Index: ps/trunk/source/gui/IGUIButtonBehavior.cpp
===================================================================
--- ps/trunk/source/gui/IGUIButtonBehavior.cpp (revision 14434)
+++ ps/trunk/source/gui/IGUIButtonBehavior.cpp (revision 14435)
@@ -1,244 +1,220 @@
/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
/*
IGUIButtonBehavior
*/
#include "precompiled.h"
#include "GUI.h"
#include "soundmanager/ISoundManager.h"
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
IGUIButtonBehavior::IGUIButtonBehavior() : m_Pressed(false)
{
}
IGUIButtonBehavior::~IGUIButtonBehavior()
{
}
void IGUIButtonBehavior::HandleMessage(SGUIMessage &Message)
{
+ bool enabled;
+ GUI::GetSetting(this, "enabled", enabled);
// TODO Gee: easier access functions
switch (Message.type)
{
case GUIM_MOUSE_ENTER:
{
- bool enabled;
- GUI::GetSetting(this, "enabled", enabled);
- if (enabled)
- {
- CStrW soundPath;
- if (g_SoundManager && GUI::GetSetting(this, "sound_enter", soundPath) == PSRETURN_OK && !soundPath.empty())
- g_SoundManager->PlayAsUI(soundPath.c_str(), false);
- }
+ if (!enabled)
+ break;
+
+ CStrW soundPath;
+ if (g_SoundManager && GUI::GetSetting(this, "sound_enter", soundPath) == PSRETURN_OK && !soundPath.empty())
+ g_SoundManager->PlayAsUI(soundPath.c_str(), false);
}
break;
case GUIM_MOUSE_LEAVE:
{
- bool enabled;
- GUI::GetSetting(this, "enabled", enabled);
- if (enabled)
- {
- CStrW soundPath;
- if (g_SoundManager && GUI::GetSetting(this, "sound_leave", soundPath) == PSRETURN_OK && !soundPath.empty())
- g_SoundManager->PlayAsUI(soundPath.c_str(), false);
- }
+ if (!enabled)
+ break;
+
+ CStrW soundPath;
+ if (g_SoundManager && GUI::GetSetting(this, "sound_leave", soundPath) == PSRETURN_OK && !soundPath.empty())
+ g_SoundManager->PlayAsUI(soundPath.c_str(), false);
}
break;
+ case GUIM_MOUSE_DBLCLICK_LEFT:
case GUIM_MOUSE_PRESS_LEFT:
{
- bool enabled;
- GUI::GetSetting(this, "enabled", enabled);
-
if (!enabled)
{
CStrW soundPath;
if (g_SoundManager && GUI::GetSetting(this, "sound_disabled", soundPath) == PSRETURN_OK && !soundPath.empty())
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
break;
}
CStrW soundPath;
if (g_SoundManager && GUI::GetSetting(this, "sound_pressed", soundPath) == PSRETURN_OK && !soundPath.empty())
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
+ // Button was clicked
+ SendEvent(GUIM_PRESSED, "press");
+ if (Message.type == GUIM_MOUSE_DBLCLICK_LEFT)
+ {
+ // Button was clicked a second time. We can't tell if the button
+ // expects to receive doublepress events or just a second press
+ // event, so send both of them (and assume the extra unwanted press
+ // is harmless on buttons that expect doublepress)
+ SendEvent(GUIM_DOUBLE_PRESSED, "doublepress");
+ }
m_Pressed = true;
}
break;
case GUIM_MOUSE_DBLCLICK_RIGHT:
- case GUIM_MOUSE_RELEASE_RIGHT:
+ case GUIM_MOUSE_PRESS_RIGHT:
{
- bool enabled;
- GUI::GetSetting(this, "enabled", enabled);
-
if (!enabled)
- break;
-
- if (m_PressedRight)
{
- m_PressedRight = false;
- if (Message.type == GUIM_MOUSE_RELEASE_RIGHT)
- {
- // Button was right-clicked
- SendEvent(GUIM_PRESSED_MOUSE_RIGHT, "pressright");
- }
- else
- {
- // Button was clicked a second time. We can't tell if the button
- // expects to receive doublepress events or just a second press
- // event, so send both of them (and assume the extra unwanted press
- // is harmless on buttons that expect doublepress)
- SendEvent(GUIM_PRESSED_MOUSE_RIGHT, "pressright");
- SendEvent(GUIM_DOUBLE_PRESSED_MOUSE_RIGHT, "doublepressright");
- }
-
CStrW soundPath;
- if (g_SoundManager && GUI::GetSetting(this, "sound_released", soundPath) == PSRETURN_OK && !soundPath.empty())
+ if (g_SoundManager && GUI::GetSetting(this, "sound_disabled", soundPath) == PSRETURN_OK && !soundPath.empty())
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
+ break;
}
+
+ CStrW soundPath;
+ if (g_SoundManager && GUI::GetSetting(this, "sound_pressed", soundPath) == PSRETURN_OK && !soundPath.empty())
+ g_SoundManager->PlayAsUI(soundPath.c_str(), false);
+
+ // Button was right-clicked
+ SendEvent(GUIM_PRESSED_MOUSE_RIGHT, "pressright");
+ if (Message.type == GUIM_MOUSE_DBLCLICK_RIGHT)
+ {
+ // Button was clicked a second time. We can't tell if the button
+ // expects to receive doublepress events or just a second press
+ // event, so send both of them (and assume the extra unwanted press
+ // is harmless on buttons that expect doublepress)
+ SendEvent(GUIM_DOUBLE_PRESSED_MOUSE_RIGHT, "doublepressright");
+ }
+ m_PressedRight = true;
}
break;
- case GUIM_MOUSE_PRESS_RIGHT:
+ case GUIM_MOUSE_RELEASE_RIGHT:
{
- bool enabled;
- GUI::GetSetting(this, "enabled", enabled);
-
if (!enabled)
+ break;
+
+ if (m_PressedRight)
{
+ m_PressedRight = false;
CStrW soundPath;
- if (g_SoundManager && GUI::GetSetting(this, "sound_disabled", soundPath) == PSRETURN_OK && !soundPath.empty())
+ if (g_SoundManager && GUI::GetSetting(this, "sound_released", soundPath) == PSRETURN_OK && !soundPath.empty())
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
- break;
}
-
- CStrW soundPath;
- if (g_SoundManager && GUI::GetSetting(this, "sound_pressed", soundPath) == PSRETURN_OK && !soundPath.empty())
- g_SoundManager->PlayAsUI(soundPath.c_str(), false);
-
- m_PressedRight = true;
}
break;
- case GUIM_MOUSE_DBLCLICK_LEFT:
case GUIM_MOUSE_RELEASE_LEFT:
{
- bool enabled;
- GUI::GetSetting(this, "enabled", enabled);
-
if (!enabled)
break;
if (m_Pressed)
{
m_Pressed = false;
- if (Message.type == GUIM_MOUSE_RELEASE_LEFT)
- {
- // Button was clicked
- SendEvent(GUIM_PRESSED, "press");
- }
- else
- {
- // Button was clicked a second time. We can't tell if the button
- // expects to receive doublepress events or just a second press
- // event, so send both of them (and assume the extra unwanted press
- // is harmless on buttons that expect doublepress)
- SendEvent(GUIM_PRESSED, "press");
- SendEvent(GUIM_DOUBLE_PRESSED, "doublepress");
- }
-
CStrW soundPath;
if (g_SoundManager && GUI::GetSetting(this, "sound_released", soundPath) == PSRETURN_OK && !soundPath.empty())
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
}
}
break;
default:
break;
}
}
CColor IGUIButtonBehavior::ChooseColor()
{
CColor color, color2;
// Yes, the object must possess these settings. They are standard
GUI::GetSetting(this, "textcolor", color);
bool enabled;
GUI::GetSetting(this, "enabled", enabled);
if (!enabled)
{
GUI::GetSetting(this, "textcolor_disabled", color2);
return GUI<>::FallBackColor(color2, color);
}
else
if (m_MouseHovering)
{
if (m_Pressed)
{
GUI::GetSetting(this, "textcolor_pressed", color2);
return GUI<>::FallBackColor(color2, color);
}
else
{
GUI::GetSetting(this, "textcolor_over", color2);
return GUI<>::FallBackColor(color2, color);
}
}
else return color;
}
void IGUIButtonBehavior::DrawButton(const CRect &rect,
const float &z,
CGUISpriteInstance& sprite,
CGUISpriteInstance& sprite_over,
CGUISpriteInstance& sprite_pressed,
CGUISpriteInstance& sprite_disabled,
int cell_id)
{
if (GetGUI())
{
bool enabled;
GUI::GetSetting(this, "enabled", enabled);
if (!enabled)
{
GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_disabled, sprite), cell_id, z, rect);
}
else
if (m_MouseHovering)
{
if (m_Pressed)
GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_pressed, sprite), cell_id, z, rect);
else
GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_over, sprite), cell_id, z, rect);
}
else GetGUI()->DrawSprite(sprite, cell_id, z, rect);
}
}