Index: ps/trunk/binaries/data/mods/public/simulation/components/tests/setup.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/components/tests/setup.js (revision 11438) +++ ps/trunk/binaries/data/mods/public/simulation/components/tests/setup.js (revision 11439) @@ -1,78 +1,85 @@ var g_NewIID = 1000; // some arbitrary not-yet-used number var g_NewMTID = 1000; // some arbitrary not-yet-used number var g_ComponentTypes = {}; var g_Components = {}; // Emulate some engine functions: Engine.RegisterComponentType = function(iid, name, ctor) { TS_ASSERT(!g_ComponentTypes[name]); g_ComponentTypes[name] = { iid: iid, ctor: ctor }; }; Engine.RegisterInterface = function(name) { global["IID_"+name] = g_NewIID++; }; Engine.RegisterMessageType = function(name) { global["MT_"+name] = g_NewMTID++; }; Engine.QueryInterface = function(ent, iid) { if (g_Components[ent] && g_Components[ent][iid]) return g_Components[ent][iid]; return null; }; Engine.RegisterGlobal = function(name, value) { global[name] = value; }; Engine.DestroyEntity = function(ent) { for (var cid in g_Components[ent]) { var cmp = g_Components[ent][cid]; if (cmp.Deinit) cmp.Deinit(); } delete g_Components[ent]; // TODO: should send Destroy message }; -// TODO: -// Engine.PostMessage -// Engine.BroadcastMessage +Engine.PostMessage = function(ent, iid, message) +{ + // TODO: make this send a message if necessary +}; + + +Engine.BroadcastMessage = function(iid, message) +{ + // TODO: make this send a message if necessary +}; global.ResetState = function() { g_Components = {}; }; global.AddMock = function(ent, iid, mock) { if (!g_Components[ent]) g_Components[ent] = {}; g_Components[ent][iid] = mock; }; global.ConstructComponent = function(ent, name, template) { var cmp = new g_ComponentTypes[name].ctor(); cmp.entity = ent; cmp.template = template; cmp.Init(); if (!g_Components[ent]) g_Components[ent] = {}; g_Components[ent][g_ComponentTypes[name].iid] = cmp; return cmp; };