Index: ps/trunk/source/gui/IGUIButtonBehavior.cpp =================================================================== --- ps/trunk/source/gui/IGUIButtonBehavior.cpp (revision 14434) +++ ps/trunk/source/gui/IGUIButtonBehavior.cpp (revision 14435) @@ -1,244 +1,220 @@ /* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* IGUIButtonBehavior */ #include "precompiled.h" #include "GUI.h" #include "soundmanager/ISoundManager.h" //------------------------------------------------------------------- // Constructor / Destructor //------------------------------------------------------------------- IGUIButtonBehavior::IGUIButtonBehavior() : m_Pressed(false) { } IGUIButtonBehavior::~IGUIButtonBehavior() { } void IGUIButtonBehavior::HandleMessage(SGUIMessage &Message) { + bool enabled; + GUI::GetSetting(this, "enabled", enabled); // TODO Gee: easier access functions switch (Message.type) { case GUIM_MOUSE_ENTER: { - bool enabled; - GUI::GetSetting(this, "enabled", enabled); - if (enabled) - { - CStrW soundPath; - if (g_SoundManager && GUI::GetSetting(this, "sound_enter", soundPath) == PSRETURN_OK && !soundPath.empty()) - g_SoundManager->PlayAsUI(soundPath.c_str(), false); - } + if (!enabled) + break; + + CStrW soundPath; + if (g_SoundManager && GUI::GetSetting(this, "sound_enter", soundPath) == PSRETURN_OK && !soundPath.empty()) + g_SoundManager->PlayAsUI(soundPath.c_str(), false); } break; case GUIM_MOUSE_LEAVE: { - bool enabled; - GUI::GetSetting(this, "enabled", enabled); - if (enabled) - { - CStrW soundPath; - if (g_SoundManager && GUI::GetSetting(this, "sound_leave", soundPath) == PSRETURN_OK && !soundPath.empty()) - g_SoundManager->PlayAsUI(soundPath.c_str(), false); - } + if (!enabled) + break; + + CStrW soundPath; + if (g_SoundManager && GUI::GetSetting(this, "sound_leave", soundPath) == PSRETURN_OK && !soundPath.empty()) + g_SoundManager->PlayAsUI(soundPath.c_str(), false); } break; + case GUIM_MOUSE_DBLCLICK_LEFT: case GUIM_MOUSE_PRESS_LEFT: { - bool enabled; - GUI::GetSetting(this, "enabled", enabled); - if (!enabled) { CStrW soundPath; if (g_SoundManager && GUI::GetSetting(this, "sound_disabled", soundPath) == PSRETURN_OK && !soundPath.empty()) g_SoundManager->PlayAsUI(soundPath.c_str(), false); break; } CStrW soundPath; if (g_SoundManager && GUI::GetSetting(this, "sound_pressed", soundPath) == PSRETURN_OK && !soundPath.empty()) g_SoundManager->PlayAsUI(soundPath.c_str(), false); + // Button was clicked + SendEvent(GUIM_PRESSED, "press"); + if (Message.type == GUIM_MOUSE_DBLCLICK_LEFT) + { + // Button was clicked a second time. We can't tell if the button + // expects to receive doublepress events or just a second press + // event, so send both of them (and assume the extra unwanted press + // is harmless on buttons that expect doublepress) + SendEvent(GUIM_DOUBLE_PRESSED, "doublepress"); + } m_Pressed = true; } break; case GUIM_MOUSE_DBLCLICK_RIGHT: - case GUIM_MOUSE_RELEASE_RIGHT: + case GUIM_MOUSE_PRESS_RIGHT: { - bool enabled; - GUI::GetSetting(this, "enabled", enabled); - if (!enabled) - break; - - if (m_PressedRight) { - m_PressedRight = false; - if (Message.type == GUIM_MOUSE_RELEASE_RIGHT) - { - // Button was right-clicked - SendEvent(GUIM_PRESSED_MOUSE_RIGHT, "pressright"); - } - else - { - // Button was clicked a second time. We can't tell if the button - // expects to receive doublepress events or just a second press - // event, so send both of them (and assume the extra unwanted press - // is harmless on buttons that expect doublepress) - SendEvent(GUIM_PRESSED_MOUSE_RIGHT, "pressright"); - SendEvent(GUIM_DOUBLE_PRESSED_MOUSE_RIGHT, "doublepressright"); - } - CStrW soundPath; - if (g_SoundManager && GUI::GetSetting(this, "sound_released", soundPath) == PSRETURN_OK && !soundPath.empty()) + if (g_SoundManager && GUI::GetSetting(this, "sound_disabled", soundPath) == PSRETURN_OK && !soundPath.empty()) g_SoundManager->PlayAsUI(soundPath.c_str(), false); + break; } + + CStrW soundPath; + if (g_SoundManager && GUI::GetSetting(this, "sound_pressed", soundPath) == PSRETURN_OK && !soundPath.empty()) + g_SoundManager->PlayAsUI(soundPath.c_str(), false); + + // Button was right-clicked + SendEvent(GUIM_PRESSED_MOUSE_RIGHT, "pressright"); + if (Message.type == GUIM_MOUSE_DBLCLICK_RIGHT) + { + // Button was clicked a second time. We can't tell if the button + // expects to receive doublepress events or just a second press + // event, so send both of them (and assume the extra unwanted press + // is harmless on buttons that expect doublepress) + SendEvent(GUIM_DOUBLE_PRESSED_MOUSE_RIGHT, "doublepressright"); + } + m_PressedRight = true; } break; - case GUIM_MOUSE_PRESS_RIGHT: + case GUIM_MOUSE_RELEASE_RIGHT: { - bool enabled; - GUI::GetSetting(this, "enabled", enabled); - if (!enabled) + break; + + if (m_PressedRight) { + m_PressedRight = false; CStrW soundPath; - if (g_SoundManager && GUI::GetSetting(this, "sound_disabled", soundPath) == PSRETURN_OK && !soundPath.empty()) + if (g_SoundManager && GUI::GetSetting(this, "sound_released", soundPath) == PSRETURN_OK && !soundPath.empty()) g_SoundManager->PlayAsUI(soundPath.c_str(), false); - break; } - - CStrW soundPath; - if (g_SoundManager && GUI::GetSetting(this, "sound_pressed", soundPath) == PSRETURN_OK && !soundPath.empty()) - g_SoundManager->PlayAsUI(soundPath.c_str(), false); - - m_PressedRight = true; } break; - case GUIM_MOUSE_DBLCLICK_LEFT: case GUIM_MOUSE_RELEASE_LEFT: { - bool enabled; - GUI::GetSetting(this, "enabled", enabled); - if (!enabled) break; if (m_Pressed) { m_Pressed = false; - if (Message.type == GUIM_MOUSE_RELEASE_LEFT) - { - // Button was clicked - SendEvent(GUIM_PRESSED, "press"); - } - else - { - // Button was clicked a second time. We can't tell if the button - // expects to receive doublepress events or just a second press - // event, so send both of them (and assume the extra unwanted press - // is harmless on buttons that expect doublepress) - SendEvent(GUIM_PRESSED, "press"); - SendEvent(GUIM_DOUBLE_PRESSED, "doublepress"); - } - CStrW soundPath; if (g_SoundManager && GUI::GetSetting(this, "sound_released", soundPath) == PSRETURN_OK && !soundPath.empty()) g_SoundManager->PlayAsUI(soundPath.c_str(), false); } } break; default: break; } } CColor IGUIButtonBehavior::ChooseColor() { CColor color, color2; // Yes, the object must possess these settings. They are standard GUI::GetSetting(this, "textcolor", color); bool enabled; GUI::GetSetting(this, "enabled", enabled); if (!enabled) { GUI::GetSetting(this, "textcolor_disabled", color2); return GUI<>::FallBackColor(color2, color); } else if (m_MouseHovering) { if (m_Pressed) { GUI::GetSetting(this, "textcolor_pressed", color2); return GUI<>::FallBackColor(color2, color); } else { GUI::GetSetting(this, "textcolor_over", color2); return GUI<>::FallBackColor(color2, color); } } else return color; } void IGUIButtonBehavior::DrawButton(const CRect &rect, const float &z, CGUISpriteInstance& sprite, CGUISpriteInstance& sprite_over, CGUISpriteInstance& sprite_pressed, CGUISpriteInstance& sprite_disabled, int cell_id) { if (GetGUI()) { bool enabled; GUI::GetSetting(this, "enabled", enabled); if (!enabled) { GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_disabled, sprite), cell_id, z, rect); } else if (m_MouseHovering) { if (m_Pressed) GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_pressed, sprite), cell_id, z, rect); else GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_over, sprite), cell_id, z, rect); } else GetGUI()->DrawSprite(sprite, cell_id, z, rect); } }