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wowgetoffyourcellphone (Justus Avramenko)
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User Since
Mar 28 2017, 9:27 AM (200 w, 17 h)

Recent Activity

Sun, Jan 24

wowgetoffyourcellphone added a comment to D2182: Support training of groups of units..

I could see this being very useful in differentiating some civs. Perhaps Romans, for example, only trains soldiers in these groups. Or maybe Champions train in groups. A group can include an officer (2x health, attack aura) and a bannerman (3x health, speed and health aura).

Sun, Jan 24, 11:10 PM

Thu, Jan 21

wowgetoffyourcellphone added a comment to D3416: [gameplay] fix unlock shared dropsites requirement.

To encourage team play from the beginning, we'd need a "Shared Allied Vision" option in game setup instead of moving the Shared Allied Vision tech to Village phase. Perhaps enabling the option could auto-research the tech.

Thu, Jan 21, 4:02 AM

Sun, Jan 17

wowgetoffyourcellphone added a comment to D3079: Using same value for unit and terrain ambient colors #1: random maps..

Almost all the "current" screenshots looked more dynamic. Sorry, but true. If it's to simplify the renderer for PBR or some other kind of intensive rendering, then fine.

Sun, Jan 17, 2:51 PM
wowgetoffyourcellphone added a comment to D3237: Combining terrain and units ambient colors.

Uh.... too late I guess, but I found it useful to be able to tweak unit and terrain ambient separately. Ever wonder why people love the way my screenshots look? There is probably not a single map where I use the exact same ambient color for both. But.... okay. I'll adapt to fewer lighting options.

Sun, Jan 17, 2:45 PM
wowgetoffyourcellphone added a comment to D2939: [gameplay] delete armor_hero_01 technology.

Ehhh, I think it would make sense for a Forge tech to increase armor rather than health, but that's not really the focus of this patch.

Sun, Jan 17, 12:10 PM
wowgetoffyourcellphone added a comment to D3332: Add a "Catafalque Bonuses" page.

Works good in Delenda Est.

Sun, Jan 17, 6:04 AM
wowgetoffyourcellphone added a comment to D3353: [WIP] - Move population cost outside of cost component..

Is this DIFF now obsolete?

Sun, Jan 17, 5:30 AM
wowgetoffyourcellphone accepted D3365: [gameplay] Purge roman Sibylline Books / cart Exploration techs.
Sun, Jan 17, 5:28 AM
wowgetoffyourcellphone added a comment to D3365: [gameplay] Purge roman Sibylline Books / cart Exploration techs.

Part of the problem too with vision techs is that with increasing vision comes an affect on gameplay, namely the command and control the player has on his troops. Since aggression range is completely tied to vision range, when vision range increases the player's troops are more likely to automatically target more enemy entities and engage them without player input. This is why I wish the game would decouple the two things. Then vision increases wouldn't affect units in this way.

Sun, Jan 17, 5:28 AM
wowgetoffyourcellphone added a comment to D3377: [gameplay] enable cart basic infantry javelineer.

If you'd like, you can take inspiration for their look from Delenda Est:

Sun, Jan 17, 2:50 AM

Mon, Jan 11

Herald added a reviewer for D2674: [gameplay] make foundations not ConquestCritical: Balancing.
Mon, Jan 11, 3:54 AM

Thu, Jan 7

wowgetoffyourcellphone added a comment to D3019: [art] delete unused scaffolds.

I'd keep the 2 settlements for now. I use the smaller one on a couple maps for decor. We should probably just update them to make them nicer. I could see capturable settlements being a thing, or usable once slotting is implemented.

Thu, Jan 7, 8:51 AM

Tue, Dec 29

wowgetoffyourcellphone accepted D3238: Orients toward default angle for snapping to edges when possible.
Tue, Dec 29, 6:44 AM
wowgetoffyourcellphone added a comment to D3238: Orients toward default angle for snapping to edges when possible.

Works in-game as advertised. Thank you very much. It was one of those really annoying little bugs. It didn't affect gameplay much, but is definitely a quality of experience improvement.

Tue, Dec 29, 6:44 AM

Dec 25 2020

wowgetoffyourcellphone requested changes to D3238: Orients toward default angle for snapping to edges when possible.

There is a bug. Sometimes the building preview shows the default angle, but when I click to place it the preview flips suddenly and the building gets built backward from what this diff intended.

Dec 25 2020, 9:24 AM
wowgetoffyourcellphone accepted D3238: Orients toward default angle for snapping to edges when possible.

This fixes it for me! I'm playtesting it now and it works as desired. Good job. I can't speak on the code though.

Dec 25 2020, 9:07 AM

Dec 16 2020

wowgetoffyourcellphone added a comment to D2764: Allow enabling default formation / no-formation stances on a command basis.

I like this change from a gameplay standpoint and also from just an aesthetic standpoint. Units will always arrive in an organized way. I removed the Box formation in DE, so I edited unit_actions to make the default Line_Closed, but it all worked as advertised.

Dec 16 2020, 9:02 PM

Dec 15 2020

wowgetoffyourcellphone added a comment to D1703: Map browser for gamesetup.

I like this patch a lot. One problem I see is that the maps are sorted by file name instead of map name. There could be any number of reasons why these can be mismatched. Ideally it would sort by map name (taken from the map xml file).

Dec 15 2020, 11:25 PM
wowgetoffyourcellphone added a comment to D2382: [WIP] - Building Sockets..
Dec 15 2020, 11:24 PM
wowgetoffyourcellphone added a comment to D3179: Stop dodging arrows by patrol - make arrows faster.

Has this concern been made obsolete by the <PatrolWaitTime>1</PatrolWaitTime> patch that was committed?

Dec 15 2020, 10:54 PM

Dec 6 2020

wowgetoffyourcellphone added a comment to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

I would suggest the receiverTooltip text "This unit is burning" come first in the tool tip, then the data.

Dec 6 2020, 5:31 AM

Dec 5 2020

wowgetoffyourcellphone added a comment to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

I recive this warning:

Dec 5 2020, 11:50 PM
wowgetoffyourcellphone added a comment to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

needs rebased: iber_champion_cavalry -> iber/champion_cavalry

Dec 5 2020, 10:28 PM
wowgetoffyourcellphone requested changes to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

May I suggest that the effect cause half the damage, but last twice as long? So as to make the effect more likely to be noticed by the players.

Dec 5 2020, 10:26 PM
wowgetoffyourcellphone added a comment to D2737: [gameplay] Add a flaming status effect to iber champion cavalry.

I really like this. It finally implements something that's been desired for 10 years.

Dec 5 2020, 10:17 PM

Nov 9 2020

wowgetoffyourcellphone added a comment to D2175: [WIP] - Basic battalionish support..

This looks and works very awesome. I agree with Wraitii in that I hope that we can have it extended for Battle for Middle Earth style battalions as well (where they are trained as a battalion and cannot be disbanded; extraneous units possible, such as officers, bannermen, etc.). But as an Empires Ascendant feature, this works pretty well with the banding and disbanding. One thing I noticed in Atlas though was when I playtested it, different ranks of the same unit could not be banded together. I assume this is not intentional.

Nov 9 2020, 12:47 AM

Aug 29 2020

wowgetoffyourcellphone added a comment to D2875: [gui] shrink selection panel icons.

Patch needs rebased after https://trac.wildfiregames.com/changeset/24001

Aug 29 2020, 9:19 AM
wowgetoffyourcellphone added a comment to D2875: [gui] shrink selection panel icons.

The only thing I don't like about this patch is that the player name ribbon has been reduced in height, and hence the civ icon background is not visible. That was the only small bit of civ specific UI work in the whole game. Other than that, this patch works wonderfully and should be committed.

Aug 29 2020, 9:16 AM

Aug 15 2020

wowgetoffyourcellphone added a comment to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

Palisades could go into a structures/common folder, at least until palisade models can be created on a per civ basis (if ever; largely a palisade is a palisade, not much culturally happening there, so I imagine the Palisades objects being common amonfg multiple civs for quite a while longer).

Aug 15 2020, 7:54 AM

Aug 2 2020

wowgetoffyourcellphone added a comment to D2920: Fix gathering infinite loop when the gatherer is out of the world..
ERROR: CCmpPosition::GetPosition2D called on entity when IsInWorld is false
Aug 2 2020, 11:07 PM

Aug 1 2020

wowgetoffyourcellphone added a comment to D2911: Allow women citizen to lay the same foundations as citizen soldiers..

If you make women build everything, even military buildings and fortresses and stuff, then you should go the DE route and change "Female Citizens" to just Citizens (male and female) using the phenotype system.

Aug 1 2020, 10:58 AM

Jul 6 2020

wowgetoffyourcellphone added a comment to D2863: [gameplay] deprecate stoas and stoa champions.
In D2863#122792, @borg- wrote:

I would keep thureophoros for athen and thorakites for sparta and cloak for mace.

One type unit per civ.

Jul 6 2020, 12:38 AM

Jun 2 2020

wowgetoffyourcellphone added a comment to D2779: [art/actors] remove turret from cart elephant.

I agree with this change. No problem with it.

Jun 2 2020, 1:45 AM

May 17 2020

wowgetoffyourcellphone added a comment to D2742: [gameplay] disable pers hall and ishtar gate.

I agree for the most part. I've always hated the "Persian Hall" as a buildable structure.

May 17 2020, 9:02 PM

May 16 2020

wowgetoffyourcellphone added a comment to D2736: bronze shield pikeman → phalangite.

Sounds fine to me.

May 16 2020, 10:17 PM

Apr 4 2020

wowgetoffyourcellphone added a comment to D2657: Allow modders to let buildings spawn buildings..

Interesting diff. What kind of gameplay feature do you envision supporting?

Apr 4 2020, 6:03 AM

Mar 27 2020

wowgetoffyourcellphone added a comment to D2530: [art/actors] change pers_cavalry_archer_* actor.

Is there another differential for the Seleucid Cavalry Javelinist? It's also a Persian unit.

Mar 27 2020, 7:13 PM

Feb 17 2020

wowgetoffyourcellphone added a comment to D1960: Move the controllability of an entity to cmpIdentity..

Commit? lol

Feb 17 2020, 6:17 AM

Nov 25 2019

wowgetoffyourcellphone added a comment to D2371: Allow to play upgrade animations .

Looks good in-game. Great job.

Nov 25 2019, 1:59 AM

Sep 1 2019

wowgetoffyourcellphone added a comment to D1960: Move the controllability of an entity to cmpIdentity..

Anything in particular blocking this one?

Sep 1 2019, 11:32 AM

Aug 31 2019

wowgetoffyourcellphone added a comment to rP22802: Use the @wowgetoffyourcellphone's Uffington Horse as the Briton Wonder….

This commit was to implement a design decision made long ago to make the Uffington White Horse the Briton wonder. Any discussion here should be about technical issues.

Aug 31 2019, 1:36 AM

Jun 29 2019

wowgetoffyourcellphone added a comment to D2018: Fix IsInjured call to mirages.

The selection problem is fixed, but there's a related problem I did not notice until now. When trying to task a unit to capture/attack an enemy building in the FOW:

Jun 29 2019, 8:46 PM

Jun 28 2019

wowgetoffyourcellphone added a comment to D2018: Fix IsInjured call to mirages.

I don't know anything about tests, but I applied the diff and can confirm it stops the errors.

Jun 28 2019, 7:30 PM

Jun 7 2019

wowgetoffyourcellphone added a comment to D1782: Allow to apply techs to bonuses.

I guess allowing modifications to add new bonuses is maybe out of scope / not doable yet?

Jun 7 2019, 7:39 AM

May 5 2019

wowgetoffyourcellphone added a comment to D1856: Fix UnitMotion calculation of time left to avoid units going ever so slightly too fast..

I'm not sure, but I don't think this was fixed. Units still randomly enter run mode even after the autobuild.

May 5 2019, 10:24 PM

Apr 25 2019

wowgetoffyourcellphone added a comment to D1491: Const-Correct the long range pathfinder.

Not sure if related, but I got this in the game uploading loading a map:

Apr 25 2019, 8:58 AM

Mar 5 2018

wowgetoffyourcellphone added a comment to D1342: Corrected Mauryans into Mauryas.

I suppose you should go all the way and rename any "mauryans" folders too.

Mar 5 2018, 9:41 AM

Dec 13 2017

wowgetoffyourcellphone added a comment to D1121: Use Phalanx animation.

athen_champion_infantry
athen_infantry_spearman_b
mace_champion_infantry_a
pers_kardakes_hoplite
spart_champion_infantry_spear
spart_infantry_spearman_b
thebes_sacred_band_hoplitai

Dec 13 2017, 7:56 AM

Sep 16 2017

wowgetoffyourcellphone added a comment to D889: + shaped healer selection marker; more 2D art.
In D889#35586, @Nescio wrote:

Update: a squircle is too difficult for me to create, but I could do a rounded rectangle:


Please have a critical look at the corners. As you can see it has the same issue as the elongated circle. I would recommend against it, but if you insist, I could add this shape as well.

Sep 16 2017, 11:17 PM
wowgetoffyourcellphone added a comment to D889: + shaped healer selection marker; more 2D art.

Hi, sorry. This is what I mean when I say "lozenge":

Sep 16 2017, 8:30 PM
wowgetoffyourcellphone added a comment to D889: + shaped healer selection marker; more 2D art.

As for the other shapes, they may be useful in the future. Honestly, I think a selection of rectangles for mechanical units would be nice, specifically siege, perhaps lozenge shaped, rectangles with rounded corners.

Sep 16 2017, 10:40 AM
wowgetoffyourcellphone accepted D889: + shaped healer selection marker; more 2D art.

Tried the patch. The healer's changed selection is nice. It works because it is a totally different class of unit from the rest, so should stand out from the rest as well. Looked good. Approved. Also, the b/a/e chevrons worked as promised after the filename change.

Sep 16 2017, 10:39 AM

Aug 11 2017

wowgetoffyourcellphone added a comment to D645: Resolve build and phase problems in Structure Tree.

This may need fixed since the last changes moved a lot of GUI files around.

Aug 11 2017, 8:18 AM

Jul 23 2017

wowgetoffyourcellphone awarded D752: Headless Hoplite a Like token.
Jul 23 2017, 1:41 AM
wowgetoffyourcellphone awarded D752: Headless Hoplite a Yellow Medal token.
Jul 23 2017, 1:41 AM

Jul 16 2017

wowgetoffyourcellphone added a comment to D732: Fix unused and overused music tracks.

Eh, so you're mixing the audio flavor of the civs, instead of keeping them distinct? That's what you're doing, essentially.

Jul 16 2017, 3:24 AM

Jul 5 2017

wowgetoffyourcellphone added a comment to D705: Be less restrictive for building shipyards for mods support.
In D705#28169, @mimo wrote:

Can you check again with the new version? i did some tests, and the ai trained ships at the shipyard. Maybe something which was fixed with the latest changes in the patch.

Jul 5 2017, 10:47 AM

Jul 3 2017

wowgetoffyourcellphone added a comment to D705: Be less restrictive for building shipyards for mods support.

Tested it on a Cycladic Archipelago skirmish map. AI does indeed build a Shipyard. Nice.

Jul 3 2017, 8:37 PM

Jun 15 2017

wowgetoffyourcellphone added a comment to D623: Rallypoints should be rendered in player colors.
In D623#25916, @elexis wrote:

Does it need to be player color? Why not just white or gray, currently not any player color? I agree the blue line is kind of an odd choice.

Why not? Did you try it? It looks nice and expected IMO

Jun 15 2017, 9:08 AM

Jun 13 2017

wowgetoffyourcellphone added a comment to D591: Set `special/player_gaia` template to inherit from `special/player`.

delenda est, which annoyingly has a copy of the Player component for any reason

Jun 13 2017, 11:36 AM
wowgetoffyourcellphone added a comment to D623: Rallypoints should be rendered in player colors.

Does it need to be player color? Why not just white or gray, currently not any player color? I agree the blue line is kind of an odd choice.

Jun 13 2017, 11:22 AM

Jun 6 2017

wowgetoffyourcellphone added a comment to D606: Visual move order indicator.

IMHO, for gather commands you should see the target briefly flash white for visual verification. Same with attack command, maybe flash white, maybe flash red? Anyway, seems like it should be a different thing from this arrow indicator.

Jun 6 2017, 7:17 AM

Jun 1 2017

wowgetoffyourcellphone awarded D517: Fix D92/rP19600 not handling upgradeable units correctly. a Baby Tequila token.
Jun 1 2017, 11:12 AM
wowgetoffyourcellphone added a comment to D517: Fix D92/rP19600 not handling upgradeable units correctly..

So, what I'd like to suggest is that if you "accept" this revision, I can then commit it so as to get the changes into vanilla-0ad. That would mean that you could remove the copy of globalscripts/Templates.js from your mod (one less file for you to have to track changes to...).

Then, once D295 is also reviewed, accepted and committed (because I think the changes that will need to be made will be easier and cleaner after that), I can revisit the upgrades-with-production-queues problem and find a way to display them (and properly). Okay?

Jun 1 2017, 11:12 AM
wowgetoffyourcellphone accepted D517: Fix D92/rP19600 not handling upgradeable units correctly..
Jun 1 2017, 11:09 AM

May 30 2017

wowgetoffyourcellphone added a comment to D517: Fix D92/rP19600 not handling upgradeable units correctly..

Oh thank you. I forgot it was in globalscripts. I thought it was in the components folder and when I saw it wasn't there, I thought I had removed it. I removed the offending file and reapplied the patch.

May 30 2017, 6:33 AM

May 29 2017

wowgetoffyourcellphone added a comment to D517: Fix D92/rP19600 not handling upgradeable units correctly..

Hi, I tried these files and I don't see the Upgrade units being displayed in the Trainer bar. Is that the intention?

May 29 2017, 6:13 AM

May 23 2017

wowgetoffyourcellphone added a comment to D542: Production queue progress to show time remaining.

Tested it. Works great.

May 23 2017, 9:17 AM
wowgetoffyourcellphone added a comment to D542: Production queue progress to show time remaining.

I definitely like this change!

May 23 2017, 7:55 AM

May 21 2017

wowgetoffyourcellphone added a comment to D490: War Ship template inheritance.

May I suggest a different approach? Renaming the parent templates entirely, to be more logical?

May 21 2017, 9:36 PM
wowgetoffyourcellphone added a comment to D337: Make healers heal using battlefield hospitals instead of waving their arms in the air..

Sorry, not sure how this would be more fun. It's micro heavy.

May 21 2017, 11:50 AM

Apr 29 2017

wowgetoffyourcellphone accepted D199: Support Resource Tooltips.

Works as advertised. I cannot comment on the code itself, but the end result gives the desired functionality as requested.

Apr 29 2017, 8:53 AM
wowgetoffyourcellphone awarded D199: Support Resource Tooltips a Like token.
Apr 29 2017, 8:48 AM

Mar 29 2017

wowgetoffyourcellphone added a comment to D270: Allow Modifiers to affect tokens..

I think there are better way to upgrade Hypaspists to Silvershields, for instance use the Upgrade feature, and a tech unlocking this.

Mar 29 2017, 9:18 AM