Index: ps/trunk/source/vc6/ps.dsp =================================================================== --- ps/trunk/source/vc6/ps.dsp (revision 142) +++ ps/trunk/source/vc6/ps.dsp (revision 143) @@ -1,602 +1,642 @@ # Microsoft Developer Studio Project File - Name="ps" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=ps - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ps.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ps.mak" CFG="ps - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ps - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ps - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ps - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\lib" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "NO_GUI" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"entry" /subsystem:windows /pdb:"..\..\binaries/ps.vc6.pdb" /machine:I386 /out:"..\..\binaries\ps.vc6.exe" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ps - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\lib" /I "..\ps" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /entry:"entry" /subsystem:windows /pdb:"..\..\binaries/ps_dbg.vc6.pdb" /debug /machine:I386 /out:"..\..\binaries\ps_dbg.vc6.exe" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "ps - Win32 Release" # Name "ps - Win32 Debug" # Begin Group "terrain" # PROP Default_Filter "" # Begin Source File SOURCE=..\terrain\Bound.cpp # End Source File # Begin Source File SOURCE=..\terrain\Bound.h # End Source File # Begin Source File SOURCE=..\terrain\Camera.cpp # End Source File # Begin Source File SOURCE=..\terrain\Camera.h # End Source File # Begin Source File SOURCE=..\terrain\Frustum.cpp # End Source File # Begin Source File SOURCE=..\terrain\Frustum.h # End Source File # Begin Source File SOURCE=..\terrain\LightEnv.h # End Source File # Begin Source File SOURCE=..\terrain\MathUtil.h # End Source File # Begin Source File SOURCE=..\terrain\Matrix3D.cpp # End Source File # Begin Source File SOURCE=..\terrain\Matrix3D.h # End Source File # Begin Source File SOURCE=..\terrain\MiniPatch.cpp # End Source File # Begin Source File SOURCE=..\terrain\MiniPatch.h # End Source File # Begin Source File SOURCE=..\terrain\Model.cpp # End Source File # Begin Source File SOURCE=..\terrain\Model.h # End Source File # Begin Source File SOURCE=..\terrain\ModelDef.cpp # End Source File # Begin Source File SOURCE=..\terrain\ModelDef.h # End Source File # Begin Source File SOURCE=..\terrain\ModelFile.cpp # End Source File # Begin Source File SOURCE=..\terrain\ModelFile.h # End Source File # Begin Source File SOURCE=..\terrain\Patch.cpp # End Source File # Begin Source File SOURCE=..\terrain\Patch.h # End Source File # Begin Source File SOURCE=..\terrain\Plane.cpp # End Source File # Begin Source File SOURCE=..\terrain\Plane.h # End Source File # Begin Source File SOURCE=..\terrain\Quaternion.cpp # End Source File # Begin Source File SOURCE=..\terrain\Quaternion.h # End Source File # Begin Source File SOURCE=..\terrain\Renderer.cpp # End Source File # Begin Source File SOURCE=..\terrain\Renderer.h # End Source File # Begin Source File SOURCE=..\terrain\SHCoeffs.cpp # End Source File # Begin Source File SOURCE=..\terrain\SHCoeffs.h # End Source File # Begin Source File SOURCE=..\terrain\Terrain.cpp # End Source File # Begin Source File SOURCE=..\terrain\Terrain.h # End Source File # Begin Source File SOURCE=..\terrain\terrainMain.cpp # End Source File # Begin Source File SOURCE=..\terrain\TerrGlobals.h # End Source File # Begin Source File SOURCE=..\terrain\Texture.h # End Source File # Begin Source File SOURCE=..\terrain\Types.h # End Source File # Begin Source File SOURCE=..\terrain\Vector3D.cpp # End Source File # Begin Source File SOURCE=..\terrain\Vector3D.h # End Source File # Begin Source File SOURCE=..\terrain\Vector4D.h # End Source File # End Group # Begin Group "gui" # PROP Default_Filter "" # Begin Source File SOURCE=..\gui\CButton.cpp # End Source File # Begin Source File SOURCE=..\gui\CButton.h # End Source File # Begin Source File SOURCE=..\gui\CGUI.cpp # End Source File # Begin Source File SOURCE=..\gui\CGUI.h # End Source File # Begin Source File +SOURCE=..\gui\CGUIScrollBarStyle.cpp +# End Source File +# Begin Source File + +SOURCE=..\gui\CGUIScrollBarStyle.h +# End Source File +# Begin Source File + +SOURCE=..\gui\CGUIScrollBarVertical.cpp +# End Source File +# Begin Source File + +SOURCE=..\gui\CGUIScrollBarVertical.h +# End Source File +# Begin Source File + SOURCE=..\gui\CGUISprite.cpp # End Source File # Begin Source File SOURCE=..\gui\CGUISprite.h # End Source File # Begin Source File +SOURCE=..\gui\CText.cpp +# End Source File +# Begin Source File + +SOURCE=..\gui\CText.h +# End Source File +# Begin Source File + SOURCE=..\gui\GUI.h # End Source File # Begin Source File SOURCE=..\gui\GUIbase.cpp # End Source File # Begin Source File SOURCE=..\gui\GUIbase.h # End Source File # Begin Source File SOURCE=..\gui\GUIutil.cpp # End Source File # Begin Source File SOURCE=..\gui\GUIutil.h # End Source File # Begin Source File SOURCE=..\gui\IGUIButtonBehavior.cpp # End Source File # Begin Source File SOURCE=..\gui\IGUIButtonBehavior.h # End Source File # Begin Source File SOURCE=..\gui\IGUIObject.cpp # End Source File # Begin Source File SOURCE=..\gui\IGUIObject.h # End Source File # Begin Source File -SOURCE=..\gui\IGUISettingsObject.cpp +SOURCE=..\gui\IGUIScrollBar.cpp # End Source File # Begin Source File -SOURCE=..\gui\IGUISettingsObject.h +SOURCE=..\gui\IGUIScrollBar.h # End Source File # Begin Source File -SOURCE=..\gui\XercesErrorHandler.cpp +SOURCE=..\gui\IGUIScrollBarOwner.cpp # End Source File # Begin Source File -SOURCE=..\gui\XercesErrorHandler.h +SOURCE=..\gui\IGUIScrollBarOwner.h +# End Source File +# Begin Source File + +SOURCE=..\gui\IGUISettingsObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\gui\IGUISettingsObject.h # End Source File # End Group # Begin Group "lib" # PROP Default_Filter "" # Begin Group "posix" # PROP Default_Filter "" # Begin Source File SOURCE=..\lib\posix\aio.cpp # End Source File # Begin Source File SOURCE=..\lib\posix\aio.h # End Source File # End Group # Begin Source File SOURCE=..\lib\detect.cpp # End Source File # Begin Source File SOURCE=..\lib\detect.h # End Source File # Begin Source File SOURCE=..\lib\font.cpp # End Source File # Begin Source File SOURCE=..\lib\font.h # End Source File # Begin Source File SOURCE=..\lib\glext_funcs.h # End Source File # Begin Source File SOURCE=..\lib\ia32.cpp # End Source File # Begin Source File SOURCE=..\lib\ia32.h # End Source File # Begin Source File SOURCE=..\lib\input.cpp # End Source File # Begin Source File SOURCE=..\lib\input.h # End Source File # Begin Source File SOURCE=..\lib\mem.cpp # End Source File # Begin Source File SOURCE=..\lib\mem.h # End Source File # Begin Source File SOURCE=..\lib\misc.cpp # End Source File # Begin Source File SOURCE=..\lib\misc.h # End Source File # Begin Source File SOURCE=..\lib\ogl.cpp # End Source File # Begin Source File SOURCE=..\lib\ogl.h # End Source File # Begin Source File SOURCE=..\lib\posix.cpp # End Source File # Begin Source File SOURCE=..\lib\posix.h # End Source File # Begin Source File SOURCE=..\lib\res.cpp # End Source File # Begin Source File SOURCE=..\lib\res.h # End Source File # Begin Source File SOURCE=..\lib\tex.cpp # End Source File # Begin Source File SOURCE=..\lib\tex.h # End Source File # Begin Source File SOURCE=..\lib\time.cpp # End Source File # Begin Source File SOURCE=..\lib\time.h # End Source File # Begin Source File SOURCE=..\lib\types.h # End Source File # Begin Source File SOURCE=..\lib\vfs.cpp # End Source File # Begin Source File SOURCE=..\lib\vfs.h # End Source File # Begin Source File SOURCE=..\lib\win.h # End Source File # Begin Source File SOURCE=..\lib\wsdl.cpp # End Source File # Begin Source File SOURCE=..\lib\wsdl.h # End Source File # Begin Source File SOURCE=..\lib\zip.cpp # End Source File # Begin Source File SOURCE=..\lib\zip.h # End Source File # End Group # Begin Group "ps" # PROP Default_Filter "" # Begin Group "Network" # PROP Default_Filter "" # Begin Source File SOURCE=..\ps\Network\AllNetMessages.h # End Source File # Begin Source File SOURCE=..\ps\Network\NetMessage.cpp # End Source File # Begin Source File SOURCE=..\ps\Network\NetMessage.h # End Source File # Begin Source File SOURCE=..\ps\Network\Network.cpp # End Source File # Begin Source File SOURCE=..\ps\Network\Network.h # End Source File # Begin Source File SOURCE=..\ps\Network\NetworkInternal.h # End Source File # Begin Source File SOURCE=..\ps\Network\NMTCreator.h # End Source File # Begin Source File SOURCE=..\ps\Network\Serialization.h # End Source File # Begin Source File SOURCE=..\ps\Network\ServerSocket.cpp # End Source File # Begin Source File SOURCE=..\ps\Network\SocketBase.cpp # End Source File # Begin Source File SOURCE=..\ps\Network\SocketBase.h # End Source File # Begin Source File SOURCE=..\ps\Network\StreamSocket.cpp # End Source File # Begin Source File SOURCE=..\ps\Network\StreamSocket.h # End Source File # End Group # Begin Source File SOURCE=..\ps\BaseEntity.h # End Source File # Begin Source File SOURCE=..\ps\Config.cpp # End Source File # Begin Source File SOURCE=..\ps\Config.h # End Source File # Begin Source File SOURCE=..\ps\CStr.cpp # End Source File # Begin Source File SOURCE=..\ps\CStr.h # End Source File # Begin Source File SOURCE=..\ps\Encryption.cpp # End Source File # Begin Source File SOURCE=..\ps\Encryption.h # End Source File # Begin Source File SOURCE=..\ps\Error.h # End Source File # Begin Source File SOURCE=..\ps\LogFile.cpp # End Source File # Begin Source File SOURCE=..\ps\LogFile.h # End Source File # Begin Source File SOURCE=..\ps\MathUtil.cpp # End Source File # Begin Source File SOURCE=..\ps\MathUtil.h # End Source File # Begin Source File SOURCE=..\ps\Parser.cpp # End Source File # Begin Source File SOURCE=..\ps\Parser.h # End Source File # Begin Source File SOURCE=..\ps\Prometheus.cpp # End Source File # Begin Source File SOURCE=..\ps\Prometheus.h # End Source File # Begin Source File SOURCE=..\ps\Singleton.h # End Source File # Begin Source File SOURCE=..\ps\Sound.h # End Source File +# Begin Source File + +SOURCE=..\ps\XercesErrorHandler.cpp +# End Source File +# Begin Source File + +SOURCE=..\ps\XercesErrorHandler.h +# End Source File # End Group # Begin Source File SOURCE=..\main.cpp # End Source File # End Target # End Project