Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 12239)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 12240)
@@ -1,34 +1,34 @@
0.0
1.0
0.0
1.0
1.0
28.0
1200
2000
- 2.0
+ 1.6
Organic
StoneWall
90
0.2
Ranged
Ranged
150
attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 12239)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 12240)
@@ -1,57 +1,58 @@
10.0
10.0
10.0
8.0
100
15.0
15.0
15.0
8.0
0.0
20
200
8.0
500
Fire Ship
Rapidly drain the health of enemy ships. Slowly loses health, due to being on fire, so use the Fire Ship quickly.
+ phase_town
6.0
0.5
6.0
3
16.0
22.0
60
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 12239)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 12240)
@@ -1,118 +1,118 @@
1.0
1.0
9.0
1.0
structures/{civ}_house
structures/{civ}_mill
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_outpost
other/wallset_palisade
+ structures/{civ}_dock
structures/{civ}_civil_centre
structures/{civ}_barracks
structures/{civ}_temple
structures/{civ}_market
- structures/{civ}_dock
structures/{civ}_defense_tower
structures/{civ}_wallset_stone
structures/{civ}_fortress
9
50
0
0
0
2.5
100
0.2
Infantry
Infantry CitizenSoldier Worker Organic
Basic
100
5
0
0
0
100
2.0
1.0
0.4
1
0.2
1
0.75
5
0.75
5
0.75
circle/128x128.png
circle/128x128_mask.png
voice/hellenes/civ/civ_male_ack.xml
voice/hellenes/civ/civ_male_attack.xml
voice/hellenes/civ/civ_male_ack.xml
voice/hellenes/civ/civ_male_ack.xml
actor/human/movement/walk.xml
actor/human/movement/run.xml
attack/weapon/sword.xml
actor/human/death/death.xml
resource/construction/con_wood.xml
resource/foraging/forage_leaves.xml
resource/farming/farm.xml
resource/lumbering/lumbering.xml
resource/mining/pickaxe.xml
resource/mining/mining.xml
resource/mining/mining.xml
actor/singlesteps/steps_gravel.xml
1000
7.5
18.75
infantry
60
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 12239)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 12240)
@@ -1,69 +1,70 @@
2.0
2.0
2.0
0.0
40.0
0.0
70.0
10.0
60.0
2000
2000
1.5
2
1
2
20
100
100
10.0
20
0
Support Infantry Cavalry
1
10
800
Light Warship
Light Warship.
Warship
+ phase_town
attack/impact/arrow_metal.xml
6.0
0.5
6.0
12.5
18.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 12239)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 12240)
@@ -1,106 +1,107 @@
1.0
1.0
5.0
6.0
0.0
0.0
4.0
1000
Infantry Cavalry Champion Structure CitizenSoldier
25
10
1.0
structures/{civ}_house
structures/{civ}_mill
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
+ structures/{civ}_dock
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_civil_centre
7.5
50
75
0.3
Female Citizen
Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilisation. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.
Gather resources, build civic structures, and inspire nearby males to work faster. Bonused at foraging and farming.
Worker Female Citizen
2.0
1.0
0.5
2
0.4
1
0.5
5
0.5
5
0.5
interface/alarm/alarm_create_female.xml
voice/hellenes/civ/female/civ_female_walk.xml
voice/hellenes/civ/female/civ_female_go_out_against.xml
voice/hellenes/civ/female/civ_female_gather_together.xml
voice/hellenes/civ/female/civ_female_repair.xml
voice/hellenes/civ/female/civ_female_garrison.xml
attack/weapon/sword.xml
actor/human/death/female_death.xml
resource/construction/con_wood.xml
resource/foraging/forage_leaves.xml
resource/farming/farm.xml
resource/lumbering/lumbering.xml
resource/mining/pickaxe.xml
resource/mining/mining.xml
resource/mining/mining.xml
500
8.0
16.0
200.0
0.0
32
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 12239)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 12240)
@@ -1,30 +1,30 @@
0.0
10.0
0.0
16.0
10.0
25.0
900
1500
Organic
StoneWall
- 2.0
+ 1.6
Ranged Cavalry
Ranged
200
attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 12239)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 12240)
@@ -1,60 +1,61 @@
5.0
5.0
5.0
0.0
50.0
100.0
85.0
20.0
40.0
2000
4000
1.5
5
45
250
200
8.0
50
0
Support Infantry Cavalry Siege
1
10
2000
Heavy Warship
Heavy Warship.
Warship
+ phase_city
6.0
0.5
6.0
14.5
110
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 12239)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 12240)
@@ -1,53 +1,54 @@
4.0
4.0
4.0
0
100
15
0
Support Infantry Cavalry
1
10
400
Merchantman
Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.
Trade
+ phase_town
12.0
75
75
50
50
6.0
0.5
6.0
10.0
1.0
10.5
50
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 12239)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 12240)
@@ -1,69 +1,70 @@
3.0
3.0
3.0
0.0
40.0
0.0
80.0
10.0
60.0
1000
2000
1.5
3
1
3
30
200
150
8.0
30
0
Support Infantry Cavalry Siege
1
10
1400
Medium Warship
Medium Warship.
Warship
+ phase_town
attack/impact/arrow_metal.xml
6.0
0.5
6.0
14.5
20.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 12239)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 12240)
@@ -1,73 +1,72 @@
15.0
40.0
20.0
own ally neutral
shore
Dock
5
250
- 300
+ 250
8.0
2500
Dock
Build upon a shoreline to construct naval vessels and to open sea trade.
- Town Market NavalMarket
+ Village Market NavalMarket
structures/dock.png
- phase_town
100
0
30
0
0
true
ship
food wood stone metal
interface/complete/building/complete_dock.xml
attack/destruction/building_collapse_large.xml
units/{civ}_ship_fishing
units/{civ}_ship_merchant
40
structures/fndn_4x4_dock.xml