- User Since
- Jul 28 2017, 4:19 PM (71 w, 3 d)
Thu, Nov 29
Fri, Nov 23
So far I can tell that warnings are solved. I did not try to run game with this patch yet.
Fri, Nov 16
The sprintf argument %(trained)s used by the translation “Štatistika jednotiek (%(trained)s / %(killed)s / %(captured)s / %(lost)s)” isn't a present in the template string “Siege” “”
Nov 10 2018
Update years and revert third party files
Or another idea for geters upon pointers like g_Game is that if called upon null, throw exception and remove unneded checks in code. So getGame should never be called when is not initialised.
Nov 9 2018
Fix Capital Letters
Renaming did not applied another files
Nov 8 2018
Sep 1 2018
Aug 3 2018
Jul 8 2018
fix missing ;
move functionality for possible formation check to entity state
Jun 12 2018
why do I have to read terms of services every single time I want to connect? It is annoying and time consuming.
May 20 2018
Show formations when someone can be part of it.
In D1262 have been added version check for warning C4351, which was not correct and because of that, warning have been enabled again for VS2013. I have no idea how VS2015 managed to not display this warning since version did not satisfy needed version check to disable this warning.
Key up, key down
May 19 2018
new variant, that tries to match @vladislavbelov comment
May 18 2018
moving condition into render function and comment change
update wnuma.cpp because year in file have changed
May 17 2018
May 16 2018
Apr 25 2018
hide if formation list is empty, else display
Apr 24 2018
Maybe we could have blood on/off option in settings.
Or corpse on/off. Simply if someone has performance issue, he/she could disable corpses or reduce number of corpses in the world on the same time.
Apr 22 2018
minimal count of members in formation enforced to 2 using xml formation schema
Apr 21 2018
Apr 18 2018
Mar 18 2018
@Hannibal_Barca Do you know this cannot go out with A23 ?
Mar 17 2018
garisoned units are healing in some building allready, so do it the way which heling is ?
Mar 16 2018
leave this patch only for gate
Mar 15 2018
Mar 14 2018
Shift selection update
Not getting shift, ctrl release solved
rP21544 fixes errors
Mar 13 2018
Scenarios looks ok
Skirmish gets error
starting map - no entities loaded with errors:
Mar 12 2018
Mar 11 2018
roman army camp, decay tip
pikemen -> spearmen revert
Mar 10 2018
Mar 9 2018
added emty lines around function
I suggest to rename actors for persians from swordsman to axeman as they have not swords more
Windows, VS2017 with 2015 compilation got only xml warnings because of tests, so I can tell that warnings are fixed as xml will be part of another patch
years and one unimportant include delete from prev version
I am not sure so only pointing this.
Should not be run speed at least a bit higher than walkspeed?
Mar 8 2018
Mar 7 2018
Mar 6 2018
as a destiny wanted there are some I skipped for somehow
Anyway, I wait untill build and non pch build confirm/failure
Removed empty comments, lines (I hope there are not more), reordering includes in precompiled
Patching could be fixed