Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 11756)
@@ -1,59 +1,60 @@
6.06.05.00.030.00.05810.075.012002000Infantry Sword2.0Cavalry Spear1.5
+ Organic12507500120Ranged BowChampion ArcherChampion Archer.
Counters: 2x vs. Swordsmen, 1.5x vs. Cavalry Spearmen. Countered by: Cavalry Swordsmen, Cavalry Skirmishers.attack/weapon/arrowfly.xml9.018.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 11756)
@@ -1,67 +1,68 @@
6.06.05.00.030.00.04812.050.012002000Infantry Spear1.5Cavalry Bow1.5Elephant1.5Chariot1.5
+ Organic12508000120Ranged JavelinChampion SkirmisherChampion Skirmisher.
Counters: 1.5x vs. Spearmen, Cavalry Archers, Elephants, and Chariots. Countered by: Swordsmen, Cavalry Spearmen.attack/weapon/arrowfly.xml9.018.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 11756)
@@ -1,79 +1,81 @@
10.014.015.025.00.06.01000Infantry Sword2.0Infantry Javelin1.5Siege2.0Elephant0.5Camel0.5
+ Organic Siege30.060.00.06.0Infantry Sword2.0Infantry Javelin1.5Elephant0.5Camel0.5
+ Organic SiegeMelee SpearHero Cavalry Spearman50010200510.526.25
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 11756)
@@ -1,28 +1,29 @@
0.01.00.01.01.028.012002000
+ Organic900.2RangedRangedattack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 11756)
@@ -1,79 +1,81 @@
9.011.08.015.00.00.05.01000Support2.0Infantry Bow1.5Siege2.0Elephant0.5Camel0.5
+ Organic Siege45.00.00.05.00.0Support2.0Infantry Bow1.5Elephant0.5Camel0.5
+ Organic Siege1680160Melee SwordChampion Cavalry SwordsmanChampion Cavalry Swordsman.
Counters: 2x vs. All Support Units and Siege Weapons, 1.5x vs. Archers. Countered by: Spearmen, Cavalry Skirmishers, Elephants.
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 11756)
@@ -1,79 +1,81 @@
8.012.08.08.013.00.05.01000Infantry Sword2.0Infantry Javelin1.5Siege2.0Elephant0.5Camel0.5
+ Organic Siege24.045.00.05.00.0Infantry Sword2.0Infantry Javelin1.5Elephant0.5Camel0.5
+ Organic Siege1680160Melee SpearChampion Cavalry SpearmanChampion Cavalry Spearman.
Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers. Countered by: Spearmen, Archers, Elephants.
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 11756)
@@ -1,47 +1,49 @@
5.010.00.06.01000Elephant0.5Camel0.5Siege2.0
+ Organic Siege15.030.00.06.00.0Elephant0.5Camel0.5
+ Organic SiegeMeleeMelee Cavalry
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml (revision 11756)
@@ -1,82 +1,90 @@
10.015.015.022.025.0Structure1.5Cavalry1.5Gates1.566.075.0Structure1.5Cavalry1.5Gates1.53300200
-
+ 8.0500persElephant -CavalryIndian War ElephantHinduya Pilaunits/pers_war_elephant.pngElephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal's back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness.Champion War Elephant.
Good sieging capability. "Stench" Aura vs. Horses. Can run amok. Countered by Swordsmen and Skirmishers.
+
+
+
+ circle/256x256.png
+ circle/256x256_mask.png
+
+
+ 7.512.084units/persians/war_elephant.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml (revision 11756)
@@ -1,45 +1,45 @@
5.012.0420200100100
-
+ 5.0200celtChariotCeltic ChariotCarbantoBrythonic Champion Chariot.
Counters Infantry. High trample damage.The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior's prowess.units/celt_champion_cavalry_brit.png11.033.0units/celts/champion_unit_4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml (revision 11756)
@@ -1,81 +1,89 @@
10.010.015.020.020.0Structure1.5Cavalry1.5Gates1.560.060.0Structure1.5Cavalry1.5Gates1.5200200
-
+ 6.0400cartElephant -CavalryWar ElephantPil MalḼamitunits/cart_champion_cavalry.pngBy far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy.Champion War Elephant.
Good sieging capability. "Stench" Aura vs. Horses. Can run amok. Countered by Swordsmen and Skirmishers.
+
+
+
+ circle/256x256.png
+ circle/256x256_mask.png
+
+
+ 7.014.080units/carthaginians/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml (revision 11756)
@@ -1,91 +1,91 @@
5.06.00.00.030.06.51500Structure2.0Gates3.0
- Organic
- Gates Structure
+ Organic
+ Gates Structure0.00.040.06.50.0Structure2.0Gates3.0
- Organic
- Gates Structure
+ Organic
+ Gates Structure20520010050.1Support Infantry12200Battering RamBonused vs. Wall Gates.attack/siege/ram_move.xmlattack/siege/ram_attack_order.xmlattack/siege/ram_move.xmlattack/siege/ram_attack.xml4.00.58.012.048
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml (revision 11756)
@@ -1,30 +1,32 @@
1.00.00.04.01000
+ Organic2.00.00.04.00.0
+ Organic101000.2Melee InfantryMelee
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 11756)
@@ -1,53 +1,55 @@
Support2.0Infantry Bow1.5Siege2.0Elephant0.5Camel0.5
+ Organic SiegeSupport2.0Infantry Bow1.5Elephant0.5Camel0.5
+ Organic SiegeSwordHero Cavalry Swordsman
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml (revision 11756)
@@ -1,78 +1,86 @@
6.06.05.035.00.00.04.81000105.00.00.04.80.0115100000
-
+ 5.0150Champion CavalryCavalry
+
+
+
+ arrow/256x256.png
+ arrow/256x256_mask.png
+
+
+ voice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlattack/weapon/sword.xmlactor/fauna/death/death_horse.xmlinterface/alarm/alarm_create_cav.xml25006.510.025.01000.010.070
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 11756)
@@ -1,24 +1,25 @@
0.010.00.016.010.025.09001500
+ OrganicRanged CavalryRangedattack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 11755)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 11756)
@@ -1,67 +1,69 @@
9.06.08.023.00.00.05.01000
+ Organic46.00.00.05.00.0
+ Organic1350000130InfantryChampion Infantryvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/death.xml15007.017.5600.05.060