Index: ps/trunk/binaries/data/mods/public/gui/common/modern/sprites.xml =================================================================== --- ps/trunk/binaries/data/mods/public/gui/common/modern/sprites.xml (revision 14475) +++ ps/trunk/binaries/data/mods/public/gui/common/modern/sprites.xml (revision 14476) @@ -1,270 +1,273 @@ Index: ps/trunk/source/gui/CCheckBox.cpp =================================================================== --- ps/trunk/source/gui/CCheckBox.cpp (revision 14475) +++ ps/trunk/source/gui/CCheckBox.cpp (revision 14476) @@ -1,186 +1,150 @@ /* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* CCheckBox */ #include "precompiled.h" #include "CCheckBox.h" #include "ps/CLogger.h" #include "ps/CStrIntern.h" #include "graphics/FontMetrics.h" //------------------------------------------------------------------- // Constructor / Destructor //------------------------------------------------------------------- CCheckBox::CCheckBox() { AddSetting(GUIST_float, "buffer_zone"); AddSetting(GUIST_CGUIString, "caption"); AddSetting(GUIST_int, "cell_id"); AddSetting(GUIST_bool, "checked"); AddSetting(GUIST_CStrW, "font"); AddSetting(GUIST_CStrW, "sound_disabled"); AddSetting(GUIST_CStrW, "sound_enter"); AddSetting(GUIST_CStrW, "sound_leave"); AddSetting(GUIST_CStrW, "sound_pressed"); AddSetting(GUIST_CStrW, "sound_released"); AddSetting(GUIST_CGUISpriteInstance, "sprite"); AddSetting(GUIST_CGUISpriteInstance, "sprite_over"); AddSetting(GUIST_CGUISpriteInstance, "sprite_pressed"); AddSetting(GUIST_CGUISpriteInstance, "sprite_disabled"); AddSetting(GUIST_CGUISpriteInstance, "sprite2"); AddSetting(GUIST_CGUISpriteInstance, "sprite2_over"); AddSetting(GUIST_CGUISpriteInstance, "sprite2_pressed"); AddSetting(GUIST_CGUISpriteInstance, "sprite2_disabled"); AddSetting(GUIST_float, "square_side"); AddSetting(GUIST_CColor, "textcolor"); AddSetting(GUIST_CColor, "textcolor_over"); AddSetting(GUIST_CColor, "textcolor_pressed"); AddSetting(GUIST_CColor, "textcolor_disabled"); AddSetting(GUIST_CStrW, "tooltip"); AddSetting(GUIST_CStr, "tooltip_style"); // Add text AddText(new SGUIText()); } CCheckBox::~CCheckBox() { } void CCheckBox::SetupText() { if (!GetGUI()) return; ENSURE(m_GeneratedTexts.size()==1); CStrW font; if (GUI::GetSetting(this, "font", font) != PSRETURN_OK || font.empty()) // Use the default if none is specified // TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles! font = L"default"; float square_side; GUI::GetSetting(this, "square_side", square_side); CGUIString caption; GUI::GetSetting(this, "caption", caption); float buffer_zone=0.f; GUI::GetSetting(this, "buffer_zone", buffer_zone); *m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth()-square_side, 0.f, this); } void CCheckBox::HandleMessage(SGUIMessage &Message) { // Important IGUIButtonBehavior::HandleMessage(Message); IGUITextOwner::HandleMessage(Message); switch (Message.type) { case GUIM_PRESSED: { bool checked; // Switch to opposite. GUI::GetSetting(this, "checked", checked); checked = !checked; GUI::SetSetting(this, "checked", checked); break; } default: break; } } void CCheckBox::Draw() { - ////////// Gee: janwas, this is just temp to see it - glDisable(GL_TEXTURE_2D); - ////////// - - float square_side, buffer_zone; - CStrW font_name; + float bz = GetBufferedZ(); bool checked; int cell_id; - GUI::GetSetting(this, "square_side", square_side); - GUI::GetSetting(this, "buffer_zone", buffer_zone); - GUI::GetSetting(this, "font", font_name); + CGUISpriteInstance *sprite, *sprite_over, *sprite_pressed, *sprite_disabled; + GUI::GetSetting(this, "checked", checked); GUI::GetSetting(this, "cell_id", cell_id); - // Get line height - CFontMetrics font (CStrIntern(font_name.ToUTF8())); - float line_height = (float)font.GetHeight(); - - float bz = GetBufferedZ(); - - // Get square - CRect rect; - - rect.left = m_CachedActualSize.left; - rect.right = rect.left + square_side; - - if (square_side >= line_height) - rect.top = m_CachedActualSize.top; - else - rect.top = m_CachedActualSize.top + line_height/2.f - square_side/2.f; - - rect.bottom = rect.top + square_side; - - CGUISpriteInstance *sprite, *sprite_over, *sprite_pressed, *sprite_disabled; - if (checked) { GUI::GetSettingPointer(this, "sprite2", sprite); GUI::GetSettingPointer(this, "sprite2_over", sprite_over); GUI::GetSettingPointer(this, "sprite2_pressed", sprite_pressed); GUI::GetSettingPointer(this, "sprite2_disabled", sprite_disabled); } else { GUI::GetSettingPointer(this, "sprite", sprite); GUI::GetSettingPointer(this, "sprite_over", sprite_over); GUI::GetSettingPointer(this, "sprite_pressed", sprite_pressed); GUI::GetSettingPointer(this, "sprite_disabled", sprite_disabled); } - DrawButton(rect, + DrawButton(m_CachedActualSize, bz, *sprite, *sprite_over, *sprite_pressed, *sprite_disabled, cell_id); - - CColor color = ChooseColor(); - - CPos text_pos(m_CachedActualSize.left + square_side + buffer_zone, m_CachedActualSize.top); - - if (square_side > line_height) - text_pos.y += square_side/2.f - line_height/2.f; - - DrawText(0, color, text_pos, bz+0.1f, m_CachedActualSize); }