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wowgetoffyourcellphone (Justus Avramenko)
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User Since
Mar 28 2017, 9:27 AM (225 w, 6 d)

Recent Activity

Sun, Jul 25

wowgetoffyourcellphone added a comment to D4198: Short circuit dropping resources which are very near..

Thank you for the quick fix! They now work and look as they did before.

Sun, Jul 25, 9:57 PM

Fri, Jul 16

wowgetoffyourcellphone added a comment to D4123: Fix some gaia units having incorrect players.

Some of these, such as cattle and sheep, were intentional. Player Tigers, notsmuch.

Fri, Jul 16, 1:17 AM

Mon, Jul 12

wowgetoffyourcellphone added a comment to D4187: Citizen soldiers attack gaia animals without provocation.

It's a good change for a start.

Mon, Jul 12, 8:16 AM
wowgetoffyourcellphone added a comment to D4191: Enable Cartography at Start of Game Option.

A26 plz

Mon, Jul 12, 6:38 AM

Tue, Jul 6

wowgetoffyourcellphone awarded D2175: [WIP] - Basic battalionish support. a Yellow Medal token.
Tue, Jul 6, 4:36 AM

Jun 10 2021

wowgetoffyourcellphone added a comment to D4144: Current autoqueue UI improvement & behaviour change.

I like the blue overlay of the autoqueued items. Nicely done.

Jun 10 2021, 10:42 AM
wowgetoffyourcellphone added a comment to D4126: Update the rank icons.

I honestly think the old ones look better. :)

Jun 10 2021, 10:40 AM

Jun 6 2021

wowgetoffyourcellphone updated subscribers of D4091: Bring back the sun to Sahyadri Buttes.

@LordGood Perhaps Johnny B. Good has an opinion.

Jun 6 2021, 12:21 AM

Jun 5 2021

wowgetoffyourcellphone added a comment to D4091: Bring back the sun to Sahyadri Buttes.

Well, I mean the patched version looks like a nuclear weapon was detonated a few miles away. Is that the look you're going for? :)

Jun 5 2021, 8:01 PM

Jun 3 2021

wowgetoffyourcellphone added a comment to D3995: [WIP] Let the random map biome files decide how much resources are available.

Should the biome file be able to specify only the resources or also the decoratives?

Jun 3 2021, 10:05 AM
wowgetoffyourcellphone added a comment to D4057: Fix to much stone since the terrain update.

Better "small" stone and metal models need made to match the awesomeness of the new "large" mine models. That's why the original "problem" as introduced. Perhaps a Task thread is needed on the forum.

Jun 3 2021, 9:45 AM
wowgetoffyourcellphone added a comment to D4027: Alternative version of the alpine biome.

This does look better. No problem here. As an aside, we need new and better "_small" ore and rock objects to match the new and nicer larger ones.

Jun 3 2021, 9:36 AM
wowgetoffyourcellphone added a comment to D4065: Add new version of the "autumn" biome.

Shall this be merged with the Temperate biome (as a randomization) or left as its own biome? I prefer the former, personally.

Jun 3 2021, 9:23 AM

May 31 2021

wowgetoffyourcellphone added a comment to D2182: Support training of groups of units..

Instead of simulation/templates/units/compositions/

May 31 2021, 10:41 PM

May 30 2021

wowgetoffyourcellphone awarded D2182: Support training of groups of units. a Love token.
May 30 2021, 6:48 AM
wowgetoffyourcellphone awarded D2182: Support training of groups of units. a Burninate token.
May 30 2021, 6:47 AM
wowgetoffyourcellphone awarded D2182: Support training of groups of units. a Burninate token.
May 30 2021, 6:47 AM
wowgetoffyourcellphone added a comment to D2440: Per-Unit Discrete LOD using actor quality levels.

I'm with Stan. I'd rather it be done in the VisualActor component in the entity. Actors are complicated enough.

May 30 2021, 6:17 AM
wowgetoffyourcellphone added a comment to D4020: "New maps" demo campaign.

This is a neat idea. Perhaps this could be "updated" or a new one added for every new release that includes new maps or map updates.

May 30 2021, 5:56 AM
wowgetoffyourcellphone added a comment to D2959: deprecate template_unit_cavalry_melee.xml and *_ranged.xml.
template_unit_champion_cavalry_melee.xml
template_unit_champion_cavalry_ranged.xml
template_unit_hero_cavalry_melee.xml
template_unit_hero_cavalry_ranged.xml

don't exist either.

May 30 2021, 5:38 AM

May 14 2021

wowgetoffyourcellphone added a comment to D3930: [Gameplay] Make Athenian Marines and Merc Archers accessible from the Town Phase and in the Barrack.

If you move the Athenian Marine to the barracks or gymnasium, then I suggest you rename the unit back to its original name from years ago: Athenian Ekdromos. Full circle.

May 14 2021, 8:54 AM

May 7 2021

wowgetoffyourcellphone added a comment to D3037: Add gui scale to options.

Dynamic GUI would be a nice little addition to A25. Probably a top-tier feature for the release.

May 7 2021, 7:06 AM

Apr 6 2021

wowgetoffyourcellphone added a comment to D3738: [gameplay] Athen elite hoplite can promote to champion hoplite.

Honestly, while Athenian hoplites weren't bad soldiers (probably pretty decent for their time), they didn't fare very well when matched against other Greek hoplites from Thebes or Sparta. I'd rather this "Fourth Rank" idea go to the Roman Swordsman. The fourth rank being either the Extraordinarius, or (much cooler) a new Republican Centurion unit.

Apr 6 2021, 7:23 AM
wowgetoffyourcellphone added a comment to D3755: [gameplay] +2 pierce resistance for javelineers.

Higher pierce armor also makes them stronger vs. spearmen and pikemen, who still inconceivably use pierce attack. Something to think about.

Apr 6 2021, 7:15 AM
wowgetoffyourcellphone added a comment to D3778: [gameplay] remove fortress and tower entity limits.

What if we make subsequent towers and forts get more expensive? First ones, rather cheap, but eventually they don't become cost effective. Just an alternate idea.

Apr 6 2021, 7:11 AM
wowgetoffyourcellphone added a comment to D3801: Allow arbitrary composition in template names..

Interesting. Essentially a way to apply stats without having to use weird auto-Techs. Also, a way to grab stats from multiple parent templates, essentially. Yes?

Apr 6 2021, 7:02 AM

Apr 2 2021

wowgetoffyourcellphone added a comment to D3773: Split hotkeys of turrets..

Potential icons here:
https://wildfiregames.com/forum/topic/27738-experimenting-with-icons/?do=findComment&comment=422479

Apr 2 2021, 12:30 AM

Apr 1 2021

wowgetoffyourcellphone added a comment to D2739: delete golden fleece.
In D2739#115739, @Stan wrote:

What about fixing it instead?

Apr 1 2021, 10:43 PM
wowgetoffyourcellphone added a comment to D3594: have civ specific palisade wallsets.

It's an improvement. Makes it easier to add civ-specific actors/models later. A bamboo fence for example for the Han (just an example! don't need a long treatise about why this is or isn't accurate).

Apr 1 2021, 10:38 PM
wowgetoffyourcellphone added a comment to D3692: [gui] add trader gain tooltip.

The problem I can see is that people think: "Why do I have reduced trade?" because the multiplier is smaller than 1.

Apr 1 2021, 10:35 PM
wowgetoffyourcellphone added a comment to D3770: two more starting resource levels.

If there is to be a default, then why not name it 'Default'? Make things easier to understand for our players.

Apr 1 2021, 10:29 PM

Mar 30 2021

wowgetoffyourcellphone added a comment to D3492: Reveal attackers in FoW/SoD.

First, doing something for this is definitely desirable.

Mar 30 2021, 5:59 PM

Mar 25 2021

wowgetoffyourcellphone accepted D3706: [gameplay] remove wall tower attack.
Mar 25 2021, 10:06 PM
wowgetoffyourcellphone accepted D3703: [gameplay] revert 24719.
Mar 25 2021, 10:04 PM
wowgetoffyourcellphone accepted D3697: [gameplay] make merchant ships less profitable.
Mar 25 2021, 10:02 PM
wowgetoffyourcellphone accepted D3686: [gameplay] exclude towers from phase requirements.
Mar 25 2021, 10:01 PM
wowgetoffyourcellphone accepted D3685: [gameplay] move iber monument to town.

Nice little change. Emphasizes the defensiveness angle for Iberians. Commit it.

Mar 25 2021, 10:00 PM
wowgetoffyourcellphone accepted D3681: [gameplay] standardize animal loot experience.

I honestly think getting combat xp for killing gazelles is kind of ridiculous. Essentially, anything that doesn't fight back shouldn't have xp loot. Anything that does fight back can have xp loot.

Mar 25 2021, 9:57 PM
wowgetoffyourcellphone accepted D3565: [gameplay] make all support units bribable.
Mar 25 2021, 9:53 PM
wowgetoffyourcellphone accepted D3671: [gameplay] remove training time discount from archery tradition.

On it's own (ignoring the discussion about revamping the tech completely), removing the train time because of the eco boost and reducing the cost to compensate is a good change.

Mar 25 2021, 9:52 PM
wowgetoffyourcellphone added a comment to D3600: [gameplay] unify structure foundation resistances.

Commit it.

Mar 25 2021, 9:48 PM

Mar 23 2021

wowgetoffyourcellphone added a comment to D3727: [gameplay] differentiating athens: democracy.

Increase the cost of the prytaneion, which can currently be built very cheaply (100s, 200m) and without much tradeoff in p1.

Mar 23 2021, 4:51 AM

Mar 17 2021

wowgetoffyourcellphone added a comment to D3530: Add defeat condition on civil centre loss.

I've had this victory condition in Delenda Est for a few years now. It's the mod's default victory condition.

Mar 17 2021, 7:10 AM

Mar 16 2021

wowgetoffyourcellphone added a comment to D3699: [gameplay] change mercenaries again.

Mercenaries should be a rather expensive addition to your army, but their benefits of rank 2, no food cost, and half train time should compensate. Mercenaries can be a good alternative if the player is low on food to train Citizen Soldiers. Or the player can go heavy on Metal and focus on hiring a merc army. If it can be balanced to make both paths possible (Citizen army or Mercenary army), then you got a stew going baby.

Mar 16 2021, 8:46 PM
wowgetoffyourcellphone added a comment to D3392: [gameplay] new kush civ bonus.

A proposal:

Mar 16 2021, 8:42 PM

Mar 15 2021

wowgetoffyourcellphone added a comment to D3688: [gameplay] hoplite_tradition tech.

Greater concern is a possible economic boom due to reduced training time.

Mar 15 2021, 4:58 PM

Mar 12 2021

wowgetoffyourcellphone added a comment to D3565: [gameplay] make all support units bribable.

Why would anyone want to do this? I wouldn't want to spend resources just to see that the enemy has a soldier fighting my army. Just like I wouldn't want to spend resources to see that my enemy has women farming by their CC because I already assume this.

Mar 12 2021, 10:27 PM
wowgetoffyourcellphone added a comment to D3318: [gameplay] move will to fight technology from fortress to wonder.

I don't agree with the constant nerfing of the Fortress.

Mar 12 2021, 7:20 PM
wowgetoffyourcellphone added a comment to D3392: [gameplay] new kush civ bonus.

Some kind of metal working, metal cost, metal gathering bonus, or maybe forging bonus would work for Kushites.

Mar 12 2021, 7:15 PM
wowgetoffyourcellphone added a comment to D3671: [gameplay] remove training time discount from archery tradition.

Other alternatives:

Mar 12 2021, 7:06 PM

Jan 24 2021

wowgetoffyourcellphone added a comment to D2182: Support training of groups of units..

I could see this being very useful in differentiating some civs. Perhaps Romans, for example, only trains soldiers in these groups. Or maybe Champions train in groups. A group can include an officer (2x health, attack aura) and a bannerman (3x health, speed and health aura).

Jan 24 2021, 11:10 PM

Jan 21 2021

wowgetoffyourcellphone added a comment to D3416: [gameplay] fix unlock shared dropsites requirement.

To encourage team play from the beginning, we'd need a "Shared Allied Vision" option in game setup instead of moving the Shared Allied Vision tech to Village phase. Perhaps enabling the option could auto-research the tech.

Jan 21 2021, 4:02 AM

Jan 17 2021

wowgetoffyourcellphone added a comment to D3079: Using same value for unit and terrain ambient colors #1: random maps..

Almost all the "current" screenshots looked more dynamic. Sorry, but true. If it's to simplify the renderer for PBR or some other kind of intensive rendering, then fine.

Jan 17 2021, 2:51 PM
wowgetoffyourcellphone added a comment to D3237: Combining terrain and units ambient colors.

Uh.... too late I guess, but I found it useful to be able to tweak unit and terrain ambient separately. Ever wonder why people love the way my screenshots look? There is probably not a single map where I use the exact same ambient color for both. But.... okay. I'll adapt to fewer lighting options.

Jan 17 2021, 2:45 PM
wowgetoffyourcellphone added a comment to D2939: [gameplay] delete armor_hero_01 technology.

Ehhh, I think it would make sense for a Forge tech to increase armor rather than health, but that's not really the focus of this patch.

Jan 17 2021, 12:10 PM
wowgetoffyourcellphone added a comment to D3332: Add a "Catafalque Bonuses" page.

Works good in Delenda Est.

Jan 17 2021, 6:04 AM
wowgetoffyourcellphone added a comment to D3353: Move population cost outside of cost component..

Is this DIFF now obsolete?

Jan 17 2021, 5:30 AM
wowgetoffyourcellphone accepted D3365: [gameplay] Purge roman Sibylline Books / cart Exploration techs.
Jan 17 2021, 5:28 AM
wowgetoffyourcellphone added a comment to D3365: [gameplay] Purge roman Sibylline Books / cart Exploration techs.

Part of the problem too with vision techs is that with increasing vision comes an affect on gameplay, namely the command and control the player has on his troops. Since aggression range is completely tied to vision range, when vision range increases the player's troops are more likely to automatically target more enemy entities and engage them without player input. This is why I wish the game would decouple the two things. Then vision increases wouldn't affect units in this way.

Jan 17 2021, 5:28 AM
wowgetoffyourcellphone added a comment to D3377: [gameplay] enable cart basic infantry javelineer.

If you'd like, you can take inspiration for their look from Delenda Est:

Jan 17 2021, 2:50 AM

Jan 11 2021

Herald added a reviewer for D2674: [gameplay] make foundations not ConquestCritical: Balancing.
Jan 11 2021, 3:54 AM

Jan 7 2021

wowgetoffyourcellphone added a comment to D3019: [art] delete unused scaffolds.

I'd keep the 2 settlements for now. I use the smaller one on a couple maps for decor. We should probably just update them to make them nicer. I could see capturable settlements being a thing, or usable once slotting is implemented.

Jan 7 2021, 8:51 AM

Dec 29 2020

wowgetoffyourcellphone accepted D3238: Orients toward default angle for snapping to edges when possible.
Dec 29 2020, 6:44 AM
wowgetoffyourcellphone added a comment to D3238: Orients toward default angle for snapping to edges when possible.

Works in-game as advertised. Thank you very much. It was one of those really annoying little bugs. It didn't affect gameplay much, but is definitely a quality of experience improvement.

Dec 29 2020, 6:44 AM

Dec 25 2020

wowgetoffyourcellphone requested changes to D3238: Orients toward default angle for snapping to edges when possible.

There is a bug. Sometimes the building preview shows the default angle, but when I click to place it the preview flips suddenly and the building gets built backward from what this diff intended.

Dec 25 2020, 9:24 AM
wowgetoffyourcellphone accepted D3238: Orients toward default angle for snapping to edges when possible.

This fixes it for me! I'm playtesting it now and it works as desired. Good job. I can't speak on the code though.

Dec 25 2020, 9:07 AM

Dec 16 2020

wowgetoffyourcellphone added a comment to D2764: Allow enabling default formation / no-formation stances on a command basis.

I like this change from a gameplay standpoint and also from just an aesthetic standpoint. Units will always arrive in an organized way. I removed the Box formation in DE, so I edited unit_actions to make the default Line_Closed, but it all worked as advertised.

Dec 16 2020, 9:02 PM

Dec 15 2020

wowgetoffyourcellphone added a comment to D1703: Map browser for gamesetup.

I like this patch a lot. One problem I see is that the maps are sorted by file name instead of map name. There could be any number of reasons why these can be mismatched. Ideally it would sort by map name (taken from the map xml file).

Dec 15 2020, 11:25 PM
wowgetoffyourcellphone added a comment to D2382: [WIP] - Building Sockets..
Dec 15 2020, 11:24 PM
wowgetoffyourcellphone added a comment to D3179: Stop dodging arrows by patrol - make arrows faster.

Has this concern been made obsolete by the <PatrolWaitTime>1</PatrolWaitTime> patch that was committed?

Dec 15 2020, 10:54 PM

Dec 6 2020

wowgetoffyourcellphone added a comment to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

I would suggest the receiverTooltip text "This unit is burning" come first in the tool tip, then the data.

Dec 6 2020, 5:31 AM

Dec 5 2020

wowgetoffyourcellphone added a comment to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

I recive this warning:

Dec 5 2020, 11:50 PM
wowgetoffyourcellphone added a comment to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

needs rebased: iber_champion_cavalry -> iber/champion_cavalry

Dec 5 2020, 10:28 PM
wowgetoffyourcellphone requested changes to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

May I suggest that the effect cause half the damage, but last twice as long? So as to make the effect more likely to be noticed by the players.

Dec 5 2020, 10:26 PM
wowgetoffyourcellphone added a comment to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

I really like this. It finally implements something that's been desired for 10 years.

Dec 5 2020, 10:17 PM

Nov 9 2020

wowgetoffyourcellphone added a comment to D2175: [WIP] - Basic battalionish support..

This looks and works very awesome. I agree with Wraitii in that I hope that we can have it extended for Battle for Middle Earth style battalions as well (where they are trained as a battalion and cannot be disbanded; extraneous units possible, such as officers, bannermen, etc.). But as an Empires Ascendant feature, this works pretty well with the banding and disbanding. One thing I noticed in Atlas though was when I playtested it, different ranks of the same unit could not be banded together. I assume this is not intentional.

Nov 9 2020, 12:47 AM

Aug 29 2020

wowgetoffyourcellphone added a comment to D2875: [gui] shrink selection panel icons.

Patch needs rebased after https://trac.wildfiregames.com/changeset/24001

Aug 29 2020, 9:19 AM
wowgetoffyourcellphone added a comment to D2875: [gui] shrink selection panel icons.

The only thing I don't like about this patch is that the player name ribbon has been reduced in height, and hence the civ icon background is not visible. That was the only small bit of civ specific UI work in the whole game. Other than that, this patch works wonderfully and should be committed.

Aug 29 2020, 9:16 AM

Aug 15 2020

wowgetoffyourcellphone added a comment to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

Palisades could go into a structures/common folder, at least until palisade models can be created on a per civ basis (if ever; largely a palisade is a palisade, not much culturally happening there, so I imagine the Palisades objects being common amonfg multiple civs for quite a while longer).

Aug 15 2020, 7:54 AM

Aug 2 2020

wowgetoffyourcellphone added a comment to D2920: Fix gathering infinite loop when the gatherer is out of the world..
ERROR: CCmpPosition::GetPosition2D called on entity when IsInWorld is false
Aug 2 2020, 11:07 PM

Aug 1 2020

wowgetoffyourcellphone added a comment to D2911: Allow women citizen to lay the same foundations as citizen soldiers..

If you make women build everything, even military buildings and fortresses and stuff, then you should go the DE route and change "Female Citizens" to just Citizens (male and female) using the phenotype system.

Aug 1 2020, 10:58 AM

Jul 6 2020

wowgetoffyourcellphone added a comment to D2863: [gameplay] deprecate stoas and stoa champions.
In D2863#122792, @borg- wrote:

I would keep thureophoros for athen and thorakites for sparta and cloak for mace.

One type unit per civ.

Jul 6 2020, 12:38 AM

Jun 2 2020

wowgetoffyourcellphone added a comment to D2779: [art/actors] remove turret from cart elephant.

I agree with this change. No problem with it.

Jun 2 2020, 1:45 AM

May 17 2020

wowgetoffyourcellphone added a comment to D2742: [gameplay] disable pers hall and ishtar gate.

I agree for the most part. I've always hated the "Persian Hall" as a buildable structure.

May 17 2020, 9:02 PM

May 16 2020

wowgetoffyourcellphone added a comment to D2736: bronze shield pikeman → phalangite.

Sounds fine to me.

May 16 2020, 10:17 PM

Apr 4 2020

wowgetoffyourcellphone added a comment to D2657: Allow modders to let buildings spawn buildings..

Interesting diff. What kind of gameplay feature do you envision supporting?

Apr 4 2020, 6:03 AM

Mar 27 2020

wowgetoffyourcellphone added a comment to D2530: [art/actors] change pers_cavalry_archer_* actor.

Is there another differential for the Seleucid Cavalry Javelinist? It's also a Persian unit.

Mar 27 2020, 7:13 PM

Feb 17 2020

wowgetoffyourcellphone added a comment to D1960: Move the controllability of an entity to cmpIdentity..

Commit? lol

Feb 17 2020, 6:17 AM

Nov 25 2019

wowgetoffyourcellphone added a comment to D2371: Allow to play upgrade animations .

Looks good in-game. Great job.

Nov 25 2019, 1:59 AM

Sep 1 2019

wowgetoffyourcellphone added a comment to D1960: Move the controllability of an entity to cmpIdentity..

Anything in particular blocking this one?

Sep 1 2019, 11:32 AM

Aug 31 2019

wowgetoffyourcellphone added a comment to rP22802: Use the @wowgetoffyourcellphone's Uffington Horse as the Briton Wonder….

This commit was to implement a design decision made long ago to make the Uffington White Horse the Briton wonder. Any discussion here should be about technical issues.

Aug 31 2019, 1:36 AM

Jun 29 2019

wowgetoffyourcellphone added a comment to D2018: Fix IsInjured call to mirages.

The selection problem is fixed, but there's a related problem I did not notice until now. When trying to task a unit to capture/attack an enemy building in the FOW:

Jun 29 2019, 8:46 PM

Jun 28 2019

wowgetoffyourcellphone added a comment to D2018: Fix IsInjured call to mirages.

I don't know anything about tests, but I applied the diff and can confirm it stops the errors.

Jun 28 2019, 7:30 PM

Jun 7 2019

wowgetoffyourcellphone added a comment to D1782: Allow to apply techs to bonuses.

I guess allowing modifications to add new bonuses is maybe out of scope / not doable yet?

Jun 7 2019, 7:39 AM

May 5 2019

wowgetoffyourcellphone added a comment to D1856: Fix UnitMotion calculation of time left to avoid units going ever so slightly too fast..

I'm not sure, but I don't think this was fixed. Units still randomly enter run mode even after the autobuild.

May 5 2019, 10:24 PM

Apr 25 2019

wowgetoffyourcellphone added a comment to D1491: Const-Correct the long range pathfinder.

Not sure if related, but I got this in the game uploading loading a map:

Apr 25 2019, 8:58 AM

Mar 5 2018

wowgetoffyourcellphone added a comment to D1342: Corrected Mauryans into Mauryas.

I suppose you should go all the way and rename any "mauryans" folders too.

Mar 5 2018, 9:41 AM

Dec 13 2017

wowgetoffyourcellphone added a comment to D1121: Use Phalanx animation.

athen_champion_infantry
athen_infantry_spearman_b
mace_champion_infantry_a
pers_kardakes_hoplite
spart_champion_infantry_spear
spart_infantry_spearman_b
thebes_sacred_band_hoplitai

Dec 13 2017, 7:56 AM

Sep 16 2017

wowgetoffyourcellphone added a comment to D889: + shaped healer selection marker; more 2D art.
In D889#35586, @Nescio wrote:

Update: a squircle is too difficult for me to create, but I could do a rounded rectangle:


Please have a critical look at the corners. As you can see it has the same issue as the elongated circle. I would recommend against it, but if you insist, I could add this shape as well.

Sep 16 2017, 11:17 PM
wowgetoffyourcellphone added a comment to D889: + shaped healer selection marker; more 2D art.

Hi, sorry. This is what I mean when I say "lozenge":

Sep 16 2017, 8:30 PM