User Details
- User Since
- Mar 28 2017, 9:27 AM (338 w, 2 d)
Today
Is this the actual Koine Greek? (Doric Greek may be used for the Spartans, while Koine for the others)
Likes: Moving the Champ Cav back to the Temple & Reducing cost of Colonization
Yesterday
Without looking at the specific templates, you may need to replace="" or remove (-) the previous tech requirement.
Without looking at the specific templates, you may need to replace="" or remove (-) the previous tech requirement.
Mon, Sep 18
Bring it back.
Sun, Sep 17
The map is good, but I'd approach the naming in an opposite direction and just name your new map 'Land Grab' and leave the name of the current 'Migration' alone.
Mon, Sep 11
A fine compromise for now.
Maybe make it similar to the Roman "Marian Reforms" by turning the women into a viable late-game/Hail Mary combat unit at the cost of their economic prowess.
Meh, I think @marder 's original instincts were fine, by replacing the berries with deer. Should we always wait for code to catch up to do things? There's currently no other way to have done it by biome, and differentiating biomes is a legit desire, to make players have to adapt their strategies.
In D5119#217684, @Freagarach wrote:
In D5119#217678, @wowgetoffyourcellphone wrote:
I think to truly bring out the potential of chariots (and elephants), a trample aura and charge bonus need implemented. But I think these values go a long way to differentiate the chariots on a stats basis.
Sat, Sep 9
You could pick this back up since it's no longer feature freeze
Fri, Sep 8
I think to truly bring out the potential of chariots (and elephants), a trample aura and charge bonus need implemented. But I think these values go a long way to differentiate the chariots on a stats basis.
Updated with suggestions
Thu, Sep 7
They're currently ranged cav because there's no other way to depict their actual usage without a deep rework/some new code. Most chariots did have an archer as one if their riders, but acted more like "turrets." The true effect of a chariot in this period was their charge attack. I wonder if we could make the archer a turret and then give the chariot itself a melee attack with splash damage.
Committed in: https://code.wildfiregames.com/rP27827
Tue, Sep 5
This doesn't affect balance or gameplay, but it would be nice for someone to apply the patch and at least see if everything works as advertised so I can commit it.
You could make the Jav Cav turn into Numidian Cavalry with merc stats. The Numidian cavalry became a small but elite corps of cavalry at this time. Maybe these Numidian Cav have a +10% bonus in accuracy and speed to make them distinct in combat stats from the Sociii Allied Cavalry they replace.
Approved. Been in DE for years. ;) I like the back and forth discussion too.
Mon, Aug 28
Sun, Aug 27
For the splash attack, it could be given in Hack damage, since that is inherently more effective against units than structures.
Sat, Aug 26
Maybe have the females unlocked with Town Phase or something, which essentially makes it free since Town Phase is a tech you will research as quickly as possible anyway.
Fri, Aug 25
After testing it, I can say this does patch up the original issue on OGL.
Sounds fine to me and makes sense for Rome.
Thu, Aug 24
Would 1 meter be noticeable by players?
Aug 18 2023
Aug 15 2023
Aug 12 2023
Jul 29 2023
Jul 25 2023
This one made moot by latest Athenians update?
Jul 23 2023
This was cool. Any chance a "rankicon" tag could be added for each new status so each promotion can be given a rank icon? Currently this is done in the identity component of subsequent templates.
Jul 20 2023
Jul 17 2023
Jul 15 2023
Jun 16 2023
Jun 15 2023
3 Alpine grasses = mistakenly committed. They were there for a purpose, but that purpose is fulfilled. Will remove.
Jun 14 2023
Jun 7 2023
Jun 1 2023
May 25 2023
May 1 2023
Apr 17 2023
Apr 9 2023
Mar 27 2023
Mar 24 2023
Mar 21 2023
Mar 15 2023
I tried these settings in DE. It's hard to see any "improvement" without more testing, but I see no new negative effects. I'll test them some more.