Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml (revision 13625) @@ -1,10 +1,10 @@ pers - ? + Arštišta structures/persians/blacksmith.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml (revision 13625) @@ -1,25 +1,25 @@ pers Provincial Governor - Xsacapava + Xšaçapāvan Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps. rubble/rubble_pers_cc units/pers_infantry_spearman_b units/pers_infantry_archer_b units/pers_cavalry_javelinist_b persians/persian_architecture structures/persians/civil_centre.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml (revision 13625) @@ -1,22 +1,22 @@ 5.0 rubble/rubble_stone_4x2 pers - Gaithastana + Gaiθāšta A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount. structures/persians/corral.xml structures/fndn_4x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml (revision 13625) @@ -1,16 +1,16 @@ pers - Didebani + Pāyaud The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult. 6.0 0.6 19.0 structures/persians/scout_tower.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml (revision 13625) @@ -1,27 +1,27 @@ 8.0 rubble/rubble_pers_dock pers - Langargah + Nāvašta Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore. units/pers_ship_bireme units/pers_ship_trireme structures/persians/dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml (revision 13625) @@ -1,22 +1,22 @@ 8.0 rubble/rubble_stone_4x4 pers - Jowgah + Kaštašta Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites. structures/persians/farmstead.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_field.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_field.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_field.xml (revision 13625) @@ -1,11 +1,11 @@ pers - Keshtzar + Kaštrya A farmer's field. structures/plot_field_new_2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 13625) @@ -1,22 +1,22 @@ pers - Dezh + Didā The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material. Train Champion Units and Construct Siege Rams. units/pers_champion_cavalry units/pers_mechanical_siege_ram pair_siege_attack_cost pair_siege_cost_armor structures/persians/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_house.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_house.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_house.xml (revision 13625) @@ -1,28 +1,28 @@ 10 60 150 5.0 1200 pers - Vith + Huvādā Apart from the Great King and his close relatives, the satraps resided in splendid spacious residences, which included palaces, pavilions and gardens. structures/persians/house.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_market.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_market.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_market.xml (revision 13625) @@ -1,22 +1,22 @@ 8.0 rubble/rubble_stone_5x5 pers - Bazaar + Ardatašta Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres. structures/persians/market.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 13625) @@ -1,50 +1,50 @@ 0 200 5.0 rubble/rubble_stone_4x4 pers Cavalry Stables - Tavileh + Paraspa -Barracks Stables Cavalry was primarily used as an elite assault force by the Persians. Train citizen-cavalry units. structures/pers_stable.png units/pers_cavalry_spearman_b units/pers_cavalry_swordsman_b units/pers_cavalry_javelinist_b units/pers_cavalry_archer_b -pair_levy_01 -training_conscription -unlock_champion_units persians/training_levy_cavalry persians/training_conscription_cavalry structures/persians/stables.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall.xml (revision 13625) @@ -1,18 +1,18 @@ 9.0 pers - Dida + Para These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays. structures/persians/wall_medium.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml (revision 13625) @@ -1,22 +1,22 @@ 9.0 pers structures/pers_wallset_stone - Dida + Para Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls. structures/persians/wall_long.xml 37.0 \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml (revision 13625) @@ -1,22 +1,22 @@ 9.0 pers structures/pers_wallset_stone - Dida + Para Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls. structures/persians/wall_medium.xml 24.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml (revision 13625) @@ -1,22 +1,22 @@ 9.0 pers structures/pers_wallset_stone - Dida + Para Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls. structures/persians/wall_short.xml 13.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml (revision 13625) @@ -1,21 +1,21 @@ 18.0 pers - Dezhak + Pāyaud When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae. structures/persians/wall_tower.xml 8.5 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wallset_stone.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wallset_stone.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wallset_stone.xml (revision 13625) @@ -1,17 +1,17 @@ pers - Dida + Para These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays. structures/pers_wall_tower structures/pers_wall_gate structures/pers_wall_long structures/pers_wall_medium structures/pers_wall_short Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml (revision 13624) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml (revision 13625) @@ -1,36 +1,36 @@ 60.0 65.0 structures/pers_stables structures/pers_apadana structures/{civ}_wonder 7.5 75 pers units/pers_infantry_archer_b Sogdian Archer - Sugda Thanuvaniya + Sugda Vaçabara units/pers_infantry_archer.png Archers were the core of the Persian infantry, often going into battle with spearmen equipped with spara, whom they heavily outnumbered. Although powerful, the Persian recurved bow was cursed with light arrows that had trouble piercing the armor of heavily armed opponents. But the huge numbers loosed in each volley were more than enough to alarm even the most armored enemy. units/pers_infantry_archer_a units/persians/infantry_archer_b.xml