- Queries
- All Buildables
- Search
- Advanced Search
- Builds
- Browse Builds
- Build Plans
- Manage Build Plans
Harbormaster All Buildables
All Buildables
All Buildables
- Buildable 8071 rP22397: #5445
- rP
- Buildable 8070 D2009: Add a "new" checkbox to the map settings tab
- Diff 8605
- Buildable 8069 D2009: Add a "new" checkbox to the map settings tab
- Diff 8604
- Buildable 8068 D2009: Add a "new" checkbox to the map settings tab
- Diff 8603
- Buildable 8067 D2009: Add a "new" checkbox to the map settings tab
- Diff 8602
- Buildable 8066 D2009: Add a "new" checkbox to the map settings tab
- Diff 8601
- Buildable 8065 Diff 8600
- Buildable 8064 D1971: Support attack-ground for ranged units.
- Diff 8599
- Buildable 8063 Diff 8598
- Buildable 8062 Diff 8597
- Buildable 8061 D1337: Formation animation refactor
- Diff 8596
- Buildable 8060 D1969: Adapt unitMotion to edge-edge distance checks
- Diff 8595
- Buildable 8058 D1979: Unit Motion - account for entity moving out of world
- Diff 8593
- Buildable 8057 D2008: Fix formation-related unitAI infinite loop
- Diff 8592
- Buildable 8056 D1979: Unit Motion - account for entity moving out of world
- Diff 8591
- Buildable 8055 D1935: Anatolian → Lydian; correct Persian specific names
- Diff 8590
- Buildable 8053 D1971: Support attack-ground for ranged units.
- Diff 8588
- Buildable 8052 D2007: standardize formation tooltips
- Diff 8587
- Buildable 8051 D2006: standardize resource tooltips
- Diff 8586
- Buildable 8050 D825: Atlas: Allow map to recenter during resize
- Diff 8585
- Buildable 8049 D1971: Support attack-ground for ranged units.
- Diff 8584
- Buildable 8048 D1971: Support attack-ground for ranged units.
- Diff 8583
- Buildable 8047 Diff 8582
- Buildable 8045 D2005: Standardize "Territory Influence" in tooltips
- Diff 8581
- Buildable 8044 D2005: Standardize "Territory Influence" in tooltips
- Diff 8580
- Buildable 8043 D2005: Standardize "Territory Influence" in tooltips
- Diff 8579
- Buildable 8042 D825: Atlas: Allow map to recenter during resize
- Diff 8578
- Buildable 8041 D1971: Support attack-ground for ranged units.
- Diff 8575
- Buildable 8040 D1971: Support attack-ground for ranged units.
- Diff 8574
- Buildable 8039 D1971: Support attack-ground for ranged units.
- Diff 8573
- Buildable 8038 Diff 8572
- Buildable 8037 D2004: Linter: Fix ESLint semicolon-related warnings
- Diff 8571
- Buildable 8036 D1971: Support attack-ground for ranged units.
- Diff 8570
- Buildable 8035 Diff 8569
- Buildable 8034 D2004: Linter: Fix ESLint semicolon-related warnings
- Diff 8568
- Buildable 8033 D2003: Linting: Enable 'no-floating-decimal' rule in ESLint
- Diff 8567
- Buildable 8032 D1993: petra: Fix all ESLint and JSHint warnings
- Diff 8566
- Buildable 8031 Diff 8565
- Buildable 8030 D1993: petra: Fix all ESLint and JSHint warnings
- Diff 8564
- Buildable 8029 D1971: Support attack-ground for ranged units.
- Diff 8563
- Buildable 8028 D1973: Support friendly fire for projectile attacks.
- Diff 8562
- Buildable 8027 D2001: [AI] Small cleanup in defenseManager
- Diff 8561
- Buildable 8026 Diff 8560
- Buildable 8025 D1971: Support attack-ground for ranged units.
- Diff 8559
- Buildable 8024 D2001: [AI] Small cleanup in defenseManager
- Diff 8558
- Buildable 8022 D2002: Generalise attack types.
- Diff 8557
- Buildable 8021 D1971: Support attack-ground for ranged units.
- Diff 8556
- Buildable 8020 D1995: Fix missing "Damage"-node in examples.
- Diff 8555
- Buildable 8019 D1938: Easier introduction of new damage types.
- Diff 8554
- Buildable 8018 D1955: Support "phenotype"-tag in VisualActor.
- Diff 8553
- Buildable 8017 D1938: Easier introduction of new damage types.
- Diff 8552
- Buildable 8016 Diff 8551
- Buildable 8015 D1938: Easier introduction of new damage types.
- Diff 8550
- Buildable 8014 D1938: Easier introduction of new damage types.
- Diff 8549
- Buildable 8013 D2001: [AI] Small cleanup in defenseManager
- Diff 8548
- Buildable 8012 rP22391: may have forgotten an actor file, also areca palms
- rP
- Buildable 8011 D1938: Easier introduction of new damage types.
- Diff 8547
- Buildable 8010 rP22390: bananas and strangler figs
- rP
- Buildable 8009 D1938: Easier introduction of new damage types.
- Diff 8546
- Buildable 8008 D2000: aura style corrections
- Diff 8545
- Buildable 8007 D2000: aura style corrections
- Diff 8544
- Buildable 8006 D2000: aura style corrections
- Diff 8543
- Buildable 8005 rP22389: Fix a little glitch on the Athenian storehouse.
- rP
- Buildable 8004 rP22388: Remove three unused capes.
- rP
- Buildable 8003 D1999: correct Roman specific names
- Diff 8542
- Buildable 8002 rP22387: Improve starting position camera for Oceanside (2)
- rP
- Diff 8541
- Buildable 8000 Diff 8540
- Diff 8539
- Buildable 7998 D1838: Add proximity attack component.
- Diff 8538
- Buildable 7997 Diff 8537
- Buildable 7996 rP22386: 3 New temperate maps by BigTiger.
- rP
- Buildable 7995 D1997: Properly mirage animals in FoW
- Diff 8536
- Buildable 7994 rP22385: New particle actors by BigTiger.
- rP
- rP
- Buildable 7992 D1995: Fix missing "Damage"-node in examples.
- Diff 8535
- Buildable 7990 D1996: Make units properly hunt animals that died in FoW
- Diff 8534
- Buildable 7989 D1938: Easier introduction of new damage types.
- Diff 8533
- Buildable 7988 Diff 8532
- Buildable 7987 D1994: Fix missing slash in common-api
- Diff 8531
- Buildable 7986 D1991: simulation2: Remove Vector2D/Vector3D prototype workaround from EngineScriptConversions
- Diff 8530
- Buildable 7984 D1993: petra: Fix all ESLint and JSHint warnings
- Diff 8529
- Buildable 7983 D1945: DamageTypes lowercase.
- Diff 8527
- Buildable 7982 D1991: simulation2: Remove Vector2D/Vector3D prototype workaround from EngineScriptConversions
- Diff 8526
- Buildable 7981 D1971: Support attack-ground for ranged units.
- Diff 8525
- Buildable 7980 D1953: every technology modification on a new line
- Diff 8524
- Buildable 7979 D1718: Decay/regenerate option for resources.
- Diff 8523
- Diff 8522
- Buildable 7977 D1991: simulation2: Remove Vector2D/Vector3D prototype workaround from EngineScriptConversions
- Diff 8521
- Buildable 7976 Diff 8520
- Buildable 7974 Diff 8518
- Buildable 7973 D1990: Add Krinkle to 0 A.D.'s programming credits
- Diff 8517
- Diff 8516
Wildfire Games · Phabricator