User Details
- User Since
- Jul 28 2017, 4:19 PM (187 w, 3 d)
Yesterday
I am talking about state before rP24956 not after
idle -> order. cheer -> rejected -> reEnter idle (nothing happend before)
this defeats purpose of reject order logic why it is there in the first place.
also it breaks reason why https://trac.wildfiregames.com/ticket/5771 was created to not leave current state when nothing is happening.
Sat, Feb 27
various fixes
so on server you hash host hostname + psw + engine
on joining client you hash clientname + psw + engine and on top of that again with clientname
when it comes to server you hash sever hash with client name
Thu, Feb 25
just note.
slower units would mean more time for ranged units to kill them, they need speed to get to them relatively fast
Wed, Feb 24
yes I know :) just players who used to set up Normal could be confused why their map is smaller as used to be :)
if he did what I think, no
that's another diff I have in mind to fix checking mods compatibility on connecting to server because now direct connection ignores that so I could add flag for gui mods there
guess this is reason of comments that a24 had small maps?
Tue, Feb 23
Mon, Feb 22
need way how to recover without editing config again
change to unordered_maps
various changes and improvements to logic
Woodcutting behavior is sometimes "weird".
Sun, Feb 21
change to unordered_maps
command support
report to gui when cant set mods
some code movement
but reset which settings
const, renaming, cleaning
Sat, Feb 20
Fri, Feb 19
@Imarok I believe merchant ships can gather them, or at least one of the available ships could in a23b.
Thu, Feb 18
I think it is slow because you are constantly acting like reloading whole actor when switching lods, what I was trying to do is to keep all used lods as separate models and just to return the correct one, cost there was I needed to sync animation frames on all lods when updating currently used, but they were ready to use instantly. Although my last test was bugged animation when switching them so I moved it to backup milestone for time being.
is it possible to use file= in actor tag? esle they will be mess if everything will be in one file
Tue, Feb 16
so if they dont use parabolic query, then query they use is wrong compared to the range checks in js
Mon, Feb 15
Refs: #4763
Refs: #4763
Fixes: #4763
it looks like translatable attribute catafaulque bonuses is not picked up by translation scripts #6026
Sat, Feb 13
better fix
actually that should be done regardless because described behaviour can occure anyway with or without
the issue with higher numbers than one is that petra does not train by one other units so it could get more complicated as this place is not sufficient for that matter.
Fri, Feb 12
Thu, Feb 11
Wed, Feb 10
Tue, Feb 9
when unit is not in chasing state the order is not relevant anymore for it so can be ignored as unit is going to do something else.
You need to actually return ignoreOrder thing
Mon, Feb 8
related to formation changing rotation, that will not be fixed by this
Sun, Feb 7
I cant reproduce this
Sat, Feb 6
Thu, Feb 4
Mon, Feb 1
imagine soldier walking to the pitch battle and as soon as arrives it gets shot by some archer far behind melee troops, it will march towards the archer instead of picking units around him at first.
Sun, Jan 31
Jan 29 2021
Jan 28 2021
Jan 27 2021
Did not test it, but looks ok by reading the code.
Jan 26 2021
make Stan happy
update
well, thing is, it is not exactly error while checking signature, it is just why mod is marked as invalid.
Jan 25 2021
more correct place
password came from javascript, so was CStr already
iq is using std::string, converting it to CStr just for this is bad from my point of view
try to fix macos
const
remove log, not really needed
yes, that's because mods are not signed with this key, so they are invalid