Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml (revision 13625)
@@ -1,10 +1,10 @@
pers
- ?
+ Arštišta
structures/persians/blacksmith.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml (revision 13625)
@@ -1,25 +1,25 @@
pers
Provincial Governor
- Xsacapava
+ Xšaçapāvan
Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps.
rubble/rubble_pers_cc
units/pers_infantry_spearman_b
units/pers_infantry_archer_b
units/pers_cavalry_javelinist_b
persians/persian_architecture
structures/persians/civil_centre.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml (revision 13625)
@@ -1,22 +1,22 @@
5.0
rubble/rubble_stone_4x2
pers
- Gaithastana
+ Gaiθāšta
A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount.
structures/persians/corral.xml
structures/fndn_4x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml (revision 13625)
@@ -1,16 +1,16 @@
pers
- Didebani
+ Pāyaud
The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult.
6.0
0.6
19.0
structures/persians/scout_tower.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml (revision 13625)
@@ -1,27 +1,27 @@
8.0
rubble/rubble_pers_dock
pers
- Langargah
+ Nāvašta
Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore.
units/pers_ship_bireme
units/pers_ship_trireme
structures/persians/dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml (revision 13625)
@@ -1,22 +1,22 @@
8.0
rubble/rubble_stone_4x4
pers
- Jowgah
+ Kaštašta
Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites.
structures/persians/farmstead.xml
structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_field.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_field.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_field.xml (revision 13625)
@@ -1,11 +1,11 @@
pers
- Keshtzar
+ Kaštrya
A farmer's field.
structures/plot_field_new_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 13625)
@@ -1,22 +1,22 @@
pers
- Dezh
+ Didā
The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material.
Train Champion Units and Construct Siege Rams.
units/pers_champion_cavalry
units/pers_mechanical_siege_ram
pair_siege_attack_cost
pair_siege_cost_armor
structures/persians/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_house.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_house.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_house.xml (revision 13625)
@@ -1,28 +1,28 @@
10
60
150
5.0
1200
pers
- Vith
+ Huvādā
Apart from the Great King and his close relatives, the satraps resided in splendid spacious residences, which included palaces, pavilions and gardens.
structures/persians/house.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_market.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_market.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_market.xml (revision 13625)
@@ -1,22 +1,22 @@
8.0
rubble/rubble_stone_5x5
pers
- Bazaar
+ Ardatašta
Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres.
structures/persians/market.xml
structures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 13625)
@@ -1,50 +1,50 @@
0
200
5.0
rubble/rubble_stone_4x4
pers
Cavalry Stables
- Tavileh
+ Paraspa
-Barracks
Stables
Cavalry was primarily used as an elite assault force by the Persians.
Train citizen-cavalry units.
structures/pers_stable.png
units/pers_cavalry_spearman_b
units/pers_cavalry_swordsman_b
units/pers_cavalry_javelinist_b
units/pers_cavalry_archer_b
-pair_levy_01
-training_conscription
-unlock_champion_units
persians/training_levy_cavalry
persians/training_conscription_cavalry
structures/persians/stables.xml
structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall.xml (revision 13625)
@@ -1,18 +1,18 @@
9.0
pers
- Dida
+ Para
These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays.
structures/persians/wall_medium.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml (revision 13625)
@@ -1,22 +1,22 @@
9.0
pers
structures/pers_wallset_stone
- Dida
+ Para
Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls.
structures/persians/wall_long.xml
37.0
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml (revision 13625)
@@ -1,22 +1,22 @@
9.0
pers
structures/pers_wallset_stone
- Dida
+ Para
Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls.
structures/persians/wall_medium.xml
24.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml (revision 13625)
@@ -1,22 +1,22 @@
9.0
pers
structures/pers_wallset_stone
- Dida
+ Para
Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls.
structures/persians/wall_short.xml
13.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml (revision 13625)
@@ -1,21 +1,21 @@
18.0
pers
- Dezhak
+ Pāyaud
When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae.
structures/persians/wall_tower.xml
8.5
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wallset_stone.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wallset_stone.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wallset_stone.xml (revision 13625)
@@ -1,17 +1,17 @@
pers
- Dida
+ Para
These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays.
structures/pers_wall_tower
structures/pers_wall_gate
structures/pers_wall_long
structures/pers_wall_medium
structures/pers_wall_short
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml (revision 13624)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml (revision 13625)
@@ -1,36 +1,36 @@
60.0
65.0
structures/pers_stables
structures/pers_apadana
structures/{civ}_wonder
7.5
75
pers
units/pers_infantry_archer_b
Sogdian Archer
- Sugda Thanuvaniya
+ Sugda Vaçabara
units/pers_infantry_archer.png
Archers were the core of the Persian infantry, often going into battle with spearmen equipped with spara, whom they heavily outnumbered. Although powerful, the Persian recurved bow was cursed with light arrows that had trouble piercing the armor of heavily armed opponents. But the huge numbers loosed in each volley were more than enough to alarm even the most armored enemy.
units/pers_infantry_archer_a
units/persians/infantry_archer_b.xml