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Palaxin
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User Since
Jan 13 2017, 11:02 PM (192 w, 2 d)

Note that I'm inactive!

Recent Activity

Sun, Sep 13

Palaxin added inline comments to D2996: [gameplay] Move bireme to village phase and balance..
Sun, Sep 13, 11:44 AM

Thu, Sep 10

Palaxin added a comment to D2956: [gameplay] tweak ship costs and tweak merchant ships.

currently 1.25:1

Currently merchant ships cost 100 metal and 0 wood.

Thu, Sep 10, 10:20 PM
Palaxin added a comment to D2956: [gameplay] tweak ship costs and tweak merchant ships.

Land traders cost (80) metal too, and are much weaker and far less profitable (see previous post).

Thu, Sep 10, 10:04 AM

May 21 2020

Palaxin added a comment to D2739: delete golden fleece.

I think this kind of stuff is something for cheats...

May 21 2020, 2:30 PM
Palaxin added a comment to D2721: improve animal footprints.

Great to see my work from #3786 continued :)

May 21 2020, 2:25 PM

Mar 18 2018

Palaxin added inline comments to D1400: [gameplay] Hero aura revision.
Mar 18 2018, 8:00 PM
Palaxin added inline comments to D1400: [gameplay] Hero aura revision.
Mar 18 2018, 7:08 PM

Apr 17 2017

D204: Danubius Random Map Script with TriggerScripts + DoRepeatedly Trigger function now requires review to proceed.

IMO something like this would be great - it just feels more like moving/streaming water. It should still be possible to use the islands as they are not too small. But I'm not sure how easy you can implement this with the current random map libs.

Apr 17 2017, 5:11 PM

Apr 14 2017

Palaxin added a comment to D331: Relic aura balancing finetuning.

Thx @elexis :)

Apr 14 2017, 5:04 PM
Palaxin added a comment to D204: Danubius Random Map Script with TriggerScripts + DoRepeatedly Trigger function.

One question regarding map design: Would it be possible to make the river meandering a bit and give the islands a lengthy shape adjusted to the current? Would look much more like a river then...

Apr 14 2017, 4:58 PM
Palaxin added a comment to D331: Relic aura balancing finetuning.

How can I add inline comments?
In the gaul_catafalque_1.json why is there a +20% attack bonus for ranged and +5% attack bonus for melee? Should be +5% for both...

Apr 14 2017, 4:46 PM