Index: ps/trunk/binaries/data/mods/public/civs/pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/civs/pers.json (revision 12747) +++ ps/trunk/binaries/data/mods/public/civs/pers.json (revision 12748) @@ -1,137 +1,142 @@ { "Code": "pers", "Culture": "pers", "Name": "Persians", "Emblem": "session/portraits/emblems/emblem_persians.png", "History": "The Persians originally came from beyond the Zargos Mountains and moved into what is now Iran sometime in the first millennium B.C. They began their rise to power when Cyrus the Great led a revolt against the Median Empire, he would go on to conquer everything he possibly could. By the time of his death in 529 B.C. Cyrus had created the greatest empire thus far seen in the ancient world. In 0 A.D. we will cover the Achaemenid dynasty of Persia, this dynasty was ended by the conquests of Alexander the Great starting with the Greek victory the Battle of Granicus in 334 B.C.", "Music":[ {"File":"Eastern_Dreams.ogg", "Type":"peace"}, {"File":"Sands_of_Time.ogg", "Type":"peace"} ], "Factions": [ { "Name": "", "Description": "", "Technologies": [ { "Name": "Naval Craftsmanship", "History": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "Description": "Phoenician triremes gain the unique ability to train cavalry units." }, { "Name": "Persian Architecture", "History": "The Persians built the wonderful 1200 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", - "Description": "Increases hitpoints of all structures." + "Description": "Increases hitpoints of all structures, but build time increased appropriately." } ], "Heroes": [ { "Name": "Kurush II", "Class": "", "Armament": "", "Emblem": "", "History": "Cyrus (559-530 B.C.) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus the Great conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. (OP - Kurush). Technically the second ruler of the Persians by that name, and so appears as Kurush II on his documents and coins. Kurush I was his grandfather." }, { "Name": "Darayavahush I", "Class": "", "Armament": "", "Emblem": "", "History": "Darius (521-486 B.C.) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'." }, { "Name": "Xsayarsa I", "Class": "", "Armament": "", "Emblem": "", "History": "Xerxes (485-465 B.C.) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building programme, especially at Persepolis." } ] } ], "CivBonuses": [ { "Name": "Corral Camels and Horses", "History": "While the Persians employed camelry only in a few cases, its use was always accompanied by great success (most notably during the battle of Sardis in 546 B.C.) The satrapy of Bactria was a rich source of 'two-hump' camels, while Northern Arabia supplied 'one-hump' camels.", - "Description": "Cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount per corralled animal" - }, { - "Name": "Royal Road", - "History": ".", - "Description": "Persian land Traders receive a 25% trading bonus." + "Description": "Cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount per corralled animal." }, { "Name": "Great King's Levy", "History": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", - "Description": "All Persian Citizen Infantry units are available at a reduced cost." + "Description": "Population cap for the Persian player is increased +10%." } ], "TeamBonuses": [ { - "Name": "Reform", + "Name": "Royal Road", "History": "Coinage was invented by the Lydians in 7th Century B.C., but it was not very common until the Persian period. Darius the Great standardised coined money and his golden coins (known as 'darics') became commonplace not only throughout his empire, but as far to the west as Central Europe.", - "Description": "Higher income from trade routes." + "Description": "Higher income (+25%) from land trade routes for the player's traders and his ally's traders." } ], "Structures": [ { - "Name": "Tacara", + "Name": "Cavalry Stables", "Class": "", "Emblem": "", - "History": "The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue. As a result this building is named Tacara, after the winter palace of Darius in Persepolis.", + "History": "The Persian Empire's best soldiers were Eastern horsemen.", "Requirements": "", - "Phase": "", - "Special": "" - } + "Phase": "Town", + "Special": "Train Cavalry citizen-soldiers." + }, + { + "Name": "Apadana", + "Class": "", + "Emblem": "", + "History": "The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals.", + "Requirements": "", + "Phase": "City", + "Special": "Trains heroes and Persian Immortals. Gives a slow trickle of all resources as 'Satrapy Tribute.'" + } ], "StartEntities": [ { "Template": "structures/pers_civil_centre" }, { "Template": "units/pers_support_female_citizen", "Count": 4 }, { "Template": "units/pers_infantry_spearman_b", "Count": 4 }, { "Template": "units/pers_cavalry_javelinist_b" } ], "Formations": [ "Scatter", "Box", "Column Closed", "Line Closed", "Column Open", "Line Open", "Flank", "Skirmish", "Wedge", "Battle Line" ], "AINames": [ "Kurush II the Great", "Darayavahush I", "Cambyses II", "Bardyia", "Xsayarsa I", "Artaxshacha I", "Darayavahush II", "Darayavahush III", "Artaxshacha II", "Artaxshacha III", "Haxamanish", "Xsayarsa II" ] } Index: ps/trunk/binaries/data/mods/public/civs/spart.json =================================================================== --- ps/trunk/binaries/data/mods/public/civs/spart.json (revision 12747) +++ ps/trunk/binaries/data/mods/public/civs/spart.json (revision 12748) @@ -1,138 +1,152 @@ { "Code":"spart", "Culture":"hele", "Name":"Spartans", "Emblem":"session/portraits/emblems/emblem_spartans.png", "History":"Sparta, or Lacedaemon, was a prominent city-state in ancient Greece, situated on the banks of the River Eurotas in Laconia, in south-eastern Peloponnese. It emerged as a political entity around the 10th century BC, when the invading Dorians subjugated the local, non-Dorian population. From c. 650 BC it rose to become the dominant military land-power in ancient Greece. Given its military pre-eminence, Sparta was recognized as the overall leader of the combined Greek forces during the Greco-Persian Wars. Between 431 and 404 BC, Sparta was the principal enemy of Athens during the Peloponnesian Wars, from which it emerged victorious, though at great cost. Sparta's defeat by Thebes in the Battle of Leuctra in 371 BC ended Sparta's prominent role in Greece. However, it maintained its political independence until the Roman conquest of Greece in 146 BC.", "Music":[ {"File":"Helen_Leaves_Sparta.ogg", "Type":"peace"}, {"File":"Forging_a_City-State.ogg", "Type":"peace"} ], "Factions": [ { "Name":"Spartans", "Description":"", "Technologies": [ { "Name":"Feminine Mystique", "History":"Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough-as-nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.", - "Description":"Spartan female citizens cannot be captured and will doggedly fight back against any attackers. They are also capable of constructing defense towers." + "Description":"Spartan female citizens cannot be captured and will doggedly fight back against any attackers. They are also capable of constructing defense towers and palisades." }, { "Name":"Tyrtean Paeans", "History":"Paeans were battle hymns that were sung by the hoplites when they charged the enemy lines. One of the first known Paeans were composed by Tirteus, a warrior poet of Sparta, during the First Messenian War.", - "Description":"Units move faster in formation." + "Description":"Units move faster in phalanx formation." }, { "Name":"The Agoge", "History":"Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", - "Description":"Barracks receive a +10 population cap bonus." + "Description":"Barracks and Syssiton receive a +10 population cap bonus." } ], "Heroes": [ { "Name":"Leonidas I", "Class":"", "Armament":"", "Emblem":"", "History":"The king of Sparta, whom fought and died at the battle of Thermopylae in 480 B.C. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw." }, { "Name":"Brasidas", "Class":"", "Armament":"", "Emblem":"", "History":"Because Brasidas has sponsored their citizenship in return for service, Helot Skirmishers fight longer and harder for Sparta while within range of him." }, { "Name":"Agis III", "Class":"", "Armament":"", "Emblem":"", "History":"Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled together an alliance of Southern Greek states to fight off Macedonian hegemony while Alexander the Great was away in Asia on his conquest march. After securing Crete as a Spartan tributary, Agis then moved to besiege the city of Megopolis in the Peloponnese, who was an ally of Macedon. Antipater, the Macedonian regent, lead an army to stop this new uprising. In the Battle of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic final stand in order to buy time for his troops to retreat." } ] } ], "CivBonuses": [ { "Name":"Othismos", "History":"The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them.", - "Description":"Spartans can make use of the Phalanx formation without researching a technology." + "Description":"Spartans can use the powerful Phalanx formation." }, { "Name":"Laws of Lycurgus", "History":"Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state.", - "Description":"All citizen-soldiers trained in the City Phase start life at the Elite rank, but the population cap is reduced by 10%." + "Description":"In City Phase, all citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%." + }, + { + "Name":"Hellenisation", + "History":"By means of their superior culture and evocative language, the Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", + "Description":"Constructing a Theatron increases the territory expanse of all buildings by +20%." } ], "TeamBonuses": [ { "Name":"Peloponnesian League", "History":"Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.'", - "Description":"Allied team members can train Spartiates from their fortresses." + "Description":"Allied team members can train Spartiates." } ], "Structures": [ { + "Name":"Theatron", + "Class":"", + "Emblem":"", + "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", + "Requirements":"", + "Phase":"City", + "Special":"The Hellenisation civ bonus: Building a Theatron increases the territory effect of all buildings by 20%." + }, + { "Name":"Syssiton", "Class":"", "Emblem":"", "History":"The Syssiton was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one.", "Requirements":"", - "Phase":"", + "Phase":"City", "Special":"Train heroes and Spartiates and research technologies related to them." } ], "StartEntities": [ { "Template": "structures/spart_civil_centre" }, { "Template": "units/spart_support_female_citizen", "Count": 4 }, { "Template": "units/spart_infantry_spearman_b", "Count": 4 }, { "Template": "units/spart_cavalry_javelinist_b" } ], "Formations": [ "Scatter", "Box", "Column Closed", "Line Closed", "Column Open", "Line Open", "Flank", "Skirmish", "Wedge", "Battle Line", "Phalanx" ], "AINames": [ "Leonidas", "Brasidas", "Agis", "Archidamus", "Lysander", "Alcibiades", "Agesilaus", "Echestratus", "Eurycrates", "Eucleidas", "Agesipolis" ] } Index: ps/trunk/binaries/data/mods/public/civs/athen.json =================================================================== --- ps/trunk/binaries/data/mods/public/civs/athen.json (revision 12747) +++ ps/trunk/binaries/data/mods/public/civs/athen.json (revision 12748) @@ -1,160 +1,160 @@ { "Code":"athen", "Culture":"hele", "Name":"Athenians", "Emblem":"session/portraits/emblems/emblem_athenians.png", "History":"The Athenians were famed for their philosophy, democracy, and artistic achievement. They were also good warriors, with a naval tradition, and an energetic populace.", "Music":[ {"File":"Harvest_Festival.ogg", "Type":"peace"}, {"File":"Forging_a_City-State.ogg", "Type":"peace"} ], "Factions": [ { "Name":"Athenians", "Description":"A Hellenic people of the Ionian tribe.", "Technologies": [ { "Name":"Iphicratean Reforms", "History":"", "Description":"Athenian triremes can train Marines (Epibastes Athenaikos)." }, { "Name":"Long Walls", "History":"The Long Walls of Athens were constructed under the auspices of the wily Themistokles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "Description":"The Athenians can build their stone walls in neutral territory. Construction time for walls is reduce by 50%." }, { "Name":"Othismos", "History":"The classical phalanx formation was developed about VIII century BC. It was eight men deep and up to eight hundred men wide. The men within overlapped their shields, presenting a formidable shield wall brimming with 8 foot spears.", "Description":"The player gains the ability to order spear troops into Phalanx formation, providing +20% attack and +30% armor if attacked from the front." } ], "Heroes": [ { "Name":"Themistocles", "Class":"", "Armament":"", "Emblem":"", "History":"The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 B.C. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians." }, { "Name":"Pericles", "Class":"", "Armament":"", "Emblem":"", "History":"Pericles was the foremost Athenian politician of the 5th Century." }, { "Name":"Xenophon", "Class":"", "Armament":"", "Emblem":"", "History":"Xenophon (c. 430-355 B.C.) was a Greek soldier and (later) historian who was born in Athens of an oligarch family and was a student of Socrates during his youth. In 401 B. C., Xenophon joined an army of Greek mercenaries lead by Clearchus and four other generals who were aiding Cyrus the Younger in his military campaign against his brother, King Artaxerxes II. After Persian treachery killed the leaders of the mercenary force, Xenophon was elected one of the 5 new generals to lead the army. After a trek of over 1,500 kilometers and 1 1/2 years, Xenophon finally helped lead his men home, fighting dozens of battles and skirmishes along the way." } ] } ], "CivBonuses": [ { "Name":"Delian League", "History":"Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "Description":"Ships construct 25% faster." }, { "Name":"Hellenisation", "History":"By means of their superior culture and evocative language, the Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", "Description":"Constructing an expensive Theatron increases the territory expanse of all buildings by 20%." } ], "TeamBonuses": [ { "Name":"Silver Coinage", "History":"The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl.", "Description":"For allies only, metal mining gathering rates increased by 10% for each passing age." } ], "Structures": [ { "Name":"Theatron", "Class":"", "Emblem":"", "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", "Requirements":"", - "Phase":"", + "Phase":"City", "Special":"The Hellenisation civ bonus. Building a Theatron increases the territory effect of all buildings by 20%." }, { "Name":"Gymnasion", "Class":"", "Emblem":"", "History":"The Gymnasion was a vital place in Hellenic cities, where physical exercises were performed and social contacts established.", "Requirements":"", - "Phase":"", + "Phase":"City", "Special":"Train champion units and research technologies pertaining to champion units." }, { "Name":"Prytaneion", "Class":"", "Emblem":"", "History":"The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.", "Requirements":"", - "Phase":"", + "Phase":"City", "Special":"Train heroes and research technology pertaining to heroes." } ], "StartEntities": [ { "Template": "structures/athen_civil_centre" }, { "Template": "units/athen_support_female_citizen", "Count": 4 }, { "Template": "units/athen_infantry_spearman_b", "Count": 4 }, { "Template": "units/athen_cavalry_javelinist_b" } ], "Formations": [ "Scatter", "Box", "Column Closed", "Line Closed", "Column Open", "Line Open", "Flank", "Skirmish", "Wedge", "Battle Line", "Phalanx" ], "AINames": [ "Themistocles", "Pericles", "Cimon", "Aristides", "Xenophon", "Hippias", "Cleisthenes", "Thucydides", "Alcibiades", "Miltiades", "Cleon", "Cleophon", "Thrasybulus", "Iphicrates", "Demosthenes" ] } Index: ps/trunk/binaries/data/mods/public/civs/rome.json =================================================================== --- ps/trunk/binaries/data/mods/public/civs/rome.json (revision 12747) +++ ps/trunk/binaries/data/mods/public/civs/rome.json (revision 12748) @@ -1,140 +1,140 @@ { "Code": "rome", "Culture": "rome", "Name": "Romans", "Emblem": "session/portraits/emblems/emblem_romans.png", "History": "The Romans controlled the largest empire of the ancient world. Rising from a group of villages to controlling an empire stretching from southern Scotland to the Sahara Desert, Rome remained one of the strongest nations on earth for almost 800 years. Initially Rome controlled Italy, but after three wars with Carthage began to expand in all directions. At its peak, Rome's empire contained over 60 million inhabitants, one quarter of the Earth's population at that time. But this massive empire soon became too large to control and barbarians began swarming into the Empire. The 300 years before the fall of Rome in 476 A.D. were mostly spent trying to keep the ever-increasing flood of migrant barbarians back behind the Rhine and Danube rivers.", "Music":[ {"File":"Juno_Protect_You.ogg", "Type":"peace"}, {"File":"Elysian_Fields.ogg", "Type":"peace"} ], "Factions": [ { "Name": "", "Description": "", "Technologies": [ { "Name": "Divide et Impera", "History": "'Divide and conquer' was the main principle in Rome's foreign politics throughout its long history. The Romans lured enemies or neutral factions to their side by offering them certain privileges. In due period of time, friends as well as foes were subjugated.", - "Description": "Roman heroes and centurions can convert enemy units." + "Description": "Roman heroes can convert enemy units with great cost." } ], "Heroes": [ { "Name": "Quinctus Fabius Maximus", "Class": "", "Armament": "", "Emblem": "", "History": "Dictator for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him." }, { "Name": "Sulla", "Class": "", "Armament": "", "Emblem": "", "History": "Roman general and dictator (137-78 B.C.), who never lost a battle. Distinguishing himself during the Jugurthine War, Sulla later fought in the Social War and was given command in the east against king Mithridates VI of Pontus. After the successful outcome of the war, he returned to Italy, crushed his opponents and had himself proclaimed dictator with unlimited powers. Sulla sought to restore the waning might of the Republic and wrote a new constitution, thereafter resigning from power." }, { "Name": "Scipio Africanus", "Class": "", "Armament": "", "Emblem": "", "History": "He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 B.C." } ] } ], "CivBonuses": [ { "Name": "Testudo Formation", "History": "The Romans commonly used the Testudo or 'turtle' formation for defense: Legionaries were formed into hollow squares with twelve men on each side, standing so close together that their shields overlapped like fish scales.", "Description": "Roman Legionaries can form a Testudo." }, { "Name": "Citizenship", "History": "Roman Citizenship was highly prized in the ancient world. Basic rights and privileges were afforded Roman citizens that were denied other conquered peoples. It is said that harming a Roman citizen was akin to harming Rome herself, and would cause the enire might of Rome to fall upon the perpetrator.", - "Description": "Any Roman Citizen Soldier unit fighting within Roman Territory gains a non-permanent 10% bonus in armor." + "Description": "Any Roman citizen-soldier fighting within Roman territory gains a non-permanent +10% bonus in armor." } ], "TeamBonuses": [ { - "Name": "Conscription", - "History": "", - "Description": "Infantry trained 20% faster." + "Name": "Socii", + "History": "Being allied with Rome came with great benefits (as well as great peril).", + "Description": "Allied citizen-soldiers gain a +15% attack when in Roman territory." } ], "Structures": [ { "Name": "Entrenched Camp", "Class": "", "Emblem": "", "History": "Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defence. Many towns started up as bigger military camps to evolve to more complicated cities.", "Requirements": "", "Phase": "", - "Special": "" + "Special": "Trains citizen-soldiers from neutral or enemy territory." }, { "Name": "Murus Latericius", "Class": "", "Emblem": "", "History": "Turf walls built by legionaries during sieges.", "Requirements": "", "Phase": "", - "Special": "" + "Special": "Can be built in neutral and enemy territory to strangle enemy towns." } ], "StartEntities": [ { "Template": "structures/rome_civil_centre" }, { "Template": "units/rome_support_female_citizen", "Count": 4 }, { "Template": "units/rome_infantry_swordsman_b", "Count": 4 }, { "Template": "units/rome_cavalry_spearman_b" } ], "Formations": [ "Scatter", "Box", "Column Closed", "Line Closed", "Column Open", "Line Open", "Flank", "Skirmish", "Wedge", "Battle Line", "Testudo" ], "AINames": [ "Lucius Junius Brutus", "Lucius Tarquinius Collatinus", "Gaius Julius Caesar Octavianus", "Marcus Vipsanius Agrippa", "Gaius Iulius Iullus", "Gaius Servilius Structus Ahala", "Publius Cornelius Rufinus", "Lucius Papirius Cursor", "Aulus Manlius Capitolinus", "Publius Cornelius Scipio Africanus", "Publius Sempronius Tuditanus", "Marcus Cornelius Cethegus", "Quintus Caecilius Metellus Pius", "Marcus Licinius Crassus" ] } Index: ps/trunk/binaries/data/mods/public/civs/theb.json =================================================================== --- ps/trunk/binaries/data/mods/public/civs/theb.json (revision 12747) +++ ps/trunk/binaries/data/mods/public/civs/theb.json (revision 12748) @@ -1,133 +1,147 @@ { "Code":"theb", "Culture": "hele", "Name":"Thebans", "Emblem":"session/portraits/emblems/emblem_thebans.png", "History":"The great power of Central Greece and leader of the Boeotian confederacy, Thebes is a force to be reckoned with. It is a major rival of ancient Athens, and sided with the Persians during the 480 BC invasion under Xerxes. Theban forces ended the power of Sparta at the Battle of Leuctra in 371 BC under the command of Epaminondas. The Sacred Band of Thebes (an elite military unit) famously fell at the battle of Chaeronea in 338 BC against Philip II and Alexander the Great. Prior to its destruction by Alexander in 335 BC, Thebes was a major force in Greek history, and was the most dominant city-state at the time of the Macedonian conquest of Greece.", "Music":[ {"File":"Forging_a_City-State.ogg", "Type":"peace"} ], "Factions": [ { "Name":"Thebans", "Description":"The great power of Central Greece and leader of the Boeotian confederacy.", "Technologies": [ { "Name":"Unknown.", "History":"Unknown.", "Description":"Unknown." }, { "Name":"Unknown", "History":"Unknown.", "Description":"Unknown." } ], "Heroes": [ { "Name":"Epaminondas", "Class":"", "Armament":"", "Emblem":"", "History":"." }, { "Name":"Pelopidas", "Class":"", "Armament":"", "Emblem":"", "History":"." }, { "Name":"Gorgidas", "Class":"", "Armament":"", "Emblem":"", "History":"." } ] } ], "CivBonuses": [ { "Name":"Oblique Order", "History":"Unknown.", "Description":"Unknown." }, { "Name":"Unknown", "History":"Unknown.", "Description":"Unknown." + }, + { + "Name":"Hellenisation", + "History":"By means of their superior culture and evocative language, the Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", + "Description":"Constructing an expensive Theatron increases the territory expanse of all buildings by 20%." } ], "TeamBonuses": [ { "Name":"Boeotian Confederacy", "History":"Unknown.'", "Description":"Unknown." } ], "Structures": [ { + "Name":"Theatron", + "Class":"", + "Emblem":"", + "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", + "Requirements":"", + "Phase":"City", + "Special":"The Hellenisation civ bonus. Building a Theatron increases the territory effect of all buildings by 20%." + }, + { "Name":"Siege Workshop", "Class":"", "Emblem":"", "History":"At the siege of the Athenian fortress at Delium, the Thebans employed what may be deemed the first recorded use of a flame thrower in warfare.", "Requirements":".", - "Phase":"", + "Phase":"City", "Special":"." } ], "StartEntities": [ { "Template": "structures/theb_civil_centre" }, { "Template": "units/theb_support_female_citizen", "Count": 4 }, { "Template": "units/theb_infantry_spearman_b", "Count": 4 }, { "Template": "units/theb_cavalry_javelinist_b" } ], "Formations": [ "Scatter", "Box", "Column Closed", "Line Closed", "Column Open", "Line Open", "Flank", "Skirmish", "Wedge", "Battle Line", "Phalanx" ], "AINames": [ "Epaminondas", "Pelopidas", "Gorgidas", "Calydnus", "Ogyges", "Cadmus", "Pentheus", "Polydorus", "Nycteus", "Lycus", "Labdacus" ], "SelectableInGameSetup": false } Index: ps/trunk/binaries/data/mods/public/civs/mace.json =================================================================== --- ps/trunk/binaries/data/mods/public/civs/mace.json (revision 12747) +++ ps/trunk/binaries/data/mods/public/civs/mace.json (revision 12748) @@ -1,145 +1,159 @@ { "Code":"mace", "Culture":"hele", "Name":"Macedonians", "Emblem":"session/portraits/emblems/emblem_macedonians.png", "History":"The Macedonians were famed for their conquests and energetic monarchs.", "Music":[ {"File":"Rise_of_Macedon.ogg", "Type":"peace"}, {"File":"In_the_Shadow_of_Olympus.ogg", "Type":"peace"} ], "Factions": [ { "Name":"Macedonians", "Description":"A Hellenistic kingdom bordering Greek city-states", "Technologies": [ { "Name":"Military Reforms", "History":"When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests.", "Description":"Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed)." }, { "Name":"Hellenistic Metropolises", "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation.", "Description":"Civic Centres have double Health." } ], "Heroes": [ { "Name":"Philip II of Macedon", "Class":"", "Armament":"", "Emblem":"", "History":"The king of Macedonia (359-336 B.C.), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia." }, { "Name":"Alexander the Great", "Class":"", "Armament":"", "Emblem":"", "History":"The most powerful hero of them all - son of Philip II, king of Macedonia (336-323 B.C.). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 B.C.), Issus (333 B.C.) and Gaugamela (331 B.C.), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 B.C.), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia." }, { "Name":"Demetrios the Besieger", "Class":"", "Armament":"", "Emblem":"", "History":"One of the Diadochi, king of Macedonia (294-288 B.C.), Demetrios was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophthalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 B.C. Losing his Asian possessions after the battle of Ipsos, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrios, the other Diadochi united against him and defeated him." } ] } ], "CivBonuses": [ { "Name":"Hellenic League", "History":"After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans.", "Description":"All Macedonian units have a +10% attack bonus vs. Persian and Hellenic factions (but also -5% attack debonus vs. Roman units)." }, { "Name":"Syntagma", "History":"Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East.", "Description":"Infantry pike units can use the slow and powerful Syntagma formation." + }, + { + "Name":"Hellenisation", + "History":"By means of their superior culture and evocative language, the Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", + "Description":"Constructing an expensive Theatron increases the territory expanse of all buildings by 20%." } ], "TeamBonuses": [ { "Name":"Standardized Currency", "History":"The Macedonians and the Diadochi minted coins of very high quality. On their currency the Diadochi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule.", "Description":"Tribute and trade between allies of the metal resource is bonused ~ 15%." } ], "Structures": [ { + "Name":"Theatron", + "Class":"", + "Emblem":"", + "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", + "Requirements":"", + "Phase":"City", + "Special":"The Hellenisation civ bonus. Building a Theatron increases the territory effect of all buildings by 20%." + }, + { "Name":"Library", "Class":"", "Emblem":"", "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", "Requirements":"", - "Phase":"", + "Phase":"City", "Special":"Maximum of 1 built. All Special Technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%." }, { "Name":"Lighthouse", "Class":"", "Emblem":"", "History":"The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbour mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.", "Requirements":"", - "Phase":"", + "Phase":"City", "Special":"When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1." } ], "StartEntities": [ { "Template": "structures/mace_civil_centre" }, { "Template": "units/mace_support_female_citizen", "Count": 4 }, { "Template": "units/mace_infantry_spearman_b", "Count": 4 }, { "Template": "units/mace_cavalry_javelinist_b" } ], "Formations": [ "Scatter", "Box", "Column Closed", "Line Closed", "Column Open", "Line Open", "Flank", "Skirmish", "Wedge", "Battle Line", "Phalanx", "Syntagma" ], "AINames": [ "Alexander the Great", "Philip II", "Antipater", "Philip IV", "Lysander", "Lysimachus", "Pyrrhus of Epirus", "Antigonus II Gonatas", "Demetrius II Aetolicus", "Philip V", "Perseus", "Craterus", "Meleager" ] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json (revision 12748) @@ -0,0 +1,15 @@ +{ + "genericName": "Immortals", + "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "fist_spear.png", + "researchTime": 30, + "tooltip": "Anusiya -50% train time, but also -10% health.", + "modifications": [ + {"value": "Cost/BuildTime", "multiplier": 0.5}, + {"value": "Health/Max", "multiplier": 0.9} + ], + "affects": ["Champion Infantry"] +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json (revision 12748) @@ -0,0 +1,14 @@ +{ + "genericName": "Persian Architecture", + "description": "The Persians built the wonderful 1200 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", + "cost": {"food": 0, "wood": 200, "stone": 200, "metal": 0}, + "requirements": {"tech": "phase_village"}, + "icon": "stone_blocks.png", + "researchTime": 30, + "tooltip": "All Persian structures +25% health, but also +20% build time.", + "modifications": [ + {"value": "Cost/BuildTime", "multiplier": 1.20}, + {"value": "Health/Max", "multiplier": 1.25} + ], + "affects": ["Structure"] +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonus_maur_popcap.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonus_maur_popcap.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonus_maur_popcap.json (revision 12748) @@ -0,0 +1,10 @@ +{ + "genericName": "Emperor of Emperors", + "specificName": { + "maur": "Chakravarti Samrāt" + }, + "autoResearch": true, + "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", + "requirements": {"civ": "maur"}, + "modifications": [{"value": "Player/MaxPopulation", "multiplier": 1.1}] +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonus_pers_popcap.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonus_pers_popcap.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonus_pers_popcap.json (revision 12748) @@ -0,0 +1,7 @@ +{ + "genericName": "Great King's Levy", + "autoResearch": true, + "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", + "requirements": {"civ": "pers"}, + "modifications": [{"value": "Player/MaxPopulation", "multiplier": 1.1}] +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_spart.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_spart.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_spart.json (revision 12748) @@ -0,0 +1,19 @@ +{ + "genericName": "City Phase", + "specificName": { + "spart": "Megalopolis" + }, + "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Spartan city phase, where unit promotion is boosted and the population cap reduced to balance.", + "cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000}, + "requirements": { "class": "Town", "number": 4 }, + "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).", + "supersedes": "phase_town", + "icon": "city_phase.png", + "researchTime": 60, + "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +25%. All citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%.", + "modifications": [ + {"value": "TerritoryInfluence/Radius", "multiplier": 1.25, "affects": ["CivCentre"]}, + {"value": "Promotion/RequiredXp", "multiplier": 0.1, "affects": ["CitizenSoldier"]}, + {"value": "Player/MaxPopulation", "multiplier": 0.9} + ] +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml (revision 12748) @@ -1,48 +1,51 @@ 300 10 0 0 300 200 8.0 3000 rubble/rubble_6x6 pers Persian Palace Apadana The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue. structures/palace.png "Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources (not implemented yet). Train Persian heroes and their "Immortals" bodyguards. Build Limit: 1. true 38 units/pers_hero_cyrus units/pers_hero_darius units/pers_hero_xerxes units/pers_champion_infantry + + persians/immortals + structures/persians/sb1_new.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall.xml (revision 12748) @@ -1,24 +1,18 @@ - - 25 - 9.0 - - 3750 - pers Dida These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays. structures/persians/wall_medium.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 12748) @@ -1,24 +1,18 @@ - - 525 - - - 5250 - pers Dezh The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material. Train Champion Units and Construct Siege Rams. units/pers_champion_cavalry units/pers_mechanical_siege_ram structures/persians/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_civil_centre.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_civil_centre.xml (revision 12748) @@ -1,24 +1,29 @@ 330 3300 spart Agorā́ The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. units/spart_infantry_spearman_b units/spart_infantry_javelinist_b units/spart_cavalry_javelinist_b + + phase_town + -phase_city + phase_city_spart + structures/spartans/civic_centre.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_field.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_field.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_field.xml (revision 12748) @@ -1,17 +1,11 @@ - - 38 - - - 150 - pers Keshtzar A farmer's field. structures/plot_field_new_2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml (revision 12748) @@ -1,22 +1,16 @@ - - 150 - - - 1500 - pers Didebani The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult. 6.0 0.6 19.0 structures/persians/scout_tower.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_house.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_house.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_house.xml (revision 12748) @@ -1,28 +1,28 @@ 10 - 140 + 120 150 5.0 - 1400 + 1200 pers Vith Apart from the Great King and his close relatives, the satraps resided in splendid spacious residences, which included palaces, pavilions and gardens. structures/persians/house.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml (revision 12748) @@ -1,31 +1,25 @@ - - 38 - 9.0 - - 2500 - pers Duvitaparnam Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls. structures/persians/wall_gate.xml 37.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml (revision 12748) @@ -1,28 +1,22 @@ - - 13 - 9.0 - - 3750 - pers structures/pers_wallset_stone Dida Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls. structures/persians/wall_short.xml 13.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml (revision 12748) @@ -1,28 +1,22 @@ - - 38 - 9.0 - - 3750 - pers structures/pers_wallset_stone Dida Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls. structures/persians/wall_long.xml 37.0 \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml (revision 12748) @@ -1,27 +1,21 @@ - - 32 - 18.0 - - 5000 - pers Dezhak When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae. structures/persians/wall_tower.xml 8.5 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 12748) @@ -1,46 +1,44 @@ - 250 0 200 5.0 - 2500 rubble/rubble_4x4 pers Cavalry Stables Tavileh Cavalry was primarily used as an elite assault force by the Persians. Train citizen-cavalry units. structures/pers_stable.png units/pers_cavalry_spearman_b units/pers_cavalry_swordsman_b units/pers_cavalry_javelinist_b units/pers_cavalry_archer_b -pair_inf_01 -pair_inf_02 pair_cav_01 structures/persians/stables.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml (revision 12748) @@ -1,26 +1,22 @@ - - 13 - 5.0 - 125 rubble/rubble_4x2 pers Gaithastana A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount. structures/persians/corral.xml structures/fndn_4x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml (revision 12748) @@ -1,28 +1,22 @@ - - 25 - 9.0 - - 3750 - pers structures/pers_wallset_stone Dida Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls. structures/persians/wall_medium.xml 24.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_mill.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_mill.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_mill.xml (revision 12748) @@ -1,17 +1,11 @@ - - 95 - - - 1000 - pers Asiyah The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept. structures/persians/mill.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml (revision 12748) @@ -1,35 +1,25 @@ - - 250 - - 0 - 200 - - - - 2500 - pers Padgan The Persian barracks was often the armory where the weapons of the national regiment of that region was stored. Levy citizen-infantry units. structures/pers_barracks.png units/pers_infantry_spearman_b units/pers_infantry_javelinist_b units/pers_infantry_archer_b pair_inf_01 pair_inf_02 -pair_cav_01 structures/persians/barracks.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml (revision 12748) @@ -1,26 +1,22 @@ - - 110 - 8.0 - 1100 rubble/rubble_4x4 pers Jowgah Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites. structures/persians/farmstead.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml (revision 12748) @@ -1,20 +1,20 @@ - 10 0 80 pers Persian Immortal Anusiya + Immortal units/pers_champion_infantry.png - The Anusiya (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected. + The Anusiya (or "Attendants") were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname, "The Immortals". They were ferocious fighters and well respected. units/persians/champion_unit_1.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml (revision 12748) @@ -1,25 +1,22 @@ - - 360 - - - 3600 - pers Provincial Governor Xsacapava Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps. units/pers_infantry_spearman_b units/pers_infantry_archer_b units/pers_cavalry_javelinist_b + + persians/persian_architecture + structures/persians/civil_centre.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_market.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_market.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_market.xml (revision 12748) @@ -1,26 +1,22 @@ - - 188 - 8.0 - 1875 rubble/rubble_5x5 pers Bazaar Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres. structures/persians/market.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml (revision 12748) @@ -1,26 +1,22 @@ - - 250 - 12.0 - 2500 rubble/rubble_4x4 pers Ayadana Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship. structures/persians/temple.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml (revision 12748) @@ -1,30 +1,24 @@ - - 300 - 8.0 - - 3200 - pers Langargah Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore. units/pers_ship_bireme units/pers_ship_trireme structures/persians/dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 12747) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 12748) @@ -1,69 +1,69 @@ 10.0 10.0 10.0 10.0 15.0 0.0 5.0 1000 Cavalry 2.0 20.0 30.0 0.0 5.0 0.0 Cavalry 2.0 50 75 Champion Spearman - Melee Infantry Spear + Melee Spear Champion Spearman. Counters: 2x vs. All Cavalry. Countered by: Skirmishers, Swordsmen, Cavalry Archers. voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/walk.xml attack/weapon/sword.xml actor/human/death/death.xml 7.5 15.0 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_7.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_7.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_7.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_7.png (revision 12748) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_7.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property