- Queries
- All Buildables
- Search
- Advanced Search
- Builds
- Browse Builds
- Build Plans
- Manage Build Plans
Harbormaster All Buildables
All Buildables
All Buildables
- Buildable 7871 D1958: Turrets and/or sub-units.
- Diff 8410
- Diff 8409
- Buildable 7869 D1966: Remove duplication of attack variant from actor file
- Diff 8408
- Diff 8407
- Buildable 7867 Diff 8406
- Buildable 7866 Diff 8405
- Buildable 7865 D1964: Fix chasing behaviour
- Diff 8404
- Buildable 7864 D1964: Fix chasing behaviour
- Diff 8403
- Buildable 7863 rP22355: Unit Motion - Face point when calling StopMoving()
- rP
- Buildable 7862 rP22354: Unit Motion - remove the m_Moving variable
- rP
- rP
- Buildable 7860 D1893: Drop an indentation level in UnitMotion
- Diff 8399
- Buildable 7859 D1889: Face point when calling StopMoving()
- Diff 8398
- Buildable 7858 D1888: Unit Motion - remove the m_Moving variable
- Diff 8397
- Diff 8396
- Buildable 7856 D1962: Stop chasing entity when it garrisons.
- Diff 8395
- Buildable 7855 rP22352: Unit Motion - wrap target state into a struct
- rP
- Buildable 7853 D1962: Stop chasing entity when it garrisons.
- Diff 8392
- Buildable 7852 D1962: Stop chasing entity when it garrisons.
- Diff 8391
- Buildable 7851 D1928: Refactors Developer Overlay
- Diff 8390
- Buildable 7850 D1961: Let animals be able to garrison.
- Diff 8389
- Buildable 7849 D1960: Move the controllability of an entity to cmpIdentity.
- Diff 8388
- Buildable 7848 D1928: Refactors Developer Overlay
- Diff 8387
- Buildable 7847 D1955: Support "phenotype"-tag in VisualActor.
- Diff 8386
- Buildable 7846 D1887: Unit Motion - wrap target state into a struct
- Diff 8385
- Buildable 7844 rP22350: Remove "MoveStarted" messages
- rP
- Buildable 7843 Diff 8382
- Buildable 7842 D1885: Remove "MoveStarted" messages
- Diff 8381
- Buildable 7841 D1851: Automated exploring.
- Diff 8380
- Buildable 7840 D1959: Show helmets when doing citizen duty
- Diff 8379
- Buildable 7839 D1959: Show helmets when doing citizen duty
- Diff 8378
- Buildable 7838 Diff 8377
- Buildable 7837 D1955: Support "phenotype"-tag in VisualActor.
- Diff 8376
- Buildable 7835 D1955: Support "phenotype"-tag in VisualActor.
- Diff 8375
- Buildable 7834 D1851: Automated exploring.
- Diff 8374
- Buildable 7833 D1955: Support "phenotype"-tag in VisualActor.
- Diff 8373
- Buildable 7832 D1958: Turrets and/or sub-units.
- Diff 8372
- Buildable 7831 D1955: Support "phenotype"-tag in VisualActor.
- Diff 8371
- Buildable 7830 D1958: Turrets and/or sub-units.
- Diff 8370
- Buildable 7829 D1958: Turrets and/or sub-units.
- Diff 8369
- Buildable 7828 D1958: Turrets and/or sub-units.
- Diff 8368
- Buildable 7827 D1707: Generalise hard-counter tooltips.
- Diff 8366
- Buildable 7826 D1958: Turrets and/or sub-units.
- Diff 8365
- Diff 8364
- Buildable 7824 D1958: Turrets and/or sub-units.
- Diff 8363
- Buildable 7823 D1958: Turrets and/or sub-units.
- Diff 8362
- Buildable 7822 D1958: Turrets and/or sub-units.
- Diff 8361
- Buildable 7821 D1958: Turrets and/or sub-units.
- Diff 8360
- Buildable 7820 D1958: Turrets and/or sub-units.
- Diff 8359
- Buildable 7819 D1707: Generalise hard-counter tooltips.
- Diff 8358
- Buildable 7818 D1707: Generalise hard-counter tooltips.
- Diff 8357
- Buildable 7817 D1707: Generalise hard-counter tooltips.
- Diff 8356
- Buildable 7816 rP22346: Allow techs to affect unit counters stats.
- rP
- Buildable 7815 D1928: Refactors Developer Overlay
- Diff 8354
- Buildable 7814 D1955: Support "phenotype"-tag in VisualActor.
- Diff 8353
- Buildable 7812 D1868: Add call-to-arms button.
- Diff 8351
- Buildable 7810 D1885: Remove "MoveStarted" messages
- Diff 8349
- Buildable 7808 D1955: Support "phenotype"-tag in VisualActor.
- Diff 8347
- Diff 8346
- Buildable 7805 D1955: Support "phenotype"-tag in VisualActor.
- Diff 8344
- Buildable 7804 Diff 8343
- Buildable 7803 D1938: Easier introduction of new damage types.
- Diff 8342
- rP
- Buildable 7801 D1928: Refactors Developer Overlay
- Diff 8341
- Buildable 7800 D1928: Refactors Developer Overlay
- Diff 8340
- Buildable 7799 D1953: every technology modification on a new line
- Diff 8339
- Buildable 7798 Diff 8338
- Buildable 7797 Diff 8337
- Buildable 7796 Diff 8336
- Buildable 7795 Diff 8335
- Buildable 7794 D1928: Refactors Developer Overlay
- Diff 8334
- Buildable 7792 D1928: Refactors Developer Overlay
- Diff 8332
- Buildable 7790 rP22340: Adds Camera test for ortho projection.
- rP
- Diff 8328
- Buildable 7787 D1915: pthread -> std::thread (1/?) - Clean up ThreadUtil
- Diff 8327
- Diff 8324
- Buildable 7783 D1955: Support "phenotype"-tag in VisualActor.
- Diff 8323
- Buildable 7782 D1938: Easier introduction of new damage types.
- Diff 8322
- Buildable 7781 Diff 8321
- Buildable 7780 D1938: Easier introduction of new damage types.
- Diff 8320
- Buildable 7779 Diff 8319
- Buildable 7778 D1938: Easier introduction of new damage types.
- Diff 8318
- Buildable 7777 D1953: every technology modification on a new line
- Diff 8317
- Diff 8316
- Buildable 7775 D1953: every technology modification on a new line
- Diff 8315
- Buildable 7774 D1851: Automated exploring.
- Diff 8314
- Buildable 7773 D1928: Refactors Developer Overlay
- Diff 8313
- Buildable 7772 D1928: Refactors Developer Overlay
- Diff 8312
Wildfire Games · Phabricator