civ template parent trainable auraName type radius affects affectedPlayers auraDescription modifications athen athen_hero_iphicrates.xml template_unit_hero_infantry_javelinist yes Formation Reforms formation Soldier All soldiers in his formation +15% speed and +3 armor. add: 3, value: Armour/Pierce add: 3, value: Armour/Hack add: 3, value: Armour/Crush multiply: 1.15, value: UnitMotion/WalkSpeed multiply: 1.15, value: UnitMotion/Run/Speed Peltast Reforms global Javelin Infantry All javelin infantry +15% speed. multiply: 1.15, value: UnitMotion/WalkSpeed multiply: 1.15, value: UnitMotion/Run/Speed athen athen_hero_pericles.xml template_unit_hero_infantry_spearman_hoplite yes Periclean Building Program range 60 Worker +15% build and repair rate for workers. multiply: 1.15, value: Builder/Rate Temple to Athena global Temple -25% stone cost and +2 garrisoned heal rate for temples. multiply: 0.75, value: Cost/Resources/stone add: 2, value: GarrisonHolder/BuffHeal athen athen_hero_themistocles.xml template_unit_hero_infantry_swordsman yes Naval Commander garrison Ship MutualAlly When garrisoned in a ship, the ship is +50% faster and trains batches of units faster. multiply: 1.5, value: UnitMotion/WalkSpeed multiply: 1.5, value: UnitMotion/Run/Speed multiply: 0.7, value: ProductionQueue/BatchTimeModifier Naval Architect global Ship -20% build time and -50% metal cost for ships during his lifespan. multiply: 0.8, value: Cost/BuildTime multiply: 0.5, value: Cost/Resources/metal athen athen_hero_xenophon.xml template_unit_hero_infantry_javelinist no brit brit_hero_boudicca.xml template_unit_hero_cavalry_javelinist yes Champion Army range 40 Champion +20% attack, +2 capture and +10% speed for champion units. multiply: 1.1, value: UnitMotion/WalkSpeed multiply: 1.1, value: UnitMotion/Run/Speed multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 2, value: Attack/Capture/Value brit brit_hero_boudicca_cavalry_javelinist.xml template_unit_hero_cavalry_javelinist no Champion Army range 40 Champion +20% attack, +2 capture and +10% speed for champion units. multiply: 1.1, value: UnitMotion/WalkSpeed multiply: 1.1, value: UnitMotion/Run/Speed multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 2, value: Attack/Capture/Value brit brit_hero_boudicca_sword.xml template_unit_hero_infantry_swordsman no Champion Army range 40 Champion +20% attack, +2 capture and +10% speed for champion units. multiply: 1.1, value: UnitMotion/WalkSpeed multiply: 1.1, value: UnitMotion/Run/Speed multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 2, value: Attack/Capture/Value brit brit_hero_caratacos.xml template_unit_hero_infantry_swordsman yes Guerrilla Chief global Soldier, Siege All soldiers and siege engines +15% speed and +1 armor. multiply: 1.15, value: UnitMotion/WalkSpeed multiply: 1.15, value: UnitMotion/Run/Speed add: 1, value: Armour/Pierce add: 1, value: Armour/Hack add: 1, value: Armour/Crush brit brit_hero_cunobelin.xml template_unit_hero_cavalry_swordsman yes Britannorum Rex range 30 Human +0.8 HP per second healing rate. add: 0.8, value: Health/RegenRate brit brit_hero_cunobelin_infantry.xml template_unit_hero_infantry_swordsman no Britannorum Rex range 30 Human +0.8 HP per second healing rate. add: 0.8, value: Health/RegenRate cart cart_hero_hamilcar.xml template_unit_hero_cavalry_swordsman yes Lightning General range 60 Soldier, Siege Nearby soldiers and siege engines +15% speed. multiply: 1.15, value: UnitMotion/WalkSpeed multiply: 1.15, value: UnitMotion/Run/Speed Subduer of Mercenaries range 30 Mercenary Enemy -20% attack for enemy mercenaries. multiply: 0.8, value: Attack/Melee/Hack multiply: 0.8, value: Attack/Melee/Pierce multiply: 0.8, value: Attack/Melee/Crush multiply: 0.8, value: Attack/Ranged/Hack multiply: 0.8, value: Attack/Ranged/Pierce multiply: 0.8, value: Attack/Ranged/Crush cart cart_hero_hannibal.xml template_unit_hero_elephant_melee yes Tactician range 60 Soldier, Siege Ally +20% attack and +1 capture for nearby allied soldiers and siege engines. multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 1, value: Attack/Capture/Value cart cart_hero_maharbal.xml template_unit_hero_cavalry_spearman yes Cavalry Commander range 60 Melee Cavalry +30% attack for cavalry melee soldiers. multiply: 1.3, value: Attack/Melee/Hack multiply: 1.3, value: Attack/Melee/Pierce multiply: 1.3, value: Attack/Melee/Crush gaul gaul_hero_brennus.xml template_unit_hero_infantry_swordsman yes Sacker of Rome range 60 Human, Mechanical +15 Metal loot for every enemy unit killed. add: 15, value: Looter/Resource/metal gaul gaul_hero_vercingetorix.xml template_unit_hero_cavalry_swordsman yes Celtic Warlord range 60 Soldier, Siege +20% attack and +1 capture for soldiers and siege engines. multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 1, value: Attack/Capture/Value gaul gaul_hero_vercingetorix_infantry.xml template_unit_hero_infantry_swordsman no Celtic Warlord range 60 Soldier, Siege +20% attack and +1 capture for soldiers and siege engines. multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 1, value: Attack/Capture/Value gaul gaul_hero_viridomarus.xml template_unit_hero_infantry_spearman yes Preparation for War global Worker Gathering rates increased with +15% during his lifetime. multiply: 1.15, value: ResourceGatherer/BaseSpeed iber iber_hero_caros.xml template_unit_hero_infantry_swordsman yes Valiant Defender garrison Structure, SiegeTower 75% more arrows per soldier for the building or siege tower he is garrisoned in. multiply: 1.75, value: BuildingAI/GarrisonArrowMultiplier multiply: 1.75, value: BuildingAI/MaxArrowCount Battle Fervor range 50 Soldier +1 armor for soldiers. add: 1, value: Armour/Pierce add: 1, value: Armour/Hack add: 1, value: Armour/Crush iber iber_hero_indibil.xml template_unit_hero_cavalry_spearman yes Mobilization global Soldier -20% training time and -15% resources cost for soldiers. multiply: 0.8, value: Cost/BuildTime multiply: 0.85, value: Cost/Resources/food multiply: 0.85, value: Cost/Resources/wood multiply: 0.85, value: Cost/Resources/metal multiply: 0.85, value: Cost/Resources/stone iber iber_hero_indibil_infantry.xml template_unit_hero_infantry_spearman no Mobilization global Soldier -20% training time and -15% resources cost for soldiers. multiply: 0.8, value: Cost/BuildTime multiply: 0.85, value: Cost/Resources/food multiply: 0.85, value: Cost/Resources/wood multiply: 0.85, value: Cost/Resources/metal multiply: 0.85, value: Cost/Resources/stone iber iber_hero_viriato.xml template_unit_hero_infantry_swordsman yes Guerrilla Tactics range 60 Soldier +20% movement speed for soldiers. multiply: 1.2, value: UnitMotion/WalkSpeed multiply: 1.2, value: UnitMotion/Run/Speed Swag range 60 Soldier, Siege +100% resources loot increase for every enemy unit killed or structure destroyed. multiply: 2.0, value: Looter/Resource/food multiply: 2.0, value: Looter/Resource/wood multiply: 2.0, value: Looter/Resource/stone multiply: 2.0, value: Looter/Resource/metal kush kush_hero_amanirenas.xml template_unit_hero_infantry_archer yes Warrior Queen range 60 Champion +20% attack and +2 capture for champion units. multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 2, value: Attack/Capture/Value kush kush_hero_arakamani.xml template_unit_hero_elephant_melee yes Defier of Tradition global TempleOfAmun, AmunGuard Temple of Amun and its Napatan Temple Guards +20% cost and build time. multiply: 1.2, value: Cost/Resources/food multiply: 1.2, value: Cost/Resources/wood multiply: 1.2, value: Cost/Resources/metal multiply: 1.2, value: Cost/Resources/stone multiply: 1.2, value: Cost/BuildTime Follower of Apedemak global TempleOfApedemak, ApedemakGuard Apedemak temples and its Meroe Temple Guard -20% cost and build time. multiply: 0.8, value: Cost/Resources/food multiply: 0.8, value: Cost/Resources/wood multiply: 0.8, value: Cost/Resources/metal multiply: 0.8, value: Cost/Resources/stone multiply: 0.8, value: Cost/BuildTime Slaugther of the Faithful range 60 Healer Enemy Enemy healrate reduced by 50%. multiply: 0.5, value: Heal/HP kush kush_hero_harsiotef.xml template_unit_hero_cavalry_spearman no Savior of Kush range 60 Soldier, Elephant Own units +10% attack. == Nastasen acquired lots of bounty from the defeated invaders. Gain +50% loot from killing enemy units. multiply: 1.5, value: Looter/Resource/food multiply: 1.5, value: Looter/Resource/wood multiply: 1.5, value: Looter/Resource/stone multiply: 1.5, value: Looter/Resource/metal multiply: 1.1, value: Attack/Melee/Hack multiply: 1.1, value: Attack/Melee/Pierce multiply: 1.1, value: Attack/Melee/Crush multiply: 1.1, value: Attack/Ranged/Hack multiply: 1.1, value: Attack/Ranged/Pierce multiply: 1.1, value: Attack/Ranged/Crush Gift of Warships global KushTrireme Train Ptolemaic Mercenary Triremes at -25% resource cost. == Crushing the Ptolemaic invasion of Kush, Nastasen seized numerous enemy warships. add: -50, value: Cost/Resources/wood add: -50, value: Cost/Resources/metal kush kush_hero_nastasen.xml template_unit_hero_cavalry_spearman yes Savior of Kush range 60 Soldier, Elephant Own units +10% attack. == Nastasen acquired lots of bounty from the defeated invaders. Gain +50% loot from killing enemy units. multiply: 1.5, value: Looter/Resource/food multiply: 1.5, value: Looter/Resource/wood multiply: 1.5, value: Looter/Resource/stone multiply: 1.5, value: Looter/Resource/metal multiply: 1.1, value: Attack/Melee/Hack multiply: 1.1, value: Attack/Melee/Pierce multiply: 1.1, value: Attack/Melee/Crush multiply: 1.1, value: Attack/Ranged/Hack multiply: 1.1, value: Attack/Ranged/Pierce multiply: 1.1, value: Attack/Ranged/Crush Gift of Warships global KushTrireme Train Ptolemaic Mercenary Triremes at -25% resource cost. == Crushing the Ptolemaic invasion of Kush, Nastasen seized numerous enemy warships. add: -50, value: Cost/Resources/wood add: -50, value: Cost/Resources/metal mace mace_hero_alexander.xml template_unit_hero_cavalry_swordsman yes Imperialism global Structure +10% territory effect for all buildings while he lives. multiply: 1.1, value: TerritoryInfluence/Radius Conqueror range 60 CivilCentre Enemy -50% garrisoned regeneration rate for enemy civic centers. multiply: 0.5, value: Capturable/GarrisonRegenRate mace mace_hero_craterus.xml template_unit_hero_infantry_swordsman no Taxiarchès range 60 Infantry Pike +20% attack and +20% capture for pikemen. multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Capture/Value mace mace_hero_demetrius.xml template_unit_hero_infantry_swordsman yes Besieger range 60 Siege +10% attack, +10% range and +1 armor for siege engines. add: 1, value: Armour/Pierce add: 1, value: Armour/Hack add: 1, value: Armour/Crush multiply: 1.1, value: Attack/Melee/Hack multiply: 1.1, value: Attack/Melee/Pierce multiply: 1.1, value: Attack/Melee/Crush multiply: 1.1, value: Attack/Ranged/Hack multiply: 1.1, value: Attack/Ranged/Pierce multiply: 1.1, value: Attack/Ranged/Crush multiply: 1.1, value: Attack/Ranged/MaxRange multiply: 1.1, value: Vision/Range mace mace_hero_philip.xml template_unit_hero_cavalry_spearman yes Rise of Macedon range 60 Champion +20% attack and +2 capture for champion units. multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 2, value: Attack/Capture/Value mace mace_hero_philip_pike.xml template_unit_hero_infantry_pikeman no Rise of Macedon range 60 Champion +20% attack and +2 capture for champion units. multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 2, value: Attack/Capture/Value mace mace_hero_pyrrhus.xml template_unit_hero_cavalry_spearman no Pyrrhic Victory global Soldier All soldiers +20% attack as long as Pyrrhos lives, but also -15% health. multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush multiply: 0.85, value: Health/Max maur maur_hero_ashoka.xml template_unit_hero_cavalry_archer yes Buddhism global Temple Temples and temple technologies -50% cost, in resources and time. multiply: 0.5, value: ProductionQueue/TechCostMultiplier/wood multiply: 0.5, value: ProductionQueue/TechCostMultiplier/food multiply: 0.5, value: ProductionQueue/TechCostMultiplier/metal multiply: 0.5, value: ProductionQueue/TechCostMultiplier/stone multiply: 0.5, value: ProductionQueue/TechCostMultiplier/time multiply: 0.5, value: Cost/BuildTime multiply: 0.5, value: Cost/Resources/stone multiply: 0.5, value: Cost/Resources/wood maur maur_hero_ashoka_infantry.xml template_unit_hero_infantry_archer no Buddhism global Temple Temples and temple technologies -50% cost, in resources and time. multiply: 0.5, value: ProductionQueue/TechCostMultiplier/wood multiply: 0.5, value: ProductionQueue/TechCostMultiplier/food multiply: 0.5, value: ProductionQueue/TechCostMultiplier/metal multiply: 0.5, value: ProductionQueue/TechCostMultiplier/stone multiply: 0.5, value: ProductionQueue/TechCostMultiplier/time multiply: 0.5, value: Cost/BuildTime multiply: 0.5, value: Cost/Resources/stone multiply: 0.5, value: Cost/Resources/wood maur maur_hero_chanakya.xml template_unit_hero_healer yes Teacher garrison Structure Empower a building with -20% cost and -50% research time while he is garrisoned in it. multiply: 0.8, value: ProductionQueue/TechCostMultiplier/wood multiply: 0.8, value: ProductionQueue/TechCostMultiplier/food multiply: 0.8, value: ProductionQueue/TechCostMultiplier/metal multiply: 0.8, value: ProductionQueue/TechCostMultiplier/stone multiply: 0.5, value: ProductionQueue/TechCostMultiplier/time Regeneration range 35 Human +0.8 HP per second healing rate. add: 0.8, value: Health/RegenRate maur maur_hero_maurya.xml template_unit_hero_elephant_melee yes pers pers_hero_cyrus.xml template_unit_hero_cavalry_spearman yes Forefront Leader range 60 Cavalry +20% attack and +1 capture for cavalry soldiers. multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 1, value: Attack/Capture/Value pers pers_hero_darius.xml template_unit_hero_cavalry_archer yes Leadership global Soldier, Siege, Trader +15% movement speed for all soldiers, siege engines and traders. multiply: 1.15, value: UnitMotion/WalkSpeed multiply: 1.15, value: UnitMotion/Run/Speed pers pers_hero_xerxes.xml template_unit_hero_infantry_archer yes Administrator range 60 Worker +15% gather rate and build rate for workers. multiply: 1.15, value: Builder/Rate multiply: 1.15, value: ResourceGatherer/BaseSpeed pers pers_hero_xerxes_chariot.xml template_unit_hero_cavalry_archer no Administrator range 60 Worker +15% gather rate and build rate for workers. multiply: 1.15, value: Builder/Rate multiply: 1.15, value: ResourceGatherer/BaseSpeed ptol ptol_hero_cleopatra.xml template_unit_hero_infantry_archer yes Patriot range 60 Soldier, Siege -20% attack repeat time for soldiers and siege engines. multiply: 0.8, value: Attack/Melee/RepeatTime multiply: 0.8, value: Attack/Ranged/RepeatTime Consort range 30 Hero ExclusiveMutualAlly +10% health for allied heroes. multiply: 1.1, value: Health/Max Consort range 30 Hero Enemy -10% health for enemy heroes. multiply: 0.9, value: Health/Max ptol ptol_hero_ptolemy_I.xml template_unit_hero_elephant_melee yes Patron of Construction range 60 Worker +10% build and repair rate for workers. multiply: 1.1, value: Builder/Rate Mercenary Patron global Mercenary Mercenaries cost -35% resources during his lifetime. multiply: 0.65, value: Cost/Resources/food multiply: 0.65, value: Cost/Resources/wood multiply: 0.65, value: Cost/Resources/stone multiply: 0.65, value: Cost/Resources/metal ptol ptol_hero_ptolemy_IV.xml template_unit_hero_cavalry_swordsman yes Raphia range 60 Pike Pikemen have 40% greater health during his lifetime. multiply: 1.4, value: Health/Max rome rome_hero_marcellus.xml template_unit_hero_cavalry_swordsman yes Sword of Rome range 60 Cavalry +15% attack for cavalry. multiply: 1.15, value: Attack/Melee/Hack multiply: 1.15, value: Attack/Melee/Pierce multiply: 1.15, value: Attack/Melee/Crush multiply: 1.15, value: Attack/Ranged/Hack multiply: 1.15, value: Attack/Ranged/Pierce multiply: 1.15, value: Attack/Ranged/Crush Sword of Rome range 30 Infantry Enemy -10% attack for enemy infantry. multiply: 0.9, value: Attack/Melee/Hack multiply: 0.9, value: Attack/Melee/Pierce multiply: 0.9, value: Attack/Melee/Crush multiply: 0.9, value: Attack/Ranged/Hack multiply: 0.9, value: Attack/Ranged/Pierce multiply: 0.9, value: Attack/Ranged/Crush rome rome_hero_marcellus_infantry.xml template_unit_hero_infantry_swordsman no Sword of Rome range 60 Cavalry +15% attack for cavalry. multiply: 1.15, value: Attack/Melee/Hack multiply: 1.15, value: Attack/Melee/Pierce multiply: 1.15, value: Attack/Melee/Crush multiply: 1.15, value: Attack/Ranged/Hack multiply: 1.15, value: Attack/Ranged/Pierce multiply: 1.15, value: Attack/Ranged/Crush Sword of Rome range 30 Infantry Enemy -10% attack for enemy infantry. multiply: 0.9, value: Attack/Melee/Hack multiply: 0.9, value: Attack/Melee/Pierce multiply: 0.9, value: Attack/Melee/Crush multiply: 0.9, value: Attack/Ranged/Hack multiply: 0.9, value: Attack/Ranged/Pierce multiply: 0.9, value: Attack/Ranged/Crush rome rome_hero_maximus.xml template_unit_hero_cavalry_swordsman yes Shield of Rome global Human, Structure +2 armor for all units and structures. add: 2, value: Armour/Pierce add: 2, value: Armour/Hack add: 2, value: Armour/Crush rome rome_hero_maximus_infantry.xml template_unit_hero_infantry_swordsman no Shield of Rome global Human, Structure +2 armor for all units and structures. add: 2, value: Armour/Pierce add: 2, value: Armour/Hack add: 2, value: Armour/Crush rome rome_hero_scipio.xml template_unit_hero_cavalry_swordsman yes Triumph range 30 Soldier, Siege +20% attack and +2 capture for soldiers and siege engines. multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Pierce multiply: 1.2, value: Attack/Melee/Crush multiply: 1.2, value: Attack/Ranged/Hack multiply: 1.2, value: Attack/Ranged/Pierce multiply: 1.2, value: Attack/Ranged/Crush add: 2, value: Attack/Capture/Value sele sele_hero_antiochus_great.xml template_unit_hero_cavalry_spearman yes Ilarchès global Cavalry All cavalry gains +2 levels of all armor types. add: 2, value: Armour/Pierce add: 2, value: Armour/Hack add: 2, value: Armour/Crush sele sele_hero_antiochus_righteous.xml template_unit_hero_cavalry_swordsman yes Renowned Conqueror range 80 Structure, Mechanical Enemy -20% health for enemy buildings, siege engines and ships. multiply: 0.8, value: Health/Max sele sele_hero_seleucus_victor.xml template_unit_hero_elephant_melee yes Zooiarchos range 60 Elephant Champion +20% attack and movement speed for war elephants. multiply: 1.2, value: UnitMotion/WalkSpeed multiply: 1.2, value: UnitMotion/Run/Speed multiply: 1.2, value: Attack/Melee/Hack multiply: 1.2, value: Attack/Melee/Crush spart spart_hero_agis.xml template_unit_hero_infantry_spearman_hoplite yes spart spart_hero_brasidas.xml template_unit_hero_infantry_swordsman yes Helot Reforms range 60 Javelin Infantry Citizen +25% attack and +1 armor for javelin infantry citizen-soldiers. multiply: 1.25, value: Attack/Ranged/Pierce add: 1, value: Armour/Pierce add: 1, value: Armour/Hack add: 1, value: Armour/Crush spart spart_hero_leonidas.xml template_unit_hero_infantry_spearman_hoplite yes Last Stand range 30 Spear +25% attack and +1 capture for spear soldiers. multiply: 1.25, value: Attack/Melee/Hack multiply: 1.25, value: Attack/Melee/Pierce multiply: 1.25, value: Attack/Melee/Crush add: 1, value: Attack/Capture/Value spart spart_hero_leonidas_300.xml units/spart_hero_leonidas no