttiläinen ratsuväki" #: simulation/templates/units/brit/champion_chariot.xml:9 msgid "Celtic Chariot" msgstr "Kelttiläinen sotavaunu" #: simulation/templates/units/brit/champion_chariot.xml:10 msgid "Essedon" msgstr "Essedon" #: simulation/templates/units/brit/champion_chariot.xml:12 #: simulation/templates/units/brit/hero_boudicca.xml:15 #: simulation/templates/units/han/champion_chariot.xml:11 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:21 #: simulation/templates/units/kush/hero_amanirenas.xml:16 #: simulation/templates/units/maur/champion_chariot.xml:12 #: simulation/templates/units/maur/hero_ashoka.xml:15 #: simulation/templates/units/pers/champion_chariot.xml:12 #: simulation/templates/units/pers/hero_darius_i.xml:15 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:15 #: simulation/templates/units/sele/champion_chariot.xml:12 msgid "Chariot" msgstr "Vaunu" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:5 msgid "Brythonic Champion" msgstr "Brythonilainen mestari" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:6 msgid "Argos" msgstr "Argos" #: simulation/templates/units/brit/hero_boudicca.xml:13 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:8 #: simulation/templates/units/brit/hero_boudicca_sword.xml:8 msgid "Boudicca" msgstr "Boudicca" #: simulation/templates/units/brit/hero_boudicca.xml:14 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:9 #: simulation/templates/units/brit/hero_boudicca_sword.xml:9 msgid "Boudica" msgstr "Boudica" #: simulation/templates/units/brit/hero_caratacos.xml:8 msgid "Caratacus" msgstr "Caratacus" #: simulation/templates/units/brit/hero_caratacos.xml:9 msgid "Caratacos" msgstr "Caratacos" #: simulation/templates/units/brit/hero_cunobelin.xml:8 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:8 msgid "Cunobeline" msgstr "Cunobeline" #: simulation/templates/units/brit/hero_cunobelin.xml:9 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:9 msgid "Cunobelinos" msgstr "Cunobelinos" #: simulation/templates/units/brit/infantry_javelineer_b.xml:13 #: simulation/templates/units/gaul/infantry_javelineer_b.xml:11 msgid "Adretos" msgstr "Adretos" #: simulation/templates/units/brit/infantry_slinger_b.xml:6 msgid "Celtic Slinger" msgstr "Kelttiläinen linkomies" #: simulation/templates/units/brit/infantry_slinger_b.xml:7 #: simulation/templates/units/gaul/infantry_slinger_b.xml:11 msgid "Talmoris" msgstr "Talmoris" #: simulation/templates/units/brit/infantry_spearman_b.xml:6 msgid "Celtic Spearman" msgstr "Kelttiläinen keihäsmies" #: simulation/templates/units/brit/infantry_spearman_b.xml:7 #: simulation/templates/units/gaul/infantry_spearman_b.xml:11 msgid "Catucos" msgstr "Catucos" #: simulation/templates/units/brit/ship_fishing.xml:9 #: simulation/templates/units/gaul/ship_fishing.xml:9 msgid "Longos" msgstr "Longos" #: simulation/templates/units/brit/ship_merchant.xml:9 #: simulation/templates/units/gaul/ship_merchant.xml:9 msgid "Nauson" msgstr "Nauson" #: simulation/templates/units/brit/ship_trireme.xml:18 #: simulation/templates/units/gaul/ship_trireme.xml:18 msgid "Pontos" msgstr "Pontos" #: simulation/templates/units/brit/siege_ram.xml:5 #: simulation/templates/units/gaul/siege_ram.xml:5 msgid "Molton" msgstr "Molton" #: simulation/templates/units/brit/support_female_citizen.xml:5 #: simulation/templates/units/gaul/support_female_citizen.xml:10 msgid "Celtic Woman" msgstr "Kelttiläinen nainen" #: simulation/templates/units/brit/support_female_citizen.xml:6 #: simulation/templates/units/gaul/support_female_citizen.xml:11 msgid "Bena" msgstr "Bena" #: simulation/templates/units/brit/support_healer_b.xml:5 #: simulation/templates/units/brit/support_healer_b.xml:6 #: simulation/templates/units/gaul/support_healer_b.xml:5 #: simulation/templates/units/gaul/support_healer_b.xml:6 msgid "Druid" msgstr "Druidi" #: simulation/templates/units/brit/support_trader.xml:9 #: simulation/templates/units/gaul/support_trader.xml:9 msgid "Uogition" msgstr "Uogition" #: simulation/templates/units/brit/war_dog.xml:5 msgid "Agrocuna" msgstr "Agrocuna" #: simulation/templates/units/cart/catafalque.xml:8 msgid "Hasdrubal (Quartermaster)" msgstr "Hasdrubal (huoltopäällikkö)" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:6 msgid "Numidian Cavalry" msgstr "Numidian ratsuväki" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "Ḥayyāl Raḫūv Masili" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:5 msgid "Italic Cavalry" msgstr "Italialainen ratsuväki" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:6 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "Ḥayyāl Romaḥ Raḫūv" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:5 msgid "Gallic Mercenary Cavalry" msgstr "Gallialainen palkkasoturiratsuväki" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:6 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:11 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "Ḥayyāl Ḥerev Raḫūv" #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:10 msgid "Iberian Heavy Cavalry" msgstr "Iberian raskas ratsuväki" #: simulation/templates/units/cart/champion_cavalry.xml:5 msgid "Sacred Band Cavalry" msgstr "Pyhä ratsuväkijoukkio" #: simulation/templates/units/cart/champion_cavalry.xml:6 msgid "Sacred Band of Astarte" msgstr "Pyhä Astarten-joukkio" #: simulation/templates/units/cart/champion_elephant.xml:5 msgid "North African War Elephant" msgstr "Pohjois-afrikan sotanorsu" #: simulation/templates/units/cart/champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "Pil Malḥamit" #: simulation/templates/units/cart/champion_infantry.xml:5 msgid "Sacred Band Infantry" msgstr "Pyhä jalkaväkijoukkio" #: simulation/templates/units/cart/champion_infantry.xml:6 msgid "Sacred Band of Ba'al" msgstr "Pyhä Ba'alin-joukkio" #: simulation/templates/units/cart/champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "Pyhän joukon peitsimies" #: simulation/templates/units/cart/champion_pikeman.xml:6 msgid "Mašal" msgstr "Mašal" #: simulation/templates/units/cart/hero_hamilcar.xml:14 msgid "Hamilcar Barca" msgstr "Hamilcar Barca" #: simulation/templates/units/cart/hero_hamilcar.xml:15 msgid "Ḥimelqart Baraq" msgstr "Ḥimelqart Baraq" #: simulation/templates/units/cart/hero_hannibal.xml:8 msgid "Hannibal Barca" msgstr "Hannibal Barca" #: simulation/templates/units/cart/hero_hannibal.xml:9 msgid "Ḥannibaʿal Baraq" msgstr "Ḥannibaʿal Baraq" #: simulation/templates/units/cart/hero_maharbal.xml:8 msgid "Maharbal" msgstr "Maharbal" #: simulation/templates/units/cart/hero_maharbal.xml:9 msgid "Maharbaʿal" msgstr "Maharbaʿal" #: simulation/templates/units/cart/infantry_archer_b.xml:14 msgid "Mauritanian Archer" msgstr "Mauritanialainen jousimies" #: simulation/templates/units/cart/infantry_archer_b.xml:15 msgid "Qešet" msgstr "Qešet" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:13 msgid "Iberian Mercenary Skirmisher" msgstr "Iberialainen palkkasoturikahakoija" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:14 msgid "Sǝḫīr Kidōn" msgstr "Sǝḫīr Kidōn" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:13 msgid "Balearic Slinger" msgstr "Baleaarinen linkomies" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:14 msgid "Qallāʿ Ibušimi" msgstr "Qallāʿ Ibušimi" #: simulation/templates/units/cart/infantry_spearman_b.xml:14 msgid "Libyan Spearman" msgstr "Libyalainen keihäsmies" #: simulation/templates/units/cart/infantry_spearman_b.xml:15 msgid "Sǝḫīr Ḥanīt" msgstr "Sǝḫīr Ḥanīt" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:13 #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:11 msgid "Gallic Mercenary Swordsman" msgstr "Gallialainen palkattu miekkamies" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:14 msgid "Seḫīr Ḥerev" msgstr "Seḫīr Ḥerev" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:14 msgid "Seḫīr Romaḥ" msgstr "Seḫīr Romaḥ" #: simulation/templates/units/cart/ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "Du-Mašōt" #: simulation/templates/units/cart/ship_fishing.xml:9 msgid "Noon-Mašōt" msgstr "Noon-Mašōt" #: simulation/templates/units/cart/ship_merchant.xml:9 msgid "Seḥer" msgstr "Seḥer" #: simulation/templates/units/cart/ship_merchant.xml:10 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures. Carthaginians " "have +25% sea trading bonus." msgstr "Käy kauppaa satamien välillä. Aseta kauppias laivaan saavuttaaksesi lisävoittoa (+20 % jokaista kauppiasta kohden). Kerää tuottoisia vesiaarteita. Karthagolaisilla on +25 % merikauppabonus." #: simulation/templates/units/cart/ship_quinquereme.xml:6 msgid "Ḥameš-Mašōt" msgstr "Ḥameš-Mašōt" #: simulation/templates/units/cart/ship_trireme.xml:10 msgid "Tlat-Mašōt" msgstr "Tlat-Mašōt" #: simulation/templates/units/cart/siege_ballista_packed.xml:5 #: simulation/templates/units/rome/siege_ballista_packed.xml:16 msgid "Ballista" msgstr "Ballista" #: simulation/templates/units/cart/support_female_citizen.xml:13 msgid "Aštāh" msgstr "Aštāh" #: simulation/templates/units/cart/support_female_citizen.xml:14 msgid "Carthaginian Woman" msgstr "Karthagolainen nainen" #: simulation/templates/units/cart/support_healer_b.xml:6 msgid "Kehinit" msgstr "Kehinit" #: simulation/templates/units/cart/support_trader.xml:9 msgid "Mekir" msgstr "Mekir" #: simulation/templates/units/gaul/catafalque.xml:9 msgid "Ambiorix" msgstr "Ambiorix" #: simulation/templates/units/gaul/champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "Gallialainen aatelisratsuväki" #: simulation/templates/units/gaul/champion_cavalry.xml:6 msgid "Uerouicos" msgstr "Uerouicos" #: simulation/templates/units/gaul/champion_fanatic.xml:5 msgid "Naked Fanatic" msgstr "Alaston fanaatikko" #: simulation/templates/units/gaul/champion_fanatic.xml:6 msgid "Bariogaisatos" msgstr "Bariogaisatos" #: simulation/templates/units/gaul/champion_infantry_swordsman.xml:5 msgid "Soliduros" msgstr "Soliduros" #: simulation/templates/units/gaul/champion_infantry_trumpeter.xml:8 msgid "Carnucos" msgstr "Carnucos" #: simulation/templates/units/gaul/hero_brennus.xml:8 msgid "Brennus" msgstr "Brennus" #: simulation/templates/units/gaul/hero_brennus.xml:9 msgid "Brennos" msgstr "Brennosit" #: simulation/templates/units/gaul/hero_vercingetorix.xml:8 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:8 msgid "Vercingetorix" msgstr "Vercingetorix" #: simulation/templates/units/gaul/hero_vercingetorix.xml:9 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:9 msgid "Uercingetorix" msgstr "Uercingetorix" #: simulation/templates/units/gaul/hero_viridomarus.xml:8 msgid "Viridomarus" msgstr "Viridomarus" #: simulation/templates/units/gaul/hero_viridomarus.xml:9 msgid "Britomaros" msgstr "Britomaros" #: simulation/templates/units/han/catafalque.xml:9 msgid "Emperor Wǔ (Liu Che)" msgstr "Keisari Wǔ (Liu Che)" #: simulation/templates/units/han/cavalry_archer_b.xml:6 msgid "Gōng Qíbīng" msgstr "Gōng Qíbīng" #: simulation/templates/units/han/cavalry_crossbowman_b.xml:6 msgid "Han Cavalry Crossbowman" msgstr "Han ratsuväen jalkajousimies" #: simulation/templates/units/han/cavalry_spearman_b.xml:6 msgid "Máo Qíbīng" msgstr "Máo Qíbīng" #: simulation/templates/units/han/cavalry_swordsman_b.xml:6 msgid "Dāo Qíbīng" msgstr "Dāo Qíbīng" #: simulation/templates/units/han/champion_cavalry_crossbowman.xml:5 msgid "Sun Wu Trouble Freeing Forces" msgstr "Sun Wu ongelma joukkojen vapauttamisessa" #: simulation/templates/units/han/champion_cavalry_spearman.xml:5 msgid "Wu Wei Yin Cao Cao Guard" msgstr "Wu Wei Yin Cao Cao vartija" #: simulation/templates/units/han/champion_chariot.xml:9 msgid "Han War Chariot" msgstr "Hanien sotavaunu" #: simulation/templates/units/han/champion_chariot.xml:10 msgid "Zhanche" msgstr "Zhanche-vaunu" #: simulation/templates/units/han/champion_infantry_archer.xml:5 msgid "Palace Guard Archer" msgstr "Palatsinvartija jousiampuja" #: simulation/templates/units/han/champion_infantry_archer.xml:6 msgid "Yǔ Lín" msgstr "Yǔ Lín" #: simulation/templates/units/han/champion_infantry_spearman.xml:5 msgid "Palace Guard Spearman" msgstr "Palatsinvartija keihästäjä" #: simulation/templates/units/han/champion_infantry_spearman.xml:6 msgid "Hǔ Bēn" msgstr "Hǔ Bēn" #: simulation/templates/units/han/hero_han_xin.xml:9 #: simulation/templates/units/han/hero_han_xin_horse.xml:9 msgid "Hán Xìn" msgstr "Hán Xìn" #: simulation/templates/units/han/hero_liu_bang.xml:9 #: simulation/templates/units/han/hero_liu_bang_horse.xml:9 msgid "Liú Bāng" msgstr "Liú Bāng" #: simulation/templates/units/han/hero_wei_qing.xml:16 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:20 #: simulation/templates/units/han/hero_wei_qing_horse.xml:16 msgid "Wèi Qīng" msgstr "Wèi Qīng" #: simulation/templates/units/han/infantry_archer_b.xml:11 msgid "Shè Shǒu" msgstr "Shè Shǒu" #: simulation/templates/units/han/infantry_crossbowman_b.xml:11 msgid "Nǔ Shǒu" msgstr "Nǔ Shǒu" #: simulation/templates/units/han/infantry_pikeman_b.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Halberdier" msgstr "Hilparistaja" #: simulation/templates/units/han/infantry_pikeman_b.xml:20 msgid "Jǐ Bīng" msgstr "Jǐ Bīng" #: simulation/templates/units/han/infantry_spearman_b.xml:11 msgid "Máo Bīng" msgstr "Máo Bīng" #: simulation/templates/units/han/infantry_swordsman_b.xml:11 msgid "Dāo Bīng" msgstr "Dāo Bīng" #: simulation/templates/units/han/ship_bireme.xml:9 msgid "Zhàn Chuán" msgstr "Zhàn Chuán" #: simulation/templates/units/han/ship_fire.xml:9 msgid "Huǒ Chuán" msgstr "Huǒ Chuán" #: simulation/templates/units/han/ship_fishing.xml:9 msgid "Yú Chuán" msgstr "Yú Chuán" #: simulation/templates/units/han/ship_merchant.xml:9 msgid "Shāng Chuán" msgstr "Shāng Chuán" #: simulation/templates/units/han/ship_quinquereme.xml:9 msgid "Dà Lóu Chuán" msgstr "Dà Lóu Chuán" #: simulation/templates/units/han/ship_trireme.xml:9 msgid "Lóu Chuán" msgstr "Lóu Chuán" #: simulation/templates/units/han/siege_mangonel_packed.xml:5 msgid "Mangonel" msgstr "Mangoneli" #: simulation/templates/units/han/siege_mangonel_packed.xml:6 msgid "Tóushí Chē" msgstr "Tóushí Chē" #: simulation/templates/units/han/siege_ram.xml:4 msgid "Gōngchéng Chuí" msgstr "Gōngchéng Chuí" #: simulation/templates/units/han/siege_shoushe.xml:9 msgid "Nǔ Chē" msgstr "Nǔ Chē" #: simulation/templates/units/han/siege_tower.xml:9 msgid "Gōngchéng Tǎ" msgstr "Gōngchéng Tǎ" #: simulation/templates/units/han/support_female_citizen.xml:10 msgid "Fù Nǚ" msgstr "Fù Nǚ" #: simulation/templates/units/han/support_healer_b.xml:6 msgid "Yīshī" msgstr "Yīshī" #: simulation/templates/units/han/support_minister.xml:41 msgid "Imperial Minister" msgstr "Keisarillinen virkamies" #: simulation/templates/units/han/support_minister.xml:42 msgid "Guānlì" msgstr "Guānlì" #: simulation/templates/units/han/support_minister.xml:43 msgid "" "Use to boost the efficiency of nearby units and buildings. Garrison within a" " building to boost the efficiency of its production queue. Only Han " "buildings can garrison ministers." msgstr "Käytetään lisäämään läheisten yksiköiden ja rakennusten tehokkuutta. Rakennuksen miehittäminen lisää sen tuotantojonon tehokkuutta. Vain Han-rakennuksia voidaan miehittää virkamiehillä." #: simulation/templates/units/han/support_minister.xml:45 msgid "Minister" msgstr "Virkamies" #: simulation/templates/units/han/support_trader.xml:9 msgid "Shāngrén" msgstr "Shāngrén" #: simulation/templates/units/iber/catafalque.xml:9 msgid "Mandonius" msgstr "Mandonius" #: simulation/templates/units/iber/cavalry_javelineer_b.xml:6 msgid "Kantabriako Zaldun" msgstr "Kantabriako Zaldun" #: simulation/templates/units/iber/cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "Lantzari" #: simulation/templates/units/iber/champion_cavalry.xml:26 msgid "Leial Zalduneria" msgstr "Leial Zalduneria" #: simulation/templates/units/iber/champion_infantry_swordsman.xml:10 msgid "Leial Ezpatari" msgstr "Leial Ezpatari" #: simulation/templates/units/iber/hero_caros.xml:9 msgid "Caros" msgstr "Karos" #: simulation/templates/units/iber/hero_indibil.xml:8 #: simulation/templates/units/iber/hero_indibil_infantry.xml:8 msgid "Indibil" msgstr "Indibil" #: simulation/templates/units/iber/hero_viriato.xml:9 msgid "Viriato" msgstr "Viriato" #: simulation/templates/units/iber/infantry_javelineer_b.xml:11 msgid "Lusitano Ezpatari" msgstr "Lusitano Ezpatari" #: simulation/templates/units/iber/infantry_slinger_b.xml:11 msgid "Habailari" msgstr "Habailari" #: simulation/templates/units/iber/infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "Ezkutari" #: simulation/templates/units/iber/infantry_swordsman_b.xml:16 msgid "Ezpatari" msgstr "Ezpatari" #: simulation/templates/units/iber/ship_fire.xml:9 msgid "Iberian Fire Ship" msgstr "Iberialainen polttolaiva" #: simulation/templates/units/iber/ship_fishing.xml:9 msgid "Arrantza Ontzi" msgstr "Arrantza Ontzi" #: simulation/templates/units/iber/ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "Merkataritza Itsasontzi" #: simulation/templates/units/iber/ship_trireme.xml:18 msgid "Ponti" msgstr "Ponti" #: simulation/templates/units/iber/siege_ram.xml:5 msgid "Ahariburu" msgstr "Ahariburu" #: simulation/templates/units/iber/support_female_citizen.xml:10 msgid "Emazteki" msgstr "Emazteki" #: simulation/templates/units/iber/support_female_citizen.xml:11 msgid "Iberian Woman" msgstr "Iberialainen nainen" #: simulation/templates/units/iber/support_healer_b.xml:6 msgid "Priestess of Ataekina" msgstr "Ataekinan papitar" #: simulation/templates/units/iber/support_healer_b.xml:7 msgid "Emakumezko Apaiz de Ataekina" msgstr "Emakumezko Apaiz de Ataekina" #: simulation/templates/units/iber/support_trader.xml:9 msgid "Merkatari" msgstr "Merkatari" #: simulation/templates/units/kush/catafalque.xml:10 msgid "Shanakdakheto" msgstr "Shanakdakheto" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:7 msgid "iry hr ssmwtt" msgstr "iry hr ssmwtt" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:8 msgid "Napatan Light Cavalry" msgstr "Napatalainen kevyt ratsuväki" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:17 msgid "Blemmye Desert Raider" msgstr "Blemmyiläinen aavikkosoturi" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:18 msgid "nhw Bulahau gml" msgstr "nhw Bulahau gml" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:19 #: simulation/templates/units/ptol/cavalry_archer_b.xml:15 msgid "Camel" msgstr "Kameli" #: simulation/templates/units/kush/cavalry_spearman_b.xml:7 msgid "Meroitic Heavy Cavalry" msgstr "Meroëlainen raskas ratsuväki" #: simulation/templates/units/kush/cavalry_spearman_b.xml:8 msgid "Htr" msgstr "Htr" #: simulation/templates/units/kush/champion_cavalry.xml:6 msgid "Noble Cavalry" msgstr "Jalosukuinen ratsuväki" #: simulation/templates/units/kush/champion_cavalry.xml:7 msgid "Htr Msʿ n mh-ib" msgstr "Htr Msʿ n mh-ib" #: simulation/templates/units/kush/champion_elephant.xml:6 msgid "Meroitic War Elephant" msgstr "Meroëlainen sotanorsu" #: simulation/templates/units/kush/champion_elephant.xml:7 msgid "Abore ʿhȝ" msgstr "Abore ʿhȝ" #: simulation/templates/units/kush/champion_infantry_amun.xml:12 msgid "Napatan Temple Guard" msgstr "Napatalainen temppelin vartija" #: simulation/templates/units/kush/champion_infantry_amun.xml:13 msgid "rs ʿImn" msgstr "rs ʿImn" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:6 msgid "Meroitic Temple Guard" msgstr "Meroëlainen temppelin vartija" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:7 msgid "rs ʿIprmk" msgstr "rs ʿIprmk" #: simulation/templates/units/kush/champion_infantry_archer.xml:6 msgid "Noble Archer" msgstr "Jalosukuinen jousimies" #: simulation/templates/units/kush/champion_infantry_archer.xml:7 msgid "Hry pdty" msgstr "Hry pdty" #: simulation/templates/units/kush/hero_amanirenas.xml:14 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:9 msgid "Amanirenas" msgstr "Amanirenas" #: simulation/templates/units/kush/hero_amanirenas.xml:15 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:10 msgid "Amnirense qore li kdwe li" msgstr "Amnirense qore li kdwe li" #: simulation/templates/units/kush/hero_arakamani.xml:11 msgid "Arakamani" msgstr "Arakamani" #: simulation/templates/units/kush/hero_arakamani.xml:12 msgid "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" msgstr "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" #: simulation/templates/units/kush/hero_harsiotef.xml:6 msgid "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" msgstr "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" #: simulation/templates/units/kush/hero_nastasen.xml:10 msgid "Nastasen" msgstr "Nastasen" #: simulation/templates/units/kush/hero_nastasen.xml:11 msgid "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" msgstr "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" #: simulation/templates/units/kush/infantry_archer_b.xml:15 msgid "Nubian Archer" msgstr "Nubialainen jousimies" #: simulation/templates/units/kush/infantry_archer_b.xml:16 msgid "Pdty Nhsyw" msgstr "Pdty Nhsyw" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:15 msgid "Noba Skirmisher" msgstr "Nubialainen kahakoitsija" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:16 msgid "nhw ʿhȝw Noba" msgstr "nhw ʿhȝw Noba" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:15 msgid "Noba Maceman" msgstr "Nubialainen nuijamies" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:16 msgid "nhw Noba" msgstr "nhw Noba" #: simulation/templates/units/kush/infantry_pikeman_b.xml:15 msgid "Meroitic Pikeman" msgstr "Meroëlainen peitsimies" #: simulation/templates/units/kush/infantry_pikeman_b.xml:16 msgid "siȝwrd" msgstr "siȝwrd" #: simulation/templates/units/kush/infantry_spearman_b.xml:15 msgid "Nubian Spearman" msgstr "Nubialainen keihäsmies" #: simulation/templates/units/kush/infantry_spearman_b.xml:16 msgid "iry-rdwy Nhsyw" msgstr "iry-rdwy Nhsyw" #: simulation/templates/units/kush/infantry_swordsman_b.xml:15 msgid "Meroitic Swordsman" msgstr "Meroëlainen miekkamies" #: simulation/templates/units/kush/infantry_swordsman_b.xml:16 msgid "knw hps" msgstr "knw hps" #: simulation/templates/units/kush/ship_fishing.xml:10 msgid "Whʿ-rmw" msgstr "Whʿ-rmw" #: simulation/templates/units/kush/ship_merchant.xml:9 msgid "Nile Trading Barge" msgstr "Niilin kauppaproomu" #: simulation/templates/units/kush/ship_merchant.xml:10 msgid "Dȝy sbt" msgstr "Dȝy sbt" #: simulation/templates/units/kush/ship_trireme.xml:10 msgid "Ptolemaic Mercenary Trireme" msgstr "Ptolemaioslainen palkattu kolmisoutu" #: simulation/templates/units/kush/ship_trireme.xml:11 msgid "shry ʿȝ" msgstr "shry ʿȝ" #: simulation/templates/units/kush/siege_tower.xml:5 msgid "Kushite Siege Tower" msgstr "Kušilainen piiritystorni" #: simulation/templates/units/kush/siege_tower.xml:6 msgid "iwn n ms" msgstr "iwn n ms" #: simulation/templates/units/kush/support_female_citizen.xml:14 msgid "Shmt" msgstr "Shmt" #: simulation/templates/units/kush/support_female_citizen.xml:15 msgid "Kushite Woman" msgstr "Kušilainen nainen" #: simulation/templates/units/kush/support_healer_b.xml:6 msgid "Priest" msgstr "Pappi" #: simulation/templates/units/kush/support_healer_b.xml:7 msgid "wʿb nsw" msgstr "wʿb nsw" #: simulation/templates/units/kush/support_trader.xml:10 msgid "Nilotic Merchant" msgstr "Niloottikauppias" #: simulation/templates/units/kush/support_trader.xml:11 msgid "rmt sbt" msgstr "rmt sbt" #: simulation/templates/units/mace/catafalque.xml:9 msgid "Philip V" msgstr "Filip V" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:7 msgid "Odrysian Skirmish Cavalry" msgstr "Odryysialainen kahakoitsijaratsuväki" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:8 msgid "Hippakontistḕs Odrysós" msgstr "Hippakontistḕs Odrysós" #: simulation/templates/units/mace/cavalry_spearman_b.xml:7 msgid "Thessalian Lancer" msgstr "Thessalialainen peitsimies" #: simulation/templates/units/mace/cavalry_spearman_b.xml:8 msgid "Xystophóros Thessalikós" msgstr "Xystophóros Thessalikós" #: simulation/templates/units/mace/champion_cavalry.xml:6 #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:7 msgid "Companion Cavalry" msgstr "Toveriratsuväki" #: simulation/templates/units/mace/champion_cavalry.xml:7 msgid "Hetaîros" msgstr "Hetaîros" #: simulation/templates/units/mace/champion_infantry_crossbowman.xml:6 msgid "Gastraphetophoros" msgstr "Gastraphetophoros" #: simulation/templates/units/mace/champion_infantry_spearman.xml:6 msgid "Macedonian Shield Bearer" msgstr "Makedonialainen kilvenkantaja" #: simulation/templates/units/mace/champion_infantry_spearman.xml:7 msgid "Hypaspistḗs" msgstr "Hypaspistḗs" #: simulation/templates/units/mace/champion_infantry_spearman_02.xml:15 msgid "Hypaspistḗs Argyraspídi" msgstr "Hypaspistḗs Argyraspídi" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:12 msgid "Rhomphaiaphoros" msgstr "Rhomphaiaphoros" #: simulation/templates/units/mace/hero_alexander_iii.xml:21 msgid "Alexander III the Great" msgstr "Aleksanteri III Suuri" #: simulation/templates/units/mace/hero_alexander_iii.xml:22 msgid "Alexandros ho Megas" msgstr "Alexandros ho Megas" #: simulation/templates/units/mace/hero_alexander_iii.xml:23 msgid "Counters: 1.2× vs Heroes." msgstr "Vastatoimet: 1.2× vs. Sankarit." #: simulation/templates/units/mace/hero_craterus.xml:14 msgid "Craterus" msgstr "Craterus" #: simulation/templates/units/mace/hero_craterus.xml:15 msgid "Krateros" msgstr "Krateros" #: simulation/templates/units/mace/hero_demetrius_i.xml:14 msgid "Demetrius I the Besieger" msgstr "Demetrisu I Piirittäjä" #: simulation/templates/units/mace/hero_demetrius_i.xml:15 msgid "Dēmētrios Poliorkētēs" msgstr "Dēmētrios Poliorkētēs" #: simulation/templates/units/mace/hero_philip_ii.xml:9 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:9 msgid "Philip II of Macedon" msgstr "Filippos II Makedonialainen" #: simulation/templates/units/mace/hero_philip_ii.xml:10 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:10 msgid "Philippos B' ho Makedōn" msgstr "Philippos B' ho Makedōn" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:9 msgid "Pyrrhus I of Epirus" msgstr "Epeiroksen Pyrrhos I" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:10 msgid "Pyrrhos ho Epeiros" msgstr "Pyrrhos ho Epeiros" #: simulation/templates/units/mace/infantry_javelineer_b.xml:7 msgid "Agrianian Peltast" msgstr "Agrianilainen peltasti" #: simulation/templates/units/mace/infantry_javelineer_b.xml:8 msgid "Peltastḗs Agrías" msgstr "Peltastḗs Agrías" #: simulation/templates/units/mace/infantry_pikeman_b.xml:7 msgid "Foot Companion" msgstr "Jalkatoveri" #: simulation/templates/units/mace/infantry_pikeman_b.xml:8 msgid "Pezétairos" msgstr "Pezétairos" #: simulation/templates/units/mace/infantry_slinger_b.xml:7 msgid "Rhodian Slinger" msgstr "Rhodoslainen linkomies" #: simulation/templates/units/mace/infantry_slinger_b.xml:8 msgid "Sphendonḗtēs Rhódios" msgstr "Sphendonḗtēs Rhódios" #: simulation/templates/units/mace/ship_bireme.xml:9 msgid "Hemiolos" msgstr "Hemiolos" #: simulation/templates/units/mace/ship_trireme.xml:9 msgid "Triḗrēs Makedonikḗ" msgstr "Triḗrēs Makedonikḗ" #: simulation/templates/units/mace/ship_trireme.xml:10 msgid "Macedonian Trireme" msgstr "Makedonialainen kolmisoutu" #: simulation/templates/units/mace/siege_tower.xml:5 #: simulation/templates/units/ptol/siege_tower.xml:5 #: simulation/templates/units/sele/siege_tower.xml:5 msgid "Helépolis" msgstr "Helépolis" #: simulation/templates/units/mace/support_female_citizen.xml:5 msgid "Gýnē Makedonikḗ" msgstr "Gýnē Makedonikḗ" #: simulation/templates/units/mace/support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "Makedonialainen nainen" #: simulation/templates/units/maur/catafalque.xml:9 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:5 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:6 msgid "Bindusara" msgstr "Bindusara" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:6 msgid "Indian Light Cavalry" msgstr "Intian kevyt ratsuväki" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:7 msgid "Ashwarohi" msgstr "Ashwarohi" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "Intialainen iskuratsuväki" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "Aśvārohagaṇaḥ" #: simulation/templates/units/maur/champion_chariot.xml:9 msgid "War Chariot" msgstr "Sotavaunu" #: simulation/templates/units/maur/champion_chariot.xml:10 msgid "Rath" msgstr "Rathilaiset" #: simulation/templates/units/maur/champion_elephant.xml:5 #: simulation/templates/units/pers/champion_elephant.xml:6 msgid "Indian War Elephant" msgstr "Intialainen sotanorsu" #: simulation/templates/units/maur/champion_elephant.xml:6 msgid "Gajendra" msgstr "Gajendra" #: simulation/templates/units/maur/champion_infantry_maceman.xml:5 msgid "Warrior" msgstr "Soturi" #: simulation/templates/units/maur/champion_infantry_maceman.xml:6 msgid "Yōddha" msgstr "Yōddha" #: simulation/templates/units/maur/champion_maiden.xml:6 msgid "Maiden Guard" msgstr "Neitsyt suojelija" #: simulation/templates/units/maur/champion_maiden.xml:7 #: simulation/templates/units/maur/champion_maiden_archer.xml:21 msgid "Visha Kanya" msgstr "Visha Kanya" #: simulation/templates/units/maur/champion_maiden_archer.xml:20 msgid "Maiden Guard Archer" msgstr "Neitsyt suojelijajousimies" #: simulation/templates/units/maur/elephant_archer_b.xml:6 msgid "Vachii Gaja" msgstr "Vachii Gaja" #: simulation/templates/units/maur/hero_ashoka.xml:12 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:8 msgid "Ashoka the Great" msgstr "Ashoka Suuri" #: simulation/templates/units/maur/hero_ashoka.xml:13 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:9 msgid "Aśoka Devānāmpriya" msgstr "Aśoka Devānāmpriya" #: simulation/templates/units/maur/hero_ashoka_infantry.xml:11 msgid "" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built " "during Ashoka's lifetime." msgstr "Sankarin erikoisuus: \"Ashokan ediktit\" - Ashokan ediktipilareita voidaan rakentaa Ashokan elinaikana." #: simulation/templates/units/maur/hero_chanakya.xml:9 msgid "Acharya Chanakya" msgstr "Acharya Chanakya" #: simulation/templates/units/maur/hero_chanakya.xml:10 msgid "Acharya Chāṇakya" msgstr "Acharya Chāṇakya" #: simulation/templates/units/maur/hero_chandragupta.xml:5 #: simulation/templates/units/maur/hero_chandragupta.xml:6 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:5 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:6 msgid "Chandragupta Maurya" msgstr "Chandragupta Maurya" #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:12 msgid "This gives Chandragupta Maurya his War Elephant." msgstr "Tämä antaa Chandragupta Maurya:lle hänen Sotanorsunsa." #: simulation/templates/units/maur/infantry_archer_b.xml:12 msgid "Longbowman" msgstr "Pitkäjousimies" #: simulation/templates/units/maur/infantry_archer_b.xml:13 msgid "Dhanurdhar" msgstr "Dhanurdhar" #: simulation/templates/units/maur/infantry_spearman_b.xml:12 msgid "Bamboo Spearman" msgstr "Bambukeihäsmies" #: simulation/templates/units/maur/infantry_spearman_b.xml:13 msgid "Kauntika" msgstr "Kauntika" #: simulation/templates/units/maur/infantry_swordsman_b.xml:17 msgid "Indian Swordsman" msgstr "Intialainen miekkamies" #: simulation/templates/units/maur/infantry_swordsman_b.xml:18 msgid "Khadagdhari" msgstr "Khadagdhari" #: simulation/templates/units/maur/ship_bireme.xml:9 #: simulation/templates/units/maur/ship_trireme.xml:18 msgid "Yudhpot" msgstr "Yudhpot" #: simulation/templates/units/maur/ship_fishing.xml:9 msgid "Fisherman" msgstr "Kalastaja" #: simulation/templates/units/maur/ship_fishing.xml:10 msgid "Matsyapalak" msgstr "Matsyapalak" #: simulation/templates/units/maur/ship_merchant.xml:9 msgid "Trading Ship" msgstr "Kauppalaiva" #: simulation/templates/units/maur/ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "Vanijyik Nauka" #: simulation/templates/units/maur/support_elephant.xml:5 msgid "Karmākara Gaja" msgstr "Karmākara Gaja" #: simulation/templates/units/maur/support_female_citizen.xml:11 msgid "Naari" msgstr "Naari" #: simulation/templates/units/maur/support_female_citizen.xml:12 msgid "Indian Woman" msgstr "Intialainen nainen" #: simulation/templates/units/maur/support_healer_b.xml:5 msgid "Brahmin Priest" msgstr "Brahmin-pappi" #: simulation/templates/units/maur/support_healer_b.xml:6 msgid "Brāhmaṇa Pujari" msgstr "Brāhmaṇa Pujari" #: simulation/templates/units/maur/support_trader.xml:9 msgid "Vaishya" msgstr "Vaishya" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:5 #: simulation/templates/units/merc_black_cloak.xml:5 #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:5 msgctxt "" "Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon " "capable of both thrusting and slashing." msgid "Rhomphaia" msgstr "Rhomphaia" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:11 #: simulation/templates/units/merc_black_cloak.xml:10 msgid "Thracian Black Cloak" msgstr "Traakialainen mustakaapu" #: simulation/templates/units/merc_black_cloak.xml:11 msgid "Rhomphaiophoros" msgstr "Rhomphaiophoros" #: simulation/templates/units/merc_thorakites.xml:12 msgid "Armored Swordsman" msgstr "Panssaroitu miekkamies" #: simulation/templates/units/merc_thorakites.xml:13 msgid "Thōrakitēs" msgstr "Thōrakitēs" #: simulation/templates/units/merc_thureophoros.xml:5 msgid "Heavy Skirmisher" msgstr "Raskas kahakoija" #: simulation/templates/units/merc_thureophoros.xml:6 msgid "Thyreophoros" msgstr "Thyreophoros" #: simulation/templates/units/noldor_ship_bireme.xml:8 msgid "Mankar Cirya" msgstr "Mankar Cirya" #: simulation/templates/units/pers/arstibara.xml:13 msgid "Persian Apple Bearer" msgstr "Persialainen omenankantaja" #: simulation/templates/units/pers/arstibara.xml:14 msgid "Arštibara" msgstr "Arštibara" #: simulation/templates/units/pers/catafalque.xml:9 msgid "Artaxšaçā" msgstr "Artaxšaçā" #: simulation/templates/units/pers/cavalry_archer_b.xml:7 msgid "Parthian Horse Archer" msgstr "Parthialainen ratsujousimies" #: simulation/templates/units/pers/cavalry_archer_b.xml:8 msgid "Asabāra Parθava" msgstr "Asabāra Parθava" #: simulation/templates/units/pers/cavalry_axeman_b.xml:7 msgid "Hyrcanian Cavalry" msgstr "Hyrkanialainen ratsuväki" #: simulation/templates/units/pers/cavalry_axeman_b.xml:8 msgid "Asabāra Varkaniya" msgstr "Asabāra Varkaniya" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:7 msgid "Median Light Cavalry" msgstr "Medesläinen kevyt ratsuväki" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:8 msgid "Asabāra Māda" msgstr "Asabāra Māda" #: simulation/templates/units/pers/cavalry_spearman_b.xml:7 msgid "Cappadocian Cavalry" msgstr "Kappadokialainen ratsuväki" #: simulation/templates/units/pers/cavalry_spearman_b.xml:8 msgid "Asabāra Katpatuka" msgstr "Asabāra Katpatuka" #: simulation/templates/units/pers/champion_cavalry.xml:6 msgid "Bactrian Heavy Lancer" msgstr "Baktrialainen raskas peitsimies" #: simulation/templates/units/pers/champion_cavalry.xml:7 #: simulation/templates/units/pers/champion_cavalry_archer.xml:7 msgid "Asabāra Baxtriš" msgstr "Asabāra Baxtriš" #: simulation/templates/units/pers/champion_cavalry_archer.xml:6 msgid "Bactrian Heavy Cavalry Archer" msgstr "Baktrialainen raskas ratsujousimies" #: simulation/templates/units/pers/champion_chariot.xml:10 msgid "Babylonian Scythed Chariot" msgstr "Babylonialainen viikatevaunu" #: simulation/templates/units/pers/champion_chariot.xml:11 msgid "Raθa Bābiruviya" msgstr "Raθa Bābiruviya" #: simulation/templates/units/pers/champion_elephant.xml:7 msgid "Pila Hinduya" msgstr "Pila Hinduya" #: simulation/templates/units/pers/champion_infantry.xml:9 #: simulation/templates/units/pers/champion_infantry_archer.xml:9 msgid "Persian Immortal" msgstr "Persialainen kuolematon" #: simulation/templates/units/pers/champion_infantry.xml:10 #: simulation/templates/units/pers/champion_infantry_archer.xml:10 msgid "Anušiya" msgstr "Anušiya" #: simulation/templates/units/pers/champion_infantry.xml:11 #: simulation/templates/units/pers/champion_infantry_archer.xml:11 msgid "Immortal" msgstr "Kuolematon" #: simulation/templates/units/pers/champion_infantry.xml:25 msgid "Switch to using the bow and arrow." -msgstr "" +msgstr "Siirry käyttämään jousipyssyä ja nuolta." #: simulation/templates/units/pers/champion_infantry_archer.xml:17 msgid "Switch to using a spear and shield." -msgstr "" +msgstr "Siirry käyttämään keihästä ja kilpeä." #: simulation/templates/units/pers/hero_cyrus_ii.xml:9 msgid "Cyrus II The Great" msgstr "Curys II Suurenmoinen" #: simulation/templates/units/pers/hero_cyrus_ii.xml:10 msgid "Kuruš" msgstr "Kuruš" #: simulation/templates/units/pers/hero_darius_i.xml:13 msgid "Darius I the Great" msgstr "Dareios I Suuri" #: simulation/templates/units/pers/hero_darius_i.xml:14 msgid "Dārayavahuš" msgstr "Dārayavahuš" #: simulation/templates/units/pers/hero_xerxes_i.xml:9 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:13 msgid "Xerxes I" msgstr "Xerxes I" #: simulation/templates/units/pers/hero_xerxes_i.xml:10 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:14 msgid "Xšayāršā" msgstr "Xšayāršā" #: simulation/templates/units/pers/infantry_archer_b.xml:13 msgid "Sogdian Archer" msgstr "Songdianalainen jousimies" #: simulation/templates/units/pers/infantry_archer_b.xml:14 msgid "Θanuvaniya Suguda" msgstr "Θanuvaniya Suguda" #: simulation/templates/units/pers/infantry_javelineer_b.xml:13 msgid "Lydian Auxiliary" msgstr "Lydialainen apumies" #: simulation/templates/units/pers/infantry_javelineer_b.xml:14 msgid "Pastiš Spardiya" msgstr "Pastiš Spardiya" #: simulation/templates/units/pers/infantry_spearman_b.xml:13 msgid "Shield Bearer" msgstr "Kilvenkantaja" #: simulation/templates/units/pers/infantry_spearman_b.xml:14 msgid "Sparabara" msgstr "Sparabara" #: simulation/templates/units/pers/kardakes_hoplite.xml:6 msgid "Cardaces Hoplite" msgstr "Kardakes-hopliitti" #: simulation/templates/units/pers/kardakes_hoplite.xml:7 msgid "Hoplites Kardakes" msgstr "Hoplites Kardakes" #: simulation/templates/units/pers/kardakes_skirmisher.xml:6 msgid "Cardaces Skirmisher" msgstr "Kardakes-kahakoitsija" #: simulation/templates/units/pers/kardakes_skirmisher.xml:7 msgid "Peltastes Kardakes" msgstr "Peltastes Kardakes" #: simulation/templates/units/pers/ship_bireme.xml:10 msgid "Cypriot Galley" msgstr "Kyproslainen kaleeri" #: simulation/templates/units/pers/ship_bireme.xml:11 msgid "Hamaraniyanava" msgstr "Hamaraniyanava" #: simulation/templates/units/pers/ship_fishing.xml:10 msgid "Masiyakara" msgstr "Masiyakara" #: simulation/templates/units/pers/ship_merchant.xml:10 msgid "Ionian Trade Ship" msgstr "Ionialainen kauppalaiva" #: simulation/templates/units/pers/ship_merchant.xml:11 msgid "Nauš Yauna" msgstr "Nauš Yauna" #: simulation/templates/units/pers/ship_trireme.xml:10 msgid "Phoenician Trireme" msgstr "Foinikialainen kolmisoutu" #: simulation/templates/units/pers/ship_trireme.xml:11 msgid "Hamaraniyanava Vazarka" msgstr "Hamaraniyanava Vazarka" #: simulation/templates/units/pers/siege_ram.xml:20 msgid "Assyrian Siege Ram" msgstr "Assyrialainen muurinmurtaja" #: simulation/templates/units/pers/siege_ram.xml:21 msgid "Hamaranakuba Aθuriya" msgstr "Hamaranakuba Aθuriya" #: simulation/templates/units/pers/support_female_citizen.xml:12 msgid "Banu Miyanrudani" msgstr "Banu Miyanrudani" #: simulation/templates/units/pers/support_female_citizen.xml:13 msgid "Mesopotamian Woman" msgstr "Mesopotamialainen nainen" #: simulation/templates/units/pers/support_healer_b.xml:6 msgid "Median Magus" msgstr "Median Magus" #: simulation/templates/units/pers/support_healer_b.xml:7 msgid "Maguš Māda" msgstr "Maguš Māda" #: simulation/templates/units/pers/support_trader.xml:10 msgid "Aramaean Merchant" msgstr "Aramealainen kauppias" #: simulation/templates/units/pers/support_trader.xml:11 msgid "Tamkarum Arami" msgstr "Tamkarum Arami" #: simulation/templates/units/pers/support_trader.xml:13 msgid "" "Trade resources between your own markets and those of your allies. Persians " "have a +25% land trading bonus." msgstr "Vaihda resursseja omien ja liittolaistesi markkinoiden välillä. Persialaisilla on +25 %:n maakauppabonus." #: simulation/templates/units/plane.xml:5 msgctxt "Name of an attack of a World War II fighter plane." msgid "Machine Guns" msgstr "Konekiväärit" #: simulation/templates/units/plane.xml:47 msgid "P-51 Mustang" msgstr "P-51 Mustangi" #: simulation/templates/units/plane.xml:48 msgid "A World War II American fighter plane." msgstr "2. maailmansodan amerikkalainen hävittäjä." #: simulation/templates/units/ptol/catafalque.xml:8 msgid "Ptolemy III Euergetes (Benefactor)" msgstr "Ptolemaios III Euergetes (Hyväntekijä)" #: simulation/templates/units/ptol/cavalry_archer_b.xml:17 msgid "Nabataean Camel Archer" msgstr "Nabatealainen kamelijousimies" #: simulation/templates/units/ptol/cavalry_archer_b.xml:18 msgid "Mutsābiq Gamal Nabatu" msgstr "Mutsābiq Gamal Nabatu" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:6 msgid "Tarantine Settler Cavalry" msgstr "Tarantolainen siirtolaisratsuväki" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:7 msgid "Hippeús Tarantînos" msgstr "Hippeús Tarantînos" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "Makedonialainen uudisasukasratsuväki" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:7 msgid "Hippeús Makedonikós" msgstr "Hippeús Makedonikós" #: simulation/templates/units/ptol/champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "Kuniinkaallisen kaartin ratsuväki" #: simulation/templates/units/ptol/champion_cavalry.xml:6 msgid "Ágēma Basiléōs" msgstr "Ágēma Basiléōs" #: simulation/templates/units/ptol/champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "Tornisotanorsu" #: simulation/templates/units/ptol/champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "Polémou Eléphantos" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:6 msgid "Royal Guard Infantry" msgstr "Kuninkaankaartin jalkaväki" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:7 msgid "Phalangitès Agema" msgstr "Phalangitès Agema" #: simulation/templates/units/ptol/champion_juggernaut.xml:24 msgid "Juggernaut" msgstr "Kaiken tieltään tuhoava voima" #: simulation/templates/units/ptol/champion_juggernaut.xml:25 msgid "Tessarakonterēs" msgstr "Tessarakonterēs" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:11 msgid "Cleopatra VII" msgstr "Kleopatra VII" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:12 msgid "Kleopatra H' Philopatōr" msgstr "Kleopatra H' Philopatōr" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:9 msgid "Ptolemy I" msgstr "Ptolemaios I" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:10 msgid "Ptolemaios A' Sōter" msgstr "Ptolemaios A' Sōter" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:9 msgid "Ptolemy IV" msgstr "Ptolemaios IV" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:10 msgid "Ptolemaios D' Philopatōr" msgstr "Ptolemaios D' Philopatōr" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:12 msgid "Mercenary Thureos Skirmisher" msgstr "Palkattu thyreos-kahakoitsija" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:13 msgid "Thureophóros Akrobolistḗs" msgstr "Thureophóros Akrobolistḗs" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:12 msgid "Egyptian Pikeman" msgstr "Egyptiläinen peitsimies" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:13 msgid "Phalaggomákhimos" msgstr "Phalaggomákhimos" #: simulation/templates/units/ptol/infantry_slinger_b.xml:12 msgid "Judean Slinger" msgstr "Juudealainen linkomies" #: simulation/templates/units/ptol/infantry_slinger_b.xml:13 msgid "Hebraikós Sphendonḗtēs" msgstr "Hebraikós Sphendonḗtēs" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:12 msgid "Mercenary Thureos Spearman" msgstr "Palkattu thyreos-keihäsmies" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:13 msgid "Thureophóros Misthophóros" msgstr "Thureophóros Misthophóros" #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:12 msgid "Gallikós Mistophorós" msgstr "Gallikós Mistophorós" #: simulation/templates/units/ptol/ship_bireme.xml:10 #: simulation/templates/units/sele/ship_bireme.xml:10 msgid "Dierēs" msgstr "Dierēs" #: simulation/templates/units/ptol/ship_quinquereme.xml:5 msgid "Octḗrēs" msgstr "Octḗrēs" #: simulation/templates/units/ptol/ship_trireme.xml:9 msgid "Pentḗrēs" msgstr "Pentḗrēs" #: simulation/templates/units/ptol/siege_polybolos_packed.xml:19 msgid "Polybolos" msgstr "Polybolos" #: simulation/templates/units/ptol/support_female_citizen.xml:11 msgid "Gýnē Aigýptia" msgstr "Gýnē Aigýptia" #: simulation/templates/units/ptol/support_female_citizen.xml:12 msgid "Egyptian Woman" msgstr "Egyptiläinen nainen" #: simulation/templates/units/rome/catafalque.xml:9 msgid "Lūcius Iūnius Brūtus" msgstr "Lūcius Iūnius Brūtus" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:6 msgid "Allied Cavalry" msgstr "Liittolaisratsuväki" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:7 msgid "Eques Socius" msgstr "Eques Socius" #: simulation/templates/units/rome/cavalry_spearman_b.xml:7 msgid "Roman Cavalry" msgstr "Rooman ratsuväki" #: simulation/templates/units/rome/cavalry_spearman_b.xml:8 msgid "Eques Rōmānus" msgstr "Eques Rōmānus" #: simulation/templates/units/rome/champion_cavalry.xml:6 msgid "Eques Cōnsulāris" msgstr "Eques Cōnsulāris" #: simulation/templates/units/rome/champion_cavalry.xml:7 msgid "Consular Bodyguard" msgstr "Konsulin henkivartija" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:17 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:17 msgid "Gladiator" msgstr "Gladiaattori" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:20 msgid "Gladiator Spearman" msgstr "Gladiaattorikeihäsmies" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:21 msgid "Hoplomachus" msgstr "Hoplomachus" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:20 msgid "Gladiator Swordsman" msgstr "Gladiaattorimiekkamies" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:21 msgid "Murmillo" msgstr "Murmillo" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:12 msgid "Italic Heavy Infantry" msgstr "Italian raskas jalkaväki" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:13 msgid "Extrāōrdinārius" msgstr "Extrāōrdinārius" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:4 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:11 msgid "Marian Legionary" msgstr "Mariuksen legioonalainen" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:5 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:12 msgid "Legiōnārius" msgstr "Legiōnārius" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:14 msgid "Roman Centurion" msgstr "Roomalainen sadanpäämies" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:15 msgid "Centuriō" msgstr "Centuriō" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:14 msgid "Praetorian Guard" msgstr "Pretoriaanikaartin vartija" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:15 msgid "Praetorianus" msgstr "Praetorianus" #: simulation/templates/units/rome/hero_marcellus.xml:10 #: simulation/templates/units/rome/hero_marcellus_infantry.xml:10 msgid "Mārcus Claudius Mārcellus" msgstr "Mārcus Claudius Mārcellus" #: simulation/templates/units/rome/hero_maximus.xml:9 #: simulation/templates/units/rome/hero_maximus_infantry.xml:9 msgid "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" msgstr "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" #: simulation/templates/units/rome/hero_scipio.xml:9 #: simulation/templates/units/rome/hero_scipio_infantry.xml:9 msgid "Pūblius Cornēlius Scīpiō Āfricānus" msgstr "Pūblius Cornēlius Scīpiō Āfricānus" #: simulation/templates/units/rome/infantry_javelineer_b.xml:13 msgid "Roman Skirmisher" msgstr "Roomalainen kahakoitsija" #: simulation/templates/units/rome/infantry_javelineer_b.xml:14 msgid "Vēles" msgstr "Vēles" #: simulation/templates/units/rome/infantry_spearman_b.xml:19 msgid "Veteran Spearman" msgstr "Veteraanikeihäsmies" #: simulation/templates/units/rome/infantry_spearman_b.xml:20 msgid "Triārius" msgstr "Triārius" #: simulation/templates/units/rome/infantry_swordsman_b.xml:19 msgid "Roman Swordsman" msgstr "Roomalainen miekkamies" #: simulation/templates/units/rome/infantry_swordsman_b.xml:20 msgid "Hastātus" msgstr "Hastātus" #: simulation/templates/units/rome/infantry_swordsman_slave.xml:20 msgid "Servus" msgstr "Servus" #: simulation/templates/units/rome/ship_bireme.xml:9 msgid "Liburna" msgstr "Liburna" #: simulation/templates/units/rome/ship_fishing.xml:9 msgid "Nāvicula Piscātōria" msgstr "Nāvicula Piscātōria" #: simulation/templates/units/rome/ship_merchant.xml:9 msgid "Corbīta" msgstr "Corbīta" #: simulation/templates/units/rome/ship_quinquereme.xml:5 msgid "Quīnquerēmis Rōmāna" msgstr "Quīnquerēmis Rōmāna" #: simulation/templates/units/rome/ship_quinquereme.xml:6 msgid "Roman Quinquereme" msgstr "Roomalainen Quinquereme" #: simulation/templates/units/rome/ship_trireme.xml:8 msgid "Trirēmis Rōmāna" msgstr "Trirēmis Rōmāna" #: simulation/templates/units/rome/ship_trireme.xml:9 msgid "Roman Trireme" msgstr "Roomalainen kolmisoutu" #: simulation/templates/units/rome/siege_onager.xml:26 msgid "Onager" msgstr "Onager" #: simulation/templates/units/rome/siege_ram.xml:15 msgid "Ariēs" msgstr "Ariēs" #: simulation/templates/units/rome/siege_scorpio_packed.xml:8 msgid "Scorpiō" msgstr "Scorpiō" #: simulation/templates/units/rome/support_female_citizen.xml:12 msgid "Rōmāna" msgstr "Rōmāna" #: simulation/templates/units/rome/support_female_citizen.xml:13 msgid "Roman Woman" msgstr "Roomalainen nainen" #: simulation/templates/units/rome/support_healer_b.xml:6 msgid "Doctor" msgstr "Lääkäri" #: simulation/templates/units/rome/support_healer_b.xml:7 msgid "Medicus" msgstr "Medicus" #: simulation/templates/units/rome/support_trader.xml:10 msgid "Plebeian Merchant" msgstr "Plebeijikauppias" #: simulation/templates/units/rome/support_trader.xml:11 msgid "Mercātor" msgstr "Mercātor" #: simulation/templates/units/samnite_skirmisher.xml:4 #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "Samniitti kahakoitsija" #: simulation/templates/units/samnite_spearman.xml:4 #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "Samnilainen keihäsmies" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:13 #: simulation/templates/units/samnite_swordsman.xml:4 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "Samniitti miekkamies" #: simulation/templates/units/sele/catafalque.xml:10 msgid "Antiochus I Soter (Savior)" msgstr "Antiochus I Soter (Pelastaja)" #: simulation/templates/units/sele/cavalry_archer_b.xml:7 msgid "Dahae Horse Archer" msgstr "Dahaelainen ratsujousimies" #: simulation/templates/units/sele/cavalry_archer_b.xml:8 msgid "Hippotoxotès Dahae" msgstr "Hippotoxotès Dahae" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:7 msgid "Militia Cavalry" msgstr "Puolisotilaallinen ratsuväki" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:8 msgid "Hippakontistès Politès" msgstr "Hippakontistès Politès" #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:8 msgid "Hippos Hetairike" msgstr "Hippos Hetairike" #: simulation/templates/units/sele/champion_cavalry.xml:6 msgid "Seleucid Cataphract" msgstr "Seleukidien katafrakti" #: simulation/templates/units/sele/champion_cavalry.xml:7 msgid "Seleukidón Kataphraktos" msgstr "Seleukidón Kataphraktos" #: simulation/templates/units/sele/champion_chariot.xml:10 msgid "Scythed Chariot" msgstr "Viikatevaunu" #: simulation/templates/units/sele/champion_chariot.xml:11 msgid "Drepanèphoros" msgstr "Drepanèphoros" #: simulation/templates/units/sele/champion_elephant.xml:6 msgid "Armored War Elephant" msgstr "Panssaroitu sotanorsu" #: simulation/templates/units/sele/champion_elephant.xml:7 msgid "Thorakisménos Eléphantos" msgstr "Thorakisménos Eléphantos" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:6 msgid "Silver Shield" msgstr "Hopeakilpi" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:7 msgid "Argyraspis" msgstr "Argyraspis" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:6 msgid "Romanized Heavy Swordsman" msgstr "Roomalainen raskas miekkamies" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:7 msgid "Thorakitès Rhomaïkós" msgstr "Thorakitès Rhomaïkós" #: simulation/templates/units/sele/hero_antiochus_iii.xml:9 msgid "Antiochus III the Great" msgstr "Antiochus III Suuri" #: simulation/templates/units/sele/hero_antiochus_iii.xml:10 msgid "Antiokhos G' Megas" msgstr "Antiokhos G' Megas" #: simulation/templates/units/sele/hero_antiochus_iv.xml:9 msgid "Antiochus IV" msgstr "Antiochus IV" #: simulation/templates/units/sele/hero_antiochus_iv.xml:10 msgid "Antiokhos D' Epiphanēs" msgstr "Antiokhos D' Epiphanēs" #: simulation/templates/units/sele/hero_seleucus_i.xml:9 msgid "Seleucus I" msgstr "Seleucus I" #: simulation/templates/units/sele/hero_seleucus_i.xml:10 msgid "Seleukos A' Nikatōr" msgstr "Seleukos A' Nikatōr" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:7 msgid "Syrian Archer" msgstr "Syyrialainen jousimies" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:8 msgid "Toxótēs Syrías" msgstr "Toxótēs Syrías" #: simulation/templates/units/sele/infantry_javelineer_b.xml:7 msgid "Arab Javelineer" msgstr "Arabialainen keihäänheittäjä" #: simulation/templates/units/sele/infantry_javelineer_b.xml:8 msgid "Pezakontistès Aravikós" msgstr "Pezakontistès Aravikós" #: simulation/templates/units/sele/infantry_pikeman_b.xml:7 msgid "Phalangite" msgstr "Phalangite" #: simulation/templates/units/sele/infantry_pikeman_b.xml:8 msgid "Phalangitēs" msgstr "Phalangitēs" #: simulation/templates/units/sele/infantry_spearman_b.xml:7 msgid "Militia Thureos Spearman" msgstr "Puolisotilaallinen thyreos-keihäsmies" #: simulation/templates/units/sele/infantry_spearman_b.xml:8 msgid "Thureophóros Politès" msgstr "Thureophóros Politès" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:12 msgid "Thracian Mercenary Swordsman" msgstr "Traakialainen palkattu miekkamies" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:13 msgid "Rhomphaiaphoros Thrakikós" msgstr "Rhomphaiaphoros Thrakikós" #: simulation/templates/units/sele/ship_quinquereme.xml:5 msgid "Pentères" msgstr "Pentères" #: simulation/templates/units/sele/ship_trireme.xml:9 msgid "Seleukidó̱n Triērēs" msgstr "Seleukidó̱n Triērēs" #: simulation/templates/units/sele/ship_trireme.xml:10 msgid "Seleucid Trireme" msgstr "Seleukidi kaleeri" #: simulation/templates/units/sele/support_female_citizen.xml:6 msgid "Syrías Gýnē" msgstr "Syrías Gýnē" #: simulation/templates/units/sele/support_female_citizen.xml:7 msgid "Syrian Woman" msgstr "Syyrialainen nainen" #: simulation/templates/units/spart/catafalque.xml:10 msgid "Lycurgus" msgstr "Lycurgus" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:7 msgid "Perioikoi Cavalryman" msgstr "Perioikoi ratsumies" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:8 msgid "Pródromos Perioïkós" msgstr "Pródromos Perioïkós" #: simulation/templates/units/spart/cavalry_spearman_b.xml:7 msgid "Greek Allied Cavalry" msgstr "Kreikkalainen liittolaisratsuväki" #: simulation/templates/units/spart/cavalry_spearman_b.xml:8 msgid "Hippeús Symmakhikós" msgstr "Hippeús Symmakhikós" #: simulation/templates/units/spart/champion_infantry_pike.xml:6 msgid "Spartan Pikeman" msgstr "Spartalainen peitsimies" #: simulation/templates/units/spart/champion_infantry_pike.xml:7 msgid "Phalangites Spartiatis" msgstr "Phalangites Spartiatis" #: simulation/templates/units/spart/champion_infantry_spear.xml:6 msgid "Spartan Hoplite" msgstr "Spartan hopliitti" #: simulation/templates/units/spart/champion_infantry_spear.xml:7 msgid "Spartiátēs" msgstr "Spartiátēs" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:17 msgid "Skiritai Commando" msgstr "Skiritai Kommando" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:18 msgid "Ékdromos Skirítēs" msgstr "Ékdromos Skirítēs" #: simulation/templates/units/spart/hero_agis.xml:6 msgid "Agis III" msgstr "Agis III" #: simulation/templates/units/spart/hero_agis.xml:7 msgid "Agis" msgstr "Agis" #: simulation/templates/units/spart/hero_brasidas.xml:9 #: simulation/templates/units/spart/hero_brasidas.xml:10 msgid "Brasidas" msgstr "Brasidas" #: simulation/templates/units/spart/hero_leonidas.xml:9 msgid "Leonidas I" msgstr "Leonidas I" #: simulation/templates/units/spart/hero_leonidas.xml:10 msgid "Leōnidēs" msgstr "Leōnidēs" #: simulation/templates/units/spart/infantry_javelineer_b.xml:13 msgid "Helot Skirmisher" msgstr "Helootti kevyt jalkaväki" #: simulation/templates/units/spart/infantry_javelineer_b.xml:14 msgid "Akontistḗs Heílōs" msgstr "Akontistḗs Heílōs" #: simulation/templates/units/spart/infantry_spearman_b.xml:13 msgid "Perioikoi Hoplite" msgstr "Perioikoi hopliitti" #: simulation/templates/units/spart/infantry_spearman_b.xml:14 msgid "Hoplítēs Períoikos" msgstr "Hoplítēs Períoikos" #: simulation/templates/units/spart/ship_trireme.xml:10 msgid "Spartan Trireme" msgstr "Spartalainen kolmisoutu" #: simulation/templates/units/spart/support_female_citizen.xml:25 msgid "Spartan Woman" msgstr "Spartalainen nainen" #: simulation/templates/units/spart/support_female_citizen.xml:26 msgid "Spartiâtis" msgstr "Spartiâtis" #: simulation/templates/units/spart/support_trader.xml:9 msgid "Émporos Períoikos" msgstr "Émporos Períoikos" #: simulation/templates/units/theb_sacred_band.xml:5 msgid "Theban Sacred Band Hoplite" msgstr "Theeban pyhän joukon hopliitti" #: simulation/templates/units/theb_sacred_band.xml:6 msgid "Hieroû Thebaíou Lókhou Hoplítai" msgstr "Hieroû Thebaíou Lókhou Hoplítai" #: simulation/templates/units/theb_sacred_band.xml:7 msgid "Champion Spearman." msgstr "Mestari keihäsmies" #: simulation/templates/units/theb_siege_fireraiser.xml:8 msgid "Fire Raiser" msgstr "Tulennostaja" #: simulation/templates/units/theb_siege_fireraiser.xml:9 msgid "Pyrobolos" msgstr "Pyrobolos" #: simulation/templates/units/thesp_melanochitones.xml:5 msgid "Thespian Black Cloak" msgstr "Thespialainen mustakaapu" #: simulation/templates/units/thesp_melanochitones.xml:6 msgid "Melanochitones" msgstr "Melanochitones" #: simulation/templates/units/viking_longship.xml:8 msgid "Longship" msgstr "Pitkävene" Index: ps/trunk/binaries/data/mods/public/l10n/hi.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/hi.public-civilizations.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/hi.public-civilizations.po (revision 27007) @@ -1,1178 +1,1179 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Bakul Choudhary # gvidushiin # Harshvardhan Singh Bhati # Rajarshi Bandopadhyay # Ravi Kumar +# Ritwik Raghav msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2014-06-19 17:44+0000\n" -"Last-Translator: Bakul Choudhary , 2017\n" +"Last-Translator: Ritwik Raghav, 2022\n" "Language-Team: Hindi (http://www.transifex.com/wildfire-games/0ad/language/hi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/civs/athen.jsonAINames[0] msgid "Themistocles" -msgstr "थर्मिस्टोकल्स" +msgstr "थेमिस्टॉक्लीस" #: simulation/data/civs/athen.jsonAINames[10] msgid "Cleon" -msgstr "क्लिओन" +msgstr "क्लेयोन" #: simulation/data/civs/athen.jsonAINames[11] msgid "Cleophon" -msgstr "क्लिओफोन" +msgstr "क्लियोफोन" #: simulation/data/civs/athen.jsonAINames[12] msgid "Thrasybulus" -msgstr "थ्रासिबुलस" +msgstr "थ्रासिब्युलस" #: simulation/data/civs/athen.jsonAINames[13] msgid "Iphicrates" -msgstr "इफिक्राटिस" +msgstr "इफिक्रातेस" #: simulation/data/civs/athen.jsonAINames[14] msgid "Demosthenes" -msgstr "दिमोस्थेनीस" +msgstr "दिमोस्थानिस" #: simulation/data/civs/athen.jsonAINames[1] msgid "Pericles" -msgstr "पेरिकल्स" +msgstr "पेरिक्लीस" #: simulation/data/civs/athen.jsonAINames[2] msgid "Cimon" -msgstr "शिमौन" +msgstr "कीमोन" #: simulation/data/civs/athen.jsonAINames[3] msgid "Aristides" msgstr "अरिस्तिडिस" #: simulation/data/civs/athen.jsonAINames[4] msgid "Xenophon" -msgstr "ज़ेनोफौन" +msgstr "जेनाफन" #: simulation/data/civs/athen.jsonAINames[5] msgid "Hippias" -msgstr "हिप्लास" +msgstr "हिपियस" #: simulation/data/civs/athen.jsonAINames[6] msgid "Cleisthenes" -msgstr "क्लेइस्थीन्स" +msgstr "क्लइस्थनीस" #: simulation/data/civs/athen.jsonAINames[7] msgid "Thucydides" -msgstr "थुशिदिदिस" +msgstr "थ्युसीडीस" #: simulation/data/civs/athen.jsonAINames[8] msgid "Alcibiades" -msgstr "अलसिबिआदिस" +msgstr "अल्खीबियादिस" #: simulation/data/civs/athen.jsonAINames[9] msgid "Miltiades" -msgstr "मिटिआदिस" +msgstr "मिल्तियादिस" #: simulation/data/civs/athen.jsonCivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "" #: simulation/data/civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from" " which to mint her famous and highly prized coin, The Athenian Owl." -msgstr "लौरियन के खंजरों से एथेंस को ऊँची परिमान में चाँदी मिली और इस चाँदी से एथेंस ने बनाया अपना प्रसिद्ध सिक्का, जिसपर अंकित था चाँदी का उल्लू।" +msgstr "ऐटिका के लौरेयॉन की खदानों से एथेंस को अत्यधिक चाँदी मिली, जिससे उसने अपना प्रसिद्ध और अति मूल्यवान सिक्का - एथेंसी उल्लू मुद्रित किया।" #: simulation/data/civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "रजत उलूक" #: simulation/data/civs/brit.jsonAINames[0] msgid "Karatakos" -msgstr "" +msgstr "कराटकस" #: simulation/data/civs/brit.jsonAINames[10] msgid "Vosenius" -msgstr "" +msgstr "वोसनस" #: simulation/data/civs/brit.jsonAINames[1] msgid "Kunobelinos" -msgstr "" +msgstr "कुनबेलनोस" #: simulation/data/civs/brit.jsonAINames[2] msgid "Boudicca" -msgstr "" +msgstr "बोडिका" #: simulation/data/civs/brit.jsonAINames[3] msgid "Prasutagus" -msgstr "" +msgstr "प्रसूटगस" #: simulation/data/civs/brit.jsonAINames[4] msgid "Venutius" -msgstr "" +msgstr "वेनुशस" #: simulation/data/civs/brit.jsonAINames[5] msgid "Cogidubnus" -msgstr "" +msgstr "कोगिडूबनस" #: simulation/data/civs/brit.jsonAINames[6] msgid "Commius" -msgstr "" +msgstr "कोमायस" #: simulation/data/civs/brit.jsonAINames[7] msgid "Comux" -msgstr "" +msgstr "कोमक्ष" #: simulation/data/civs/brit.jsonAINames[8] msgid "Adminius" -msgstr "" +msgstr "एडमिनस" #: simulation/data/civs/brit.jsonAINames[9] msgid "Dubnovellaunus" -msgstr "" +msgstr "डब्नोवेलानस" #: simulation/data/civs/cart.jsonAINames[0] msgid "Hannibal Barca" -msgstr "" +msgstr "हान्निबल बार्का" #: simulation/data/civs/cart.jsonAINames[10] msgid "Hampsicora" -msgstr "" +msgstr "हम्पसिकोरा" #: simulation/data/civs/cart.jsonAINames[11] msgid "Hannibal Gisco" -msgstr "" +msgstr "हान्निबल गर्सकुन" #: simulation/data/civs/cart.jsonAINames[12] msgid "Dido" -msgstr "" +msgstr "डाय्डो" #: simulation/data/civs/cart.jsonAINames[13] msgid "Xanthippus" -msgstr "" +msgstr "शांतिपस" #: simulation/data/civs/cart.jsonAINames[14] msgid "Himilco Phameas" -msgstr "" +msgstr "हिमिल्को फमीस" #: simulation/data/civs/cart.jsonAINames[15] msgid "Hasdrubal the Boetharch" -msgstr "" +msgstr "अश्रुबल बोयथार्च" #: simulation/data/civs/cart.jsonAINames[1] msgid "Hamilcar Barca" -msgstr "" +msgstr "हमिलकार बार्का" #: simulation/data/civs/cart.jsonAINames[2] msgid "Hasdrubal Barca" -msgstr "" +msgstr "अश्रुबल बार्का" #: simulation/data/civs/cart.jsonAINames[3] msgid "Hasdrubal Gisco" -msgstr "" +msgstr "अश्रुबल गर्सकुन " #: simulation/data/civs/cart.jsonAINames[4] msgid "Hanno the Elder" -msgstr "" +msgstr "वृद्ध हनो" #: simulation/data/civs/cart.jsonAINames[5] msgid "Maharbal" -msgstr "" +msgstr "महर्बल" #: simulation/data/civs/cart.jsonAINames[6] msgid "Mago Barca" -msgstr "" +msgstr "मगॉन बार्का" #: simulation/data/civs/cart.jsonAINames[7] msgid "Hasdrubal the Fair" -msgstr "" +msgstr "युक्तिपूर्ण अश्रुबल" #: simulation/data/civs/cart.jsonAINames[8] msgid "Hanno the Great" -msgstr "" +msgstr "महान हनो" #: simulation/data/civs/cart.jsonAINames[9] msgid "Himilco" -msgstr "" +msgstr "हिमिल्को" #: simulation/data/civs/cart.jsonCivBonuses[0].Description msgid "Merchant Ships +25% trade gain." msgstr "" #: simulation/data/civs/cart.jsonCivBonuses[0].Name msgid "Commercial Acumen" msgstr "" #: simulation/data/civs/cart.jsonCivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." msgstr "" #: simulation/data/civs/cart.jsonCivBonuses[1].Name msgid "Desirable Products" msgstr "" #: simulation/data/civs/gaul.jsonAINames[0] msgid "Viridomarus" msgstr "" #: simulation/data/civs/gaul.jsonAINames[1] msgid "Brennus" msgstr "" #: simulation/data/civs/gaul.jsonAINames[2] msgid "Cativolcus" msgstr "" #: simulation/data/civs/gaul.jsonAINames[3] msgid "Cingetorix" msgstr "" #: simulation/data/civs/gaul.jsonAINames[4] msgid "Vercingetorix" msgstr "" #: simulation/data/civs/gaul.jsonAINames[5] msgid "Divico" -msgstr "" +msgstr "दिविको" #: simulation/data/civs/gaul.jsonAINames[6] msgid "Ambiorix" -msgstr "" +msgstr "अम्ब्योरिष" #: simulation/data/civs/gaul.jsonAINames[7] msgid "Liscus" -msgstr "" +msgstr "लिस्कस" #: simulation/data/civs/gaul.jsonAINames[8] msgid "Valetiacus" msgstr "" #: simulation/data/civs/gaul.jsonAINames[9] msgid "Viridovix" msgstr "" #: simulation/data/civs/han.jsonAINames[0] msgid "Liu Ying" msgstr "" #: simulation/data/civs/han.jsonAINames[10] msgid "Liu Ao" msgstr "" #: simulation/data/civs/han.jsonAINames[11] msgid "Liu Xin" msgstr "" #: simulation/data/civs/han.jsonAINames[12] msgid "Liu Kan" msgstr "" #: simulation/data/civs/han.jsonAINames[13] msgid "Liu Xuan" msgstr "" #: simulation/data/civs/han.jsonAINames[14] msgid "Liu Xiu" msgstr "" #: simulation/data/civs/han.jsonAINames[15] msgid "Liu Zhuang" msgstr "" #: simulation/data/civs/han.jsonAINames[16] msgid "Liu Da" msgstr "" #: simulation/data/civs/han.jsonAINames[17] msgid "Liu Zhao" msgstr "" #: simulation/data/civs/han.jsonAINames[18] msgid "Liu Long" msgstr "" #: simulation/data/civs/han.jsonAINames[19] msgid "Liu Hu" msgstr "" #: simulation/data/civs/han.jsonAINames[1] msgid "Liu Gong" msgstr "" #: simulation/data/civs/han.jsonAINames[20] msgid "Liu Yi" msgstr "" #: simulation/data/civs/han.jsonAINames[21] msgid "Liu Bao" msgstr "" #: simulation/data/civs/han.jsonAINames[22] msgid "Liu Bing" msgstr "" #: simulation/data/civs/han.jsonAINames[23] msgid "Liu Zuan" msgstr "" #: simulation/data/civs/han.jsonAINames[24] msgid "Liu Zhi" msgstr "" #: simulation/data/civs/han.jsonAINames[26] msgid "Liu Bian" msgstr "" #: simulation/data/civs/han.jsonAINames[27] msgid "Liu Xie" msgstr "" #: simulation/data/civs/han.jsonAINames[25] #: simulation/data/civs/han.jsonAINames[2] msgid "Liu Hong" msgstr "" #: simulation/data/civs/han.jsonAINames[3] msgid "Liu Heng" msgstr "" #: simulation/data/civs/han.jsonAINames[4] msgid "Liu Qi" msgstr "" #: simulation/data/civs/han.jsonAINames[5] msgid "Liu Che" msgstr "" #: simulation/data/civs/han.jsonAINames[6] msgid "Liu Fuling" msgstr "" #: simulation/data/civs/han.jsonAINames[7] msgid "Liu He" msgstr "" #: simulation/data/civs/han.jsonAINames[8] msgid "Liu Bingyi" msgstr "" #: simulation/data/civs/han.jsonAINames[9] msgid "Liu Shi" msgstr "" #: simulation/data/civs/iber.jsonAINames[0] #: simulation/data/civs/iber.jsonAINames[1] msgid "Viriato" -msgstr "" +msgstr "विरियातो" #: simulation/data/civs/iber.jsonAINames[2] msgid "Karos" -msgstr "" +msgstr "कारोस" #: simulation/data/civs/iber.jsonAINames[3] msgid "Indibil" -msgstr "" +msgstr "इंडिबिल" #: simulation/data/civs/iber.jsonAINames[4] msgid "Audax" -msgstr "" +msgstr "औडाक्स" #: simulation/data/civs/iber.jsonAINames[5] msgid "Ditalcus" -msgstr "" +msgstr "डिटाल्कस" #: simulation/data/civs/iber.jsonAINames[6] msgid "Minurus" -msgstr "" +msgstr "मिनुरस" #: simulation/data/civs/iber.jsonAINames[7] msgid "Tautalus" -msgstr "" +msgstr "टौतलस" #: simulation/data/civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." msgstr "" #: simulation/data/civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." -msgstr "" +msgstr "जलोढ़ मैदानों और नदी घाटियों को छोड़ दें तो इबेरी प्रायद्वीप पर प्रचुर मात्रा में पत्थर मिलता है और हर प्रकार के संरचना-निर्माण में उसका भरपूर प्रयोग किया जाता था।" #: simulation/data/civs/iber.jsonCivBonuses[0].Name msgid "Starting Walls" msgstr "" #: simulation/data/civs/iber.jsonCivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health," " +3 garrison capacity, and +1 default arrow count." msgstr "" #: simulation/data/civs/iber.jsonCivBonuses[1].Name msgid "Massive Towers" msgstr "" #: simulation/data/civs/kush.jsonAINames[0] msgid "Kashta" msgstr "" #: simulation/data/civs/kush.jsonAINames[10] msgid "Malewiebamani" msgstr "" #: simulation/data/civs/kush.jsonAINames[11] msgid "Harsiotef" msgstr "" #: simulation/data/civs/kush.jsonAINames[12] msgid "Shanakdakhete" msgstr "" #: simulation/data/civs/kush.jsonAINames[13] msgid "Amanishakheto" msgstr "" #: simulation/data/civs/kush.jsonAINames[1] msgid "Alara" msgstr "" #: simulation/data/civs/kush.jsonAINames[2] msgid "Pebatjma" msgstr "" #: simulation/data/civs/kush.jsonAINames[3] msgid "Shabaka" msgstr "" #: simulation/data/civs/kush.jsonAINames[4] msgid "Shebitku" msgstr "" #: simulation/data/civs/kush.jsonAINames[5] msgid "Qalhata" msgstr "" #: simulation/data/civs/kush.jsonAINames[6] msgid "Takahatenamun" msgstr "" #: simulation/data/civs/kush.jsonAINames[7] msgid "Tantamani" msgstr "" #: simulation/data/civs/kush.jsonAINames[8] msgid "Atlanersa" msgstr "" #: simulation/data/civs/kush.jsonAINames[9] msgid "Nasalsa" msgstr "" #: simulation/data/civs/kush.jsonCivBonuses[0].Description #: simulation/data/civs/pers.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "" #: simulation/data/civs/kush.jsonCivBonuses[0].Name #: simulation/data/civs/pers.jsonCivBonuses[1].Name msgid "Large Rams" msgstr "" #: simulation/data/civs/mace.jsonAINames[0] msgid "Alexander the Great" -msgstr "" +msgstr "अलक्षेंद्र" #: simulation/data/civs/mace.jsonAINames[10] msgid "Perseus" -msgstr "" +msgstr "परसेयस" #: simulation/data/civs/mace.jsonAINames[11] msgid "Craterus" -msgstr "" +msgstr "क्रातेरोस" #: simulation/data/civs/mace.jsonAINames[12] msgid "Meleager" -msgstr "" +msgstr "मेलेयगर" #: simulation/data/civs/mace.jsonAINames[1] msgid "Philip II" -msgstr "" +msgstr "फिलिप द्वितीय" #: simulation/data/civs/mace.jsonAINames[2] msgid "Antipater" -msgstr "" +msgstr "अंतिपातर" #: simulation/data/civs/mace.jsonAINames[3] msgid "Philip IV" -msgstr "" +msgstr "फिलिप चतुर्थ" #: simulation/data/civs/mace.jsonAINames[4] #: simulation/data/civs/spart.jsonAINames[5] msgid "Lysander" -msgstr "" +msgstr "लिसांडर" #: simulation/data/civs/mace.jsonAINames[5] msgid "Lysimachus" -msgstr "" +msgstr "लीसीमहॉस" #: simulation/data/civs/mace.jsonAINames[6] msgid "Pyrrhus of Epirus" -msgstr "" +msgstr "एपिरास का पिरास" #: simulation/data/civs/mace.jsonAINames[7] msgid "Antigonus II Gonatas" -msgstr "" +msgstr "आंतिगनस द्वितीय गोनतस" #: simulation/data/civs/mace.jsonAINames[8] msgid "Demetrius II Aetolicus" -msgstr "" +msgstr "देमेट्रियस द्वितीय एटोलिकस" #: simulation/data/civs/mace.jsonAINames[9] msgid "Philip V" -msgstr "" +msgstr "फिलिप पंचम" #: simulation/data/civs/maur.jsonAINames[0] msgid "Chandragupta Maurya" msgstr "चंद्रगुप्त मौर्य" #: simulation/data/civs/maur.jsonAINames[1] msgid "Bindusara Maurya" -msgstr "" +msgstr "बिंदुसार मौर्य" #: simulation/data/civs/maur.jsonAINames[2] msgid "Ashoka the Great" -msgstr "महान् अशोक" +msgstr "महान अशोक" #: simulation/data/civs/maur.jsonAINames[3] msgid "Dasharatha Maurya" msgstr "" #: simulation/data/civs/maur.jsonAINames[4] msgid "Samprati Maurya" msgstr "सम्प्रति मौर्य" #: simulation/data/civs/maur.jsonAINames[5] msgid "Shalishuka Maurya" msgstr "" #: simulation/data/civs/maur.jsonAINames[6] msgid "Devavarman Maurya" msgstr "देववर्मन् मौर्य" #: simulation/data/civs/maur.jsonAINames[7] msgid "Shatadhanvan Maurya" msgstr "" #: simulation/data/civs/maur.jsonAINames[8] msgid "Brihadratha Maurya" msgstr "बृहद्रथ मौर्य" #: simulation/data/civs/pers.jsonAINames[0] msgid "Kurush II the Great" -msgstr "" +msgstr "महान कुरूष द्वितीय" #: simulation/data/civs/pers.jsonAINames[10] msgid "Haxamanish" -msgstr "" +msgstr "हषामनीष" #: simulation/data/civs/pers.jsonAINames[11] msgid "Xsayarsa II" -msgstr "" +msgstr "क्षयार्षा द्वितीय" #: simulation/data/civs/pers.jsonAINames[1] msgid "Darayavahush I" -msgstr "" +msgstr "दारयवुष प्रथम" #: simulation/data/civs/pers.jsonAINames[2] msgid "Cambyses II" -msgstr "" +msgstr "कम्बूजिय द्वितीय" #: simulation/data/civs/pers.jsonAINames[3] msgid "Bardiya" -msgstr "" +msgstr "बर्जिया" #: simulation/data/civs/pers.jsonAINames[4] msgid "Xsayarsa I" -msgstr "" +msgstr "क्षयार्षा प्रथम" #: simulation/data/civs/pers.jsonAINames[5] msgid "Artaxshacha I" -msgstr "" +msgstr "अर्तक्षत्र प्रथम" #: simulation/data/civs/pers.jsonAINames[6] msgid "Darayavahush II" -msgstr "" +msgstr "दारयवुष द्वितीय" #: simulation/data/civs/pers.jsonAINames[7] msgid "Darayavahush III" -msgstr "" +msgstr "दारयवुष तृतीय" #: simulation/data/civs/pers.jsonAINames[8] msgid "Artaxshacha II" -msgstr "" +msgstr "अर्तक्षत्र द्वितीय" #: simulation/data/civs/pers.jsonAINames[9] msgid "Artaxshacha III" -msgstr "" +msgstr "अर्तक्षत्र तृतीय" #: simulation/data/civs/pers.jsonCivBonuses[0].Description msgid "Land Traders +25% trade gain." msgstr "" #: simulation/data/civs/pers.jsonCivBonuses[0].Name msgid "Darics" msgstr "" #: simulation/data/civs/pers.jsonCivBonuses[2].Description msgid "Stable −10% batch training time per phase advance." msgstr "" #: simulation/data/civs/pers.jsonCivBonuses[2].History msgid "The Persians were known for their large cavalry contingent" msgstr "" #: simulation/data/civs/pers.jsonCivBonuses[2].Name msgid "Time of War" msgstr "" #: simulation/data/civs/ptol.jsonAINames[0] msgid "Ptolemy Soter" -msgstr "" +msgstr "रक्षक टोलमी" #: simulation/data/civs/ptol.jsonAINames[10] msgid "Ptolemy Neos Philopater" -msgstr "" +msgstr "नया पितृभक्त टोलमी" #: simulation/data/civs/ptol.jsonAINames[11] msgid "Berenice Philopater" -msgstr "" +msgstr "पितृनिष्ठ बेरनीस" #: simulation/data/civs/ptol.jsonAINames[12] msgid "Cleopatra Tryphaena" msgstr "" #: simulation/data/civs/ptol.jsonAINames[13] msgid "Berenice Epiphaneia" msgstr "" #: simulation/data/civs/ptol.jsonAINames[14] msgid "Cleopatra Philopater" msgstr "" #: simulation/data/civs/ptol.jsonAINames[15] msgid "Cleopatra Selene" msgstr "" #: simulation/data/civs/ptol.jsonAINames[16] msgid "Cleopatra II Philometora Soteira" msgstr "" #: simulation/data/civs/ptol.jsonAINames[17] msgid "Arsinoe IV" msgstr "" #: simulation/data/civs/ptol.jsonAINames[18] msgid "Arsinoe II" msgstr "" #: simulation/data/civs/ptol.jsonAINames[1] msgid "Ptolemy Philadelphus" -msgstr "" +msgstr "भ्रातृनिष्ठ टोलमी" #: simulation/data/civs/ptol.jsonAINames[2] msgid "Ptolemy Epigone" -msgstr "" +msgstr "संतति टोलमी" #: simulation/data/civs/ptol.jsonAINames[3] msgid "Ptolemy Eurgetes" -msgstr "" +msgstr "हितकारी टोलमी " #: simulation/data/civs/ptol.jsonAINames[4] msgid "Ptolemy Philopater" -msgstr "" +msgstr "पितृनिष्ठ टोलमी" #: simulation/data/civs/ptol.jsonAINames[5] msgid "Ptolemy Epiphanes" -msgstr "" +msgstr "आविर्भूत टोलमी" #: simulation/data/civs/ptol.jsonAINames[6] msgid "Ptolemy Philometor" -msgstr "" +msgstr "मातृनिष्ठ टोलमी" #: simulation/data/civs/ptol.jsonAINames[7] msgid "Ptolemy Eupator" -msgstr "" +msgstr "टोलमी यूपातर" #: simulation/data/civs/ptol.jsonAINames[8] msgid "Ptolemy Alexander" -msgstr "" +msgstr "टोलमी अलक्षेंद्र" #: simulation/data/civs/ptol.jsonAINames[9] msgid "Ptolemy Neos Dionysos" -msgstr "" +msgstr "टोलमी युवा डायनाइसस" #: simulation/data/civs/ptol.jsonCivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "" #: simulation/data/civs/ptol.jsonCivBonuses[0].Name msgid "Polybolos" msgstr "" #: simulation/data/civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "" #: simulation/data/civs/rome.jsonAINames[10] msgid "Publius Sempronius Tuditanus" msgstr "" #: simulation/data/civs/rome.jsonAINames[11] msgid "Marcus Cornelius Cethegus" msgstr "" #: simulation/data/civs/rome.jsonAINames[12] msgid "Quintus Caecilius Metellus Pius" msgstr "" #: simulation/data/civs/rome.jsonAINames[13] msgid "Marcus Licinius Crassus" msgstr "" #: simulation/data/civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "" #: simulation/data/civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "" #: simulation/data/civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "" #: simulation/data/civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "" #: simulation/data/civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "" #: simulation/data/civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "" #: simulation/data/civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "" #: simulation/data/civs/rome.jsonAINames[8] msgid "Aulus Manlius Capitolinus" msgstr "" #: simulation/data/civs/rome.jsonAINames[9] msgid "Publius Cornelius Scipio Africanus" msgstr "" #: simulation/data/civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "" #: simulation/data/civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "" #: simulation/data/civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "" #: simulation/data/civs/rome.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "" #: simulation/data/civs/rome.jsonCivBonuses[1].Name msgid "Legionary Engineers" msgstr "" #: simulation/data/civs/sele.jsonAINames[0] msgid "Seleucus I Nicator" msgstr "" #: simulation/data/civs/sele.jsonAINames[10] msgid "Alexander I Balas" msgstr "" #: simulation/data/civs/sele.jsonAINames[11] #: simulation/data/civs/sele.jsonAINames[15] msgid "Demetrius II Nicator" msgstr "" #: simulation/data/civs/sele.jsonAINames[12] msgid "Antiochus VI Dionysus" msgstr "" #: simulation/data/civs/sele.jsonAINames[13] msgid "Diodotus Tryphon" msgstr "" #: simulation/data/civs/sele.jsonAINames[14] msgid "Antiochus VII Sidetes" msgstr "" #: simulation/data/civs/sele.jsonAINames[16] msgid "Alexander II Zabinas" msgstr "" #: simulation/data/civs/sele.jsonAINames[17] msgid "Cleopatra Thea" msgstr "" #: simulation/data/civs/sele.jsonAINames[18] msgid "Seleucus V Philometor" msgstr "" #: simulation/data/civs/sele.jsonAINames[19] msgid "Antiochus VIII Grypus" msgstr "" #: simulation/data/civs/sele.jsonAINames[1] msgid "Antiochus I Soter" msgstr "" #: simulation/data/civs/sele.jsonAINames[20] msgid "Antiochus IX Cyzicenus" msgstr "" #: simulation/data/civs/sele.jsonAINames[21] msgid "Seleucus VI Epiphanes" msgstr "" #: simulation/data/civs/sele.jsonAINames[22] msgid "Antiochus X Eusebes" msgstr "" #: simulation/data/civs/sele.jsonAINames[23] msgid "Demetrius III Eucaerus" msgstr "" #: simulation/data/civs/sele.jsonAINames[24] msgid "Antiochus XI Epiphanes" msgstr "" #: simulation/data/civs/sele.jsonAINames[25] msgid "Philip I Philadelphus" msgstr "" #: simulation/data/civs/sele.jsonAINames[26] msgid "Antiochus XII Dionysus" msgstr "" #: simulation/data/civs/sele.jsonAINames[27] msgid "Seleucus VII Kybiosaktes" msgstr "" #: simulation/data/civs/sele.jsonAINames[28] msgid "Antiochus XIII Asiaticus" msgstr "" #: simulation/data/civs/sele.jsonAINames[29] msgid "Philip II Philoromaeus" msgstr "" #: simulation/data/civs/sele.jsonAINames[2] msgid "Antiochus II Theos" msgstr "" #: simulation/data/civs/sele.jsonAINames[3] msgid "Seleucus II Callinicus" msgstr "" #: simulation/data/civs/sele.jsonAINames[4] msgid "Seleucus III Ceraunus" msgstr "" #: simulation/data/civs/sele.jsonAINames[5] msgid "Antiochus III Megas" msgstr "" #: simulation/data/civs/sele.jsonAINames[6] msgid "Seleucus IV Philopator" msgstr "" #: simulation/data/civs/sele.jsonAINames[7] msgid "Antiochus IV Epiphanes" msgstr "" #: simulation/data/civs/sele.jsonAINames[8] msgid "Antiochus V Eupator" msgstr "" #: simulation/data/civs/sele.jsonAINames[9] msgid "Demetrius I Soter" msgstr "" #: simulation/data/civs/spart.jsonAINames[0] msgid "Leonidas" -msgstr "" +msgstr "लियोनिदास" #: simulation/data/civs/spart.jsonAINames[10] msgid "Eucleidas" msgstr "" #: simulation/data/civs/spart.jsonAINames[11] msgid "Agesipolis" msgstr "" #: simulation/data/civs/spart.jsonAINames[1] msgid "Dienekes" msgstr "" #: simulation/data/civs/spart.jsonAINames[2] msgid "Brasidas" msgstr "" #: simulation/data/civs/spart.jsonAINames[3] msgid "Agis" msgstr "एगिस" #: simulation/data/civs/spart.jsonAINames[4] msgid "Archidamus" msgstr "" #: simulation/data/civs/spart.jsonAINames[6] msgid "Pausanias" msgstr "" #: simulation/data/civs/spart.jsonAINames[7] msgid "Agesilaus" msgstr "" #: simulation/data/civs/spart.jsonAINames[8] msgid "Echestratus" msgstr "" #: simulation/data/civs/spart.jsonAINames[9] msgid "Eurycrates" msgstr "" #: simulation/data/civs/spart.jsonCivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "" #: simulation/data/civs/spart.jsonCivBonuses[0].Name msgid "Spartan Women" msgstr "" #: simulation/templates/special/players/athen.xml:8 msgid "Athenians" msgstr "एथेंसवासी" #: simulation/templates/special/players/athen.xml:9 msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." -msgstr "" +msgstr "पश्चिमी सभ्यता का उद्गमस्थल और लोकतंत्र का जन्मस्थान होने के कारण एथेंस कलाओं, शिक्षाओं और दर्शन के केंद्र की तरह प्रसिद्ध था। एथेंसवासी शक्तिमान योद्धा भी थे, विशेषकर समुद्र में। अपने शिखर पर एथेंस ने यूनानियों के एक बड़े भाग पर कई दशकों तक प्रभुत्व बनाये रखा।" #: simulation/templates/special/players/brit.xml:8 msgid "Britons" -msgstr "" +msgstr "ब्रितानी" #: simulation/templates/special/players/brit.xml:9 msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearsome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." msgstr "" #: simulation/templates/special/players/cart.xml:8 msgid "Carthaginians" -msgstr "" +msgstr "कार्थाजी" #: simulation/templates/special/players/cart.xml:9 msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." -msgstr "" +msgstr "आधुनिक ट्युनीशिया में स्थित नगर-राज्य कार्थाज पश्चिमी भूमध्य सागर पर बसा एक दुर्जेय बल था जिसने तीसरी शताब्दी ईसापूर्व में उत्तरी अफ्रीका और आधुनिक स्पेन के अधिकांश भाग पर अधिकार कर लिया था। कार्थाज के नाविक खुले समुद्र के सबसे उग्र प्रतिस्पर्धियों में थे और समुद्री व्यापार में प्रवीण थे। वे युद्धभूमि में भीषण प्रभाव डालने वाले अट्टालक हाथियों का प्रयोग करते थे और उनकी रक्षात्मक प्राचीरें इतनी मजबूत थीं कि कभी भेदी नहीं गयीं।" #: simulation/templates/special/players/gaia.xml:5 msgid "Gaia" msgstr "गैया" #: simulation/templates/special/players/gaul.xml:8 msgid "Gauls" -msgstr "" +msgstr "गाल्ली" #: simulation/templates/special/players/gaul.xml:9 msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." -msgstr "" +msgstr "गाल्ली यूरोप के केल्ट कबीले थे। उनपर द्रुई नामक पुरोहित वर्ग का वर्चस्व था और उनमें विकसित धातुकर्म, कृषि, व्यापार और सड़क अभियंत्रण भी दिखता है। भारी पैदल और सवार सैनिकों के बल पर गाल्ली कबीलों ने वीरतापूर्वक काइसार के सैन्य अभियान और रोम के निरंकुश शासन का प्रतिरोध किया।" #: simulation/templates/special/players/han.xml:16 msgid "Han" msgstr "" #: simulation/templates/special/players/han.xml:17 msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, " "preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms" " period (AD 220–280). It is considered a golden age in Chinese history, and " "China made significant progress in arts and sciences during the Han period. " "The core of the Han empire was around the Wei River, and the Han capital was" " Chang'an, very close to the Qin capital Xianyang (both are now part of " "Xi'an, Shaanxi)." msgstr "" #: simulation/templates/special/players/iber.xml:8 msgid "Iberians" -msgstr "" +msgstr "इबेरी" #: simulation/templates/special/players/iber.xml:9 msgid "" "The Iberians were a people of mysterious origins and language, with a strong" " tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." -msgstr "" +msgstr "गूढ़ उद्गम और भाषा वाले इबेरियों के बीच धातुकर्म और अश्वारोहन की स्वस्थ परंपरा थी। अपेक्षाकृत शांत संस्कृति के कारण वे सामान्यतः दूसरों के युद्ध में केवल वस्निक की तरह लड़ते थे। किंतु जब रोम ने उनकी भूमि और स्वतंत्रता छीननी चाही तो वे अडिग सिद्ध हुए और विरोध में लड़ते हुए उन्होंने पथप्रदर्शक छापामार रणनीति और दहकते भालों का प्रयोग किया।" #: simulation/templates/special/players/kush.xml:8 msgid "Kushites" msgstr "" #: simulation/templates/special/players/kush.xml:9 msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the " "confluences of the Blue Nile, White Nile and River Atbara in what is now the" " Republic of Sudan. The Kushite era of rule in the region was established " "after the Bronze Age collapse of the New Kingdom of Egypt, and it was " "centered at Napata in its early phase. They invaded Egypt in the 8th century" " BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty " "of Egypt for a century, until they were expelled by the Assyrians. Kushite " "culture was influenced heavily by the Egyptians, with Kushite pyramid " "building and monumental temple architecture still extent. The Kushites even " "worshipped many Egyptian gods, including Amun. During Classical antiquity, " "the Kushite imperial capital was at Meroe. In early Greek geography, the " "Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until" " the 4th century AD, when it weakened and disintegrated due to internal " "rebellion, eventually succumbing to the rising power of Axum." msgstr "" #: simulation/templates/special/players/mace.xml:8 msgid "Macedonians" -msgstr "" +msgstr "मकदोनी" #: simulation/templates/special/players/mace.xml:9 msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of" " the Greek peninsula. Under the leadership of Alexander the Great, " "Macedonian forces and allies took over most of the world they knew, " "including Egypt, Persia and parts of the Indian subcontinent, allowing a " "diffusion of Hellenic and eastern cultures for years to come." -msgstr "" +msgstr "मकदोनिया यूनानी प्रायद्वीप के पूर्वोत्तर भाग के केंद्र पर स्थित एक प्राचीन यूनानी राज्य था। अलक्षेंद्र के नेतृत्व में मकदोनी सेनाओं और उनके सहयोगियों ने उन्हें ज्ञात विश्व के अधिकांश भाग पर अधिकार किया, जिसमें मिस्र, फारस और भारतीय उपमहाद्वीप के कुछ भाग शामिल हैं। इससे आने वाले कई वर्षों तक यूनानी और पूर्वी संस्कृतियों में विसरण का अवसर बना।" #: simulation/templates/special/players/maur.xml:8 msgid "Mauryas" msgstr "" #: simulation/templates/special/players/maur.xml:9 msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first" " to rule most of the Indian subcontinent, and was one of the largest and " "most populous empires of antiquity. Its military featured bowmen who used " "the long-range bamboo longbow, fierce female warriors, chariots, and " "thousands of armored war elephants. Its philosophers, especially the famous " "Acharya Chanakya, contributed to such varied fields such as economics, " "religion, diplomacy, warfare, and good governance. Under the rule of Ashoka " "the Great, the empire saw 40 years of peace, harmony, and prosperity." -msgstr "" +msgstr "322 ईसापूर्व में चंद्रगुप्त मौर्य द्वारा स्थापित मौर्य साम्राज्य अधिकांश भारतीय उपमहाद्वीप पर शासन करने वाली प्रथम सत्ता थी जो पुराकाल के विशालतम और अधिकतम जनसंख्या वाले साम्राज्यों में एक थी। इसकी सेना की विशेषताओं में लंबी दूरी तक मार करने वाले बांस के धनुष का प्रयोग करने वाले धनुर्धर, उग्र स्त्री योद्धा, रथ, और हजारों कवचधारी युद्धक हाथी शामिल थे। इसके दार्शनिक, विशेषतः प्रसिद्ध आचार्य चाणक्य ने अर्थव्यवस्था, पंथ, कूटनीति, रणनीति, और अच्छे शासन जैसे विविध क्षेत्रों में योगदान दिया। अशोक के शासन में साम्राज्य ने 40 वर्षों तक शांति, सौहार्द और समृद्धि का अनुभव किया।" #: simulation/templates/special/players/pers.xml:8 msgid "Persians" -msgstr "" +msgstr "पारसी" #: simulation/templates/special/players/pers.xml:9 msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each" " of these nations." -msgstr "" +msgstr "हषामनीष्याः वंश द्वारा शासित पारसी साम्राज्य पुराकाल के महानतम साम्राज्यों में एक था और अपने शिखर काल में पूर्व में सिंधु घाटी से पश्चिम में यूनान तक फैला हुआ था। पारसी प्राचीन विश्व के साम्राज्य-निर्माण में अग्रगामी थे। उन्होंने भिन्न रीतियों, नियमों, पंथों और भाषाओं वाले विविध जनों पर एक केंद्रीय शासन स्थापित करने और इन सभी देशों से आये सैन्य दलों को मिलाकर एक सर्वदेशीय सेना बनाने में सफलता पायी थी।" #: simulation/templates/special/players/ptol.xml:16 msgid "Ptolemies" -msgstr "" +msgstr "टोलमी राजगण" #: simulation/templates/special/players/ptol.xml:17 msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." msgstr "" #: simulation/templates/special/players/rome.xml:8 msgid "Romans" msgstr "" #: simulation/templates/special/players/rome.xml:9 msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the" " Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." msgstr "" #: simulation/templates/special/players/sele.xml:16 msgid "Seleucids" msgstr "" #: simulation/templates/special/players/sele.xml:17 msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "" #: simulation/templates/special/players/spart.xml:6 msgid "Spartans" msgstr "" #: simulation/templates/special/players/spart.xml:7 msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with" " military training and excellence, with rigorous training for boys beginning" " at age seven. Thanks to its military might, Sparta led a coalition of Greek" " forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-campaigns.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-campaigns.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-campaigns.po (revision 27007) @@ -1,203 +1,207 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Ravi Kumar # Mangat Ram # jaiprak tiger -# Ajaysinh Nayak +# Ritwik Raghav msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2022-04-18 07:10+0000\n" "PO-Revision-Date: 2021-04-23 16:19+0000\n" -"Last-Translator: Ajaysinh Nayak, 2022\n" +"Last-Translator: Ritwik Raghav, 2022\n" "Language-Team: Hindi (https://www.transifex.com/wildfire-games/teams/17418/hi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: campaigns/new_maps.jsonDescription msgctxt "Campaign Template" msgid "" "Discover the new and improved maps in Alpha XXVI with a demo campaign, " "taking you through all of them." msgstr "" +"परीक्षण अभियान के साथ अल्फा २६ के नये और उन्नत मानचित्रों का अनुभव करें। यह " +"आपको उन सभी की सैर करवायेगा।" #: campaigns/new_maps.jsonName msgctxt "Campaign Template" msgid "Demo campaign - new maps" -msgstr "डेमो अभियान" +msgstr "परीक्षण अभियान - नये मानचित्र" #: campaigns/tutorial.jsonDescription msgctxt "Campaign Template" msgid "Learn how to play 0 A.D." -msgstr "सीखिए कि कैसे खेलें 0 A.D." +msgstr "0 A.D. खेलना सीखिये" #: campaigns/tutorial.jsonLevels.eco_walkthrough.Description msgctxt "Campaign Template" msgid "" "This map will give a rough guide for starting the game effectively. Early " "in the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later. Warning: This is very" " fast at the start, be prepared to run through the initial bit several " "times." msgstr "" -"ये नक्शा खेल को लगभग उचित प्रकार से शुरू करने के लिए पथ प्रदर्शन करता है। खेल की शुरुआत में सबसे जरूरी वस्तु है, जितनी तेजी से हो सके साधन इक्कठे करना ताकि आप बाद में पर्याप्त सैनिक तैयार कर सके।\n" -"चेतावनी: ये शुुुरुआत में बहुत तेज रहेगा, इस दौर को कई बार चलाने केे लिए तैयार रहें।" +"यह मानचित्र खेल को प्रभावशाली तरीके से शुरु करने का एक कच्चा मार्गदर्शन करता" +" है। आरंभिक खेल में सबसे महत्त्वपूर्ण वस्तु यह है कि जितनी तेजी से हो सके, " +"संसाधन जुटाया जाये ताकि आप बाद में पर्याप्त सेना निर्माण कर सकें। चेतावनी : " +"आरंभ में यह अत्यंत तेजी से होता है, इस आद्य काल से कई बार गुजरने के लिए " +"तैयार रहें।" #: campaigns/tutorial.jsonLevels.eco_walkthrough.Name msgctxt "Campaign Template" msgid "Economy Walkthrough" msgstr "आर्थिक पूर्वाभ्यास" #: campaigns/tutorial.jsonLevels.introduction.Description msgctxt "Campaign Template" msgid "This is a basic tutorial to get you started playing 0 A.D." -msgstr "ये आपको 0 A.D. खेलने की शुरूआत करने के लिए आधारभूत पाठ है।" +msgstr "आपका 0 A.D. खेलना आरंभ करवाने के लिये यह एक मूलभूत पाठ है।" #: campaigns/tutorial.jsonLevels.introduction.Name msgctxt "Campaign Template" msgid "Introductory Tutorial" msgstr "आरंभिक पाठ" #: campaigns/tutorial.jsonName msgctxt "Campaign Template" msgid "Tutorial" msgstr "पाठ" #: gui/campaigns/default_menu/CampaignMenu.js:155 msgctxt "campaign status" msgid "Completed" -msgstr "समाप्त" +msgstr "पूर्ण" #: gui/campaigns/default_menu/CampaignMenu.js:157 msgctxt "campaign status" msgid "Available" msgstr "उपलब्ध" #: gui/campaigns/default_menu/CampaignMenu.js:216 #, javascript-format msgid "Error loading campaign run %s: %s." -msgstr "अभियान के चलने में दिक्कत %s:%s" +msgstr "अभियान चालन लोड करने में त्रुटि %s:%s" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):14 msgid "Campaign Name" -msgstr "मिशन का नाम" +msgstr "अभियान का नाम" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):45 msgid "No scenario selected" msgstr "किसी भी पटकथा का चयन नहीं" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):58 msgid "Back to Main Menu" -msgstr "मैन मेनू में वापस जाए" +msgstr "मुख्य तालिका में वापस जायें" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):62 msgid "Saved Games" msgstr "संरक्षित खेल" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):66 msgid "Start Scenario" msgstr "पटकथा शुरू करें" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):69 msgid "Resume Saved Game" -msgstr "संरक्षित खेल जारी रखें" +msgstr "संरक्षित खेल पुनरारंभ करें" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):27 msgctxt "campaignLevelList" msgid "Scenario Name" msgstr "पटकथा का नाम" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):31 msgctxt "campaignLevelList" msgid "Status" msgstr "स्थिति" #: gui/campaigns/load_modal/LoadModal.js:18 msgid "file cannot be loaded" -msgstr "दस्तावेज नहीं उठा सकते" +msgstr "फाइल लोड नहीं किया जा सका" #: gui/campaigns/load_modal/LoadModal.js:104 #, javascript-format msgid "Are you sure you want to delete run %s? This cannot be undone." msgstr "" -"क्या आप चाल %s को मिटाने के प्रति आश्वस्त हैं ? इसको वापस सुधारा नहीं जा " -"सकेगा।" +"क्या आप चाल %s को मिटाने के प्रति आश्वस्त हैं? इसे बदला नहीं जा सकेगा।" #: gui/campaigns/load_modal/LoadModal.js:105 msgid "Confirmation" msgstr "पुष्टिकरण" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "No" msgstr "नहीं" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "Yes" msgstr "हाँ" #: gui/campaigns/load_modal/LoadModal.xml:(caption):13 #: gui/campaigns/load_modal/LoadModal.xml:(caption):39 msgid "Load Campaign" msgstr "अभियान लोड करें" #: gui/campaigns/load_modal/LoadModal.xml:(caption):20 msgid "No ongoing campaigns." msgstr "कोई चलायमान अभियान नहीं" #: gui/campaigns/load_modal/LoadModal.xml:(caption):24 msgid "Name of selected run:" -msgstr "चयनित चाल का नाम:" +msgstr "चयनित चाल का नाम :" #: gui/campaigns/load_modal/LoadModal.xml:(caption):31 #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):23 msgid "Cancel" msgstr "रद्द करें" #: gui/campaigns/load_modal/LoadModal.xml:(caption):35 msgid "Delete" msgstr "मिटाएं" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):12 msgid "Start a campaign" msgstr "एक अभियान शुरू करें" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):16 msgid "Please enter the name of your new campaign run:" msgstr "कृपया चलाए गए अपने नए अभियान का नाम डालें:" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):27 #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):55 msgid "Start Campaign" msgstr "अभियान शुरू करें" #: gui/campaigns/setup/CampaignSetupPage.js:40 msgid "No campaign selected." msgstr "किसी भी अभियान का चयन नहीं" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):10 msgid "Campaigns" msgstr "अभियान" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):37 msgid "No Campaign selected" msgstr "किसी भी अभियान का चयन नहीं" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):50 msgid "Main Menu" -msgstr "प्रमुख तालिका सूची" +msgstr "मुख्य तालिका" #: gui/campaigns/setup/CampaignSetupPage.xml:(heading):26 msgctxt "campaignsetup" msgid "Name" msgstr "नाम" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" Index: ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-gamesetup.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-gamesetup.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-gamesetup.po (revision 27007) @@ -1,2326 +1,2327 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # gvidushiin # Harshvardhan Singh Bhati # Nicolas Auvray # Omkar Mundhe # ramoer # Ravi Kumar +# Ritwik Raghav # Suyash Kutumbe # Tushar Chakraborty msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-05-16 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:48+0000\n" -"Last-Translator: Nicolas Auvray , 2017\n" +"Last-Translator: Ritwik Raghav, 2022\n" "Language-Team: Hindi (http://www.transifex.com/wildfire-games/0ad/language/hi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/gamesetup/Pages/AIConfigPage/AIConfigPage.xml:(caption):13 msgid "AI Configuration" -msgstr "AI कॉन्फ़िगरेशन" +msgstr "AI विन्यास" #: gui/gamesetup/Pages/AIConfigPage/AIConfigPage.xml:(caption):29 msgid "OK" msgstr "ठीक है" #: gui/gamesetup/Pages/AIConfigPage/AIDescription.js:30 msgid "AI will be disabled for this player." -msgstr "AI इस खिलाड़ी के लिए निष्क्रिय कर दिया जाएगा." +msgstr "इस खिलाड़ी के लिए AI निष्क्रिय कर दिया जाएगा।" #: gui/gamesetup/Pages/AIConfigPage/Controls/AIBehavior.js:29 msgid "AI Behavior" -msgstr "" +msgstr "AI व्यवहार" #: gui/gamesetup/Pages/AIConfigPage/Controls/AIDifficulty.js:32 msgid "AI Difficulty" msgstr "AI कठिनाई" #: gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js:39 msgctxt "ai" msgid "None" msgstr "कोई नहीं" #: gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js:44 msgid "AI Player" msgstr "AI खिलाड़ी" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControl.js:142 #, javascript-format msgctxt "Title for specific setting" msgid "%(setting)s:" -msgstr "" +msgstr "%(setting)s :" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlCheckbox.js:57 msgid "Yes" msgstr "हाँ" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlCheckbox.js:60 msgid "No" msgstr "नहीं" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlDropdown.js:64 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlSlider.js:84 msgctxt "settings value" msgid "Unknown" -msgstr "" +msgstr "अज्ञात" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:7 msgctxt "Match settings tab name" msgid "Map" -msgstr "" +msgstr "मानचित्र" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:28 msgctxt "Match settings tab name" msgid "Player" msgstr "खिलाड़ी" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:40 msgctxt "Match settings tab name" msgid "Game Type" -msgstr "" +msgstr "खेल प्रकार" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/AIConfigButton.js:32 #, javascript-format msgid "Configure AI: %(description)s." -msgstr "" +msgstr "AI को आकार दें : %(description)s" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:135 msgid "Select player." msgstr "खिलाड़ी का चयन करें." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:222 #, javascript-format msgid "AI: %(ai)s" -msgstr "ए.आइ.: %(ai)s" +msgstr "AI : %(ai)s" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:257 msgid "Unassigned" msgstr "असाइन नहीं की गई" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:90 msgid "Choose the civilization for this player." -msgstr "" +msgstr "इस खिलाड़ी हेतु सभ्यता चुनें।" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:93 msgctxt "civilization" msgid "Random" -msgstr "अनियमित" +msgstr "सांयोगिक" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:99 msgid "Picks one civilization at random when the game starts." -msgstr "" +msgstr "खेल आरंभ होते समय एक सभ्यता का सांयोगिक चुनाव करता है।" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js:48 msgid "Pick a color." -msgstr "एक रंग चुनें." +msgstr "एक रंग चुनें।" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js:47 msgid "Select player's team." -msgstr "खिलाड़ी के टीम का चयन करें." +msgstr "खिलाड़ी की टोली का चयन करें।" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js:50 msgctxt "team" msgid "None" msgstr "कोई नहीं" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):6 msgid "Player Name" msgstr "खिलाड़ी का नाम" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):10 msgid "Color" msgstr "रंग" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):14 msgid "Player Placement" -msgstr "खिलाडी स्थान नियोजन" +msgstr "खिलाड़ी स्थानन" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):18 msgid "Civilization" msgstr "सभ्यता" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):25 msgid "Team" -msgstr "टीम" +msgstr "टोली" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Buttons/MapBrowser.js:36 msgid "Browse Maps" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Buttons/MapBrowser.js:39 #, javascript-format msgid "Press %(hotkey)s to view the list of available maps." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/AlliedView.js:26 msgid "Allied View" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/AlliedView.js:30 msgid "Toggle allied view (see what your allies see)." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js:35 msgid "Cheats" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js:38 msgid "Toggle the usability of cheats." msgstr "जालसाजी " #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js:26 msgid "Explored Map" msgstr "" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js:30 msgid "Toggle explored map (see initial map)." msgstr "टॉगल करे खोज हुआ नक्शा. " #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js:26 msgid "Last Man Standing" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js:29 msgid "" "Toggle whether the last remaining player or the last remaining set of allies" " wins." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js:30 msgid "Teams Locked" -msgstr "" +msgstr "टोलियाँ बंद हुईं" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js:33 msgid "Toggle locked teams." msgstr "अवरोधित टीमें टॉगल करे." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Nomad.js:25 msgid "Nomad" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Nomad.js:28 msgid "" "In Nomad mode, players start with only few units and have to find a suitable" " place to build their city. Ceasefire is recommended." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js:27 msgid "Rated Game" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js:30 msgid "Toggle if this game will be rated for the leaderboard." msgstr "जालसाजी की उपयोगिता टॉगल करे." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js:27 msgid "Hero Garrison" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js:30 msgid "Toggle whether heroes can be garrisoned." msgstr "" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js:26 msgid "Revealed Map" msgstr "" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js:30 msgid "Toggle revealed map (see everything)." msgstr "टॉगल करे प्रकाशित नक्शा." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Spies.js:26 msgid "Disable Spies" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Spies.js:29 msgid "Disable spies during the game." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Treasures.js:25 msgid "Disable Treasures" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Treasures.js:28 msgid "Do not add treasures to the map." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js:25 msgid "World Population" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js:28 msgid "" "When checked the Population Cap will be evenly distributed over all living " "players." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:54 msgid "Biome" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:60 msgid "Select the flora and fauna." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:63 msgctxt "biome" msgid "Random" -msgstr "" +msgstr "सांयोगिक" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:66 msgid "Pick a biome at random." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:57 msgid "Daytime" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:60 msgid "Select whether the match takes place at daylight or night." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:63 msgctxt "daytime selection" msgid "Random" msgstr "क्रम रहित" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:66 msgctxt "daytime selection" msgid "Randomly pick a time of the day." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js:61 msgid "Game Speed" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js:64 msgid "Select game speed." msgstr "खेल की गति का चयन करें." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:25 msgctxt "landscape selection" msgid "Random" msgstr "क्रम रहित" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:26 msgctxt "landscape selection" msgid "Select a random landscape." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:78 msgid "Landscape" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:81 msgid "Select one of the landscapes of this map." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:82 msgid "Map Filter" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:85 msgid "Select a map filter." msgstr "नक्शे का प्रकार चयन करें." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:26 msgid "Map" -msgstr "" +msgstr "मानचित्र" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:141 msgid "Select Map" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:144 msgid "Select a map to play on." msgstr "खेलने के लिए नक्शे का चयन करें." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:150 msgctxt "map selection" msgid "Random" msgstr "क्रम रहित" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:153 msgid "Pick any of the given maps at random." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js:39 msgid "Map Size" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js:42 msgid "Select map size. (Larger sizes may reduce performance.)" msgstr "नक्शे का आकार चयन करें. (बड़े आकार प्रदर्शन को कम कर सकते.)" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js:65 msgid "Map Type" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js:68 msgid "Select a map type." msgstr "नक्शे का प्रकार चयन करें." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js:33 msgid "Number of Players" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js:36 msgid "Select number of players." msgstr "खिलाड़ियों की संख्या का चयन करें." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:52 msgid "Population Cap" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:55 msgid "Select population limit." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:58 msgctxt "population limit" msgid "Per Player" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:61 #, javascript-format msgid "" "Warning: There might be performance issues if all %(players)s players reach " "%(popCap)s population." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:50 msgid "Starting Resources" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:53 msgid "Select the game's starting resources." msgstr "खेल के शुरुआती संसाधनों का चयन करें." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:56 #, javascript-format msgid "Initial amount of each resource: %(resources)s." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:59 msgctxt "starting resources" msgid "Per Player" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:53 msgid "Team Placement" -msgstr "" +msgstr "टोली स्थानन" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:56 msgid "Select one of the starting position patterns of this map." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:60 msgctxt "team placement" msgid "Random" msgstr "क्रम रहित" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:61 msgctxt "team placement" msgid "Select a random team placement pattern when starting the game." -msgstr "" +msgstr "खेल आरंभ करते समय एक सांयोगिक टोली स्थानन प्रतिरूप का चयन करे।" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js:41 msgid "Difficulty" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js:44 msgid "Select the difficulty of this scenario." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:47 msgid "World Population Cap" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:50 msgid "Select world population limit." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:53 #, javascript-format msgid "" "Warning: There might be performance issues if %(popCap)s population is " "reached." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:35 msgid "Ceasefire" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:38 msgid "Set time where no attacks are possible." msgstr "समय निर्धारित कीजिये जिसमे कोई हमला नहीं कर सकता." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:41 msgctxt "ceasefire" msgid "No ceasefire" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:44 #, javascript-format msgctxt "ceasefire" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "" msgstr[1] "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:38 msgid "Relic Count" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:41 #, javascript-format msgid "%(number)s relic" msgid_plural "%(number)s relics" msgstr[0] "" msgstr[1] "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:44 msgid "" "Total number of relics spawned on the map. Relic victory is most realistic " "with only one or two relics. With greater numbers, the relics are important " "to capture to receive aura bonuses." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:38 msgid "Relic Duration" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:41 msgid "Minutes until the player has achieved Relic Victory." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:47 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:44 #, javascript-format msgctxt "victory duration" msgid "%(min)s minute" msgid_plural "%(min)s minutes" msgstr[0] "" msgstr[1] "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:50 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:47 msgctxt "victory duration" msgid "Immediate Victory." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:38 msgid "Sea Level Rise Time" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:41 msgid "Set the time when the water will start to rise." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:44 #, javascript-format msgctxt "sea level rise time" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "" msgstr[1] "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:38 msgid "Wonder Duration" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:41 msgid "Minutes until the player has achieved Wonder Victory" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:36 msgid "Back" msgstr "वापस" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:39 msgid "Return to the lobby." msgstr "लॉबी में वापस जाएँ" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:42 msgid "Return to the main menu." msgstr "मुख्य मीनु में वापस जाएँ" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CivInfoButton.js:48 #, javascript-format msgid "" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/LobbyButton.js:19 msgid "Show the multiplayer lobby in a dialog window." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:79 msgid "I'm ready" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:80 msgid "Stay ready" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:81 msgid "I'm not ready!" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:85 msgid "State that you are ready to play." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:86 msgid "Stay ready even when the game settings change." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:87 msgid "State that you are not ready to play." msgstr "बताएं कि आप खेलने के लिए तैयार नहीं हैं." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ResetCivsButton.js:29 msgid "" "Reset any civilizations that have been selected to the default (random)." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ResetTeamsButton.js:29 msgid "Reset all teams to the default." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:65 msgid "Start Game!" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:68 msgid "Start a new game with the current settings." msgstr "वर्तमान सेटिंग्स के साथ एक नया खेल शुरू करें." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:71 msgid "" "Start a new game with the current settings (disabled until all players are " "ready)." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatInputPanel.js:55 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names or settings." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:27 msgid "Unknown Player" msgstr "अज्ञात प्लेयर" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:47 #, javascript-format msgid "<%(username)s>" msgstr "<%(username)s>" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:50 #, javascript-format msgid "%(username)s %(message)s" msgstr "%(username)s %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientConnection.js:27 #, javascript-format msgid "%(username)s has joined" msgstr "%(username)s शामिल हो गया है" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientConnection.js:30 #, javascript-format msgid "%(username)s has left" msgstr "%(username)s जा चुका है" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientKicked.js:22 #, javascript-format msgid "%(username)s has been kicked" msgstr "%(username)s निकाल दिया गया है" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientKicked.js:25 #, javascript-format msgid "%(username)s has been banned" msgstr "%(username)s पर प्रतिबंध लगा दिया गया है" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientReady.js:28 #, javascript-format msgid "* %(username)s is not ready." msgstr "%(username)s तैयार नहीं है" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientReady.js:29 #, javascript-format msgid "* %(username)s is ready!" msgstr "%(username)s तैयार है" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/GameSettingsChanged.js:22 msgid "Game settings have been changed" msgstr "खेल सेटिंग्स बदल दिया गया है" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatPanel.xml:(caption):9 msgid "Send" msgstr "भेजें" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/StatusMessageFormat.js:24 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:31 msgid "HH:mm" -msgstr "" +msgstr "HH:mm" #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingWarning.js:40 msgid "Cheats enabled." msgstr "जालसाजी का अधिकार प्राप्त" #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingWarning.js:43 msgid "Rated game." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingsTabs.js:74 #, javascript-format msgid "Click to toggle the %(name)s settings tab." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/MapPreview.js:27 msgid "No selected map" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/MapPreview.js:47 msgid "Click to view the list of available maps." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/TipsPanel.xml:(caption):10 msgid "Show this message in the future." msgstr "" #: gui/gamesetup/Pages/LoadingPage/LoadingPage.xml:(caption):7 msgid "Loading" msgstr "लोड हो रहा है" #: gui/gamesetup/Pages/LoadingPage/LoadingPage.xml:(caption):11 msgid "Loading map data. Please wait…" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):17 msgid "Match Setup" msgstr "मैच सेटअप" #: gui/gamesetup_mp/gamesetup_mp.js:59 #, javascript-format msgid "%(name)s's game" msgstr "%(name)s's खेल" #: gui/gamesetup_mp/gamesetup_mp.js:123 msgid "Please enter a valid server name." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:131 #, javascript-format msgid "Server port number must be between %(min)s and %(max)s." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:150 msgid "Connecting to server..." msgstr "सर्वर से कनेक्ट हो रहा है....." #: gui/gamesetup_mp/gamesetup_mp.js:165 msgid "Server is not running." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:166 msgid "Password is invalid." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:167 msgid "You have been banned." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:168 msgid "" "Failed to get local IP of the server (it was assumed to be on the same " "network)." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:171 #, javascript-format msgid "\\[Invalid value %(reason)s]" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:179 msgid "Failed to connect to the server." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:181 msgid "Connection failed" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:193 #, javascript-format msgid "Net message: %(message)s" msgstr "नेट संदेश: %(message)s" #: gui/gamesetup_mp/gamesetup_mp.js:276 msgid "Registering with server..." msgstr "सर्वर के साथ पंजीयन......" #: gui/gamesetup_mp/gamesetup_mp.js:282 msgid "Game has already started, rejoining..." msgstr "खेल पहले से ही शुरू हो गया है, फिर से शामिल कर रहे है ..." #: gui/gamesetup_mp/gamesetup_mp.js:361 msgid "Game name already in use." msgstr "खेल का नाम पहले से उपयोग में है ." #: gui/gamesetup_mp/gamesetup_mp.js:376 #, javascript-format msgid "Cannot host game: %(message)s." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:377 gui/gamesetup_mp/gamesetup_mp.js:406 #: gui/gamesetup_mp/gamesetup_mp.js:435 gui/gamesetup_mp/gamesetup_mp.js:450 msgid "Error" msgstr "त्रुटि" #: gui/gamesetup_mp/gamesetup_mp.js:405 gui/gamesetup_mp/gamesetup_mp.js:449 #, javascript-format msgid "Cannot join game: %(message)s." msgstr "खेल में शामिल नहीं हो सकते हैं: %(message)s." #: gui/gamesetup_mp/gamesetup_mp.js:464 #, javascript-format msgid "%(playername)s's game" msgstr "%(playername)s's खेल" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):18 msgid "Multiplayer" msgstr "मल्टीप्लेयर" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):24 msgid "Joining an existing game." msgstr "एक मौजूदा खेल में शामिल हो जाये." #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):28 #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):70 msgid "Player Name:" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):38 msgid "Server Hostname or IP:" msgstr "सर्वर मेजबाननाम या IP:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):48 #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):95 msgid "Server Port:" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):65 msgid "Set up your server to host." msgstr "मेजबानी के लिए अपने सर्वर सेट करें." #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):83 msgid "Server Name:" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):112 msgid "Server Password:" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):128 msgid "Use STUN to work around firewalls" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):136 msgid "Continue" msgstr "जारी रखें" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):141 msgid "Cancel" msgstr "रद्द करें" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):152 msgid "Password:" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):162 msgid "Confirm" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):52 #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):99 msgid "Leave blank to use the default port." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):113 msgid "Leave blank to not require it." msgstr "" #: gui/loading/ProgressBar.js:48 #, javascript-format msgctxt "loading screen progress" msgid "%(percentage)s%%" msgstr "" #. Translation: A bullet point used before every item of list of tips #. displayed on loading #. screen #: gui/loading/TipDisplay.js:62 #, javascript-format msgid "• %(tiptext)s" msgstr "" #: gui/loading/TitleDisplay.js:15 #, javascript-format msgid "Generating “%(map)s”" msgstr "“%(map)s” उत्पन्न हो रहा है " #: gui/loading/TitleDisplay.js:17 #, javascript-format msgid "Loading “%(map)s”" msgstr "Loading “%(map)s”" #: gui/text/quotes.txt:1 msgid "" "“Zeus \\[…] established his law: wisdom comes through suffering. \\[…] So " "men against their will learn to practice moderation. \\[…] Such grace is " "harsh and violent.” \\n— Aeschylus (“Agamemnon”, 176–183)" msgstr "" #: gui/text/quotes.txt:2 msgid "" "“She \\[Helen] brought to Ilium her dowry, destruction.” \\n— Aeschylus " "(“Agamemnon”, 406)" msgstr "" #: gui/text/quotes.txt:3 msgid "" "“In every tyrant's heart there springs in the end this poison, that he " "cannot trust a friend.” \\n— Aeschylus (“Prometheus Bound”, 224–225)" msgstr "" #: gui/text/quotes.txt:4 msgid "" "“Time in the long run teaches all things.” \\n— Aeschylus (“Prometheus " "Bound”, 981)" msgstr "" #: gui/text/quotes.txt:5 msgid "" "“His resolve is not to seem, but to be, the best.” \\n— Aeschylus (“Seven " "Against Thebes”, 592)" msgstr "" #: gui/text/quotes.txt:6 msgid "“A prosperous fool is a grievous burden.” \\n— Aeschylus (fragment 383)" msgstr "" #: gui/text/quotes.txt:7 msgid "" "“The gods help those that help themselves.” \\n— Aesop (“Hercules and the " "Wagoner”)" msgstr "" #: gui/text/quotes.txt:8 msgid "" "“It is thrifty to prepare today for the wants of tomorrow.” \\n— Aesop (“The" " Ant and the Grasshopper”)" msgstr "" #: gui/text/quotes.txt:9 msgid "“Union gives strength.” \\n— Aesop (“The Bundle of Sticks”)" msgstr "" #: gui/text/quotes.txt:10 msgid "" "“Never trust advice from a man in the throes of his own difficulty.” \\n— " "Aesop (“The Fox and the Goat”)" msgstr "" #: gui/text/quotes.txt:11 msgid "" "“Familiarity breeds contempt; acquaintance softens prejudices.” \\n— Aesop " "(“The Fox and the Lion”)" msgstr "" #: gui/text/quotes.txt:12 msgid "" "“Self-conceit may lead to self-destruction.” \\n— Aesop (“The Frog and the " "Ox”)" msgstr "" #: gui/text/quotes.txt:13 msgid "" "“Slow and steady wins the race.” \\n— Aesop (“The Hare and the Tortoise”)" msgstr "" #: gui/text/quotes.txt:14 msgid "" "“Better be wise by the misfortunes of others than by your own.” \\n— Aesop " "(“The Lion, the Ass, and the Fox Hunting”)" msgstr "" #: gui/text/quotes.txt:15 msgid "" "“Enemies' promises were made to be broken.” \\n— Aesop (“The Nurse and the " "Wolf”)" msgstr "" #: gui/text/quotes.txt:16 msgid "“Any excuse will serve a tyrant.” \\n— Aesop (“The Wolf and the Lamb”)" msgstr "" #: gui/text/quotes.txt:17 msgid "" "“If I have done anything noble, that is a sufficient memorial; if I have " "not, all the statues in the world will not preserve my memory.” \\n— " "Agesilaus II of Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, 215a)" msgstr "" #: gui/text/quotes.txt:18 msgid "" "“Spartans do not ask how many, only where the enemy are.” \\n— Agis II of " "Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, 215d)" msgstr "" #: gui/text/quotes.txt:19 msgid "" "“Weep not for me, as I suffer unjustly, I am in a happier situation than my " "murderers.” \\n— Agis IV of Sparta upon seeing one of his executioners cry " "(Plutarch, “Parallel Lives”, “Agis”, sec. 20)" msgstr "" #: gui/text/quotes.txt:20 msgid "" "“Sex and sleep alone make me conscious that I am mortal.” \\n— Alexander the" " Great (Plutarch, “Parallel Lives”, “Alexander”, sec. 22)" msgstr "" #: gui/text/quotes.txt:21 msgid "" "“It is very servile to live in luxury, but very royal to toil. \\[…] Don't " "you know that the end and object of conquest is to avoid the vices and " "infirmities of the subdued?” \\n— Alexander the Great (Plutarch, “Parallel " "Lives”, “Alexander”, sec. 40)" msgstr "" #: gui/text/quotes.txt:22 msgid "" "“Glorious are the deeds of those who undergo labor and run the risk of " "danger; and it is delightful to live a life of valor and to die leaving " "behind immortal glory.” \\n— Alexander the Great, addressing his troops " "(Arrian, “The Anabasis of Alexander”, 5.26)" msgstr "" #: gui/text/quotes.txt:23 msgid "" "“I for one think that to a brave man there is no end to labors except the " "labors themselves, provided they lead to glorious achievements.” \\n— " "Alexander the Great, addressing his troops (Arrian, “The Anabasis of " "Alexander”, 5.26)" msgstr "" #: gui/text/quotes.txt:24 msgid "" "“If I were not Alexander, I should wish to be Diogenes \\[of Sinope].” \\n— " "Alexander the Great, impressed by the simplicity of the philosopher he had " "met (Plutarch, “Moralia”, “On the Fortunes of Alexander the Great”, 332a–b)" msgstr "" #: gui/text/quotes.txt:25 msgid "" "“To the strongest!” \\n— Alexander the Great, on his death bed, when asked " "who should succeed him as king (Arrian, “The Anabasis of Alexander”, 7.26)" msgstr "" #: gui/text/quotes.txt:26 msgid "" "“I do not steal victory.” \\n— Alexander the Great, when suggested to raid " "the Persians at night (Plutarch, “Parallel Lives”, “Alexander”, sec. 31)" msgstr "" #: gui/text/quotes.txt:27 msgid "" "“Written laws are like spiders' webs; they will catch, it is true, the weak " "and poor, but will be torn in pieces by the rich and powerful.” \\n— " "Anacharsis (Plutarch, “Parallel Lives”, “Solon”, sec. 5)" msgstr "" #: gui/text/quotes.txt:28 msgid "" "“The agora is an established place for men to cheat one another, and behave " "covetously.” \\n— Anacharsis, a Scythian philosopher who traveled to Greece " "(Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Anacharsis”, sec. 5)" msgstr "" #: gui/text/quotes.txt:29 msgid "" "“It was not by taking care of the fields, but of ourselves, that we acquired" " those fields.” \\n— Anaxandridas II of Sparta (Plutarch, “Moralia”, " "“Sayings of Spartans”, 217a)" msgstr "" #: gui/text/quotes.txt:30 msgid "" "“States are doomed when they are unable to distinguish good men from bad.” " "\\n— Antisthenes (Diogenes Laertius, “The Lives and Opinions of Eminent " "Philosophers”, “Antisthenes”, sec. 5)" msgstr "" #: gui/text/quotes.txt:31 msgid "" "“The fox knows many tricks; the hedgehog one good one.” \\n— Archilochus " "(fragment 201)" msgstr "" #: gui/text/quotes.txt:32 msgid "" "“Give me a place to stand, and I shall move the world.” \\n— Archimedes, on " "his usage of the lever (Diodorus Siculus, “The Library of History”, " "fragments of book XXVI, sec. 18)" msgstr "" #: gui/text/quotes.txt:33 msgid "" "“It is from their foes, not their friends, that cities learn the lesson of " "building high walls and ships of war.” \\n— Aristophanes (“Birds”)" msgstr "" #: gui/text/quotes.txt:34 msgid "" "“It is obligatory, especially for a philosopher, to sacrifice even one's " "closest personal ties in defense of the truth.” \\n— Aristotle (“Nicomachean" " Ethics”, I. 1096a.11)" msgstr "" #: gui/text/quotes.txt:35 msgid "" "“Happiness depends on leisure; for we are busy to have leisure, and make war" " to live in peace.” \\n— Aristotle (“Nicomachean Ethics”, X. 1177b.4)" msgstr "" #: gui/text/quotes.txt:36 msgid "" "“Man is by nature a political animal.” \\n— Aristotle (“Politics”, I. " "1253a.2)" msgstr "" #: gui/text/quotes.txt:37 msgid "" "“Both oligarch and tyrant mistrust the people, and therefore deprive them of" " their arms.” \\n— Aristotle (“Politics, V. 1311a.11)" msgstr "" #: gui/text/quotes.txt:38 msgid "" "“I have gained this by philosophy: that I do without being commanded what " "others do only from fear of the law.” \\n— Aristotle (Diogenes Laertius, " "“The Lives and Opinions of Eminent Philosophers”, “Aristotle”, sec. 20)" msgstr "" #: gui/text/quotes.txt:39 msgid "" "“I count him braver who overcomes his desires than him who conquers his " "enemies, for the hardest victory is over the self.” \\n— Aristotle " "(Stobaeus, “Florilegium”, 223)" msgstr "" #: gui/text/quotes.txt:40 msgid "" "“Alexander himself, plagued by thirst, with great pain and difficulty " "nevertheless led the army on foot \\[…]. At this time a few of the light-" "armed soldiers \\[…] found some water \\[…], poured the water into a helmet " "and carried it to him. He took it, and commending the men who brought it, " "immediately poured it upon the ground in the sight of all.” \\n— Arrian " "about Alexander's march through the Gedrosian desert (“The Anabasis of " "Alexander”, 6.26)" msgstr "" #: gui/text/quotes.txt:41 msgid "" "“Thrusting his spear into Mithridates' face, he \\[Alexander] hurled him to " "the ground. Then Rhoesaces \\[a Persian] \\[…] struck him on the head with " "his sword. \\[…] Alexander hurled him too to the ground, piercing with his " "lance through his breastplate into his chest. Sphithridates \\[a Persian] " "had already raised his sword against Alexander from behind when Clitus \\[…]" " cut his arm off.” \\n— Arrian about the Battle of the Granicus (“The " "Anabasis of Alexander”, 1.15)" msgstr "" #: gui/text/quotes.txt:42 msgid "" "“Let every man remind their descendants that they also are soldiers who must" " not desert the ranks of their ancestors, or retreat out of cowardice.” \\n—" " Aspasia (Plato, “Menexenus”, 246b)" msgstr "" #: gui/text/quotes.txt:43 msgid "" "“Quintilius Varus, give me back my legions!” \\n— Augustus, after three " "legions were annihilated in the Battle of the Teutoburg Forest (Suetonius, " "“Divus Augustus”, sec. 23)" msgstr "" #: gui/text/quotes.txt:44 msgid "" "“In my nineteenth year, on my own initiative and at my own expense, I raised" " an army with which I liberated the state, which was oppressed by the " "tyranny of a faction.” \\n— Augustus, in his autobiography (“Res Gestae Divi" " Augusti”, sec. 1)" msgstr "" #: gui/text/quotes.txt:45 msgid "" "“Wars, both civil and foreign, I waged throughout the world, on sea and " "land, and when victorious I spared all citizens who sued for pardon. The " "foreign nations which could with safety be pardoned I preferred to save " "rather than to destroy.” \\n— Augustus, in his autobiography (“Res Gestae " "Divi Augusti”, sec. 3)" msgstr "" #: gui/text/quotes.txt:46 msgid "" "“Choose the course which you adopt with deliberation; but when you have " "adopted it, then persevere in it with firmness.” \\n— Bias of Priene " "(Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Bias”, sec. 5)" msgstr "" #: gui/text/quotes.txt:47 msgid "" "“How stupid it was for the king to tear out his hair in grief, as if " "baldness were a cure for sorrow.” \\n— Bion of Borysthenes (Cicero, " "“Tusculan Disputations”, III. 26)" msgstr "" #: gui/text/quotes.txt:48 msgid "" "“He has not acquired a fortune; the fortune has acquired him.” \\n— Bion of " "Borysthenes, referring to a wealthy miser (Diogenes Laertius, “The Lives and" " Opinions of Eminent Philosophers”, “Bion”, sec. 50)" msgstr "" #: gui/text/quotes.txt:49 msgid "" "“Woe to the Defeated!” \\n— Brennus, Gaulish chieftain who had seized Rome " "(with the exception of a garrison on Capitoline Hill). When Camillus arrived" " from Veii and besieged him, he negotiated his withdrawal for 1000 pounds of" " gold, but not without using false weights and adding the weight of his " "sword on the scale when the Romans complained (Polybius, “Histories”, II. " "18)" msgstr "" #: gui/text/quotes.txt:50 msgid "" "“Robbery, slaughter, plunder, they \\[the Romans] deceivingly name empire; " "they make a wasteland and call it peace.” \\n— Calgacus, Caledonian " "chieftain in a speech before the Battle of Mons Graupius (Tacitus, " "“Agricola”, 30)" msgstr "" #: gui/text/quotes.txt:51 msgid "“Set a thief to catch a thief.” \\n— Callimachus (“Epigrams”, 44)" msgstr "" #: gui/text/quotes.txt:52 msgid "" "“All mankind rules its women, and we rule all mankind, but our women rule " "us.” \\n— Cato the Elder (Plutarch, “Moralia”, “Sayings of Romans”, 198e)" msgstr "" #: gui/text/quotes.txt:53 msgid "" "“The worst ruler is one who cannot rule himself.” \\n— Cato the Elder " "(Plutarch, “Moralia”, “Sayings of Romans”, 198f)" msgstr "" #: gui/text/quotes.txt:54 msgid "" "“Wise men learn more from fools than fools from the wise.” \\n— Cato the " "Elder (Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 9)" msgstr "" #: gui/text/quotes.txt:55 msgid "" "“Moreover, I consider that Carthage should be destroyed.” \\n— Cato the " "Elder, who ended all speeches in his later life with this statement " "(Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 27)" msgstr "" #: gui/text/quotes.txt:56 msgid "" "“We did not flinch but gave our lives to save Greece when her fate hung on a" " razor's edge.” \\n— Corinthian epitaph to their fallen of the Persian Wars " "(Plutarch, “Moralia”, “On the Malice of Herodotus”, 870e)" msgstr "" #: gui/text/quotes.txt:57 msgid "" "“Then the blood really flowed, for the two lines were so close that shield " "struck against shield, and they drove their swords into each other's faces. " "It was impossible for the weak or cowardly to retreat; man to man they " "fought like in single combat.” \\n— Curtius Rufus about the Battle of Issus " "(“Histories of Alexander the Great”, III. 11.5)" msgstr "" #: gui/text/quotes.txt:58 msgid "" "“I am Cyrus, who won for the Persians their empire. Therefore do not " "begrudge me this bit of earth that covers my bones.” \\n— Cyrus the Great's " "epitaph (Plutarch, “Parallel Lives”, “Alexander”, sec. 69)" msgstr "" #: gui/text/quotes.txt:59 msgid "" "“I am Darius, the great king, king of kings, the king of Persia, the king of" " countries, \\[…] 23 lands in total.” \\n— Darius I (Behistun inscription, " "column I, 1–6)" msgstr "" #: gui/text/quotes.txt:60 msgid "" "“Phraortes was captured and brought before me. I cut off his nose, his ears," " and his tongue, and I put out one eye, and he was kept in chains at my " "palace entrance, and all the people saw him. Then I crucified him in " "Ecbatana; and the men who were his foremost followers \\[…] I flayed and " "hung out their skins, stuffed with straw.” \\n— Darius I (Behistun " "inscription, column II, 32)" msgstr "" #: gui/text/quotes.txt:61 msgid "" "“By desiring little, a poor man makes himself rich.” \\n— Democritus " "(fragment)" msgstr "" #: gui/text/quotes.txt:62 msgid "" "“It is hard to be governed by one's inferior.” \\n— Democritus (fragment)" msgstr "" #: gui/text/quotes.txt:63 msgid "" "“Physical strength is only noble in cattle, it is strength of character that" " is noble in men.” \\n— Democritus (fragment)" msgstr "" #: gui/text/quotes.txt:64 msgid "" "“It is not possible to found a lasting power upon injustice, perjury, and " "treachery.” \\n— Demosthenes, in one of his many speeches against the rising" " Philip II of Macedon (“Olynthiac II”, 10)" msgstr "" #: gui/text/quotes.txt:65 msgid "" "“Delivery, delivery, delivery.” \\n— Demosthenes, when asked what were the " "three most important elements of rhetoric (Cicero, “De Oratore”, 3.213)" msgstr "" #: gui/text/quotes.txt:66 msgid "" "“The Macedonians first raised an unearthly shout followed by the Persians " "answering, so that the whole hillside bordering the battlefield echoed back " "the sound, and that second roar was louder than the Macedonian war cry as " "five hundred thousand men shouted with one voice.” \\n— Diodorus Siculus " "about the Battle of Issus (“The Library of History”, XVII., sec. 33)" msgstr "" #: gui/text/quotes.txt:67 msgid "" "“Brasidas, taking his stand on the gangway, fought off from there the " "multitude of Athenians who converged upon him. And at the outset he slew " "many as they came at him, but after a while, as numerous missiles assailed " "him, he suffered many wounds on the front of his body.” \\n— Diodorus " "Siculus, on a brave Spartan at the Battle of Pylos (“The Library of " "History”, XXII., sec. 62)" msgstr "" #: gui/text/quotes.txt:68 msgid "" "“Plato had defined man as an animal, biped and featherless, and was " "applauded. Diogenes \\[of Sinope] plucked a fowl and brought it into the " "lecture-room with the words: Here is Plato's man. In consequence of which " "there was added to the definition: having broad nails.” \\n— Diogenes " "Laertius (“The Lives and Opinions of Eminent Philosophers”, “Diogenes”, sec." " 40)" msgstr "" #: gui/text/quotes.txt:69 msgid "" "“I am a citizen of the world.” \\n— Diogenes of Sinope (Diogenes Laertius, " "“The Lives and Opinions of Eminent Philosophers”, “Diogenes”, sec. 63)" msgstr "" #: gui/text/quotes.txt:70 msgid "" "“It is not that I am mad, it is only that my head is different from yours.” " "\\n— Diogenes of Sinope (Stobaeus, “Florilegium”, 51)" msgstr "" #: gui/text/quotes.txt:71 msgid "" "“Yes, stand a little out of my sunshine.” \\n— Diogenes of Sinope to " "Alexander the Great, who asked if he could help in in any way (Plutarch, " "“Parallel Lives”, “Alexander”, sec. 14)" msgstr "" #: gui/text/quotes.txt:72 msgid "" "“The victor is not victorious if the vanquished does not consider himself " "so.” \\n— Ennius (“Annales”, fragment 31.493)" msgstr "" #: gui/text/quotes.txt:73 msgid "" "“Stranger, go tell the Spartans that we lie here, obedient to their laws.” " "\\n— Epitaph at Thermopylae for Leonidas and his men (Herodotus, “The " "Histories”, VII. 228)" msgstr "" #: gui/text/quotes.txt:74 msgid "" "“A coward turns away, but a brave man's choice is danger.” \\n— Euripides " "(“Iphigenia in Tauris”)" msgstr "" #: gui/text/quotes.txt:75 msgid "" "“Brave men are made bolder by ordeals, but cowards achieve nothing.” \\n— " "Euripides (“Iphigenia in Tauris”)" msgstr "" #: gui/text/quotes.txt:76 msgid "" "“Cowards do not count in battle; they are there, but not in it.” \\n— " "Euripides (“Meleager”)" msgstr "" #: gui/text/quotes.txt:77 msgid "" "“Chance fights ever on the side of the prudent.” \\n— Euripides " "(“Pirithous”)" msgstr "" #: gui/text/quotes.txt:78 msgid "" "“Return with your shield, or on it.” \\n— Farewell of Spartan women to their" " warriors, implying that cowards would throw away their shield in battle to " "flee (Plutarch, “Moralia”, “Sayings of Spartan Women”, 241f)" msgstr "" #: gui/text/quotes.txt:79 msgid "" "“I came, I saw, I conquered.” \\n— Caesar, after routing Pharnaces II of " "Pontus in the first assault (Plutarch, “Parallel Lives”, “Caesar”, sec. 50)" msgstr "" #: gui/text/quotes.txt:80 msgid "" "“Men willingly believe what they wish.” \\n— Caesar (“De Bello Gallico”, " "III. 18)" msgstr "" #: gui/text/quotes.txt:81 msgid "" "“It is not the well-fed long-haired man I fear, but the pale and the hungry " "looking.” \\n— Caesar (Plutarch, “Parallel Lives”, “Antony”, sec. 11)" msgstr "" #: gui/text/quotes.txt:82 msgid "" "“After fighting from noon almost to sunset, with victory doubtful, the " "Germans, on one side charged the enemy in a compact body, and drove them " "back; and, when they were put to flight, the archers were surrounded and cut" " to pieces.” \\n— Caesar about the Battle of Alesia (“De Bello Gallico”, " "VII. 80)" msgstr "" #: gui/text/quotes.txt:83 msgid "" "“All the centurions of the fourth cohort were slain, and the standard-bearer" " killed, the standard itself lost, almost all the centurions of the other " "cohorts either wounded or slain, and among them the chief centurion of the " "legion, Publius Sextius Baculus, a very valiant man, who was so exhausted by" " many and severe wounds, that he was already unable to support himself.” " "\\n— Caesar about the Battle of the Sabis (“De Bello Gallico”, II. 25)" msgstr "" #: gui/text/quotes.txt:84 msgid "" "“But the enemy \\[…] displayed such great courage, that when the front rank " "had fallen the men behind them stood on them and continue the fight from on " "top of the corpses; when these were killed the pile of bodies grew higher, " "while the survivors used the heap as a vantage point for throwing missiles " "at our men, or catching our spears and throwing them back.” \\n— Caesar " "about the Battle of the Sabis (“De Bello Gallico”, II. 27)" msgstr "" #: gui/text/quotes.txt:85 msgid "" "“The die is cast.” \\n— Caesar, when crossing the Rubicon river with his " "legion into Italy, a capital offense that led to his civil war against " "Pompey (Suetonius, “The Lives of the Twelve Caesars”, 32)" msgstr "" #: gui/text/quotes.txt:86 msgid "" "“I'd rather be the first man here than the second man in Rome.” \\n— Caesar," " when passing through a barbarian village in the Alps (Plutarch, “Parallel " "Lives”, “Caesar”, sec. 11)" msgstr "" #: gui/text/quotes.txt:87 msgid "" "“Stop quoting laws, we carry weapons!” \\n— Pompey (Plutarch, “Parallel " "Lives”, “Pompey”, sec. 10)" msgstr "" #: gui/text/quotes.txt:88 msgid "" "“If a man put out the eye of another man, his eye shall be put out.” \\n— " "Hammurabi (Hammurabi's Code, sec. 196)" msgstr "" #: gui/text/quotes.txt:89 msgid "" "“I have come not to make war on the Italians, but to aid the Italians " "against Rome.” \\n— Hannibal (Polybius, “Histories”, III. 85)" msgstr "" #: gui/text/quotes.txt:90 msgid "" "“Let us now end the anxiety of the Romans, who can't wait for the death of " "an old man.” \\n— Hannibal's last words before his suicide, in exile with " "Flaminius pressuring the local ruler to hand him over (Livy, “History of " "Rome”, XXXIX. 51)" msgstr "" #: gui/text/quotes.txt:91 msgid "" "“Most inhuman and most arrogant of nations, they \\[the Romans] reckon the " "world as theirs and subject to their pleasure. With whom we are to be at " "war, with whom at peace, they think it right that they should determine.” " "\\n— Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "" #: gui/text/quotes.txt:92 msgid "" "“You must be brave and discard all hopes of anything but victory or death.” " "\\n— Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "" #: gui/text/quotes.txt:93 msgid "" "“War is the father and king of all things: some he has made gods, and some " "men; some slaves and some free.” \\n— Heraclitus (Hippolytus, “The " "Refutation of all Heresies”, IX. 4)" msgstr "" #: gui/text/quotes.txt:94 msgid "" "“You could not step twice into the same river.” \\n— Heraclitus (Plato, " "“Cratylus”, 402a)" msgstr "" #: gui/text/quotes.txt:95 msgid "" "“It is better to be envied than to be pitied.” \\n— Herodotus (“The " "Histories”, III. 52)" msgstr "" #: gui/text/quotes.txt:96 msgid "" "“In soft regions are born soft men.” \\n— Herodotus (“The Histories”, IX. " "122)" msgstr "" #: gui/text/quotes.txt:97 msgid "" "“This is the bitterest pain among men, to have much knowledge but no power.”" " \\n— Herodotus (“The Histories”, IX. 16)" msgstr "" #: gui/text/quotes.txt:98 msgid "" "“Although he \\[Xerxes] had plenty of troops he had few men.” \\n— Herodotus" " (“The Histories”, VII. 210)" msgstr "" #: gui/text/quotes.txt:99 msgid "" "“The Lacedaemonians \\[Spartans] fought a memorable battle; they made it " "quite clear that they were the experts, and that they were fighting against " "amateurs.” \\n— Herodotus (“The Histories”, VII. 211)" msgstr "" #: gui/text/quotes.txt:100 msgid "" "“Being informed \\[…] that when the Barbarians discharged their arrows they " "obscured the light of the sun by the multitude of the arrows, he " "\\[Dieneces] \\[…] said that their guest \\[…] brought them very good news, " "for if the Medes obscured the light of the sun, the battle against them " "would be in the shade and not in the sun.” \\n— Herodotus describing " "Dieneces, reputedly the bravest Spartan soldier at Thermopylae (Polybius, " "“Histories”, VII. 226)" msgstr "" #: gui/text/quotes.txt:101 msgid "" "“The judgment given to Croesus by each of the two oracles \\[Delphi and " "Thebes] was the same: If he sent an army against the Persians, he would " "destroy a great empire.” \\n— Herodotus, later mentioning that the empire " "Croesus destroyed was his own (“The Histories”, I. 53)" msgstr "" #: gui/text/quotes.txt:102 msgid "" "“He \\[King Darius] asked who the Athenians were, and, being informed, " "called for his bow, and placing an arrow on the string, shot upward into the" " sky, saying, as he let fly the shaft: Grant me, Zeus, to revenge myself on " "the Athenians!” \\n— Herodotus, narrating how the Athenian support for the " "Ionian revolt caught the wrath of Darius I, the Persian king (“The " "Histories”, V. 105)" msgstr "" #: gui/text/quotes.txt:103 msgid "" "“He \\[King Darius] asked one of his servants every day, when his dinner was" " spread, three times to repeat to him: Master, remember the Athenians!” \\n—" " Herodotus, narrating how the Athenian support for the Ionian revolt lead to" " the Persian Wars (“The Histories”, V. 105)" msgstr "" #: gui/text/quotes.txt:104 msgid "" "“Conquered Greece took captive her savage conqueror and brought her arts " "into rustic Latium.” \\n— Horace (“Epistles”, epistle I., 156–157)" msgstr "" #: gui/text/quotes.txt:105 msgid "" "“Anger is a momentary madness, so control your passion or it will control " "you.” \\n— Horace (“Epistles”, epistle II., 62)" msgstr "" #: gui/text/quotes.txt:106 msgid "" "“It is your concern when your neighbor's wall is on fire.” \\n— Horace " "(“Epistles”, epistle XVIII., 84)" msgstr "" #: gui/text/quotes.txt:107 msgid "" "“It is sweet and honorable to die for one's country.” \\n— Horace (“Odes”, " "III., ode II., 13)" msgstr "" #: gui/text/quotes.txt:108 msgid "“I am Cyrus, king of the world…” \\n— Inscription (Cyrus Cylinder)" msgstr "" #: gui/text/quotes.txt:109 msgid "" "“In peace the sons bury their fathers, but in war the fathers bury their " "sons.” \\n— Croesus, king of Lydia (Herodotus, “The Histories”, I. 87)" msgstr "" #: gui/text/quotes.txt:110 msgid "" "“Whoever imposes severe punishment becomes repulsive to the people; while he" " who awards mild punishment becomes contemptible. But whoever imposes " "punishment as deserved becomes respectable.”\\n— Kauṭilya (“Arthashastra”, " "I.4.8–10)" msgstr "" #: gui/text/quotes.txt:111 msgid "" "“If a king is energetic, his subjects will be equally energetic.”\\n— " "Kauṭilya (“Arthashastra” I.19.1)" msgstr "" #: gui/text/quotes.txt:112 msgid "" "“Marry a good man, and bear good children.” \\n— Leonidas, to his wife who " "asked what to do if he died, before he left for Thermopylae (Plutarch, " "“Moralia”, “Sayings of Spartans”, 225a)" msgstr "" #: gui/text/quotes.txt:113 msgid "" "“Come and get them!” \\n— Leonidas, to the Persian messenger who demanded " "that he and his men lay down their arms (Plutarch, “Moralia”, “Sayings of " "Spartans”, 225c)" msgstr "" #: gui/text/quotes.txt:114 msgid "" "“Some were discovered lying there alive, with thighs and tendons slashed, " "baring their necks and throats and bidding their conquerors drain the " "remnant of their blood. Others were found with their heads buried in holes " "dug in the ground. They had apparently made these pits for themselves.” \\n—" " Livy, describing the aftermath of the Battle of Cannae, where Hannibal " "inflicted the greatest defeat on the Romans in all their history (“History " "of Rome”, XXII. 51)" msgstr "" #: gui/text/quotes.txt:115 msgid "" "“There lay thousands upon thousands of Romans \\[…]. Here and there amidst " "the slain rose a gory figure whose wounds had begun to throb with the chill " "of dawn, and was cut down by his enemies.” \\n— Livy, describing the " "aftermath of the Battle of Cannae, where Hannibal inflicted the greatest " "defeat on the Romans in all their history (“History of Rome”, XXII. 51)" msgstr "" #: gui/text/quotes.txt:116 msgid "" "“A city is well-fortified which has a wall of men instead of brick.” \\n— " "Lycurgus of Sparta (Plutarch, “Parallel Lives”, “Lycurgus”, sec. 19)" msgstr "" #: gui/text/quotes.txt:117 msgid "" "“Escape, yes, but this time with my hands, not my feet.” \\n— Brutus, before" " committing suicide after losing a battle against Caesar's avengers " "(Plutarch, “Parallel Lives”, “Brutus”, sec. 52)" msgstr "" #: gui/text/quotes.txt:118 msgid "“O, the times, O, the customs!” \\n— Cicero (“Against Catiline”, I.)" msgstr "" #: gui/text/quotes.txt:119 msgid "" "“A war is never undertaken by the ideal State, except in defense of its " "honor or its safety.” \\n— Cicero (“De Re Publica”, III., 23)" msgstr "" #: gui/text/quotes.txt:120 msgid "" "“The first duty of a man is the seeking after and the investigation of " "truth.” \\n— Cicero (“On Duties”, I., 13)" msgstr "" #: gui/text/quotes.txt:121 msgid "" "“No one is so old as to think that he cannot live one more year.” \\n— " "Cicero (“On Old Age”, sec. 24)" msgstr "" #: gui/text/quotes.txt:122 msgid "" "“Let the welfare of the people be the ultimate law.” \\n— Cicero (“On the " "Laws”, III., sec. 3)" msgstr "" #: gui/text/quotes.txt:123 msgid "" "“Endless money forms the sinews of war.” \\n— Cicero (“Philippics”, V., sec." " 5)" msgstr "" #: gui/text/quotes.txt:124 msgid "" "“Laws are silent in time of war.” \\n— Cicero (“Pro Milone”, IV., sec. 11)" msgstr "" #: gui/text/quotes.txt:125 msgid "" "“That, Senators, is what a favour from gangs amounts to. They refrain from " "murdering someone; then they boast that they have spared him!” \\n— Cicero, " "condemning Mark Anthony who had not killed him (yet) (“Philippics”, II., " "sec. 5)" msgstr "" #: gui/text/quotes.txt:126 msgid "" "“He did not even stand up to review his fleet when the ships were already at" " their fighting stations, but lay on his back and gazed up at the sky, never" " rising to show that he was alive until Marcus Agrippa had routed the " "enemy.” \\n— Mark Antony, taunting Augustus who delegated his duties as " "naval commander (Suetonius, “Divus Augustus”, sec. 16)" msgstr "" #: gui/text/quotes.txt:127 msgid "" "“We live, not as we wish to, but as we can.” \\n— Menander (“Lady of " "Andros”, fragment 50)" msgstr "" #: gui/text/quotes.txt:128 msgid "“The man who runs may fight again.” \\n— Menander (“Monosticha”)" msgstr "" #: gui/text/quotes.txt:129 msgid "" "“Whom the Gods love dies young.” \\n— Menander (“The Double Deceiver”, " "fragment 4)" msgstr "" #: gui/text/quotes.txt:130 msgid "“I call a fig a fig, a spade a spade.” \\n— Menander (fragment 545 K)" msgstr "" #: gui/text/quotes.txt:131 msgid "" "“The greatest glory is won from the greatest dangers. When our fathers faced" " the Persians their resources could not compare to ours. In fact, they gave " "up even what they had. Then by wise counsels and daring deeds, not fortune " "and material advantages, they drove out the invaders and made our city what " "it is now.” \\n— Pericles (Thucydides, “History of the Peloponnesian War”, " "I. 144.3–4)" msgstr "" #: gui/text/quotes.txt:132 msgid "" "“Instead of looking on discussion as a stumbling block in the way of action," " we think it an indispensable preliminary to any wise action at all.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of" " the war (Thucydides, “History of the Peloponnesian War”, II. 40.2)" msgstr "" #: gui/text/quotes.txt:133 msgid "" "“We alone do not think that a man ignorant of politics interferes with " "nothing, we think he is good for nothing.” \\n— Pericles in his Funeral " "Oration for Athenians that died in the first year of the war (Thucydides, " "“History of the Peloponnesian War”, II. 40.2)" msgstr "" #: gui/text/quotes.txt:134 msgid "" "“Future ages will wonder at us, as the present age wonders at us now.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of" " the war (Thucydides, “History of the Peloponnesian War”, II. 41.5)" msgstr "" #: gui/text/quotes.txt:135 msgid "" "“When you realize the power of Athens, consider it was won by valiant men " "who knew their duty, had a sense of dishonor in fight and, if their " "enterprises failed, would rather give their lives than lack in civic " "virtue.” \\n— Pericles in his Funeral Oration for Athenians that died in the" " first year of the war (Thucydides, “History of the Peloponnesian War”, II. " "43.2)" msgstr "" #: gui/text/quotes.txt:136 msgid "" "“To heroes all earth is their tomb, and their virtues are remembered far " "from home where an epitaph declares them, in an unwritten record of the mind" " that will outlast any monument.” \\n— Pericles in his Funeral Oration for " "Athenians that died in the first year of the war (Thucydides, “History of " "the Peloponnesian War”, II. 43.3)" msgstr "" #: gui/text/quotes.txt:137 msgid "" "“Understand that happiness depends on freedom, and freedom depends on " "courage.” \\n— Pericles in his Funeral Oration for Athenians that died in " "the first year of the war (Thucydides, “History of the Peloponnesian War”, " "II. 43.4)" msgstr "" #: gui/text/quotes.txt:138 msgid "" "“Wait for the wisest of all counsellors, time.” \\n— Pericles, a cautious " "politician who avoided war (Plutarch, “Parallel Lives”, “Pericles”, sec. 18)" msgstr "" #: gui/text/quotes.txt:139 msgid "" "“Your empire is now like a tyranny: it may have been wrong to take it; it is" " certainly dangerous to let it go.” \\n— Pericles, addressing the Athenian " "assembly after a plague had weakened the city (Thucydides, “History of the " "Peloponnesian War”, II. 63.3)" msgstr "" #: gui/text/quotes.txt:140 msgid "" "“War is sweet to those who have no experience of it, but the experienced man" " fears its approach in his heart.” \\n— Pindar (fragment 110)" msgstr "" #: gui/text/quotes.txt:141 msgid "" "“Themistocles robbed his fellow citizens of spear and shield, and degraded " "the people of Athens to the rowing-pad and the oar.” \\n— Plato, no friend " "of the Athenian navy (Plutarch, “Parallel Lives”, “Themistocles”, sec. 3)" msgstr "" #: gui/text/quotes.txt:142 msgid "" "“No guest is so welcome in a friend's house that he will not become a " "nuisance after three days.” \\n— Plautus (“The Swaggering Soldier”, Act III," " scene 1, 146)" msgstr "" #: gui/text/quotes.txt:143 msgid "" "“You cannot eat your cake and have it too, unless you think your money is " "immortal.”\\n— Plautus (“Trinummus”, Act II, scene 4, 13–14)" msgstr "" #: gui/text/quotes.txt:144 msgid "" "“He \\[Alexander] thought nothing invincible for the courageous, and nothing" " secure for the cowardly.” \\n— Plutarch (“Parallel Lives”, “Alexander”, " "sec. 58)" msgstr "" #: gui/text/quotes.txt:145 msgid "" "“One \\[…] shot an arrow at him with such accuracy and force that it pierced" " his breastplate and got stuck in his ribs. \\[…] Alexander recoiled and " "sank to his knees. \\[…] At last Alexander killed the barbarian. But he " "received many wounds, at last was struck on the neck with a mace, and leaned" " against the city wall, his eyes still fixed upon his foes.” \\n— Plutarch " "about the Mallian Campaign (“Parallel Lives”, “Alexander”, sec. 63)" msgstr "" #: gui/text/quotes.txt:146 msgid "" "“When the pirates demanded a ransom of twenty talents for him, Caesar burst " "out laughing. They did not know, he said, who it was that they had captured," " and he volunteered to pay fifty.” \\n— Plutarch, who mentions later that " "Caesar got his money back and had his captors crucified (“Parallel Lives”, " "“Caesar”, sec. 2)" msgstr "" #: gui/text/quotes.txt:147 msgid "" "“They \\[the Romans] want the centurions not so much to be adventurous and " "daredevils, as to be natural leaders, of a steady and reliable spirit. They " "do not so much want men who will initiate attacks and open the battle, but " "men who will hold their ground when beaten and hard-pressed, and will be " "ready to die at their posts.” \\n— Polybius (“Histories”, VI. 24)" msgstr "" #: gui/text/quotes.txt:148 msgid "" "“The Roman battle line is hard to break, since it allows every man to fight " "both individually and collectively; so that a formation can fight in any " "direction, with the maniples nearest to the point of danger wheeling around " "to face it.” \\n— Polybius (“Histories”, XV. 15)" msgstr "" #: gui/text/quotes.txt:149 msgid "" "“The Athenian people are always in the position of a ship without a " "commander. Fear of the enemy or a storm make the crew be of one mind and " "obey the helmsman, everything goes well; but if they recover \\[…] they " "quarrel with each other \\[…], and the result has often been that, after " "escaping the dangers of the widest seas and the most violent storms, they " "wreck their ship in harbor and close to shore.” \\n— Polybius on the " "Athenian constitution (“Histories”, VI. 44)" msgstr "" #: gui/text/quotes.txt:150 msgid "" "“Most of the Romans were trampled to death by the enormous weight of the " "elephants; the rest were shot down in their ranks by the numerous cavalry: " "and there were only a very few who attempted to save themselves by flight.” " "\\n— Polybius on the Battle of Bagradas where a Roman army was annihilated " "during the First Punic War (“Histories”, I. 34)" msgstr "" #: gui/text/quotes.txt:151 msgid "" "“Hannibal gave the signal for attack; and at the same time sent orders to " "the troops lying in ambush on the hills to do the same, and thus delivered " "an assault upon the enemy at every point at once.” \\n— Polybius on the " "beginning of a Roman disaster at the Trasymene Lake (“Histories”, III. 84)" msgstr "" #: gui/text/quotes.txt:152 msgid "" "“In the phalanx, the men cannot turn around singly and defend themselves: " "this tribune, therefore, charged them \\[from behind] and killed all he " "could get at; until, unable to resist, they were forced to throw away their " "shields and flee.” \\n— Polybius, describing the defeat of Philip V. of " "Macedon by Flaminius in the Battle of Cynoscephalae (“Histories”, XVIII. 26)" msgstr "" #: gui/text/quotes.txt:153 msgid "" "“The Roman order on the other hand is flexible: for every Roman, once armed " "and on the field, is equally well equipped for every place, time, or " "appearance of the enemy. He is, moreover, quite ready and needs to make no " "change, whether he is required to fight in the main body, or in a " "detachment, or in a single maniple, or even by himself.” \\n— Polybius, " "explaining how the Romans can defeat the Macedonian phalanx (“Histories”, " "XVIII. 32)" msgstr "" #: gui/text/quotes.txt:154 msgid "" "“Scipio \\[Aemilianus], when he looked upon the city \\[Carthage] as it was " "utterly perishing and in the last throes of its complete destruction, is " "said to have shed tears and wept openly for his enemies. And realized that " "all cities, nations, and authorities must, like men, meet their doom.” \\n— " "Polybius, eyewitness to the destruction of Carthage (“Histories”, XXXVIII. " "22)" msgstr "" #: gui/text/quotes.txt:155 msgid "" "“One more such victory and the cause is lost!” \\n— Pyrrhus of Epirus after " "the Battle of Asculum, in which the Romans lost twice as many men but he " "lost a greater share of his armed forces (Plutarch, “Parallel Lives”, " "“Pyrrhus”, sec. 21)" msgstr "" #: gui/text/quotes.txt:156 msgid "" "“None can be free who is a slave to, and ruled by, his passions.” \\n— " "Pythagoras (Stobaeus, “Florilegium”, 18)" msgstr "" #: gui/text/quotes.txt:157 msgid "" "“Do not say few things in many words, but many things in few words.” \\n— " "Pythagoras (Stobaeus, “Florilegium”, 24)" msgstr "" #: gui/text/quotes.txt:158 msgid "" "“Let your speech be better than silence, or be silent.” \\n— Pythagoras " "(Stobaeus, “Florilegium”, 24)" msgstr "" #: gui/text/quotes.txt:159 msgid "" "“Unity strengthens even small states, while discord undermines the mightiest" " empires.” \\n— Sallust (“The Jugurthine War”, 10.6)" msgstr "" #: gui/text/quotes.txt:160 msgid "" "“Ungrateful fatherland, you will not even have my bones!” \\n— Scipio " "Africanus in his epitaph, after he who defeated Hannibal was repeatedly " "accused of crimes by the Roman Senate (Valerius Maximus, “Nine books on " "memorable deeds and sayings”, 5.3.2)" msgstr "" #: gui/text/quotes.txt:161 msgid "" "“Prepare for war, since you have been unable to endure a peace.” \\n— Scipio" " Africanus, replying to Hannibal's offer of peace terms before the Battle of" " Zama (Livy, “History of Rome”, XXX. 31)" msgstr "" #: gui/text/quotes.txt:162 msgid "" "“But tactical science is only one part of generalship. A general must be " "capable of equipping his forces and providing for his men. He must also be " "inventive, hardworking, and watchful, bullheaded and brilliant, friendly and" " fierce, straightforward and subtle.” \\n— Socrates (Xenophon, " "“Memorabilia”, 3.1.6)" msgstr "" #: gui/text/quotes.txt:163 msgid "" "“It is necessary to know the strength of the city and of the enemy, so that," " if the city is stronger, one may recommend her to go to war, but if weaker " "than the enemy, may persuade her to beware.” \\n— Socrates (Xenophon, " "“Memorabilia”, 3.6.9)" msgstr "" #: gui/text/quotes.txt:164 msgid "" "“The unexamined life is not worth living.” Socrates, in his defense when " "trialled for corrupting the youth and not worshipping the proper gods (he " "later drank hemlock after the death sentence) \\n— Plato (“Apology”, 38a)" msgstr "" #: gui/text/quotes.txt:165 msgid "" "“The hour of departure has arrived, and we go our ways – I to die, and you " "to live. Which is better God only knows.” Socrates, in his defense when " "trialled for corrupting the youth and not worshipping the proper gods (he " "later drank hemlock after the death sentence) \\n— Plato (“Apology”, 42a)" msgstr "" #: gui/text/quotes.txt:166 msgid "" "“Walls and ships are nothing without men living together inside them.” \\n— " "Sophocles (“Oedipus Rex”)" msgstr "" #: gui/text/quotes.txt:167 msgid "" "“We accepted an empire that was offered to us and refused to give it up " "under the pressure of three of the strongest motives: fear, honor and " "interest. It was not we who set the example, for it has always been the law " "that the weak should be subject to the strong.” \\n— Speech of an Athenian " "embassy in Sparta (Thucydides, “History of the Peloponnesian War”, I. 76.2)" msgstr "" #: gui/text/quotes.txt:168 msgid "" "“He could boast that he found a city of brick and left it a city of " "marble.”\\n— Suetonius, commenting on the many building projects of Augustus" " in Rome (“Divus Augustus”, 28.3)" msgstr "" #: gui/text/quotes.txt:169 msgid "“Moderation in all things.” \\n— Terence (“The Girl from Andros”, 61)" msgstr "" #: gui/text/quotes.txt:170 msgid "" "“Fortune favors the bold.” \\n— Terence in a play about a great Athenian " "admiral (“Phormio”, 203)" msgstr "" #: gui/text/quotes.txt:171 msgid "" "“I do not know how to tune the lyre or play the harp, but I do know how to " "raise a city that was small and unimportant to glory and greatness.” \\n— " "Themistocles, defending his lack of cultural sophistication (Plutarch, " "“Parallel Lives”, “Themistocles”, sec. 2)" msgstr "" #: gui/text/quotes.txt:172 msgid "" "“Strike, if you will, but listen.” \\n— Themistocles, in a heated discussion" " with the Spartan fleet commander who threatened to beat him with his staff," " before the Battle of Salamis (Plutarch, “Parallel Lives”, “Themistocles”, " "sec. 11)" msgstr "" #: gui/text/quotes.txt:173 msgid "" "“The Athenians command the rest of Greece, I command the Athenians; your " "mother commands me, and you command your mother.” \\n— Themistocles, " "jokingly to his infant son (Plutarch, “Parallel Lives”, “Themistocles”, sec." " 18)" msgstr "" #: gui/text/quotes.txt:174 msgid "" "“So little pains does the mob take in finding out the truth, accepting " "readily the first story at hand.” \\n— Thucydides (“History of the " "Peloponnesian War”, I. 21.3)" msgstr "" #: gui/text/quotes.txt:175 msgid "" "“The growth of the power of Athens, and the alarm which this caused in " "Sparta, made war inevitable.” \\n— Thucydides (“History of the Peloponnesian" " War”, I. 23.6)" msgstr "" #: gui/text/quotes.txt:176 msgid "" "“War is a matter not so much of arms as of money.” \\n— Thucydides (“History" " of the Peloponnesian War”, I. 83.2)" msgstr "" #: gui/text/quotes.txt:177 msgid "" "“It is a general rule of human nature that people despise those who treat " "them well, and look up to those who make no concessions.” \\n— Thucydides " "(“History of the Peloponnesian War”, III. 39.5)" msgstr "" #: gui/text/quotes.txt:178 msgid "" "“This was the greatest action that happened in all this war, and all others " "that we have heard of amongst the Greeks, being to the victors most glorious" " and most calamitous to the vanquished. For they were utterly and at all " "points defeated, and their sufferings were many. Army and fleet and all they" " ever had perished, nothing was saved and few of so many ever returned home." " Thus ended the Sicilian expedition.” \\n— Thucydides (“History of the " "Peloponnesian War”, VII. 87.6–7)" msgstr "" #: gui/text/quotes.txt:179 msgid "" "“As the world goes, justice is only a matter between equals, while the " "strong do what they can and the weak suffer what they must.” \\n— " "Thucydides, describing Athenians addressing the defeated Melians who are " "unwilling to surrender (“History of the Peloponnesian War”, V. 89.1)" msgstr "" #: gui/text/quotes.txt:180 msgid "" "“When the Lacedaemonians were no longer able to run after them, the " "skirmishers \\[…] all charged them at once, casting stones, arrows, and " "darts to the closest man at hand.” \\n— Thucydides, describing the Spartan " "disaster at the Battle of Sphacteria (“History of the Peloponnesian War”, " "IV. 34.2)" msgstr "" #: gui/text/quotes.txt:181 msgid "" "“The wild beasts of Italy have their caves to retire to, but the brave " "veterans who spilled their blood in her cause have nothing left but air and " "light. They wander around homeless with their wives and children.”\\n— " "Tiberius Gracchus, advocating for land reform to the benefit of homeless and" " unemployed veterans whose lands had often been bought up while they were on" " campaign. (Plutarch, “Parallel Lives”, “Tiberius Gracchus”, 9.4–5)" msgstr "" #: gui/text/quotes.txt:182 msgid "" "“The soldiers fight and die to support others in wealth and luxury and they " "are called masters of the world without owning a single piece of farmland of" " their own.”\\n— Tiberius Gracchus, advocating for land reform to the " "benefit of homeless and unemployed veterans whose lands had often been " "bought up while they were on campaign. (Plutarch, “Parallel Lives”, " "“Tiberius Gracchus”, 9.5)" msgstr "" #: gui/text/quotes.txt:183 msgid "" "“Do not trust the horse, Trojans! I fear the Greeks even when they bring " "gifts.” \\n— Virgil (“Aeneid”, II. 48–49)" msgstr "" #: gui/text/quotes.txt:184 msgid "“Prepared for either alternative.” \\n— Virgil (“Aeneid”, II. 61)" msgstr "" #: gui/text/quotes.txt:185 msgid "" "“Homer and Hesiod ascribed to their Gods all things that are a disgrace " "among mortals: stealing, adultery, deceiving one another.” \\n— Xenophanes " "(fragment 11)" msgstr "" #: gui/text/quotes.txt:186 msgid "" "“If oxen and horses and lions had hands, and could paint, and produce works " "of art as men do, horses would paint the forms of the gods like horses, and " "oxen like oxen, and make their God's bodies each in their own image.” \\n— " "Xenophanes (fragment 15)" msgstr "" #: gui/text/quotes.txt:187 msgid "" "“The Ethiopians make their gods black and snub-nosed, the Thracians say " "theirs have blue eyes and red hair.” \\n— Xenophanes (fragment 16)" msgstr "" #: gui/text/quotes.txt:188 msgid "" "“These are the right questions to ask, in winter around the fire \\[…]: Who " "are you, friend? What is your land? And how old were you when the Medes " "\\[Persians] came?” \\n— Xenophanes, likely referring to a punitive " "expedition against Greek cities in Ionia (fragment 17)" msgstr "" #: gui/text/quotes.txt:189 msgid "" "“A prudent commander will never take risks unnecessarily, except when it is " "clear beforehand that he will have the advantage.” \\n— Xenophon (“The " "Cavalry General”, 4.13)" msgstr "" #: gui/text/quotes.txt:190 msgid "" "“Attack the enemy where he is weakest, even if that is a long way off, since" " hard work is less dangerous than a struggle against superior forces.” \\n— " "Xenophon (“The Cavalry General”, sec. 4.14)" msgstr "" #: gui/text/quotes.txt:191 msgid "" "“He should be inventive, ready to exploit all circumstances, to make a small" " force appear large and a large one small, to appear absent when close at " "hand, and within striking distance when a long way off.” \\n— Xenophon (“The" " Cavalry General”, sec. 5)" msgstr "" #: gui/text/quotes.txt:192 msgid "" "“People are glad to obey the man whom they believe to be wiser than " "themselves in pursuing their interests.” \\n— Xenophon (“The Education of " "Cyrus”, 1.6.22)" msgstr "" #: gui/text/quotes.txt:193 msgid "" "“In his campaigns during summer the general must show that he can endure the" " sun better than the soldiers, in winter he must show he can endure cold " "better; and throughout all difficulties that he can endure hardships better." " This will help to make him loved by his men.” \\n— Xenophon (“The Education" " of Cyrus”, 1.6.25)" msgstr "" #: gui/text/quotes.txt:194 msgid "" "“Battles are decided more by the morale of men than their physical " "strength.” \\n— Xenophon (“The Education of Cyrus”, 3.3.20)" msgstr "" #: gui/text/quotes.txt:195 msgid "" "“Let's not give them enough time to arrange a defense, or to even recognize " "that we are human beings! We've got to appear to them like an uncontrollable" " nightmare of shields, swords, battle-axes and spears!” \\n— Xenophon (“The " "Education of Cyrus”, 4.2.22)" msgstr "" #: gui/text/quotes.txt:196 msgid "" "“I suppose you understand, men, that pursuing, dealing blows and death, " "plunder, fame, freedom, power – all these are prizes for the winners; the " "cowardly, of course, suffer the reverse.” \\n— Xenophon (“The Education of " "Cyrus”, 7.1.13)" msgstr "" #: gui/text/quotes.txt:197 msgid "" "“The man who wants that must be scheming and cunning, wily and deceitful, a " "thief and a robber, overreaching the enemy at every point.” \\n— Xenophon on" " how best to gain advantage over the enemy (“The Education of Cyrus”, " "1.6.26)" msgstr "" #: gui/text/quotes.txt:198 msgid "" "“My men have turned into women, and my women into men!” \\n— Xerxes, " "watching Artemisia ram a ship while most of his fleet suffered the reverse, " "not knowing that the sunk vessel was his own (Herodotus, “The Histories”, " "VIII. 88)" msgstr "" #: gui/text/quotes.txt:199 msgid "" "“For a thinking man is where Wisdom is at home.” \\n— Zoroaster, founder of " "the Zoroastrian religion (“Ahunuvaiti Gatha”, yasna 30.9)" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-ingame.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-ingame.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-ingame.po (revision 27007) @@ -1,1786 +1,1787 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Ajaysinh Nayak # Chanakya # gvidushiin # Harshvardhan Singh Bhati # Nicolas Auvray # ramoer # Ravi Kumar +# Ritwik Raghav msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-04-01 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:49+0000\n" -"Last-Translator: Ajaysinh Nayak, 2022\n" +"Last-Translator: Ritwik Raghav, 2022\n" "Language-Team: Hindi (http://www.transifex.com/wildfire-games/0ad/language/hi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/session/Cheats.js:78 msgid "This cheat requires a numeric parameter." -msgstr "" +msgstr "इस छल को एक संख्या मापदंड की आवश्यकता है।" #: gui/session/GameSpeedControl.xml:(tooltip):11 msgid "Choose game speed" msgstr "खेल की गति का चयन करें" #: gui/session/Menu.js:41 #, javascript-format msgid "Press %(hotkey)s to toggle this menu." -msgstr "" +msgstr "इस सूची को चालू/बंद करने के लिये %(hotkey)s दबायें।" #: gui/session/MenuButtons.js:32 msgid "Chat" msgstr "चैट" #: gui/session/MenuButtons.js:53 msgid "Save" msgstr "सहेजें" #: gui/session/MenuButtons.js:77 msgid "Summary" -msgstr "" +msgstr "सारांश" #: gui/session/MenuButtons.js:90 #, javascript-format msgid "Press %(hotkey)s to open the summary screen." -msgstr "" +msgstr "सारांश खोलने के लिये %(hotkey)s दबायें।" #: gui/session/MenuButtons.js:133 msgid "Lobby" -msgstr "लॉबी" +msgstr "दीर्घा" #: gui/session/MenuButtons.js:142 #, javascript-format msgid "" "Press %(hotkey)s to open the multiplayer lobby page without leaving the " "game." -msgstr "" +msgstr "खेल छोड़े बिना बहुक्रीड़क दीर्घा पृष्ठ खोलने के लिये %(hotkey)s दबायें।" #: gui/session/MenuButtons.js:161 msgid "Options" -msgstr "" +msgstr "विकल्प" #: gui/session/MenuButtons.js:185 msgid "Hotkeys" -msgstr "" +msgstr "सरल कुंजी" #: gui/session/MenuButtons.js:220 msgid "Resume" -msgstr "" +msgstr "पुनरारंभ" #: gui/session/MenuButtons.js:220 msgid "Pause" msgstr "विराम" #: gui/session/MenuButtons.js:221 #, javascript-format msgid "Press %(hotkey)s to pause or resume the game." -msgstr "" +msgstr "खेल रोकने या पुनरारंभ करने के लिये %(hotkey)s दबायें।" #: gui/session/MenuButtons.js:237 msgid "Resign" -msgstr "" +msgstr "खेल त्यागें" #: gui/session/MenuButtons.js:261 #: gui/session/NetworkStatusOverlay.xml:(caption):9 msgid "Exit" msgstr "बाहर जाएँ" #: gui/session/NetworkDelayOverlay.js:62 #, javascript-format msgid "Delay to live stream: %(delay)ss" -msgstr "" +msgstr "जीवंत प्रवाह में देरी - %(delay)s सेकेंड" #: gui/session/NetworkStatusOverlay.js:38 msgid "Connection to the server has been authenticated." -msgstr "सर्वर से कनेक्शन प्रमाणित कर दिया गया है" +msgstr "सर्वर से संपर्क प्रमाणित कर दिया गया है।" #: gui/session/NetworkStatusOverlay.js:39 msgid "Connected to the server." msgstr "सर्वर से जुड़ा।" #: gui/session/NetworkStatusOverlay.js:40 msgid "Connection to the server has been lost." -msgstr "सर्वर से कनेक्शन टूट गया है" +msgstr "सर्वर से संपर्क टूट गया है।" #: gui/session/NetworkStatusOverlay.js:42 msgid "Waiting for players to connect:" -msgstr "" +msgstr "खिलाड़ियों के जुड़ने की प्रतीक्षा की जा रही है :" #: gui/session/NetworkStatusOverlay.js:43 msgid "Synchronizing gameplay with other players…" -msgstr "" +msgstr "दूसरे खिलाड़ियों से खेल का तालमेल बनाया जा रहा है..." #: gui/session/NetworkStatusOverlay.js:47 msgctxt "Separator for a list of client loading messages" msgid ", " -msgstr "" +msgstr "," #. Translation: The "x" means "times", with the mathematical meaning of #. multiplication. #: gui/session/OverlayCounterElapsedTime.js:33 #, javascript-format msgid "%(time)s (%(speed)sx)" msgstr "" #: gui/session/PauseOverlay.js:40 #: gui/session/message_box/OutOfSyncNetwork.js:20 msgctxt "Separator for a list of players" msgid ", " -msgstr "" +msgstr "," #: gui/session/PauseOverlay.js:45 #, javascript-format msgid "Paused by %(players)s" -msgstr "" +msgstr "%(players)s द्वारा रोका गया" #: gui/session/PauseOverlay.xml:(caption):7 msgid "Game Paused" msgstr "खेल रोका गया" #: gui/session/PauseOverlay.xml:(caption):11 msgid "Click to Resume Game" -msgstr "खेल पुनःप्रारंभ करने के लिए क्लिक करें" +msgstr "खेल पुनरारंभ करने के लिए क्लिक करें" #: gui/session/ResearchProgress.js:117 gui/session/selection_details.js:273 #: gui/session/selection_details.js:291 gui/session/selection_panels.js:582 msgctxt "countdown format" msgid "m:ss" msgstr "" #. Translation: String displayed when the research is paused. E.g. by being #. garrisoned or #. when not the first item in the queue. #: gui/session/ResearchProgress.js:120 gui/session/selection_panels.js:597 msgid "This item is paused." -msgstr "" +msgstr "यह वस्तु रुकी हुई है।" #: gui/session/chat/ChatAddressees.js:93 msgctxt "chat addressee" msgid "Everyone" msgstr "सब लोग" #: gui/session/chat/ChatAddressees.js:99 msgctxt "chat addressee" msgid "Allies" -msgstr "" +msgstr "मित्र" #: gui/session/chat/ChatAddressees.js:100 msgctxt "chat message context" msgid "Ally" -msgstr "" +msgstr "मित्र" #: gui/session/chat/ChatAddressees.js:110 msgctxt "chat addressee" msgid "Enemies" -msgstr "दुश्मन" +msgstr "शत्रु" #: gui/session/chat/ChatAddressees.js:111 msgctxt "chat message context" msgid "Enemy" msgstr "शत्रु" #: gui/session/chat/ChatAddressees.js:121 msgctxt "chat addressee" msgid "Observers" -msgstr "" +msgstr "पर्यवेक्षक" #: gui/session/chat/ChatAddressees.js:122 msgctxt "chat message context" msgid "Observer" -msgstr "" +msgstr "पर्यवेक्षक" #: gui/session/chat/ChatAddressees.js:129 msgctxt "chat message context" msgid "Private" msgstr "निजी" #: gui/session/chat/ChatHistory.js:56 #, javascript-format msgid "%(time)s %(message)s" msgstr "" #: gui/session/chat/ChatHistory.js:68 #, javascript-format msgid "\\[%(time)s]" msgstr "" #: gui/session/chat/ChatHistory.js:69 msgid "HH:mm" -msgstr "" +msgstr "HH:mm" #: gui/session/chat/ChatHistory.js:89 msgctxt "chat history filter" msgid "Chat and notifications" -msgstr "" +msgstr "चैट और सूचनायें" #: gui/session/chat/ChatHistory.js:94 msgctxt "chat history filter" msgid "Chat messages" -msgstr "" +msgstr "चैट संदेश" #: gui/session/chat/ChatHistory.js:99 msgctxt "chat history filter" msgid "Players chat" -msgstr "" +msgstr "खिलाड़ियों की वार्ता" #: gui/session/chat/ChatHistory.js:106 msgctxt "chat history filter" msgid "Ally chat" -msgstr "" +msgstr "मित्र वार्ता" #: gui/session/chat/ChatHistory.js:113 msgctxt "chat history filter" msgid "Enemy chat" -msgstr "" +msgstr "शत्रु वार्ता" #: gui/session/chat/ChatHistory.js:120 msgctxt "chat history filter" msgid "Observer chat" -msgstr "" +msgstr "पर्यवेक्षक वार्ता" #: gui/session/chat/ChatHistory.js:127 msgctxt "chat history filter" msgid "Private chat" -msgstr "" +msgstr "निजी वार्ता" #: gui/session/chat/ChatHistory.js:132 msgctxt "chat history filter" msgid "Game notifications" -msgstr "" +msgstr "खेल सूचनायें" #: gui/session/chat/ChatHistory.js:137 msgctxt "chat history filter" msgid "Network notifications" -msgstr "नेटवर्क सूचनाएं" +msgstr "नेटवर्क सूचनायें" #: gui/session/chat/ChatInput.js:36 msgctxt "chat input" msgid "Type the message to send." -msgstr "" +msgstr "भेजने के लिये संदेश लिखें।" #: gui/session/chat/ChatInput.js:42 #, javascript-format msgid "Press %(hotkey)s to open the public chat." -msgstr "" +msgstr "सार्वजनिक वार्ता खोलने के लिये %(hotkey)s दबायें।" #: gui/session/chat/ChatInput.js:45 #, javascript-format msgid "Press %(hotkey)s to open the observer chat." -msgstr "" +msgstr "पर्यवेक्षक वार्ता खोलने के लिये %(hotkey)s दबायें।" #: gui/session/chat/ChatInput.js:46 #, javascript-format msgid "Press %(hotkey)s to open the ally chat." -msgstr "" +msgstr "मित्र वार्ता खोलने के लिये %(hotkey)s दबायें।" #: gui/session/chat/ChatInput.js:48 #, javascript-format msgid "Press %(hotkey)s to open the previously selected private chat." -msgstr "" +msgstr "पिछली बार चुनी गयी निजी वार्ता खोलने के लिये %(hotkey)s दबायें।" #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:24 #, javascript-format msgid "%(player)s is starting to rejoin the game." -msgstr "" +msgstr "%(player)s खेल से पुनः जुड़ना आरंभ कर रहे हैं।" #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:26 #, javascript-format msgid "%(player)s is starting to join the game." -msgstr "" +msgstr "%(player)s खेल से जुड़ना आरंभ कर रहे हैं।" #: gui/session/chat/ChatMessageFormatNetwork.js:37 #, javascript-format msgid "%(player)s has left the game." -msgstr "" +msgstr "%(player)s ने खेल छोड़ दिया है।" #: gui/session/chat/ChatMessageFormatNetwork.js:51 #, javascript-format msgid "%(username)s has been banned" msgstr "%(username)s पर प्रतिबंध लगा दिया गया है" #: gui/session/chat/ChatMessageFormatNetwork.js:52 #, javascript-format msgid "%(username)s has been kicked" -msgstr "%(username)s निकाल दिया गया है" +msgstr "%(username)s को निकाल दिया गया है" #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:71 #, javascript-format msgid "%(player)s has rejoined the game." -msgstr "" +msgstr "%(player)s पुनः खेल से जुड़ गये हैं।" #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:73 #, javascript-format msgid "%(player)s has joined the game." -msgstr "" +msgstr "%(player)s खेल से जुड़ गये हैं।" #: gui/session/chat/ChatMessageFormatPlayer.js:62 #, javascript-format msgid "<%(user)s>" msgstr "" #: gui/session/chat/ChatMessageFormatPlayer.js:161 #, javascript-format msgid "(%(context)s) %(userTag)s %(message)s" msgstr "" #: gui/session/chat/ChatMessageFormatPlayer.js:162 #, javascript-format msgid "%(userTag)s %(message)s" msgstr "" #: gui/session/chat/ChatMessageFormatPlayer.js:165 #, javascript-format msgid "(%(context)s) * %(user)s %(message)s" msgstr "" #: gui/session/chat/ChatMessageFormatPlayer.js:166 #, javascript-format msgid "* %(user)s %(message)s" msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:16 #, javascript-format msgid "%(icon)sYour livestock has been attacked by %(attacker)s!" -msgstr "" +msgstr "%(icon)s आपके पशुधन पर %(attacker)s ने आक्रमण किया है!" #: gui/session/chat/ChatMessageFormatSimulation.js:17 #, javascript-format msgid "%(icon)sYou have been attacked by %(attacker)s!" -msgstr "" +msgstr "%(icon)s आप पर %(attacker)s ने आक्रमण किया है!" #: gui/session/chat/ChatMessageFormatSimulation.js:27 msgid "Click to focus on the attacked unit." -msgstr "" +msgstr "आक्रान्त इकाई पर केंद्रण करने हेतु क्लिक करें।" #: gui/session/chat/ChatMessageFormatSimulation.js:46 #, javascript-format msgid "%(player)s bartered %(amountGiven)s for %(amountGained)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:81 #, javascript-format msgid "You are now allied with %(player)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:82 #, javascript-format msgid "You are now at war with %(player)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:83 #, javascript-format msgid "You are now neutral with %(player)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:86 #, javascript-format msgid "%(player)s is now allied with you." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:87 #, javascript-format msgid "%(player)s is now at war with you." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:88 #, javascript-format msgid "%(player)s is now neutral with you." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:91 #, javascript-format msgid "%(player)s is now allied with %(player2)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:92 #, javascript-format msgid "%(player)s is now at war with %(player2)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:93 #, javascript-format msgid "%(player)s is now neutral with %(player2)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:109 #, javascript-format msgid "%(player)s is advancing to the %(phaseName)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:111 #, javascript-format msgid "The %(phaseName)s of %(player)s has been aborted." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:114 #, javascript-format msgid "%(player)s has reached the %(phaseName)s." msgstr "" #. Translation: This comma is used for separating first to penultimate #. elements in an #. enumeration. #: gui/session/chat/ChatMessageFormatSimulation.js:142 msgid ", " -msgstr "" +msgstr "," #: gui/session/chat/ChatMessageFormatSimulation.js:159 #, javascript-format msgid "%(player)s has sent you %(amounts)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:161 #, javascript-format msgid "You have sent %(player2)s %(amounts)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:166 #, javascript-format msgid "%(player)s has sent %(player2)s %(amounts)s." msgstr "" #: gui/session/chat/chat_window.xml:(caption):19 msgctxt "chat input" msgid "Filter:" msgstr "" #: gui/session/chat/chat_window.xml:(caption):46 msgctxt "chat input" msgid "To:" msgstr "" #: gui/session/chat/chat_window.xml:(caption):60 msgctxt "chat input" msgid "Text:" msgstr "" #: gui/session/chat/chat_window.xml:(caption):72 msgid "Cancel" msgstr "रद्द करें" #: gui/session/chat/chat_window.xml:(caption):86 msgctxt "chat" msgid "History" msgstr "" #: gui/session/chat/chat_window.xml:(caption):91 msgid "Send" msgstr "भेजें" #: gui/session/chat/chat_window.xml:(tooltip):29 msgctxt "chat input" msgid "Filter the chat history." msgstr "" #: gui/session/chat/chat_window.xml:(tooltip):55 msgctxt "chat input" msgid "Select chat addressee." msgstr "" #: gui/session/developer_overlay/DeveloperOverlay.js:80 msgid "The Developer Overlay was opened." msgstr "" #: gui/session/developer_overlay/DeveloperOverlay.js:81 msgid "The Developer Overlay was closed." msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:15 msgid "Control all units" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:42 msgid "Change perspective" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:60 msgid "Display selection state" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:73 msgid "Pathfinder overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:86 msgid "Hierarchical pathfinder overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:99 msgid "Obstruction overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:112 msgid "Unit motion overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:125 msgid "Range overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:138 msgid "Bounding box overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:151 msgid "Restrict camera" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:169 msgid "Reveal map" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:195 msgid "Enable time warp" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:214 msgid "Activate Rejoin Test" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:248 msgid "Promote selected units" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:269 msgid "Enable culling" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:287 msgid "Lock cull camera" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:305 msgid "Display camera frustum" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:323 msgid "Display shadows frustum" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:22 msgid "Render Debug Mode Disabled" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:23 msgid "Render Debug Mode AO" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:24 msgid "Render Debug Mode Alpha" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:25 msgid "Render Debug Mode Custom" msgstr "" #: gui/session/developer_overlay/TimeWarp.js:65 msgid "Time warp mode" msgstr "" #: gui/session/developer_overlay/TimeWarp.js:66 msgid "" "Note: time warp mode is a developer option, and not intended for use over " "long periods of time. Using it incorrectly may cause the game to run out of " "memory or crash." msgstr "" #: gui/session/dialogs/yes_no.xml:(caption):11 msgid "Question" msgstr "" #: gui/session/dialogs/yes_no.xml:(caption):15 msgid "Yes or no?" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):15 msgid "Name" msgstr "नाम" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):18 msgid "Civilization" msgstr "सभ्यता" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):21 msgid "Team" msgstr "टीम" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):24 msgid "Theirs" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):27 msgid "A" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):31 msgid "N" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):35 msgid "E" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):39 msgid "Tribute" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):90 #: gui/session/objectives/ObjectivesDialog.xml:(caption):43 #: gui/session/trade/TradeDialog.xml:(caption):22 msgid "Close" msgstr "बंद करे" #: gui/session/diplomacy/DiplomacyDialogCeasefireCounter.js:27 #, javascript-format msgctxt "ceasefire" msgid "Remaining ceasefire time: %(time)s." msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):85 #: gui/session/diplomacy/DiplomacyDialogColorsButton.js:30 #: gui/session/minimap/MiniMapDiplomacyColorsButton.js:36 msgid "Toggle Diplomacy Colors" msgstr "" #: gui/session/diplomacy/playercontrols/AttackRequestButton.js:38 msgid "Request your allies to attack this enemy" msgstr "" #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:75 msgctxt "team" msgid "None" msgstr "कोई नहीं" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):28 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:78 msgid "Ally" -msgstr "" +msgstr "मित्र" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):32 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:81 msgid "Neutral" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):36 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:84 msgid "Enemy" msgstr "शत्रु" #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:139 msgid "" "Bribe a random unit from this player and share its vision during a limited " "period." msgstr "" #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:142 msgid "A failed bribe will cost you:" msgstr "" #: gui/session/diplomacy/playercontrols/StanceButton.js:60 msgctxt "diplomatic stance selection" msgid "x" msgstr "x" #: gui/session/diplomacy/playercontrols/TributeButton.js:112 #, javascript-format msgid "" "Tribute %(resourceAmount)s %(resourceType)s to %(playerName)s. Shift-click " "to tribute %(greaterAmount)s." msgstr "" #: gui/session/input.js:191 #, javascript-format msgid "Basic range: %(range)s meter" msgid_plural "Basic range: %(range)s meters" msgstr[0] "" msgstr[1] "" #: gui/session/input.js:192 #, javascript-format msgid "Average bonus range: %(range)s meter" msgid_plural "Average bonus range: %(range)s meters" msgstr[0] "" msgstr[1] "" #: gui/session/input.js:702 msgid "Cannot build wall here!" msgstr "यहाँ दीवार नहीं बन सकती है!" #: gui/session/message_box/DeleteSelectionConfirmation.js:10 msgid "Delete" msgstr "मिटाएं" #: gui/session/message_box/DeleteSelectionConfirmation.js:11 msgid "Destroy everything currently selected?" msgstr "तत्काल चुनी हुई सभी वस्तुओं को नष्ट करें?" #: gui/session/dialogs/yes_no.xml:(caption):24 #: gui/session/message_box/DeleteSelectionConfirmation.js:14 #: gui/session/message_box/QuitConfirmationMenu.js:52 #: gui/session/message_box/ResignConfirmation.js:9 msgid "No" msgstr "नहीं" #: gui/session/dialogs/yes_no.xml:(caption):19 #: gui/session/message_box/DeleteSelectionConfirmation.js:17 #: gui/session/message_box/QuitConfirmationMenu.js:55 #: gui/session/message_box/ResignConfirmation.js:12 msgid "Yes" msgstr "हाँ" #: gui/session/message_box/OutOfSyncNetwork.js:15 #: gui/session/message_box/OutOfSyncReplay.js:26 #, javascript-format msgid "Out-Of-Sync error on turn %(turn)s." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:19 #, javascript-format msgctxt "Out-Of-Sync" msgid "Players: %(players)s" msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:24 msgctxt "Out-Of-Sync" msgid "Your game state is identical to the hosts game state." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:25 msgctxt "Out-Of-Sync" msgid "Your game state differs from the hosts game state." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:31 msgctxt "Out-Of-Sync" msgid "Rejoining Multiplayer games with AIs is not supported yet!" msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:34 msgctxt "Out-Of-Sync" msgid "Ensure all players use the same mods." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:35 msgctxt "Out-Of-Sync" msgid "Click on \"Report a Bug\" in the main menu to help fix this." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:36 #, javascript-format msgctxt "Out-Of-Sync" msgid "Replay saved to %(filepath)s" msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:39 #, javascript-format msgctxt "Out-Of-Sync" msgid "Dumping current state to %(filepath)s" msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:51 #: gui/session/message_box/OutOfSyncReplay.js:23 msgid "Out of Sync" msgstr "" #. Translation: This is shown if replay is out of sync #: gui/session/message_box/OutOfSyncReplay.js:28 msgid "Out-Of-Sync" msgstr "" #: gui/session/message_box/QuitConfirmation.js:6 #: gui/session/message_box/QuitConfirmationMenu.js:66 #: gui/session/message_box/ResignConfirmation.js:5 msgid "Confirmation" msgstr "पुष्टिकरण" #: gui/session/message_box/QuitConfirmation.js:9 msgid "The game has finished, what do you want to do?" msgstr "" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:15 #: gui/session/message_box/QuitConfirmationReplay.js:23 msgid "Stay" msgstr "" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:19 #: gui/session/message_box/QuitConfirmationReplay.js:27 msgid "Quit and View Summary" msgstr "" #: gui/session/message_box/QuitConfirmationDefeat.js:54 msgid "VICTORIOUS!" msgstr "" #: gui/session/message_box/QuitConfirmationDefeat.js:55 msgid "DEFEATED!" msgstr "" #: gui/session/message_box/QuitConfirmationDefeat.js:57 msgid "Do you want to quit?" msgstr "" #: gui/session/message_box/QuitConfirmationMenu.js:33 msgid "" "Are you sure you want to quit? Leaving will disconnect all other players." msgstr "क्या आप गेम बंद करना चाहते हैं? इससे सभी खिलाड़ी डिस्कनेक्ट हो जाएँगे." #: gui/session/message_box/QuitConfirmationMenu.js:47 msgid "Are you sure you want to quit?" msgstr "क्या आप गेम बंद करना चाहते हैं?" #: gui/session/message_box/QuitConfirmationMenu.js:67 msgid "Do you want to resign or will you return soon?" msgstr "" #: gui/session/message_box/QuitConfirmationMenu.js:70 msgid "I will return" msgstr "मैं वापस आउँगा" #: gui/session/message_box/QuitConfirmationMenu.js:74 msgid "I resign" msgstr "" #: gui/session/message_box/QuitConfirmationReplay.js:14 msgctxt "replayFinished" msgid "Confirmation" msgstr "" #: gui/session/message_box/QuitConfirmationReplay.js:17 msgctxt "replayFinished" msgid "The replay has finished. What do you want to do?" msgstr "" #: gui/session/message_box/ResignConfirmation.js:6 msgid "Are you sure you want to resign?" msgstr "क्या आप गेम छोड़ना चाहते हैं?" #: gui/session/messages.js:104 msgid "You have won!" msgstr "" #: gui/session/messages.js:105 msgid "You have been defeated!" msgstr "" #: gui/session/messages.js:410 msgid "Click to quit this tutorial." msgstr "" #: gui/session/message_box/QuitConfirmation.js:24 #: gui/session/message_box/QuitConfirmationReplay.js:32 #: gui/session/messages.js:411 msgid "Quit" msgstr "" #: gui/session/messages.js:415 msgid "Click when ready." msgstr "" #: gui/session/messages.js:419 msgid "Follow the instructions." msgstr "" #: gui/session/messages.js:544 msgid "Unknown Player" msgstr "अज्ञात प्लेयर" #: gui/session/minimap/MiniMapFlareButton.js:35 msgid "Send a flare to your allies" msgstr "" #: gui/session/minimap/MiniMapIdleWorkerButton.js:43 msgid "" "Find idle worker\n" "Number of idle workers." msgstr "" #: gui/session/selection_details.js:65 #, javascript-format msgid "%(secondaryName)s — Packed" msgstr "" #: gui/session/selection_details.js:67 msgid "Packed" msgstr "" #: gui/session/chat/ChatAddressees.js:79 gui/session/selection_details.js:78 #, javascript-format msgid "\\[OFFLINE] %(player)s" msgstr "" #: gui/session/selection_details.js:84 #, javascript-format msgid "%(rank)s Rank" msgstr "" #: gui/session/selection_details.js:141 #, javascript-format msgid "%(hitpoints)s / %(maxHitpoints)s" msgstr "" #: gui/session/selection_details.js:182 #, javascript-format msgid "%(capturePoints)s / %(maxCapturePoints)s" msgstr "" #: gui/session/selection_details.js:202 #, javascript-format msgid "%(experience)s %(current)s / %(required)s" msgstr "" #: gui/session/selection_details.js:203 gui/session/selection_details.js:209 msgid "Experience:" msgstr "" #: gui/session/selection_details.js:208 #, javascript-format msgid "%(experience)s %(current)s" msgstr "" #: gui/session/selection_details.js:218 msgid "∞" msgstr "" #: gui/session/selection_details.js:219 gui/session/selection_details.js:249 #: gui/session/selection_details.js:279 #, javascript-format msgid "%(amount)s / %(max)s" msgstr "" #: gui/session/selection_details.js:231 #, javascript-format msgid "%(resource)s:" msgstr "" #: gui/session/selection_details.js:262 gui/session/unit_actions.js:680 #: gui/session/unit_actions.js:689 gui/session/unit_actions.js:707 #: gui/session/unit_actions.js:1180 #, javascript-format msgid "Gain: %(gain)s" msgstr "" #: gui/session/selection_details.js:271 gui/session/selection_details.js:289 #, javascript-format msgid "" "(%(number)s)\n" "%(time)s" msgstr "" #: gui/session/selection_details.js:283 msgid "Current/max gatherers" msgstr "" #: gui/session/selection_details.js:315 #, javascript-format msgid "(%(secondaryName)s)" msgstr "" #: gui/session/selection_details.js:462 msgid "Capture Points:" msgstr "" #: gui/session/selection_details.js:470 #, javascript-format msgid "%(label)s: %(details)s\n" msgstr "" #: gui/session/selection_details.js:471 msgid "Garrison Size" msgstr "" #: gui/session/selection_details.js:476 #, javascript-format msgid "%(label)s %(details)s\n" msgstr "" #: gui/session/selection_details.js:477 msgid "Carrying:" msgstr "" #: gui/session/selection_details.js:480 gui/session/selection_details.js:489 #, javascript-format msgid "%(type)s %(amount)s" msgstr "" #: gui/session/selection_details.js:485 #, javascript-format msgid "%(label)s %(details)s" msgstr "" #: gui/session/selection_details.js:486 msgid "Loot:" msgstr "" #. Translation: Used in the trading gain tooltip #: gui/session/selection_details.js:547 #, javascript-format msgid "%(gain)s (%(player)s)" msgstr "" #. Translation: Used in the trading gain tooltip to concatenate profits of #. different players #: gui/session/selection_details.js:571 msgid "+" msgstr "" #: gui/session/selection_details.js:578 msgctxt "Separation mark in an enumeration" msgid ", " -msgstr "" +msgstr "," #: gui/session/selection_panels.js:65 msgid "Raise an alert!" msgstr "" #: gui/session/selection_panels.js:68 msgid "End of alert." msgstr "" #: gui/session/selection_panels.js:277 msgid "Default formation is disabled." msgstr "" #: gui/session/selection_panels.js:278 msgid "Right-click to disable the default formation feature." msgstr "" #: gui/session/selection_panels.js:281 msgid "This is the default formation, used for movement orders." msgstr "" #: gui/session/selection_panels.js:282 msgid "Right-click to set this as the default formation." msgstr "" #: gui/session/selection_panels.js:338 #, javascript-format msgid "Unload %(name)s" msgstr "" #: gui/session/selection_panels.js:339 msgid "Single-click to unload 1. Shift-click to unload all of this type." msgstr "" #: gui/session/selection_panels.js:341 gui/session/selection_panels.js:914 #, javascript-format msgid "Player: %(playername)s" msgstr "" #: gui/session/selection_panels.js:377 msgid "Lock Gate" msgstr "" #: gui/session/selection_panels.js:383 msgid "Unlock Gate" msgstr "" #: gui/session/selection_panels.js:434 msgid "Pack" msgstr "" #: gui/session/selection_panels.js:442 msgid "Unpack" msgstr "" #: gui/session/selection_panels.js:450 msgid "Cancel Packing" msgstr "" #: gui/session/selection_panels.js:458 msgid "Cancel Unpacking" msgstr "" #: gui/session/selection_panels.js:558 msgid "The auto-queue will try to train this item later." msgstr "" #: gui/session/selection_panels.js:561 msgid "Insufficient population capacity:" msgstr "" #: gui/session/selection_panels.js:562 #, javascript-format msgid "%(population)s %(neededSlots)s" msgstr "" #: gui/session/selection_panels.js:779 #, javascript-format msgid "%(number)s entity of class %(class)s" msgid_plural "%(number)s entities of class %(class)s" msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels.js:785 #, javascript-format msgid "Remaining: %(entityCounts)s" msgstr "" #: gui/session/selection_panels.js:786 msgctxt "Separator for a list of entity counts" msgid ", " -msgstr "" +msgstr "," #: gui/session/selection_panels.js:838 msgid "Cannot research while upgrading." msgstr "" #: gui/session/selection_panels.js:1068 msgid "Cannot train while upgrading." msgstr "" #: gui/session/selection_panels.js:1137 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s). %(tooltip)s" msgstr "" #: gui/session/selection_panels.js:1143 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s)." msgstr "" #: gui/session/selection_panels.js:1151 #, javascript-format msgid "Upgrade to a %(primaryName)s. %(tooltip)s" msgstr "" #: gui/session/selection_panels.js:1156 #, javascript-format msgid "Upgrade to a %(primaryName)s." msgstr "" #: gui/session/selection_panels.js:1193 msgid "Cancel Upgrading" msgstr "" #: gui/session/selection_panels.js:1208 msgid "" "Cannot upgrade when the entity is training, researching or already " "upgrading." msgid_plural "" "Cannot upgrade when all entities are training, researching or already " "upgrading." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:53 msgctxt "stance" msgid "Violent" msgstr "" #: gui/session/selection_panels_helpers.js:55 msgctxt "stance" msgid "Aggressive" msgstr "" #: gui/session/selection_panels_helpers.js:57 msgctxt "stance" msgid "Defensive" msgstr "" #: gui/session/selection_panels_helpers.js:59 msgctxt "stance" msgid "Passive" msgstr "" #: gui/session/selection_panels_helpers.js:61 msgctxt "stance" msgid "Standground" msgstr "" #: gui/session/selection_panels_helpers.js:73 msgctxt "stance" msgid "Attack nearby opponents, focus on attackers and chase while visible" msgstr "" #: gui/session/selection_panels_helpers.js:75 msgctxt "stance" msgid "Attack nearby opponents" msgstr "" #: gui/session/selection_panels_helpers.js:77 msgctxt "stance" msgid "" "Attack nearby opponents, chase a short distance and return to the original " "location" msgstr "" #: gui/session/selection_panels_helpers.js:79 msgctxt "stance" msgid "Flee if attacked" msgstr "" #: gui/session/selection_panels_helpers.js:81 msgctxt "stance" msgid "Attack opponents in range, but don't move" msgstr "" #: gui/session/selection_panels_helpers.js:95 #, javascript-format msgid "Current Count: %(count)s, Limit: %(limit)s." msgstr "" #: gui/session/selection_panels_helpers.js:109 #, javascript-format msgid "%(changer)s enlarges the limit with %(change)s." msgstr "" #: gui/session/selection_panels_helpers.js:110 #, javascript-format msgid "%(changer)s lessens the limit with %(change)s." msgstr "" #: gui/session/selection_panels_helpers.js:140 msgid "Can be constructed only once." msgstr "" #: gui/session/selection_panels_helpers.js:142 #, javascript-format msgid "Could only be constructed %(limit)s time." msgid_plural "Could only be constructed %(limit)s times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:148 #, javascript-format msgid "Can be constructed %(count)s more time." msgid_plural "Can be constructed %(count)s more times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:155 msgid "Could only be trained once." msgid_plural "Could only be trained %(limit)s times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:159 msgid "Can be trained only once." msgstr "" #: gui/session/selection_panels_helpers.js:161 #, javascript-format msgid "Can be trained %(count)s more time." msgid_plural "Can be trained %(count)s more times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:168 msgid "Could only be created once." msgid_plural "Could only be created %(limit)s times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:172 msgid "Can be created only once." msgstr "" #: gui/session/selection_panels_helpers.js:174 #, javascript-format msgid "Can be created %(count)s more time." msgid_plural "Can be created %(count)s more times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:203 #, javascript-format msgid "%(buildings)s*%(batchSize)s" msgstr "" #: gui/session/selection_panels_helpers.js:217 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s + %(remainderBatch)s)." msgstr "" #: gui/session/selection_panels_helpers.js:219 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s)." msgstr "" #: gui/session/selection_panels_helpers.js:221 #, javascript-format msgid "%(action)s to train %(number)s." msgstr "" #: gui/session/selection_panels_helpers.js:226 msgid "Shift-click" msgstr "" #: gui/session/selection_panels_left/garrison_panel.xml:(tooltip):16 #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):40 msgid "Health" msgstr "" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):54 msgid "Capture points" msgstr "" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):82 msgid "Attack and Resistance" msgstr "" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):97 msgid "Experience" msgstr "अनुभव" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):105 msgid "Rank" msgstr "पद" #: gui/session/selection_panels_right/queue_panel.xml:(tooltip):8 msgid "Production queue" msgstr "" #: gui/session/session_objects/selection_group_icons.xml:(tooltip):7 msgid "" "Click to select grouped units, double-click to focus the grouped units and " "right-click to disband the group." msgstr "" #: gui/session/top_panel/BuildLabel.xml:(caption):6 msgid "Alpha XXVI: Zhuangzi" msgstr "" #: gui/session/top_panel/CivIcon.js:80 #, javascript-format msgid "" "%(civ)s\n" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "" #: gui/session/top_panel/CounterManager.js:101 #, javascript-format msgid "%(order)s: %(hotkey)s to change order." msgstr "" #: gui/session/top_panel/CounterManager.js:105 msgid "Unordered" msgstr "" #: gui/session/top_panel/CounterManager.js:107 msgid "Descending" msgstr "" #: gui/session/top_panel/CounterManager.js:108 msgid "Ascending" msgstr "" #: gui/session/top_panel/CounterManager.js:133 #, javascript-format msgid "%(playername)s: %(statValue)s" msgstr "" #. Translation: Do not insert spaces around the slash symbol for this exact #. string. Keep only #. one space between popLimit and popMax. #: gui/session/top_panel/CounterPopulation.js:61 #: gui/session/top_panel/CounterPopulation.js:65 #, javascript-format msgid "%(popCount)s/%(popLimit)s (%(popMax)s)" msgstr "" #: gui/session/top_panel/CounterPopulation.js:63 msgid "Population: current/limit (max)" msgstr "" #: gui/session/top_panel/CounterPopulation.js:70 msgid "Gatherers: current" msgstr "" #: gui/session/top_panel/FollowPlayer.xml:(caption):15 #: gui/session/top_panel/FollowPlayer.xml:(tooltip):11 msgctxt "observer mode" msgid "Follow Player" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):10 #: gui/session/top_panel/IconButtons/DiplomacyDialogButton.js:29 msgid "Diplomacy" msgstr "" #: gui/session/top_panel/IconButtons/GameSpeedButton.xml:(tooltip):9 msgid "Game Speed" msgstr "" #: gui/session/objectives/ObjectivesDialog.xml:(caption):15 #: gui/session/top_panel/IconButtons/ObjectivesDialogButton.js:23 msgid "Objectives" msgstr "" #: gui/session/top_panel/MenuButton.xml:(caption):15 msgid "Menu" msgstr "" #: gui/session/top_panel/PlayerViewControl.js:123 msgid "Observer" -msgstr "" +msgstr "पर्यवेक्षक" #: gui/session/top_panel/PlayerViewControl.xml:(caption):17 msgid "Observer Mode" msgstr "" #: gui/session/top_panel/PlayerViewControl.xml:(tooltip):13 msgid "Choose player to view" msgstr "देखने के लिए खिलाड़ी का चयन" #: gui/session/trade/BarterButton.js:108 #, javascript-format msgid "Buy %(resource)s" msgstr "" #: gui/session/trade/BarterButton.js:109 #, javascript-format msgid "Sell %(resource)s" msgstr "" #: gui/session/trade/BarterButton.js:110 #, javascript-format msgctxt "buy action" msgid "+%(amount)s" msgstr "" #: gui/session/trade/BarterButton.js:111 #, javascript-format msgctxt "sell action" msgid "-%(amount)s" msgstr "" #: gui/session/trade/BarterPanel.xml:(caption):5 msgid "Barter" msgstr "" #: gui/session/trade/BarterPanel.xml:(caption):13 msgid "Sell:" msgstr "" #: gui/session/trade/BarterPanel.xml:(caption):17 msgid "Buy:" msgstr "" #: gui/session/trade/BarterPanel.xml:(caption):21 msgid "No Markets Available" msgstr "" #: gui/session/trade/TradeButton.js:56 #, javascript-format msgctxt "trading good ratio" msgid "%(amount)s%%" msgstr "" #: gui/session/trade/TradeButtonManager.js:80 #, javascript-format msgid "" "Select one type of goods you want to modify by clicking on it, and then use " "the arrows of the other types to modify their shares. You can also press " "%(hotkey)s while selecting one type of goods to bring its share to 100%%." msgstr "" #: gui/session/trade/TradeDialogBarterPanel.js:45 #, javascript-format msgid "" "Start by selecting the resource you wish to sell from the upper row. For " "each time the lower buttons are pressed, %(quantity)s of the upper resource " "will be sold for the displayed quantity of the lower. Press and hold " "%(hotkey)s to temporarily multiply the traded amount by %(multiplier)s." msgstr "" #: gui/session/trade/TradePanel.xml:(caption):5 msgid "Trade" msgstr "" #: gui/session/trade/TradePanel.xml:(caption):14 msgid "Resources:" msgstr "" #: gui/session/trade/TraderStatusTextLand.js:15 #, javascript-format msgid "There is %(numberTrading)s land trader trading" msgid_plural "There are %(numberTrading)s land traders trading" msgstr[0] "" msgstr[1] "" #: gui/session/trade/TraderStatusTextLand.js:25 #, javascript-format msgid "%(numberOfLandTraders)s inactive" msgid_plural "%(numberOfLandTraders)s inactive" msgstr[0] "" msgstr[1] "" #: gui/session/trade/TraderStatusTextLand.js:30 #, javascript-format msgid "%(numberOfLandTraders)s land trader inactive" msgid_plural "%(numberOfLandTraders)s land traders inactive" msgstr[0] "" msgstr[1] "" #: gui/session/trade/TraderStatusTextLand.js:40 #, javascript-format msgid "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgid_plural "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgstr[0] "" msgstr[1] "" #: gui/session/trade/TraderStatusTextLand.js:45 #, javascript-format msgid "" "There is %(numberGarrisoned)s land trader garrisoned on a trading merchant " "ship" msgid_plural "" "There are %(numberGarrisoned)s land traders garrisoned on a trading merchant" " ship" msgstr[0] "" msgstr[1] "" #: gui/session/trade/TraderStatusTextLand.js:65 #, javascript-format msgid "%(openingTradingString)s, and %(garrisonedString)s." msgstr "%(openingTradingString)s, और %(garrisonedString)s।" #: gui/session/trade/TraderStatusTextLand.js:66 #, javascript-format msgid "" "%(openingTradingString)s, %(garrisonedString)s, and %(inactiveString)s." msgstr "" #: gui/session/trade/TraderStatusTextLand.js:69 #: gui/session/trade/TraderStatusTextShip.js:47 #, javascript-format msgid "%(openingTradingString)s." msgstr "%(openingTradingString)s." #: gui/session/trade/TraderStatusTextLand.js:70 #: gui/session/trade/TraderStatusTextShip.js:46 #, javascript-format msgid "%(openingTradingString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, और %(inactiveString)s।" #: gui/session/trade/TraderStatusTextLand.js:75 #, javascript-format msgid "%(openingGarrisonedString)s." msgstr "%(openingGarrisonedString)s।" #: gui/session/trade/TraderStatusTextLand.js:76 #, javascript-format msgid "%(openingGarrisonedString)s, and %(inactiveString)s." msgstr "%(openingGarrisonedString)s, और %(inactiveString)s।" #: gui/session/trade/TraderStatusTextLand.js:79 #: gui/session/trade/TraderStatusTextShip.js:50 #, javascript-format msgid "There is %(inactiveString)s." msgid_plural "There are %(inactiveString)s." msgstr[0] "" msgstr[1] "" #: gui/session/trade/TraderStatusTextLand.js:80 msgid "There are no land traders." msgstr "" #: gui/session/trade/TraderStatusTextShip.js:14 #, javascript-format msgid "There is %(numberTrading)s merchant ship trading" msgid_plural "There are %(numberTrading)s merchant ships trading" msgstr[0] "" msgstr[1] "" #: gui/session/trade/TraderStatusTextShip.js:24 #, javascript-format msgid "%(numberOfShipTraders)s inactive" msgid_plural "%(numberOfShipTraders)s inactive" msgstr[0] "" msgstr[1] "" #: gui/session/trade/TraderStatusTextShip.js:29 #, javascript-format msgid "%(numberOfShipTraders)s merchant ship inactive" msgid_plural "%(numberOfShipTraders)s merchant ships inactive" msgstr[0] "" msgstr[1] "" #: gui/session/trade/TraderStatusTextShip.js:51 msgid "There are no merchant ships." msgstr "" #: gui/session/tutorial_panel.xml:(caption):11 msgid "Ready" msgstr "" #: gui/session/unit_actions.js:619 msgid "" "This is the origin trade market.\n" "Right-click to cancel trade route." msgstr "" #: gui/session/unit_actions.js:678 msgid "Origin trade market." msgstr "" #: gui/session/unit_actions.js:688 msgid "Destination trade market." msgstr "" #: gui/session/unit_actions.js:695 msgid "Right-click to set as origin trade market" msgstr "" #: gui/session/unit_actions.js:702 gui/session/unit_actions.js:1186 msgid "This market is too close to the origin market." msgstr "" #: gui/session/unit_actions.js:706 msgid "Right-click to set as destination trade market." msgstr "" #: gui/session/unit_actions.js:771 gui/session/unit_actions.js:1118 #, javascript-format msgid "Current turrets: %(occupied)s/%(capacity)s" msgstr "" #: gui/session/unit_actions.js:837 gui/session/unit_actions.js:1101 #, javascript-format msgid "Current garrison: %(garrisoned)s/%(capacity)s" msgstr "" #: gui/session/unit_actions.js:1177 msgid "Right-click to establish a default route for new traders." msgstr "" #: gui/session/unit_actions.js:1181 #, javascript-format msgid "Expected gain: %(gain)s" msgstr "" #: gui/session/unit_actions.js:1307 msgid "This entity cannot be controlled." msgid_plural "These entities cannot be controlled." msgstr[0] "" msgstr[1] "" #: gui/session/unit_actions.js:1353 msgid "Unload All." msgstr "" #: gui/session/unit_actions.js:1388 msgid "Unload Turrets." msgstr "" #: gui/session/unit_actions.js:1408 msgid "Destroy the selected units or structures." msgstr "" #: gui/session/unit_actions.js:1410 #, javascript-format msgid "Use %(hotkey)s to avoid the confirmation dialog." msgstr "" #: gui/session/unit_actions.js:1460 msgid "Abort the current order." msgstr "" #: gui/session/unit_actions.js:1481 msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "" #: gui/session/unit_actions.js:1503 msgid "Order the selected units to garrison in a structure or unit." msgstr "" #: gui/session/unit_actions.js:1525 msgid "Order the selected units to occupy a turret point." msgstr "" #: gui/session/unit_actions.js:1547 msgid "Unload" msgstr "" #: gui/session/unit_actions.js:1567 msgid "Order the selected units to repair a structure, ship, or siege engine." msgstr "" #: gui/session/unit_actions.js:1588 msgid "Focus on Rally Point." msgstr "" #: gui/session/unit_actions.js:1625 msgid "Back to Work" msgstr "" #: gui/session/unit_actions.js:1646 msgid "Order the selected units to guard a structure or unit." msgstr "" #: gui/session/unit_actions.js:1666 msgid "Remove guard" msgstr "" #: gui/session/top_panel/IconButtons/TradeDialogButton.js:31 #: gui/session/trade/TradeDialog.xml:(caption):9 #: gui/session/unit_actions.js:1685 msgid "Barter & Trade" msgstr "" #: gui/session/unit_actions.js:1705 msgid "Patrol" msgstr "" #: gui/session/unit_actions.js:1706 msgid "Attack all encountered enemy units while avoiding structures." msgstr "" #: gui/session/unit_actions.js:1734 msgid "Press to allow allies to use this dropsite" msgstr "" #: gui/session/unit_actions.js:1739 msgid "Press to prevent allies from using this dropsite" msgstr "" #: gui/session/unit_actions.js:1774 msgid "The use of this dropsite is prohibited" msgstr "" #: gui/session/unit_actions.js:1780 msgid "Allies are allowed to use this dropsite." msgstr "" #: gui/session/unit_actions.js:1781 msgid "You are allowed to use this dropsite" msgstr "" #: gui/session/unit_actions.js:1800 msgid "Activate auto-queue for selected structures." msgstr "" #: gui/session/unit_actions.js:1820 msgid "Deactivate auto-queue for selected structures." msgstr "" #: gui/session/unit_actions.js:1885 msgid "The entity has to be killed before it can be gathered from" msgstr "" #: gui/session/unit_actions.js:1888 msgid "" "You cannot destroy this entity as you own less than half the capture points" msgstr "" #: gui/session/unit_actions.js:1891 msgid "This entity is undeletable" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-lobby.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-lobby.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-lobby.po (revision 27007) @@ -1,1291 +1,1291 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Mangat Ram msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-09-03 07:08+0000\n" -"PO-Revision-Date: 2022-01-30 19:27+0000\n" -"Last-Translator: Ajaysinh Nayak\n" +"PO-Revision-Date: 2014-06-19 17:50+0000\n" +"Last-Translator: Mangat Ram , 2021\n" "Language-Team: Hindi (http://www.transifex.com/wildfire-games/0ad/language/hi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):61 msgid "Back" msgstr "वापस" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):32 msgid "Update" msgstr "नवीनीकरण" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):17 msgid "Rank" msgstr "पद" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):20 #: gui/lobby/LobbyPage/GameList.xml:(heading):13 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):21 msgid "Name" msgstr "नाम" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):23 #: gui/lobby/LobbyPage/GameList.xml:(heading):28 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):24 msgid "Rating" msgstr "मूल्यांकन" #: gui/lobby/LobbyPage/AnnouncementHandler.js:18 msgid "Notice" msgstr "सूचना" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:69 msgid "Mark as Buddy" msgstr "'साथी' के लिए चिह्नित करें" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:70 msgid "Unmark as Buddy" msgstr "" #: gui/lobby/LobbyPage/Buttons/HostButton.js:10 msgid "Host Game" msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:40 msgid "Your active mods do not match the mods of this game." msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:42 msgid "Do you want to switch to the mod selection page?" msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:43 msgid "Incompatible mods" msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:52 msgid "The game has already started. Do you want to join as observer?" msgstr "" #. Translation: Join the game currently selected in the list. #: gui/lobby/LobbyPage/Buttons/JoinButton.js:104 msgid "Join Game" msgstr "खेल में शामिल हो " #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):12 #: gui/lobby/LobbyPage/Buttons/LeaderboardButton.js:9 msgid "Leaderboard" msgstr "" #: gui/lobby/LobbyPage/Buttons/ProfileButton.js:9 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):12 msgid "Player Profile Lookup" msgstr "" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:15 msgctxt "previous page" msgid "Back" msgstr "वापस" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:16 msgctxt "previous page" msgid "Main Menu" msgstr "प्रमुख तालिका सूची" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:32 #, javascript-format msgid "" "The command '%(cmd)s' is not supported. Try %(help)s to get more information" " about the supported commands." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:45 #, javascript-format msgid "The command '%(cmd)s' is restricted to moderators." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:67 #, javascript-format msgid "The command '%(cmd)s' requires at least one argument." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:88 msgid "Set your state to 'Away'." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:95 msgid "Set your state to 'Online'." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:102 msgid "Kick a specified user from the lobby. Usage: /kick nick reason" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:114 msgid "Ban a specified user from the lobby. Usage: /ban nick reason" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:126 msgid "Show this help." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:129 msgid "Chat commands:" msgstr "" #. Translation: Chat command help format #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:133 #, javascript-format msgid "%(command)s - %(description)s" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:147 msgid "Send a chat message about yourself. Example: /me goes swimming." msgstr "" #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:150 msgid "/me" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:154 msgid "" "Send text as a chat message (even if it starts with slash). Example: /say " "/help is a great command." msgstr "" #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:157 msgid "/say" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:161 msgid "Clear all chat scrollback." msgstr "" #. Translation: Chat message issued using the ‘/me’ command. #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatMe.js:24 #, javascript-format msgid "* %(sender)s %(message)s" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:29 #, javascript-format msgid "<%(sender)s>" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:31 #, javascript-format msgid "%(sender)s %(message)s" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:23 msgid "Private" msgstr "निजी" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:25 #, javascript-format msgid "(%(private)s) %(message)s" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatPanel.xml:(caption):12 msgid "Send" msgstr "भेजें" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:47 #, javascript-format msgid "%(nick)s has joined." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:48 #, javascript-format msgid "%(nick)s has left." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:70 #, javascript-format msgid "%(oldnick)s is now known as %(newnick)s." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:107 msgid "You have been muted." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:108 #, javascript-format msgid "%(nick)s has been muted." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:112 msgid "You are now a moderator." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:113 #, javascript-format msgid "%(nick)s is now a moderator." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:118 msgid "You have been unmuted." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:119 #, javascript-format msgid "%(nick)s has been unmuted." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:124 msgid "You are not a moderator anymore." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:125 #, javascript-format msgid "%(nick)s is not a moderator anymore." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:152 #, javascript-format msgid "%(nick)s changed the lobby subject to:" msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:153 #, javascript-format msgid "%(nick)s deleted the lobby subject." msgstr "" #. Translation: Chat status message #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageFormat.js:25 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:55 msgid "Connected." msgstr "" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:56 msgid "Disconnected." msgstr "" #. Translation: Caption for system notifications shown in the chat panel #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:25 msgid "System:" msgstr "" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:32 #, javascript-format msgid "=== %(system)s %(message)s" msgstr "" #. Translation: Chat message format when there is a time prefix. #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "" #. Translation: Time prefix as shown in the multiplayer lobby (when you enable #. it in the #. options page). #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "BANNED" msgstr "" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "KICKED" msgstr "" #: gui/lobby/LobbyPage/ConnectionHandler.js:61 msgid "You have been disconnected from the lobby. Do you want to reconnect?" msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:53 #: gui/lobby/LobbyPage/ConnectionHandler.js:62 #: gui/prelobby/common/credentials/credentials.js:55 msgid "Confirmation" msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "No" msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "Yes" msgstr "" #. Translation: The number of players and observers in this game #: gui/lobby/LobbyPage/Game.js:309 #, javascript-format msgid "%(current)s/%(max)s +%(observercount)s" msgstr "" #. Translation: The number of players in this game #: gui/lobby/LobbyPage/Game.js:312 #, javascript-format msgid "%(current)s/%(max)s" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:65 msgctxt "victory condition" msgid "Endless Game" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:109 #, javascript-format msgid "" "You have some incompatible mods:\n" "%(details)s" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:123 msgid "This mod does not affect MP compatibility" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:142 #, javascript-format msgid "Host: %(playername)s" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:144 #, javascript-format msgid "Players: %(current)s/%(total)s" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:146 msgid "Victory Conditions:" msgstr "" #. Translation: Comma used to concatenate victory conditions #: gui/lobby/LobbyPage/GameDetails.js:149 msgid ", " -msgstr "" +msgstr "," #: gui/lobby/LobbyPage/GameDetails.js:151 msgid "Mods:" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:153 msgid "Mods (incompatible):" msgstr "" #. Translation: %(time)s is the hour and minute here. #: gui/lobby/LobbyPage/GameDetails.js:156 #, javascript-format msgid "Game started at %(time)s" msgstr "" #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:33 #: gui/lobby/LobbyPage/GameDetails.js:158 msgid "HH:mm" -msgstr "" +msgstr "HH:mm" #: gui/lobby/LobbyPage/GameDetails.js:160 msgid "Map Type:" msgstr "नक्शे का प्रकार:" #: gui/lobby/LobbyPage/GameDetails.js:162 msgid "Map Size:" msgstr "नक्शे का आकार:" #: gui/lobby/LobbyPage/GameDetails.js:164 msgid "Map Description:" msgstr "" #: gui/lobby/LobbyPage/GameList.xml:(heading):16 msgid "Map Name" msgstr "" #: gui/lobby/LobbyPage/GameList.xml:(heading):19 msgctxt "map" msgid "Size" msgstr "" #: gui/lobby/LobbyPage/GameList.xml:(heading):22 msgctxt "map" msgid "Type" msgstr "" #: gui/lobby/LobbyPage/GameList.xml:(heading):25 msgid "Players" msgstr "" #: gui/lobby/LobbyPage/GameListFilters.xml:(caption):7 msgid "Show only open games" msgstr "" #: gui/lobby/LobbyPage/GameListFilters/MapSize.js:9 msgctxt "map size" msgid "Any" msgstr "" #: gui/lobby/LobbyPage/GameListFilters/MapType.js:9 #: gui/lobby/LobbyPage/GameListFilters/Rating.js:11 msgctxt "map" msgid "Any" msgstr "" #: gui/lobby/LobbyPage/GameListFilters/PlayerCount.js:10 msgctxt "player number" msgid "Any" msgstr "" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:19 #, javascript-format msgctxt "gamelist filter" msgid "> %(rating)s" msgstr "" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:20 #, javascript-format msgctxt "gamelist filter" msgid "< %(rating)s" msgstr "" #: gui/lobby/LobbyPage/KickStrings.js:39 msgid "You have been kicked from the lobby!" msgstr "" #: gui/lobby/LobbyPage/KickStrings.js:40 msgid "You have been banned from the lobby!" msgstr "" #: gui/lobby/LobbyPage/KickStrings.js:43 #, javascript-format msgid "%(nick)s has been kicked from the lobby." msgstr "" #: gui/lobby/LobbyPage/KickStrings.js:44 #, javascript-format msgid "%(nick)s has been banned from the lobby." msgstr "" #: gui/lobby/LobbyPage/KickStrings.js:49 #, javascript-format msgctxt "lobby kick" msgid "Reason: %(reason)s" msgstr "" #: gui/lobby/LobbyPage/LobbyPage.xml:(caption):13 #: gui/prelobby/entrance/entrance.xml:(caption):14 msgid "Multiplayer Lobby" msgstr "" #: gui/lobby/LobbyPage/PlayerColor.js:34 #, javascript-format msgid "%(nick)s (%(rating)s)" msgstr "" #: gui/lobby/LobbyPage/PlayerList.js:196 msgid "Online" msgstr "" #: gui/lobby/LobbyPage/PlayerList.js:202 msgid "Away" msgstr "" #: gui/lobby/LobbyPage/PlayerList.js:208 msgid "Busy" msgstr "" #: gui/lobby/LobbyPage/PlayerList.js:214 msgid "Offline" msgstr "" #: gui/lobby/LobbyPage/PlayerList.js:220 msgctxt "lobby presence" msgid "Unknown" -msgstr "" +msgstr "अज्ञात" #: gui/lobby/LobbyPage/PlayerList.xml:(heading):18 msgid "Status" msgstr "स्थिति" #: gui/lobby/LobbyPage/PlayerList.xml:(placeholder_text):4 msgid "Search for Player" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.js:106 msgid "N/A" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.js:112 msgid "Moderator" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.js:113 msgid "Player" msgstr "खिलाड़ी" #: gui/lobby/LobbyPage/ProfilePanel.js:114 msgid "Muted Player" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.js:120 msgctxt "Used for an undefined winning rate" msgid "-" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.js:122 #, javascript-format msgid "%(percentage)s%%" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):8 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):30 msgid "Current Rank:" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):12 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):34 msgid "Highest Rating:" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):16 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):38 msgid "Total Games:" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):20 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):42 msgid "Wins:" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):24 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):46 msgid "Losses:" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):50 msgid "Win Rate:" msgstr "" #: gui/lobby/ProfilePage/ProfilePage.js:70 #, javascript-format msgid "Player \"%(nick)s\" not found." msgstr "" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):16 msgid "Enter playername:" msgstr "" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):22 msgid "View Profile" msgstr "" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):55 msgid "Please enter a player name." msgstr "" #: gui/prelobby/common/credentials/confirmpassword.xml:(caption):4 msgid "Password again:" msgstr "" #: gui/prelobby/common/credentials/credentials.js:5 msgid "Please enter your username" msgstr "" #: gui/prelobby/common/credentials/credentials.js:8 msgid "Invalid username" msgstr "" #: gui/prelobby/common/credentials/credentials.js:19 msgctxt "register" msgid "Please enter your password" msgstr "" #: gui/prelobby/common/credentials/credentials.js:20 msgctxt "login" msgid "Please enter your password" msgstr "" #: gui/prelobby/common/credentials/credentials.js:23 msgid "Please choose a longer password" msgstr "" #: gui/prelobby/common/credentials/credentials.js:32 msgid "Please enter your password again" msgstr "" #: gui/prelobby/common/credentials/credentials.js:36 msgid "Passwords do not match" msgstr "" #: gui/prelobby/common/credentials/credentials.js:54 msgid "Are you sure you want to delete the password after connecting?" msgstr "" #: gui/prelobby/common/credentials/credentials.xml:(caption):6 msgid "Login:" msgstr "" #: gui/prelobby/common/credentials/credentials.xml:(caption):15 msgid "Password:" msgstr "" #: gui/prelobby/common/credentials/rememberpassword.xml:(caption):7 msgid "Remember Password" msgstr "" #: gui/prelobby/common/feedback/feedback.js:4 msgid "" "Unknown error. This usually occurs because the same IP address is not " "allowed to register more than one account within one hour." msgstr "" #: gui/prelobby/common/feedback/feedback.xml:(caption):10 #: gui/prelobby/entrance/entrance.xml:(caption):30 msgid "Cancel" msgstr "रद्द करें" #: gui/prelobby/common/terms/Privacy_Policy.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy " "Policy[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2020-12-24" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:5 msgid "" "[font=\"sans-bold-16\"]Personal data processed by Wildfire Games and " "purposes of processing:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:6 msgid "[font=\"sans-bold-14\"]1. Player name[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:7 msgid "" "The player is identified by a name that the player chooses at the time of " "registration." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:8 msgid "" "Having a unique player name is a requirement to gain a rating, to allow " "players, moderators and developers to identify players they met before, " "communicate about the game, coordinate matches and enables moderators to " "enforce the Terms of Use." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:9 msgid "" "The player name serves as a pseudonym. The identity (natural person) of " "players is not known to Wildfire Games, except where personally identifiable" " information (such as the real name) was disclosed on the Lobby Chat, other " "services of Wildfire Games or elsewhere in the public, or when the IP " "address is used to bring criminal proceedings." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:11 msgid "[font=\"sans-bold-14\"]2. Password[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:12 msgid "" "A player is authenticated using a password that the player chooses at the " "time of registration." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:13 msgid "" "Wildfire Games only receives an encrypted version of the password, so that " "the password chosen by the user is not revealed to Wildfire Games or others " "in case of a breach." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:15 msgid "[font=\"sans-bold-14\"]3. IP address[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:16 msgid "" "When a player hosts a match in the Multiplayer Lobby, the IP address of that" " player is sent to every player who is online, so that other players can " "join that game." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:17 msgid "" "Wildfire Games stores players IP addresses and may infer publicly available " "geolocation and internet service provider data (for example \"geolite2\") " "from the IP address in order to:" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:18 msgid "" " 1. Enforce the Terms of Use where persons create multiple accounts without " "Wildfire Games permission, in particular after having been banned from the " "service for violating the Terms of Use." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:19 msgid "" " IP addresses will not be saved for longer than three years for this " "purpose." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:20 msgid "" " 2. Make it possible to bring criminal proceedings in case of a cyberattack " "(EU Court of Justice Press Release No 112/16)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:21 msgid "" "Wildfire Games will not use the IP address logs for any other purpose, in " "particular not for marketing, not otherwise disclose IP addresses to the " "public or third parties and erase IP addresses if they are not relevant for " "the stated purposes anymore." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:23 msgid "[font=\"sans-bold-14\"]4. Online presence[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:24 msgid "" "Which players are currently connected to the Multiplayer Lobby and which " "match they joined is shown to all online players." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:26 msgid "[font=\"sans-bold-14\"]5. Chat messages[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:27 msgid "" "The Multiplayer Lobby features a public chat room that enables players to " "discuss the game and organize multiplayer matches." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:28 msgid "" "Wildfire Games stores a log of the public chat messages and online presence " "to meet the following purposes:" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:29 msgid " 1. Moderators may screen chat messages to enforce the Terms of Use." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:30 msgid "" " 2. Wildfire Games may address or resolve bug reports, balancing issues or " "feature proposals indicated by players in the chat room." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:31 msgid "" " 3. Wildfire Games may assess trends amongst discussed topics, the growth of" " the active community and use these indicators as feedback to assess, " "improve and direct development of the game and the service." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:33 msgid "[font=\"sans-bold-14\"]6. Match statistics[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:34 msgid "" "Players can gain a rating on the Multiplayer Lobby that reflects their skill" " at the game." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:35 msgid "" "The rating of all players is published by Wildfire Games and allows players " "to focus on competitive or balanced matchmaking if they wish to." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:36 msgid "" "During a rated match, players send data relating to the game (such as the " "number of units trained, resources gathered and the winner of the match) to " "Wildfire Games, so that Wildfire Games can adapt the players ratings based " "on these statistics." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:37 msgid "Wildfire Games stores match statistics to:" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:38 msgid "" " 1. Verify the accuracy of the rating score and identify and enforce Terms " "of Use violations relating to that." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:39 msgid "" " 2. Compute and publish community statistics to improve the game and the " "service, for example to improve the balancing of the game or to make certain" " aspects of the game more appealing." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:41 msgid "[font=\"sans-bold-14\"]Security of processing:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:42 msgid "" "The transmission of personal data is secured using TLS encryption (GDPR 32)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:43 msgid "" "Personal data is protected against unintentional loss in encrypted backups " "for additional time (GDPR 30.1.g, GDPR 32)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:45 msgid "" "All personal data that Wildfire Games processes is obtained from the user " "(GDPR 14)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:46 msgid "" "Wildfire Games reserves the right to delete any service data (including " "personal data) at any time, except where a user has objected to the erasure " "of his or her personal data for performance of a legal claim." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:48 msgid "[font=\"sans-bold-16\"]Legal basis for the processing:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:49 msgid "" "1. The processing is necessary for the performance of the service defined in" " the terms (GDPR 6.1.b)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:50 msgid "" "2. Wildfire Games has legitimate interests in providing the Multiplayer " "Lobby, in the development and improvement of 0 A.D. and the Multiplayer " "Lobby, in enforcing the Terms of Use and in the protection against " "cyberattacks (GDPR 6.1.f)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:51 msgid "" "3. Wildfire Games does not process any further data for the Multiplayer " "Lobby and does not ask for consent to process data (GDPR 6.1.a, GDPR 7, GDPR" " 8, GDPR 13.2.c)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:53 msgid "[font=\"sans-bold-16\"]User rights:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:54 msgid "" "1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames" " dot com (GDPR 13.1.a, GDPR 13.1.b)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:55 msgid " To exercise any user right, please refer to this contact." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:56 msgid "2. Right of access to personal data concerning him or her (GDPR 15)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:57 msgid "" "3. Right to obtain personal data in a machine-readable format (GDPR 20)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:58 msgid "4. Right to rectification of inaccurate personal data (GDPR 16)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:59 msgid "" "5. Right to erasure of personal data where it is not relevant to the stated " "purposes, if the data was processed unlawfully or if the user objects to the" " processing and has overriding legitimate grounds (GDPR 17)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:60 msgid "" "6. Right to restriction of personal data processing where the accuracy of " "the data is contested by the user, if the data was processed unlawfully or " "if the user requires the data for a legal claim (GDPR 18)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:61 msgid "" "7. Right to object to the processing of personal data concerning him or her " "on grounds relating to their particular situation (GDPR 21)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:62 msgid "" "8. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, " "GDPR 77)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:63 msgid "" "Requests that are manifestly unfounded or excessive are not responded to or " "may be charged (GDPR 12.4, GDPR 12.5)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:65 msgid "[font=\"sans-bold-16\"]Wildfire Games obligations:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:66 msgid "" " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 " "'accountability')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:67 msgid "" " 2. Wildfire Games documents their processing activities appropriately, in " "particular the categories of processed personal data and security measures " "to protect it (GDPR 30)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:68 msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and " "transparently (GDPR 5.1.a, GDPR 12.1)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:69 msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate " "interests and retention periods of personal data processing at the time it " "is processed, recipients of personal data and where applicable, transfer of " "personal data to third countries and automated decision-making (GDPR " "13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, GDPR 15.1, GDPR 15.4)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:70 msgid "" " 5. Wildfire Games does not processes personal data for purposes other than " "the specified ones (GDPR 5.1.b, 'purpose limitation', GDPR 13.3)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:71 msgid "" " 6. Wildfire Games does not process personal data that is not needed for the" " specified purposes (GDPR 5.1.c, 'data minimization')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:72 msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of" " natural persons for longer than necessary (GDPR 5.1.e 'storage " "limitation')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:73 msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised " "or unlawful processing and accidental loss (GDPR 5.1.f. 'integrity and " "confidentiality')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:74 msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to " "erase personal data and the right to restrict, to withdraw consent to, to " "object to personal data processing and to complain at a supervisory " "authority (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:75 msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible " "(GDPR 12.2), without undue delay (GDPR 12.3)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:76 msgid "" "11. Wildfire Games informs the users that to exercise their rights, users " "might need to provide additional information to identify the natural person " "or the data (GDPR 12.6, GDPR 13.2.e)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:77 msgid "" "12. Wildfire Games will not knowingly collect personal data from children " "under the age of 13 (Children's Online Privacy Protection Act). If you " "believe Wildfire Games received any personal data from or about a child " "under 13, please contact Wildfire Games." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:78 msgid "" "13. Where Wildfire Games processes sensitive personal data based on " "legitimate interests, Wildfire Games considers performing, recording and " "periodically reviewing Legitimate Interests Assessments and Data Protection " "Impact Assessments (GDPR 35) to become confident that the individual's " "interests do not override Wildfire Games legitimate interests, and that " "Wildfire Games is not using personal data in intrusive ways unless there is " "a very good reason to." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:80 msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Service[/font]" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-16" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:5 msgid "" "The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided" " by Wildfire Games that allows players to set up online multiplayer matches," " discuss the game in a public chat room and gain a rating that reflects " "their skill." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:7 msgid "" "Due to the subject matter of historic warfare, description and depiction of " "violence and the language on the Multiplayer Lobby, 0 A.D. and the " "Multiplayer Lobby are not directed to young children (COPPA §312.2)." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:8 msgid "The minimum age to use the Multiplayer Lobby is 13." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:10 #: gui/prelobby/common/terms/Terms_of_Use.txt:5 msgid "" "[font=\"sans-bold-14\"]By using the 0 A.D. Multiplayer Lobby, you agree " "to:[/font]" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:11 msgid " 1. Follow all usage policies." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:12 msgid "" " 2. Not use the service with third-party software or mods that prevents the " "user from being informed of updated Terms and Conditions, unless authorized " "by a Wildfire Games team member." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:13 msgid "" " 3. Use the service at your own risk. Wildfire Games does not take " "responsibility for the content posted by users or damages resulting from " "this service." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:15 msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:16 msgid "" " 1. Moderate the service, i.e. to enforce the Terms of Use by restricting, " "suspending or terminating user accounts." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:17 msgid " 2. Appoint others to moderate the service." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:18 msgid " 3. Discontinue or interrupt any part of the service at any time." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:19 msgid "" " 4. Change the service or the terms. The document date of the terms indicate" " its version, and the user is informed of the new terms before being able to" " use the service again." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:20 msgid "" " 5. Process personal data in accordance with the Lobby Privacy Policy, the " "General Data Protection Regulation (GDPR) and the Children's Online Privacy " "Protection Act (COPPA) where applicable." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:22 msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the" " remainder of the terms shall still apply ('severability')." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Use[/font]" msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-13" msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:6 msgid "" " 1. Only create one account per person on the service unless authorized by " "Wildfire Games." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:7 msgid "" " 2. Not impersonate other users of the service and only use your registered " "username in multiplayer matches." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:8 msgid " 3. Not post profanity, pejorative terms or pornographic content." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:9 msgid "" " 4. Not harass, harm, intimidate, discriminate, threaten, defame, cause " "damage to others or purposefully demean the worth of others using this " "service." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:10 msgid "" " 5. Not violate the privacy of others by disclosing personally identifiable " "information (for example real name, location, ID) or private details (for " "example social media or messenger account names) of others without their " "consent." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:11 msgid " 6. Not incite violence or promote illegal acts." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:12 msgid "" " 7. Not attempt to artificially adjust any user of the service's rating or " "any of the statistics which impact it. (Examples of this are, but are not " "limited to: cheating in ranked games, reverse engineering the service, and " "taking advantage of other users of the service.)" msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:13 msgid "" " 8. Not undermine the intended gameplay or purposefully gain unfair " "advantages in multiplayer matches (for example cheating, using exploits or " "bugs)." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:14 msgid "" " 9. Not spam the service and not post large amounts of repetitive or " "unwanted messages." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:15 msgid "" "10. Not use the service to promote specific goods, services, or products " "unless authorized by Wildfire Games." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:17 msgid "" "If a moderator deems your behavior to be inconsistent with these terms, your" " account may be restricted, suspended or terminated." msgstr "" #: gui/prelobby/common/terms/termslobby.js:9 msgid "Terms of Service" msgstr "" #: gui/prelobby/common/terms/termslobby.js:10 msgid "Please read and accept the Terms of Service." msgstr "" #: gui/prelobby/common/terms/termslobby.js:19 msgid "Terms of Use" msgstr "" #: gui/prelobby/common/terms/termslobby.js:20 msgid "Please read and accept the Terms of Use." msgstr "" #: gui/prelobby/common/terms/termslobby.js:29 msgid "Privacy Policy" msgstr "" #: gui/prelobby/common/terms/termslobby.js:30 msgid "Please read and accept the Privacy Policy." msgstr "" #: gui/prelobby/entrance/entrance.xml:(caption):20 msgid "Create a new account" msgstr "" #: gui/prelobby/entrance/entrance.xml:(caption):25 msgid "Login to an existing account" msgstr "" #: gui/prelobby/login/login.js:5 msgid "Connect" msgstr "" #: gui/prelobby/login/login.js:32 msgid "Connecting…" msgstr "" #: gui/prelobby/login/login.xml:(caption):13 msgid "Connect to the game lobby" msgstr "" #: gui/prelobby/register/register.js:5 msgid "Register" msgstr "" #: gui/prelobby/register/register.js:26 msgid "Registering…" msgstr "" #: gui/prelobby/register/register.js:39 msgid "Registered" msgstr "" #: gui/prelobby/register/register.xml:(caption):13 msgid "Registration" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-other.po (revision 27006) +++ ps/trunk/binaries/data/mods/public/l10n/hi.public-gui-other.po (revision 27007) @@ -1,7281 +1,7281 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-06-13 07:11+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Language-Team: Hindi (http://www.transifex.com/wildfire-games/0ad/language/hi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "" #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "गैया" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "" msgstr[1] "" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "" #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "" msgstr[1] "" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "" msgstr[1] "" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "" #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "" #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "" #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "" #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "" #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "" #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." msgstr "" #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "" msgstr[1] "" #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "" #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "" #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "" #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "" #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "" #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "" #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "" #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "" #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "" #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "" #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" msgstr "" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" msgstr "" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "" #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "" #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "" #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "" #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "" #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "" #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "" #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "" #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "" #: gui/common/network.js:71 msgid "You have been kicked." msgstr "" #: gui/common/network.js:72 msgid "You have been banned." msgstr "" #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "" #: gui/common/network.js:74 msgid "Server full." msgstr "" #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "" #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "" #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "" #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "" #: gui/common/network.js:79 msgid "Password is invalid." msgstr "" #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "" #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "" #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "" #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "" #: gui/common/network.js:101 msgid "Disconnected" msgstr "" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " -msgstr "" +msgstr "," #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "क्रम रहित" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "" #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "अनियमित" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "" #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "" #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" -msgstr "" +msgstr "अज्ञात" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" -msgstr "" +msgstr "अज्ञात" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "डिफ़ॉल्ट" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" -msgstr "" +msgstr "अज्ञात" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" -msgstr "" +msgstr "अज्ञात" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "" #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "स्वास्थ्य:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "हाँ" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "नहीं" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "" #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "" #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "" #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "" #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "" #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "" #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "" #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "" #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "" #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "" #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:259 #: gui/pregame/MainMenuItems.js:283 msgid "Confirmation" msgstr "पुष्टिकरण" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "रद्द करें" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "नाम" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "" #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "" #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata"