User Details
- User Since
- Mar 25 2022, 1:22 PM (108 w, 4 h)
Today
Don't use if constexpr in a lambda. I think that lead to the error.
Again change variable names and comments.
Yesterday
Change naming and comments a bit.
The information if a savegame is loaded is with this implementation only available to the controler.
The easiest solution would be to make the loadsaved-ness an init-attribute / setting like wraitii suggested. That requires me to rewrite and test much again.
Yes, almost. I assume the "s" is for strings. count is an integer so it should be translate("%(name)s (%(count)i)").
Wed, Apr 17
No, I'm ok with that.
This inline went missing
I never saw Template Literals in this codepase. I don't object it. :)
Reduce "test_RecoverableError.js"
It should pass the tests now.
Tue, Apr 16
revert
It's not a big problem :)
Mon, Apr 15
Upload the earlier patch (that would be 11164) again. I could do that tomorow.
Sat, Apr 13
Sometimes there is a long "tooltip"
Does anybody have an idea where this could be shown?
An idea was to put it near the "cheats enabled" or "rated game" warnings but there is litle space.
I think i'll commit it with the deprecated path. We can decide later in the release cycle if we want to keep it. Propably dependant on how long it takes. And propably the will be breaking rmgen changens.
MakeExportable hasn't to be called from js
Remove #undef FLOODFILL
Fri, Apr 12
Revert embarrassing things.
Use promises for GUIpages (see summary)
Remove things related to multithreading.
Use std::queue instead of std::vector because of iterator invalidation.
Wed, Apr 10
Don't look at it it's embarrassing ^^
Hide the button in single player
Don't unlock civ-selection when changing assigement
Tue, Apr 9
Sun, Apr 7
We noticed bugs while testing:
When loading a game and changing starting position sometimes the civ column get's unlocked. (It should stay looked)
It should be visible by non-host-clients if it's a savegame. (It's not)
Loaded game should not be ranket. (We didn't acctually test that. I don't know the current behavior)
Fri, Apr 5
Thank you for testing.
I testet "2 humans" localy with two clients.
I could use your help to test it using the lobby. I'll have time on sunday morning (untill 12:00 UTC+2) or evening (from 17:00 UTC+2)
Mon, Apr 1
Rebase
Sat, Mar 30
Thu, Mar 28
How does this relate to #305?
Wed, Mar 27
Tue, Mar 26
Can somebody take another look. pls.
@Freagarach are you ok with the current wording?
Use std::any_of
Mon, Mar 25
Copyright year
Sun, Mar 24
- fix typo
- use exceptions
- ignore some warnings from json_spirit
Sat, Mar 23
Thu, Mar 21
Wed, Mar 20
Use json_spirit
If you zoom out (much), toggle the view and rotate the actor. There are artifacts.
Mar 14 2024
Is that also the case if we call it allowPlayerSpoofing?
IMO The behavior of the server shouldn't dependent on the simulation's init-atributes. Instead the controller should explicitly control the server.
Mar 13 2024
rebase
Move the realTimeSinceLastFrame calculation back in to Frame.
Mar 9 2024
elexis argues that i should change all the maps and remove the old way in this diff.
Mar 8 2024
Mar 7 2024
Readd the test
Mar 6 2024
My plan is to
- Learn rmgen
- Document the flaws
- Come up with a solution
- Convince other devs
xD
Adopt empire as an example.
Mar 3 2024
Add points at the end of comments
Feb 28 2024
flatMap instead of map(...).flat()
{} instead of =
copyright year
missing include
typo
Feb 27 2024
Feb 26 2024
Now you can ;)
Feb 25 2024
Don't store the xmppClient in CGUIManager.
Feb 21 2024
Use an Error.
Make it less branchy.
Move RunGenerator to ScriptFunction.
Prevent the "printing" from rmlib.
Add a test.
Use KiB more and include it's header.
Copyright year in NetServer.cpp