Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_cost.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_cost.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_cost.json (revision 13080) @@ -0,0 +1,5 @@ +{ + "genericName": "Attack vs. Cost", + "top": "siege_attack", + "bottom": "siege_cost_metal" +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_pack.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_pack.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_pack.json (revision 13080) @@ -0,0 +1,5 @@ +{ + "genericName": "Attack vs. Packing", + "top": "siege_attack", + "bottom": "siege_packing" +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_cost_armor.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_cost_armor.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_siege_cost_armor.json (revision 13080) @@ -0,0 +1,5 @@ +{ + "genericName": "Cost vs. Armor", + "top": "siege_cost_wood", + "bottom": "siege_armor" +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (revision 13080) @@ -0,0 +1,12 @@ +{ + "genericName": "Metalworker", + "description": "Siege weapons require less metal resource", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "anvil.png", + "researchTime": 30, + "tooltip": "Siege weapons cost 20% less metal", + "modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.80}], + "affects": ["Siege"] +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (revision 13080) @@ -0,0 +1,12 @@ +{ + "genericName": "Artillery Instructors", + "description": "Siege weapons cost less wood", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "anvil.png", + "researchTime": 30, + "tooltip": "Siege weapons cost 20% less wood", + "modifications": [{"value": "Cost/Resources/wood", "multiplier": 0.80}], + "affects": ["Siege"] +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json (revision 13080) @@ -0,0 +1,12 @@ +{ + "genericName": "Military Engineers", + "description": "Immobile siege weapons are assembled and disassembled faster", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 100}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "anvil.png", + "researchTime": 30, + "tooltip": "Immobile siege weapons pack/unpack 25% faster", + "modifications": [{"value": "Pack/Time", "multiplier": 0.75}], + "affects": ["Siege"] +} \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml (revision 13080) @@ -1,34 +1,36 @@ 462 8.0 4620 athen Epiteíchisma Build siege engines. Garrison up to 15 soldiers inside for stout defense. Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. One such Athenian fortress, Gyphtokastro, guarded the pass from Attica into Boeotia. units/athen_mechanical_siege_oxybeles_packed units/athen_mechanical_siege_lithobolos_packed -pair_champ_02 + pair_siege_attack_pack + pair_siege_cost_armor structures/athenians/fortress_up.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revision 13080) @@ -1,52 +1,56 @@ 80.0 20.0 12 18.0 rubble/rubble_stone_5x5 brit Brythonic Broch Train Brythonic heroes and champions. Construct siege rams. The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml units/brit_hero_boudicca units/brit_hero_caratacos units/brit_hero_cynvelin units/brit_champion_cavalry units/brit_champion_infantry units/brit_mechanical_siege_ram + + pair_siege_attack_cost + pair_siege_cost_armor + 100 structures/celts/fortress_briton.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revision 13080) @@ -1,29 +1,33 @@ 8.0 cart Blockhouse Fort Ḥamet The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control. units/cart_hero_hamilcar units/cart_hero_hannibal units/cart_hero_maharbal units/cart_champion_cavalry units/cart_mechanical_siege_ballista_packed units/cart_mechanical_siege_oxybeles_packed + + pair_siege_attack_pack + pair_siege_cost_armor + structures/carthaginians/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml (revision 13080) @@ -1,53 +1,57 @@ 80.0 20.0 12 18.0 rubble/rubble_stone_6x6 celt Brythonic Broch Train Brythonic heroes and champions. Construct siege rams. The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. phase_city_britons interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml units/celt_hero_boudicca units/celt_hero_caratacos units/celt_hero_cynvelin units/celt_champion_cavalry_brit units/celt_champion_infantry_brit units/celt_mechanical_siege_ram + + pair_siege_attack_cost + pair_siege_cost_armor + 100 structures/celts/fortress_briton.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml (revision 13080) @@ -1,36 +1,40 @@ 12 rubble/rubble_stone_5x5 celt Gallic Dun Train Gallic heroes and champions. Construct siege rams. Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period. phase_city_gauls interface/complete/building/complete_fortress.xml attack/destruction/building_collapse_large.xml units/celt_hero_brennus units/celt_hero_britomartus units/celt_hero_vercingetorix units/celt_champion_cavalry_gaul units/celt_champion_infantry_gaul units/celt_mechanical_siege_ram + + pair_siege_attack_cost + pair_siege_cost_armor + structures/celts/fortress_gallic.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revision 13080) @@ -1,32 +1,36 @@ 12 gaul Gallic Dun Train Gallic heroes and champions. Construct siege rams. Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period. interface/complete/building/complete_fortress.xml attack/destruction/building_collapse_large.xml units/gaul_hero_brennus units/gaul_hero_britomartus units/gaul_hero_vercingetorix units/gaul_champion_cavalry units/gaul_champion_infantry units/gaul_mechanical_siege_ram + + pair_siege_attack_cost + pair_siege_cost_armor + structures/celts/fortress_gallic.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml (revision 13080) @@ -1,32 +1,36 @@ 462 8.0 4620 hele Teíchisma Build siege engines. Garrison up to 15 soldiers inside for stout defense. The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. units/hele_mechanical_siege_oxybeles_packed units/hele_mechanical_siege_lithobolos_packed units/hele_mechanical_siege_tower + + pair_siege_attack_pack + pair_siege_cost_armor + structures/hellenes/fortress_up.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revision 13080) @@ -1,35 +1,39 @@ 15 500 0 800 6000 iber Castro The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone. units/iber_hero_caros units/iber_hero_indibil units/iber_hero_variato units/iber_champion_infantry units/iber_champion_cavalry units/iber_mechanical_siege_ram + + pair_siege_attack_cost + pair_siege_cost_armor + structures/iberians/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml (revision 13080) @@ -1,35 +1,39 @@ 462 8.0 4620 mace Teíchisma Build siege engines. Garrison up to 15 soldiers inside for stout defense. The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. units/mace_champion_infantry_a units/mace_champion_cavalry units/mace_mechanical_siege_oxybeles_packed units/mace_mechanical_siege_lithobolos_packed units/mace_mechanical_siege_ram units/mace_mechanical_siege_tower + + pair_siege_attack_pack + pair_siege_cost_armor + structures/hellenes/fortress_up.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml (revision 13080) @@ -1,27 +1,25 @@ maur Durg Fortress. Train heroes and champion units. units/maur_hero_chanakya units/maur_hero_maurya units/maur_hero_ashoka units/maur_champion_chariot units/maur_champion_maiden units/maur_champion_infantry pair_champ_02 - -siege_attack - -siege_armor structures/mauryans/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 13080) @@ -1,18 +1,22 @@ pers Dezh The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material. Train Champion Units and Construct Siege Rams. units/pers_champion_cavalry units/pers_mechanical_siege_ram + + pair_siege_attack_cost + pair_siege_cost_armor + structures/persians/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml (revision 13080) @@ -1,23 +1,27 @@ rome Castellum Fortified auxillary camp. units/rome_hero_marcellus units/rome_hero_maximus units/rome_hero_scipio units/rome_champion_infantry units/rome_champion_cavalry units/rome_mechanical_siege_ballista_packed units/rome_mechanical_siege_scorpio_packed units/rome_mechanical_siege_ram + + pair_siege_attack_pack + pair_siege_cost_armor + structures/romans/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml (revision 13080) @@ -1,33 +1,35 @@ 462 8.0 4620 spart Teíchisma Build siege engines. Garrison up to 15 soldiers inside for stout defense. The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. units/spart_mechanical_siege_ram -pair_champ_02 + pair_siege_attack_cost + pair_siege_cost_armor structures/hellenes/fortress_up.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 13079) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 13080) @@ -1,100 +1,98 @@ 20.0 40.0 20.0 5.0 8.0 5.0 0.0 25.0 0.0 80.0 12.0 75.0 1200 2000 1.5 3 1 Fortress 10 420 0 650 8.0 20 0.075 Support Infantry Cavalry Siege 0 6 4200 rubble/rubble_stone_6x6 Fortress Train heroes, champions, and siege weapons. Garrison: 20. City Defensive GarrisonFortress structures/fortress.png phase_city 100 0 0 65 0 0.7 pair_champ_02 - siege_attack - siege_armor interface/complete/building/complete_fortress.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml false 100 65536 80 structures/fndn_6x6.xml