Index: ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis X.xml =================================================================== --- ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis X.xml (revision 11389) +++ ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis X.xml (revision 11390) @@ -1,7777 +1,7771 @@ standard cumulus default 20.6689 1.46484 8 0.800781 0.199219 - - + + 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 - + 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 2 2 2 2 2 2 2 - - - 2 - - - 2 - - + + 2 2 2 2 2 2 2 2 2 2 - + 2 2 2 2 2 2 2 2 2 2 2 2 - + 1 1 1 1 1 1 1 \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 11389) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 11390) @@ -1,88 +1,89 @@ 10.0 40.0 20.0 0.0 25.0 0.0 80.0 12.0 75.0 1200 2000 3 0.5 own neutral enemy Fortress 5 160 400 0 12.0 40 Support Infantry Cavalry Siege 1 - 3500 + 3600 + false rome Entrenched Army Camp Castra Vellum structures/fortress.png Build anywhere on the map, even in enemy territory. Constructs siege weapons and trains citizen-soldiers. Heals garrisoned units slowly. Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml 5 units/rome_infantry_swordsman_b units/rome_infantry_spearman_a units/rome_infantry_javelinist_b units/rome_cavalry_spearman_b units/rome_mechanical_siege_ballista units/rome_mechanical_siege_scorpio units/rome_mechanical_siege_ram 60 structures/fndn_8x8.xml structures/romans/camp.xml \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revision 11389) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revision 11390) @@ -1,35 +1,35 @@ 15 500 0 - 600 + 800 - 5500 + 6000 iber Castro The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone. units/iber_hero_caros units/iber_hero_indibil units/iber_hero_variato units/iber_champion_infantry units/iber_champion_cavalry units/iber_mechanical_siege_ram structures/iberians/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml (revision 11389) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml (revision 11390) @@ -1,44 +1,44 @@ 2 5 200 0 - 250 + 300 12.0 10 - 2000 + 2400 iber Torre Iberica These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain. 6.0 0.6 17.0 38 structures/iberians/scout_tower.xml structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 11389) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 11390) @@ -1,95 +1,95 @@ 20.0 40 10.0 0.0 25.0 0.0 60.0 10.0 75.0 1200 2000 1 0.5 own neutral CivilCentre CivilCentre 180 20 300 0 - 300 - 300 - 300 + 500 + 500 + 500 8.0 20 0.1 Support Infantry Cavalry 1 2 3000 Civic Centre Build to acquire large tracts of territory. Train citizens. Garrison: 20. Village Defensive CivCentre structures/civic_centre.png food wood stone metal interface/complete/building/complete_civ_center.xml attack/destruction/building_collapse_large.xml true 180 65536 units/{civ}_support_female_citizen 90 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 11389) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 11390) @@ -1,76 +1,76 @@ 20.0 40.0 20.0 0.0 25.0 0.0 80.0 12.0 75.0 1200 2000 3 1 Fortress 10 420 0 - 500 + 650 8.0 20 0.075 Support Infantry Cavalry Siege 0 2 4200 Fortress Train heroes, champions, and siege weapons. Garrison: 20. City Defensive structures/fortress.png interface/complete/building/complete_fortress.xml attack/destruction/building_collapse_large.xml false 100 65536 80 structures/fndn_6x6.xml