- User Since
- May 10 2021, 10:02 AM (19 w, 6 d)
Sun, Sep 19
I think I fixed "army is undefined" and "undefined has no properties".
Fri, Sep 17
"army is undefined" still happens. Minor tweaks
Thu, Sep 16
I think I fixed the error in defenseManager.js (army is undefined). Only Petra error in incrementBuilderCounters for structures/kush/camp_noba with count < 0 and unknown type in garrisonManager undefined for Athenian Hoplite id 13212 inside Barracks id 12541 remain.
Tue, Sep 14
Ungarrisoning still doesn't work. Found another error message after returning from emergency mode
Sun, Sep 12
*Maybe* fixed the ungarrisoning.(Worked twice, but I have to test it more) Furthermore I was able to fix some errors, that occur after returning from emergency state.
Sat, Sep 11
Fixed some bugs and errors.
Thu, Sep 9
Fixed the sending/expiring of neutrality requests. The aggressive AI will destroy every building it has. (Maybe it should retain all buildings that make damage)
Fri, Sep 3
Mon, Aug 30
Cleaned up the code, added several corrections
No review necessary at the moment, as still WIP.
Code works as advertised and is clear/understandable
Sun, Aug 29
(Not ready for review)
Aug 26 2021
Sync between repo and phabricator. (Review is not necessary at the moment)
Aug 8 2021
Fixed the patch ^^
Aug 7 2021
Jul 24 2021
Implemented majority of corrections, the other will follow
Jul 20 2021
Jul 19 2021
Jul 11 2021
Jun 22 2021
-Fixed bug, when the collect point is unreachable, all units try forever to go to the point
-Ships now don't count, if they can't reach a collect point
-If defensive+cooperative: If all neutrality requests were accepted and at least territory root is still available, then the state of emergency is lifted.
Jun 13 2021
Jun 12 2021
Just for my information, what is your reasoning behind putting it in Commands.js (the simulation) as opposed to in unit_actions.js (the GUI)?
Jun 10 2021
Relics and ruins don't show the button anymore
Button is not shown anymore, if the unit wouldn't be moved anyway
Freagarach, I disagree with you.
May 24 2021
Fixed lint warning
May 23 2021
Removed some magic numbers
Try to have as few magic variables as possible. Put them in the prototype or in the config, where possible.
May 21 2021
May 14 2021
May 12 2021
Triggering lint, as I probably forgot adding the repo
Minor style fixes