Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml (revision 13470)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml (revision 13471)
@@ -1,21 +1,26 @@
15.0
iber
Torre
Sturdy battlements for city walls.
+
+
+ -pair_walls_01
+
+
structures/iberians/wall_tower.xml
10
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 13470)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 13471)
@@ -1,83 +1,83 @@
40
1000
Temple
5
200
300
12.0
20
0.1
Support Infantry Cavalry
3
2
2000
rubble/rubble_stone_4x6
Temple
- Train healers. Garrison up to 20 units to heal them at a quick rate.
+ Train healers. Garrison up to 20 units to heal them at a quick rate. Research healing and religious improvements.
Town
Temple
structures/temple.png
phase_town
100
0
10
50
500
interface/complete/building/complete_temple.xml
attack/destruction/building_collapse_large.xml
false
40
65536
0.8
units/{civ}_support_healer_b
pair_heal_01
pair_heal_02
heal_temple
40
structures/fndn_4x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 13470)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 13471)
@@ -1,65 +1,65 @@
Farmstead
45
100
8.0
900
rubble/rubble_3x3
Farmstead
- Dropsite for the food resource.
+ Dropsite for the food resource. Research food gathering improvements.
Village -ConquestCritical DropsiteFood Farmstead
structures/farmstead.png
100
0
10
0
0
0.7
gather_wicker_baskets
gather_farming_plough
food
interface/complete/building/complete_farmstead.xml
attack/destruction/building_collapse_large.xml
false
20
65536
20
structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml (revision 13470)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml (revision 13471)
@@ -1,64 +1,64 @@
Market
150
300
8.0
1500
rubble/rubble_stone_5x5
Market
- Create trade units to trade between other markets. Barter resources.
+ Create trade units to trade between other markets. Barter resources. Research trading and bartering improvements.
Town Market BarterMarket -ConquestCritical
structures/market.png
phase_town
100
25
25
25
25
interface/complete/building/complete_market.xml
attack/destruction/building_collapse_large.xml
false
40
65536
0.7
armor_trade_convoys
units/{civ}_support_trader
32
structures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml (revision 13470)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml (revision 13471)
@@ -1,67 +1,67 @@
Mill
40
100
8.0
800
rubble/rubble_stone_3x3
Mill
- Dropsite for wood, stone, and metal resources.
+ Dropsite for wood, stone, and metal resources. Research gathering improvements for these resources.
Mill Village -ConquestCritical DropsiteWood DropsiteMetal DropsiteStone
structures/mill.png
100
0
10
0
0
0.7
pair_gather_01
pair_gather_02
pair_gather_03
pair_gather_wood_01
wood stone metal
interface/complete/building/complete_mill.xml
attack/destruction/building_collapse_large.xml
false
16
65536
20
structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 13470)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 13471)
@@ -1,73 +1,73 @@
Barracks
200
300
12.0
10
0.1
Infantry Cavalry
0
2
2000
rubble/rubble_stone_4x4
Barracks
- Train citizen-soldiers. Research military improvements. Garrison: 10.
+ Train citizen-soldiers. Research training improvements. Garrison: 10.
Town
Barracks
structures/barracks.png
phase_town
100
0
30
10
0
0.8
pair_levy_01
training_conscription
unlock_champion_units
interface/complete/building/complete_barracks.xml
attack/destruction/building_collapse_large.xml
false
50
65536
32
structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 13470)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 13471)
@@ -1,75 +1,75 @@
own ally neutral
shore
Dock
5
150
200
8.0
2500
rubble/rubble_4x4_dock
Dock
- Build upon a shoreline to construct naval vessels and to open sea trade.
+ Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements.
Village Naval Market NavalMarket Dock
structures/dock.png
100
0
30
0
0
true
ship
food wood stone metal
interface/complete/building/complete_dock.xml
attack/destruction/building_collapse_large.xml
0.8
units/{civ}_ship_fishing
units/{civ}_ship_merchant
training_naval_architects
armor_ship_reinforcedhull
armor_ship_hypozomata
armor_ship_hullsheathing
40
structures/fndn_4x4_dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 13470)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 13471)
@@ -1,93 +1,93 @@
0.0
25.0
0.0
80.0
12.0
75.0
1200
2000
1.5
3
1
Fortress
10
300
0
650
8.0
20
0.075
Support Infantry Cavalry Siege
0
6
4200
rubble/rubble_stone_6x6
Fortress
- Train heroes, champions, and siege weapons. Garrison: 20.
+ Train heroes, champions, and siege weapons. Research siege weapon improvements. Garrison: 20.
City
Defensive
GarrisonFortress
Fortress
structures/fortress.png
phase_city
100
0
0
65
0
0.8
pair_champ_02
interface/complete/building/complete_fortress.xml
attack/weapon/arrowfly.xml
attack/destruction/building_collapse_large.xml
false
100
65536
80
structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 13470)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 13471)
@@ -1,65 +1,65 @@
50
100
5.0
10
0.1
Animal
1
2
500
rubble/rubble_2x4
Corral
- Raise herd animals for food.
+ Raise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented).
Village
Corral
structures/corral.png
100
0
10
0
0
0.7
gaia/fauna_sheep
gather_animals_stockbreeding
interface/complete/building/complete_corral.xml
attack/destruction/building_collapse_large.xml
20
structures/fndn_2x4.xml