User Details
- User Since
- Jan 5 2018, 5:45 AM (272 w, 2 d)
Jan 10 2023
Oct 16 2022
Code introduced in patch https://github.com/0ad/0ad/commit/f63b762cf19a7613027f8cab8dca8b1f860217d0
May 31 2022
May 10 2022
Mar 26 2022
Feb 21 2022
Probably part of this patch: #6435
Feb 13 2022
Feb 12 2022
The game and the atlas launch successfully. Messages appear in the console:
Feb 5 2022
Feb 4 2022
GAME STARTED, ALL INIT COMPLETE
I confirm.
Constant flashing glitches on unit textures (about once per second)
GL ARB renderer
Jan 13 2022
Linux x32/Clang 11
build, start game, save-load, atlas, js-console: all successfull, found no errors
Jan 11 2022
@Silier Moved the mechanism for determining the name of the rank technology down two levels - to make it easier to replace the technology identification system in the future (if required)
added rankTechName() method in Identity.js (Encapsulating the technology name mechanism)
Jan 10 2022
I have not build this version out of the box (linux/clang-11)
In file included from /home/nwtour/ff/0ad/libraries/source/spidermonkey/mozjs-91.5.0/modules/fdlibm/src/e_acos.cpp:44: /home/nwtour/ff/0ad/libraries/source/spidermonkey/mozjs-91.5.0/modules/fdlibm/src/math_private.h:34:21: error: typedef redefinition with different types ('__double_t' (aka 'double') vs 'long double') typedef __double_t double_t; ^ /usr/include/math.h:156:21: note: previous definition is here typedef long double double_t; ^ 1 error generated. ERROR: SpiderMonkey build failed
Jan 9 2022
@wraitii Please look, this change correct?
In Mesa/Linux uses glDrawRangeElements() when called glDrawElements().
So in principle there should be no performance changes
Jan 8 2022
smoke test passed in game and atlas. no critical change in performance was noticed (for me)
Jan 7 2022
Yes, I forgot to mention - this is non-Windows build code-block
Jan 6 2022
work
Look like part of this change:
Developer panel -> Click on "Hier pathfinding". Crash : "dataSize == width * height * bpp"
work
Look like part of this changes:
Open Developer panel in-game, click "Shadow frustrum" (build with make config=release)
Jan 4 2022
Jan 3 2022
After upgrading the system to
clang11.0 + boost-lockfree-devel-1.76 + libatomic1-10.3.1
error is not reproducible
workround is not required (for me)
Dec 31 2021
Dec 30 2021
Keep keywords except: Realtime -> Real-Time, Mauryans -> Mauryas
How it works
For this to work in the gnome3 (KDE did not study) - you must install a separate package https://packages.ubuntu.com/bionic/gnome/switcheroo-control
list of files
Dec 29 2021
Dec 28 2021
"invert" -> "toggle"
Setter -> Invertor
Fix button "Shadows"
Really remove hardcode from AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
Fix lint "Innacuracy Year"
Dec 27 2021
Looks like Atlas stops considering rendering or shader settings
Minimal graphics settings, render "OpenGL ARB".
Dec 26 2021
Dec 25 2021
Dec 24 2021
"health indicator" as "exempli gratia" of "status bars"
Dec 22 2021
FYI Mesa update from 20.3 to 21.0.3 solves the issue with glGetQueryivARB
Change synonym of "status bars" : "health and capture points" -> "health bars". Freagarach request
Executes the code for glsl with the option disabled (this did not happen before the commit)
Dec 21 2021
@Stan Failed
Applied the patch, started a new game, save -> load - errors did not appear
I may be wrong, but look like missing changes of persians/infantry_archer_b.xml:
$ grep -RE 'scyth_tunic(_|_basic_)1_(\w)' binaries/data/mods/public/art/actors/* | awk '{print $1}' | uniq binaries/data/mods/public/art/actors/units/athenians/infantry_archer_c.xml: binaries/data/mods/public/art/actors/units/persians/infantry_archer_b.xml: binaries/data/mods/public/art/actors/units/persians/cavalry_axeman_b_r.xml:
by the name of the files the error of this commit
After loading from the save file:
Dec 19 2021
Dec 18 2021
Fix lint notice "Expected indentation of 4 tabs but found 5"
Removing the addition of a new translation line from selection_panels_helpers.js
Dec 16 2021
fix lint warnings
added ternary operator for all three forms :
1 = fixed "1" (beautiful string in english)
2 = singular form (for languages with singular != "1")
3 = plural form
Dec 15 2021
Removed block with translation of campaigns and dev panel
Now the behavior of the game strongly depends on whether the hotkey is in default.cfg
fix lint warnings
Dec 13 2021
Test - patch really incorrect. Apparently, it plan to turn minimap
Dec 12 2021
Silier requested changes to this revision.
This comment was removed by Silier.
removed a reviewer: Silier.