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- User Since
- Apr 21 2017, 3:25 PM (365 w, 5 d)
May 22 2017
As an example of what we can do with that, here is a graph showing the win percentage of the first player on the map 'skirmishes/Acropolis Bay (2)' (doesn't seem well balanced). 250 games in conquest with Petra against Petra and a seed from 0 to 249. What do you guys think ?
Graph's link
Minor corrections requested by leper.
May 15 2017
Moved the NonVisualFrame function beneath the Frame function.
Unified what is adding scripts to the TriggerScripts property in the autostart function. And other small corrections.
May 12 2017
Use of a NonVisualFrame function instead of directly put in the Frame function the code for the non visual part. And other corrections requested by leper.
May 10 2017
Merged the NonVisualFrame into Frame.
Printed the turns in non visual.
Removed cpp changes used to use the StatisticsTracker component in cpp. Added a trigger instead.
Added an option to choose the victory conditions you want with the autostart, and also an option to choose the victory duration for some specific modes.
Attached IsGameFinished function to the Game class.
Move the initializations required for the non visual autostart mode into a function in GameSetup.
And modifiy some parts to respect the coding conventions. Hope I didn't forget some.
May 2 2017
Do they actually conflict and if so would it be hard (a question for sacha maybe)?
They shouldn't conflict.
Apr 27 2017
Removed the file simulation/components/interfaces/StatisticsTracker.js because it is no longer needed. Updated the javascript tests accordingly.