- User Since
- May 10 2021, 10:02 AM (6 w, 3 d)
Tue, Jun 22
-Fixed bug, when the collect point is unreachable, all units try forever to go to the point
-Ships now don't count, if they can't reach a collect point
-If defensive+cooperative: If all neutrality requests were accepted and at least territory root is still available, then the state of emergency is lifted.
Sun, Jun 13
Sat, Jun 12
Just for my information, what is your reasoning behind putting it in Commands.js (the simulation) as opposed to in unit_actions.js (the GUI)?
Thu, Jun 10
Relics and ruins don't show the button anymore
Button is not shown anymore, if the unit wouldn't be moved anyway
Freagarach, I disagree with you.
May 24 2021
Fixed lint warning
May 23 2021
Removed some magic numbers
Try to have as few magic variables as possible. Put them in the prototype or in the config, where possible.
May 21 2021
May 14 2021
May 12 2021
Triggering lint, as I probably forgot adding the repo
Minor style fixes