- User Since
- Mar 28 2017, 9:27 AM (170 w, 6 d)
Jun 2 2020
I agree with this change. No problem with it.
May 17 2020
I agree for the most part. I've always hated the "Persian Hall" as a buildable structure.
May 16 2020
Sounds fine to me.
Apr 4 2020
Interesting diff. What kind of gameplay feature do you envision supporting?
Mar 27 2020
Is there another differential for the Seleucid Cavalry Javelinist? It's also a Persian unit.
Feb 17 2020
Nov 25 2019
Looks good in-game. Great job.
Sep 1 2019
Anything in particular blocking this one?
Aug 31 2019
This commit was to implement a design decision made long ago to make the Uffington White Horse the Briton wonder. Any discussion here should be about technical issues.
Jun 29 2019
The selection problem is fixed, but there's a related problem I did not notice until now. When trying to task a unit to capture/attack an enemy building in the FOW:
Jun 28 2019
I don't know anything about tests, but I applied the diff and can confirm it stops the errors.
Jun 7 2019
I guess allowing modifications to add new bonuses is maybe out of scope / not doable yet?
May 5 2019
I'm not sure, but I don't think this was fixed. Units still randomly enter run mode even after the autobuild.
Apr 25 2019
Not sure if related, but I got this in the game uploading loading a map:
Mar 5 2018
I suppose you should go all the way and rename any "mauryans" folders too.
Dec 13 2017
Sep 16 2017
Hi, sorry. This is what I mean when I say "lozenge":
As for the other shapes, they may be useful in the future. Honestly, I think a selection of rectangles for mechanical units would be nice, specifically siege, perhaps lozenge shaped, rectangles with rounded corners.
Tried the patch. The healer's changed selection is nice. It works because it is a totally different class of unit from the rest, so should stand out from the rest as well. Looked good. Approved. Also, the b/a/e chevrons worked as promised after the filename change.
Aug 11 2017
This may need fixed since the last changes moved a lot of GUI files around.
Jul 23 2017
Jul 16 2017
Eh, so you're mixing the audio flavor of the civs, instead of keeping them distinct? That's what you're doing, essentially.
Jul 5 2017
Jul 3 2017
Tested it on a Cycladic Archipelago skirmish map. AI does indeed build a Shipyard. Nice.
Jun 15 2017
Jun 13 2017
delenda est, which annoyingly has a copy of the Player component for any reason
Does it need to be player color? Why not just white or gray, currently not any player color? I agree the blue line is kind of an odd choice.
Jun 6 2017
IMHO, for gather commands you should see the target briefly flash white for visual verification. Same with attack command, maybe flash white, maybe flash red? Anyway, seems like it should be a different thing from this arrow indicator.
Jun 1 2017
May 30 2017
Oh thank you. I forgot it was in globalscripts. I thought it was in the components folder and when I saw it wasn't there, I thought I had removed it. I removed the offending file and reapplied the patch.
May 29 2017
Hi, I tried these files and I don't see the Upgrade units being displayed in the Trainer bar. Is that the intention?
May 23 2017
Tested it. Works great.
I definitely like this change!
May 21 2017
May I suggest a different approach? Renaming the parent templates entirely, to be more logical?
Sorry, not sure how this would be more fun. It's micro heavy.
Apr 29 2017
Works as advertised. I cannot comment on the code itself, but the end result gives the desired functionality as requested.