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ztamas (Tamás Zolnai)
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Feb 18 2018, 4:55 PM (322 w, 3 d)

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Mar 1 2018

ztamas updated the diff for D1347: Load / Delete buttons are not disabled on load panel when there is no any saved game.

Use the selectionChanged method as suggested. It does the same thing, additionally sets validGame / invalidGame status.

Mar 1 2018, 9:36 PM
ztamas abandoned D1334: Create a new save if the description is changed, instead of overwriting an exisiting one..

I don't think, that we need to reset the selection, it looks not obvious for players. I suggest to compare names.
I don't want to lost selection just on a description entering. Because a selection may be a prefix/source of the new description.

Mar 1 2018, 9:28 PM
ztamas created D1347: Load / Delete buttons are not disabled on load panel when there is no any saved game.
Mar 1 2018, 5:20 AM

Feb 28 2018

ztamas created D1344: Inconsistent behaviour when deleting a saved game from the load or save panels.
Feb 28 2018, 1:42 AM

Feb 25 2018

ztamas added a comment to D1334: Create a new save if the description is changed, instead of overwriting an exisiting one..
In D1334#54625, @elexis wrote:

Patch seems to be working, but I'm wondering if some players might not assume that they can overwrite a savegame with a different label, but then actually create a new one when changing the description.
Another possibility would be to transform the save dialog to a three way choice (cancelling, overwriting, saving new), would that be better?

Feb 25 2018, 6:08 PM
ztamas updated the diff for D1334: Create a new save if the description is changed, instead of overwriting an exisiting one..

starting these functions with on makes it a bit easier to recall that it's event-driven.
Also Description :-)

Feb 25 2018, 3:05 PM
ztamas created D1334: Create a new save if the description is changed, instead of overwriting an exisiting one..
Feb 25 2018, 4:14 AM