Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 12239) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 12240) @@ -1,34 +1,34 @@ 0.0 1.0 0.0 1.0 1.0 28.0 1200 2000 - 2.0 + 1.6 Organic StoneWall 90 0.2 Ranged Ranged 150 attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 12239) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 12240) @@ -1,57 +1,58 @@ 10.0 10.0 10.0 8.0 100 15.0 15.0 15.0 8.0 0.0 20 200 8.0 500 Fire Ship Rapidly drain the health of enemy ships. Slowly loses health, due to being on fire, so use the Fire Ship quickly. + phase_town 6.0 0.5 6.0 3 16.0 22.0 60 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 12239) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 12240) @@ -1,118 +1,118 @@ 1.0 1.0 9.0 1.0 structures/{civ}_house structures/{civ}_mill structures/{civ}_farmstead structures/{civ}_field structures/{civ}_corral structures/{civ}_outpost other/wallset_palisade + structures/{civ}_dock structures/{civ}_civil_centre structures/{civ}_barracks structures/{civ}_temple structures/{civ}_market - structures/{civ}_dock structures/{civ}_defense_tower structures/{civ}_wallset_stone structures/{civ}_fortress 9 50 0 0 0 2.5 100 0.2 Infantry Infantry CitizenSoldier Worker Organic Basic 100 5 0 0 0 100 2.0 1.0 0.4 1 0.2 1 0.75 5 0.75 5 0.75 circle/128x128.png circle/128x128_mask.png voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/run.xml attack/weapon/sword.xml actor/human/death/death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml resource/mining/mining.xml actor/singlesteps/steps_gravel.xml 1000 7.5 18.75 infantry 60 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 12239) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 12240) @@ -1,69 +1,70 @@ 2.0 2.0 2.0 0.0 40.0 0.0 70.0 10.0 60.0 2000 2000 1.5 2 1 2 20 100 100 10.0 20 0 Support Infantry Cavalry 1 10 800 Light Warship Light Warship. Warship + phase_town attack/impact/arrow_metal.xml 6.0 0.5 6.0 12.5 18.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 12239) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 12240) @@ -1,106 +1,107 @@ 1.0 1.0 5.0 6.0 0.0 0.0 4.0 1000 Infantry Cavalry Champion Structure CitizenSoldier 25 10 1.0 structures/{civ}_house structures/{civ}_mill structures/{civ}_farmstead structures/{civ}_field structures/{civ}_corral + structures/{civ}_dock structures/{civ}_temple structures/{civ}_market structures/{civ}_civil_centre 7.5 50 75 0.3 Female Citizen Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilisation. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves. Gather resources, build civic structures, and inspire nearby males to work faster. Bonused at foraging and farming. Worker Female Citizen 2.0 1.0 0.5 2 0.4 1 0.5 5 0.5 5 0.5 interface/alarm/alarm_create_female.xml voice/hellenes/civ/female/civ_female_walk.xml voice/hellenes/civ/female/civ_female_go_out_against.xml voice/hellenes/civ/female/civ_female_gather_together.xml voice/hellenes/civ/female/civ_female_repair.xml voice/hellenes/civ/female/civ_female_garrison.xml attack/weapon/sword.xml actor/human/death/female_death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml resource/mining/mining.xml 500 8.0 16.0 200.0 0.0 32 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 12239) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 12240) @@ -1,30 +1,30 @@ 0.0 10.0 0.0 16.0 10.0 25.0 900 1500 Organic StoneWall - 2.0 + 1.6 Ranged Cavalry Ranged 200 attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 12239) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 12240) @@ -1,60 +1,61 @@ 5.0 5.0 5.0 0.0 50.0 100.0 85.0 20.0 40.0 2000 4000 1.5 5 45 250 200 8.0 50 0 Support Infantry Cavalry Siege 1 10 2000 Heavy Warship Heavy Warship. Warship + phase_city 6.0 0.5 6.0 14.5 110 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 12239) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 12240) @@ -1,53 +1,54 @@ 4.0 4.0 4.0 0 100 15 0 Support Infantry Cavalry 1 10 400 Merchantman Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures. Trade + phase_town 12.0 75 75 50 50 6.0 0.5 6.0 10.0 1.0 10.5 50 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 12239) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 12240) @@ -1,69 +1,70 @@ 3.0 3.0 3.0 0.0 40.0 0.0 80.0 10.0 60.0 1000 2000 1.5 3 1 3 30 200 150 8.0 30 0 Support Infantry Cavalry Siege 1 10 1400 Medium Warship Medium Warship. Warship + phase_town attack/impact/arrow_metal.xml 6.0 0.5 6.0 14.5 20.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 12239) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 12240) @@ -1,73 +1,72 @@ 15.0 40.0 20.0 own ally neutral shore Dock 5 250 - 300 + 250 8.0 2500 Dock Build upon a shoreline to construct naval vessels and to open sea trade. - Town Market NavalMarket + Village Market NavalMarket structures/dock.png - phase_town 100 0 30 0 0 true ship food wood stone metal interface/complete/building/complete_dock.xml attack/destruction/building_collapse_large.xml units/{civ}_ship_fishing units/{civ}_ship_merchant 40 structures/fndn_4x4_dock.xml