- User Since
- Jul 28 2017, 4:19 PM (81 w, 1 d)
Wed, Feb 6
Sun, Feb 3
@wraitii extend this diff or make another one?
We should realise that current behaviour returns only INVALID ENTITY if filter is passed what is cmpAttack. CanAttack and there is check if target is enemy esle returns false. So clearly unit cannot attack itself as is not enemy of itself.
Tue, Jan 29
In unitAi healer filters possible targets with injured mark using Health.prototype.IsUnhealable function (and another checks) so unit with maxed health is not healed and stays injured and checked in next search if still in range.
If it marked as injured, healers get it as unit to heal. So if unit with maxed health would be marked as as injured, healers would waist their time for unit that does not need it. I think, can someone think that this is not good change and disagree ?
Mon, Jan 28
Simple change, which is correct so can be committed.
Sun, Jan 27
Sat, Jan 19
Fri, Jan 18
Jan 15 2019
Jan 14 2019
fix manual comments (checking comments later)
Jan 13 2019
fix spy, AI _string, palisade and structure tree
can someone take look at this ?
removed not implemented and other comments
It goes -> enter IDLE -> Find Targets -> Order.Attack -> cannot reach -> finishorder -> leave and enter IDLE -> ...
@Itms no logs no dump files, no errors. Just crash. Btw build date is messed up.
Adding replays. I had no luck to reproduce bug itself by playing on this revision, but replays keep crashing after pressing No and waiting some time.
What does not uppon 22022
Jan 12 2019
Jan 7 2019
Jan 6 2019
Atlas loads, generates, saves maps -> ok
no error or crash in game starting different maps
Jan 5 2019
Fix tooltip for upgrade as that component is still using exactly one technology, and some comments.
Jan 4 2019
Make getRequiredTechnologyTooltip nicer and update AI.
Jan 3 2019
yes it is fixed
Also, if you place rally point and you click onto building to remove it, it stays visible.
I think there is side bar on the left on unit picture when selected and this one is above the head of unit.
Jan 1 2019
So a bit of research and test builds as well.
Dec 30 2018
Dec 29 2018
It is down there as Add Action choice
Dec 12 2018
Dec 11 2018
Nov 29 2018
Nov 23 2018
So far I can tell that warnings are solved. I did not try to run game with this patch yet.
Nov 16 2018
The sprintf argument %(trained)s used by the translation “Štatistika jednotiek (%(trained)s / %(killed)s / %(captured)s / %(lost)s)” isn't a present in the template string “Siege” “”
Nov 10 2018
Update years and revert third party files
Or another idea for geters upon pointers like g_Game is that if called upon null, throw exception and remove unneded checks in code. So getGame should never be called when is not initialised.
Nov 9 2018
Fix Capital Letters
Renaming did not applied another files
Nov 8 2018
Sep 1 2018
Aug 3 2018
Jul 8 2018
fix missing ;
move functionality for possible formation check to entity state
Jun 12 2018
why do I have to read terms of services every single time I want to connect? It is annoying and time consuming.
May 20 2018
Show formations when someone can be part of it.
In D1262 have been added version check for warning C4351, which was not correct and because of that, warning have been enabled again for VS2013. I have no idea how VS2015 managed to not display this warning since version did not satisfy needed version check to disable this warning.
Key up, key down
May 19 2018
new variant, that tries to match @vladislavbelov comment
May 18 2018
moving condition into render function and comment change
update wnuma.cpp because year in file have changed