Index: ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/pezhetairos.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/pezhetairos.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/pezhetairos.png (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/pezhetairos.png (nonexistent) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/pezhetairos.png ___________________________________________________________________ Deleted: svn:mime-type ## -1 +0,0 ## -application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/gui/text/tips/pezhetairos.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/pezhetairos.txt (revision 14588) +++ ps/trunk/binaries/data/mods/public/gui/text/tips/pezhetairos.txt (nonexistent) @@ -1,4 +0,0 @@ -PEZHETAIROS -- The Infantry Spearman for the Macedonians. - -- Uses 'Syntagma' formation for high pierce attack and high armour, but slow move speed. \ No newline at end of file Property changes on: ps/trunk/binaries/data/mods/public/gui/text/tips/pezhetairos.txt ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_a.xml (revision 14589) @@ -0,0 +1,29 @@ + + + + + + props/shield/round_m_f.dae + + + + + + + + + + + + + + + + + + + + + + player_trans_parallax_spec.xml + Index: ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_b.xml (revision 14589) @@ -0,0 +1,22 @@ + + + + + + props/shield/round_m_f.dae + + + + + + + + + + + + + + + player_trans_parallax_spec.xml + Index: ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_j.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_j.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_j.xml (revision 14589) @@ -1,22 +1,29 @@ props/shield/round_m_f.dae + + + + + + + player_trans_parallax_spec.xml Index: ps/trunk/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.xml =================================================================== --- ps/trunk/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.xml (revision 14589) @@ -1,4844 +1,5089 @@ - standard - sunny - - - + cumulus + + + + + 0.000996094 + 0.00195313 + + default - + 5 150 - 8 - 1 - + 9.99023 + 0.900391 + 0 + + 0 + 1 + 0.99 + 0.1999 + DOF + - - - + + + 1 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.xml =================================================================== --- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.xml (revision 14589) @@ -1,11471 +1,12050 @@ cumulus 0.00232422 0 default 19.9 187.5 10 0.700195 0.0986328 0 1 0.99 0.1999 hdr - - + + 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 - 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+ + + + + - playercolor_spec.xml + player_trans_parallax_spec.xml Index: ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/thespian.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/thespian.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/thespian.xml (revision 14589) @@ -1,27 +1,43 @@ props/shield/aspis_sm_f.dae - + + + + + - + + + + + - + + + + + - + + + + + - playercolor_spec.xml + player_trans_parallax_spec.xml Index: ps/trunk/binaries/data/mods/public/art/actors/structures/seleucids/civic_center.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/structures/seleucids/civic_center.xml (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/actors/structures/seleucids/civic_center.xml (revision 14589) @@ -0,0 +1,52 @@ + + + + + + + + + structural/mace_cc_struct.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + Index: ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml (revision 14589) @@ -1,43 +1,43 @@ - + skeletal/elephant_african_forest.dae player_trans_parallax_spec.xml Index: ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/champion_elephant.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/champion_elephant.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/champion_elephant.xml (revision 14589) @@ -1,43 +1,43 @@ - + skeletal/elephant_african_forest.dae player_trans_spec.xml Index: ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/champion_elephant.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/champion_elephant.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/champion_elephant.xml (revision 14589) @@ -1,44 +1,44 @@ - + skeletal/maur_elephant_siege.dae player_trans_parallax_spec.xml Index: ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_a.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_a.xml (revision 14589) @@ -1,154 +1,154 @@ - + skeletal/m_tunic_long.dae player_trans.xml Index: ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_b.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_b.xml (revision 14589) @@ -1,154 +1,154 @@ - + skeletal/m_tunic_short.dae player_trans.xml Index: ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_a.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_a.xml (revision 14589) @@ -1,71 +1,200 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - skeletal/m_tunic_long.dae - - + + - + + + + + + + + + skeletal/m_tunic_long.dae + + + + skeletal/m_tunic_short.dae + + + + skeletal/m_tunic_long.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - player_trans.xml Index: ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_b.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_b.xml (revision 14589) @@ -1,59 +1,202 @@ + + + + + + + + + + + + + + + - skeletal/m_tunic_long.dae - - + - + + + + + + + + skeletal/m_tunic_long.dae + + + + skeletal/m_tunic_short.dae + + + + skeletal/m_tunic_long.dae + + + + skeletal/m_tunic_long.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - player_trans.xml Index: ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_e.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_e.xml (revision 14589) @@ -1,71 +1,200 @@ + + + + + + + + + + + + + + + skeletal/m_tunic_long.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml Index: ps/trunk/binaries/data/mods/public/art/textures/selection/arrow/128x128.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/selection/arrow/128x128.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/selection/arrow/128x128.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/selection/arrow/128x128.png (revision 14589) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/selection/arrow/128x128.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/selection/arrow/128x128_mask.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/selection/arrow/128x128_mask.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/selection/arrow/128x128_mask.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/selection/arrow/128x128_mask.png (revision 14589) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/selection/arrow/128x128_mask.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json (revision 14589) @@ -1,20 +1,23 @@ { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", - "athen": "Prometoopidion" + "athen": "Prometoopidion", + "sele": "Prometoopidion", + "ptol": "Prometoopidion", + "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [{"value": "Armour/Hack", "add": 1.0}], "affects": ["Cavalry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearfighting.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearfighting.json (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearfighting.json (revision 14589) @@ -1,21 +1,23 @@ { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", - "theb": "Siderénies Aichmés" + "theb": "Siderénies Aichmés", + "ptol": "Siderénies Aichmés", + "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], "affects": ["Infantry Spear"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/nisian_war_horses.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/nisian_war_horses.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/nisian_war_horses.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/nisian_war_horses.png (revision 14589) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/nisian_war_horses.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_cavalry_javelinist.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_cavalry_javelinist.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_cavalry_javelinist.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_cavalry_javelinist.png (revision 14589) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_cavalry_javelinist.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_swordsman.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_swordsman.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_swordsman.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_swordsman.png (revision 14589) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_swordsman.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/thebes_sacred_band_hoplitai.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/gui/text/tips/persian_architecture.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/persian_architecture.txt (revision 14588) +++ ps/trunk/binaries/data/mods/public/gui/text/tips/persian_architecture.txt (revision 14589) @@ -1,8 +1,8 @@ PERSIAN ARCHITECTURE - Special Technology for the Persians. - All Persian buildings +25% stronger. -- Build time lengthened by +25% as a consequence. +- Build time lengthened by +20% as a consequence. - Persians also have access to a great number of structural & defensive technologies. \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.pmp =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/maps/skirmishes/Wasteland (2).xml =================================================================== --- ps/trunk/binaries/data/mods/public/maps/skirmishes/Wasteland (2).xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/maps/skirmishes/Wasteland (2).xml (revision 14589) @@ -1,23433 +1,23846 @@ cloudless - + 0.00164062 0.00195313 default 5 150 8 0.45 0 0 1 0.988281 0.2 hdr - + 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 2 + + + + + + + 2 + + + + + + + 2 + + + + + + + 2 + + + + + + + 2 + + + + + + + 2 + + + + + + + 2 + + + + + + + 2 + + + + + + + 2 + + + + + + + 2 + + + + + + + 1 + + + + + + + 1 + + + + + + + 1 + + + + + + + 1 + + + + + + + 1 + + + + + + + 1 + + + + + + + 1 + + + + + + + 1 + + + + + + + 1 + + + + + + + 1 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + + + + 0 + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json (revision 14589) @@ -1,17 +1,17 @@ { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "stone_blocks.png", + "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ {"value": "Cost/BuildTime", "multiply": 0.8}, {"value": "Armour/Crush", "add": -1.0} ], "affects": ["StoneWall"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json (revision 14589) @@ -1,28 +1,29 @@ { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { + "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [{"value": "Armour/Hack", "add": 1.0}], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json (revision 14589) @@ -1,24 +1,26 @@ { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", + "ptol": "Ankyle", + "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "Skirmisher infantry +2 pierce attack and +4 range.", "modifications": [ {"value": "Attack/Ranged/Pierce", "add": 2.0}, {"value": "Attack/Ranged/MaxRange", "add": 4.0}], "affects": ["Infantry Javelin"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml (revision 14589) @@ -1,55 +1,55 @@ 15.0 35.0 5.0 4.0 7.0 3.0 own neutral enemy 60 0 7.0 - 3000 + 2000 rome structures/rome_wallset_siege Siege Wall Murus Circummunitionis SiegeWall structures/palisade.png A wooden and turf palisade buildable in enemy and neutral territories. Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia. 1 structures/romans/siege_wall_long.xml structures/fndn_wall.xml 36.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml (revision 14589) @@ -1,44 +1,38 @@ 200 0 12.0 rubble/rubble_stone_5x5 sele Stratones units/sele_infantry_spearman_b units/sele_infantry_javelinist_b units/sele_cavalry_javelinist_b units/sele_cavalry_archer_b - -pair_levy_01 - -training_conscription -unlock_champion_units - persians/training_levy_infantry - persians/training_conscription_infantry - persians/training_levy_cavalry - persians/training_conscription_cavalry structures/macedonians/barracks.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 14589) @@ -1,55 +1,53 @@ 20.0 0.0 20.0 8.0 1000 Structure 1.5 Cavalry 2 Gates 1.5 - Structure 60.0 0.0 60.0 8.0 0.0 Structure 1.5 Cavalry 2 Gates 1.5 - Structure Melee Classes: Champion Melee Elephant. Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates. "Stench" aura vs. Cavalry. Countered by: Skirmishers and Swordsmen. Can run amok. Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 14589) @@ -1,86 +1,86 @@ 5 7 8 0.0 40.0 0.0 60.0 20.0 75.0 1200 2000 1.5 Infantry Spear 2.0 Infantry Sword 1.5 45 100 100 100 3.0 - 800 + 1500 Hero Bow Archer -Javelin Hero Cavalry Archer Hero Aura: n/a. Ranged attack 2x vs. spearmen. Ranged attack 1.5x vs. Swordsmen. phase_city formations/skirmish 450 10 20 0 0 hero star/256x256.png star/256x256_mask.png Hero 14.0 28.0 1000.0 16.0 Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json (revision 14589) @@ -0,0 +1,19 @@ +{ + "genericName": "Nisian War Horses", + "specificName": { + "sele": "Nisioi" + }, + "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "nisian_war_horses.png", + "researchTime": 60, + "tooltip": "All cavalry +20% health, but also +10% train time.", + "modifications": [ + {"value": "Health/Max", "multiply": 1.20}, + {"value": "Cost/BuildTime", "multiply": 1.1} + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml (revision 14589) @@ -1,48 +1,48 @@ 15.0 35.0 5.0 4.0 7.0 3.0 own neutral enemy 100 0 14.0 - 3000 + 2000 rome Siege Wall Tower Turris Circummunitionis (Insert history here) 1 structures/romans/siege_wall_tower.xml 6.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml (revision 14589) @@ -1,78 +1,78 @@ 5 15 5 3 20 150 0 0 150 6.0 400 Elephant War Elephant gaia/fauna_elephant.png War elephants were used by many Eastern and African cultures. pitch - circle/256x256.png - circle/256x256_mask.png + arrow/256x256.png + arrow/256x256_mask.png actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_attack.xml voice/hellenes/civ/civ_male_ack.xml actor/fauna/animal/elephant_attack.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml actor/fauna/animal/elephant_death.xml actor/fauna/animal/elephant_trained.xml 2500 6.5 7.0 14.0 1000.0 10.0 80 units/mauryans/champion_elephant.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 14589) @@ -1,89 +1,89 @@ 6 8 8 30.0 0.0 0.0 6.0 1000 90.0 0.0 0.0 6.0 50 100 0 0 250 3.0 - 800 + 1500 Hero Cavalry Hero -Champion phase_city formations/wedge 500 10 0 0 25 hero star/256x256.png star/256x256_mask.png attack/weapon/sword.xml actor/fauna/death/death_horse.xml 2500 Hero 13.0 26.0 1000.0 16.0 70 Index: ps/trunk/binaries/data/mods/public/art/textures/skins/campaigns/units/mace_soldier.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield/hele_theban_a.dds =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml (revision 14589) @@ -1,55 +1,55 @@ 15.0 35.0 5.0 4.0 7.0 3.0 own neutral enemy 40 0 7.0 - 3000 + 1500 rome structures/rome_wallset_siege Siege Wall Murus Circummunitionis SiegeWall structures/palisade.png A wooden and turf palisade buildable in enemy and neutral territories. Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia. 1 structures/romans/siege_wall_medium.xml structures/fndn_wall_short.xml 24.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml (revision 14589) @@ -1,35 +1,37 @@ 8.0 sele - Teíchisma + Phrourion Build siege engines and train Champions. Garrison up to 20 soldiers inside for stout defense. - The Acropolis was usually a fortified citadel in the upper part of the city. The Athenian Acropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. + Fortresses were built to guard passes and atop hills in order to command plains and valleys below. units/sele_champion_infantry_pikeman units/sele_champion_chariot units/sele_champion_infantry_swordsman units/sele_champion_cavalry units/sele_champion_elephant units/sele_mechanical_siege_lithobolos_packed units/sele_mechanical_siege_tower successors/pair_unlock_champions pair_siege_attack_pack pair_siege_cost_armor + successors/special_war_horses + successors/special_parade_of_daphne structures/macedonians/fortress_up.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 14589) @@ -1,65 +1,73 @@ 23.0 0.0 0.0 5.0 1000 Organic 46.0 0.0 0.0 5.0 0.0 Organic 13 50 0 0 0 130 Infantry Champion Infantry + + + + arrow/128x128.png + arrow/128x128_mask.png + + + interface/alarm/alarm_create_infantry.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/walk.xml attack/weapon/sword.xml actor/human/death/death.xml 1500 7.0 17.5 600.0 5.0 50 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 14589) @@ -1,76 +1,76 @@ 5 7 8 50.0 Infantry Bow 2.0 Cavalry Sword 1.5 45 100 100 75 3.0 - 800 + 1500 Hero Hero Cavalry Skirmisher phase_city formations/skirmish 450 10 20 0 0 hero star/256x256.png star/256x256_mask.png Hero 14.0 28.0 1000.0 16.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 14589) @@ -1,71 +1,71 @@ 5 6 7 20.0 60 1.0 Infantry Sword 3.0 Cavalry Spear 1.25 35 200 2.5 - 600 + 1000 Hero Archer Hero Archer Bow Classes: Hero Infantry Ranged Archer Bow. Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. Countered by: Cavalry Swordsmen, Cavalry Skirmishers. phase_city formations/skirmish 350 5 20 0 10 hero star/256x256.png star/256x256_mask.png Hero Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml (revision 14589) @@ -1,15 +1,15 @@ sele units/sele_cavalry_javelinist Militia Cavalry Hippakontistès Politès Along with the citizen militia infantry there were also cavalry regiments of militia from the cities, known as Politikoi. The citizen cavalry was recruited from the richest citizens of the cities who did not hold the legal status of 'Macedonians'. Citizen cavalry of this sort are seen at the Daphne parade and, in this case, probably from Antioch and not collected from all the coastal cities. The Politikoi were probably not a unitary regiment of horse, but a collection of separate squadrons with each squadron having its own distinctive dress and equipment. - units/hele_cavalry_javelinist.png + units/sele_cavalry_javelinist.png units/athenians/cavalry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml (revision 14589) @@ -1,18 +1,18 @@ -structures/{civ}_civil_centre sele Syrías Gýnē ? - units/maur_support_female_citizen.png + units/sele_support_female.png units/sele_support_female_citizen units/seleucids/female_citizen.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml (revision 14589) @@ -1,84 +1,84 @@ 10 12 10 30.0 0.0 0.0 5.0 1000 60.0 0.0 0.0 5.0 40 50 200 2.5 - 600 + 1000 Hero Infantry Hero phase_city 400 5 0 0 20 hero star/256x256.png star/256x256_mask.png attack/weapon/sword.xml actor/human/death/death.xml 1500 Hero 8.5 21.25 600.0 8.0 60 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml (revision 14589) @@ -1,32 +1,32 @@ structures/ptol_mercenary_camp structures/ptol_lighthouse structures/ptol_library structures/ptol_wonder 0 50 50 ptol units/ptol_infantry_spearman_2_b Mercenary Thureos Spearman Thureophóros Misthophóros The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BC, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings. - units/ptol_infantry_spearman_2.png + units/sele_infantry_spearman_2.png units/ptol_infantry_spearman_2_a units/ptolemies/infantry_spearman_2_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml (revision 14589) @@ -1,29 +1,29 @@ -structures/{civ}_civil_centre structures/sele_military_colony structures/sele_library structures/sele_wonder sele units/sele_infantry_swordsman_b Thracian Mercenary Swordsman Rhomphaiaphoros Thrakikós - units/thracian_rhomphaia.png + units/sele_infantry_swordsman.png Thracian tribesmen who wield the fearsome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen and skirmishers throughout Hellenistic times, sometimes even serving in two opposing armies. Classes: Mercenary Citizen Melee Infantry Swordsman. Counters: 2x vs. Spearmen, 1.5x vs. Elephants. Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. phase_town units/sele_infantry_swordsman_a units/seleucids/infantry_swordsman_b.xml Index: ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield/mace_round_k_gold.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield/mace_round_k_gold.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield/mace_round_k_gold.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield/mace_round_k_gold.png (revision 14589) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield/mace_round_k_gold.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 14589) @@ -1,74 +1,74 @@ 5 6 7 30.0 Infantry Spear 1.5 Cavalry Bow 1.5 Elephant 2.0 Chariot 1.5 35 200 2.5 - 600 + 1000 Hero Hero Skirmisher phase_city formations/skirmish 350 5 20 0 0 hero star/256x256.png star/256x256_mask.png Hero Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_b.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_b.xml (revision 14589) @@ -1,25 +1,26 @@ -structures/{civ}_civil_centre structures/sele_military_colony structures/sele_library structures/sele_wonder sele units/sele_infantry_archer_b Syrian Archer Toxótēs Syrías Syrian archers mix the archery traditions of Crete with those of the East. Large numbers of Cretan colonists and mercenaries were settled within the borders of the Seleucid Empire. In return for lands, the colonists pledged themselves and their offspring to serve in the armies of the Seleucid king when called by him. units/hele_infantry_archer.png + phase_town units/sele_infantry_archer_a units/macedonians/infantry_archer_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml (revision 14589) @@ -1,21 +1,21 @@ 80 - 1200 + 2000 spart Agis III Agis - No hero aura. Double health of other infantry heroes. Basically a very tough hoplite. + No hero aura. Has 2x health of other infantry heroes. Basically a very tough hoplite. Counters: 2x vs. all cavalry. Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled together an alliance of Southern Greek states to fight off Macedonian hegemony while Alexander the Great was away in Asia on his conquest march. After securing Crete as a Spartan tributary, Agis then moved to besiege the city of Megopolis in the Peloponnese, who was an ally of Macedon. Antipater, the Macedonian regent, lead an army to stop this new uprising. In the Battle of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic final stand in order to buy time for his troops to retreat. units/spart_hero_agis.png units/spartans/agis.xml Index: ps/trunk/binaries/data/mods/public/art/textures/skins/structural/sele_struct.dds =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/skins/structural/sele_struct.dds =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/sele_struct.dds (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/skins/structural/sele_struct.dds (revision 14589) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/skins/structural/sele_struct.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/syntagma.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/caspian_sea_skirmish_2v2.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/wasteland.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/wasteland.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/wasteland.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/wasteland.png (revision 14589) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/wasteland.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_champion_infantry_mace.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_spearman.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_spearman.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_spearman.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_spearman.png (revision 14589) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_spearman.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_support_female.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_support_female.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_support_female.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_support_female.png (revision 14589) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_support_female.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/thespian_melanochitones.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml =================================================================== --- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml (revision 14589) @@ -1,14816 +1,15177 @@ cumulus - 0.00330078 + 0.00229492 0 default 20.1443 104.004 4.94141 0.818359 0.0976562 -0.015625 1.08594 1.01563 0.160938 hdr - + 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4 - 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Melee Cavalry +2 Hack Attack.", "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], "affects": ["Cavalry Melee"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json (revision 14589) @@ -0,0 +1,13 @@ +{ + "genericName": "Parade of Daphne", + "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "walk.png", + "researchTime": 60, + "tooltip": "Fortress increased batch training speed bonus.", + "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.2}], + "affects": ["Fortress"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml (revision 14589) @@ -1,55 +1,55 @@ 15.0 35.0 5.0 4.0 7.0 3.0 own neutral enemy 20 0 7.0 - 3000 + 1000 rome structures/rome_wallset_siege Siege Wall Murus Circummunitionis SiegeWall structures/palisade.png A wooden and turf palisade buildable in enemy and neutral territories. Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia. 1 structures/romans/siege_wall_short.xml structures/fndn_1x1.xml 12.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml (revision 14589) @@ -1,87 +1,87 @@ 35.0 0.0 0.0 4.8 1000 105.0 0.0 0.0 4.8 0.0 1 15 80 0 0 0 - + 5.0 180 Champion Cavalry Cavalry formations/wedge pitch arrow/256x256.png arrow/256x256_mask.png voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml attack/weapon/sword.xml actor/fauna/death/death_horse.xml interface/alarm/alarm_create_cav.xml 2500 6.5 13.0 26.0 1000.0 10.0 60 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 14589) @@ -1,90 +1,90 @@ 15 10 10 - 7.0 + 10.0 0.0 0.0 8.0 1000 Cavalry 2.0 Elephant 1.5 - 14.0 + 20.0 0.0 0.0 8.0 0.0 Cavalry 2.0 Elephant 1.5 StoneWall 50 0 0 80 Melee Spear Pike Champion Pikeman Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks. Classes: Champion Melee Infantry Spearman. Counters: 2x vs. All Cavalry, 1.5x vs. Elephants. Countered by: Swordsmen, Skirmishers, and Cavalry Archers. formations/phalanx formations/syntagma formations/testudo voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/walk.xml attack/weapon/sword.xml actor/human/death/death.xml 1200 6.5 13.0 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 14589) @@ -1,48 +1,51 @@ 10 10 12 25.0 25.0 75.0 75.0 3 500 500 9.0 + + 2000 + Hero -Champion Classes: Hero Melee Elephant. Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates. Countered by: Skirmishers and Swordsmen. Can run amok. phase_city star/256x256.png star/256x256_mask.png Hero Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml (revision 14589) @@ -1,27 +1,27 @@ ptol Cleopatra VII Kleopatra H' Philopater Classes: Hero Infantry Archer. "Consort" Hero Aura: Increased effectiveness of allied heroes in her vision. Decreased effectiveness for enemy heroes. "Patriot" Hero Aura: Egyptian units fight harder when in vision of her. - Cleopatra VII is one of the most discussed women in history. She came to the throne of Egypt at the age of 18 and ruled with guile and cunning. Fully Greek in heritage, she nevertheless engendered great support from the Egyptian people by being the first Ptolemaic Pharaoh to learn the Egyptian language. Her patron goddess was the Egyptian goddess Issus, even though by this time the Macedonians had imported much of their pantheon of Olympian gods. Cleopatra met Julius Caesar in 48 BCE, when he arrived to conquer Egypt for Rome. She succeeded in changing his mind. She bore him a son the next year and traveled to Rome as Caesar's bride, but when Julius was assassinated she fled back to Egypt. Later, on his way to attack Parthia, Marcus Antony, trusted general of the late Caesar, stopped in Egypt. There he met Cleopatra and fell immediately in love. Cleopatra bore him 4 children. Together, they fought Octavian Caesar (who would go on to become Augustus Caesar, first emperor of Rome) in a Roman civil war. After the disastrous naval battle of Actium (31 BCE) off the coast of Greece, they fled back to Egypt, hotly pursued by Octavian. The next year, surrounded by Octavian's forces with no hope of regaining power, Antony committed suicide. Cleopatra, the last of the Egyptian Pharaohs and the last of Alexander's Successors, followed Antony in death, committing suicide by Asp, a deadly snake. + Cleopatra VII is one of the most discussed women in history. She came to the throne of Egypt at the age of 18 and ruled with guile and cunning. Fully Greek in heritage, she nevertheless engendered great support from the Egyptian people by being the first Ptolemaic Pharaoh to learn the Egyptian language. Her patron goddess was the Egyptian goddess Isis, even though by this time the Macedonians had imported much of their pantheon of Olympian gods. Cleopatra met Julius Caesar in 48 BCE, when he arrived to conquer Egypt for Rome. She succeeded in changing his mind. She bore him a son the next year and travelled to Rome as Caesar's bride, but when Julius was assassinated she fled back to Egypt. Later, on his way to attack Parthia, Marcus Antony, trusted general of the late Caesar, stopped in Egypt. There he met Cleopatra and fell immediately in love. Cleopatra bore him 4 children. Together, they fought Octavian Caesar (who would go on to become Augustus Caesar, first emperor of Rome) in a Roman civil war. After the disastrous naval battle of Actium (31 BCE) off the coast of Greece, they fled back to Egypt, hotly pursued by Octavian. The next year, surrounded by Octavian's forces with no hope of regaining power, Antony committed suicide. Cleopatra, the last of the Egyptian Pharaohs and the last of Alexander's Successors, followed Antony in death, committing suicide by Asp, a deadly snake. units/celt_hero_boudicca.png voice/hellenes/civ/female/civ_female_walk.xml voice/hellenes/civ/female/civ_female_go_out_against.xml voice/hellenes/civ/female/civ_female_gather_together.xml voice/hellenes/civ/female/civ_female_repair.xml voice/hellenes/civ/female/civ_female_garrison.xml actor/human/death/female_death.xml units/ptolemies/hero_cleopatra.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml (revision 14588) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml (revision 14589) @@ -1,25 +1,25 @@ -structures/{civ}_civil_centre structures/sele_military_colony structures/sele_library structures/sele_wonder sele units/sele_infantry_spearman_b Bronze Shield Pikeman Chalkaspides The Seleucid phalanx was composed of three corps or regiments of pikemen - the Bronze Shields who were the youngest, the Gold Shields, and the Silver Shields who were the veterans who took the place of honor on the right flank of the phalanx. - units/hele_champion_infantry_mace.png + units/sele_infantry_spearman.png units/sele_infantry_spearman_a units/seleucids/infantry_spearman_b.xml