==362884== 27 (24 direct, 3 indirect) bytes in 1 blocks are definitely lost in loss record 266 of 2,942 ==362884== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334) ==362884== by 0x4ECFC5: allocate (new_allocator.h:114) ==362884== by 0x4ECFC5: allocate (alloc_traits.h:444) ==362884== by 0x4ECFC5: __allocate_guarded, (__gnu_cxx::_Lock_policy)2> > > (allocated_ptr.h:97) ==362884== by 0x4ECFC5: __shared_count > (shared_ptr_base.h:658) ==362884== by 0x4ECFC5: __shared_count (shared_ptr_base.h:647) ==362884== by 0x4ECFC5: __shared_ptr (shared_ptr_base.h:1134) ==362884== by 0x4ECFC5: shared_ptr (shared_ptr.h:157) ==362884== by 0x4ECFC5: CTextureManagerImpl::CTextureManagerImpl(std::shared_ptr, bool, bool) (TextureManager.cpp:119) ==362884== by 0x4E7875: CTextureManager::CTextureManager(std::shared_ptr, bool, bool) (TextureManager.cpp:647) ==362884== by 0x51A0D7: CRendererInternals (Renderer.cpp:340) ==362884== by 0x51A0D7: CRenderer::CRenderer() (Renderer.cpp:414) ==362884== by 0x3A0B15: InitRenderer (GameSetup.cpp:595) ==362884== by 0x3A0B15: InitGraphics(CmdLineArgs const&, int, std::vector > const&) (GameSetup.cpp:1084) ==362884== by 0x1A61EC: RunGameOrAtlas(int, char const**) (main.cpp:635) ==362884== by 0x1962E9: main (main.cpp:684)