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wowgetoffyourcellphone (Justus Avramenko)
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User Since
Mar 28 2017, 9:27 AM (365 w, 2 d)

Recent Activity

Mon, Mar 25

wowgetoffyourcellphone added a comment to rP25192: Allow to specify subunits on creation..

Do we have an example template?

Mon, Mar 25, 12:10 AM

Fri, Mar 22

wowgetoffyourcellphone accepted D5245: Cleanup onager after removing soldier construction.
Fri, Mar 22, 6:19 AM

Sun, Mar 3

wowgetoffyourcellphone accepted D5041: Increase maximum number of units that can be selected at once.
Sun, Mar 3, 6:20 PM
wowgetoffyourcellphone added a comment to D5041: Increase maximum number of units that can be selected at once.

Right, the selection pop matching up with the default max pop has a kind of logic to it.

Sun, Mar 3, 6:19 PM

Feb 26 2024

wowgetoffyourcellphone added a comment to D5229: [Gameplay] Skirmish Maps | An updated Sporades Islands map more suitable for 1v1 play.

if you want me to test this you need to send me the pmp file.

Feb 26 2024, 7:44 PM

Feb 23 2024

wowgetoffyourcellphone awarded D5245: Cleanup onager after removing soldier construction a Dat Boi token.
Feb 23 2024, 5:30 PM

Feb 14 2024

wowgetoffyourcellphone awarded D5240: Atlas Actor Viewer Toggle 3d a Dat Boi token.
Feb 14 2024, 7:06 AM

Feb 12 2024

wowgetoffyourcellphone committed rP28029: [Art] [Fix] Add 'garrisoned' prop points to the 3 Carthaginian ethnic Embassy….
[Art] [Fix] Add 'garrisoned' prop points to the 3 Carthaginian ethnic Embassy…
Feb 12 2024, 8:16 AM
wowgetoffyourcellphone committed rP28030: [Art] Materials | Adjust normal affect on a couple terrain materials. The….
[Art] Materials | Adjust normal affect on a couple terrain materials. The…
Feb 12 2024, 8:16 AM

Feb 5 2024

wowgetoffyourcellphone committed rP28026: [Fix] Add "pair" property forgotten in some techs..
[Fix] Add "pair" property forgotten in some techs.
Feb 5 2024, 7:20 AM
wowgetoffyourcellphone closed D5238: Add "pair" property forgotten is some techs.
Feb 5 2024, 7:20 AM
wowgetoffyourcellphone accepted D5238: Add "pair" property forgotten is some techs.
Feb 5 2024, 7:09 AM
wowgetoffyourcellphone awarded D5238: Add "pair" property forgotten is some techs a Dat Boi token.
Feb 5 2024, 5:32 AM
wowgetoffyourcellphone added a comment to D5238: Add "pair" property forgotten is some techs.

Great catch!

Feb 5 2024, 5:32 AM

Feb 2 2024

wowgetoffyourcellphone committed rP28023: [Art] Improve the look of the new Roman Antesignanus unit, based on….
[Art] Improve the look of the new Roman Antesignanus unit, based on…
Feb 2 2024, 6:32 AM
wowgetoffyourcellphone committed rP28022: [Art] A bunch of minor actor and texture improvements that would too….
[Art] A bunch of minor actor and texture improvements that would too…
Feb 2 2024, 4:44 AM
wowgetoffyourcellphone committed rP28021: [Gameplay][fix] Use a promotion approach for Roman reforms special tech .
[Gameplay][fix] Use a promotion approach for Roman reforms special tech
Feb 2 2024, 3:54 AM
wowgetoffyourcellphone closed D5206: [Gameplay][fix] Use a promotion approach for marian reforms.
Feb 2 2024, 3:54 AM

Feb 1 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Commit will include specific name and template name changes, as well as removing the Onager building ability. Onager building will be added back in with another patch when the preview code is fixed.

Feb 1 2024, 7:49 AM
wowgetoffyourcellphone accepted D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Also, based on this discussion, we should rename the Lanciarius to Antesignanus. It doesn't roll off the tongue as well, but is better attested in this period, while the Lanciarius is better for later times.

Feb 1 2024, 7:44 AM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Hmm, how are we to deal with the Extraordinarius? Promote to Centurion?

Also, suggestion: The Onager could train from the Army Camp instead of the Battering Ram.

The extraordinarius promotes to legionary, I guess that's a downgrade, but it would happen fairly infrequently. I suppose they could convert to centurions, but that would be historically awkward, and then there is also the limit of 8 centurions, so one would have to handle that case somehow.

Yeah, locally I tried having them upgrade to Centurions and the 8 unit limit made it an awkward exploit. Albeit, a rarely used exploit, but an exploit nevertheless.

I think it is fine for them to become legionaries. It isn't too big a loss, and it is a loss the player will have decided to take. One could even consider it a historical nuance, since at some point the allied and roman forces united. Presumably those units might have just been absorbed into the legions.

Feb 1 2024, 7:40 AM

Jan 31 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Hmm, how are we to deal with the Extraordinarius? Promote to Centurion?

Also, suggestion: The Onager could train from the Army Camp instead of the Battering Ram.

The extraordinarius promotes to legionary, I guess that's a downgrade, but it would happen fairly infrequently. I suppose they could convert to centurions, but that would be historically awkward, and then there is also the limit of 8 centurions, so one would have to handle that case somehow.

Jan 31 2024, 9:32 AM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

elexis found the problem (I'll try to make a patch): this.phenotype = pickRandom(this.GetPossiblePhenotypes()); in Identity. So the current patch is needed only if it's useful for the gameplay.

Jan 31 2024, 9:31 AM

Jan 29 2024

wowgetoffyourcellphone requested changes to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Hmm, how are we to deal with the Extraordinarius? Promote to Centurion?

Jan 29 2024, 10:16 AM
wowgetoffyourcellphone accepted D5206: [Gameplay][fix] Use a promotion approach for marian reforms.
Jan 29 2024, 7:53 AM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

I'm down for moving the Onager back to the Arsenal for this diff and commit. But I think we're all in agreement that eventually we'd like to fix it so that it can be built by infantry without OOS. Hopefully for this Alpha, but if not, then for the next one.

Jan 29 2024, 7:52 AM

Jan 28 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Since the Lanciarius and Legionary have their own template naming, I was thinking of making the template names of the Auxiliary Cavalry more explicit as well:

Jan 28 2024, 6:40 AM

Jan 27 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

After talking about it a little, I honestly think a fix for the OOS needs to be whipped up before we commit this. I think building the Onager with soldiers is a worthy feature and worth having it work right. Anyone have any thoughts on that?

to be honest, I would be fine with scrapping it, but if the fix isn't too hard/hacky then I would prefer the fix.

+1

Nice to have but I'd rather get the alpha out sooner than to materially delay it for this.

Jan 27 2024, 8:42 AM

Jan 26 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

After talking about it a little, I honestly think a fix for the OOS needs to be whipped up before we commit this. I think building the Onager with soldiers is a worthy feature and worth having it work right. Anyone have any thoughts on that?

Jan 26 2024, 8:05 AM

Jan 25 2024

wowgetoffyourcellphone updated subscribers of D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

yeah I bet there will be a need for balancing, with the main concern being how great a power spike it is. I think it could be addressed by switching the units to veteran, but I would rather try it like this first.
@wowgetoffyourcellphone could you reproduce any of the errors in the ticket with the patch applied?

Jan 25 2024, 8:48 AM

Jan 24 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

I've tested this and didn't run into any problems. Anyone else?

Jan 24 2024, 6:34 PM

Jan 22 2024

wowgetoffyourcellphone committed rP28016: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.
[GUI] Improve and Combine in-game HUD panel textures into a texture sheet
Jan 22 2024, 6:59 AM
wowgetoffyourcellphone closed D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.
Jan 22 2024, 6:59 AM

Jan 20 2024

wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

Can haz accepted? :)

Jan 20 2024, 10:58 PM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

How they now look locally:

Jan 20 2024, 9:08 AM
wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

@vladislavbelov does it address your concerns now?

Jan 20 2024, 12:57 AM

Jan 18 2024

wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.
In D5231#222686, @Stan wrote:

Do you need it to be rectangular ?

Jan 18 2024, 8:59 PM
wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

Commit? :)

Jan 18 2024, 2:33 PM

Jan 17 2024

wowgetoffyourcellphone added a comment to D5232: [Gameplay] Even ram armor a little.

50 and 40 pierce are essentially the same, I think.

Jan 17 2024, 12:23 AM

Jan 14 2024

wowgetoffyourcellphone added a comment to D5055: Melee/Ranged rebalance.

How is this coming in the community mod. You guys like it?

Jan 14 2024, 3:58 AM · Balancing
wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

Jan 14 2024, 2:59 AM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Question, what ethnicity did you want the Auxilia Cavalry to be? Also, should it just be 1 rank like the others? Could just make the cavalry promote to cavalry_auxiliary.xml and make the unit Advanced rank.

Would it be a lot of effort to make 3 variants for a new unit? I think it could be really cool to take a skirm cavalry unit like the gallic or numidian cavalry and give it roman equipment. Would that work?

Jan 14 2024, 2:38 AM

Jan 13 2024

wowgetoffyourcellphone updated the diff for D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

An alternate approach that is not as pretty, but is more efficient.

Jan 13 2024, 11:55 PM
wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.
In D5231#222566, @Stan wrote:

Also this should go in breaking changes, whenever Trac is back up.

Jan 13 2024, 9:14 PM
wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.

Isn't it a good enough improvement to just combine the 3 into one texture and reduce texture swapping, etc.?

Jan 13 2024, 8:45 PM
wowgetoffyourcellphone added a comment to D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.
In D5231#222568, @sera wrote:

make the textures less blurry

Doesn't that increase artifacts with gui.scale != 1 ?

Jan 13 2024, 8:37 PM

Jan 12 2024

wowgetoffyourcellphone requested review of D5231: [GUI] Improve and Combine in-game HUD panel textures into a texture sheet.
Jan 12 2024, 8:50 AM
wowgetoffyourcellphone added a comment to D4187: Citizen soldiers attack gaia animals without provocation.

Just tried this and it works as advertised and is a great improvement! Can someone pick this back up?

Jan 12 2024, 7:44 AM
wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

Question, what ethnicity did you want the Auxilia Cavalry to be? Also, should it just be 1 rank like the others? Could just make the cavalry promote to cavalry_auxiliary.xml and make the unit Advanced rank.

Jan 12 2024, 5:34 AM

Jan 10 2024

wowgetoffyourcellphone added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

I am making portraits and I will commit this soon.

Jan 10 2024, 8:34 AM

Jan 8 2024

wowgetoffyourcellphone added a comment to D4788: [Gameplay] A new suite of unit specific upgrades.

I'm more interested in this now that my Naval overhaul has been committed. First things first are the file names.

Jan 8 2024, 6:19 AM
wowgetoffyourcellphone committed rP28006: [Mixins] Change the metal cost effect from multiply to add. Multiply didn't….
[Mixins] Change the metal cost effect from multiply to add. Multiply didn't…
Jan 8 2024, 12:10 AM

Jan 7 2024

wowgetoffyourcellphone added a comment to rP28003: [Art | Templates] Improve the look of the Persian civic center with Lamassu….

Yes, forgot to credit @Lopess for the lamassu statue model.

Jan 7 2024, 10:05 PM
wowgetoffyourcellphone committed rP28005: Missed this file in previous commit. .
Missed this file in previous commit.
Jan 7 2024, 9:35 PM
wowgetoffyourcellphone committed rP28004: [Fix] Ramming Ships do not deal double damage against Siege Ships.
[Fix] Ramming Ships do not deal double damage against Siege Ships
Jan 7 2024, 9:10 AM
wowgetoffyourcellphone awarded D2182: Support training of groups of units. a Dat Boi token.
Jan 7 2024, 2:35 AM
wowgetoffyourcellphone added a comment to D2182: Support training of groups of units..

I'd love if this was rebased so we could try it out!

Jan 7 2024, 2:35 AM

Jan 6 2024

wowgetoffyourcellphone committed rP28003: [Art | Templates] Improve the look of the Persian civic center with Lamassu….
[Art | Templates] Improve the look of the Persian civic center with Lamassu…
Jan 6 2024, 11:09 PM
wowgetoffyourcellphone committed rP28002: [Templates] Add a new mixin for Pirate ships. .
[Templates] Add a new mixin for Pirate ships.
Jan 6 2024, 7:11 PM
wowgetoffyourcellphone committed rP28001: [GUI] Add a new loading tooltip for Shrines. .
[GUI] Add a new loading tooltip for Shrines.
Jan 6 2024, 6:58 PM
wowgetoffyourcellphone requested review of D5229: [Gameplay] Skirmish Maps | An updated Sporades Islands map more suitable for 1v1 play.
Jan 6 2024, 2:22 AM
wowgetoffyourcellphone added a comment to D2830: Alpine Mountains random map.
In D2830#149140, @Stan wrote:

@wowgetoffyourcellphone, better name suggestion maybe?

Jan 6 2024, 1:56 AM

Jan 5 2024

Stan awarded rP27998: Checkref fixes for the Naval commit a Love token.
Jan 5 2024, 10:52 AM
wowgetoffyourcellphone committed rP27998: Checkref fixes for the Naval commit .
Checkref fixes for the Naval commit
Jan 5 2024, 6:27 AM

Jan 4 2024

wowgetoffyourcellphone committed rP27997: [Fix] Oversight in rP27996 .
[Fix] Oversight in rP27996
Jan 4 2024, 7:02 PM
wowgetoffyourcellphone closed D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).
Jan 4 2024, 7:24 AM
wowgetoffyourcellphone committed rP27996: [Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes).
[Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes)
Jan 4 2024, 7:19 AM
wowgetoffyourcellphone accepted D5228: Set svn:eol-style native on files added in rP27994.
Jan 4 2024, 6:08 AM

Dec 31 2023

wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

One more reviewer please!

Dec 31 2023, 8:11 PM

Dec 29 2023

wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).
In D5213#222265, @borg- wrote:

D. A "Corvus" Ship for the Romans. A special ship unit that captures enemy ships instead of destroying them.

Seems very interesting, but to test it to see how it behaves.

I think I'll commit the patch as-is and make the "Corvus" ships a separate patch.

Yeah I think that’s the move. I haven’t tested this most recent version, so consider this conceptual approval.
Follow-up patches can be used to fix bugs and balance concerns.

Dec 29 2023, 8:18 PM

Dec 28 2023

wowgetoffyourcellphone added a comment to D4964: [Gameplay] non-random Building AI.

I do recognize the simplicity of setting the rally on an enemy and simultaneously targeting that unit with arrows, but I wonder if some players would prefer independent targeting. Maybe we should ask this on the forum?

I'd implement (and commit) the simple case and implement independent targeting if it's requested.

Dec 28 2023, 9:20 PM

Dec 27 2023

wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).
In D5213#222265, @borg- wrote:

D. A "Corvus" Ship for the Romans. A special ship unit that captures enemy ships instead of destroying them.

Seems very interesting, but to test it to see how it behaves.

Dec 27 2023, 5:20 PM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).
In D5213#222264, @borg- wrote:

E. Make Fire Ships have an 'upgrade' to set them alight; instead of them currently starting to lose health right away, they don't lose health or cause damage until they are upgraded to Flaming. This is very easy to implement (already in DE).

YES PLS.

Dec 27 2023, 5:18 PM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).
In D5213#222263, @borg- wrote:

we can have an animation for Ramming Ships?

Dec 27 2023, 5:18 PM

Dec 26 2023

wowgetoffyourcellphone committed rP27991: [Art] Improved fish portrait.
[Art] Improved fish portrait
Dec 26 2023, 9:04 PM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

Locally, I created portraits for Ramming Ships and renamed all of the ship portrait files to the new naming scheme (e.g., ship_medium.png -> ship_arrow.png) and amended all of the ship templates.

Dec 26 2023, 8:51 PM
wowgetoffyourcellphone committed rP27990: [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker..
[Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker.
Dec 26 2023, 5:19 AM
wowgetoffyourcellphone closed D5202: [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker..
Dec 26 2023, 5:19 AM

Dec 22 2023

wowgetoffyourcellphone added a comment to D5202: [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker..

I think this addresses @borg- 's concerns.

Dec 22 2023, 10:53 PM
wowgetoffyourcellphone accepted D5202: [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker..
Dec 22 2023, 10:51 PM
wowgetoffyourcellphone updated the diff for D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

Includes fixes and changes suggested by @real_tabasco_sauce . Map fixes left out of patch for file size limit, but will be in the commit.

Dec 22 2023, 10:24 PM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

Would you guys rather me commit this and then you can test it from SVN or do you want to apply the diff and test it that way? :)

Dec 22 2023, 7:39 AM
wowgetoffyourcellphone awarded D5106: Uses per-vertex lighting for translucent objects until they are fixed a Dat Boi token.
Dec 22 2023, 7:38 AM
wowgetoffyourcellphone added a comment to D5106: Uses per-vertex lighting for translucent objects until they are fixed.

Okay to commit, you think?

Dec 22 2023, 7:38 AM

Dec 20 2023

wowgetoffyourcellphone updated the diff for D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

The 3rd diff. Takes into account many of @real_tabasco_sauce 's suggested changes.

Dec 20 2023, 6:55 AM

Dec 17 2023

wowgetoffyourcellphone committed rP27985: [Art] Tech portrait. A goat..
[Art] Tech portrait. A goat.
Dec 17 2023, 11:47 PM
wowgetoffyourcellphone added a comment to D4964: [Gameplay] non-random Building AI.

I tested.

Dec 17 2023, 2:14 AM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

Idk about repeat times making dps hard to understand while keeping the system of counters in place. We simply don't need damage multipliers here, as we have 3 damage types and 3 armor types.
The main reason to change repeat time was just for damage, so the pierce damage could just be changed to 14 or 15 pierce if you would like to keep the repeat time 1.5s.
The thing about heavy counters is the more you have of each, the faster they compound, so while a counter might not look that strong in a 1v1, when you up it to 10v10 you can start to imagine how it impacts gameplay. When I tested it on the first version, a player with ram ships would surely rather run and hide even when against half their number of arrow ships.

If you want stronger counters from the values I suggested, then lower the armor slightly: From the values I had, I think all you would need to do to is lower arrow hack and crush armor, lower ram ship pierce armor, and lower cata ship hack/pierce armor by 1.

Dec 17 2023, 12:15 AM

Dec 16 2023

wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

Ok I did more testing, and I can confirm that the counters are very strong. An example would be a 6 ram ship vs 6 arrow ship fight, where the arrow ships win with ~90% total HP, not a single ship lost.
I sought to simplify and loosen the counter system with these ships, so I made a set of suggested revisions below. Basically, arrow and ram ships should be a little like land units, where massed up ranged units are strong, but can be beaten with the right combination of other ships.
so here we go:

-All damage multipliers removed
-scout ship: 50f 80w (pressuring enemy fishing ships should be a bit exclusive with training your own ships), garrison space -> 10 (slighly up the setup required to execute early raids with lots of units). Acceleration multipler 2->3. Range = 40, armor = 4h 2p 5c
-arrow ship: 120w 80 m, 55 range, repeat time 1250, prepare time 625, armor 4h 6p 4c
-Ram ship: 50 f 100w 50m (50 food symbolizes extra acceleration as in scout ship), available p2, acceleration multiply 3, armor 5h 4p 7c
-Siege ship: ranged reduced to max 80 min 24. armor 4h 5p 6c, 125 crush, 50 splash crush, (more in line with regular catapult, but faster firing and less range)

I have tested these and they result in much less strict counters.

Dec 16 2023, 10:04 PM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

omg, please no 3 and 4 resource costs. What is it with you guys? ;) Also, weird repeat times. 1, 1.5, 2.0 (etc) are easier for most players to visualize the dps.

Dec 16 2023, 9:16 PM

Dec 15 2023

wowgetoffyourcellphone updated the diff for D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

This diff adds several new Naval Technologies and fixes Loading Tip text. It disables the formations from the previous patch, but they can be re-enabled in the future.

Dec 15 2023, 7:09 PM
wowgetoffyourcellphone updated subscribers of D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).
Dec 15 2023, 6:26 PM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

Honestly, I don't think that is all that crowded. I think it can be a bit more streamlined by not including the 'marines' tech. I think this would be appropriate (if there was/when there will) be a capture ship class. Since for the meantime, they would just be captured by land units in theory, I don't think the tech would contribute much to gameplay.

Dec 15 2023, 6:23 PM
wowgetoffyourcellphone committed rP27983: [Art] Two new tech portraits for Naval techs.
[Art] Two new tech portraits for Naval techs
Dec 15 2023, 6:20 PM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).
In D5213#221880, @borg- wrote:

I will test soon, thanks for this patch.

Dec 15 2023, 6:18 PM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

would 2 per warship class and 2 general techs be too cluttered? That's how its set up in my unit upgrades patch, but they are superseding techs.

Dec 15 2023, 9:54 AM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

Play the patch first lol

well, I just meant that the counters might be too strong, but we can tweak values later. All in all its a pretty great system. I only played it for 15 or so minutes, but this coming weekend I will finally have time to do that and a few other things.
I didn't run into any errors.

What do you think about making this a complete package with all new techs too? The current Dock techs are supremely generic and don't really fit the new paradigm.

Yeah I would much rather we have a set of specific upgrades than many generic ones. That being said, one or two more general purpose techs would still be good.

Dec 15 2023, 5:52 AM
wowgetoffyourcellphone added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

Propably i argue too much with realism again...

Fire Ship

  • Countered best by Arrow Ships

I don't think that an arrow can extinguishing a fire or sink a ship. I'd agree with "- Countered best by ranged Ships".

Dec 15 2023, 5:47 AM

Dec 14 2023

wowgetoffyourcellphone added a comment to D4964: [Gameplay] non-random Building AI.

Works at focus-firing the arrows from a Fortress, etc., but i can't seem to choose the target manually. Is there a hotkey or something? I think arrow targeting should override rallypoint setting. I think that's the case for most games. Though, I do like seeing the rally flag on the current target. hmmmm, perhaps a new "target flag" actor?

Dec 14 2023, 6:46 PM
wowgetoffyourcellphone awarded D4964: [Gameplay] non-random Building AI a Dat Boi token.
Dec 14 2023, 8:31 AM