Index: binaries/data/mods/public/gui/text/tips/army_camp.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/army_camp.txt +++ binaries/data/mods/public/gui/text/tips/army_camp.txt @@ -1,9 +1,6 @@ ROMAN ARMY CAMP -- Build anywhere on the map, even in enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. +• Buildable in neutral or enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. -- Decays to the territory owner when built in non-allied territory - -- Construct siege weapons and train citizen-soldiers. - -- Garrison up to 40 units to slowly heal the units and protect the army camp from attacks and decay. +• Construct siege weapons and train citizen-soldiers. +• Garrison units to slowly heal them and protect the army camp from attacks and decay. Index: binaries/data/mods/public/gui/text/tips/barracks.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/barracks.txt +++ binaries/data/mods/public/gui/text/tips/barracks.txt @@ -1,9 +1,8 @@ BARRACKS -- Train all citizen-soldiers. Some factions can unlock the training of champions as well. +• Train all citizen-soldiers. Some factions can unlock the training of champions as well. -- Research military technologies unique to each faction. +• Research military technologies unique to each faction. -- Build one early to train citizen-soldiers while you phase up your settlement. - -- Build in a forward base to resupply your assault with fresh troops. +• Build one early to train citizen-soldiers while you phase up your settlement. +• Build in a forward base to resupply your assault with fresh troops. Index: binaries/data/mods/public/gui/text/tips/blacksmith.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/blacksmith.txt +++ binaries/data/mods/public/gui/text/tips/blacksmith.txt @@ -1,7 +1,4 @@ BLACKSMITH -- Research structure for all factions. - -- Research weapon and armor upgrades for your units. - -- Garrison a citizen-soldier inside to research faster (NOT IMPLEMENTED YET). +• Research structure for all factions. +• Research weapon and armor upgrades for your units. Index: binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt +++ binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt @@ -1,7 +1,6 @@ CARTHAGINIAN SACRED BAND -- Champion Spearmen and Champion Cavalry Spearmen for Carthage. +• Champion Spearmen and Champion Cavalry Spearmen for Carthage. -- Both are trainable from the Temple, instead of the Fortress like most other champions. - -- Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock against siege weapons and skirmishers. +• Both are trainable from the Temple, instead of the Fortress like most other champions. +• Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock against siege weapons and skirmishers. Index: binaries/data/mods/public/gui/text/tips/catapults.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/catapults.txt +++ binaries/data/mods/public/gui/text/tips/catapults.txt @@ -1,9 +1,6 @@ CATAPULTS -- Ranged siege engines that are good against buildings. +• Ranged siege engines that are good against buildings. -- May upgrade to flaming projectiles for extra effectiveness against buildings and units. - -- Expensive and slow. - -- Pack up into carts for movement, and unpack into stationary engines for attack! +• Expensive and slow. +• Pack up into carts for movement, and unpack into stationary engines for attack! Index: binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt +++ binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt @@ -1,11 +1,8 @@ CELTIC WAR BARGE -- A medium "trireme"-class warship. +• A medium trireme-class warship. -- Available to the Celtic Factions (Britons, Gauls). +• Available to Britons, Gauls, and Iberians. -- Can transport up to 40 units across the waters. - -- Increases firepower with garrisoned infantry. - -- Cannot ram, like other triremes, but has greater health and armor. +• Can transport up to 40 units. +• Increases firepower with garrisoned infantry. Index: binaries/data/mods/public/gui/text/tips/civic_centres.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/civic_centres.txt +++ binaries/data/mods/public/gui/text/tips/civic_centres.txt @@ -1,9 +1,8 @@ CIVIC CENTERS -- The foundation of your new colony. +• The foundation of your new colony. -- Claim large tracts of territory. +• Claim large tracts of territory. -- Can be built in friendly and neutral territory. - -- Train citizens: female citizens, infantry citizen soldiers and cavalry citizen soldiers. +• Can be built in friendly and neutral territory. +• Train citizens: female citizens, infantry citizen-soldiers, and cavalry citizen-soldiers. Index: binaries/data/mods/public/gui/text/tips/embassies.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/embassies.txt +++ binaries/data/mods/public/gui/text/tips/embassies.txt @@ -1,7 +1,6 @@ EMBASSIES -- Special "Barracks" available to the Carthage faction. +• Special Barracks available to the Carthaginians. -- Train mercenaries from each of the ethnically-themed embassies. - -- Mercenary "citizen-soldiers" have their normal Food cost converted to Metal cost. +• Train mercenaries from each of the ethnically-themed embassies. +• Mercenary citizen-soldiers have their normal Food cost converted to Metal cost. Index: binaries/data/mods/public/gui/text/tips/fishing.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/fishing.txt +++ binaries/data/mods/public/gui/text/tips/fishing.txt @@ -1,8 +1,8 @@ FISHING -- Fish the seas for a bountiful harvest. +• Fish the seas for a bountiful harvest. -- Fishing boats carry a large amount of food per trip. +• Fishing boats carry a large amount of food per trip. -- Fishing is faster than gathering food on fields. +• Fishing is faster than gathering food on fields. -- Careful! Fish are not an infinite resource! +• Careful! Fish are not an infinite resource! Index: binaries/data/mods/public/gui/text/tips/fortress.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/fortress.txt +++ binaries/data/mods/public/gui/text/tips/fortress.txt @@ -1,9 +1,8 @@ FORTRESS -- The Fortress is usually each faction's strongest building. +• The Fortress is usually each faction's strongest building. -- Trains strong units like Champions, Heroes, and Siege Weapons. +• Trains Champions, Heroes, and Siege Weapons. -- Gives a population boost. - -- Garrison soldiers inside to add more firepower to its defense. +• Gives a population boost. +• Garrison soldiers inside to add more firepower to its defense. Index: binaries/data/mods/public/gui/text/tips/freehand_position.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/freehand_position.txt +++ binaries/data/mods/public/gui/text/tips/freehand_position.txt @@ -1,6 +1,6 @@ FREEHAND POSITION -- Gain an advantage on the battleground by tactically positioning your units! +• Gain an advantage on the battleground by tactically positioning your units! -- Therefore select some units, press and hold the right mouse button, draw any line, then release the button. +• Therefore select some units, press and hold the right mouse button, draw any line, then release the button. -- Your units will now spread out on this line. +• Your units will now spread out on this line. Index: binaries/data/mods/public/gui/text/tips/gathering.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/gathering.txt +++ binaries/data/mods/public/gui/text/tips/gathering.txt @@ -1,11 +1,10 @@ RESOURCE GATHERING -- Use citizen soldiers and female citizens to gather resources. +• Use citizen-soldiers and female citizens to gather resources. -- Female citizens are faster gathering vegetable resources. +• Female citizens gather vegetable resources faster. -- Infantry citizen soldiers are faster gathering minerals. +• Infantry citizen-soldiers are faster gathering minerals. -- Cavalry citizen soldiers are faster gathering meat. - -- The higher the level of a citizen soldier (advanced, elite), the better he fights, but the less efficient he is at gathering resources. +• Cavalry citizen-soldiers are faster gathering meat. +• The higher the level of a citizen soldier (advanced, elite), the better he fights, but the less efficient he is at gathering resources. Index: binaries/data/mods/public/gui/text/tips/iphicrates.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/iphicrates.txt +++ binaries/data/mods/public/gui/text/tips/iphicrates.txt @@ -1,7 +1,6 @@ IPHICRATES -- The Athenian general who reformed the Athenian army to be faster and more maneuverable. +• The Athenian general who reformed the Athenian army to be faster and more maneuverable. -- Units in his formation are faster and stronger. - -- Skirmishers move faster while he lives. +• Units in his formation are faster and stronger. +• Skirmishers move faster while he lives. Index: binaries/data/mods/public/gui/text/tips/outposts.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/outposts.txt +++ binaries/data/mods/public/gui/text/tips/outposts.txt @@ -1,9 +1,8 @@ OUTPOSTS -- Build in neutral territory for a large scouting range. +• Build in neutral territory for a large scouting range. -- Cheap, at 80 Wood. +• Cheap, at 80 Wood. -- They construct quickly, but are weak. - -- Garrison a unit in it to stop them from decaying in neutral territory. +• They construct quickly, but are weak. +• Garrison a unit in it to stop them from decaying in neutral territory. Index: binaries/data/mods/public/gui/text/tips/palisades.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/palisades.txt +++ binaries/data/mods/public/gui/text/tips/palisades.txt @@ -1,7 +1,4 @@ PALISADE WALLS -- A quick, cheap wooden wall available to all factions. - -- Most factions have access to them in Village Phase. - -- Attackable by enemy soldiers, unlike City Walls, which are only attackable by siege weapons. +• A quick, cheap wooden wall available to all factions. +• Most factions have access to them in Village Phase. Index: binaries/data/mods/public/gui/text/tips/pericles.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/pericles.txt +++ binaries/data/mods/public/gui/text/tips/pericles.txt @@ -1,7 +1,6 @@ PERICLES -- The foremost Athenian politician of the 5th century BCE. +• The foremost Athenian politician of the 5th century BC. -- Buildings construct faster within his range. - -- Temples are cheaper while he lives. +• Buildings construct faster within his range. +• Temples are cheaper while he lives. Index: binaries/data/mods/public/gui/text/tips/persian_architecture.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/persian_architecture.txt +++ binaries/data/mods/public/gui/text/tips/persian_architecture.txt @@ -1,9 +1,8 @@ PERSIAN ARCHITECTURE -- Special Technology for the Persians. +• Special technology for the Persians. -- All Persian buildings +25% stronger. +• All Persian buildings +25% stronger. -- Build time lengthened by +20% as a consequence. - -- Persians also have access to a great number of structural & defensive technologies. +• Build time lengthened by +20% as a consequence. +• Persians also have access to a great number of structural and defensive technologies. Index: binaries/data/mods/public/gui/text/tips/pikemen.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/pikemen.txt +++ binaries/data/mods/public/gui/text/tips/pikemen.txt @@ -1,7 +1,6 @@ PIKEMEN -- Heavily armored and slow. Low attack. +• Heavily armored and slow. Low attack. -- Used against cavalry or against other melee infantry to pin them in place. - -- Available to: Macedonians, Seleucids, and Ptolemies. +• Used against cavalry or against other melee infantry to pin them in place. +• Available to: Kushites, Macedonians, Ptolemies, and Seleucids. Index: binaries/data/mods/public/gui/text/tips/quinquereme.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/quinquereme.txt +++ binaries/data/mods/public/gui/text/tips/quinquereme.txt @@ -1,9 +1,6 @@ -HEAVY WARSHIP -- The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, and Seleucids. +QUINQUEREME +• The heaviest standard warship. Available to: Carthaginians, Ptolemies, Romans, and Seleucids. -- Transports up to 50 units. - -- Increases firepower with garrisoned catapults. - -- Has a ramming attack that sinks enemy ships (NOT IMPLEMENTED YET). +• Transports up to 50 units. +• Increases firepower with garrisoned catapults. Index: binaries/data/mods/public/gui/text/tips/savanna_biome.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/savanna_biome.txt +++ binaries/data/mods/public/gui/text/tips/savanna_biome.txt @@ -1,9 +1,8 @@ SAVANNA BIOME -- Generally flat, with a few watering holes and rocky outcrops. +• Generally flat, with a few watering holes and rocky outcrops. -- Chock full of herd animals for plentiful hunting. +• Chock full of herd animals for plentiful hunting. -- Rich in all types of mining. - -- Wood tends to be sparse, but consists of high-yield Baobab trees. +• Rich in all types of mining. +• Wood tends to be sparse, but consists of high-yield Baobab trees. Index: binaries/data/mods/public/gui/text/tips/scout_towers.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/scout_towers.txt +++ binaries/data/mods/public/gui/text/tips/scout_towers.txt @@ -1,7 +1,6 @@ DEFENSE TOWERS -- Free-standing towers good for defending large areas of countryside. +• Free-standing towers good for defending large areas of countryside. -- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 Stone (because they're stronger). - -- Has a ranged attack that increases for each garrisoned unit. +• They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 50 Wood and 250 Stone (because they're stronger). +• Has a ranged attack that increases for each garrisoned unit. Index: binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt +++ binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt @@ -1,9 +1,6 @@ SPARTIATES -- Strongest infantry unit in the game. +• Strongest infantry unit in the game. -- Champion Infantry available to the Spartans faction. - -- Use them to slaughter enemy cavalry or as a shock force to support your regular infantry. - -- Use the 'Phalanx' formation for extra armor bonuses. +• Champion Infantry available to the Spartans. +• Use them to slaughter enemy cavalry or as a shock force to support your regular infantry. Index: binaries/data/mods/public/gui/text/tips/spearmen.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/spearmen.txt +++ binaries/data/mods/public/gui/text/tips/spearmen.txt @@ -1,9 +1,8 @@ SPEARMEN -- The basic melee infantry for every faction in the game. +• The basic melee infantry for every faction in the game. -- Used against cavalry for an attack bonus. +• Used against cavalry for an attack bonus. -- Decent hack attack make them good front line troops. - -- They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry. +• Decent hack attack make them good front line troops. +• They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry. Index: binaries/data/mods/public/gui/text/tips/stoa.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/stoa.txt +++ binaries/data/mods/public/gui/text/tips/stoa.txt @@ -1,7 +1,6 @@ STOA -- A special structure for Greek factions. +• A special structure for Athenians, Macedonians, and Spartans. -- Trains Heavy Skirmishers and Sword Infantry Champions. - -- Grants +10 Population. +• Trains Heavy Skirmishers and Sword Infantry Champions. +• Grants +10 Population. Index: binaries/data/mods/public/gui/text/tips/storehouses.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/storehouses.txt +++ binaries/data/mods/public/gui/text/tips/storehouses.txt @@ -1,5 +1,4 @@ STOREHOUSES -- A cheap dropsite for non-food resources (wood, stone, metal). - -- Research technologies to improve the gathering capabilities of your citizens. +• A cheap dropsite for non-food resources (Wood, Stone, Metal). +• Research technologies to improve the gathering capabilities of your citizens. Index: binaries/data/mods/public/gui/text/tips/syntagma.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/syntagma.txt +++ /dev/null @@ -1,9 +0,0 @@ -SYNTAGMA FORMATION -- A formation for 'pikeman' style infantry. - -- Formation is slow and cumbersome. - -- Nearly invulnerable from the front. - -- Vulnerable to attacks from the rear. - Index: binaries/data/mods/public/gui/text/tips/temples.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/temples.txt +++ binaries/data/mods/public/gui/text/tips/temples.txt @@ -1,11 +1,10 @@ TEMPLES -- Town Phase structure. +• Town Phase structure. -- Recruit Healers to heal your troops on the battlefield. +• Recruit Healers to heal your troops on the battlefield. -- Research healing, religious devotion, and cultural technologies. +• Research healing technologies. -- Its "aura" heals nearby units. - -- Garrison damaged units inside for quicker healing. +• Its aura heals nearby units. +• Garrison wounded units inside for quicker healing. Index: binaries/data/mods/public/gui/text/tips/territory_decay.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/territory_decay.txt +++ binaries/data/mods/public/gui/text/tips/territory_decay.txt @@ -1,8 +1,6 @@ TERRITORY DECAY +• Decay happens when buildings are not connected to an allied Civil Center. -- Decay happens when buildings are not connected to an allied Civil Center. - -- The decay process can be slowed down or reversed by garrisoning some units in the structure. - -- When the decay is completed, the building will be given to the most influential neighbor. +• The decay process can be slowed down or reversed by garrisoning some units in the structure. +• When the decay is completed, the building will be given to the most influential neighbor. Index: binaries/data/mods/public/gui/text/tips/themistocles.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/themistocles.txt +++ binaries/data/mods/public/gui/text/tips/themistocles.txt @@ -1,7 +1,6 @@ THEMISTOCLES -- Athenian hero who commanded the Greeks at the great naval battles of Artemisium and Salamis. +• Athenian hero who commanded the Greeks at the great naval battles of Artemisium and Salamis. -- All ships are built faster while he lives. - -- The ship he is garrisoned inside sails much faster. +• All ships are built faster while he lives. +• The ship he is garrisoned inside sails much faster. Index: binaries/data/mods/public/gui/text/tips/triremes.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/triremes.txt +++ binaries/data/mods/public/gui/text/tips/triremes.txt @@ -1,13 +1,6 @@ TRIREME -- The Medium Warship. +• The Medium Warship. -- Available to the Romans, Carthaginians, Hellenic factions, and Persians. - -- Good for transporting or fighting. - -- Garrison troops aboard to increase fire power. - -- Garrison a catapult aboard for a long-range siege attack (NOT IMPLEMENTED YET). - -- Capable of a devastating ship-to-ship ramming attack that must recharge between each use (NOT IMPLEMENTED YET). +• Good for transporting or fighting. +• Garrison troops aboard to increase fire power. Index: binaries/data/mods/public/gui/text/tips/viriato.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/viriato.txt +++ binaries/data/mods/public/gui/text/tips/viriato.txt @@ -1,9 +1,8 @@ VIRIATO -- Iberian hero of the Lusitani tribe. +• Iberian hero of the Lusitani tribe. -- At least 7 campaigns against the Romans during the 'Lusitani Wars' from 147 to 139 B.C. +• At least seven campaigns against the Romans during the Lusitani Wars from 147 to 139 BC. -- Fast moving and can switch between sword and flaming javelin. - -- His "aura" is the "Tactica Guerilla" that allows nearby Iberian units to ambush their opponents. +• Fast moving and can switch between sword and flaming javelin. +• Has the Guerrilla Tactics aura that allows nearby Iberian units to ambush their opponents. Index: binaries/data/mods/public/gui/text/tips/war_elephants.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/war_elephants.txt +++ binaries/data/mods/public/gui/text/tips/war_elephants.txt @@ -1,9 +1,6 @@ WAR ELEPHANTS -- Huge beasts from Africa and India, trained for war. +• Huge beasts from Africa and India, trained for war. -- High Food and Metal cost, but very powerful. Strongest against Structures and Cavalry. - -- Vulnerable to infantry skirmishers. - -- Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids. +• High Food and Metal cost, but very powerful. +• Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids. Index: binaries/data/mods/public/gui/text/tips/whales.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/whales.txt +++ binaries/data/mods/public/gui/text/tips/whales.txt @@ -1,9 +1,8 @@ WHALES -- An oceanic resource. +• An oceanic resource. -- 2000 Food. +• 2000 Food. -- Gatherable by Fishing Boats after the whale is killed. - -- Roam around the oceans of the game and flee when attacked. +• Gatherable by Fishing Boats after the whale is killed. +• Roam around the oceans of the game and flee when attacked.