Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_cost.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_cost.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_cost.json (revision 13080)
@@ -0,0 +1,5 @@
+{
+ "genericName": "Attack vs. Cost",
+ "top": "siege_attack",
+ "bottom": "siege_cost_metal"
+}
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_pack.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_pack.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_pack.json (revision 13080)
@@ -0,0 +1,5 @@
+{
+ "genericName": "Attack vs. Packing",
+ "top": "siege_attack",
+ "bottom": "siege_packing"
+}
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_cost_armor.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_cost_armor.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_cost_armor.json (revision 13080)
@@ -0,0 +1,5 @@
+{
+ "genericName": "Cost vs. Armor",
+ "top": "siege_cost_wood",
+ "bottom": "siege_armor"
+}
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (revision 13080)
@@ -0,0 +1,12 @@
+{
+ "genericName": "Metalworker",
+ "description": "Siege weapons require less metal resource",
+ "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "anvil.png",
+ "researchTime": 30,
+ "tooltip": "Siege weapons cost 20% less metal",
+ "modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.80}],
+ "affects": ["Siege"]
+}
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (revision 13080)
@@ -0,0 +1,12 @@
+{
+ "genericName": "Artillery Instructors",
+ "description": "Siege weapons cost less wood",
+ "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "anvil.png",
+ "researchTime": 30,
+ "tooltip": "Siege weapons cost 20% less wood",
+ "modifications": [{"value": "Cost/Resources/wood", "multiplier": 0.80}],
+ "affects": ["Siege"]
+}
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json (revision 13080)
@@ -0,0 +1,12 @@
+{
+ "genericName": "Military Engineers",
+ "description": "Immobile siege weapons are assembled and disassembled faster",
+ "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 100},
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "anvil.png",
+ "researchTime": 30,
+ "tooltip": "Immobile siege weapons pack/unpack 25% faster",
+ "modifications": [{"value": "Pack/Time", "multiplier": 0.75}],
+ "affects": ["Siege"]
+}
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml (revision 13080)
@@ -1,34 +1,36 @@
4628.04620athenEpiteíchismaBuild siege engines. Garrison up to 15 soldiers inside for stout defense.Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. One such Athenian fortress, Gyphtokastro, guarded the pass from Attica into Boeotia.
units/athen_mechanical_siege_oxybeles_packed
units/athen_mechanical_siege_lithobolos_packed
-pair_champ_02
+ pair_siege_attack_pack
+ pair_siege_cost_armor
structures/athenians/fortress_up.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revision 13080)
@@ -1,52 +1,56 @@
80.020.01218.0rubble/rubble_stone_5x5britBrythonic BrochTrain Brythonic heroes and champions. Construct siege rams.The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. interface/complete/building/complete_broch.xmlattack/destruction/building_collapse_large.xml
units/brit_hero_boudicca
units/brit_hero_caratacos
units/brit_hero_cynvelin
units/brit_champion_cavalry
units/brit_champion_infantry
units/brit_mechanical_siege_ram
+
+ pair_siege_attack_cost
+ pair_siege_cost_armor
+ 100structures/celts/fortress_briton.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revision 13080)
@@ -1,29 +1,33 @@
8.0cartBlockhouse FortḤametThe Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control.
units/cart_hero_hamilcar
units/cart_hero_hannibal
units/cart_hero_maharbal
units/cart_champion_cavalry
units/cart_mechanical_siege_ballista_packed
units/cart_mechanical_siege_oxybeles_packed
+
+ pair_siege_attack_pack
+ pair_siege_cost_armor
+ structures/carthaginians/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml (revision 13080)
@@ -1,53 +1,57 @@
80.020.01218.0rubble/rubble_stone_6x6celtBrythonic BrochTrain Brythonic heroes and champions. Construct siege rams.The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. phase_city_britonsinterface/complete/building/complete_broch.xmlattack/destruction/building_collapse_large.xml
units/celt_hero_boudicca
units/celt_hero_caratacos
units/celt_hero_cynvelin
units/celt_champion_cavalry_brit
units/celt_champion_infantry_brit
units/celt_mechanical_siege_ram
+
+ pair_siege_attack_cost
+ pair_siege_cost_armor
+ 100structures/celts/fortress_briton.xmlstructures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml (revision 13080)
@@ -1,36 +1,40 @@
12rubble/rubble_stone_5x5celtGallic DunTrain Gallic heroes and champions. Construct siege rams.Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.phase_city_gaulsinterface/complete/building/complete_fortress.xmlattack/destruction/building_collapse_large.xml
units/celt_hero_brennus
units/celt_hero_britomartus
units/celt_hero_vercingetorix
units/celt_champion_cavalry_gaul
units/celt_champion_infantry_gaul
units/celt_mechanical_siege_ram
+
+ pair_siege_attack_cost
+ pair_siege_cost_armor
+ structures/celts/fortress_gallic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revision 13080)
@@ -1,32 +1,36 @@
12gaulGallic DunTrain Gallic heroes and champions. Construct siege rams.Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.interface/complete/building/complete_fortress.xmlattack/destruction/building_collapse_large.xml
units/gaul_hero_brennus
units/gaul_hero_britomartus
units/gaul_hero_vercingetorix
units/gaul_champion_cavalry
units/gaul_champion_infantry
units/gaul_mechanical_siege_ram
+
+ pair_siege_attack_cost
+ pair_siege_cost_armor
+ structures/celts/fortress_gallic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml (revision 13080)
@@ -1,32 +1,36 @@
4628.04620heleTeíchismaBuild siege engines. Garrison up to 15 soldiers inside for stout defense.The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.
units/hele_mechanical_siege_oxybeles_packed
units/hele_mechanical_siege_lithobolos_packed
units/hele_mechanical_siege_tower
+
+ pair_siege_attack_pack
+ pair_siege_cost_armor
+ structures/hellenes/fortress_up.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revision 13080)
@@ -1,35 +1,39 @@
1550008006000iberCastroThe Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone.
units/iber_hero_caros
units/iber_hero_indibil
units/iber_hero_variato
units/iber_champion_infantry
units/iber_champion_cavalry
units/iber_mechanical_siege_ram
+
+ pair_siege_attack_cost
+ pair_siege_cost_armor
+ structures/iberians/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml (revision 13080)
@@ -1,35 +1,39 @@
4628.04620maceTeíchismaBuild siege engines. Garrison up to 15 soldiers inside for stout defense.The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.
units/mace_champion_infantry_a
units/mace_champion_cavalry
units/mace_mechanical_siege_oxybeles_packed
units/mace_mechanical_siege_lithobolos_packed
units/mace_mechanical_siege_ram
units/mace_mechanical_siege_tower
+
+ pair_siege_attack_pack
+ pair_siege_cost_armor
+ structures/hellenes/fortress_up.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml (revision 13080)
@@ -1,27 +1,25 @@
maurDurgFortress.Train heroes and champion units.
units/maur_hero_chanakya
units/maur_hero_maurya
units/maur_hero_ashoka
units/maur_champion_chariot
units/maur_champion_maiden
units/maur_champion_infantry
pair_champ_02
- -siege_attack
- -siege_armor
structures/mauryans/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 13080)
@@ -1,18 +1,22 @@
persDezhThe Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material.Train Champion Units and Construct Siege Rams.
units/pers_champion_cavalry
units/pers_mechanical_siege_ram
+
+ pair_siege_attack_cost
+ pair_siege_cost_armor
+ structures/persians/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml (revision 13080)
@@ -1,23 +1,27 @@
romeCastellumFortified auxillary camp.
units/rome_hero_marcellus
units/rome_hero_maximus
units/rome_hero_scipio
units/rome_champion_infantry
units/rome_champion_cavalry
units/rome_mechanical_siege_ballista_packed
units/rome_mechanical_siege_scorpio_packed
units/rome_mechanical_siege_ram
+
+ pair_siege_attack_pack
+ pair_siege_cost_armor
+ structures/romans/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml (revision 13080)
@@ -1,33 +1,35 @@
4628.04620spartTeíchismaBuild siege engines. Garrison up to 15 soldiers inside for stout defense.The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.
units/spart_mechanical_siege_ram
-pair_champ_02
+ pair_siege_attack_cost
+ pair_siege_cost_armor
structures/hellenes/fortress_up.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 13079)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 13080)
@@ -1,100 +1,98 @@
20.040.020.05.08.05.00.025.00.080.012.075.0120020001.531Fortress1042006508.0200.075Support Infantry Cavalry Siege064200rubble/rubble_stone_6x6FortressTrain heroes, champions, and siege weapons. Garrison: 20.City Defensive GarrisonFortressstructures/fortress.pngphase_city100006500.7
pair_champ_02
- siege_attack
- siege_armor
interface/complete/building/complete_fortress.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xmlfalse1006553680structures/fndn_6x6.xml