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Harbormaster All Buildables
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- Buildable 20528 D4713: [balance] Han unit roster restructure
- Diff 20507
- Buildable 20527 D4712: [balance] Nerf celtic jav chariot
- Diff 20506
- Buildable 20526 D4711: [balance] Move ptol heroes to the fortress
- Diff 20505
- Buildable 20525 D4710: [balance] Adjust cost of mer cav (again)
- Diff 20504
- Buildable 20524 rP26960: Fix UVMap on tool_hoe2.dae.
- rP
- Buildable 20523 rP26959: Properly clear back props when gathering. EOL native.
- rP
- Diff 20503
- Buildable 20521 D4709: [balancing] Han - Hero adjustments
- Diff 20502
- Buildable 20520 D4708: [balancing] Han - remove Laozi Gate
- Diff 20501
- Buildable 20519 D4707: [GUI] increase msgbox button size to fix text overlap
- Diff 20500
- Diff 20499
- Buildable 20517 rP26958: Fix Carths Naval Shipyard.
- rP
- Buildable 20516 rP26957: Fix phasing by cheat with Athens.
- rP
- Buildable 20515 rP26956: Make formations respond as one to threats.
- rP
- Buildable 20513 rP26954: Choose civ randomly in gamesetup
- rP
- Buildable 20512 D4705: Remove sys_generate_random_bytes
- Diff 20492
- Buildable 20507 D4689: Cleanup CShaderParams::SItems comparisons
- Diff 20488
- Buildable 20506 D4677: span and string_view for CmdLineArgs
- Diff 20486
- Buildable 20505 D4677: span and string_view for CmdLineArgs
- Diff 20485
- Buildable 20504 D4677: span and string_view for CmdLineArgs
- Diff 20484
- Buildable 20503 Diff 20483
- Buildable 20502 D4704: [balancing] allow kushite axe champions in p2
- Diff 20482
- Buildable 20501 D4310: [Gameplay] cheaper Kush architecture tech.
- Diff 20481
- Diff 20480
- Buildable 20499 D4703: Choose civ randomly in gamesetup
- Diff 20479
- Diff 20478
- Buildable 20497 D4310: [Gameplay] cheaper Kush architecture tech.
- Diff 20477
- Diff 20476
- rP
- Diff 20472
- Buildable 20489 D4689: Cleanup CShaderParams::SItems comparisons
- Diff 20470
- Buildable 20488 D4699: [maps] Fix caledonia_meadow.js and wild_lake.js entities (and relics) placed outside of map
- Diff 20471
- Buildable 20487 D4677: span and string_view for CmdLineArgs
- Diff 20469
- Buildable 20486 D4700: Fixes same frames for LOS smooth textures
- Diff 20467
- Buildable 20485 D4664: Non-local condition_variable
- Diff 20466
- Buildable 20484 D4699: [maps] Fix caledonia_meadow.js and wild_lake.js entities (and relics) placed outside of map
- Diff 20465
- Buildable 20483 D4699: [maps] Fix caledonia_meadow.js and wild_lake.js entities (and relics) placed outside of map
- Diff 20463
- Buildable 20482 D4682: Profiler2 lives in main()
- Diff 20462
- Buildable 20481 rP26940: [maps] Adjustments to Fortress.js
- rP
- Buildable 20480 D4698: Fix entvalidate.py
- Diff 20459
- Buildable 20479 D4696: [maps] adjustments to Fortress.js
- Diff 20458
- Buildable 20478 D4682: Profiler2 lives in main()
- Diff 20457
- Buildable 20477 D4697: [Gameplay] Switch default behavior from capture to attack
- Diff 20456
- Buildable 20476 D4666: Make formations respond as one to threats.
- Diff 20455
- Buildable 20475 D4673: [NetClient] Clean up g_xmppClient checking
- Diff 20454
- Buildable 20474 D4667: Add JS bindings for in game camera attributes
- Diff 20453
- Buildable 20473 rP26939: Change deprecated binary_negate<> to not_fn<>
- rP
- Buildable 20472 D4696: [maps] adjustments to Fortress.js
- Diff 20451
- Buildable 20471 D4695: Fix Naval Shipyard.
- Diff 20450
- Buildable 20470 D4694: Fix phasing by cheat with Athens.
- Diff 20449
- Buildable 20469 rP26938: Revert r26931 / rP26931 after r26937 / rP26937.
- rP
- Buildable 20468 D4693: Fix clang warning for deprecated binary_negate<>
- Diff 20448
- Buildable 20467 D4673: [NetClient] Clean up g_xmppClient checking
- Diff 20447
- Buildable 20464 rP26935: [GUI] increase main menu tooltip size
- rP
- Buildable 20461 rP26931: Count rice as veggie.
- rP
- Buildable 20460 rP26929: Adds EGL support for Wayland.
- rP
- Buildable 20459 rP26928: Fix some text errors.
- rP
- Buildable 20458 D4678: Fix gamesetup breakage when matchsettings.json contains incorrect victory conditions.
- Diff 20442
- Diff 20441
- Buildable 20456 D4692: [GUI] increase main menu tooltip size
- Diff 20440
- Buildable 20455 rP26927: Adjust lighting on hellas.js
- rP
- Buildable 20454 D4691: [maps] adjust lighting on hellas.js
- Diff 20436
- Buildable 20453 D4690: [GUI] rename minimap idle worker -> idle citizens
- Diff 20435
- Buildable 20452 D4677: span and string_view for CmdLineArgs
- Diff 20434
- Buildable 20451 D4598: [GUI] fancy endgame message
- Diff 20433
- Buildable 20450 D4682: Profiler2 lives in main()
- Diff 20431
- Buildable 20449 D4677: span and string_view for CmdLineArgs
- Diff 20430
- Buildable 20448 D4677: span and string_view for CmdLineArgs
- Diff 20428
- Buildable 20447 D4689: Cleanup CShaderParams::SItems comparisons
- Diff 20427
- Buildable 20446 D4303: Copy TeamPlacement options from Frontier
- Diff 20425
- Buildable 20445 D4303: Copy TeamPlacement options from Frontier
- Diff 20424
- Buildable 20444 D4642: Add EGL support for Wayland
- Diff 20423
- rP
- rP
- Buildable 20440 D4687: Explicitly differentiate tiles and vertices in rmgen.
- Diff 20421
- rP
- Buildable 20438 D4688: Use CVector2D instead of float arrays
- Diff 20418
- Buildable 20437 D4688: Use CVector2D instead of float arrays
- Diff 20416
- rP
- Buildable 20434 D4684: Fixes LOS flickering because of float precision
- Diff 20414
- Buildable 20433 D4687: Explicitly differentiate tiles and vertices in rmgen.
- Diff 20413
- Buildable 20432 D4687: Explicitly differentiate tiles and vertices in rmgen.
- Diff 20412
- Buildable 20431 D4677: span and string_view for CmdLineArgs
- Diff 20408
- Buildable 20430 D4684: Fixes LOS flickering because of float precision
- Diff 20407
- Buildable 20429 D4682: Profiler2 lives in main()
- Diff 20405
Wildfire Games · Phabricator