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wowgetoffyourcellphone (Justus Avramenko)
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User Since
Mar 28 2017, 9:27 AM (116 w, 15 h)

Recent Activity

Fri, Jun 7

wowgetoffyourcellphone added a comment to D1782: Allow to apply techs to bonuses.

I guess allowing modifications to add new bonuses is maybe out of scope / not doable yet?

Fri, Jun 7, 7:39 AM

May 5 2019

wowgetoffyourcellphone added a comment to D1856: Fix UnitMotion calculation of time left to avoid units going ever so slightly too fast..

I'm not sure, but I don't think this was fixed. Units still randomly enter run mode even after the autobuild.

May 5 2019, 10:24 PM

Apr 25 2019

wowgetoffyourcellphone added a comment to D1491: Const-Correct the long range pathfinder.

Not sure if related, but I got this in the game uploading loading a map:

Apr 25 2019, 8:58 AM

Mar 5 2018

wowgetoffyourcellphone added a comment to D1342: Corrected Mauryans into Mauryas.

I suppose you should go all the way and rename any "mauryans" folders too.

Mar 5 2018, 9:41 AM

Dec 13 2017

wowgetoffyourcellphone added a comment to D1121: Use Phalanx animation.

athen_champion_infantry
athen_infantry_spearman_b
mace_champion_infantry_a
pers_kardakes_hoplite
spart_champion_infantry_spear
spart_infantry_spearman_b
thebes_sacred_band_hoplitai

Dec 13 2017, 7:56 AM

Sep 16 2017

wowgetoffyourcellphone added a comment to D889: + shaped healer selection marker; more 2D art.
In D889#35586, @Nescio wrote:

Update: a squircle is too difficult for me to create, but I could do a rounded rectangle:


Please have a critical look at the corners. As you can see it has the same issue as the elongated circle. I would recommend against it, but if you insist, I could add this shape as well.

Sep 16 2017, 11:17 PM
wowgetoffyourcellphone added a comment to D889: + shaped healer selection marker; more 2D art.

Hi, sorry. This is what I mean when I say "lozenge":

Sep 16 2017, 8:30 PM
wowgetoffyourcellphone added a comment to D889: + shaped healer selection marker; more 2D art.

As for the other shapes, they may be useful in the future. Honestly, I think a selection of rectangles for mechanical units would be nice, specifically siege, perhaps lozenge shaped, rectangles with rounded corners.

Sep 16 2017, 10:40 AM
wowgetoffyourcellphone accepted D889: + shaped healer selection marker; more 2D art.

Tried the patch. The healer's changed selection is nice. It works because it is a totally different class of unit from the rest, so should stand out from the rest as well. Looked good. Approved. Also, the b/a/e chevrons worked as promised after the filename change.

Sep 16 2017, 10:39 AM

Aug 11 2017

wowgetoffyourcellphone added a comment to D645: Resolve build and phase problems in Structure Tree.

This may need fixed since the last changes moved a lot of GUI files around.

Aug 11 2017, 8:18 AM

Jul 23 2017

wowgetoffyourcellphone awarded D752: Headless Hoplite a Like token.
Jul 23 2017, 1:41 AM
wowgetoffyourcellphone awarded D752: Headless Hoplite a Yellow Medal token.
Jul 23 2017, 1:41 AM

Jul 16 2017

wowgetoffyourcellphone added a comment to D732: Fix unused and overused music tracks.

Eh, so you're mixing the audio flavor of the civs, instead of keeping them distinct? That's what you're doing, essentially.

Jul 16 2017, 3:24 AM

Jul 5 2017

wowgetoffyourcellphone added a comment to D705: Be less restrictive for building shipyards for mods support.
In D705#28169, @mimo wrote:

Can you check again with the new version? i did some tests, and the ai trained ships at the shipyard. Maybe something which was fixed with the latest changes in the patch.

Jul 5 2017, 10:47 AM

Jul 3 2017

wowgetoffyourcellphone added a comment to D705: Be less restrictive for building shipyards for mods support.

Tested it on a Cycladic Archipelago skirmish map. AI does indeed build a Shipyard. Nice.

Jul 3 2017, 8:37 PM

Jun 15 2017

wowgetoffyourcellphone added a comment to D623: Rallypoints should be rendered in player colors.
In D623#25916, @elexis wrote:

Does it need to be player color? Why not just white or gray, currently not any player color? I agree the blue line is kind of an odd choice.

Why not? Did you try it? It looks nice and expected IMO

Jun 15 2017, 9:08 AM

Jun 13 2017

wowgetoffyourcellphone added a comment to D591: Set `special/player_gaia` template to inherit from `special/player`.

delenda est, which annoyingly has a copy of the Player component for any reason

Jun 13 2017, 11:36 AM
wowgetoffyourcellphone added a comment to D623: Rallypoints should be rendered in player colors.

Does it need to be player color? Why not just white or gray, currently not any player color? I agree the blue line is kind of an odd choice.

Jun 13 2017, 11:22 AM

Jun 6 2017

wowgetoffyourcellphone added a comment to D606: Visual move order indicator.

IMHO, for gather commands you should see the target briefly flash white for visual verification. Same with attack command, maybe flash white, maybe flash red? Anyway, seems like it should be a different thing from this arrow indicator.

Jun 6 2017, 7:17 AM

Jun 1 2017

wowgetoffyourcellphone awarded D517: Fix D92/rP19600 not handling upgradeable units correctly. a Baby Tequila token.
Jun 1 2017, 11:12 AM
wowgetoffyourcellphone added a comment to D517: Fix D92/rP19600 not handling upgradeable units correctly..

So, what I'd like to suggest is that if you "accept" this revision, I can then commit it so as to get the changes into vanilla-0ad. That would mean that you could remove the copy of globalscripts/Templates.js from your mod (one less file for you to have to track changes to...).
Then, once D295 is also reviewed, accepted and committed (because I think the changes that will need to be made will be easier and cleaner after that), I can revisit the upgrades-with-production-queues problem and find a way to display them (and properly). Okay?

Jun 1 2017, 11:12 AM
wowgetoffyourcellphone accepted D517: Fix D92/rP19600 not handling upgradeable units correctly..
Jun 1 2017, 11:09 AM

May 30 2017

wowgetoffyourcellphone added a comment to D517: Fix D92/rP19600 not handling upgradeable units correctly..

Oh thank you. I forgot it was in globalscripts. I thought it was in the components folder and when I saw it wasn't there, I thought I had removed it. I removed the offending file and reapplied the patch.

May 30 2017, 6:33 AM

May 29 2017

wowgetoffyourcellphone added a comment to D517: Fix D92/rP19600 not handling upgradeable units correctly..

Hi, I tried these files and I don't see the Upgrade units being displayed in the Trainer bar. Is that the intention?

May 29 2017, 6:13 AM

May 23 2017

wowgetoffyourcellphone added a comment to D542: Production queue progress to show time remaining.

Tested it. Works great.

May 23 2017, 9:17 AM
wowgetoffyourcellphone added a comment to D542: Production queue progress to show time remaining.

I definitely like this change!

May 23 2017, 7:55 AM

May 21 2017

wowgetoffyourcellphone added a comment to D490: War Ship template inheritance.

May I suggest a different approach? Renaming the parent templates entirely, to be more logical?

May 21 2017, 9:36 PM
wowgetoffyourcellphone added a comment to D337: Make healers heal using battlefield hospitals instead of waving their arms in the air..

Sorry, not sure how this would be more fun. It's micro heavy.

May 21 2017, 11:50 AM

Apr 29 2017

wowgetoffyourcellphone accepted D199: Support Resource Tooltips.

Works as advertised. I cannot comment on the code itself, but the end result gives the desired functionality as requested.

Apr 29 2017, 8:53 AM
wowgetoffyourcellphone awarded D199: Support Resource Tooltips a Like token.
Apr 29 2017, 8:48 AM

Mar 29 2017

wowgetoffyourcellphone added a comment to D270: Allow technologies to affect tokens..

I think there are better way to upgrade Hypaspists to Silvershields, for instance use the Upgrade feature, and a tech unlocking this.

Mar 29 2017, 9:18 AM