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breakfastburrito_007
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Jun 10 2021, 2:27 AM (62 w, 2 d)

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Fri, Aug 5

breakfastburrito_007 accepted D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Seems like a no brainer for balance and I think it will help players use surprise when fighting.

Fri, Aug 5, 2:33 AM

Jun 10 2021

breakfastburrito_007 added a comment to D4125: Add citizen cavalry spearman to Seleucids and replace mercenary calvalry.

Spear cavalry counters other cavalry, so if we have a cavalry battle between the Seleucids and Persians now, the Persians will kill all of the Seleucid horses quite easily with a few Cappadocian Cavalry Spearmen. The Seleucids cannot do the same to Persians without spending huge amounts of metal on champions or mercenaries. Therefore as a Seleucid Player you have a weakness against the Persians and you will refrain from using cavalry if you see the Persian Opponent making a lot of them.

I think you overestimate how well spear cavalry counter other cavalry. Best comparison is Camel Riders from AoE2. If outnumbered they will lose to Knights, but in about equal numbers they'll take a pretty convincing fight. A major factor in such matchups, at least in my experience, is that players want to keep massing their power unit and spear cavalry interrupts that. Keep in mind that spear cavalry are still countered by spearmen and it's not difficult to bring forward a few of them. So that forces the enemy to either commit to spear cavalry, which deviates from their game plan and is vulnerable to opposing spearmen, or continue going for their initial power unit and maybe mix some spear cav as a threat if the enemy tries to push too far out. Also, the military colony plays into a strength of archer cav, which is securing map control. They're much cheaper than CCs and let you secure vulnerable spots of the enemies base or just get access to metal/wood.

Jun 10 2021, 2:39 AM