Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml (revision 13470) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml (revision 13471) @@ -1,21 +1,26 @@ 15.0 iber Torre Sturdy battlements for city walls. + + + -pair_walls_01 + + structures/iberians/wall_tower.xml 10 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 13470) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 13471) @@ -1,83 +1,83 @@ 40 1000 Temple 5 200 300 12.0 20 0.1 Support Infantry Cavalry 3 2 2000 rubble/rubble_stone_4x6 Temple - Train healers. Garrison up to 20 units to heal them at a quick rate. + Train healers. Garrison up to 20 units to heal them at a quick rate. Research healing and religious improvements. Town Temple structures/temple.png phase_town 100 0 10 50 500 interface/complete/building/complete_temple.xml attack/destruction/building_collapse_large.xml false 40 65536 0.8 units/{civ}_support_healer_b pair_heal_01 pair_heal_02 heal_temple 40 structures/fndn_4x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 13470) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 13471) @@ -1,65 +1,65 @@ Farmstead 45 100 8.0 900 rubble/rubble_3x3 Farmstead - Dropsite for the food resource. + Dropsite for the food resource. Research food gathering improvements. Village -ConquestCritical DropsiteFood Farmstead structures/farmstead.png 100 0 10 0 0 0.7 gather_wicker_baskets gather_farming_plough food interface/complete/building/complete_farmstead.xml attack/destruction/building_collapse_large.xml false 20 65536 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml (revision 13470) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml (revision 13471) @@ -1,64 +1,64 @@ Market 150 300 8.0 1500 rubble/rubble_stone_5x5 Market - Create trade units to trade between other markets. Barter resources. + Create trade units to trade between other markets. Barter resources. Research trading and bartering improvements. Town Market BarterMarket -ConquestCritical structures/market.png phase_town 100 25 25 25 25 interface/complete/building/complete_market.xml attack/destruction/building_collapse_large.xml false 40 65536 0.7 armor_trade_convoys units/{civ}_support_trader 32 structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml (revision 13470) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml (revision 13471) @@ -1,67 +1,67 @@ Mill 40 100 8.0 800 rubble/rubble_stone_3x3 Mill - Dropsite for wood, stone, and metal resources. + Dropsite for wood, stone, and metal resources. Research gathering improvements for these resources. Mill Village -ConquestCritical DropsiteWood DropsiteMetal DropsiteStone structures/mill.png 100 0 10 0 0 0.7 pair_gather_01 pair_gather_02 pair_gather_03 pair_gather_wood_01 wood stone metal interface/complete/building/complete_mill.xml attack/destruction/building_collapse_large.xml false 16 65536 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 13470) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 13471) @@ -1,73 +1,73 @@ Barracks 200 300 12.0 10 0.1 Infantry Cavalry 0 2 2000 rubble/rubble_stone_4x4 Barracks - Train citizen-soldiers. Research military improvements. Garrison: 10. + Train citizen-soldiers. Research training improvements. Garrison: 10. Town Barracks structures/barracks.png phase_town 100 0 30 10 0 0.8 pair_levy_01 training_conscription unlock_champion_units interface/complete/building/complete_barracks.xml attack/destruction/building_collapse_large.xml false 50 65536 32 structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 13470) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 13471) @@ -1,75 +1,75 @@ own ally neutral shore Dock 5 150 200 8.0 2500 rubble/rubble_4x4_dock Dock - Build upon a shoreline to construct naval vessels and to open sea trade. + Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements. Village Naval Market NavalMarket Dock structures/dock.png 100 0 30 0 0 true ship food wood stone metal interface/complete/building/complete_dock.xml attack/destruction/building_collapse_large.xml 0.8 units/{civ}_ship_fishing units/{civ}_ship_merchant training_naval_architects armor_ship_reinforcedhull armor_ship_hypozomata armor_ship_hullsheathing 40 structures/fndn_4x4_dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 13470) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 13471) @@ -1,93 +1,93 @@ 0.0 25.0 0.0 80.0 12.0 75.0 1200 2000 1.5 3 1 Fortress 10 300 0 650 8.0 20 0.075 Support Infantry Cavalry Siege 0 6 4200 rubble/rubble_stone_6x6 Fortress - Train heroes, champions, and siege weapons. Garrison: 20. + Train heroes, champions, and siege weapons. Research siege weapon improvements. Garrison: 20. City Defensive GarrisonFortress Fortress structures/fortress.png phase_city 100 0 0 65 0 0.8 pair_champ_02 interface/complete/building/complete_fortress.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml false 100 65536 80 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 13470) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 13471) @@ -1,65 +1,65 @@ 50 100 5.0 10 0.1 Animal 1 2 500 rubble/rubble_2x4 Corral - Raise herd animals for food. + Raise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented). Village Corral structures/corral.png 100 0 10 0 0 0.7 gaia/fauna_sheep gather_animals_stockbreeding interface/complete/building/complete_corral.xml attack/destruction/building_collapse_large.xml 20 structures/fndn_2x4.xml